Gale Windhawk Luxury Sub-Guide by Sophie/Joan: Difference between revisions

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*For a list of possible enchants, refer to [[Chapter_1#Encroached_Weapon_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/bonus property of the mobs you're going to prioritize.
*For a list of possible enchants, refer to [[Chapter_1#Encroached_Weapon_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/bonus property of the mobs you're going to prioritize.
*Can be carded with the following combo:
*Can be carded with the following combination (be aware of the individual combos):
**{{#item:4399}} & {{#item:27361}} & {{#item:300610}}
**{{#item:4399}} & {{#item:27361}} & {{#item:300610}}
**{{#item:300519}} & {{#item:300506}}
**{{#item:4399}} & {{#item:300519}} & {{#item:300506}}
**{{#item:300240}} & {{#item:300240}} & {{#item:300240}}
**{{#item:300240}} & {{#item:300240}} & {{#item:300240}}
**{{#item:300659}} & {{#item:300665}} & {{#item:300661}}
**{{#item:300659}} & {{#item:300665}} & {{#item:300661}}
**etc
**etc
*{{#item:4399}} in my opinion is in stronger position now because it only occupy one third of all available three slot, unlike the previous meta that only have 2 card slots, opening up new possibilities.
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|'''Garment'''
|'''Garment'''
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*The reason any Bio5 MVP card works is because it is only a difference of CRI +20 (we don't really care about Bio5 Shecil card's 15% ranged physical damage bonus) and is easily solved by {{#item:14536}}
*The reason any Bio5 MVP card works is because it is only a difference of CRI +20 (we don't really care about Bio5 Shecil card's 15% ranged physical damage bonus) and is easily solved by {{#item:14536}}
*Also use {{#item:14536}} when using {{#item:300517}} or {{#item:300473}}
*Also use {{#item:14536}} when using {{#item:300517}} or {{#item:300473}}
*BiS for garment is still unlisted because I don't know yet which one is better (I'm unable to do the needed test as of <11 April 2026>. The theoritical reason is that we are no longer be using {{#item:470260}} or {{#item:470303}} which synchronized well with {{#item:300530}} on the critical and crit% numbers, beside the existence of {{#item:300610}} crit bonus that could saturate.
*<11 April 2026> BiS for garment is still unlisted because I don't know yet which one is better (I'm unable to do the needed test as of <11 April 2026>. The theoretical reason is that we are no longer be using {{#item:470260}} or {{#item:470303}} which synchronized well with {{#item:300530}} on the critical and crit% numbers, beside the existence of {{#item:300610}} which crit bonus could saturates bonus from {{#item:300530}}.


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* {{#item:313938}}(BiS) or {{#item:313932}}(Experimental) should be fine (negligible differences). Personal preferences/situational factor {{#item:313932}} works better for me because I can share the POW bonus with my crit DK.
*'''Midnight Archi Card''' or '''Piloted Midrange Rgan Card''' will serve as your general all-purpose card while the episode 21 racial/element cards will be for targeting specific MVPs/maps.
*'''Midnight Archi Card''' or '''Piloted Midrange Rgan Card''' will serve as your general all-purpose card while the episode 21 racial/element cards will be for targeting specific MVPs/maps.
*The reason I did not list {{#item:470260}} or {{#item:470303}} is because it doesn't contain '''Enemy_Element%''' (more details on previous part), so I still value it less than our Varmundt Boots. Note that the mats are cheap nowadays, so resetting the 2nd slot enchantment is not as daunting as it used to be.
*Dim glacier boots are only to be paired with jitterbug combo proc. The reason is the overwhelming '''Enemy_Element%''' from the proc, so with '''Dim Glacier Boots''' you fill the '''Enemy_race%''' modifier instead.
*Dim glacier boots are only to be paired with jitterbug combo proc. The reason is the overwhelming '''Enemy_Element%''' from the proc, so with '''Dim Glacier Boots''' you fill the '''Enemy_race%''' modifier instead.
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