Chapter 1: Difference between revisions

From MuhRO
Jump to navigation Jump to search
Hoax (talk | contribs)
Replace side and daily walkthroughs with concise module summaries while preserving legacy anchors
Hoax (talk | contribs)
Line 7: Line 7:
==Requirements and Starting Point==
==Requirements and Starting Point==
* Base Level 200 or higher.
* Base Level 200 or higher.
* Bring 5x {{#linkitem:1036|Dragon Scale}}.
* Bring 5x {{#item:1036|Dragon Scale}}.
* Touch the Small Ash Tree at {{#navi:prt_fild05|353|252}} to begin. This grants access to Ash Tree Village.
* Touch the Small Ash Tree at {{#navi:prt_fild05|353|252}} to begin. This grants access to Ash Tree Village.



Revision as of 21:24, 8 August 2026

Overview

Chapter 1 begins with the World Tree's call and follows the investigation of the disturbances spreading through its roots, Ruined Geffen, Brimir, and Muspelheim. The story ultimately leads to the confrontation with Dark Whisper and opens the way to the Zero Cell Sector.

Use this page as a progression hub. It shows the order of the story, the optional content unlocked along the way, and the published guides for instances and equipment without reproducing their full walkthroughs or catalogs.

Requirements and Starting Point

  • Base Level 200 or higher.
  • Bring 5x 1036.png Dragon Scale (1036).
  • Touch the Small Ash Tree at (prt_fild05 353, 252) to begin. This grants access to Ash Tree Village.

Progression

The chapter is divided into six practical phases. Complete them in order; optional quests and equipment systems become available as the story advances.

Phase Progression
1. World Tree's Call Enter Ash Tree Village and investigate the Twisted Land of Darkness.
2. Ruined Geffen Follow the crossroads through the clinic and the ruined city.
3. Dark Whisper investigation Discover the source of the plague and explore Recreated Dark Whisper.
4. Brimir and Muspelheim Search the later regions for the materials required to complete the cure.
5. Final confrontation Return to Ruined Geffen and bring down Dark Whisper.
6. Post-story progression Continue with repeatable content, equipment upgrades, and the Zero Cell Sector.

Main Story

The complete story walkthrough is available at Chapter 1 - Main Quest. It covers every main quest from the World Tree's call through Ruined Geffen, Dark Whisper, Brimir, Muspelheim, and the final confrontation.

Story phases: Ash Tree Village · Ruined Geffen · Dark Whisper Investigation · Brimir · Muspelheim and the Cure · Final Confrontation

Use the standalone guide for NPC navigation, objectives, rewards, and the content unlocked at each step.

Side and Daily Quests

Chapter 1's optional quest lines expand the story in Ruined Geffen, the Twisted Land of Darkness, the parallel high-level fields, and Muspelheim. Their repeatable follow-ups award Root Gold Coins and become available as the story advances.

Guides: Side Quests · Daily Quests

Side quests:

Daily quests:

Use the standalone guides for prerequisites, NPC navigation, objectives, rewards, monster attributes, and the daily reset.

Maps and Monsters

  • Ash Tree Village and the Twisted Land of Darkness — starting area, early investigations, and the first optional quests.
  • Ruined Geffen and its surrounding fields — clinic storyline, regional monsters, and access to Dark Whisper.
  • Ruined Valkyrie Realm and the air fortress — plague investigation and the route to Recreated Dark Whisper.
  • Brimir and Muspelheim — later story regions used to complete the cure.
  • Zero Cell Sector — post-story maps, repeatable content, and advanced equipment progression.

The hub does not reproduce monster sprites, drop catalogs, or card tables.

Instances

Recreated Dark Whisper is the principal published instance guide connected to Chapter 1. Open that page for entry requirements, mechanics, rewards, and the complete encounter walkthrough.

Equipment and Enchants

Detailed enchant, card, and weapon catalogs remain on their dedicated pages.

Zero Cell Sector

Zero Cell Sector is the post-story sub-hub for access requirements, daily quests, regional maps, and the equipment route that follows Chapter 1.

Use the published sub-hub instead of looking for Zero Cell walkthroughs or regional catalogs on this page.

Related Guides

The navigation block at the top provides one-click access to every published Chapter 1 equipment guide.

Dedicated quest, map, and equipment module links will be added only after those pages are published in their own roadmap stages.

Until then, the compact summaries on this hub remain the progression reference.