Illusion Dungeons: Difference between revisions

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[[Illusion_of_Labyrinth|Illusion of Labyrinth]] <br>
[[Illusion_of_Labyrinth|Illusion of Labyrinth]] <br>
[[Illusion_of_Underwater|Illusion of Underwater]] <br>
[[Illusion_of_Underwater|Illusion of Underwater]] <br>
===<span style="color: rgb(128, 128, 128);" data-mce-style="color: #808080;">Illusion of Labyrinth</span>===
====<span style="color: rgb(128, 128, 128);" data-mce-style="color: #808080;">MVP Spawn</span>====
<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">To spawn the Chaotic Baphomet MVP, you have to kill 1500 mobs in the dungeon. There will then be an announce on the map when he appears.</span>
====<span style="color: rgb(128, 128, 128);" data-mce-style="color: #808080;">Illusion Gear</span>====
[[File:Labyring.png|right|frameless]]
* Speak with Esmeralda  {{#navi:prt_fild01|141|367}}  at the entrance of the Hidden Maze dungeon.
* You need to equip the base item to be able to craft its Illusion counterpart.
* More information about these Illusion Enchants can be found in [[Illusion_Enchantment|this]] page.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color: #DCDCDC; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
| style="width: 9.69957%; text-align: center;" data-mce-style="width: 9.69957%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Image</span>
| style="width: 10%; text-align: center;" data-mce-style="width: 10%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Name</span>
| style="width: 58.3262%; text-align: center;" data-mce-style="width: 58.3262%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Description</span>
| style="width: 17.5107%; text-align: center;" data-mce-style="width: 17.5107%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Crafting</span>
|-
|[[File:19428.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Morpheus's Hood [1]
|INT + 10, MDEF + 15, MaxSP + 20%.<br />Reduces variable casting time by 3% per 2 refine rate.<br />If the refine rate is 7 or higher, MATK + 30.<br />If the refine rate is 9 or higher, Skill casting can't be interrupted.<br /> + Illusion Morpheus's Shawl [1], Illusion Morpheus's Bracelet [1] and Illusion Morpheus's Ring [1]<br />INT + 5, MaxSP + 10%, DEF + 100.<br />Increases water, earth and neutral property magical damage by 10%.<br />If refine rate of Illusion Morpheus's Hood and Shawl is 7 or higher, MATK + 40.<br />If the sum of their refine rates is 18 or higher, MATK + 40, increases ghost, wind and holy property magical damage by 15%.<br />If the sum of their refine rates is 22 or higher, MATK + 10%, ignores 50% of the magic defense rate of formless, brute and demon race monsters.<br />Class: Headgear<br />Defense: 15<br />Location: Upper<br />Weight: 20<br />Required Level: 130<br />Usable Jobs: All.
| +7 Morpheus's Hood<br /> 100 Illusion Stones<br /> 100 Fluffy Cloth Pieces<br /> 30 Cold Holy Waters
|-
|[[File:20948.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Morpheus's Shawl [1]
|MaxSP + 10%, MDEF + 5.<br />If refine rate is 7 or higher, reduces variable casting time by 10%.<br />If refine rate is 9 or higher, further reduces variable casting time by 10%.<br />Class: Garment<br />Defense: 8<br />Weight: 60<br />Required Level: 130<br />Usable Jobs: All.
| +7 Morpheus's Shawl<br /> 100 Illusion Stones<br /> 100 Autumn Light Jelly Pieces<br /> 30 Medicinal Bags
|-
|[[File:42238.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Morpheus's Ring [1]
|INT + 3, MaxSP + 5%.<br /> + Illusion Morpheus's Bracelet [1]<br />Reduces variable casting time by 10%.<br />Class: Accessory (Right)<br />Defense: 0<br />Weight: 10<br />Required Level: 130<br />Usable Jobs: All.
| Morpheus's Ring<br /> 100 Illusion Stones<br /> 100 Very Solid Purple Shells<br /> 30 Pretty Little Candles<br /> 4 Demonic Essences
|-
|[[File:42239.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Morpheus's Bracelet [1]
|INT + 3, MaxSP + 5%.<br /> + Illusion Morpheus's Ring [1]<br />MATK + 10%.<br />Class: Accessory (Left)<br />Defense: 0<br />Weight: 10<br />Required Level: 130<br />Usable Jobs: All.
| Morpheus's Bracelet<br /> 100 Illusion Stones<br /> 100 Mysterious Saps<br /> 30 Small Flashlights<br /> 4 Demonic Essences
|-
|[[File:28254.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Butcher [2]
|Increases long ranged physical damage by 2% every 15 base STR.<br />ATK + 10 per refine rate.<br />If the refine rate is 7 or higher, increases the damage of 2567.png Fire Rain by 20%.<br />If the refine rate is 9 or higher, increases the damage of 2565.png Round Trip by 15%.<br />If the refine rate is 11 or higher, increases physical damage against brute and demon race monsters by 30%.<br /> + Illusion Boots [1]<br />ATK + 10%.<br />If the refine rate of each is 7 or higher, increases long ranged physical damage by 5%.<br />If the sum of their refine rates is 18 or higher, reduces the cooldown of 2567.png Fire Rain by 2 seconds and further increases its damage by 20%<br />If the sum of their refine rates is 22 or higher, has a chance to gain ATK + 50 and increased physical damage against brute and demon race monsters by 50% for 10 seconds, when using 2565.png Round Trip.<br />Class: Gatling Gun<br />Attack: 210<br />Weight: 250<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Gunslinger classes.
| +7 Butcher [1]<br /> 120 Illusion Stones<br /> 150 Delicious Juices
|-
|[[File:21050.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Tae Goo Lyeon [2]
|Perfect Dodge + 10.<br />Increases long ranged physical damage by 2% per refine rate.<br />If the refine rate is 7 or higher, reduces the SP consumption of skills by 20%.<br />If the refine rate is 9 or higher, reduces after cast delay by 20%. If the refine rate is 11 or higher, MaxHP + 10%, MaxSP + 10%.<br /> + Illusion Boots [1] <br />Increases long ranged physical damage by 3%.<br />If the refine rate of each is 7 or higher, reduces variable casting time by 10%.<br />If the sum of their refine rates is 18 or higher, reduces fixed casting time by 0.5 seconds.<br />If the sum of their refine rates is 22 or higher, increases the damage of 2008.png Dragon Breath and 5004.png Dragon Breath - Water by 20%.<br />Class: Two-handed Sword<br />Attack: 250<br />Weight: 200<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Swordsman third classes.
| +7 Tae Goo Lyeon [2]<br /> 120 Illusion Stones<br /> 150 Short Binding Ropes
|-
|[[File:42301.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Gold Lux [2]
|HIT + 10.<br />Increases long ranged physical damage by 3% per 2 refine rates.<br />If the refine rate is 7 or higher, increases the damage of 516.png Desperado by 40%.<br />If the refine rate is 9 or higher, reduces the cooldown of 2568.png Heat Barrel by 2 seconds.<br />If the refine rate is 11 or higher, increases the damage of 2561.png Fire Dance by 30%.<br /> + Illusion Hot-blooded Headband [1] <br />ATK + 30.<br />If the refine rate of each is 7 or higher, ATK + 5%.<br />If the sum of their refine rates is 18 or higher, reduces damage taken from small and medium enemies by 20%.<br />If the sum of their refine rates is 22 or higher, has a chance to gain ATK + 100 and 15% long ranged physical damage for 10 seconds, when using 2561.png Fire Dance.<br />Class: Pistol<br />Attack: 160<br />Weight: 180<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Gunslinger classes.
| +7 Gold Lux<br /> 120 Illusion Stones<br /> 150 Snake's Venoms
|-
|[[File:28762.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Bazerald [2]
|INT + 5, MATK + 170.<br />MATK + 1% per 2 refine rate.<br />If the refine rate is 7 or higher, increases fire property magical damage by 10%.<br />If the refine rate is 9 or higher, increases the damage of 19.png Fire Bolt and 17.png Fireball by 40%.<br />If the refine rate is 11 or higher, increases the damage of 83.png Meteor Storm and 2211.png Crimson Rock by 30%.<br /> + Illusion Fancy Flower [1] <br />MATK + 50.<br />If the refine rate of each is 7 or higher, reduces variable casting time by 10%.<br />If the sum of their refine rates is 18 or higher, increases magical damage against small and medium size enemies by 15%.<br />If the sum of their refine rates is 22 or higher, has a chance to gain MATK + 50 and a 20% increase in fire property magical damage for 10 seconds.<br />Class: Dagger<br />Attack: 120<br />Weight: 50<br />Property: Fire<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Swordsman classes, Archer classes, Thief classes, Mage classes, Merchant classes, Ninja classes, Soul Linker classes.
| +7 Bazerald<br /> 120 Illusion Stones<br /> 150 Mantis Flowers
|}
====<span style="color: rgb(128, 128, 128);" data-mce-style="color: #808080;">Monsters</span>====
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#DCDCDC;text-align:center;" data-mce-style="background-color: #aef; text-align: center;"
| style="width: 15%" data-mce-style="width: 15%;"|Image
| style="width: 15%" data-mce-style="width: 15%;"|Name
| style="width: 10%" data-mce-style="width: 10%;"|Level
| style="width: 15%" data-mce-style="width: 15%;"|HP
| style="width: 45%" data-mce-style="width: 45%;"|Size/Race/Element
|-
|[[File:ILL ANDREA.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Andrea
| style="text-align: center;" data-mce-style="text-align: center;"|177
| style="text-align: center;" data-mce-style="text-align: center;"|1,057,547
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Demi-Human / Neutral 4
|-
|[[File:ILL ANES.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Anes
| style="text-align: center;" data-mce-style="text-align: center;"|177
| style="text-align: center;" data-mce-style="text-align: center;"|1,057,444
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Demi-Human / Neutral 4
|-
|[[File:ILL SILVANO.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Silvano
| style="text-align: center;" data-mce-style="text-align: center;"|177
| style="text-align: center;" data-mce-style="text-align: center;"|1,057,650
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Demi-Human / Neutral 4
|-
|[[File:ILL CECILIA.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Cecilia
| style="text-align: center;" data-mce-style="text-align: center;"|177
| style="text-align: center;" data-mce-style="text-align: center;"|1,056,411
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Demi-Human / Neutral 4
|-
|[[File:ILL BAPHOMET J.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Baphomet Jr.
| style="text-align: center;" data-mce-style="text-align: center;"|177
| style="text-align: center;" data-mce-style="text-align: center;"|1,057,444
| style="text-align: center;" data-mce-style="text-align: center;"|Small / Demon / Shadow 1
|-
|[[File:ILL SIDE WINDER.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Side Winder
| style="text-align: center;" data-mce-style="text-align: center;"|176
| style="text-align: center;" data-mce-style="text-align: center;"|961,531
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Brute / Poison 1
|-
|[[File:ILL HUNTER FLY.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Hunter Fly
| style="text-align: center;" data-mce-style="text-align: center;"|175
| style="text-align: center;" data-mce-style="text-align: center;"|1,045,087
| style="text-align: center;" data-mce-style="text-align: center;"|Small / Insect / Wind 2
|-
|[[File:ILL MANTIS.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Mantis
| style="text-align: center;" data-mce-style="text-align: center;"|174
| style="text-align: center;" data-mce-style="text-align: center;"|1,039,216
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Insect / Earth 1
|-
|[[File:ILL GHOSTRING.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Ghostring
| style="text-align: center;" data-mce-style="text-align: center;"|173
| style="text-align: center;" data-mce-style="text-align: center;"|1,033,446
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Demon / Ghost 2
|-
|[[File:ILL KILLER MANTIS.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Killer Mantis
| style="text-align: center;" data-mce-style="text-align: center;"|177
| style="text-align: center;" data-mce-style="text-align: center;"|1,058,167
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Insect / Earth 1
|-
|[[File:ILL POPORING.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Poporing
| style="text-align: center;" data-mce-style="text-align: center;"|173
| style="text-align: center;" data-mce-style="text-align: center;"|1,032,638
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Plant / Poison 3
|-
|[[File:ILL STEM WORM.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Stem Worm
| style="text-align: center;" data-mce-style="text-align: center;"|173
| style="text-align: center;" data-mce-style="text-align: center;"|1,027,071
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Plant / Wind 1
|-
|[[File:ILL BAPHOMET.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Baphomet
'''(MVP)'''
| style="text-align: center;" data-mce-style="text-align: center;"|178
| style="text-align: center;" data-mce-style="text-align: center;"|21,278,744
| style="text-align: center;" data-mce-style="text-align: center;"|Large / Demon / Shadow 3
|}
====<span style="color: rgb(128, 128, 128);" data-mce-style="color: #808080;">Cards</span>====
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color: rgb(220, 220, 220); text-align: center; height: 16px;" data-mce-style="background-color: #dcdcdc; text-align: center; height: 16px;"
| style="width: 15%; height: 16px;" data-mce-style="width: 15%; height: 16px;"|Card
| style="width: 15%; height: 16px;" data-mce-style="width: 15%; height: 16px;"|Type
| style="width: 70%; height: 16px;" data-mce-style="width: 70%; height: 16px;"|Effect
|- style="height: 16px;" data-mce-style="height: 16px;"
| style="text-align: center; height: 16px;" data-mce-style="text-align: center; height: 16px;"|Chaotic Acolyte Card
| style="text-align: center; height: 16px;" data-mce-style="text-align: center; height: 16px;"|Accessory (Left)
| style="height: 16px;" data-mce-style="height: 16px;"|Reduces After Cast Delay by 4%
|- style="height: 71px;" data-mce-style="height: 71px;"
| style="text-align: center; height: 71px;" data-mce-style="text-align: center; height: 71px;"|Chaotic Baphomet Jr. Card
| style="text-align: center; height: 71px;" data-mce-style="text-align: center; height: 71px;"|Shoes
| style="height: 71px;" data-mce-style="height: 71px;"|CRIT + 1 every 15 base AGI.+Baphomet Jr. Card<br />Increases critical damage by 15%.
|- style="height: 34px;" data-mce-style="height: 34px;"
| style="text-align: center; height: 34px;" data-mce-style="text-align: center; height: 34px;"|Chaotic SidewinderCard
| style="text-align: center; height: 34px;" data-mce-style="text-align: center; height: 34px;"|Shield
| style="height: 34px;" data-mce-style="height: 34px;"|Reduces damage taken from poison property monsters by 15%.<br />Reduces damage taken from brute race monsters by 15%.
|- style="height: 34px;" data-mce-style="height: 34px;"
| style="text-align: center; height: 34px;" data-mce-style="text-align: center; height: 34px;"|Chaotic Hunter FlyCard
| style="text-align: center; height: 34px;" data-mce-style="text-align: center; height: 34px;"|Shield
| style="height: 34px;" data-mce-style="height: 34px;"|Reduces damage taken from wind property monsters by 15%.<br />Reduces damage taken from insect race monsters by 15%.
|- style="height: 71px;" data-mce-style="height: 71px;"
| style="text-align: center; height: 71px;" data-mce-style="text-align: center; height: 71px;"|Chaotic MantisCard
| style="text-align: center; height: 71px;" data-mce-style="text-align: center; height: 71px;"|Accessory
| style="height: 71px;" data-mce-style="height: 71px;"|STR + 3.+ Mantis Card<br />ATK + 7%, HIT + 12.
|- style="height: 82px;" data-mce-style="height: 82px;"
| style="text-align: center; height: 82px;" data-mce-style="text-align: center; height: 82px;"|Chaotic GhostringCard
| style="text-align: center; height: 82px;" data-mce-style="text-align: center; height: 82px;"|Weapon
| style="height: 82px;" data-mce-style="height: 82px;"|ATK + 20.<br />Increases physical damage against small and large size monsters by 25%.<br />+Ghostring Card<br />ATK + 10%.
|- style="height: 72.9031px;" data-mce-style="height: 72.9031px;"
| style="text-align: center; height: 72.9031px;" data-mce-style="text-align: center; height: 72.9031px;"|Chaotic Killer MantisCard
| style="text-align: center; height: 72.9031px;" data-mce-style="text-align: center; height: 72.9031px;"|Accessory
| style="height: 72.9031px;" data-mce-style="height: 72.9031px;"|Increases critical damage by 3%.+ Angra Mantis Card<br />Further increases critical damage by 5%.
|- style="height: 23px;" data-mce-style="height: 23px;"
| style="text-align: center; height: 23px;" data-mce-style="text-align: center; height: 23px;"|Chaotic Poporing Card
| style="text-align: center; height: 23px;" data-mce-style="text-align: center; height: 23px;"|Shield
| style="height: 23px;" data-mce-style="height: 23px;"|Reduces damage taken from water property monsters by 15%.<br />Reduces damage taken from fish race monsters by 15%.
|- style="height: 23px;" data-mce-style="height: 23px;"
| style="text-align: center; height: 23px;" data-mce-style="text-align: center; height: 23px;"|Chaotic Stem Worm Card
| style="text-align: center; height: 23px;" data-mce-style="text-align: center; height: 23px;"|Garment
| style="height: 23px;" data-mce-style="height: 23px;"|HIT + 10.<br />Reduces damage taken from earth property damage by 20%.<br />Reduces damage taken from neutral property damage by 10%
|- style="height: 16px;" data-mce-style="height: 16px;"
| style="text-align: center; height: 16px;" data-mce-style="text-align: center; height: 16px;"|Chaotic Baphomet Card
| style="text-align: center; height: 16px;" data-mce-style="text-align: center; height: 16px;"|Armor
| style="height: 16px;" data-mce-style="height: 16px;"|ATK + 25%.<br />Increases damage taken from demon race monsters by 5%.
|}
===<span style="color:#36c;" data-mce-style="color: #36c;">Illusion of Underwater</span>===
===<span style="color:#36c;" data-mce-style="color: #36c;">Illusion of Underwater</span>===
====<span style="color:#36c;" data-mce-style="color: #36c;">MVP Spawn</span>====
====<span style="color:#36c;" data-mce-style="color: #36c;">MVP Spawn</span>====

Revision as of 08:14, 18 June 2021

Entrance and farming quest

  • We disabled the entrance and farming quest for all Illusion dungeons.
  • You can farm 25271.png Illusion Stone (25271) while killing the monsters inside the dungeons.
  • Drop rate: 5%
  • All Illusion Gears can be enchanted here.

Illusion of Frozen
Illusion of Moonlight
Illusion of Vampire
Illusion of Abyss
Illusion of Teddy Bear
Illusion of Luanda
Illusion of Labyrinth
Illusion of Underwater

Illusion of Underwater

MVP Spawn

  • To spawn the Deep Sea Kraken MVP, you have to kill 2000 mobs in the first floor of the dungeon. There will then be an announce on the map when he appears.
  • To spawn the Deep Sea Witch MVP, you have to kill 2000 mobs in the second floor of the dungeon. There will then be an announce on the map when she appears.

Illusion Gear

Speak with Horen (iz_d04_i 134, 228) at the entrance of the Illusion of Underwater dungeon.

More information about these Illusion Enchants can be found in this page.

Image Name Description Crafting
Illusion Electric Eel [2] MATK + 180
MATK + 6 and increases long ranged physical damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%.
If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%.
If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second.
+ Illusion Muffler
ATK + 30
If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.
If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%.
If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second.
+ Illusion Shoes
MATK + 40
If refine rate of each is 7 or higher, increases neutral property magical damage by 5%.
If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%.
If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
Class: Whip
Attack: 170
Weight: 180
Weapon Level: 4
Required Level: 120
Usable Jobs: Wanderer
+7 Electric Eel [2]
120 Illusion Stones
150 Deep Sea Starfishes
Illusion Electric Guitar [2] MATK + 180
MATK + 6 and increases long ranged physical damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%.
If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%.
If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second.
+ Illusion Muffler
ATK + 30
If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.
If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%.
If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second.
+ Illusion Shoes
MATK + 40
If refine rate of each is 7 or higher, increases neutral property magical damage by 5%.
If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%.
If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
Class: Musical Instrument
Attack: 170
Weight: 180
Weapon Level: 4
Required Level: 120
Usable Jobs: Minstrel
+7 Electric Guitar
120 Illusion Stones
150 Deep Sea Starfishes
Illusion Brionac [2] ATK + 10%
Increases Overbrand damage by 5% per 2 refine rate.
If refine rate is 7 or higher, increases Overbrand damage by additional 20%.
If refine rate is 9 or higher, increases physical damage against medium and large size enemies by 15%.
If refine rate is 11 or higher, increases physical damage against fish and demon race monsters by 30%.
+ Illusion Saphien's Armor of Ocean]
ATK + 5%.
If refine rate of each is 7 or higher, reduces delay after skill by 5%.
If the sum of refine rate is 18 or higher, increases Overbrand damage by 20%.
If the sum of refine rate is 22 or higher, when using Overbrand, has a chance to gain ATK + 50 and increases physical damage against fish and demon race monsters by 50% for 10 seconds.
Class: Two-handed Spear
Attack: 210
Weight: 300
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman classes.
+7 Brionac
120 Illusion Stones
150 Deep Sea Fish Tails
Illusion Katar of Frozen Icicle [2] ATK + 5 per refine rate.
If refine rate is 7 or higher, increases Cross Impact damage by 20%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, Cri + 15, increases physical damage against fire property enemies and insect race monsters by 10%.
+ Illusion Ring
ATK + 5%.
If refine rate of Illusion Katar of Frozen Icicle is 9 or higher, increases critical damage by 20%.
If refine rate of Illusion Katar of Frozen Icicle is 11 or higher, Gains Cri + 15 for 30 seconds when using Venom Impression.
Class: Katar
Attack: 220
Weight: 120
Weapon Level: 4
Required Level: 120
Usable Jobs: Assassin classes.
+7 Katar of Frozen Icicle [3]
120 Illusion Stones
150 Deep Sea Crabs
Illusion Death Guidance [2] ATK + 4 per refine rate.
If refine rate is 7 or higher, increases Storm Blast damage by 20%.
If refine rate is 9 or higher, when dealing physical damage, has a 3% chance to recover HP as 50 times of refine rate per second for 4 times.
If refine rate is 11 or higher, Cri + 15, increases critical damage by 15%.
+ Illusion Chain Mail
ATK + 30.
If refine rate of each is 7 or higher, Cri + 5.
If the sum of refine rate is 18 or higher, increases Storm Blast damage by 20%.
If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%.
Class: Two-handed Sword
Attack: 240
Weight: 200
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman classes.
+7 Death Guidance [2]
120 Illusion Stones
150 Corrupted Deep Sea Fishes
Illusion Zephyrus [3] ATK + 4 per refine rate.
Increases long ranged physical damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases Clashing Spiral damage by 20%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 11 or higher, Hit + 10, increases physical damage against medium and large size monsters by 10%.
+ Illusion Chain Mail]
ATK + 30.
If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.
If the sum of refine rate is 18 or higher, increases Clashing Spiral damage by 20%.
If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%.
Class: Two-handed Spear
Attack: 250
Weight: 330
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman classes.
+7 Zephyrus [3]
120 Illusion Stones
150 Deep Sea Clam Shells
Illusion Saint Robe [1] MaxHP + 10%, MaxSP + 10%.
Mdef + 10.
If refine rate is 9 or higher, reduces physical and magical damage taken from fish race monsters by 15%.
If refine rate is 11 or higher, ignores defense rate of fish race monsters by 20%.
+ Illusion Combo Battle Glove]
ATK + 30.
If refine rate of each is 7 or higher, ATK + 5%.
If the sum of refine rate is 18 or higher, increases Sky Blow damage by 20%.
If the sum of refine rate is 22 or higher, reduces delay after skill by 10%.
Class : Armor
Defense : 60
Weight : 60
Required Level : 120
Usable Job : Acolyte classes, Merchant classes.
+7 Saint's Robe [1]
90 Illusion Stones
20 Abyssal Essences
100 Deep Sea Fish Tails
Illusion Saphien's Armor of Ocean [1] MaxHP + 10%.
MaxHP + 125 per refine rate.
If refine rate is 7 or higher, Def + 50.
If refine rate is 9 or higher, when dealing physical damage, has a chance to reduce damage taken from water property by 15% for 5 seconds.
Property : Water
Class : Armor
Defense : 50
Weight : 220
Required Level : 120
Usable Job : Swordsman classes, Merchant classes.
+7 Saphien's Armor of Ocean [1]
90 Illusion Stones
20 Abyssal Essences
100 Deep Sea Crabs
Illusion Chain Mail [1] MaxHP + 10%, MaxSP + 10%.
ATK + 4 per refine rate.
Increases physical damage against fire and water property enemies by 4% per 3 refine rate.
If refine rate is 9 or higher, ATK + 10%.
If refine rate is 11 or higher, increases attack speed (reduces delay after attack by 10%).
+ Illusion Katar of Frozen Icicle]
ATK + 5%.
If refine rate of each is 7 or higher, Cri + 5.
If the sum of refine rate is 18 or higher, increases critical damage by 15%.
If the sum of refine rate is 22 or higher, increases physical damage against fire property enemies and insect race monsters by 10%.
Class : Armor
Defense : 70
Weight : 330
Required Level : 120
Usable Job : Swordsman classes, Merchant classes, Thief classes.
+7 Chain Mail [1]
90 Illusion Stones
20 Abyssal Essences
100 Deep Sea Starfishs
Illusion Morrigane's Helm [1] Str + 5, Cri + 5.
If refine rate is 7 or higher, ATK + 50.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
+ Illusion Morrigane's Manteau, Illusion Morrigane's Belt and Illusion Morrigane's Pendant]
Str + 5, ATK + 10%, Cri + 5
MaxHP + 10%, MaxSP + 10%
Increases physical damage against small size monsters by 20%.
If the sum of refine rate is 18 or higher, Perfect Dodge + 10, ATK + 50.
If the sum of refine rate is 22 or higher, increases critical damage by 20%, increases physical damage against medium size monsters by 20%.
Class : Helm
Defense : 15
Location : Upper
Weight : 50
Required Level : 130
Usable Job : All except Novice.
+7 Morrigane's Helm
100 Illusion Stones
50 Abyssal Essences
100 Deep Sea Crabs
Illusion Morrigane's Manteau [1] Luk + 5, Flee + 20.
If refine rate is 7 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by 5%.
If refine rate is 9 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by additional 10%.
Class : Garment
Defense : 12
Weight : 60
Required Level : 130
Usable Job : All except Novice.
+7 Morrigane's Manteau
100 Illusion Stones
50 Abyssal Essences
100 Corrupted Deep Sea Fishes
Illusion Morrigane's Belt [1] Str + 3, MaxHP + 5%.
+ Illusion Morrigane's Pendant
increases attack speed by 10% (reduces delay after attack by 10%).
Class : Accessory (right)
Defense : 0
Weight : 20
Required Level : 130
Usable Job : All except Novice.
Morrigane's Belt
100 Illusion Stones
50 Abyssal Essences
100 Deep Sea Fish Tails
15 Deep Sea Kraken's Legs
Illusion Morrigane's Pendant [1] ATK + 20, Cri + 5.
+ Illusion Morrigane's Belt
ATK + 10%.
Class : Accessory (left)
Defense : 0
Weight : 20
Required Level : 130
Usable Job : All except Novice.
Morrigane's Pendant
100 Illusion Stones
50 Abyssal Essences
100 Deep Sea Clam Shells
15 Deep Sea Witch Crowns

Monsters

First Floor

Image Name Level HP Size/Race/Element
Deep Sea Sropho 147 336,823 Medium / Fish / Water 3
Deep Sea Obenaue 149 340,238 Medium / Fish / Water 2
Deep Sea Deviace 150 348,355 Medium / Fish / Water 4
Deep Sea Marse 149 335,141 Medium / Fish / Water 2
Deep Sea Merman 148 337,534 Medium / Fish / Water 3
Deep Sea Kraken


(MVP)

204 14,342,360 Medium / Fish / Water 4

Second Floor

Image Name Level HP Size/Race/Element
Deep Sea Sedora 199 2,875,143 Medium / Fish / Wind 3
Deap Sea Swordfish 199 2,997,411 Large / Fish / Water 3
Deep Sea Strouf 201 2,967,419 Large / Fish / Water 3
Deep Sea Phen 199 2,897,158 Medium / Fish / Water 2
Deep Sea King Dramoh 205 3,115,698 Large / Fish / Water 3
Deep Sea Witch


(MVP)

205 75,746,433 Large / Demon / Dark 3

Cards

Card Type Effect
Deep Sea Sropho Card Weapon Increases wind property magical damage by 3%.
If refine rate is 9 or higher, increases wind property magical damage by additional 2%.
If refine rate is 11 or higher, increases wind property magical damage by additional 5%.
Deep Sea Obenaue Card Accessory MATK + 30
+ Boiling Piranha Card
Increases magical damage against water property enemies by 15%.
Deep Sea Deviace Card Weapon Increases physical damage against water property enemies and fish race monsters by 5%.
If refine rate is 7 or higher, increases physical damage against water property enemies and fish race monsters by additional 5%.
If refine rate is 9 or higher, increases physical damage against water property enemies and fish race monsters by additional 5%.
Deep Sea Marse Card Shield Reduces physical and magical damage taken from earth property enemies by 15%.
Reduces physical and magical damage taken from insect race monsters by 15%.
Deep Sea Merman Card Shoes ATK + 4 per 15 base STR.
+ Deep Sea King Dramoh Card
Increases critical damage by 15%.
Deep Sea Sedora Card Weapon Increases critical chance against fish race monsters by 30%.
+ Sedora Card
Increases critical damage by 15%.
Deep Sea Swordfish Card Headgear Reduces damage taken from water property by 10%.
If refine rate is 9 or higher, increases magical damage against water property enemies by 10%.
+ Swordfish Card
MATK + 3%.
Deep Sea Strouf Card Armor MaxHP + 10%, MaxSP + 5%.
If refine rate is 9 or higher, increases physical and magical damage against water property enemies by 5%.
+ Deep Sea Deviace Card
ATK + 30.
+ Deep Sea Sropho Card
MATK + 30.
Deep Sea Phen Card Garment Reduces damage taken from neutral property by 15%.
Increases wind property magical damage by 3% per refine rate.
+ Deep Sea Obeaune Card
Reduces damage taken from neutral property by additional 5%.
Deep Sea King Dramoh Card Heagear MaxHP - 5%.
ATK + 1% per 3 refine rate.
+ King Dramoh Card
STR + 4, MaxHP + 15%.
Deep Sea Kraken Card Weapon Increases long ranged physical damage by 25%.
Perfect Hit + 5.
Deep Sea Witch Card Garment Increases fire and shadow property magical damage by 100%.
Increases damage taken from all properties by 30%.