Frontier Rune Crown: Difference between revisions
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===Frontier Rune Crown=== | {{Chapter 1 Navigation}} | ||
==Overview== | |||
# | Frontier Rune Crowns are Level 265 upper headgear that complement the Frontier weapon set. The Crown is obtained separately from the [[Encroached Weapon]] reform route, then improved through its own enchant system. | ||
# | |||
# | Complete the Chapter 1 post-story requirements and unlock [[Zero Cell Sector]] before using the Zero Cell equipment services. The same enchant list is also available to eligible [[Time Dimension Rune Crown|Time Dimension Rune Crowns]] after the Zero Cell prerequisite is complete. | ||
# | |||
# | ==Requirements and Access== | ||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center; | * Reach Base Level 260 and complete [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Bring Down the Air Fortress]]. | ||
|- style="background-color:#B7CDEC;text-align:center;" | * Complete [[Chapter 1 - Side Quests#A_Hazy_Gate|A Hazy Gate]]. | ||
| colspan="3" | | * Complete the [[Zero Cell Sector#Access_Quest|Zero Cell access investigation]]. | ||
Speak to Vitoli at {{#navi:ygg_fruit|162|126}} for Crown crafting and enchanting. | |||
[[File:Novelist.png|thumb|right|Vitoli's equipment service in Ash Tree Village.]] | |||
==Obtaining a Frontier Rune Crown== | |||
Choose the Crown for the corresponding class. Each Crown costs: | |||
{| class="wikitable" | |||
! Material !! Amount | |||
|- | |||
| {{#item:1001996}} || 300 | |||
|- | |||
| {{#item:1002009}} || 15 | |||
|- | |||
| {{#item:1002010}} || 15 | |||
|- | |||
| {{#item:1002015}} || 40 | |||
|- | |||
| Zeny || 25,000,000 | |||
|} | |||
==Frontier Rune Crown Lineup== | |||
The complete equipment group is listed below. Item descriptions contain the current class restrictions, refine bonuses, grade bonuses and set effects. | |||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center; width:100%;" | |||
! colspan="3" | Frontier Rune Crowns | |||
|- | |||
| {{#item:400975}}<br>{{#itemDesc:400975}} | |||
| {{#item:400976}}<br>{{#itemDesc:400976}} | |||
| {{#item:400977}}<br>{{#itemDesc:400977}} | |||
|- | |||
| {{#item:400978}}<br>{{#itemDesc:400978}} | |||
| {{#item:400979}}<br>{{#itemDesc:400979}} | |||
| {{#item:400980}}<br>{{#itemDesc:400980}} | |||
|- | |||
| {{#item:400981}}<br>{{#itemDesc:400981}} | |||
| {{#item:400982}}<br>{{#itemDesc:400982}} | |||
| {{#item:400983}}<br>{{#itemDesc:400983}} | |||
|- | |||
| {{#item:400984}}<br>{{#itemDesc:400984}} | |||
| {{#item:400985}}<br>{{#itemDesc:400985}} | |||
| {{#item:400986}}<br>{{#itemDesc:400986}} | |||
|- | |||
| {{#item:400987}}<br>{{#itemDesc:400987}} | |||
| {{#item:400988}}<br>{{#itemDesc:400988}} | |||
| {{#item:400989}}<br>{{#itemDesc:400989}} | |||
|- | |||
| {{#item:400990}}<br>{{#itemDesc:400990}} | |||
| {{#item:400991}}<br>{{#itemDesc:400991}} | |||
| {{#item:400992}}<br>{{#itemDesc:400992}} | |||
|- | |||
| colspan="3" | {{#item:401195}}<br>{{#itemDesc:401195}} | |||
|} | |||
==Enchanting== | |||
Speak to Vitoli at {{#navi:ygg_fruit|162|126}}. Enchants are applied in the following order: '''slot 4 → slot 3 → slot 2'''. | |||
{| class="wikitable" | |||
! Process !! Cost !! Result | |||
|- | |||
| Reset | |||
| 5 × {{#item:25729}}<br>5 × {{#item:25731}}<br>15 × {{#item:1001996}}<br>1,000,000 zeny | |||
| 100% success | |||
|- | |||
| Slot 4 | |||
| 2 × {{#item:1001555}}<br>10 × {{#item:1001997}}<br>500,000 zeny | |||
| Random normal enchant; 100% success | |||
|- | |||
| Slot 3 | |||
| 3 × {{#item:1001998}}<br>3 × {{#item:1002012}}<br>1 × {{#item:1002015}}<br>1,500,000 zeny | |||
| Random normal enchant; 100% success | |||
|- | |||
| Slot 2 | |||
| 100 × {{#item:1002013}}<br>85 × {{#item:1002015}}<br>100,000,000 zeny | |||
| Select one available Level 1 perfect enchant | |||
|} | |||
Normal slot 3 and slot 4 enchanting does not change the item's grade. The detailed upgrade tables below show every possible result that can keep, raise or lower an enchant level. | |||
==Normal Enchants== | |||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;" | |||
|- style="background-color:#B7CDEC;" | |||
| | |||
|Slot 3 | |||
|Slot 4 | |||
|- | |||
|Enchant Process | |||
|3x {{#item:1001998}} <br> | |||
3x {{#item:1002012}} <br> | |||
1x {{#item:1002015}} <br> | |||
1,500,000 zeny | |||
|2x {{#item:1001555}} <br> | |||
10x {{#item:1001997}} <br> | |||
500,000 zeny | |||
|- | |||
|Success Chance | |||
| colspan="2" |100 % | |||
|- | |||
|Grade Changes | |||
| colspan="2" |None | |||
|- | |||
|Enchants | |||
|{{#item:312695}}(5.60%) | |||
|{{#item:4700}} (11.50%) | |||
|- | |||
| | |||
|{{#item:312696}}(2.96%) | |||
|{{#item:4701}} (8.00%) | |||
|- | |||
| | |||
|{{#item:312697}}(1.44%) | |||
|{{#item:4702}} (3.50%) | |||
|- | |||
| | |||
|{{#item:312698}}(5.60%) | |||
|{{#item:4703}} (1.50%) | |||
|- | |||
| | |||
|{{#item:312699}}(2.96%) | |||
|{{#item:4704}} (0.50%) | |||
|- | |||
| | |||
|{{#item:312700}}(1.44%) | |||
|{{#item:4710}} (11.50%) | |||
|- | |||
| | |||
|{{#item:312701}}(5.60%) | |||
|{{#item:4711}} (8.00%) | |||
|- | |||
| | |||
|{{#item:312702}}(2.96%) | |||
|{{#item:4712}} (3.50%) | |||
|- | |||
| | |||
|{{#item:312703}}(1.44%) | |||
|{{#item:4713}} (1.50%) | |||
|- | |||
| | |||
|{{#item:312704}}(5.60%) | |||
|{{#item:4714}} (0.50%) | |||
|- | |||
| | |||
|{{#item:312705}}(2.96%) | |||
|{{#item:4740}} (11.50%) | |||
|- | |||
| | |||
|{{#item:312706}}(1.44%) | |||
|{{#item:4741}} (8.00%) | |||
|- | |||
| | |||
|{{#item:312707}}(5.60%) | |||
|{{#item:4742}} (3.50%) | |||
|- | |||
| | |||
|{{#item:312708}}(2.96%) | |||
|{{#item:4743}} (1.50%) | |||
|- | |||
| | |||
|{{#item:312709}}(1.44%) | |||
|{{#item:4744}} (0.50%) | |||
|- | |||
| | |||
|{{#item:312710}}(5.60%) | |||
|{{#item:4750}} (11.50%) | |||
|- | |||
| | |||
|{{#item:312711}}(2.96%) | |||
|{{#item:4751}} (8.00%) | |||
|- | |||
| | |||
|{{#item:312712}}(1.44%) | |||
|{{#item:4752}} (3.50%) | |||
|- | |||
| | |||
|{{#item:312713}}(5.60%) | |||
|{{#item:4753}} (1.50%) | |||
|- | |||
| | |||
|{{#item:312714}}(2.96%) | |||
|{{#item:4754}} (0.50%) | |||
|- | |||
| | |||
|{{#item:312715}}(1.44%) | |||
| - | |||
|- | |||
| | |||
|{{#item:312716}}(5.60%) | |||
| - | |||
|- | |||
| | |||
|{{#item:312717}}(2.96%) | |||
| - | |||
|- | |||
| | |||
|{{#item:312718}}(1.44%) | |||
| - | |||
|- | |||
| | |||
|{{#item:314243}}(5.60%) | |||
| - | |||
|- | |||
| | |||
|{{#item:314244}}(2.96%) | |||
| - | |||
|- | |||
| | |||
|{{#item:314245}}(1.44%) | |||
| - | |||
|- | |||
| | |||
|{{#item:314246}}(5.60%) | |||
| - | |||
|- | |||
| | |||
|{{#item:314247}}(2.96%) | |||
| - | |||
|- | |||
| | |||
|{{#item:314248}}(1.44%) | |||
| - | |||
|} | |||
<span id="Perfect_Enchants_Slot_2"></span> | |||
==Perfect Enchant Selection== | |||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;" | |||
|- style="background-color:#B7CDEC;" | |||
|2nd Slot Enchant | |||
|Materials | |||
|Zeny | |||
|- | |||
|{{#item:312719}} | |||
| rowspan="10" |100x {{#item:1002013}} <br> | |||
85x {{#item:1002015}} | |||
| rowspan="10" |100,000,000 zeny | |||
|- | |||
|{{#item:312729}} | |||
|- | |||
|{{#item:312739}} | |||
|- | |||
|{{#item:312749}} | |||
|- | |||
|{{#item:312759}} | |||
|- | |||
|{{#item:312769}} | |||
|- | |||
|{{#item:312779}} | |||
|- | |||
|{{#item:312789}} | |||
|- | |||
|{{#item:314249}} | |||
|- | |||
|{{#item:314259}} | |||
|} | |||
<span id="Reroll_/_Upgrade_Slot_4"></span> | |||
==Slot 4 Reroll and Upgrade== | |||
The slot 4 enchant can be rerolled for 180x {{#item:1001997}} | |||
{| class="wikitable" | |||
|- | |||
! colspan=3 | Upgrade || {{#item:1001556}} || {{#item:1001997}} || {{#item:1002012}} || {{#item:1002015}} | |||
|- | |||
| +1 || → || +2 || 2x || 10x || 10x || 10x | |||
|- | |||
| +2 || → || +3 || 5x || 20x || 20x || 20x | |||
|- | |||
| +3 || → || +4 || 10x || 40x || 40x || 40x | |||
|- | |||
| +4 || → || +5 || 30x || 125x || 125x || 125x | |||
|} | |||
<span id="Upgrade_Enchant_Slot_2"></span> | |||
<span id="Slot_2_Acute_Jewel_Upgrade"></span> | |||
==Slot 2 Enchant Upgrade Example== | |||
The table below uses the Acute Jewel as an example. The same upgrade process, materials, zeny costs and result chances apply to every slot 2 enchant choice at the corresponding level. | |||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;" | |||
|- style="background-color:#B7CDEC;" | |||
| colspan="4" |Random upgrade | |||
|Materials | |||
|Zeny | |||
| colspan="3" |Perfect upgrade | |||
|Materials | |||
|Zeny | |||
|- | |||
| rowspan="2" |{{#item:312749}} | |||
| rowspan="2" |→ | |||
|{{#item:312750}} | |||
|90% | |||
| rowspan="2" |40x {{#item:1001556}} | |||
60x {{#item:1002012}} <br> | |||
80x {{#item:1002013}} | |||
| rowspan="2" |35,000,000 | |||
| colspan="5" rowspan="12" |None | |||
|- | |||
|{{#item:312751}} | |||
|10% | |||
|- | |||
| rowspan="2" |{{#item:312750}} | |||
| rowspan="2" |→ | |||
|{{#item:312751}} | |||
|90% | |||
| rowspan="2" |50x {{#item:1001556}} | |||
80x {{#item:1002012}} <br>100x {{#item:1002013}} <br>30x {{#item:1002333}} | |||
| rowspan="2" |40,000,000 | |||
|- | |||
|{{#item:312752}} | |||
|10% | |||
|- | |||
| rowspan="2" |{{#item:312751}} | |||
| rowspan="2" |→ | |||
|{{#item:312752}} | |||
|90% | |||
| rowspan="2" |65x {{#item:1001556}} <br> 100x {{#item:1002012}} <br>120x {{#item:1002013}} <br>30x {{#item:1002334}} | |||
| rowspan="2" |45,000,000 | |||
|- | |||
|{{#item:312753}} | |||
|10% | |||
|- | |||
| rowspan="3" |{{#item:312752}} | |||
| rowspan="3" |→ | |||
|{{#item:312752}} | |||
|10% | |||
| rowspan="3" |85x {{#item:1001556}} <br> 60x {{#item:1002015}} <br>80x {{#item:1002016}} <br>30x {{#item:1002335}} | |||
| rowspan="3" |50,000,000 | |||
|- | |||
|{{#item:312753}} | |||
|80% | |||
|- | |||
|{{#item:312754}} | |||
|10% | |||
|- | |||
| rowspan="3" |{{#item:312753}} | |||
| rowspan="3" |→ | |||
|{{#item:312753}} | |||
|10% | |||
| rowspan="3" |110x {{#item:1001556}} <br> 80x {{#item:1002015}} <br>100x {{#item:1002016}} <br>30x {{#item:1002336}} | |||
| rowspan="3" |55,000,000 | |||
|- | |||
|{{#item:312754}} | |||
|80% | |||
|- | |||
|{{#item:312755}} | |||
|10% | |||
|- | |||
| rowspan="2" |{{#item:312754}} | |||
| rowspan="2" |→ | |||
|{{#item:312753}} | |||
|80% | |||
| rowspan="2" |20x {{#item:1001556}} <br> 60x {{#item:1002015}} <br>70x {{#item:1002016}} <br>10x {{#item:1002336}} | |||
| rowspan="2" |60,000,000 | |||
| rowspan="2" |{{#item:312754}} | |||
| rowspan="2" |→ | |||
| rowspan="2" |{{#item:312755}} | |||
| rowspan="2" |80x {{#item:1002009}} <br> 80x {{#item:1002010}} <br> 20x {{#item:1002040}} <br> 20x {{#item:1002041}} <br> 120x {{#item:1002337}} | |||
| rowspan="2" |200,000,000 | |||
|- | |||
|{{#item:312755}} | |||
|20% | |||
|- | |- | ||
| {{#item: | | rowspan="2" |{{#item:312755}} | ||
| {{#item: | | rowspan="2" |→ | ||
|{{#item:312754}} | |||
|90% | |||
| rowspan="2" |30x {{#item:1001556}} <br> 70x {{#item:1002015}} <br> 85x {{#item:1002016}} <br> 15x {{#item:1002336}} | |||
| rowspan="2" |65,000,000 | |||
| rowspan="2" |{{#item:312755}} | |||
| rowspan="2" |→ | |||
| rowspan="2" |{{#item:312756}} | |||
| rowspan="2" |100x {{#item:1002009}} <br> 100x {{#item:1002010}} <br> 40x {{#item:1002040}} <br> 40x {{#item:1002041}} <br> 150x {{#item:1002337}} <br> | |||
| rowspan="2" |300,000,000 | |||
|- | |- | ||
| {{#item: | |{{#item:312756}} | ||
|10% | |||
| | |||
|- | |- | ||
| {{#item: | | rowspan="2" |{{#item:312756}} | ||
| {{#item: | | rowspan="2" |→ | ||
|{{#item:312755}} | |||
|93% | |||
| rowspan="2" |50x {{#item:1001556}} <br> 90x {{#item:1002015}} <br> 110x {{#item:1002016}} <br> 20x {{#item:1002337}} | |||
| rowspan="2" |70,000,000 | |||
| colspan="5" rowspan="4" |None | |||
|- | |- | ||
| {{#item: | |{{#item:312757}} | ||
|7% | |||
| | |||
|- | |- | ||
| {{#item: | | rowspan="2" |{{#item:312757}} | ||
| {{#item: | | rowspan="2" |→ | ||
|{{#item:312756}} | |||
|95% | |||
| rowspan="2" |80x {{#item:1001556}} <br> 120x {{#item:1002015}} <br> 145x {{#item:1002016}} <br> 25x {{#item:1002337}} | |||
| rowspan="2" |75,000,000 | |||
|- | |- | ||
| {{#item: | |{{#item:312758}} | ||
|5% | |||
| | |||
|} | |} | ||
== | ==Related Guides== | ||
* [[Zero Cell Sector]] | |||
* [[Encroached Weapon]] | |||
* [[Another Dimension Weapon]] | |||
* [[Time Dimension Rune Crown]] | |||
Latest revision as of 02:23, 9 August 2026
Overview
Frontier Rune Crowns are Level 265 upper headgear that complement the Frontier weapon set. The Crown is obtained separately from the Encroached Weapon reform route, then improved through its own enchant system.
Complete the Chapter 1 post-story requirements and unlock Zero Cell Sector before using the Zero Cell equipment services. The same enchant list is also available to eligible Time Dimension Rune Crowns after the Zero Cell prerequisite is complete.
Requirements and Access
- Reach Base Level 260 and complete Bring Down the Air Fortress.
- Complete A Hazy Gate.
- Complete the Zero Cell access investigation.
Speak to Vitoli at (ygg_fruit 162, 126) for Crown crafting and enchanting.

Obtaining a Frontier Rune Crown
Choose the Crown for the corresponding class. Each Crown costs:
| Material | Amount |
|---|---|
| 300 | |
| 15 | |
| 15 | |
| 40 | |
| Zeny | 25,000,000 |
Frontier Rune Crown Lineup
The complete equipment group is listed below. Item descriptions contain the current class restrictions, refine bonuses, grade bonuses and set effects.
| Frontier Rune Crowns | ||
|---|---|---|
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Hack And Slasher damage +5% Servant Weapon damage +5% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Critical Damage +15% Critical +15 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Dragon Knight)]<INFO>400975</INFO></ITEM> <ITEM>[Frontier Dragon Sword]<INFO>600071</INFO></ITEM> Hack And Slasher damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Hack And Slasher cooldown -0.2s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Servant Weapon Level >= 4: 100% chance to autocast Servant Weapon Attack Level 4 when using Hack And Slasher 100% chance to autocast Servant Weapon Attack Level 4 when using Servant Weapon Phantom _______________________ Class Restrictions: Knight _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Imperial Cross damage +7% Overslash damage +7% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Non-critical Physical Damage +15% Base ATK +50 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Imperial Guard)]<INFO>400976</INFO></ITEM> <ITEM>[Frontier Imperial Spear]<INFO>530072</INFO></ITEM> Overslash damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Overslash Level >= 10: 100% chance to autocast Overslash Level 10 when using Imperial Cross _______________________ Class Restrictions: Crusader _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Rush Strike damage +7% Powerful Swing damage +7% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Non-critical Physical Damage +15% After Cast Delay -5% Base ATK +50 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Meister)]<INFO>400977</INFO></ITEM> <ITEM>[Frontier Mechanical Axe]<INFO>620058</INFO></ITEM> Rush Strike damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Rush Strike cooldown -0.15s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Powerful Swing Level >= 5: 100% chance to autocast Powerful Swing Level 5 when using Rush Strike _______________________ Class Restrictions: Blacksmith _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Explosive Powder damage +7% Dust Explosion damage +7% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Non-critical Physical Damage +15% Base ATK +75 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Biolo)]<INFO>400978</INFO></ITEM> <ITEM>[Frontier Biological Scepter]<INFO>590107</INFO></ITEM> Explosive Powder damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Explosive Powder Level >= 5: 100% chance on using Research Report to trigger for 150s: 100% chance to autocast Explosive Powder Level 5 when using Dust Explosion For each Right hand Refine Level: Non-critical Physical Damage +2% Melee Physical Damage +8% _______________________ Class Restrictions: Alchemist _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Savage Impact damage +5% Cross Slash damage +5% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Critical Damage +15% Critical +15 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Shadow Cross)]<INFO>400979</INFO></ITEM> <ITEM>[Frontier Shadow Katar]<INFO>610085</INFO></ITEM> Eternal Slash damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Savage Impact cooldown -0.2s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Cross Slash Level >= 4: 100% chance to autocast Cross Slash Level 4 when using Savage Impact _______________________ Class Restrictions: Assassin _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: From The Abyss damage +5% Abyss Flame damage +5% _______________________ Refine >= 7: Magic damage with Fire property +10% Magic damage with Neutral property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Magic damage with Fire property +15% Magic damage with Neutral property +15% MATK +50 ASPD +2 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Fire property +10% Magic damage with Neutral property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Abyss Chaser)]<INFO>400980</INFO></ITEM> <ITEM>[Frontier Abyss Dagger]<INFO>510192</INFO></ITEM> Abyss Square damage +35% Abyss Flame damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Abyss Flame Level >= 5: 100% chance on using Abyss Slayer to trigger for 150s: 8% chance to autocast Abyss Flame Level 5 when attacking For each Right hand Refine Level: Abyss Square damage +3% Abyss Flame damage +3% _______________________ Class Restrictions: Rogue _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Crimson Arrow damage +5% Rock Down damage +5% _______________________ Refine >= 7: Magic damage with Fire property +10% Magic damage with Earth property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Magic damage with Fire property +15% Magic damage with Earth property +15% MATK +50 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Fire property +10% Magic damage with Earth property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Arch Mage)]<INFO>400981</INFO></ITEM> <ITEM>[Frontier Arc Staff]<INFO>640064</INFO></ITEM> Violent Quake damage +35% All Bloom damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 5% chance on magic attack to trigger for 10s: Magic damage with Fire property +15% Magic damage with Earth property +15% Magic damage to Water property +15% Magic damage to Wind property +15% Ignore 15% M.RES of All races except players _______________________ Class Restrictions: Wizard _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Lightning Bolt damage +35% Fire Bolt damage +35% Cold Bolt damage +35% Soul Strike damage +50% _______________________ Refine >= 7: Magic damage with Ghost property +10% Magic damage with Fire property +10% Magic damage with Water property +10% Magic damage with Wind property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% MATK +50 ASPD +2 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Ghost property +10% Magic damage with Fire property +10% Magic damage with Water property +10% Magic damage with Wind property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Elemental Master)]<INFO>400982</INFO></ITEM> <ITEM>[Frontier Elemental Book]<INFO>540110</INFO></ITEM> Soul Strike damage +45% Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Soul Strike Level >= 10: 100% chance on using Spell Fist to trigger for 150s: Soul Strike cooldown +2s 60% chance to autocast Soul Vulcan Strike Level 5 when using Soul Strike For each Right hand Refine Level: Soul Strike damage +75% Soul Vulcan Strike damage +7% _______________________ Class Restrictions: Sage _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Divinus Flos damage +5% _______________________ Refine >= 7: Magic damage with Holy property +10% Magic damage with Neutral property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Magic damage with Holy property +15% Magic damage with Neutral property +15% MATK +50 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Holy property +10% Magic damage with Neutral property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Cardinal)]<INFO>400983</INFO></ITEM> <ITEM>[Frontier Saint Lord]<INFO>550176</INFO></ITEM> Pneumaticus Procella damage +25% Magic damage with Holy property +15% Magic damage with Neutral property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Adoramus Level >= 10: 100% chance on using Reparatio to trigger for 1 min: 100% chance to autocast Adoramus Level 10 when using Divinus Flos For each Right hand Refine Level: Adoramus damage +35% _______________________ Class Restrictions: Priest _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Explosion Blaster damage +5% Blazing Flame Blast damage +5% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Critical Damage +15% Critical +10 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Ranged Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Inquisitor)]<INFO>400984</INFO></ITEM> <ITEM>[Frontier Judgment Claw]<INFO>560081</INFO></ITEM> Explosion Blaster damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Massive Flame Blaster to trigger for 15s: Blazing Flame Blast cooldown -0.3s Explosion Blaster cooldown -0.2s For each Right hand Refine Level: Ranged Physical Damage +5% CRate +1 Critical +2 _______________________ Class Restrictions: Monk _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Crescive Bolt damage +5% Gale Storm damage +5% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Critical Damage +15% Critical +10 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Ranged Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Windhawk)]<INFO>400985</INFO></ITEM> <ITEM>[Frontier Wind Bow]<INFO>700119</INFO></ITEM> Crescive Bolt damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Wild Walk to trigger for 30s: Gale Storm cooldown -0.15s For each Right hand Refine Level: Critical Damage +4% CRate +1 Critical +3 _______________________ Class Restrictions: Hunter _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Rose Blossom damage +7% Rhythm Shooting damage +7% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Non-critical Physical Damage +15% Variable Cast Time -10% Base ATK +50 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Ranged Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Troubadour & Trouvere)]<INFO>400986</INFO></ITEM> <ITEM>[Frontier Musical Violin]<INFO>570087</INFO></ITEM> Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Mystic Symphony to trigger for 150s: Severe Rainstorm cooldown -1.5s Severe Rainstorm damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% For each Right hand Refine Level: Severe Rainstorm damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Troubadour & Trouvere)]<INFO>400986</INFO></ITEM> <ITEM>[Frontier Musical Rope]<INFO>580087</INFO></ITEM> Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Mystic Symphony to trigger for 150s: Severe Rainstorm cooldown -1.5s Severe Rainstorm damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% For each Right hand Refine Level: Severe Rainstorm damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Huuma Shuriken - Construct damage +7% Kunai - Rotation damage +7% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Non-critical Physical Damage +15% Base ATK +75 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Ranged Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Shinkiro & Shiranui)]<INFO>400987</INFO></ITEM> <ITEM>[Frontier Moonlight Fuuma Shuriken]<INFO>650058</INFO></ITEM> Non-critical Physical Damage +15% Kunai - Refraction damage +25% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Huuma Shuriken - Construct Level >= 10: 100% chance on using Kunai - Nightmare to trigger for 90s: Swirling Petal cooldown -2.5s Huuma Shuriken - Construct damage +25% Swirling Petal damage +125% 100% chance to autocast Huuma Shuriken - Construct Level 10 when using Swirling Petal For each Right hand Refine Level: Swirling Petal damage +85% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ Class Restrictions: Kagerou/Oboro _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Spiral Shooting damage +5% Wild Shot damage +5% _______________________ Refine >= 7: Ranged Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Critical Damage +15% Critical +10 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Ranged Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Night Watch)]<INFO>400988</INFO></ITEM> <ITEM>[Frontier Knight Rifle]<INFO>810049</INFO></ITEM> Spiral Shooting damage +25% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Wild Shot Level >= 4: 100% chance to autocast Wild Shot Level 4 when using Spiral Shooting 100% chance on using Hidden Card to trigger for 150s: CRate +15 Critical +25 Ignore 15% RES of All races except players _______________________ Class Restrictions: Rebellion _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Sky Sun damage +5% Sunset Blast damage +5% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Critical Damage +15% Critical +15 _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Sky Emperor)]<INFO>400989</INFO></ITEM> <ITEM>[Frontier Emperor Battle Book]<INFO>540111</INFO></ITEM> Sunset Blast damage +25% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Sky Sun Level >= 5 and Sunset Blast Level >= 5: 100% chance on using Enchanting Sky to trigger for 150s: CRate +10 Critical +15 100% chance to autocast Sky Sun Level 5 when using Noon Blast 100% chance to autocast Sunset Blast Level 5 when using Noon Blast _______________________ Class Restrictions: Star Gladiator _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% _______________________ Refine >= 7: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Ghost property +15% Magic damage with Dark property +15% MATK +50 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Soul Ascetic)]<INFO>400990</INFO></ITEM> <ITEM>[Frontier Soul Staff]<INFO>640065</INFO></ITEM> Talisman Of White Tiger damage +35% Talisman Of Black Tortoise damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Talisman Of White Tiger Level >= 5 and Talisman Of Black Tortoise Level >= 5: 100% chance on using Circle Of Directions And Elementals to trigger for 1 min: 100% chance to autocast Talisman Of White Tiger Level 5 when using Talisman Of Blue Dragon 100% chance to autocast Talisman Of Black Tortoise Level 5 when using Talisman Of Red Phoenix _______________________ Class Restrictions: Soul Linker _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Jupitel Thunderstorm damage +5% Jack Frost Nova damage +5% _______________________ Refine >= 7: Magic damage with Wind property +10% Magic damage with Water property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Magic damage with Wind property +15% Magic damage with Water property +15% MATK +50 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Wind property +10% Magic damage with Water property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Hyper Novice)]<INFO>400991</INFO></ITEM> <ITEM>[Frontier Hyper Lord]<INFO>550177</INFO></ITEM> Jupitel Thunderstorm damage +25% Magic damage with Wind property +15% Magic damage with Water property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Rule Break to trigger for 150s: 100% chance to autocast Tornado Storm Level 5 when using Jupitel Thunderstorm 100% chance to autocast Rain Of Crystal Level 5 when using Jack Frost Nova For each Right hand Refine Level: Rain Of Crystal damage +7% Tornado Storm damage +7% _______________________ Class Restrictions: Super Novice _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Hyunrok Breeze damage +5% Hyunrok Spirit Power damage +5% _______________________ Refine >= 7: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Dark property +10% _______________________ Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 _______________________ Refine >= 12: Fixed Cast Time -0.5s Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Dark property +15% MATK +50 _______________________ Grade >= D: S.MATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Dark property +10% _______________________ Grade >= A: Magic damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Spirit Master)]<INFO>400992</INFO></ITEM> <ITEM>[Frontier Spirit Foxtail]<INFO>550178</INFO></ITEM> Hyunrok Breeze damage +25% Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Dark property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Hyunrok Breeze Level >= 7: 100% chance on using Temporary Communion to trigger for 150s: Hyunrok Spirit Power cooldown -0.2s 40% chance to autocast Hyunrok Breeze Level 7 when using Hyunrok Spirit Power _______________________ Class Restrictions: Spirit Handler _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Feral Claw damage +5% Alpha Claw damage +5% _______________________ Refine >= 7: Melee Physical Damage +10% _______________________ Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 _______________________ Refine >= 12: Critical +10 Critical Damage +15% _______________________ Grade >= D: P.ATK +5 _______________________ Grade >= C: Max HP +5% Max SP +5% _______________________ Grade >= B: Melee Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Alitea)]<INFO>401195</INFO></ITEM> <ITEM>[Frontier Claw Axe]<INFO>520055</INFO></ITEM> Primal Claw damage +25% Feral Claw damage +25% Critical Damage +15% _______________________ Class Restrictions: Alitea _______________________ Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 | ||
Enchanting
Speak to Vitoli at (ygg_fruit 162, 126). Enchants are applied in the following order: slot 4 → slot 3 → slot 2.
| Process | Cost | Result |
|---|---|---|
| Reset | 5 × 5 × 15 × 1,000,000 zeny |
100% success |
| Slot 4 | 2 × 10 × 500,000 zeny |
Random normal enchant; 100% success |
| Slot 3 | 3 × 3 × 1 × 1,500,000 zeny |
Random normal enchant; 100% success |
| Slot 2 | 100 × 85 × 100,000,000 zeny |
Select one available Level 1 perfect enchant |
Normal slot 3 and slot 4 enchanting does not change the item's grade. The detailed upgrade tables below show every possible result that can keep, raise or lower an enchant level.
Normal Enchants
Perfect Enchant Selection
| 2nd Slot Enchant | Materials | Zeny |
| 100x 85x |
100,000,000 zeny | |
Slot 4 Reroll and Upgrade
The slot 4 enchant can be rerolled for 180x
Frontier Magic Powder (1001997)
| Upgrade | ||||||
|---|---|---|---|---|---|---|
| +1 | → | +2 | 2x | 10x | 10x | 10x |
| +2 | → | +3 | 5x | 20x | 20x | 20x |
| +3 | → | +4 | 10x | 40x | 40x | 40x |
| +4 | → | +5 | 30x | 125x | 125x | 125x |
Slot 2 Enchant Upgrade Example
The table below uses the Acute Jewel as an example. The same upgrade process, materials, zeny costs and result chances apply to every slot 2 enchant choice at the corresponding level.