Frontier Rune Crown: Difference between revisions
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==Frontier Rune | ==Frontier Rune Crowns== | ||
The complete equipment group is listed below. Item descriptions contain the current class restrictions, refine bonuses, grade bonuses and set effects. | The complete equipment group is listed below. Item descriptions contain the current class restrictions, refine bonuses, grade bonuses and set effects. | ||
Revision as of 13:20, 12 August 2026
Overview
Frontier Rune Crowns are Level 265 upper headgear that complement the Frontier weapon set. The Crown is obtained separately from the Encroached Weapon reform route, then improved through its own enchant system.
Complete the Chapter 1 post-story requirements and unlock Zero Cell Sector before using the Zero Cell equipment services. The same enchant list is also available to eligible Time Dimension Rune Crowns after the Zero Cell prerequisite is complete.
Requirements and Access
- Reach Base Level 260 and complete Bring Down the Air Fortress.
- Complete A Hazy Gate.
- Complete the Zero Cell access investigation.
Speak to Vitoli at (ygg_fruit 162, 126) for Crown crafting and enchanting.

Obtaining a Frontier Rune Crown
Choose the Crown for the corresponding class. Each Crown costs:
| Material | Amount |
|---|---|
| 300 | |
| 15 | |
| 15 | |
| 40 | |
| Zeny | 25,000,000 |
Frontier Rune Crowns
The complete equipment group is listed below. Item descriptions contain the current class restrictions, refine bonuses, grade bonuses and set effects.
| Frontier Rune Crowns | ||
|---|---|---|
Refine +3 or higher (additional): ATK +4% _______________________ Refine +4 or higher (additional): Hack And Slasher damage +5% Servant Weapon damage +5% _______________________ Refine +6 or higher (additional): ATK +4% _______________________ Refine +7 or higher (additional): Melee Physical Damage +10% _______________________ Refine +8 or higher (additional): Hack And Slasher damage +5% Servant Weapon damage +5% _______________________ Refine +9 or higher (additional): ATK +4% Physical damage to all races (except players) +15% P.ATK +7 _______________________ Refine +12 or higher (additional): ATK +4% Hack And Slasher damage +5% Servant Weapon damage +5% Critical Damage +15% Critical +15 _______________________ Refine +15 or higher (additional): ATK +4% _______________________ Refine +16 or higher (additional): Hack And Slasher damage +5% Servant Weapon damage +5% _______________________ Refine +18 or higher (additional): ATK +4% _______________________ Refine +20 or higher (additional): Hack And Slasher damage +5% Servant Weapon damage +5% _______________________ Grade D or higher (additional): P.ATK +5 _______________________ Grade C or higher (additional): Max HP +5% Max SP +5% _______________________ Grade B or higher (additional): Melee Physical Damage +10% _______________________ Grade A or higher (additional): Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Dragon Knight)]<INFO>400975</INFO></ITEM> <ITEM>[Frontier Dragon Sword]<INFO>600071</INFO></ITEM> Hack And Slasher damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Hack And Slasher cooldown -0.2s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Servant Weapon Level >= 4: 100% chance to autocast Servant Weapon Attack Level 4 when using Hack And Slasher 100% chance to autocast Servant Weapon Attack Level 4 when using Servant Weapon Phantom _______________________ Class Restrictions: Knight _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Refine +3 or higher (additional): ATK +4% _______________________ Refine +4 or higher (additional): Imperial Cross damage +7% Overslash damage +7% _______________________ Refine +6 or higher (additional): ATK +4% _______________________ Refine +7 or higher (additional): Melee Physical Damage +10% _______________________ Refine +8 or higher (additional): Imperial Cross damage +7% Overslash damage +7% _______________________ Refine +9 or higher (additional): ATK +4% Physical damage to all races (except players) +15% P.ATK +7 _______________________ Refine +12 or higher (additional): ATK +4% Imperial Cross damage +7% Overslash damage +7% Fixed Cast Time -0.5s Non-critical Physical Damage +15% Base ATK +50 _______________________ Refine +15 or higher (additional): ATK +4% _______________________ Refine +16 or higher (additional): Imperial Cross damage +7% Overslash damage +7% _______________________ Refine +18 or higher (additional): ATK +4% _______________________ Refine +20 or higher (additional): Imperial Cross damage +7% Overslash damage +7% _______________________ Grade D or higher (additional): P.ATK +5 _______________________ Grade C or higher (additional): Max HP +5% Max SP +5% _______________________ Grade B or higher (additional): Melee Physical Damage +10% _______________________ Grade A or higher (additional): Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Imperial Guard)]<INFO>400976</INFO></ITEM> <ITEM>[Frontier Imperial Spear]<INFO>530072</INFO></ITEM> Overslash damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Overslash Level >= 10: 100% chance to autocast Overslash Level 10 when using Imperial Cross _______________________ Class Restrictions: Crusader _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Refine +3 or higher (additional): ATK +4% _______________________ Refine +4 or higher (additional): Rush Strike damage +7% Powerful Swing damage +7% _______________________ Refine +6 or higher (additional): ATK +4% _______________________ Refine +7 or higher (additional): Melee Physical Damage +10% _______________________ Refine +8 or higher (additional): Rush Strike damage +7% Powerful Swing damage +7% _______________________ Refine +9 or higher (additional): ATK +4% Physical damage to all races (except players) +15% P.ATK +7 _______________________ Refine +12 or higher (additional): ATK +4% Rush Strike damage +7% Powerful Swing damage +7% Non-critical Physical Damage +15% After Cast Delay -5% Base ATK +50 _______________________ Refine +15 or higher (additional): ATK +4% _______________________ Refine +16 or higher (additional): Rush Strike damage +7% Powerful Swing damage +7% _______________________ Refine +18 or higher (additional): ATK +4% _______________________ Refine +20 or higher (additional): Rush Strike damage +7% Powerful Swing damage +7% _______________________ Grade D or higher (additional): P.ATK +5 _______________________ Grade C or higher (additional): Max HP +5% Max SP +5% _______________________ Grade B or higher (additional): Melee Physical Damage +10% _______________________ Grade A or higher (additional): Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Meister)]<INFO>400977</INFO></ITEM> <ITEM>[Frontier Mechanical Axe]<INFO>620058</INFO></ITEM> Rush Strike damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Rush Strike cooldown -0.15s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Powerful Swing Level >= 5: 100% chance to autocast Powerful Swing Level 5 when using Rush Strike _______________________ Class Restrictions: Blacksmith _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Refine +3 or higher (additional): ATK +4% _______________________ Refine +4 or higher (additional): Explosive Powder damage +7% Dust Explosion damage +7% _______________________ Refine +6 or higher (additional): ATK +4% _______________________ Refine +7 or higher (additional): Melee Physical Damage +10% _______________________ Refine +8 or higher (additional): Explosive Powder damage +7% Dust Explosion damage +7% _______________________ Refine +9 or higher (additional): ATK +4% Physical damage to all races (except players) +15% P.ATK +7 _______________________ Refine +12 or higher (additional): ATK +4% Explosive Powder damage +7% Dust Explosion damage +7% Non-critical Physical Damage +15% Base ATK +75 _______________________ Refine +15 or higher (additional): ATK +4% _______________________ Refine +16 or higher (additional): Explosive Powder damage +7% Dust Explosion damage +7% _______________________ Refine +18 or higher (additional): ATK +4% _______________________ Refine +20 or higher (additional): Explosive Powder damage +7% Dust Explosion damage +7% _______________________ Grade D or higher (additional): P.ATK +5 _______________________ Grade C or higher (additional): Max HP +5% Max SP +5% _______________________ Grade B or higher (additional): Melee Physical Damage +10% _______________________ Grade A or higher (additional): Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Biolo)]<INFO>400978</INFO></ITEM> <ITEM>[Frontier Biological Scepter]<INFO>590107</INFO></ITEM> Explosive Powder damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Explosive Powder Level >= 5: 100% chance on using Research Report to trigger for 150s: 100% chance to autocast Explosive Powder Level 5 when using Dust Explosion For each Right hand Refine Level: Non-critical Physical Damage +2% Melee Physical Damage +8% _______________________ Class Restrictions: Alchemist _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Refine +3 or higher (additional): ATK +4% _______________________ Refine +4 or higher (additional): Savage Impact damage +5% Cross Slash damage +5% _______________________ Refine +6 or higher (additional): ATK +4% _______________________ Refine +7 or higher (additional): Melee Physical Damage +10% _______________________ Refine +8 or higher (additional): Savage Impact damage +5% Cross Slash damage +5% _______________________ Refine +9 or higher (additional): ATK +4% Physical damage to all races (except players) +15% P.ATK +7 _______________________ Refine +12 or higher (additional): ATK +4% Savage Impact damage +5% Cross Slash damage +5% Critical Damage +15% Critical +15 _______________________ Refine +15 or higher (additional): ATK +4% _______________________ Refine +16 or higher (additional): Savage Impact damage +5% Cross Slash damage +5% _______________________ Refine +18 or higher (additional): ATK +4% _______________________ Refine +20 or higher (additional): Savage Impact damage +5% Cross Slash damage +5% _______________________ Grade D or higher (additional): P.ATK +5 _______________________ Grade C or higher (additional): Max HP +5% Max SP +5% _______________________ Grade B or higher (additional): Melee Physical Damage +10% _______________________ Grade A or higher (additional): Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Shadow Cross)]<INFO>400979</INFO></ITEM> <ITEM>[Frontier Shadow Katar]<INFO>610085</INFO></ITEM> Eternal Slash damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Savage Impact cooldown -0.2s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Cross Slash Level >= 4: 100% chance to autocast Cross Slash Level 4 when using Savage Impact _______________________ Class Restrictions: Assassin _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Refine +3 or higher (additional): MATK +4% _______________________ Refine +4 or higher (additional): From The Abyss damage +5% Abyss Flame damage +5% _______________________ Refine +6 or higher (additional): MATK +4% _______________________ Refine +7 or higher (additional): Fire and Neutral magic damage +10% _______________________ Refine +8 or higher (additional): From The Abyss damage +5% Abyss Flame damage +5% _______________________ Refine +9 or higher (additional): MATK +4% Magic damage to all races (except players) +15% S.MATK +7 _______________________ Refine +12 or higher (additional): MATK +4% From The Abyss damage +5% Abyss Flame damage +5% Fire and Neutral magic damage +15% MATK +50 ASPD +2 _______________________ Refine +15 or higher (additional): MATK +4% _______________________ Refine +16 or higher (additional): From The Abyss damage +5% Abyss Flame damage +5% _______________________ Refine +18 or higher (additional): MATK +4% _______________________ Refine +20 or higher (additional): From The Abyss damage +5% Abyss Flame damage +5% _______________________ Grade D or higher (additional): S.MATK +5 _______________________ Grade C or higher (additional): Max HP +5% Max SP +5% _______________________ Grade B or higher (additional): Fire and Neutral magic damage +10% _______________________ Grade A or higher (additional): Magic damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Abyss Chaser)]<INFO>400980</INFO></ITEM> <ITEM>[Frontier Abyss Dagger]<INFO>510192</INFO></ITEM> Abyss Square damage +35% Abyss Flame damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Abyss Flame Level >= 5: 100% chance on using Abyss Slayer to trigger for 150s: 8% chance to autocast Abyss Flame Level 5 when attacking For each Right hand Refine Level: Abyss Square damage +3% Abyss Flame damage +3% _______________________ Class Restrictions: Rogue _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Refine +3 or higher (additional): MATK +4% _______________________ Refine +4 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +6 or higher (additional): MATK +4% _______________________ Refine +7 or higher (additional): Fire and Earth magic damage +10% _______________________ Refine +8 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +9 or higher (additional): MATK +4% Magic damage to all races (except players) +15% S.MATK +7 _______________________ Refine +12 or higher (additional): MATK +4% Crimson Arrow damage +5% Rock Down damage +5% Fixed Cast Time -0.5s Fire and Earth magic damage +15% MATK +50 _______________________ Refine +15 or higher (additional): MATK +4% _______________________ Refine +16 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine +18 or higher (additional): MATK +4% _______________________ Refine +20 or higher (additional): Crimson Arrow damage +5% Rock Down damage +5% _______________________ Grade D or higher (additional): S.MATK +5 _______________________ Grade C or higher (additional): Max HP +5% Max SP +5% _______________________ Grade B or higher (additional): Fire and Earth magic damage +10% _______________________ Grade A or higher (additional): Magic damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Arch Mage)]<INFO>400981</INFO></ITEM> <ITEM>[Frontier Arc Staff]<INFO>640064</INFO></ITEM> Violent Quake damage +35% All Bloom damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 5% chance on magic attack to trigger for 10s: Fire and Earth magic damage +15% Magic damage to Water property +15% Magic damage to Wind property +15% Ignore 15% M.RES of All races except players _______________________ Class Restrictions: Wizard _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Refine +3 or higher (additional): MATK +4% _______________________ Refine +4 or higher (additional): Lightning Bolt damage +35% Fire Bolt damage +35% Cold Bolt damage +35% Soul Strike damage +50% _______________________ Refine +6 or higher (additional): MATK +4% _______________________ Refine +7 or higher (additional): Ghost, Fire and Water magic damage +10% Wind magic damage +10% _______________________ Refine +8 or higher (additional): Lightning Bolt damage +35% Fire Bolt damage +35% Cold Bolt damage +35% Soul Strike damage +50% _______________________ Refine +9 or higher (additional): MATK +4% Magic damage to all races (except players) +15% S.MATK +7 _______________________ Refine +12 or higher (additional): MATK +4% Lightning Bolt damage +35% Fire Bolt damage +35% Cold Bolt damage +35% Soul Strike damage +50% Ghost, Fire and Water magic damage +15% Wind magic damage +15% MATK +50 ASPD +2 _______________________ Refine +15 or higher (additional): MATK +4% _______________________ Refine +16 or higher (additional): Lightning Bolt damage +35% Fire Bolt damage +35% Cold Bolt damage +35% Soul Strike damage +50% _______________________ Refine +18 or higher (additional): MATK +4% _______________________ Refine +20 or higher (additional): Lightning Bolt damage +35% Fire Bolt damage +35% Cold Bolt damage +35% Soul Strike damage +50% _______________________ Grade D or higher (additional): S.MATK +5 _______________________ Grade C or higher (additional): Max HP +5% Max SP +5% _______________________ Grade B or higher (additional): Ghost, Fire and Water magic damage +10% Wind magic damage +10% _______________________ Grade A or higher (additional): Magic damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Elemental Master)]<INFO>400982</INFO></ITEM> <ITEM>[Frontier Elemental Book]<INFO>540110</INFO></ITEM> Soul Strike damage +45% Ghost, Fire and Water magic damage +15% Wind magic damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Soul Strike Level >= 10: 100% chance on using Spell Fist to trigger for 150s: Soul Strike cooldown +2s 60% chance to autocast Soul Vulcan Strike Level 5 when using Soul Strike For each Right hand Refine Level: Soul Strike damage +75% Soul Vulcan Strike damage +7% _______________________ Class Restrictions: Sage _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Refine +3 or higher (additional): MATK +4% _______________________ Refine +4 or higher (additional): Divinus Flos damage +5% _______________________ Refine +6 or higher (additional): MATK +4% _______________________ Refine +7 or higher (additional): Holy and Neutral magic damage +10% _______________________ Refine +8 or higher (additional): Divinus Flos damage +5% _______________________ Refine +9 or higher (additional): MATK +4% Magic damage to all races (except players) +15% S.MATK +7 _______________________ Refine +12 or higher (additional): MATK +4% Divinus Flos damage +5% Fixed Cast Time -0.5s Holy and Neutral magic damage +15% MATK +50 _______________________ Refine +15 or higher (additional): MATK +4% _______________________ Refine +16 or higher (additional): Divinus Flos damage +5% _______________________ Refine +18 or higher (additional): MATK +4% _______________________ Refine +20 or higher (additional): Divinus Flos damage +5% _______________________ Grade D or higher (additional): S.MATK +5 _______________________ Grade C or higher (additional): Max HP +5% Max SP +5% _______________________ Grade B or higher (additional): Holy and Neutral magic damage +10% _______________________ Grade A or higher (additional): Magic damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Cardinal)]<INFO>400983</INFO></ITEM> <ITEM>[Frontier Saint Lord]<INFO>550176</INFO></ITEM> Pneumaticus Procella damage +25% Holy and Neutral magic damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Adoramus Level >= 10: 100% chance on using Reparatio to trigger for 1 min: 100% chance to autocast Adoramus Level 10 when using Divinus Flos For each Right hand Refine Level: Adoramus damage +35% _______________________ Class Restrictions: Priest _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Refine +3 or higher (additional): ATK +4% _______________________ Refine +4 or higher (additional): Explosion Blaster damage +5% Blazing Flame Blast damage +5% _______________________ Refine +6 or higher (additional): ATK +4% _______________________ Refine +7 or higher (additional): Ranged Physical Damage +10% _______________________ Refine +8 or higher (additional): Explosion Blaster damage +5% Blazing Flame Blast damage +5% _______________________ Refine +9 or higher (additional): ATK +4% Physical damage to all races (except players) +15% P.ATK +7 _______________________ Refine +12 or higher (additional): ATK +4% Explosion Blaster damage +5% Blazing Flame Blast damage +5% Fixed Cast Time -0.5s Critical Damage +15% Critical +10 _______________________ Refine +15 or higher (additional): ATK +4% _______________________ Refine +16 or higher (additional): Explosion Blaster damage +5% Blazing Flame Blast damage +5% _______________________ Refine +18 or higher (additional): ATK +4% _______________________ Refine +20 or higher (additional): Explosion Blaster damage +5% Blazing Flame Blast damage +5% _______________________ Grade D or higher (additional): P.ATK +5 _______________________ Grade C or higher (additional): Max HP +5% Max SP +5% _______________________ Grade B or higher (additional): Ranged Physical Damage +10% _______________________ Grade A or higher (additional): Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Inquisitor)]<INFO>400984</INFO></ITEM> <ITEM>[Frontier Judgment Claw]<INFO>560081</INFO></ITEM> Explosion Blaster damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Massive Flame Blaster to trigger for 15s: Blazing Flame Blast cooldown -0.3s Explosion Blaster cooldown -0.2s For each Right hand Refine Level: Ranged Physical Damage +5% CRate +1 Critical +2 _______________________ Class Restrictions: Monk _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Refine +3 or higher (additional): ATK +4% _______________________ Refine +4 or higher (additional): Crescive Bolt damage +5% Gale Storm damage +5% _______________________ Refine +6 or higher (additional): ATK +4% _______________________ Refine +7 or higher (additional): Ranged Physical Damage +10% _______________________ Refine +8 or higher (additional): Crescive Bolt damage +5% Gale Storm damage +5% _______________________ Refine +9 or higher (additional): ATK +4% Physical damage to all races (except players) +15% P.ATK +7 _______________________ Refine +12 or higher (additional): ATK +4% Crescive Bolt damage +5% Gale Storm damage +5% Fixed Cast Time -0.5s Critical Damage +15% Critical +10 _______________________ Refine +15 or higher (additional): ATK +4% _______________________ Refine +16 or higher (additional): Crescive Bolt damage +5% Gale Storm damage +5% _______________________ Refine +18 or higher (additional): ATK +4% _______________________ Refine +20 or higher (additional): Crescive Bolt damage +5% Gale Storm damage +5% _______________________ Grade D or higher (additional): P.ATK +5 _______________________ Grade C or higher (additional): Max HP +5% Max SP +5% _______________________ Grade B or higher (additional): Ranged Physical Damage +10% _______________________ Grade A or higher (additional): Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Windhawk)]<INFO>400985</INFO></ITEM> <ITEM>[Frontier Wind Bow]<INFO>700119</INFO></ITEM> Crescive Bolt damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Wild Walk to trigger for 30s: Gale Storm cooldown -0.15s For each Right hand Refine Level: Critical Damage +4% CRate +1 Critical +3 _______________________ Class Restrictions: Hunter _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Refine +3 or higher (additional): ATK +4% _______________________ Refine +4 or higher (additional): Rose Blossom damage +7% Rhythm Shooting damage +7% _______________________ Refine +6 or higher (additional): ATK +4% _______________________ Refine +7 or higher (additional): Ranged Physical Damage +10% _______________________ Refine +8 or higher (additional): Rose Blossom damage +7% Rhythm Shooting damage +7% _______________________ Refine +9 or higher (additional): ATK +4% Physical damage to all races (except players) +15% P.ATK +7 _______________________ Refine +12 or higher (additional): ATK +4% Rose Blossom damage +7% Rhythm Shooting damage +7% Non-critical Physical Damage +15% Variable Cast Time -10% Base ATK +50 _______________________ Refine +15 or higher (additional): ATK +4% _______________________ Refine +16 or higher (additional): Rose Blossom damage +7% Rhythm Shooting damage +7% _______________________ Refine +18 or higher (additional): ATK +4% _______________________ Refine +20 or higher (additional): Rose Blossom damage +7% Rhythm Shooting damage +7% _______________________ Grade D or higher (additional): P.ATK +5 _______________________ Grade C or higher (additional): Max HP +5% Max SP +5% _______________________ Grade B or higher (additional): Ranged Physical Damage +10% _______________________ Grade A or higher (additional): Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Troubadour & Trouvere)]<INFO>400986</INFO></ITEM> <ITEM>[Frontier Musical Violin]<INFO>570087</INFO></ITEM> Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Mystic Symphony to trigger for 150s: Severe Rainstorm cooldown -1.5s Severe Rainstorm damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% For each Right hand Refine Level: Severe Rainstorm damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Troubadour & Trouvere)]<INFO>400986</INFO></ITEM> <ITEM>[Frontier Musical Rope]<INFO>580087</INFO></ITEM> Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Mystic Symphony to trigger for 150s: Severe Rainstorm cooldown -1.5s Severe Rainstorm damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% For each Right hand Refine Level: Severe Rainstorm damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Refine +3 or higher (additional): ATK +4% _______________________ Refine +4 or higher (additional): Huuma Shuriken - Construct damage +7% Kunai - Rotation damage +7% _______________________ Refine +6 or higher (additional): ATK +4% _______________________ Refine +7 or higher (additional): Ranged Physical Damage +10% _______________________ Refine +8 or higher (additional): Huuma Shuriken - Construct damage +7% Kunai - Rotation damage +7% _______________________ Refine +9 or higher (additional): ATK +4% Physical damage to all races (except players) +15% P.ATK +7 _______________________ Refine +12 or higher (additional): ATK +4% Huuma Shuriken - Construct damage +7% Kunai - Rotation damage +7% Non-critical Physical Damage +15% Base ATK +75 _______________________ Refine +15 or higher (additional): ATK +4% _______________________ Refine +16 or higher (additional): Huuma Shuriken - Construct damage +7% Kunai - Rotation damage +7% _______________________ Refine +18 or higher (additional): ATK +4% _______________________ Refine +20 or higher (additional): Huuma Shuriken - Construct damage +7% Kunai - Rotation damage +7% _______________________ Grade D or higher (additional): P.ATK +5 _______________________ Grade C or higher (additional): Max HP +5% Max SP +5% _______________________ Grade B or higher (additional): Ranged Physical Damage +10% _______________________ Grade A or higher (additional): Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Shinkiro & Shiranui)]<INFO>400987</INFO></ITEM> <ITEM>[Frontier Moonlight Fuuma Shuriken]<INFO>650058</INFO></ITEM> Non-critical Physical Damage +15% Kunai - Refraction damage +25% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Huuma Shuriken - Construct Level >= 10: 100% chance on using Kunai - Nightmare to trigger for 90s: Swirling Petal cooldown -2.5s Huuma Shuriken - Construct damage +25% Swirling Petal damage +125% 100% chance to autocast Huuma Shuriken - Construct Level 10 when using Swirling Petal For each Right hand Refine Level: Swirling Petal damage +85% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ Class Restrictions: Kagerou/Oboro _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Refine +3 or higher (additional): ATK +4% _______________________ Refine +4 or higher (additional): Spiral Shooting damage +5% Wild Shot damage +5% _______________________ Refine +6 or higher (additional): ATK +4% _______________________ Refine +7 or higher (additional): Ranged Physical Damage +10% _______________________ Refine +8 or higher (additional): Spiral Shooting damage +5% Wild Shot damage +5% _______________________ Refine +9 or higher (additional): ATK +4% Physical damage to all races (except players) +15% P.ATK +7 _______________________ Refine +12 or higher (additional): ATK +4% Spiral Shooting damage +5% Wild Shot damage +5% Fixed Cast Time -0.5s Critical Damage +15% Critical +10 _______________________ Refine +15 or higher (additional): ATK +4% _______________________ Refine +16 or higher (additional): Spiral Shooting damage +5% Wild Shot damage +5% _______________________ Refine +18 or higher (additional): ATK +4% _______________________ Refine +20 or higher (additional): Spiral Shooting damage +5% Wild Shot damage +5% _______________________ Grade D or higher (additional): P.ATK +5 _______________________ Grade C or higher (additional): Max HP +5% Max SP +5% _______________________ Grade B or higher (additional): Ranged Physical Damage +10% _______________________ Grade A or higher (additional): Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Night Watch)]<INFO>400988</INFO></ITEM> <ITEM>[Frontier Knight Rifle]<INFO>810049</INFO></ITEM> Spiral Shooting damage +25% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Wild Shot Level >= 4: 100% chance to autocast Wild Shot Level 4 when using Spiral Shooting 100% chance on using Hidden Card to trigger for 150s: CRate +15 Critical +25 Ignore 15% RES of All races except players _______________________ Class Restrictions: Rebellion _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Refine +3 or higher (additional): ATK +4% _______________________ Refine +4 or higher (additional): Sky Sun damage +5% Sunset Blast damage +5% _______________________ Refine +6 or higher (additional): ATK +4% _______________________ Refine +7 or higher (additional): Melee Physical Damage +10% _______________________ Refine +8 or higher (additional): Sky Sun damage +5% Sunset Blast damage +5% _______________________ Refine +9 or higher (additional): ATK +4% Physical damage to all races (except players) +15% P.ATK +7 _______________________ Refine +12 or higher (additional): ATK +4% Sky Sun damage +5% Sunset Blast damage +5% Critical Damage +15% Critical +15 _______________________ Refine +15 or higher (additional): ATK +4% _______________________ Refine +16 or higher (additional): Sky Sun damage +5% Sunset Blast damage +5% _______________________ Refine +18 or higher (additional): ATK +4% _______________________ Refine +20 or higher (additional): Sky Sun damage +5% Sunset Blast damage +5% _______________________ Grade D or higher (additional): P.ATK +5 _______________________ Grade C or higher (additional): Max HP +5% Max SP +5% _______________________ Grade B or higher (additional): Melee Physical Damage +10% _______________________ Grade A or higher (additional): Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Sky Emperor)]<INFO>400989</INFO></ITEM> <ITEM>[Frontier Emperor Battle Book]<INFO>540111</INFO></ITEM> Sunset Blast damage +25% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Sky Sun Level >= 5 and Sunset Blast Level >= 5: 100% chance on using Enchanting Sky to trigger for 150s: CRate +10 Critical +15 100% chance to autocast Sky Sun Level 5 when using Noon Blast 100% chance to autocast Sunset Blast Level 5 when using Noon Blast _______________________ Class Restrictions: Star Gladiator _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Refine +3 or higher (additional): MATK +4% _______________________ Refine +4 or higher (additional): Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% _______________________ Refine +6 or higher (additional): MATK +4% _______________________ Refine +7 or higher (additional): Holy, Fire and Neutral magic damage +10% Earth, Water and Wind magic damage +10% Ghost and Shadow magic damage +10% _______________________ Refine +8 or higher (additional): Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% _______________________ Refine +9 or higher (additional): MATK +4% Magic damage to all races (except players) +15% S.MATK +7 _______________________ Refine +12 or higher (additional): MATK +4% Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% Fixed Cast Time -0.5s Holy, Fire and Neutral magic damage +15% Earth, Water and Wind magic damage +15% Ghost and Shadow magic damage +15% MATK +50 _______________________ Refine +15 or higher (additional): MATK +4% _______________________ Refine +16 or higher (additional): Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% _______________________ Refine +18 or higher (additional): MATK +4% _______________________ Refine +20 or higher (additional): Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% _______________________ Grade D or higher (additional): S.MATK +5 _______________________ Grade C or higher (additional): Max HP +5% Max SP +5% _______________________ Grade B or higher (additional): Holy, Fire and Neutral magic damage +10% Earth, Water and Wind magic damage +10% Ghost and Shadow magic damage +10% _______________________ Grade A or higher (additional): Magic damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Soul Ascetic)]<INFO>400990</INFO></ITEM> <ITEM>[Frontier Soul Staff]<INFO>640065</INFO></ITEM> Talisman Of White Tiger damage +35% Talisman Of Black Tortoise damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Talisman Of White Tiger Level >= 5 and Talisman Of Black Tortoise Level >= 5: 100% chance on using Circle Of Directions And Elementals to trigger for 1 min: 100% chance to autocast Talisman Of White Tiger Level 5 when using Talisman Of Blue Dragon 100% chance to autocast Talisman Of Black Tortoise Level 5 when using Talisman Of Red Phoenix _______________________ Class Restrictions: Soul Linker _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Refine +3 or higher (additional): MATK +4% _______________________ Refine +4 or higher (additional): Jupitel Thunderstorm damage +5% Jack Frost Nova damage +5% _______________________ Refine +6 or higher (additional): MATK +4% _______________________ Refine +7 or higher (additional): Wind and Water magic damage +10% _______________________ Refine +8 or higher (additional): Jupitel Thunderstorm damage +5% Jack Frost Nova damage +5% _______________________ Refine +9 or higher (additional): MATK +4% Magic damage to all races (except players) +15% S.MATK +7 _______________________ Refine +12 or higher (additional): MATK +4% Jupitel Thunderstorm damage +5% Jack Frost Nova damage +5% Fixed Cast Time -0.5s Wind and Water magic damage +15% MATK +50 _______________________ Refine +15 or higher (additional): MATK +4% _______________________ Refine +16 or higher (additional): Jupitel Thunderstorm damage +5% Jack Frost Nova damage +5% _______________________ Refine +18 or higher (additional): MATK +4% _______________________ Refine +20 or higher (additional): Jupitel Thunderstorm damage +5% Jack Frost Nova damage +5% _______________________ Grade D or higher (additional): S.MATK +5 _______________________ Grade C or higher (additional): Max HP +5% Max SP +5% _______________________ Grade B or higher (additional): Wind and Water magic damage +10% _______________________ Grade A or higher (additional): Magic damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Hyper Novice)]<INFO>400991</INFO></ITEM> <ITEM>[Frontier Hyper Lord]<INFO>550177</INFO></ITEM> Jupitel Thunderstorm damage +25% Wind and Water magic damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Rule Break to trigger for 150s: 100% chance to autocast Tornado Storm Level 5 when using Jupitel Thunderstorm 100% chance to autocast Rain Of Crystal Level 5 when using Jack Frost Nova For each Right hand Refine Level: Rain Of Crystal damage +7% Tornado Storm damage +7% _______________________ Class Restrictions: Super Novice _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Refine +3 or higher (additional): MATK +4% _______________________ Refine +4 or higher (additional): Hyunrok Breeze damage +5% Hyunrok Spirit Power damage +5% _______________________ Refine +6 or higher (additional): MATK +4% _______________________ Refine +7 or higher (additional): Holy, Fire and Neutral magic damage +10% Earth, Water and Wind magic damage +10% Shadow magic damage +10% _______________________ Refine +8 or higher (additional): Hyunrok Breeze damage +5% Hyunrok Spirit Power damage +5% _______________________ Refine +9 or higher (additional): MATK +4% Magic damage to all races (except players) +15% S.MATK +7 _______________________ Refine +12 or higher (additional): MATK +4% Hyunrok Breeze damage +5% Hyunrok Spirit Power damage +5% Fixed Cast Time -0.5s Holy, Fire and Neutral magic damage +15% Earth, Water and Wind magic damage +15% Shadow magic damage +15% MATK +50 _______________________ Refine +15 or higher (additional): MATK +4% _______________________ Refine +16 or higher (additional): Hyunrok Breeze damage +5% Hyunrok Spirit Power damage +5% _______________________ Refine +18 or higher (additional): MATK +4% _______________________ Refine +20 or higher (additional): Hyunrok Breeze damage +5% Hyunrok Spirit Power damage +5% _______________________ Grade D or higher (additional): S.MATK +5 _______________________ Grade C or higher (additional): Max HP +5% Max SP +5% _______________________ Grade B or higher (additional): Holy, Fire and Neutral magic damage +10% Earth, Water and Wind magic damage +10% Shadow magic damage +10% _______________________ Grade A or higher (additional): Magic damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Spirit Master)]<INFO>400992</INFO></ITEM> <ITEM>[Frontier Spirit Foxtail]<INFO>550178</INFO></ITEM> Hyunrok Breeze damage +25% Holy, Fire and Neutral magic damage +15% Earth, Water and Wind magic damage +15% Shadow magic damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Hyunrok Breeze Level >= 7: 100% chance on using Temporary Communion to trigger for 150s: Hyunrok Spirit Power cooldown -0.2s 40% chance to autocast Hyunrok Breeze Level 7 when using Hyunrok Spirit Power _______________________ Class Restrictions: Spirit Handler _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Refine +3 or higher (additional): ATK +4% _______________________ Refine +4 or higher (additional): Feral Claw damage +5% Alpha Claw damage +5% _______________________ Refine +6 or higher (additional): ATK +4% _______________________ Refine +7 or higher (additional): Melee Physical Damage +10% _______________________ Refine +8 or higher (additional): Feral Claw damage +5% Alpha Claw damage +5% _______________________ Refine +9 or higher (additional): ATK +4% Physical damage to all races (except players) +15% P.ATK +7 _______________________ Refine +12 or higher (additional): ATK +4% Feral Claw damage +5% Alpha Claw damage +5% Critical +10 Critical Damage +15% _______________________ Refine +15 or higher (additional): ATK +4% _______________________ Refine +16 or higher (additional): Feral Claw damage +5% Alpha Claw damage +5% _______________________ Refine +18 or higher (additional): ATK +4% _______________________ Refine +20 or higher (additional): Feral Claw damage +5% Alpha Claw damage +5% _______________________ Grade D or higher (additional): P.ATK +5 _______________________ Grade C or higher (additional): Max HP +5% Max SP +5% _______________________ Grade B or higher (additional): Melee Physical Damage +10% _______________________ Grade A or higher (additional): Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Alitea)]<INFO>401195</INFO></ITEM> <ITEM>[Frontier Claw Axe]<INFO>520055</INFO></ITEM> Primal Claw damage +25% Feral Claw damage +25% Critical Damage +15% _______________________ Class Restrictions: Alitea _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 | ||
Enchanting
Speak to Vitoli at (ygg_fruit 162, 126). Enchants are applied in the following order: slot 4 → slot 3 → slot 2.
| Process | Cost | Result |
|---|---|---|
| Reset | 5 × 5 × 15 × 1,000,000 zeny |
100% success |
| Slot 4 | 2 × 10 × 500,000 zeny |
Random normal enchant; 100% success |
| Slot 3 | 3 × 3 × 1 × 1,500,000 zeny |
Random normal enchant; 100% success |
| Slot 2 | 100 × 85 × 100,000,000 zeny |
Select one available Level 1 perfect enchant |
Normal slot 3 and slot 4 enchanting does not change the item's grade. The detailed upgrade tables below show every possible result that can keep, raise or lower an enchant level.
Normal Enchants
Perfect Enchant Selection
| 2nd Slot Enchant | Materials | Zeny |
| 100x 85x |
100,000,000 zeny | |
Slot 4 Reroll and Upgrade
The slot 4 enchant can be rerolled for 180x
Frontier Magic Powder (1001997)
| Upgrade | ||||||
|---|---|---|---|---|---|---|
| +1 | → | +2 | 2x | 10x | 10x | 10x |
| +2 | → | +3 | 5x | 20x | 20x | 20x |
| +3 | → | +4 | 10x | 40x | 40x | 40x |
| +4 | → | +5 | 30x | 125x | 125x | 125x |
Slot 2 Enchant Upgrade Example
The table below uses the Acute Jewel as an example. The same upgrade process, materials, zeny costs and result chances apply to every slot 2 enchant choice at the corresponding level.