Wolfchev's Laboratory: Difference between revisions
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===<span style="color: #BDB76B;">Instance</span>=== | ===<span style="color: #BDB76B;">Instance</span>=== | ||
#Talk to the '''Researcher''' at | #Talk to the '''Researcher''' at {{#navi:lhz_dun04|151|276}} and select '''Going into the laboratory''' to generate the instance. | ||
# Click on the '''Laboratory Entrance''' to enter it and select '''Go inside'''. | # Click on the '''Laboratory Entrance''' to enter it and select '''Go inside'''. | ||
#Kill all the Starving Lab animals to proceed. | #Kill all the Starving Lab animals to proceed. |
Revision as of 05:47, 21 May 2021
Informations
- Base Level 150
- Wolfchev's Laboratory comprises of 4 rooms where you will fight different sets of mobs each time to reach the MVP.
- In the first 3 rooms, you will face a large pack of wolves/baby wolves. Kill them all in order to proceed. There is a timer of around 120-140 seconds in the 2nd room so make sure you clear it before the timer is up.
- In the 4th room, the bio labs MVP will spawn and you will need to defeat it before talking to Wolfchev for your rewards.
- You have 4 hours to complete this instance.
Instance
- Talk to the Researcher at (lhz_dun04 151, 276) and select Going into the laboratory to generate the instance.
- Click on the Laboratory Entrance to enter it and select Go inside.
- Kill all the Starving Lab animals to proceed.
- Look at the Manual Sheet (39, 168) to get directions about the valves. Remember them.
- Talk to the required Valve and do the operations given just before. Once you're done, a portal will open to access the second room.
- Kill all the mobs in this room to open the portal for the third room.
- Repeat the step above to access the final boss room (fourth room).
- A random Bio3 or 4 MVP will then spawn.
- Once you defeat it, Wolfchev will appear at the end of the room (137, 156). You must be within the MVP's range while it is being killed.
- You will be rewarded with one of the possible rewards (random chance).
Monsters
Image | Name | Level | HP | Size/Race/Element |
Possible MvPs from Bio 4 | ||||
Lord Knight Seyren | 160 | 4,680,000 | Medium/Demi-Human/Fire 4 | |
Assassin Cross Eremes | 160 | 4,230,000 | Medium/Demi-Human/Poison 4 | |
Whitesmith Howard | 160 | 6,750,000 | Medium/Demi-Human/Earth 4 | |
High Priest Margaretha | 160 | 4,800,000 | Medium/Demi-Human/Holy 4 | |
Sniper Cecil | 160 | 4,140,000 | Medium/Demi-Human/Wind 4 | |
High Wizard Kathryne | 160 | 4,500,000 | Medium/Demi-Human/Ghost 3 |
MVPs
Image | Name | Level | HP | Size/Race/Element |
Possible MvPs from Bio 4 | ||||
Paladin Randel | 160 | 6,870,000 | Medium/Demi-Human/Holy 4 | |
Creator Flamel | 160 | 4,230,000 | Medium/Demi-Human/Fire 4 | |
Professor Celia | 160 | 3,847,804 | Medium/Demi-Human/Ghost 3 | |
Champion Chen | 160 | 4,249,350 | Medium/Demon/Water 4 | |
Stalker Gertie | 160 | 4,057,279 | Medium/Demon/Poison 4 | |
Clown Alphoccio | 160 | 3,894,278 | Medium/Demi-Human/Wind 4 | |
Gypsy Trentini | 160 | 3,894,278 | Medium/Demi-Human/Wind 4 |
Cards
Name | Slot | Effect |
Lord Knight Seyren | Headgear | MaxHP -50%
Enables use of Level 1 Berserk. |
Assassin Cross Eremes | Garment | Enables use of Level 3 Cloaking. |
Whitesmith Howard | Weapon | Adds a 10% chance of destroying an enemy's weapon and a 7% chance of destroying its Bodygear each time the wearer dealing physical attack. |
High Priest Margaretha | Armor | Randomly autocasts Level 1 Assumptio on the wearer when wearer receiving physical or magical attack. |
Sniper Cecil | Weapon | Adds 5% chance of absorbing 20% of the physical damage inflicted on target by the wearer as HP.
Disables HP regen. |
High Wizard Kathryne | Headgear | Increases variable cast time by 100%.
Disables SP regen. Pierces magical defense of Normal monsters. Drains 2,000 SP when the compounded headgear is unequipped. |
Paladin Randel | Armor | Randomly autocasts Level 10 Grand Cross when wearer receiving physical attack.
MaxHP +10% If base INT at least 110: MaxHP +10% |
Creator Flamel | Armor | Randomly autocasts Level 5 Acid Terror on attacker when wearer receiving physical attack.
CRIT +20 If base STR at least 110: CRIT +20 |
Professor Celia | Armor | Randomly autocasts Level 5 Land Protector around the user when the user receives magical attack.
MATK +7% If base DEX at least 110: MATK +7% |
Champion Chen | Armor | Randomly autocasts Level 5 Investigate on attacker when wearer receiving physical attack.
Weapon ATK Power +7% If base AGI at least 110: Weapon ATK Power +7% |
Stalker Gertie | Armor | Randomly autocasts Level 1 Full Strip on attacker when wearer receiving physical attack.
HIT +20 If base LUK at least 110: HIT +20 |
Clown Alphoccio | Armor | When compounded on with musical instrument:
Enables use of Level 10 Poem of Bragi. FLEE +20 If base VIT at least 110: Flee +20 |
Gypsy Trentini | Armor | Enables use of Level 10 Fortune's kiss (When you equipping whip or music instrumentral).
FLEE +20 If base VIT at least 110: Flee +20 |
Rewards
Image | Name | Description |
---|---|---|
Salvage Cape (2582) | Possible to use Cicada Skin Shed Level 1.
Increase cooldown by 30sec of the skill, 2 times more on SP consumption of all skills when equipped. Upon de-equipping SP -1200. | |
Ancient Gold Ornament [1] (18570) | If base Lv. 150, All Stats +2. If Swordman, Merchant, Thief class, ATK + 8%.
If Mage or Acolyte, MATK + 8%, increase 7% of heal amount. If Archer, DEX +3, increase long distance physical attack power 10%. | |
Bloody Cross (16017) |
When dealing melee physical damage, has a chance to autospell Hell Inferno Lv1. Increased refine rate increases the chance of activation. | |
Guillotine Katar [1] (1291) |
Increases damage to Demihuman monsters by 50%. Increases damage of Cross Impact by 30%. Decreases Flee by 30. | |
Chilly Spell Book [2] (1584) |
Increases damage from Diamond Dust and Cold Bolt spells depending on refine level as well as increasing SP consumption. MATK +160. | |
Giant Lance (1490) |
ASPD -10, when you de-equip SP -600. Adds 20 sec on delay for reuse of Clashing Spiral. When pure STR is over 120, adds ATK 300. | |
Ghost Chill (6471)
Possible amount: x10 / x20 |
The darkness of Nifflheim is lumped into this. | |
Will of Warrior (6469)
Possible amount: x10 / x20 |
A collection of biological relics from various warriors | |
Blood Thirst (6470)
Possible amount: x10 / x20 |
Reactionary forces causes the thirst for blood |