Old Glast Heim Challenge Mode/ko: Difference between revisions
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'''더 높은 난이도에서는 다음이 적용됩니다:''' | '''더 높은 난이도에서는 다음이 적용됩니다:''' | ||
* 모든 몬스터의 데미지를 (Damage * Difficulty Level)만큼 조정합니다. | |||
* | * 레벨 10을 제외하고 Boss HP를 (450,000,000 + [150,000,000 * Difficulty Level])로 조정합니다. | ||
* | * Mutated Thorn HP를 (5 + [Difficulty Level * 4])로 조정합니다. | ||
* | * 보스의 체력 재생 기믹을 2초당 (300,000 * Difficulty Level) HP만큼 증가시킵니다. | ||
* | * 보상을 증가시킵니다 | ||
* | * Phantom of Himmelmez가 등장할 확률을 (5% * Difficulty Level)만큼 증가시킵니다. | ||
* | '''참고:''' | ||
''' | |||
진행 포인트 수는 게임 계정 전체에 적용됩니다. <br> | |||
클리어한 난이도에 따라 진행 포인트를 1개씩 획득합니다. 예: 난이도 3을 클리어하면 진행 포인트 3개를 획득합니다. | |||
==몬스터== | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;text-align:center;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;text-align:center;" | ||
|- style="background-color:#C4E2EF;" | |- style="background-color:#C4E2EF;" | ||
| | | 몬스터 | ||
| | | 종족/크기/속성 | ||
|- | |- | ||
| {{#mob:20574}} | | {{#mob:20574}} | ||
| | | 언데드 / 대형 / 암속성 3 | ||
|- | |- | ||
| {{#mob:20576}} | | {{#mob:20576}} | ||
| | | 언데드 / 중형 / 암속성 3 | ||
|- | |- | ||
| {{#mob:20577}} | | {{#mob:20577}} | ||
| | | 인간형 / 중형 / 암속성 2 | ||
|- | |- | ||
| {{#mob:20578}} | | {{#mob:20578}} | ||
| | | 인간형 / 중형 / 암속성 2 | ||
|- | |- | ||
| {{#mob:20579}} | | {{#mob:20579}} | ||
| | | 언데드 / 중형 / 언데드 2 | ||
|- | |- | ||
| {{#mob:20580}} | | {{#mob:20580}} | ||
| | | 언데드 / 중형 / 언데드 2 | ||
|- | |- | ||
| {{#mob:20581}} | | {{#mob:20581}} | ||
| | | 무형 / 중형 / 화속성 3 | ||
|- | |- | ||
| {{#mob:20575}} | | {{#mob:20575}} | ||
| '''(MVP)''' <br> | | '''(MVP)''' <br> 악마형 / 대형 / 지속성 3 | ||
|- | |- | ||
| {{#mob:20572}} | | {{#mob:20572}} | ||
| '''(MVP)''' <br> | | '''(MVP)''' <br> 천사형 /중형 / 성속성 3 | ||
|- | |- | ||
| {{#mob:20573}} | | {{#mob:20573}} | ||
| '''(MVP)''' <br> | | '''(MVP)''' <br> 악마형 / 대형 / 암속성 3 | ||
|} | |} | ||
==카드 드롭== | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;text-align:center;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;text-align:center;" | ||
|- style="background-color:#C4E2EF;" | |- style="background-color:#C4E2EF;" | ||
| | | 카드 | ||
| | | 설명 | ||
|- | |- | ||
| {{#item:27382}} | | {{#item:27382}} | ||
| Line 159: | Line 152: | ||
| {{#itemDesc:27384 }} | | {{#itemDesc:27384 }} | ||
|} | |} | ||
== | ==아이템 드롭== | ||
* Temporal | * Temporal Fragments는 몬스터에게서 드롭됩니다 | ||
* Prime Corrupted | * Prime Corrupted Soul은 Temporal Fragments와 Temporal Gemstones를 드롭할 수 있습니다 | ||
* Amdarais's Phantom | * Amdarais's Phantom과 Phantom Himmelmez는 Temporal Spell, Sealed Temporal Circlets, Powerful Dimensional Essence를 드롭할 수 있습니다 | ||
* | * 보스를 처치한 후 Oscar에게 말을 걸면 보스에 따라 {{#item:102552}} 또는 {{#item:102553}}을 보상으로 받습니다. | ||
==스킬 및 메커니즘== | |||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|-style="background-color:#C4E2EF; text-align: center;" | |-style="background-color:#C4E2EF; text-align: center;" | ||
| | |메커니즘 | ||
| | |난이도 | ||
| | |설명 | ||
|- | |- | ||
| | |파티 카운터 | ||
|Lv 1 + | |Lv 1 + | ||
| | |파티원이 사망하면 MVP는 모든 공격에 대해 1의 피해만 받습니다. | ||
<br> | <br> | ||
모든 파티원이 다시 살아나면 이 효과는 사라집니다. | |||
|- | |- | ||
| | |재시작 | ||
|Lv 1 + | |Lv 1 + | ||
| | |모든 파티원이 5분 이상 사망 상태이면 MVP가 사라지고 Oscar가 다시 나타납니다. | ||
<br> | <br> | ||
Oscar와 대화하면 MVP를 다시 소환할 수 있습니다. | |||
|- | |- | ||
| | |전투 아레나 | ||
|Lv 1 + | |Lv 1 + | ||
| | |MVP가 중앙 전투 아레나에서 벗어나면 Oscar가 MVP를 30초 이내에 아레나로 다시 데려와야 하며, 그렇지 않으면 전투가 재시작된다고 알립니다. 플레이어는 Grand Darkness (Grid) 메커니즘 안에 있어야 합니다. | ||
|- | |- | ||
| | |체력 재생 | ||
|Lv 1 + | |Lv 1 + | ||
| | |MVP는 2초마다 (300,000 * 난이도) HP를 수동적으로 회복합니다. | ||
|- | |- | ||
| | |무작위 파티 텔레포트 | ||
|Lv 1 + | |Lv 1 + | ||
| | |MVP가 짧은 시간에 많은 피해를 받으면 전투 아레나 내의 모든 파티원을 무작위로 텔레포트시킵니다. 이 효과가 발생하는 기준값은 난이도에 따라 다릅니다. | ||
|- | |- | ||
|Firewall | |Firewall | ||
|Lv 1 + | |Lv 1 + | ||
| | |점진적인 패턴으로 Firewall을 생성하여 당신을 매우 멀리 밀어냅니다. <br> Land Protector는 당신의 친구입니다. | ||
|- | |- | ||
|Ground Drive | |Ground Drive 버전 1 | ||
|Lv 1 + | |Lv 1 + | ||
| | |MVP의 중심에 Heaven's Drive를 시전하고 (+) 패턴으로 점진적으로 퍼집니다. <br> Land Protector는 당신의 친구입니다. | ||
|- | |- | ||
|Ground Drive | |Ground Drive 버전 2 | ||
|Lv 1 + | |Lv 1 + | ||
| | |MVP의 중심에 Heaven's Drive를 시전한 후, MVP 주변에 사각형 패턴으로 시전하고, 이어서 (+) 패턴으로 점진적으로 퍼집니다. <br> Land Protector는 당신의 친구입니다. | ||
|- | |- | ||
| | |속성 면역 | ||
|Lv 1 + | |Lv 1 + | ||
| | |30초 동안 MVP는 특정 속성에 대한 속성 면역(물리 및 마법)을 받고 머리 위에 한자를 표시합니다. MVP는 항상 자신의 속성 약점을 선택합니다. Phantom Amdarais는 Holy 면역을 선택합니다. Phantom Himmelmez는 Shadow 면역을 선택합니다. <br> Dispell 또는 Clearance를 사용하세요. | ||
|- | |- | ||
|Grand Darkness | |Grand Darkness 그리드 | ||
|Lv 1 + | |Lv 1 + | ||
| | |MVP의 HP가 90% 미만이면 맵에 Mutated Thorn 그리드가 나타납니다. 5초 후, 살아남은 모든 Mutated Thorn이 숨어서 10초 동안 Dark Grand Cross를 시전합니다. Bathory Card가 생존에 도움이 됩니다. Mutated Thorn을 처치하여 Grand Darkness를 시전하지 못하게 할 수 있습니다. 공격을 피하려면 4마리의 Mutated Thorn 중앙에 있는 것이 가장 좋습니다. | ||
|- | |- | ||
|Grand Darkness | |Grand Darkness | ||
|Lv 1 + | |Lv 1 + | ||
|Phantom Amdarais | |Phantom Amdarais 전용 스킬. MVP는 자신을 따라다니는 Shadow 속성 버전의 Grand Cross를 시전합니다. <br> Bathory Card를 사용하세요. | ||
|- | |- | ||
|Grand Cross | |Grand Cross | ||
|Lv 1 + | |Lv 1 + | ||
|Phantom Himmelmez | |Phantom Himmelmez 전용 스킬. MVP는 자신을 따라다니는 Holy 속성 Grand Cross를 시전합니다. <br> | ||
Angeling Card를 사용하세요. | |||
|- | |- | ||
|Rain of Meteor | |Rain of Meteor | ||
|Lv 1 + | |Lv 1 + | ||
| | |MVP의 중심에 fire 속성 운석(마법 피해)을 떨어뜨리고 (x) 또는 (+) 패턴으로 점진적으로 퍼집니다.<br> Land Protector는 당신의 친구입니다. | ||
|- | |- | ||
|Demonic Hell Judgement | |Demonic Hell Judgement | ||
|Lv 1 + | |Lv 1 + | ||
| | |바닥에 경고 빨간 타일이 있는 13×13 범위의 1초 캐스팅 스킬입니다. 이 스킬은 물리 피해(방어력 관통 및 dark 속성)를 입히고 무작위 상태 이상을 부여합니다. 피해는 MVP와의 거리에 따라 근거리 또는 원거리로 적용됩니다. | ||
|- | |- | ||
|Ganbantein (Lv 9) | |Ganbantein (Lv 9) | ||
|Lv 1 + | |Lv 1 + | ||
| | |MVP의 중심에 있는 9×9 범위의 모든 지면 마법을 즉시 제거합니다. <br> Land Protector는 당신의 친구입니다. | ||
|- | |- | ||
|Shield Reflect | |Shield Reflect | ||
|Lv 1 + | |Lv 1 + | ||
| | |모든 근거리 물리 피해의 일부를 사용자에게 반사하는 스킬입니다. <br> | ||
Dispell, Empty Shadow... 를 사용할 수 있습니다. | |||
|- | |- | ||
|Change Undead | |Change Undead | ||
|Lv 1 + | |Lv 1 + | ||
|Phantom Amdarais | |Phantom Amdarais 전용 스킬. MVP의 속성을 Shadow에서 Undead로 변경합니다. | ||
<br> | <br> | ||
Holy 속성을 사용 중이라면 무시할 수 있습니다. | |||
|- | |- | ||
|Change Darkness | |Change Darkness | ||
|Lv 1 + | |Lv 1 + | ||
|Phantom Himmelmez | |Phantom Himmelmez 전용 스킬. MVP의 속성을 Holy에서 Shadow로 변경합니다. | ||
<br> | <br> | ||
피해가 감소하는 것이 보이면 속성을 Holy로 변경해야 합니다. | |||
|- | |- | ||
| | |Mutated Khalitzburg 소환 | ||
|Lv 1 + | |Lv 1 + | ||
| | |MVP의 HP가 70% 미만이면 Mutated Khalitzburg를 소환합니다. | ||
|- | |- | ||
| | |Mutated White Knight 소환 | ||
|Lv 1 + | |Lv 1 + | ||
| | |MVP의 HP가 50% 미만이면 Mutated White Knight를 소환합니다. | ||
|- | |- | ||
| | |Mutated Raydric Archer 소환 | ||
|Lv 1 + | |Lv 1 + | ||
| | |MVP의 HP가 30% 미만이면 Mutated Raydric Archer를 소환합니다. | ||
|- | |- | ||
|Max Pain | |Max Pain | ||
|Lv 3 + | |Lv 3 + | ||
| | |MVP의 체력이 70% 미만일 때 발생합니다. 이 스킬은 MVP를 황금색으로 변화시켜 MVP가 받은 모든 피해를 추적하고 화면 내 모든 플레이어에게 피해를 비례적으로 반사합니다. | ||
<br> | <br> | ||
가장 좋은 방법은 첫 Mutated Khalitzburg가 소환될 때 MVP에 대한 공격을 멈추고 스킬 타이밍을 맞추는 것입니다. Phantom Amdarais의 Max Pain은 10초 지속 시간과 30초 재사용 대기시간을 가지므로 플레이어에게 20초의 공격 기회를 줍니다. | |||
|- | |- | ||
|Grim Reaper | |Grim Reaper | ||
|Lv 3 + | |Lv 3 + | ||
|Reaper | |Reaper Yanku가 NPC로 소환되어 천천히 MVP에게 걸어갑니다. MVP에 도착하면 체력 재생 메커니즘이 2초당 50,000 HP만큼 감소하고 공격력이 증가합니다. 이 효과는 중첩될 수 있습니다. | ||
|- | |- | ||
|Gradual Gravity | |Gradual Gravity | ||
|Lv 9 + | |Lv 9 + | ||
| | |초당 최대 HP의 일정 비율만큼 HP를 감소시키는 디버프를 시전합니다. 이 효과는 당신을 죽게 할 수 있습니다. 이에 대한 최선의 대응은 지속적으로 물약을 사용하는 것입니다. | ||
|- | |- | ||
| | |원형 아레나 | ||
|Lv 9 + | |Lv 9 + | ||
| | |전투 아레나에 파란 원형 효과가 무작위로 나타납니다. 1분 이내에 플레이어는 MVP를 이 원 안으로 유인해야 합니다. 그렇지 않으면 MVP가 격노하여 더 많은 피해를 입힙니다. | ||
|} | |} | ||
=장비= | |||
{{:Temporal_Circlet}} | {{:Temporal_Circlet}} | ||
{{:Royal_and_Guardian_Weapons}} | {{:Royal_and_Guardian_Weapons}} | ||
Latest revision as of 13:15, 16 October 2026
개요
- Base Level 170+
- 시작 지점 (glast_01 143, 288)
- 쿨타임은 1일입니다
- Oscar에게 말을 걸어 인스턴스를 개방하세요.
공략
- 주황색: 시작 지점
- 파란색: 왼쪽 (몬스터 50마리)
- 초록색: 오른쪽 (몬스터 50마리)
- 노란색: 시작 위치 / 포탈 위치
- 보라색: MVP 소환 위치
- 빨간색: MVP 전투 지역.
인스턴스에 입장하면 주황색 지점에서 시작합니다. Oscar NPC가 보입니다. 파티장이 NPC에게 말을 걸어 전투를 시작해야 합니다. 모든 파티원은 맵의 왼쪽(파란색 박스)과 오른쪽(초록색 박스)으로 무작위로 나뉩니다. 각 진영에는 50마리의 몬스터가 있습니다. 포탈(노란색)을 개방하려면 47마리의 몬스터를 처치해야 합니다. 반대쪽이 정리되지 않았다면 포탈은 반대쪽으로 이동시켜 줍니다. 서포트 파티원을 움직이지 않게 두면 자신의 진영을 모두 정리할 때까지 안전합니다.
몬스터를 한쪽 진영에서 처치하면 Oscar가 다음 메시지를 알립니다: “...”. 중앙 통로에 Prime Corruption Root가 등장하며, 30초 이내에 처치해야 합니다. 제때 처치하지 못하면 Prime Corruption Root가 화면(15×15) 내 모든 파티원을 죽이고, 그 후 Oscar가 이를 정화합니다(대신 처치해 줍니다). 등장하는 Prime Corruption Root의 수는 난이도에 따라 달라집니다. 난이도 4에서는 2마리 이상이 등장할 수 있고, 난이도 10에서는 최대 5마리까지 등장할 수 있습니다. Prime Corruption Root를 처치할 기회를 얻으려면 파티가 제때 중앙 통로에 도달할 수 있도록 양쪽을 동시에 정리해야 합니다. 또는 Oscar에게서 받는 보상이 줄어드는 것 외에는 아무런 패널티 없이 몬스터를 완전히 피할 수도 있습니다.
양쪽이 모두 정리되면 포탈이 중앙 통로로 이어지며, 그곳에서 Oscar를 만나 Phantom Amdarais와의 전투로 이동하게 됩니다.
Phantom Amdarais 대신 Phantom of Himmelmez와 전투를 벌일 확률도 있습니다. 일부 스킬과 기믹이 다를 수 있으며, 그녀의 카드를 얻을 기회가 있습니다.
Old Glast Heim 난이도
Old Glast Heim Challenge Mode는 더 쉬운 버전의 인스턴스를 완료하면 더 강한 버전의 인스턴스를 해금할 수 있는 선택형 난이도 시스템을 갖추고 있습니다.
현재 챌린지 진행도는 인스턴스 밖에서 Oscar에게 말을 걸어 확인할 수 있습니다.
| 난이도 | 필요 진행 포인트 | Phantom Amdarais HP |
| 레벨 1 | 0 | 600.000.000 |
| 레벨 2 | 5 | 750.000.000 |
| 레벨 3 | 11 | 900.000.000 |
| 레벨 4 | 18 | 1.050.000.000 |
| 레벨 5 | 26 | 1.200.000.000 |
| 레벨 6 | 35 | 1.350.000.000 |
| 레벨 7 | 45 | 1.500.000.000 |
| 레벨 8 | 60 | 1.650.000.000 |
| 레벨 9 | 80 | 1.800.000.000 |
| 레벨 10 | 100 | 2.050.000.000 |
더 높은 난이도에서는 다음이 적용됩니다:
- 모든 몬스터의 데미지를 (Damage * Difficulty Level)만큼 조정합니다.
- 레벨 10을 제외하고 Boss HP를 (450,000,000 + [150,000,000 * Difficulty Level])로 조정합니다.
- Mutated Thorn HP를 (5 + [Difficulty Level * 4])로 조정합니다.
- 보스의 체력 재생 기믹을 2초당 (300,000 * Difficulty Level) HP만큼 증가시킵니다.
- 보상을 증가시킵니다
- Phantom of Himmelmez가 등장할 확률을 (5% * Difficulty Level)만큼 증가시킵니다.
참고:
진행 포인트 수는 게임 계정 전체에 적용됩니다.
클리어한 난이도에 따라 진행 포인트를 1개씩 획득합니다. 예: 난이도 3을 클리어하면 진행 포인트 3개를 획득합니다.
몬스터
| 몬스터 | 종족/크기/속성 |
Mutating White Knight (20574) |
언데드 / 대형 / 암속성 3 |
Mutating Khalitzburg (20576) |
언데드 / 중형 / 암속성 3 |
Cursed Raydric (20577) |
인간형 / 중형 / 암속성 2 |
Cursed Raydric Archer (20578) |
인간형 / 중형 / 암속성 2 |
Cursed Buttler (20579) |
언데드 / 중형 / 언데드 2 |
Cursed Buttler (20580) |
언데드 / 중형 / 언데드 2 |
Mutated Thorn (20581) |
무형 / 중형 / 화속성 3 |
Fallen Root (20575) |
(MVP) 악마형 / 대형 / 지속성 3 |
Phantom of Himmelmez (20572) |
(MVP) 천사형 /중형 / 성속성 3 |
Phantom of Amdarais (20573) |
(MVP) 악마형 / 대형 / 암속성 3 |
카드 드롭
| 카드 | 설명 |
| ATK +30 MATK +30 _______________________ When equipped with Realized Corruption Root Card: Increases Magical Damage with Fire and Neutral element by 30%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| Increases Magical Damage with Holy and Neutral element by 100%. Increases damage taken from all elemental attacks by 30%. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| MaxHP +10% MaxSP +5% _______________________ When equipped with Amdarais Card: Increases Physical Damage against all enemies by 5%. _______________________ When equipped with Realized Amdarais Card: Increases Physical Damage against all enemies by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 | |
| Increases Physical Damage against Demon race by 5%. _______________________ When equipped with Cursed Raydric Card: Increases Physical Damage against Demon race by 15%. _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |
| Increases Physical Damage against Undead race by 5%. _______________________ When equipped with Cursed Raydric Archer Card: Increases Physical Damage against Undead race by 15%. _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |
| Increases HP Recovery Rate by 50%. _______________________ When equipped with Zombie Card: MaxHP +15% _______________________ Type: Card Compound on: Accessory Weight: 1 | |
| MDEF +10 Decreases Physical and Magical Damage from Medium and Large size by 25%. _______________________ When equipped with Mutating White Knight Card: Decreases Physical and Magical Damage from Large size by 5%. Increases Magical Damage against Medium and Large size by additional 5%. _______________________ Type: Card Compound on: Left Hand Weight: 1 | |
| MATK +15 Increases Magical Damage against Medium and Large size by 20%. _______________________ When equipped with Mutating Khalitzburg Card: Decreases Physical and Magical Damage from Medium and Large size by additional 5%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
아이템 드롭
- Temporal Fragments는 몬스터에게서 드롭됩니다
- Prime Corrupted Soul은 Temporal Fragments와 Temporal Gemstones를 드롭할 수 있습니다
- Amdarais's Phantom과 Phantom Himmelmez는 Temporal Spell, Sealed Temporal Circlets, Powerful Dimensional Essence를 드롭할 수 있습니다
- 보스를 처치한 후 Oscar에게 말을 걸면 보스에 따라
Antiquity Glast Heim (Phantom of Amdarais) (102552) 또는
Antiquity Glast Heim (Phantom of Himmelmez) (102553)을 보상으로 받습니다.
스킬 및 메커니즘
| 메커니즘 | 난이도 | 설명 |
| 파티 카운터 | Lv 1 + | 파티원이 사망하면 MVP는 모든 공격에 대해 1의 피해만 받습니다.
|
| 재시작 | Lv 1 + | 모든 파티원이 5분 이상 사망 상태이면 MVP가 사라지고 Oscar가 다시 나타납니다.
|
| 전투 아레나 | Lv 1 + | MVP가 중앙 전투 아레나에서 벗어나면 Oscar가 MVP를 30초 이내에 아레나로 다시 데려와야 하며, 그렇지 않으면 전투가 재시작된다고 알립니다. 플레이어는 Grand Darkness (Grid) 메커니즘 안에 있어야 합니다. |
| 체력 재생 | Lv 1 + | MVP는 2초마다 (300,000 * 난이도) HP를 수동적으로 회복합니다. |
| 무작위 파티 텔레포트 | Lv 1 + | MVP가 짧은 시간에 많은 피해를 받으면 전투 아레나 내의 모든 파티원을 무작위로 텔레포트시킵니다. 이 효과가 발생하는 기준값은 난이도에 따라 다릅니다. |
| Firewall | Lv 1 + | 점진적인 패턴으로 Firewall을 생성하여 당신을 매우 멀리 밀어냅니다. Land Protector는 당신의 친구입니다. |
| Ground Drive 버전 1 | Lv 1 + | MVP의 중심에 Heaven's Drive를 시전하고 (+) 패턴으로 점진적으로 퍼집니다. Land Protector는 당신의 친구입니다. |
| Ground Drive 버전 2 | Lv 1 + | MVP의 중심에 Heaven's Drive를 시전한 후, MVP 주변에 사각형 패턴으로 시전하고, 이어서 (+) 패턴으로 점진적으로 퍼집니다. Land Protector는 당신의 친구입니다. |
| 속성 면역 | Lv 1 + | 30초 동안 MVP는 특정 속성에 대한 속성 면역(물리 및 마법)을 받고 머리 위에 한자를 표시합니다. MVP는 항상 자신의 속성 약점을 선택합니다. Phantom Amdarais는 Holy 면역을 선택합니다. Phantom Himmelmez는 Shadow 면역을 선택합니다. Dispell 또는 Clearance를 사용하세요. |
| Grand Darkness 그리드 | Lv 1 + | MVP의 HP가 90% 미만이면 맵에 Mutated Thorn 그리드가 나타납니다. 5초 후, 살아남은 모든 Mutated Thorn이 숨어서 10초 동안 Dark Grand Cross를 시전합니다. Bathory Card가 생존에 도움이 됩니다. Mutated Thorn을 처치하여 Grand Darkness를 시전하지 못하게 할 수 있습니다. 공격을 피하려면 4마리의 Mutated Thorn 중앙에 있는 것이 가장 좋습니다. |
| Grand Darkness | Lv 1 + | Phantom Amdarais 전용 스킬. MVP는 자신을 따라다니는 Shadow 속성 버전의 Grand Cross를 시전합니다. Bathory Card를 사용하세요. |
| Grand Cross | Lv 1 + | Phantom Himmelmez 전용 스킬. MVP는 자신을 따라다니는 Holy 속성 Grand Cross를 시전합니다. Angeling Card를 사용하세요. |
| Rain of Meteor | Lv 1 + | MVP의 중심에 fire 속성 운석(마법 피해)을 떨어뜨리고 (x) 또는 (+) 패턴으로 점진적으로 퍼집니다. Land Protector는 당신의 친구입니다. |
| Demonic Hell Judgement | Lv 1 + | 바닥에 경고 빨간 타일이 있는 13×13 범위의 1초 캐스팅 스킬입니다. 이 스킬은 물리 피해(방어력 관통 및 dark 속성)를 입히고 무작위 상태 이상을 부여합니다. 피해는 MVP와의 거리에 따라 근거리 또는 원거리로 적용됩니다. |
| Ganbantein (Lv 9) | Lv 1 + | MVP의 중심에 있는 9×9 범위의 모든 지면 마법을 즉시 제거합니다. Land Protector는 당신의 친구입니다. |
| Shield Reflect | Lv 1 + | 모든 근거리 물리 피해의 일부를 사용자에게 반사하는 스킬입니다. Dispell, Empty Shadow... 를 사용할 수 있습니다. |
| Change Undead | Lv 1 + | Phantom Amdarais 전용 스킬. MVP의 속성을 Shadow에서 Undead로 변경합니다.
|
| Change Darkness | Lv 1 + | Phantom Himmelmez 전용 스킬. MVP의 속성을 Holy에서 Shadow로 변경합니다.
|
| Mutated Khalitzburg 소환 | Lv 1 + | MVP의 HP가 70% 미만이면 Mutated Khalitzburg를 소환합니다. |
| Mutated White Knight 소환 | Lv 1 + | MVP의 HP가 50% 미만이면 Mutated White Knight를 소환합니다. |
| Mutated Raydric Archer 소환 | Lv 1 + | MVP의 HP가 30% 미만이면 Mutated Raydric Archer를 소환합니다. |
| Max Pain | Lv 3 + | MVP의 체력이 70% 미만일 때 발생합니다. 이 스킬은 MVP를 황금색으로 변화시켜 MVP가 받은 모든 피해를 추적하고 화면 내 모든 플레이어에게 피해를 비례적으로 반사합니다.
|
| Grim Reaper | Lv 3 + | Reaper Yanku가 NPC로 소환되어 천천히 MVP에게 걸어갑니다. MVP에 도착하면 체력 재생 메커니즘이 2초당 50,000 HP만큼 감소하고 공격력이 증가합니다. 이 효과는 중첩될 수 있습니다. |
| Gradual Gravity | Lv 9 + | 초당 최대 HP의 일정 비율만큼 HP를 감소시키는 디버프를 시전합니다. 이 효과는 당신을 죽게 할 수 있습니다. 이에 대한 최선의 대응은 지속적으로 물약을 사용하는 것입니다. |
| 원형 아레나 | Lv 9 + | 전투 아레나에 파란 원형 효과가 무작위로 나타납니다. 1분 이내에 플레이어는 MVP를 이 원 안으로 유인해야 합니다. 그렇지 않으면 MVP가 격노하여 더 많은 피해를 입힙니다. |
장비
Sealed Temporal Circlet
인스턴스 Old Glast Heim Challenge Mode에서 Phantom Amdarais를 처치하면 중앙에 보물 상자 NPC가 생성됩니다. 이를 클릭하면 Temporal 아이템이 바닥에 떨어집니다. 보상 수량은 난이도에 따라 증가합니다.
| 보상 아이템 | 난이도 | |||||||||
| Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
| 1-6 | 1-8 | 2-10 | 2-12 | 3-14 | 3-16 | 4-17 | 4-18 | 5-19 | 5-20 | |
| 0 | 0 | 1-4 | 1-6 | 1-7 | 1-9 | 2-10 | 2-12 | 2-13 | 2-15 | |
| 0 | 0 | 0 | 0 | 1-4 | 3-9 | 5-14 | 8-20 | 11-27 | 14-34 | |
| 1-16 | 1-24 | 1-31 | 1-38 | 2-40 | 2-42 | 3-44 | 3-46 | 4-48 | 4-50 | |
또한 파티원 각자는 Oscar에게서
Sealed Temporal Circlet (25864)를 받습니다. 받는 수량은 파티의 성과에 따라 달라집니다.
Item Exchange
| Rewards | Exchange to: | NPC |
| 5x |
Choose one Temporal Circlet Headgear | HUGINN2001 |
| ||
| 50x |
||
| 70x |
||
| 100x |
||
| 2x 20x |
Get random Royal/Guardian Weapon | MUNINN2003 |
| 10x |
Choose one Royal/Guardian Weapon |
| Card | Description |
| MATK +15 Increases Magical Damage against Medium and Large size by 20%. _______________________ When equipped with Mutating Khalitzburg Card: Decreases Physical and Magical Damage from Medium and Large size by additional 5%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| MDEF +10 Decreases Physical and Magical Damage from Medium and Large size by 25%. _______________________ When equipped with Mutating White Knight Card: Decreases Physical and Magical Damage from Large size by 5%. Increases Magical Damage against Medium and Large size by additional 5%. _______________________ Type: Card Compound on: Left Hand Weight: 1 |
Sealed Temporal Circlet Conversion
When you exchange 1
Sealed Temporal Circlet (25864), you can be rewarded with up to 3 conversions:
- 1 Conversion Reward - 61.16% Chance
- 2 Conversions Reward - 37.32% Chance
- 3 Conversions Reward - 1.519% Chance
| Conversion Reward | Chance |
| 4x |
78,93% |
| 8x |
11,28% |
| 12x |
1,42% |
| 16x |
0,41% |
| 1x |
5,87% |
| 2x |
1,35% |
| 3x |
0,34% |
| 4x |
0,07% |
| 1x |
0,20% |
| 2x |
0,07% |
| 3x |
0,06% |
Temporal Circlet
| Circlet (for 5x |
Item Description |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MaxHP +250 _______________________ For each 3 Refine Levels: MaxSP +2% Increases damage of Dragon Breath and Dragon Breath - Water by 15%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Rune Knight _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Banishing Point and Cannon Spear by 15%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: ATK +5% _______________________ Class Restrictions: Royal Guard _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Arms Cannon and Knuckle Boost by 10%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Mechanic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Spore Explosion and Cart Tornado by 20%. _______________________ For each 4 Refine Levels: Increases Physical Damage against all sizes by 2%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Genetic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Rolling Cutter and Counter Slash by 20%. _______________________ For each 4 Refine Levels: ATK +2% _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Fatal Menace and Feint Bomb by 30%. _______________________ For each 4 Refine Levels: ATK +2% _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Decreases Variable Casting Time by 3%. Increases damage of Adoramus by 20%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Holy element by 7%. _______________________ Refine Level +11: MATK +5% _______________________ Class Restrictions: Archbishop _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: MaxHP +2% Increases damage of Knuckle Arrow by 20%. Increases damage of Tiger Cannon by 10%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: ATK +5% _______________________ Class Restrictions: Sura _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Decreases Variable Casting Time by 3%. Increases damage of Chain Lightning and Jack Frost by 20%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Wind and Water element by 5%. _______________________ Refine Level +11: MATK +5% _______________________ Class Restrictions: Warlock _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Decreases Variable Casting Time by 3%. Increases damage of Psychic Wave and Diamond Dust by 20%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Neutral and Water element by 5%. _______________________ Refine Level +11: MATK +5% _______________________ Class Restrictions: Sorcerer _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Critical Damage by 5%. Increases damage of Arrow Storm and Aimed Bolt by 20%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: Decreases Arrow Storm skill cooldown by 1 second. _______________________ Class Restrictions: Ranger _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Decreases Variable Casting Time by 5%. Increases damage of Reverberation and Metallic Sound by 20%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Neutral element by 7%. _______________________ Refine Level +11: MATK +5% _______________________ Class Restrictions: Wanderer and Minstrel _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Falling Star by 30%. _______________________ For each 4 Refine Levels: Increases Physical Damage against all sizes by 2%. _______________________ Refine Level +11: ATK +5% _______________________ Class Restrictions: Star Emperor _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Decreases Variable Casting Time by 5%. Increases damage of Curse Explosion and Eswhoo by 20%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Shadow element by 7%. _______________________ Refine Level +11: MATK +5% _______________________ Class Restrictions: Soul Reaper _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Round Trip and Banishing Buster by 20%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Rebellion _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Wind Blade and Freezing Spear by 30%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Wind and Water element by 5%. _______________________ Refine Level +11: MATK +5% _______________________ Class Restrictions: Kagerou and Oboro _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Cross Slash and Kunai Explosion by 20%. _______________________ For each 4 Refine Levels: Increases Physical Damage against all sizes by 2%. _______________________ Refine Level +11: ATK +5% _______________________ Class Restrictions: Kagerou and Oboro _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +10 MATK +10 _______________________ For each 3 Refine Levels: Increases Attack Speed by 4%. Decreases Variable Casting Time by 4%. _______________________ For each 4 Refine Levels: Increases Critical Damage by 5%. Increases all elemental magical damage by 5%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Super Novice _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Catnip Meteor and Picky Peck by 20%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. Increases Magical Damage with Neutral element by 7%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Class Restrictions: Summoner (Doram) _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 | |
| For each 2 Refine Levels: Base ATK +15 _______________________ Refine +3 or higher (additional): ASPD +2% Sharpen Gust damage +10% Chop Chop damage +10% _______________________ Refine +4 or higher (additional): Ranged Physical Damage +5% _______________________ Refine +6 or higher (additional): ASPD +2% Sharpen Gust damage +10% Chop Chop damage +10% _______________________ Refine +8 or higher (additional): Ranged Physical Damage +5% _______________________ Refine +9 or higher (additional): ASPD +2% Sharpen Gust damage +10% Chop Chop damage +10% _______________________ Refine +11 or higher (additional): After Cast Delay -5% _______________________ Refine +12 or higher (additional): ASPD +2% Sharpen Gust damage +10% Chop Chop damage +10% Ranged Physical Damage +5% _______________________ Refine +15 or higher (additional): ASPD +2% Sharpen Gust damage +10% Chop Chop damage +10% _______________________ Refine +16 or higher (additional): Ranged Physical Damage +5% _______________________ Refine +18 or higher (additional): ASPD +2% Sharpen Gust damage +10% Chop Chop damage +10% _______________________ Refine +20 or higher (additional): Ranged Physical Damage +5% _______________________ Class Restrictions: Alitea and Karnos _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 |
Temporal Circlet Enchantment
Talk to NPC OSC0005 to enchant your Temporal Circlet.
(glast_01 137, 291)
Temporal Circlet Enchantment 업그레이드
세 번째 인챈트에서 Unyielding, Mettle, Affection, Adamantine, Master Archer, Magic Essence 또는 Acute가 나오면 Bio5 Headgears와 비슷한 방식으로 레벨을 올릴 수 있어요.
| 레벨 업그레이드 | 필요한 |
확률 |
| Lv1 -> Lv2 | 4 | 80% |
| Lv2 -> Lv3 | 6 | 70% |
| Lv3 -> Lv4 | 8 | 50% |
| Lv4 -> Lv5 | 10 | 20% |
| Lv5 -> Lv6 | 12 | 20% |
| Lv6 -> Lv7 | 16 | 20% |
| Lv7 -> Lv8 | 20 | 20% |
| Lv8 -> Lv9 | 28 | 20% |
| Lv9 -> Lv10 | 40 | 20% |
- 모든 레벨 업그레이드 시도는 실패할 확률이 있어요.
- 레벨 2 이상에서 실패하면 인챈트 레벨이 1레벨 내려가요.
- 레벨 1에서 실패하면 재료만 잃고 인챈트는 Lv1로 유지돼요.
- 실패해도 아이템이 파괴되지 않아요.
- 원하는 인챈트를 선택하는 비용 : 5,000,000 zeny + 40x
Temporal Spell (25866).
특수 인챈트는 레벨 5까지 100% 성공 확률로 업그레이드할 수 있어요:
- 레벨 1에서 레벨 2 : 3,500,000 zeny + 20x
Temporal Spell (25866). - 레벨 2에서 레벨 3 : 5,000,000 zeny + 30x
Temporal Spell (25866). - 레벨 3에서 레벨 4 : 8,000,000 zeny + 40x
Temporal Spell (25866). - 레벨 4에서 레벨 5 : 14,000,000 zeny + 50x
Temporal Spell (25866).
Enchantment Reroll
You can individually reroll enchantments in 3rd and 4th slots.
Reset
- You can reset the headgear (all enchants at once, not selectable) with two options:
- 500,000z - 70% Success. On failure, headgear is destroyed.
- 2x
Nyangvine Fruit (6909) - 100% Success. You can buy Nyangvine Fruit on our Market or Cash Shop.
Royal 무기
무기는 교환하거나 Old Glast Heim Challenge Mode - 인스턴스 내부의 몬스터에게서 드롭으로 얻을 수 있습니다 (1% 확률).
| Royal 무기 (20x | |||
| A ceremonial axe used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Power Swing by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Mechanic _______________________ Type: 1hAxe Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
A ceremonial bow used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Increases Ranged Physical Damage by 15% _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Triangle Shot by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Bow Position: Right Hand Physical Attack: 180 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 | ||
| A ceremonial two-handed sword used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ ATK +5% _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: CRI +5 Increases Critical Damage by 25%. _______________________ Refine Level +11: Indestructible in battle Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase critical damage by additional 20% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Rune Knight _______________________ Type: 2hSword Position: Right Hand Physical Attack: 280 Weapon Level: 4 Refinable Weight: 400 Required Level: 170 |
A huge two-handed axe used by Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ Decreases damage taken from Medium and Large size by 10%. _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Axe Tornado and Magma Eruption by 20%. Decreases Axe Tornado skill cooldown by 1 second. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Mechanic _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 270 Weapon Level: 4 Refinable Weight: 500 Required Level: 170 | ||
| A heavy one-handed spear used by the White Knights. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Banishing Point by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Royal Guard _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 205 Weapon Level: 4 Refinable Weight: 400 Required Level: 170 |
A ceremonial sword used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ MATK +180 _______________________ For each Refine Level: MaxHP +1% Increases damage of Grand Cross by 2%. _______________________ Refine Level +9: Increases damage of Shield Press by 20%. _______________________ Refine Level +11: Increases Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: Physical and magical attacks have a chance to increase ATK and MATK by 7% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Royal Guard _______________________ Type: 1hSword Position: Right Hand Physical Attack: 130 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 400 Required Level: 170 | ||
| Knuckles used by Glastheim Monks. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Increase Ranged Physical Damage by 15%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Rampage Blaster by 20%. _______________________ Refine Level +11: Decreases Rampage Blaster skill cooldown by 1 second. Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Sura _______________________ Type: Knuckle Position: Right Hand Physical Attack: 190 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
A ceremonial staff used by the Glastheim Mages. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +270 MATK +5% _______________________ For each Refine Level: MATK +5 _______________________ Refine Level +9: Increases damage of Chain Lightning and Earth Strain by 20%. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Magical Damage with Wind and Earth element by 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Warlock _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 270 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 | ||
| These Huuma Shurikens were smuggled in Glastheim Castle. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ Increase Ranged Physical Damage by 15%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Cross Slash by 20%. _______________________ Refine Level +11: Decreases Cross Slash skill cooldown by 2 second. Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Ninja classes _______________________ Type: Huuma Position: Right Hand Physical Attack: 240 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
A bow used by the Glastheim Soldiers. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Increases Ranged Physical Damage by 15%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Aimed Bolt by 20%. Decreases After Cast Delay by 12%. _______________________ Refine Level +11: Decreases Aimed Bolt skill cooldown by 1 second. Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Ranger _______________________ Type: Bow Position: Right Hand Physical Attack: 190 Weapon Level: 4 Refinable Weight: 170 Required Level: 170 | ||
| A ceremonial staff used by the Glastheim Clerics. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +170 MATK +5% _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Adoramus by 20%. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Magical Damage with Holy element by 20% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Archbishop _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 170 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 |
A ceremonial staff used by the Glastheim Mages. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +180 _______________________ Increases Magical Damage with Fire element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Hell Inferno and Crimson Rock by 20%. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Magical Damage with Fire and Shadow element by 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Warlock _______________________ Type: Staff Position: Right Hand Physical Attack: 80 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 80 Required Level: 170 | ||
| A mysterious foxtail found in the Glastheim Castle. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +350 MATK +5% _______________________ For each Refine Level: ATK +4 MATK +4 _______________________ Refine Level +9: Increases damage of Catnip Meteor and Picky Peck by 20%. Decreases After Cast Delay by 12%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30, MATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. Magical attacks have a chance to increase MATK by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Summoner (Doram) _______________________ Type: Staff Position: Right Hand Physical Attack: 275 Magic Attack: 350 Weapon Level: 4 Refinable Weight: 120 Required Level: 170 |
A ceremonial whip used by the Glastheim Dancers. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +180 _______________________ Increases Magical Damage with Neutral element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Reverberation and Metallic Sound by 20%. Decreases Metallic Sound skill cooldown by 1 second. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Magical Damage with Neutral element by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Wanderer _______________________ Type: Whip Position: Right Hand Physical Attack: 100 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 | ||
| A beautiful Katar used in the Glastheim as decoration. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ ATK +5% _______________________ For each Refine Level: ATK +5 _______________________ Refine Level +9: Increases damage of Rolling Cutter and Cross Ripper Slasher by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by 20% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
A magical book used by Glastheim Scholars. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +170 _______________________ Increases Wind and Water elemental magical damage by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Varetyr Spear and Diamond Dust by 20%. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Sorcerer _______________________ Type: Book Position: Right Hand Physical Attack: 90 Magic Attack: 170 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 | ||
| A personal dagger used by Glastheim Nobles. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ ATK +5% _______________________ When equipped with Royal Gladius (L): For each 2 Refine Levels of the total Refine Level of Royal Gladius (R) and Royal Gladius (L): ATK +7 Total Refine Level of Royal Gladius (R) and Royal Gladius (L) is +18 or higher: Increases damage of Cross Impact and Counter Slash by 20%. If total Refine Level of Royal Gladius (R) and Royal Gladius (L) is +22 or higher: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase ATK by additional 10% for 10 seconds. If total Refine Level of entire set at least +40: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Dagger Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
A personal dagger used by Glastheim Nobles. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. It doesn't seem to have the basic abilities, but when worn with Royal Gradius (R), it reveals it's original strength. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Dagger Position: Right Hand Physical Attack: 100 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 | ||
| A personal dagger used by Glastheim Mages. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ MATK +170 MATK +5% _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases Magical Damage with Fire and Neutral element by 15%. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Fire and Neutral elemenetal magic damage by additional 10% for 10 seconds. If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Dagger Position: Right Hand Physical Attack: 200 Magic Attack: 170 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
A musical instrument used by the Glastheim Military Band. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +180 Increases Magical Damage with Neutral element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Reverberation and Metallic Sound by 20%. Decreases Metallic Sound skill cooldown by 1 second. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Magical Damage with Neutral element by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Minstrel _______________________ Type: Musical Position: Right Hand Physical Attack: 90 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 | ||
| This gun was smuggled into the Glastheim Castle. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Increases Ranged Physical Damage by 15%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Fire Dance by 20%. _______________________ Refine Level +11: Decreases Heat Barrel skill cooldown by 5 second. Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Rebellion _______________________ Type: Revolver Position: Right Hand Physical Attack: 150 Weapon Level: 4 Refinable Weight: 70 Required Level: 170 |
A thick iron stick used for decorative purposes in Glastheim. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Arms Cannon and Knuckle Boost by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Mechanic _______________________ Type: Mace Position: Right Hand Physical Attack: 220 Weapon Level: 4 Refinable Weight: 500 Required Level: 170 | ||
| A laboratory syringes used in the Glastheim Institute. It was made to heal people, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Cart Cannon and Spore Explosion by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Genetic _______________________ Type: Mace Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
Crafting Staff used by Glastheim Researchers. Although beautiful in shape, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Crazy Weed by 20%. Decreases Crazy Weed skill cooldown by 1 second. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Genetic _______________________ Type: Mace Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 | ||
| Weapon cannot be broken MATK +5% _______________________ For each Refine Level: MATK +4 _______________________ Refine +9 or higher (additional): Ice Splash damage +20% Earth Stamp damage +20% _______________________ Refine +11 or higher (additional): Magic damage to Undead monsters +20% Magic damage to Angel-type monsters +20% _______________________ [Set Bonus] <ITEM>[Guardian Knight Jewel Scepter]<INFO>590101</INFO></ITEM> <ITEM>[King Schmidt's Suit]<INFO>15388</INFO></ITEM> <ITEM>[King Schmidt's Manteau]<INFO>15389</INFO></ITEM> MATK +30 1% chance on magic attack to trigger for 10s: Water and Earth magic damage +10% Right hand refine+Armor refine+Garment refine >= 30: Magic damage to Holy property +20% Magic damage to Undead property +20% _______________________ Class Restrictions: Alitea and Karnos _______________________ Type: Mace Position: Right Hand Physical Attack: 120 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 480 Required Level: 170 | |||
Guardian 무기
무기는 교환하거나 Old Glast Heim Challenge Mode - 인스턴스 내부의 몬스터에게서 드롭으로 얻을 수 있습니다 (1% 확률).
| Guardian 무기 (10x | |||
| A ceremonial two-handed sword used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ ATK +5% _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: CRI +5 Increases Critical Damage by 25%. _______________________ Refine Level +11: Indestructible in battle Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase critical damage by additional 20% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Rune Knight _______________________ Type: 2hSword Position: Right Hand Physical Attack: 280 Weapon Level: 4 Refinable Weight: 400 Required Level: 170 |
A ceremonial axe used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Power Swing by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Mechanic _______________________ Type: 1hAxe Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 | ||
| A heavy one-handed spear used by the White Knights. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Banishing Point by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Royal Guard _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 205 Weapon Level: 4 Refinable Weight: 400 Required Level: 170 |
A huge two-handed axe used by Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ Decreases damage taken from Medium and Large size by 10%. _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Axe Tornado and Magma Eruption by 20%. Decreases Axe Tornado skill cooldown by 1 second. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Mechanic _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 270 Weapon Level: 4 Refinable Weight: 500 Required Level: 170 | ||
| A ceremonial sword used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ MATK +180 _______________________ For each Refine Level: MaxHP +1% Increases damage of Grand Cross by 2%. _______________________ Refine Level +9: Increases damage of Shield Press by 20%. _______________________ Refine Level +11: Increases Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: Physical and magical attacks have a chance to increase ATK and MATK by 7% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Damage against Holy and Undead elemental enemies by 20%. _______________________ Class Restrictions: Royal Guard _______________________ Type: 1hSword Position: Right Hand Physical Attack: 130 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 400 Required Level: 170 | |||



