Illusion Dungeons: Difference between revisions

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[[Illusion_of_Labyrinth|Illusion of Labyrinth]] <br>
[[Illusion_of_Labyrinth|Illusion of Labyrinth]] <br>
[[Illusion_of_Underwater|Illusion of Underwater]] <br>
[[Illusion_of_Underwater|Illusion of Underwater]] <br>
===<span style="color: rgb(102, 102, 153);" data-mce-style="color: #666699;">Illusion of Luanda</span>===
<span style="color: rgb(102, 102, 153);" data-mce-style="color: #666699;"></span>
====<span style="color: rgb(102, 102, 153);" data-mce-style="color: #666699;">Mob and MVP Spawn[[File:300px-Illu_lua_rotate.png|right|middle|frameless]]</span>====
The monsters in the area are split in two clans: the Wootan clan and the Megalith clan. You can only fight against one clan at a time. So if the Megalith clan is active on the map, you will only see the following mobs:
* Ancient Tri Joints
* Ancient Stalactic Golems
* Ancient Megaliths
On the other hand, if the Wootan clan is active, you will only see the following mobs:
* Ancient Stone Shooters
* Ancient Wootan Shooters
* Ancient Wootan Fighters
After killing 1500 mobs of a clan, the MVP of the clan will appear: Ancient Tao Gunka or Ancient Wootan Defender.
After defeating a clan's MVP, all the mobs on the map will rotate to the other clan.
====<span style="color: rgb(102, 102, 153);" data-mce-style="color: #666699;">Illusion Gear</span>====
[[File:Bild9.png|alt=|right|frameless]]
* Speak with Village Soap Artisan {{#navi:com_d02_i|234|266}} inside the Illusion of Luanda dungeon, next to the Bulletin Board.
* You need to equip the base item to be able to craft its Illusion counterpart. 
* More information about these Illusion Enchants can be found in [[Illusion_Enchantment|this]] page.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color: #B0C4DE; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
| style="width: 9.69957%; text-align: center;" data-mce-style="width: 9.69957%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Image</span>
| style="width: 10%; text-align: center;" data-mce-style="width: 10%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Name</span>
| style="width: 58.3262%; text-align: center;" data-mce-style="width: 58.3262%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Description</span>
| style="width: 17.5107%; text-align: center;" data-mce-style="width: 17.5107%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Crafting</span>
|-
| style="text-align: center;" data-mce-style="text-align: center;"|[[File:38626.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Table [2]
|Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by 10%.<br />Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by additional 10% per 3 refine rate (up to +10).<br />Increases physical damage taken from Shadow property monsters by 30%.<br /> + Illusion Ring [1] <br />Increases attack speed by 8% (reduces after attack delay by 8%).<br />Increases critical damage by 5% per 2 refine rate of Illusion Tablet.<br />If the refine rate is 9 or higher, CRIT + 15.<br />If the refine rate is 11 or higher, ATK + 100.<br />Class: Book<br />Attack: 170<br />Weight: 80<br />Weapon Level: 4<br />Required Level: 100<br />Usable Jobs: Sage classes, Priest classes, Star Gladiator classes.
| +7 Tablet [1]<br /> 50 Illusion Stones<br /> 100 Weak Worms
|-
| style="text-align: center;" data-mce-style="text-align: center;"|[[File:18174.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Hunter Bow [2]
|When equipped with Hunting Arrow , increases long ranged physical damage by 50%.<br />CRIT + 1 per refine rate.<br />If the refine rate is 7 or higher, increases attack speed by 10% (reduces after attack delay by 10%).<br />If the refine rate is 9 or higher, increases critical damage by 15%.<br />If the refine rate is 11 or higher, increases physical damage against Insect and Brute race monsters by 30%.<br /> + Illusion Boots [1] <br />ATK + 10%.<br />If the refine rate of both is 7 or higher, ASPD + 2.<br />If the sum of their refine rates is 18 or higher, increases critical damage by 10%.<br />If the sum of their refine rates is 22 or higher, has a chance to activate Hunter's Sight for 10 seconds when dealing normal long ranged physical damage.<br />[Hunter's Sight] ATK + 100, increases critical damage by 15%, increases physical damage against Insect and Brute race monsters by 50%.<br />Class: Bow<br />Attack: 165<br />Weight: 150<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Ranger.
| +7 Hunter Bow [1]<br /> 80 Illusion Stones<br /> 50 Shootable Stones<br /> 50 Potted Stones<br /> 50 Hair of Leaves
|-
| style="text-align: center;" data-mce-style="text-align: center;"|[[File:19366.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Goibne's Helm [1]
|VIT + 3, MDEF + 3.<br />If the refine rate is 7 or higher, VIT + 5.<br />If the refine rate is 9 or higher, reduces after cast delay by 12%.<br /> + Illusion Goibne's Armor [1], Illusion Goibne's Spaulders [1] and Illusion Goibne's Greaves [1]]<br />VIT + 5, MaxHP + 15%, MaxSP + 5%, DEF + 5, MDEF + 15.<br />Reduces damage taken from Water, Wind, Earth and Fire properties by 10%. If the refine rate of each is 7 or higher, additional MaxHP + 10%.<br />If the sum of their refine rates is 32 or higher, reduces fixed casting time by 0.7 seconds.<br />If the sum of their refine rates is 36 or higher, reduces after cast delay by 20%.<br />Class: Headgear<br />Defense: 25<br />Location: Upper<br />Weight: 100<br />Required Level: 130<br />Usable Jobs: All except Novice.
| +7 Goibne's Helm<br /> 120 Illusion Stones<br /> 7 Wootan's Defender Shield Piece<br /> 150 Tokens of Wootan
|-
| style="text-align: center;" data-mce-style="text-align: center;"|[[File:15348.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Goibne's Armor [1]
|MaxHP + 10%.<br />If the refine rate is 7 or higher, DEF + 50.<br />If the refine rate is 9 or higher, additional DEF + 100.<br />Class: Armor<br />Defense: 158<br />Weight: 350<br />Weapon Level: 4<br />Required Level: 130<br />Usable Jobs: All except Novice.
| +7 Goibne's Armor<br /> 80 Illusion Stones<br /> 100 Solid Clays<br /> 150 Tokens of Bigstone
|-
| style="text-align: center;" data-mce-style="text-align: center;"|[[File:22192.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Goibne's Greaves [1]
|MaxHP + 5%, MaxSP + 5%. If the refine rate is 7 or higher, reduces variable casting time by 5%. If the refine rate is 9 or higher, increases long ranged physical damage by 10%.<br />Class: Shoes<br />Defense: 42<br />Weight: 120<br />Required Level: 130<br />Usable Jobs: All except Novice.
| +7 Goibne's Greaves<br /> 80 Illusion Stones<br /> 100 Wootan's Warrior Hair<br /> 150 Tokens of Wootan
|-
| style="text-align: center;" data-mce-style="text-align: center;"|[[File:20923.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Goibne's Spaulders [1]
|VIT + 1, MDEF + 2.<br />If the refine rate is 7 or higher, increases physical damage against Water, Wind, Earth and Fire property monsters by 5%.<br />If the refine rate is 9 or higher, further increases physical damage against Water, Wind, Earth and Fire property monsters by 10%.<br />Class: Garment<br />Defense: 47<br />Weight: 100<br />Required Level: 130<br />Usable Jobs: All except Novice.
| +7 Goibne's Spaulders<br /> 120 Illusion Stones<br /> 7 Fragments of Lightning Stone<br /> 150 Tokens of Bigstone
|}
====<span style="color: rgb(102, 102, 153);" data-mce-style="color: #666699;">Monsters</span>====
<span style="color: rgb(102, 102, 153);" data-mce-style="color: #666699;">Megalith Clan</span>
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE;text-align:center;" data-mce-style="background-color: #aef; text-align: center;"
| style="width: 15%" data-mce-style="width: 15%;"|Image
| style="width: 15%" data-mce-style="width: 15%;"|Name
| style="width: 10%" data-mce-style="width: 10%;"|Level
| style="width: 15%" data-mce-style="width: 15%;"|HP
| style="width: 45%" data-mce-style="width: 45%;"|Size/Race/Element
|-
|[[File:ILL TRI JOINT.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Tri Joint
| style="text-align: center;" data-mce-style="text-align: center;"|164
| style="text-align: center;" data-mce-style="text-align: center;"|694,500
| style="text-align: center;" data-mce-style="text-align: center;"|Small / Insect / Earth 1
|-
|[[File:ILL STALACTIC GOLEM.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Stalatcic Golem
| style="text-align: center;" data-mce-style="text-align: center;"|167
| style="text-align: center;" data-mce-style="text-align: center;"|725,400
| style="text-align: center;" data-mce-style="text-align: center;"|Large / Formless / Neutral 4
|-
|[[File:ILL MEGALITH.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Megalith
| style="text-align: center;" data-mce-style="text-align: center;"|166
| style="text-align: center;" data-mce-style="text-align: center;"|708,500
| style="text-align: center;" data-mce-style="text-align: center;"|Large / Formless / Neutral 4
|-
|[[File:ILL_TAO_GUNKA.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Tao Gunka
'''(MVP)'''
| style="text-align: center;" data-mce-style="text-align: center;"|169
| style="text-align: center;" data-mce-style="text-align: center;"|19,280,000
| style="text-align: center;" data-mce-style="text-align: center;"|Large / Demon / Neutral 3
|}
<span style="color: #666699;" data-mce-style="color: #666699;">Wootan Clan</span>
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color: #B0C4DE; text-align: center;" data-mce-style="background-color: #aef; text-align: center;"
| style="width: 15%;" data-mce-style="width: 15%;"|Image
| style="width: 15%;" data-mce-style="width: 15%;"|Name
| style="width: 10%;" data-mce-style="width: 10%;"|Level
| style="width: 15%;" data-mce-style="width: 15%;"|HP
| style="width: 45%;" data-mce-style="width: 45%;"|Size/Race/Element
|-
|[[File:ILL STONE SHOOTER.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Stone Shooter
| style="text-align: center;" data-mce-style="text-align: center;"|166
| style="text-align: center;" data-mce-style="text-align: center;"|692,500
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Plant / Fire 3
|-
|[[File:ILL WOOTAN SHOOTER.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Wooter Shooter
| style="text-align: center;" data-mce-style="text-align: center;"|164
| style="text-align: center;" data-mce-style="text-align: center;"|702,100
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Human / Earth 2
|-
|[[File:ILL WOOTAN FIGHTER.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Wootan Fighter
| style="text-align: center;" data-mce-style="text-align: center;"|167
| style="text-align: center;" data-mce-style="text-align: center;"|725,500
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Human / Fire 2
|-
|[[File:ILL WOOTAN DEFENDER.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Wootan Defender
'''(MVP)'''
| style="text-align: center;" data-mce-style="text-align: center;"|169
| style="text-align: center;" data-mce-style="text-align: center;"|20,154,000
| style="text-align: center;" data-mce-style="text-align: center;"|Large / Human / Fire 4
|}
====<span style="color: rgb(102, 102, 153);" data-mce-style="color: #666699;">Cards</span>====
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE;text-align:center;"
| style="width: 15%"|Card
| style="width: 15%"|Type
| style="width: 70%"|Effect
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Tri Joint Card
| style="text-align: center;" data-mce-style="text-align: center;"|Weapon
|ATK + 30.<br />MaxHP - 1%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Stalactic Card
| style="text-align: center;" data-mce-style="text-align: center;"|Garment
|MaxHP + 150.<br />Increases attack speed by 1% (reduces after attack delay by 1%) for every 10 base VIT.<br />If base VIT is 120 or higher, reduces after cast delay by 3%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Megalith Card
| style="text-align: center;" data-mce-style="text-align: center;"|Weapon
|MATK + 30.<br />MaxSP - 1%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Tao Gunka Card
| style="text-align: center;" data-mce-style="text-align: center;"|Headgear
|Ignores 30% of the defense of boss monsters.<br />If the refine rate is 10 or higher, further ignores the defense of boss monsters by 20%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Stone Shooter Card
| style="text-align: center;" data-mce-style="text-align: center;"|Garment
|Increases critical damage by 1% and increases attack speed by 1% (reduces delay after attack by 1%) for every 10 base LUK. If base LUK is 120 or higher, further increases critical damage by 5%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Wootan Shooter Card
| style="text-align: center;" data-mce-style="text-align: center;"|Garment
|Increases damage with Bows by 1% and increases attack speed by 1% (reduces delay after attack by 1%) for every 10 base DEX. If base DEX is 120 or higher, ATK + 40.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Wootan Fighter Card
| style="text-align: center;" data-mce-style="text-align: center;"|Weapon
|Increases critical damage by 10%.<br />CRIT + 5.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Wootan Defender Card
| style="text-align: center;" data-mce-style="text-align: center;"|Shield
|Reduces physical damage taken from boss monsters by 30%.<br />If the refine rate is 10 or higher, further reduces the physical damage taken from boss monsters by 20%.
|}
===<span style="color: rgb(128, 128, 128);" data-mce-style="color: #808080;">Illusion of Labyrinth</span>===
===<span style="color: rgb(128, 128, 128);" data-mce-style="color: #808080;">Illusion of Labyrinth</span>===
====<span style="color: rgb(128, 128, 128);" data-mce-style="color: #808080;">MVP Spawn</span>====
====<span style="color: rgb(128, 128, 128);" data-mce-style="color: #808080;">MVP Spawn</span>====

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