Recreated Dark Whisper: Difference between revisions

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[[Category:Instances]]
[[Category:Instances]]
'''Recreated Dark Whisper''' is a post-story daily Chapter 1 party instance in which the party fights {{#linkmob:22497}} while managing two linked crystals. It uses <code>1@ch1b</code> and is separate from the narrative Dark Whisper encounter (<code>ch1_dw</code>) and the Ominous Dark Whisper story instance (<code>1@ch1a</code>). Correct crystal timing is essential: the red Himmelmez's Vessel can restore the boss's HP, while the Blue Crystal opens the party's damage window.
'''Recreated Dark Whisper''' is a post-story daily Chapter 1 party instance in which the party fights {{#linkmob:22497}} while managing linked crystals. It uses <code>1@ch1b</code> and is separate from the narrative Dark Whisper encounter (<code>ch1_dw</code>) and the Ominous Dark Whisper story instance (<code>1@ch1a</code>). Correct crystal timing is essential: the red Himmelmez's Vessel can restore the boss's HP, while the Blue Crystal opens the party's damage window.


[[File:HemMage.png|right|frame|Wizard Professor]]
[[File:HemMage.png|right|frame|Mage Professor]]


== Overview ==
== Overview ==
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|-
|-
| Entry NPC
| Entry NPC
| Wizard Professor at {{#navi:hem_dun01|201|248}}
| Mage Professor at {{#navi:hem_dun01|201|248}}
|-
|-
| Prerequisite
| Prerequisite
Line 32: Line 32:
== Access ==
== Access ==
# Complete the entire [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Chapter 1 Main Quest]], including Bring Down the Air Fortress.
# Complete the entire [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Chapter 1 Main Quest]], including Bring Down the Air Fortress.
# Create a party and speak to the '''Wizard Professor''' at {{#navi:hem_dun01|201|248}}.
# Create a party and speak to the '''Mage Professor''' at {{#navi:hem_dun01|201|248}}.
# The party leader selects the available difficulty and creates the instance.
# The party leader selects the available difficulty and creates the instance.
# Enter together and keep every party member inside, online and alive.
# Enter together and keep every party member inside, online and alive.


== Difficulty levels ==
== Difficulty levels ==
The selected level determines the strength of the encounter. For Levels 2–5, the party leader must meet the following minimum Base Level.
The selected level determines the strength of the encounter. For Levels 2-5, the party leader must meet the following minimum Base Level.


{| class="wikitable"
{| class="wikitable"
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|}
|}


On Difficulty 3 and above, {{#linkmob:22498}} appears in the upper-floor staircase sequence and can trigger the boss stun. The designated runner must handle this target as part of the same vulnerability cycle used to expose Himmelmez's Vessel.
From Level 3 onward, {{#linkmob:22498}} appears along the Blue Crystal Portal staircase. It can stun the boss when defeated, but the Blue Crystal route is the recommended stun method.


== Party and failure rules ==
== Party and failure rules ==
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* A '''10-second failure countdown''' begins when a member dies, leaves the instance or is no longer present.
* A '''10-second failure countdown''' begins when a member dies, leaves the instance or is no longer present.
* If the countdown reaches zero, the attempt fails and the encounter must be restarted.
* If the countdown reaches zero, the attempt fails and the encounter must be restarted.
* Only '''one player''' may enter the upper-floor staircase at a time. A second player entering it resets the attempt.
* From Level 3 onward, only '''one player''' may enter the upper-floor staircase at a time. A second player entering it resets the attempt.
* The upper-floor player must return to the main arena and be present for the final blow on the boss, or that player will not receive the reward.
* The upper-floor player must return to the main arena and be present for the final blow on the boss, or that player will not receive the reward.


== Walkthrough ==
== Walkthrough ==
=== Levels 1-2 ===
# Engage {{#linkmob:22497}} and watch the main arena for the randomly spawning Red Crystal and Blue Crystal.
# Destroy the Blue Crystal to stun Immortal Monarch and Himmelmez's Vessel, opening an amplified-damage window.
# Destroy the stunned Himmelmez's Vessel to prevent its HP regeneration, then focus Immortal Monarch while the stun remains.
# Repeat the crystal sequence whenever it returns, and complete the reward dialogue before leaving.
=== Levels 3-5 ===
# Before starting, choose one player as the '''crystal runner'''. Everyone else remains in the main arena.
# Before starting, choose one player as the '''crystal runner'''. Everyone else remains in the main arena.
# Engage {{#linkmob:22497}} and watch for the red Himmelmez's Vessel and the route to the upper floor.
# Wait for the Blue Crystal Portal to appear in the arena. Only the runner enters it, then follows the spiral staircase to the Blue Crystal.
# When the upper-floor trigger becomes available, only the designated runner enters the staircase.
# Ignore {{#linkmob:22498}} on the staircase. Defeating it can stun the boss, but this is not the recommended method.
# The runner destroys the Blue Crystal or, on Difficulty 3 and above, handles {{#linkmob:22498}} when it appears. This triggers the boss stun and temporarily makes the red Himmelmez's Vessel vulnerable.
# Destroy the Blue Crystal and return to the main arena. Then destroy the stunned Himmelmez's Vessel before focusing the stunned boss.
# During this short window, the main group focuses the red Himmelmez's Vessel and uses saved burst damage.
# Repeat the portal, blue-crystal, red-vessel, and boss sequence as needed.
# If the Himmelmez's Vessel is not destroyed in time, it can restore the boss's HP.
# The Himmelmez's Vessel can respawn later at full HP. Repeat the blue-crystal and red-vessel sequence whenever it returns.
# When the boss is close to death, wait until the runner has returned to the main arena before dealing the final blow.
# When the boss is close to death, wait until the runner has returned to the main arena before dealing the final blow.
# Complete the reward dialogue before leaving the instance.
# Complete the reward dialogue before leaving the instance.


== Crystal mechanics ==
== Crystal mechanics ==
=== Himmelmez's Vessel (red) ===
{| class="wikitable"
{| class="wikitable"
! Target
! Target and location
! Location
! Function
! Function
! Priority
! Priority
|-
|-
| '''Himmelmez's Vessel''' (red)<br>{{#mob:22499}}
| '''Himmelmez's Vessel''' (red)<br>{{#mob:22499}}<br>Main arena
| Main arena
| It can restore the boss's HP. The Blue Crystal stuns it and opens its vulnerability window.
| It is extremely resistant outside the stun window and is responsible for restoring the boss's HP. After being destroyed, it may respawn at full HP later in the fight.
| On every level, destroy it during the stun window before focusing Immortal Monarch.
| Destroy it during the vulnerability window.
|}
 
=== Levels 1-2 ===
{| class="wikitable"
! Target and location
! Function
! Priority
|-
|-
| '''Blue Crystal''' (blue)<br>{{#mob:1914}}
| '''Blue Crystal''' (blue)<br>{{#mob:1914}}<br>Main arena
| Upper floor
| It spawns randomly. Destroying it stuns Immortal Monarch and Himmelmez's Vessel, amplifying damage to both for a short time.
| Destroying it stuns the boss and opens the brief window in which the Himmelmez's Vessel can be damaged efficiently.
| Destroy it first.
| Only the designated runner should enter and destroy it.
|}
|}


The red and blue crystals are linked. Attacking the Himmelmez's Vessel before the Blue Crystal is destroyed wastes most of the party's damage. Save burst skills for the stun window and change targets immediately when it begins.
=== Levels 3-5 ===
{| class="wikitable"
! Target and location
! Function
! Priority
|-
| '''Blue Crystal Portal'''<br>Main arena to upper-floor staircase
| It spawns randomly and leads the runner to the Blue Crystal. The normal Blue Crystal no longer appears in the main arena.
| Send one runner through the portal.
|-
| '''Blue Crystal''' (blue)<br>{{#mob:1914}}<br>End of the staircase
| Destroying it returns the runner to the boss room and creates the amplified-damage window.
| Destroy it, then eliminate the stunned red vessel before attacking the boss.
|}


== Immortal Monarch ==
== Immortal Monarch ==
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=== Attacks and hazards ===
=== Attacks and hazards ===
* '''Lockon Laser:''' deals 30,000 damage. Move away from its line or targeted area as soon as the telegraph appears.
* '''Lockon Laser (Level 1 onward):''' deals 30,000 fixed damage. Move as soon as the target marker appears above your character.
* '''Ground Drive (Level 2 onward):''' an Earth attack with limited safe locations.
* '''Rain of Meteor (Level 2 onward):''' a Fire attack with limited safe locations.
* '''Jupitel Thunder''' and '''Ignition Break:''' expect both ranged magic pressure and close-range burst damage.
* '''Jupitel Thunder''' and '''Ignition Break:''' expect both ranged magic pressure and close-range burst damage.
* Higher difficulties add wide-area Earth Strain and falling-meteor patterns.
* The boss may switch targets and chase a different party member. Keep it positioned where the main group can immediately attack the Himmelmez's Vessel.
* The boss may switch targets and chase a different party member. Keep it positioned where the main group can immediately attack the Himmelmez's Vessel.
* Floor and area attacks can overlap with the crystal window. Survival takes priority because a single death starts the party failure countdown.
* Floor and area attacks can overlap with the crystal window. Survival takes priority because a single death starts the party failure countdown.
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== Rewards ==
== Rewards ==
Each difficulty awards its own reward box. Every item listed below has a '''100% rate'''.
Every listed reward has a '''100% rate'''.


{| class="wikitable"
{| class="wikitable"
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! Guaranteed Contents
! Guaranteed Contents
|-
|-
| Levels 1–2
| Level 1
| —
| {{#item:1001972|Root Gold Coin}} ×10
|-
| Level 2
| {{#item:104006}}
| {{#item:104006}}
| {{#item:104002|Blue Fragment Box}} ×1<br>{{#item:1001996|Mana Ring}} ×10<br>{{#item:1001972|Root Gold Coin}} ×20
| {{#item:104002|Blue Fragment Box}} ×1<br>{{#item:1001996|Mana Ring}} ×10<br>{{#item:1001972|Root Gold Coin}} ×20
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== Strategy tips ==
== Strategy tips ==
* Assign the runner before the fight. High mobility, survivability and quick single-target damage make this role safer.
* Assign the runner before the Level 3-5 fight. High mobility, survivability and quick single-target damage make this role safer.
* Keep every other party member in the main arena; never follow the runner upstairs.
* Keep every other party member in the main arena; never follow the runner upstairs.
* Save burst damage and short-duration buffs for the Himmelmez's Vessel's vulnerability window.
* Save burst damage and short-duration buffs for the Himmelmez's Vessel's vulnerability window.
* Do not spend long cooldowns on the highly resistant red vessel before the blue crystal is destroyed.
* Do not spend long cooldowns on the highly resistant red vessel before the blue crystal is destroyed.
* Use the limited safe locations for Ground Drive and Rain of Meteor when they appear. A party with {{#skill:288}} can use it as an optional countermeasure for these ground effects.
* When the boss is nearly defeated, announce it and confirm that the runner is back before finishing the fight.
* When the boss is nearly defeated, announce it and confirm that the runner is back before finishing the fight.
* On higher difficulties, prioritize avoiding telegraphed attacks over greed. Any death can cost the entire attempt.
* On higher difficulties, prioritize avoiding telegraphed attacks over greed. Any death can cost the entire attempt.
* If the boss appears to heal while the Himmelmez's Vessel was destroyed correctly, record the timing and report it; the old healing behavior was corrected in MuhRO Patch Notes #203.
* If the boss appears to heal while the Himmelmez's Vessel was destroyed correctly, record the timing and report it; the old healing behavior was corrected in MuhRO Patch Notes #203.


== Related Guides ==
== Related Guides ==
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* [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Bring Down the Air Fortress]] — final Main Quest prerequisite.
* [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Bring Down the Air Fortress]] — final Main Quest prerequisite.
* [[Chapter 1]] — Chapter 1 progression hub.
* [[Chapter 1]] — Chapter 1 progression hub.
* [https://wiki.muhro.eu/Sakura%27s_Rawr_%28Dragonic_Breath%29_guide_towards_the_Journey%27s_End#MVP_Fighting_Tips Sakura's Rawr (Dragonic Breath) guide] — player-authored guide by Sakura; its MVP Fighting Tips and Immortal Monarch Skills sections informed the adapted encounter mechanics on this page.

Latest revision as of 12:11, 11 August 2026

Recreated Dark Whisper is a post-story daily Chapter 1 party instance in which the party fights Immortal Monarch (22497) while managing linked crystals. It uses 1@ch1b and is separate from the narrative Dark Whisper encounter (ch1_dw) and the Ominous Dark Whisper story instance (1@ch1a). Correct crystal timing is essential: the red Himmelmez's Vessel can restore the boss's HP, while the Blue Crystal opens the party's damage window.

Mage Professor

Overview

Information Details
Entry NPC Mage Professor at (hem_dun01 201, 248)
Prerequisite Complete the entire Chapter 1 Main Quest
Instance map 1@ch1b
Main objective Defeat Immortal Monarch (22497)
Cooldown Daily reset
Party format The party leader creates the instance and selects its difficulty

Access

  1. Complete the entire Chapter 1 Main Quest, including Bring Down the Air Fortress.
  2. Create a party and speak to the Mage Professor at (hem_dun01 201, 248).
  3. The party leader selects the available difficulty and creates the instance.
  4. Enter together and keep every party member inside, online and alive.

Difficulty levels

The selected level determines the strength of the encounter. For Levels 2-5, the party leader must meet the following minimum Base Level.

Difficulty Minimum Base Level of Party Leader
Level 1 Base difficulty
Level 2 260
Level 3 265
Level 4 270
Level 5 275

From Level 3 onward, Amdarais (22498) appears along the Blue Crystal Portal staircase. It can stun the boss when defeated, but the Blue Crystal route is the recommended stun method.

Party and failure rules

  • All party members must remain alive and inside the instance.
  • A 10-second failure countdown begins when a member dies, leaves the instance or is no longer present.
  • If the countdown reaches zero, the attempt fails and the encounter must be restarted.
  • From Level 3 onward, only one player may enter the upper-floor staircase at a time. A second player entering it resets the attempt.
  • The upper-floor player must return to the main arena and be present for the final blow on the boss, or that player will not receive the reward.

Walkthrough

Levels 1-2

  1. Engage Immortal Monarch (22497) and watch the main arena for the randomly spawning Red Crystal and Blue Crystal.
  2. Destroy the Blue Crystal to stun Immortal Monarch and Himmelmez's Vessel, opening an amplified-damage window.
  3. Destroy the stunned Himmelmez's Vessel to prevent its HP regeneration, then focus Immortal Monarch while the stun remains.
  4. Repeat the crystal sequence whenever it returns, and complete the reward dialogue before leaving.

Levels 3-5

  1. Before starting, choose one player as the crystal runner. Everyone else remains in the main arena.
  2. Wait for the Blue Crystal Portal to appear in the arena. Only the runner enters it, then follows the spiral staircase to the Blue Crystal.
  3. Ignore Amdarais (22498) on the staircase. Defeating it can stun the boss, but this is not the recommended method.
  4. Destroy the Blue Crystal and return to the main arena. Then destroy the stunned Himmelmez's Vessel before focusing the stunned boss.
  5. Repeat the portal, blue-crystal, red-vessel, and boss sequence as needed.
  6. When the boss is close to death, wait until the runner has returned to the main arena before dealing the final blow.
  7. Complete the reward dialogue before leaving the instance.

Crystal mechanics

Himmelmez's Vessel (red)

Target and location Function Priority
Himmelmez's Vessel (red)
22499.png
Himmelmez's Vessel (22499)

Main arena
It can restore the boss's HP. The Blue Crystal stuns it and opens its vulnerability window. On every level, destroy it during the stun window before focusing Immortal Monarch.

Levels 1-2

Target and location Function Priority
Blue Crystal (blue)
1914.png
Blue Crystal (1914)

Main arena
It spawns randomly. Destroying it stuns Immortal Monarch and Himmelmez's Vessel, amplifying damage to both for a short time. Destroy it first.

Levels 3-5

Target and location Function Priority
Blue Crystal Portal
Main arena to upper-floor staircase
It spawns randomly and leads the runner to the Blue Crystal. The normal Blue Crystal no longer appears in the main arena. Send one runner through the portal.
Blue Crystal (blue)
1914.png
Blue Crystal (1914)

End of the staircase
Destroying it returns the runner to the boss room and creates the amplified-damage window. Destroy it, then eliminate the stunned red vessel before attacking the boss.

Immortal Monarch

22497.png
Immortal Monarch (22497)

The boss of the instance is Immortal Monarch (22497) . This page refers specifically to the Chapter 1 instance version.

Attacks and hazards

  • Lockon Laser (Level 1 onward): deals 30,000 fixed damage. Move as soon as the target marker appears above your character.
  • Ground Drive (Level 2 onward): an Earth attack with limited safe locations.
  • Rain of Meteor (Level 2 onward): a Fire attack with limited safe locations.
  • Jupitel Thunder and Ignition Break: expect both ranged magic pressure and close-range burst damage.
  • The boss may switch targets and chase a different party member. Keep it positioned where the main group can immediately attack the Himmelmez's Vessel.
  • Floor and area attacks can overlap with the crystal window. Survival takes priority because a single death starts the party failure countdown.

Rewards

Every listed reward has a 100% rate.

Difficulty Reward Box Guaranteed Contents
Level 1 — 1001972.png Root Gold Coin (1001972) ×10
Level 2 104006.png Immortal Magic Box (104006) 104002.png Blue Fragment Box (104002) ×1
1001996.png Mana Ring (1001996) ×10
1001972.png Root Gold Coin (1001972) ×20
Level 3 104007.png Superior Immortal Magic Box (104007) 104002.png Blue Fragment Box (104002) ×1
104003.png Sunset Fragment Box (104003) ×1
1001996.png Mana Ring (1001996) ×20
1001972.png Root Gold Coin (1001972) ×40
Level 4 104008.png Supreme Immortal Magic Box (104008) 104002.png Blue Fragment Box (104002) ×1
104003.png Sunset Fragment Box (104003) ×1
104004.png Turquoise Fragment Box (104004) ×1
1001996.png Mana Ring (1001996) ×30
1001972.png Root Gold Coin (1001972) ×60
Level 5 104009.png Extra Superior Immortal Magic Box (104009) 104002.png Blue Fragment Box (104002) ×1
104003.png Sunset Fragment Box (104003) ×1
104004.png Turquoise Fragment Box (104004) ×1
104005.png Jet Black Fragment Box (104005) ×1
1001996.png Mana Ring (1001996) ×50
1001972.png Root Gold Coin (1001972) ×100

To remain eligible for the reward:

  • Stay alive and inside the instance until completion.
  • If you were the crystal runner, return to the main arena before the boss dies.
  • Finish the completion dialogue before leaving.

Strategy tips

  • Assign the runner before the Level 3-5 fight. High mobility, survivability and quick single-target damage make this role safer.
  • Keep every other party member in the main arena; never follow the runner upstairs.
  • Save burst damage and short-duration buffs for the Himmelmez's Vessel's vulnerability window.
  • Do not spend long cooldowns on the highly resistant red vessel before the blue crystal is destroyed.
  • Use the limited safe locations for Ground Drive and Rain of Meteor when they appear. A party with Land Protector can use it as an optional countermeasure for these ground effects.
  • When the boss is nearly defeated, announce it and confirm that the runner is back before finishing the fight.
  • On higher difficulties, prioritize avoiding telegraphed attacks over greed. Any death can cost the entire attempt.
  • If the boss appears to heal while the Himmelmez's Vessel was destroyed correctly, record the timing and report it; the old healing behavior was corrected in MuhRO Patch Notes #203.

Related Guides