Talisman Soul Ascetic Luxury Sub-Guide by Sophie/Joan: Difference between revisions
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=== About Magical Damage Modifiers for Talisman SA Build (Build 2025 Meta PreCH01) === | === About Magical Damage Modifiers for Talisman SA Build (Build 2025 Meta PreCH01) === | ||
<Numbers for | <Numbers for Build 2026 CH01 Meta is pending> | ||
The general aim of the min-maxing process (as of Date: 2/Sep/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you add up a single damage modifier. The contextual reason of the importance on this matter is because of the aforementioned '''DPS''' and '''One Hit''' (OH) Objectives, that we want each hit of our talisman skills damage to be as high as possible (the DPS for '''blue dragon''' and the single burst instance of skill for '''white tiger'''). | The general aim of the min-maxing process (as of Date: 2/Sep/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you add up a single damage modifier. The contextual reason of the importance on this matter is because of the aforementioned '''DPS''' and '''One Hit''' (OH) Objectives, that we want each hit of our talisman skills damage to be as high as possible (the DPS for '''blue dragon''' and the single burst instance of skill for '''white tiger'''). | ||
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* '''Ele%''': You will easily have around 300-500% or more. Main Sources: {{#item:27362}}-like MVP cards on garment, various equipments. Used to be less on previous meta (around 100-250% top), that is why additional damage boost from {{#item:27362}}-like MVP cards on garment felt bigger, because the 100% ele is of bigger ratio. | * '''Ele%''': You will easily have around 300-500% or more. Main Sources: {{#item:27362}}-like MVP cards on garment, various equipments. Used to be less on previous meta (around 100-250% top), that is why additional damage boost from {{#item:27362}}-like MVP cards on garment felt bigger, because the 100% ele is of bigger ratio. | ||
===Gears=== | === Gears (Build 2025 Meta PreCH01)=== | ||
Recommended gears (as of Date: 29/Dec/2025): | Recommended gears (as of Date: 29/Dec/2025): | ||
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**Couple it with {{#item:24988}}, {{#item:24987}}, {{#item:1270043}}, {{#item:1270044}} combo as needed (likely new BiS). | **Couple it with {{#item:24988}}, {{#item:24987}}, {{#item:1270043}}, {{#item:1270044}} combo as needed (likely new BiS). | ||
*Currently not-haves list: {{#item:300377}}. | *Currently not-haves list: {{#item:300377}}. | ||
=== Gears (Build 2026 CH01 Meta)=== | |||
Recommended gears (as of Date: 13/April/2026): | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;" | |||
!Type | |||
!Item | |||
!Card | |||
!Enchants and Notes | |||
|- style=height:13em | |||
|'''Upper''' | |||
| align="center" | +12 to +15 [A] {{#item:400544}} (Single Target), (Area Damage if you don't want to make a Yorscalp Headgear) <br> and/or <br> +15 [A] {{#item:400724}} (Area Damage)) | |||
| | |||
<small> | |||
*{{#item:300377}} | |||
*{{#item:4148}} | |||
*{{#item:4366}} | |||
*{{#item:4583}}(or any that suits your farm) | |||
</small> | |||
| | |||
For {{#item:400544}}: | |||
*Enchanted with {{#item:312763}}, {{#item:312700}}. | |||
*You can use {{#item:312718}} but it means that you will have to find other ways to enhance your ASPD (while there's easier options for the VCT% problem) | |||
For {{#item:400724}}: | |||
*{{#item:313420}}(or any that suits your farm) | |||
|- style=height:11em | |||
|'''Middle''' | |||
| align="center" | {{#item:410233}} | |||
| | |||
<small> | |||
*{{#item:4148}} | |||
*{{#item:4583}}(or any that suits your farm) | |||
</small> | |||
| | |||
*Enchanted with any of the following: | |||
**MATK% +8-10% (Ele% falls in grace as CoL Autumn and HoL acc set and combo gives a lot of that Ele% modifier compared to previous meta) | |||
**VCT% reduction +8-10% (only if you still have a VCT% problem, see here there's no ASPD/reduce delay after attack option) | |||
**MaxHP +8-10% (Experimental), the reason is that sometimes additional HP is simply better when you already have saturated every other damage source modifier. | |||
|- | |||
|'''Lower''' | |||
| align="center" | {{#item:420213}} (BiS) <br> and/or <br> {{#item:420269}} (Experimental) | |||
| <center><small> N/A </center></small> | |||
| | |||
*Enchanted with any of the following: | |||
**'''1st line''': VIT +5 / INT +5 / any (stats are not that important) | |||
**'''2nd line''': Ele% +6-7% ''or'' S.MATK +6-7% (BiS) ''or'' %increases attack speed (reduces delay after attack) (Experimental) | |||
|- style=height:9em | |||
|'''Armor''' | |||
| align="center" | +12 to +15 [A] {{#item:450173}} | |||
| | |||
<small> | |||
*{{#item:300472}} (BiS) | |||
*{{#item:300529}} (Combo with {{#item:300521}} or {{#item:300522}} on garment) | |||
</small> | |||
| | |||
*Enchanted with {{#item:310688}}, {{#item:310738}}(BiS) or {{#item:310744}}(Experimental), and {{#item:4714}}(BiS) or {{#item:4744}}. | |||
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]]. | |||
|- style=height:18em | |||
|'''Weapon''' | |||
| align="center" |Pair with {{#item:400544}}: | |||
<br> +12 to +15 [A] {{#item:550131}}(Single Target DPS) <br> and/or <br> +12 to +15 [A] {{#item:550132}}(Area Damage) | |||
<br> Pair with {{#item:400724}}: | |||
<br> +12 to +14 [A] {{#item:550195}} (Area Damage) | |||
| | |||
<small> | |||
*{{#item:27384}} | |||
*{{#item:300455}} | |||
*{{#item:300495}} | |||
*{{#item:300497}} | |||
</small> | |||
| | |||
*For a list of possible {{#item:550131}} or {{#item:550132}} enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize. | |||
*For a list of possible {{#item:550195}} enchants, refer to [[Chapter_1#Encroached_Weapon_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/bonus property of the mobs you're going to prioritize. As a very general reference you can refer to this number (but is unneeded and very theoritical): | |||
**Magic Damage of Neutral Element Skills 35% or MATK 10% | |||
**Magic Damage of Neutral Element Skills 15% or MATK 3% | |||
**Magic Damage of Neutral Element Skills 15% or MATK 3% | |||
*When not on proc {{#item:550132}} have roughly same damage as {{#item:550195}}. When {{#item:400724}} proc, there's a boost of around 20-40% more damage <tested 13/April/2026> | |||
|- style=height:20em | |||
|'''Shield''' | |||
| align="center" | +11 to +12 [C] {{#item:460040}} <br> or <br> +12 to +14 [A] {{#item:460020}} | |||
| | |||
<small> | |||
*{{#item:4128}} | |||
*{{#item:300239}} | |||
*{{#item:27298}} | |||
*{{#item:27385}} | |||
*{{#item:300379}} | |||
</small> | |||
| | |||
*'''Glacier Guard''' enchanted with {{#item:312095}}, {{#item:312093}} or {{#item:312092}}, and {{#item:312091}}. | |||
*'''Mad Bunny-LT''' enchanted with {{#item:310860}} or {{#item:310856}}. | |||
*For a list of possible enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize. | |||
|- style=height:21em | |||
|'''Garment''' | |||
| align="center" | +12 to +15 [A] {{#item:480351}} | |||
| | |||
<small> | |||
*{{#item:27381}} | |||
*{{#item:300145}} | |||
*{{#item:4576}} | |||
*{{#item:27362}} | |||
*{{#item:300521}}(Combo with '''Yoscopus Conjurator Card''' on body) | |||
*{{#item:300522}}(Combo with '''Yoscopus Conjurator Card''' on body) | |||
</small> | |||
| | |||
*Enchanted with {{#item:313018}}, {{#item:312558}}, and {{#item:312489}}. | |||
|- style=height:16em | |||
|'''Shoes''' | |||
| align="center" | +12 to +14 [A] {{#item:470337}} <br> or <br> +12 to +14 [A] {{#item:470338}} | |||
| | |||
<small> | |||
*{{#item:300248}} | |||
*{{#item:300262}} | |||
*{{#item:4441}} | |||
*{{#item:300281}} | |||
*{{#item:300458}} | |||
</small> | |||
| | |||
*Because both boost neutral elemental damage, the choice between {{#item:470337}} or {{#item:470338}} depends on the rest of elements you think you will frequently use more. | |||
*The 2nd slot enchantment should match the boots element for example {{#item:470337}} is paired with {{#item:313920}}. | |||
|- style=height:14em | |||
|'''Accessory (Right)''' | |||
| align="center" | <br> {{#item:490136}} | |||
| | |||
<small> | |||
*{{#item:4040}} | |||
*{{#item:4145}} (Experimental) | |||
*{{#item:300268}} | |||
*{{#item:300470}} | |||
*{{#item:300469}} | |||
*{{#item:300464}} | |||
</small> | |||
| | |||
*Enchanted with {{#item:313038}}, | |||
**{{#item:310711}} and {{#item:310711}}(BiS) | |||
**There are some crazy fringe item like {{#item:310716}} and {{#item:310716}}, but you should just avoid them if you haven't got your double {{#item:310711}} first (it's fun tho). | |||
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]]. | |||
|- | |||
|'''Accessory (Left)''' | |||
| align="center" | {{#item:490485}} | |||
| | |||
<small> | |||
*{{#item:4040}} | |||
*{{#item:4145}} (Experimental) | |||
*{{#item:300267}} | |||
*{{#item:300216}} | |||
*{{#item:300364}} | |||
*{{#item:300211}} | |||
*{{#item:300222}} | |||
</small> | |||
| | |||
*Enchanted with {{#item:312996}} and {{#item:312981}}. | |||
**For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]]. | |||
*{{#item:490307}} enchanted with {{#item:311943}} is not tested and is out of scope of this writing because the rarity is very low. However if you have it, it may be very strong item to combo with the boots (but idk how strong it is for real). | |||
|} | |||
*Currently not-haves list: {{#item:300377}}, {{#item:470338}}. | |||
=== Miscellaneous and Hot Tips (for SA in general) === | === Miscellaneous and Hot Tips (for SA in general) === | ||