Gale Windhawk Luxury Sub-Guide by Sophie/Joan: Difference between revisions

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= Introduction =
= Introduction =
<page under construction (last update 10 Dec 2025)>
<page under construction (last update 11 April 2026)>


Hello I'm Sophie/Joan (Guide Start Date: 28/Aug/2025). You would often see me playing in D1/D2/HoL/LoF/ToT/CT/Villa/Mjol with my Windhawk char R.ClickToRename242812 or with characters of other jobs. Feel free to hit me up to join my #LFG calls.  
Hello I'm Sophie/Joan (Guide Start Date: 28/Aug/2025). You would often see me playing in D1/D2/HoL/LoF/ToT/CT/Villa/Mjol with my Windhawk char (update: I have a name now) Chun Chun, Nyaa Nyaa, Gero Gero or with characters of other jobs. Feel free to hit me up to join my #LFG calls.  


This guide is merely what I do on my gale storm WH and is not optimized (dm me on discord/In-game if you can improve upon it). I just tried to write it out to satisfy the demand after seeing some people asking in the #archer channel for a Gale Storm build guide from time to time. There's different requirements and priorities with GS build vs CB build (e.g. %acd reduction is not really needed for GS build, while 50% is needed for CB build) and the aim of GS build is strictly for farming (it is not for bossing). However between both builds, most of it is simply the matter of gear swapping (most significantly between the weapons and gambler's seal), so I would advice you readers to familiarize yourself with gear swapping (even easier now that there's a custom skill created for that very purpose).
This guide is merely what I do on my gale storm WH and is not optimized (dm me on discord/In-game if you can improve upon it). I just tried to write it out to satisfy the demand after seeing some people asking in the #archer channel for a Gale Storm build guide from time to time. There's different requirements and priorities with GS build vs CB build (e.g. %acd reduction is not really needed for GS build, while 50% is needed for CB build) and the aim of GS build is strictly for farming (it is not for bossing). However between both builds, most of it is simply the matter of gear swapping (most significantly between the weapons and gambler's seal), so I would advice you readers to familiarize yourself with gear swapping (even easier now that there's a custom skill created for that very purpose).
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* {{#item:313938}}(BiS) or {{#item:313932}}(Experimental) should be fine (negligible differences). Personal preferences/situational factor {{#item:313932}} works better for me because I can share the POW bonus with my crit DK.
* {{#item:313938}}(BiS) or {{#item:313932}}(Experimental) should be fine (negligible differences). Personal preferences/situational factor {{#item:313932}} works better for me because I can share the POW bonus with my crit DK.
**tested but not by me (more comprehensive test later)
*'''Midnight Archi Card''' or '''Piloted Midrange Rgan Card''' will serve as your general all-purpose card while the episode 21 racial/element cards will be for targeting specific MVPs/maps.
*'''Midnight Archi Card''' or '''Piloted Midrange Rgan Card''' will serve as your general all-purpose card while the episode 21 racial/element cards will be for targeting specific MVPs/maps.
|- style=height:14em
|- style=height:14em
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**For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]].
**For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]].
|}
|}
*Pets: {{#item:9132}} or {{#item:9193}}
*Currently not-haves list on this part: {{#item:300377}},{{#item:27126}},{{#item:4408}},{{#item:300007}},{{#item:300021}},{{#item:300445}},{{#item:300280}}, {{#item:470339}}
*Shadow Gears:
**Double Maximum Mammoth combo: very strong if not BiS, theoritically explained by the 12% gain in Enemy_Element% modifier. Only wear double with {{#item:4399}} otherwise just wear one pair.
**Needing full penetration/infinity otherwise wear {{#item:4399}} for 100% def pierce and {{#item:24386}} or {{#item:24733}} or {{#item:9193}} for ignore weapon size
**Otherwise double +10/+10 Bow/Fatal/Sword Master Shadow Gears is not bad, however it will lock you into using {{#item:9193}}. There's also possibility of using one set of +10 Bow/Fatal/Sword Master Shadow Gears and {{#item:27294}}(Experimental) and then the rest of the shadow gear will be a pair of Maximum Mammoth
**With {{#item:4399}} use +10/+7 Bow/Fatal/Sword Master Shadow Gears instead so the 50% def pierce won't trigger
*Currently not-haves list on this part: {{#item:300377}},{{#item:27126}},{{#item:4408}},{{#item:300007}},{{#item:300021}},{{#item:300445}},{{#item:300280}}


= Gears and Min-Max Technicalities: Crescive Bolt Build (Added by Popular Demand) =
= Gears and Min-Max Technicalities: Crescive Bolt Build (Added by Popular Demand) =
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* STA - as needed (more important at bossing in contrast to Gale build's OH farming)
* STA - as needed (more important at bossing in contrast to Gale build's OH farming)


=== About Physical Damage Modifiers for Crescive Bolt Build ===
=== About Physical Damage Modifiers for Crescive Bolt Build (Crescive Bolt Build 2025 Meta PreCH01)===
 
<Numbers for Crescive Bolt Build 2026 CH01 Meta is pending>


The general aim of the min-maxing process (as of Date: 10/Dec/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you adds up a single damage modifier.  
The general aim of the min-maxing process (as of Date: 10/Dec/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you adds up a single damage modifier.  
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* '''ATK%''': this is useless tier damage modifier and should just be ignored for physical build.
* '''ATK%''': this is useless tier damage modifier and should just be ignored for physical build.


===Gears(Crescive Bolt Build 2025 Meta PreCH01))===
===Gears(Crescive Bolt Build 2025 Meta PreCH01)===


Recommended gears (as of Date: 10/Dec/2025):
Recommended gears (as of Date: 10/Dec/2025):
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|- style=height:18em
|- style=height:18em
|'''Weapon'''
|'''Weapon'''
| align="center" | +12 to +15 [A] {{#item:700093}}
| align="center" | +12 to +15 [A] {{#item:700127}}
|  
|  
<small>
<small>
*{{#item:300595}} (Core Item)
*{{#item:4399}}  
*{{#item:4399}}  
*{{#item:27361}}
*{{#item:27361}}
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*{{#item:300240}}
*{{#item:300240}}
*{{#item:300241}}
*{{#item:300241}}
*{{#item:300610}}
*{{#item:300659}}
*{{#item:300665}}
*{{#item:300661}}
</small>
</small>
|
|
*For a list of possible enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize.
*For a list of possible enchants, refer to [[Chapter_1#Encroached_Weapon_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/bonus property of the mobs you're going to prioritize. As a very general reference you can refer to this number (but is unneeded and very theoritical):
*Any combination that involves {{#item:300595}} (Core Item) will work well.
**Critical Damage% 45%
**Long Range% 15% or Critical Damage% 18%
**Long Range% 15% or Critical Damage% 18%
*Can be carded with the following combination (be aware of the individual combos):
**{{#item:4399}} & {{#item:27361}} & {{#item:300610}}
**{{#item:4399}} & {{#item:300519}} & {{#item:300506}}
**{{#item:300240}} & {{#item:300240}} & {{#item:300240}}
**{{#item:300659}} & {{#item:300665}} & {{#item:300661}}
**etc
*{{#item:4399}} in my opinion is in stronger position now because it only occupy one third of all available three slot, unlike the previous meta that only have 2 card slots, opening up new possibilities.
|- style=height:21em
|- style=height:21em
|'''Garment'''
|'''Garment'''
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|  
|  
<small>  
<small>  
*{{#item:300530}} (BiS)
*{{#item:300530}} (old BiS)
*{{#item:4676}} (old BiS, becoming somehow relevant again for the critical bonus)
*{{#item:300473}} (Experimental)
*{{#item:300261}} (If you somehow left only with this choice, the critical bonus is not bad even if you don't claim the 30% '''critical%''' bonus from the 125 LUK)
*{{#item:4676}} (old BiS)
*{{#item:300426}}
*{{#item:300517}}(Combo with '''Yoscopus Sorcerer Card''' or '''Yoscopus Guardian Card''')
*or any other cheap Bio5 MVP card e.g. {{#item:4677}}
   
   
</small>
</small>
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*Enchanted with {{#item:313023}}, {{#item:312538}}, and {{#item:312479}}.
*Enchanted with {{#item:313023}}, {{#item:312538}}, and {{#item:312479}}.
 
*The reason any Bio5 MVP card works is because it is only a difference of CRI +20 (we don't really care about Bio5 Shecil card's 15% ranged physical damage bonus) and is easily solved by {{#item:14536}}
*Use {{#item:14536}} to get above the critical magic number
*Also use {{#item:14536}} when using {{#item:300517}} or {{#item:300473}}
*<11 April 2026> BiS MVP card for garment is still unlisted because I don't know yet which one is better (I'm unable to do the needed test as of <11 April 2026>. The theoretical reason is that we are no longer be using {{#item:470260}} or {{#item:470303}} which synchronized well with {{#item:300530}} on the critical and crit% numbers, beside the existence of {{#item:300610}} which crit bonus could saturates bonus from {{#item:300530}}.


|- style=height:16em
|- style=height:16em
|'''Shoes'''
|'''Shoes'''
| align="center" | +12 [A] {{#item:470174}} (old BiS) <br> and/or <br> +12 [A] {{#item:470260}} (Experimental) and/or <br> +12 [A] {{#item:470303}} (BiS)
| align="center" | +12 to +14 [A] {{#item:470339}}
|  
|  
<small>  
<small>  
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</small>
</small>
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|
*'''Midnight Archi Card''' or '''Piloted Midrange Rgan Card''' will serve as your general all-purpose card while the episode 21 racial/element cards will be for targeting specific MVPs/maps. '''Piloted Midrange Rgan Card''' will be more relevant if your critical stats is not in good shape.
* {{#item:313938}}(BiS) or {{#item:313932}}(Experimental) should be fine (negligible differences). Personal preferences/situational factor {{#item:313932}} works better for me because I can share the POW bonus with my crit DK.
*The reason I list {{#item:470174}} and{{#item:470260}} is because the gain might or might not be justifiable for the cost. But by all means upgrade to {{#item:470303}} if you have the spare budgets, though is nowhere a priority.
**tested but not by me (more comprehensive test later)
*'''Midnight Archi Card''' or '''Piloted Midrange Rgan Card''' will serve as your general all-purpose card while the episode 21 racial/element cards will be for targeting specific MVPs/maps.


|- style=height:14em
|- style=height:14em
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**For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]].
**For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]].
|}
|}
*Pets: {{#item:9132}} or {{#item:9193}}
*Currently not-haves list on this part: {{#item:300377}},{{#item:27126}},{{#item:4408}},{{#item:300007}},{{#item:300021}},{{#item:300445}},{{#item:300280}}, {{#item:24912}}, {{#item:24913}}, {{#item:470339}}
*Shadow Gears:
**Double Maximum Mammoth combo: very strong, theoritically explained by the 12% gain in Enemy_Element% modifier. Only wear double with {{#item:4399}} otherwise just wear one pair.
**Needing full penetration/infinity otherwise wear {{#item:4399}} for 100% def pierce and {{#item:24386}} or {{#item:24733}} or {{#item:9193}} for ignore weapon size
**Otherwise double +10/+10 Bow/Fatal/Sword Master Shadow Gears is not bad, however it will lock you into using {{#item:9193}}. There's also possibility of using one set of +10 Bow/Fatal/Sword Master Shadow Gears and {{#item:27294}}(Experimental) and then the rest of the shadow gear will be a pair of Maximum Mammoth
**With {{#item:4399}} use +10/+7 Bow/Fatal/Sword Master Shadow Gears instead so the 50% def pierce won't trigger
**{{#item:24912 }} and {{#item:24913}} most likely becoming the new BiS, but unconfirmed (10 Dec 2025) because I have yet to test it myself. Be prudent on this issue because chances that the added skill% which we have tons of, will be worse than Enemy_Element% modifier from Maximum Mammoth combo.
*Currently not-haves list on this part: {{#item:300377}},{{#item:27126}},{{#item:4408}},{{#item:300007}},{{#item:300021}},{{#item:300445}},{{#item:300280}}, {{#item:24912}}, {{#item:24913}}


= Sophie's Industrious Alts Mass Production Recommendation (WH) =
= Sophie's Industrious Alts Mass Production Recommendation (WH) =
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= Glossary=
= Glossary=
*BiS: Best in Slot, refers to items/cards that are considered the best according to the ongoing meta. May be subject to change, that is why I put emphasize on dates whenever the term BiS is mentioned on that part.
*'''BiS''': Best in Slot, refers to items/cards that are considered the best according to the ongoing meta. May be subject to change, that is why I put emphasize on dates whenever the term BiS is mentioned on that part.
*Old BiS: Old Best in Slot, was the BiS on previous meta. Some have the potential to be BiS again in the future (e.g. Bio5 MVP Ranger Shecil card in the case future Job 4 Wind Hawk Bio MVP cards will give strong combo bonus), so they are generally still top tier recommended items, though not to die for.
*'''Old BiS''': Old Best in Slot, was the BiS on previous meta. Some have the potential to be BiS again in the future (e.g. Bio5 MVP Ranger Shecil card in the case future Job 4 Wind Hawk Bio MVP cards will give strong combo bonus), so they are generally still top tier recommended items, though not to die for.
*Experimental: Strong items that could possibly be BiS on some setups, but are not widely accepted as the BiS and still need a lot of testing and discussion for it to be universally designated as BiS. Or items that are situationally considerably better than BiS or offering niches that are considered worth trading with the boons gained from the BiS items depending on your personal playing style.
*'''Experimental''': Strong items that could possibly be BiS on some setups, but are not widely accepted as the BiS and still need a lot of testing and discussion for it to be universally designated as BiS. Or items that are situationally considerably better than BiS or offering niches that are considered worth trading with the boons gained from the BiS items depending on your personal playing style.
*Damage Flow: Your continuous stream of damage flowing through, it is considered good if you have only skill unique CD as your bottleneck. If your bottleneck is anything else (could be your non-instacast, your ASPD, your aftercast delay,etc) it means your damage flow is not good and you will have to improve upon that. If your bottleneck is PC power or connection (like me) well then it's too bad can't do anything about that but also it means you can be more relaxed and be a bit below theoretical values on some aspects like your '''acd%''' reduction.
*'''Damage Flow''': Your continuous stream of damage flowing through, it is considered good if you have only skill unique CD as your bottleneck. If your bottleneck is anything else (could be your non-instacast, your ASPD, your aftercast delay,etc) it means your damage flow is not good and you will have to improve upon that. If your bottleneck is PC power or connection (like me) well then it's too bad can't do anything about that but also it means you can be more relaxed and be a bit below theoretical values on some aspects like your '''acd%''' reduction.
*'''Arbitrary Number''': From simple test that is done simply to prove that the newer meta is stronger than the old meta. Minimum changes in equipment, with aim to prove that the newer meta is at least 5% (statistical threshold) stronger than the old meta.


= Acknowledgements =
= Acknowledgements =
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*Goldie's EM Guide Endgame part table format was used for gears part formatting of this guide.
*Goldie's EM Guide Endgame part table format was used for gears part formatting of this guide.
*Credit to '''Yanalicious''' for personally contacting me and pointing out that on {{#item:490135}} the double {{#item:310701}} enchantment was actually the slightly better enchantment than double {{#item:310706}} enchantment (tested, around 1-2% better). (30/Aug/2025)
*Credit to '''Yanalicious''' for personally contacting me and pointing out that on {{#item:490135}} the double {{#item:310701}} enchantment was actually the slightly better enchantment than double {{#item:310706}} enchantment (tested, around 1-2% better). (30/Aug/2025)
*Credit to Icey for new CH01 meta stuff testing (11 April 2026).