Lady Lilith's Short Intro to Magic Guards: Difference between revisions
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|+ Stats Explanation | |+ Stats Explanation | ||
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! '''STATS''' !! '''Priority''' !! '''Description''' | |||
|- | |- | ||
| STR || Low || Increases max weight to carry more consuambles and loot! | | STR || Low || Increases max weight to carry more consuambles and loot! | ||
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| LUK || Medium-High || Luck gives almost all what you may want ! | | LUK || Medium-High || Luck gives almost all what you may want ! | ||
|- | |- | ||
! '''TRAITS''' !! '''Priority''' !! '''Description''' | |||
|- | |- | ||
| POW || Lowest || No use for magic. Ingnore that | | POW || Lowest || No use for magic. Ingnore that | ||
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| CRT || Low || Increases incoming heals | | CRT || Low || Increases incoming heals | ||
|} | |} | ||
<br> | |||
=== Secondary stats === | |||
'''Cast time''' = Variable Cast Time + Fixed Cast Time <br> | |||
'''Variable Cast Time''' = VCT (can be reduced by DEX, INT, equipment, skills...) <br> | |||
'''Fixed Cast Time'''= FCT (can be reduced by equipment and skills...) <br> | |||
Thus, VCTR and FCTR means the corresponding ''Reduction'' of different types of cast time. <br> <br> | |||
After the completion of the cast time, skill is used and Cast Delay begins. <br><br> | |||
'''Cast Delay''' = Animation Delay + After Cast Delay <br> | |||
'''Animation Delay''' (some skills are attack speed-based and can be reduced by ASPD, AGI, equipment, skills...) <br> | |||
'''After cast delay''' aka ''global cool time'' = ACD (can be reduced by equipment and skills...) <br> | |||
Thus, ACDR means the corresponding ''Reduction'' of after cast delay. <br> | |||
== Skill Build == | == Skill Build == | ||
== Tactics == | == Tactics == |
Revision as of 17:33, 3 January 2023
!!! DISCLAIMER !!!
That page is under construction!
Work in progress!
Introduction
Status & Traits
Stats | Traits | ||
---|---|---|---|
STR | 1 ~ 80 | POW | 1 |
AGI | 1 ~ 100 | STA | 1 |
VIT | 100 ~ 120 | WIS | 1 |
INT | 110 ~ 125 | SPL | 100 |
DEX | 110 ~ 120 | CON | 97 |
LUK | 60 ~ 100 | CRT | 1 |
STATS | Priority | Description |
---|---|---|
STR | Low | Increases max weight to carry more consuambles and loot! |
AGI | Medium | Increases Attack Speed and defends from some statuses |
VIT | High | Increases MaxHP and HP Recovery from consumables |
INT | Very High | Improves SP Pool and magic attacks, makes cast faster |
DEX | High | Makes cast faster, defends from some statuses |
LUK | Medium-High | Luck gives almost all what you may want ! |
TRAITS | Priority | Description |
POW | Lowest | No use for magic. Ingnore that |
STA | Medium | Increases physical resistance. Stack it for tanking purposes |
WIS | Low | Increases magical resistance. It's very important but traits are too rare to invest here |
SPL | Highest | Main source of damage output. Max it at all cost! |
CON | High | Keep it high to maximize damage output |
CRT | Low | Increases incoming heals |
Secondary stats
Cast time = Variable Cast Time + Fixed Cast Time
Variable Cast Time = VCT (can be reduced by DEX, INT, equipment, skills...)
Fixed Cast Time= FCT (can be reduced by equipment and skills...)
Thus, VCTR and FCTR means the corresponding Reduction of different types of cast time.
After the completion of the cast time, skill is used and Cast Delay begins.
Cast Delay = Animation Delay + After Cast Delay
Animation Delay (some skills are attack speed-based and can be reduced by ASPD, AGI, equipment, skills...)
After cast delay aka global cool time = ACD (can be reduced by equipment and skills...)
Thus, ACDR means the corresponding Reduction of after cast delay.