Chapter 1: Difference between revisions

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Reorganized Chapter 1 into a compact progression hub with shared navigation, published guide links, and legacy anchor compatibility.
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{{Chapter 1 Navigation}}
{{Chapter 1 Navigation}}
<span id="Call_the_World_Tree"></span>
==Overview==
==Overview==
Chapter 1 begins with the World Tree's call and follows the investigation of the disturbances spreading through its roots, Ruined Geffen, Brimir, and Muspelheim. The story ultimately leads to the confrontation with Dark Whisper and opens the way to the Zero Cell Sector.
Chapter 1 begins with the World Tree's call and follows the investigation of the disturbances spreading through its roots, Ruined Geffen, Brimir, and Muspelheim. The story ultimately leads to the confrontation with Dark Whisper and opens the way to the Zero Cell Sector.
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==Requirements and Starting Point==
==Requirements and Starting Point==
* Base Level 200 or higher.
* Base Level 200 or higher.
* Bring 5x {{#linkitem:1036|Dragon Scale}}.
* Bring 5x {{#item:1036|Dragon Scale}}.
* Touch the Small Ash Tree at {{#navi:prt_fild05|353|252}} to begin. This grants access to Ash Tree Village.
* Touch the Small Ash Tree at {{#navi:prt_fild05|353|252}} to begin. This grants access to Ash Tree Village.


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|-
|-
| 3. Dark Whisper investigation
| 3. Dark Whisper investigation
| Discover the source of the plague and explore [[Recreated Dark Whisper]].
| Discover the source of the plague and follow the narrative Dark Whisper encounters.
|-
|-
| 4. Brimir and Muspelheim
| 4. Brimir and Muspelheim
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|-
|-
| 6. Post-story progression
| 6. Post-story progression
| Continue with repeatable content, equipment upgrades, and the [[Zero Cell Sector]].
| Continue with [[Chapter 1 - Instances|repeatable instances]], equipment upgrades, and the [[Zero Cell Sector]].
|}
|}


<span id="Call_the_World_Tree"></span>
==Main Story==
==Main Story==
The main story follows this order. Quest names are kept here as a compact checklist; detailed step-by-step modules will be added only in their own roadmap stages.
The complete story walkthrough is available at '''[[Chapter 1 - Main Quest]]'''. It covers every main quest from the World Tree's call through Ruined Geffen, Dark Whisper, Brimir, Muspelheim, and the final confrontation.
 
'''Story phases:''' [[Chapter 1 - Main Quest#Ash_Tree_Village|Ash Tree Village]] · [[Chapter 1 - Main Quest#Ruined_Geffen|Ruined Geffen]] · [[Chapter 1 - Main Quest#Dark_Whisper_Investigation|Dark Whisper Investigation]] · [[Chapter 1 - Main Quest#Brimir|Brimir]] · [[Chapter 1 - Main Quest#Muspelheim_and_the_Cure|Muspelheim and the Cure]] · [[Chapter 1 - Main Quest#Final_Confrontation|Final Confrontation]]


* '''World Tree's Call''' — answer the call at the Small Ash Tree and meet the people gathering in Ash Tree Village.
Use the standalone guide for NPC navigation, objectives, rewards, and the content unlocked at each step.
* '''Twisted Land of Darkness''' — enter the distorted area and investigate its first anomalies.
* '''Regeneration''' — help the stranded investigators and trace the unstable crossroads.
* '''Back to Ash Tree Village''' — report the findings and prepare to investigate another world.
* '''To Ruined Geffen''' — use the crossroads to reach the parallel world's ruined city.
* '''Geffen of a Parallel World''' — meet the survivors and learn about the illness affecting the area.
* '''Geffen Clinic''' — investigate the clinic and Doctor Neumann's treatment.
* '''A Lead for Research''' — gather information about the plague and the missing research.
* '''Between Civilization and Savagery''' — follow the trail through the underground connection to the ruined world.
* '''Air Fortress: Dark Whisper''' — enter the fortress and investigate the Immortal Legion.
* '''Identity of the Plague''' — return with the evidence and identify the nature of the outbreak.
* '''Illusion Tome Exploration''' — examine the tome for another clue to the cure.
* '''The Doctor's Truth''' — expose the false doctor and complete the follow-up investigations.
* '''To Brimir''' — join the expedition searching for the next cure component.
* '''The Land of Heat''' — continue the search in Muspelheim.
* '''Cure Created Successfully''' — deliver the final material and complete the cure.
* '''Bring Down the Air Fortress''' — return to Ruined Geffen for the final confrontation with Dark Whisper.


<span id="A_Hazy_Gate"></span>
<span id="Side_Quests"></span>
==Side and Daily Quests==
==Side and Daily Quests==
'''Side quests'''
Chapter 1's optional quest lines expand the story in Ruined Geffen, the Twisted Land of Darkness, the parallel high-level fields, and Muspelheim. Their repeatable follow-ups award Root Gold Coins and become available as the story advances.
* '''Clover's Worry''' help Clover investigate the problems connected to Ruined Geffen.
 
* '''Schrödinger's Dark Land''' return to the distorted land for an optional investigation.
'''Guides:''' [[Chapter 1 - Side Quests|Side Quests]] · [[Chapter 1 - Daily Quests|Daily Quests]]
* '''A Hazy Gate''' examine the unstable gate that later connects to Zero Cell progression.
 
* '''Give Me Something to Do''' complete the optional request available during the chapter.
'''Side quests:'''
* <span id="Clover's_Worry"></span>[[Chapter 1 - Side Quests#Clover's_Worry|Clover's Worry]] — Ruined Geffen and Ruined Verus.
* <span id="Schrödinger's_Dark_Land"></span>[[Chapter 1 - Side Quests#Schrödinger's_Dark_Land|Schrödinger's Dark Land]] Ash Tree Village and the Twisted Land of Darkness.
* <span id="A_Hazy_Gate"></span>[[Chapter 1 - Side Quests#A_Hazy_Gate|A Hazy Gate]] access to Ruined Valkyrie Realm and Encroached Geffenia; also required for Zero Cell progression.
* <span id="Give_me_something_todo"></span>[[Chapter 1 - Side Quests#Give_Me_Something_to_Do|Give Me Something to Do]] Muspelheim.


'''Daily quests'''
<span id="Daily_Quests"></span>
* '''Save Them First''' — assist the people affected by the disturbances around Ash Tree Village.
'''Daily quests:'''
* '''This Is a Sacred Remedy''' gather the requested materials for the daily remedy.
* <span id="Save_them_first"></span>[[Chapter 1 - Daily Quests#Save_Them_First|Save Them First]] and <span id="This_is_a_sacred_remedy"></span>[[Chapter 1 - Daily Quests#This_Is_a_Sacred_Remedy|This Is a Sacred Remedy]] Ruined Verus.
* '''Help Us, Doctor!''' support Yvain and the investigators with their daily work.
* <span id="Help_us,_doctor!"></span>[[Chapter 1 - Daily Quests#Help_Us,_Doctor!|Help Us, Doctor!]] Twisted Land of Darkness.
* '''Many Things to Do''' complete the repeatable requests offered in Ruined Geffen.
* <span id="Many_Things_to_do"></span>[[Chapter 1 - Daily Quests#Many_Things_to_Do|Many Things to Do]] Muspelheim.
* '''Brimir Quests''' complete the repeatable objectives unlocked in the Brimir part of the story.
* <span id="Brimir_quests"></span>[[Chapter 1 - Daily Quests#Brimir_Quests|Brimir Quests]] — Brimir.


Daily availability depends on story progress. Use the quest log to confirm which requests are currently unlocked for the character.
Use the standalone guides for prerequisites, NPC navigation, objectives, rewards, monster attributes, and the daily reset.


<span id="Fields/Monsters"></span>
<span id="Fields/Monsters"></span>
==Maps and Monsters==
==Maps and Monsters==
* '''Ash Tree Village and the Twisted Land of Darkness''' — starting area, early investigations, and the first optional quests.
'''[[Chapter 1 - Maps and Monsters]]''' is the compact reference for story locations, fields, dungeons, access services, and representative monsters. It connects every area to the corresponding Main Quest phase or optional quest without repeating walkthroughs.
* '''Ruined Geffen and its surrounding fields''' — clinic storyline, regional monsters, and access to Dark Whisper.
* '''Ruined Valkyrie Realm and the air fortress''' — plague investigation and the route to [[Recreated Dark Whisper]].
* '''Brimir and Muspelheim''' — later story regions used to complete the cure.
* '''[[Zero Cell Sector]]''' — post-story maps, repeatable content, and advanced equipment progression.


The hub does not reproduce monster sprites, drop catalogs, or card tables.
The hub keeps no map images, monster sprites, drop catalogs, or card tables.


<span id="Instance"></span>
<span id="Instance"></span>
==Instances==
==Instances==
[[Recreated Dark Whisper]] is the principal published instance guide connected to Chapter 1. Open that page for entry requirements, mechanics, rewards, and the complete encounter walkthrough.
Start with '''[[Chapter 1 - Instances]]''' for the overview that separates the Dark Whisper narrative encounter, Ominous Dark Whisper story instance, and post-story repeatable content.
 
Then use '''[[Recreated Dark Whisper]]''' for the complete daily party instance walkthrough, difficulty requirements, mechanics, rewards, and strategy.


<span id="Gear"></span><span id="Cards"></span><span id="Encroached_Weapon_Enchants"></span><span id="Possible_enchants_on_Encroached_Ranged_2H_weapons:"></span>
<span id="Gear"></span><span id="Cards"></span><span id="Encroached_Weapon_Enchants"></span><span id="Possible_enchants_on_Encroached_Ranged_2H_weapons:"></span>
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==Related Guides==
==Related Guides==
* [[Recreated Dark Whisper]] — instance access, mechanics, and rewards.
* [[Chapter 1 - Maps and Monsters]] — locations, access, and representative monsters by progression.
* [[Chapter 1 - Instances]] — story and repeatable content overview.
* [[Recreated Dark Whisper]] — repeatable instance access, mechanics, and rewards.
* [[Zero Cell Sector]] — post-story progression and advanced equipment.
* [[Zero Cell Sector]] — post-story progression and advanced equipment.
* [[Chapter 2]] — the next chapter hub after completing this content.
* [[Chapter 2]] — the next chapter hub after completing this content.


The navigation block at the top provides one-click access to every published Chapter 1 equipment guide.
The navigation block at the top provides one-click access to every published Chapter 1 module and equipment guide. Detailed maps, monsters, instances, quests, and equipment remain on their dedicated pages.
 
Dedicated quest, map, and equipment module links will be added only after those pages are published in their own roadmap stages.
 
Until then, the compact summaries on this hub remain the progression reference.

Latest revision as of 03:35, 9 August 2026

Overview

Chapter 1 begins with the World Tree's call and follows the investigation of the disturbances spreading through its roots, Ruined Geffen, Brimir, and Muspelheim. The story ultimately leads to the confrontation with Dark Whisper and opens the way to the Zero Cell Sector.

Use this page as a progression hub. It shows the order of the story, the optional content unlocked along the way, and the published guides for instances and equipment without reproducing their full walkthroughs or catalogs.

Requirements and Starting Point

  • Base Level 200 or higher.
  • Bring 5x 1036.png Dragon Scale (1036).
  • Touch the Small Ash Tree at (prt_fild05 353, 252) to begin. This grants access to Ash Tree Village.

Progression

The chapter is divided into six practical phases. Complete them in order; optional quests and equipment systems become available as the story advances.

Phase Progression
1. World Tree's Call Enter Ash Tree Village and investigate the Twisted Land of Darkness.
2. Ruined Geffen Follow the crossroads through the clinic and the ruined city.
3. Dark Whisper investigation Discover the source of the plague and follow the narrative Dark Whisper encounters.
4. Brimir and Muspelheim Search the later regions for the materials required to complete the cure.
5. Final confrontation Return to Ruined Geffen and bring down Dark Whisper.
6. Post-story progression Continue with repeatable instances, equipment upgrades, and the Zero Cell Sector.

Main Story

The complete story walkthrough is available at Chapter 1 - Main Quest. It covers every main quest from the World Tree's call through Ruined Geffen, Dark Whisper, Brimir, Muspelheim, and the final confrontation.

Story phases: Ash Tree Village · Ruined Geffen · Dark Whisper Investigation · Brimir · Muspelheim and the Cure · Final Confrontation

Use the standalone guide for NPC navigation, objectives, rewards, and the content unlocked at each step.

Side and Daily Quests

Chapter 1's optional quest lines expand the story in Ruined Geffen, the Twisted Land of Darkness, the parallel high-level fields, and Muspelheim. Their repeatable follow-ups award Root Gold Coins and become available as the story advances.

Guides: Side Quests · Daily Quests

Side quests:

Daily quests:

Use the standalone guides for prerequisites, NPC navigation, objectives, rewards, monster attributes, and the daily reset.

Maps and Monsters

Chapter 1 - Maps and Monsters is the compact reference for story locations, fields, dungeons, access services, and representative monsters. It connects every area to the corresponding Main Quest phase or optional quest without repeating walkthroughs.

The hub keeps no map images, monster sprites, drop catalogs, or card tables.

Instances

Start with Chapter 1 - Instances for the overview that separates the Dark Whisper narrative encounter, Ominous Dark Whisper story instance, and post-story repeatable content.

Then use Recreated Dark Whisper for the complete daily party instance walkthrough, difficulty requirements, mechanics, rewards, and strategy.

Equipment and Enchants

Detailed enchant, card, and weapon catalogs remain on their dedicated pages.

Zero Cell Sector

Zero Cell Sector is the post-story sub-hub for access requirements, daily quests, regional maps, and the equipment route that follows Chapter 1.

Use the published sub-hub instead of looking for Zero Cell walkthroughs or regional catalogs on this page.

Related Guides

The navigation block at the top provides one-click access to every published Chapter 1 module and equipment guide. Detailed maps, monsters, instances, quests, and equipment remain on their dedicated pages.