Chapter 1: Difference between revisions

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<br>  [[File:PortalDarkness.png]]
<br>  [[File:PortalDarkness.png]]
|-
|-
| Move to {{#navi:ygg_roots|37|123}} and enter the red portal. You will meet them at {{#navi:uknw_ruin|256|238}}. Talk to one of them, they will warp you to a safe place.
| Move to {{#navi:ygg_roots|37|123}} and enter the red portal. <br> [[File:brimir_portal.png]]
|-
| You will meet them at {{#navi:uknw_ruin|256|238}}. Talk to one of them, they will warp you to a safe place.
<br>  [[File:Elisha_Isha.png]]
<br>  [[File:Elisha_Isha.png]]
|-
|-
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*  {{#navi:uknw_ruin|153|150}} <br> [[File:Brimir3.png]]  
*  {{#navi:uknw_ruin|153|150}} <br> [[File:Brimir3.png]]  
|-
|-
| After visiting all Brimir Residents, Zero will appear at {{#navi:uknw_ruin|158|158}} telling you that one of the Residents may know how to break the chains tied to their ankles. He will warp you into another safe place. Talk to him again.
| After visiting all Brimir Residents, One will appear at {{#navi:uknw_ruin|158|158}} telling you that one of the Residents may know how to break the chains tied to their ankles. He will warp you into another safe place. Talk to him again. <br> [[File:One_3.png]]
|-
|-
| You have to hunt 10x {{#linkmob:22464}} and collect 5x {{#item:1001976}} from them. Then return to One at {{#navi:uknw_ruin|158|158}}.
| You have to hunt 10x {{#linkmob:22464}} and collect 5x {{#item:1001976}} from them. Then return to One at {{#navi:uknw_ruin|158|158}}.
|-
|-
| After you turn in the quest, you now have the solution to free the Valkyrie prisoners from their chains. Leave the safe place and talk to Dry Branch outside. Enter the safe place and talk to him again. Two will appear, talk to him too. He wants you to find Broken Branch in Brimir.
| After you turn in the quest, you now have the solution to free the Valkyrie prisoners from their chains. Leave the safe place and talk to Dry Branch outside. Enter the safe place and talk to him again. Two will appear, talk to him too. He wants you to find Broken Branch in Brimir.
<br>  [[File:DryBranch.png]]
<br>  [[File:DryBranch.png]] [[File:Two_insid.png]]
|-
|-
| Broken Branch is located at {{#navi:uknw_ruin|255|59}}. Talking to him will summon Three. Enter the portal next to him.
| Broken Branch is located at {{#navi:uknw_ruin|255|59}}. Talking to him will summon Three. Enter the portal next to him.
<br>  [[File:Brokenbranch.png]] [[File:Three.png]] [[File:BRportal.png]]
<br>  [[File:Brokenbranch.png]] [[File:Three.png]] [[File:BRportal.png]]
|-
|-
| Rotten Branch is at {{#navi:uknw_ruin|93|173}}, he warps you into a safe zone where Four spawns. Talk to them.
| Rotten Branch is at {{#navi:uknw_ruin|93|173}}, he warps you into a safe zone where Four spawns. Talk to them. <br> [[File:RottenBranch.png]] [[File:Four_safe.png]]
#: [[File:RottenBranch.png]] [[File:Four_safe.png]]
|-
|-
| Return to One at {{#navi:uknw_ruin|158|158}}, enter the safe zone and talk to him again. You will get rewarded with 10x {{#item:1001972}}.
| Return to One at {{#navi:uknw_ruin|158|158}}, enter the safe zone and talk to him again. You will get rewarded with 10x {{#item:1001972}}.
|-
|-
| You unlock the daily quest: "A Formal Grave", "Cats are still Cats" and "In Fact. They too.".
| You unlock the daily quest: "A Formal Grave", "Cats are still Cats" and "In Fact. They too.".
|-
|}
|}


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<br>  [[File:SurveyPoint.png]]
<br>  [[File:SurveyPoint.png]]
|-
|-
|* Inside the safe place you will find Chez and the others waiting for you. Thanks to the temperature control device, operations in Muspelheim are now possible.
| Inside the safe place you will find Chez and the others waiting for you. Thanks to the temperature control device, operations in Muspelheim are now possible.
<br>  [[File:Chez_Safe1.png]]
<br>  [[File:Chez_Safe1.png]]
|-
|-
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| Follow the stairs and kill the monsters on the way. Once you killed all monsters the way to the chamber will open.
| Follow the stairs and kill the monsters on the way. Once you killed all monsters the way to the chamber will open.
|-
|-
| You will meet the Immortal Monarch, kill him and talk to Est. (Destroy the crystal at the edge to deal damage to him)  
| You will meet the Immortal Monarch, kill him and talk to Est. (Destroy the crystal at the edge to deal damage to him). You will get rewarded with 20x {{#item:1001972}}.
<br>  [[File:ImmMonarch.png]] [[File:EstMon.png]]
<br>  [[File:ImmMonarch.png]] [[File:EstMon.png]]
|-
|-
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|+ style="text-align:left; font-weight:700; font-size:1.15em; padding:0; background:transparent;width: 100%" |  
|+ style="text-align:left; font-weight:700; font-size:1.15em; padding:0; background:transparent;width: 100%" |  
===Clover's Worry===
===Clover's Worry===
|*To start the side quest talk to Clover at the Ruined Geffen {{#navi:ch1_geffen|120|114}}. <br> [[File:ClovBPortal.png]]
|To start the side quest talk to Clover at the Ruined Geffen {{#navi:ch1_geffen|120|114}}. <br> [[File:ClovBPortal.png]]
|-  
|-  
|* Head into the portal and talk to the people who are left behind in Ruined Verus {{#navi:hem_dun01|78|142}}. <br> [[File:hidVerus.png]]
|Head into the portal and talk to the people who are left behind in Ruined Verus {{#navi:hem_dun01|78|142}}. <br> [[File:hidVerus.png]]
|-  
|-  
|* Sua and the others will tell you that the maddened people are the problem, you decide to go to Taoist Jeon in Ruined geffen to discuss solutions. <br> [[File:hidSua.png]]
|Sua and the others will tell you that the maddened people are the problem, you decide to go to Taoist Jeon in Ruined geffen to discuss solutions. <br> [[File:hidSua.png]]
|-  
|-  
|* Return with @go 62 to Ruined Geffen and find Taoist Jeon at {{#navi:ch1_geffen|171|167}}, he will tell you that he'll take time to look around in Ruined verus and find a soluti <br> [[File:Taoist_gef_S.png]]
|Return with @go 62 to Ruined Geffen and find Taoist Jeon at {{#navi:ch1_geffen|171|167}}, he will tell you that he'll take time to look around in Ruined verus and find a solution. <br> [[File:Taoist_gef_S.png]]
|-  
|-  
|* Return to the safe place in Ruined Verus {{#navi:ch1_geffen|120|114}}.  <br> [[File:ClovBPortal.png]]
|Return to the safe place in Ruined Verus {{#navi:ch1_geffen|120|114}}.  <br> [[File:ClovBPortal.png]]
|-  
|-  
|* Head into the portal and enter the safe place in Ruined Verus {{#navi:hem_dun01|78|142}} again. <br> [[File:hidVerus.png]]
|Head into the portal and enter the safe place in Ruined Verus {{#navi:hem_dun01|78|142}} again. <br> [[File:hidVerus.png]]
|-  
|-  
|* Talk again to Sua. <br> [[File:hidSua.png]]
|Talk again to Sua. <br> [[File:hidSua.png]]
|-  
|-  
|* Return back to Clover (@go 62) {{#navi:ch1_geffen|120|114}}. You will get rewarded with 10x {{#item:1001972}}. <br> [[File:ClovBPortal.png]]
|Return back to Clover (@go 62) {{#navi:ch1_geffen|120|114}}. You will get rewarded with 10x {{#item:1001972}}. <br> [[File:ClovBPortal.png]]
|-  
|-  
|* You unlocked the daily quests: "This is a sacred remedy" and "Save them first".
|You unlocked the daily quests: "This is a sacred remedy" and "Save them first".
|}
|}


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|+ style="text-align:left; font-weight:700; font-size:1.15em; padding:0; background:transparent;width: 100%" |  
|+ style="text-align:left; font-weight:700; font-size:1.15em; padding:0; background:transparent;width: 100%" |  
===Schrödinger's Dark Land===
===Schrödinger's Dark Land===
|*Back to Ash Tree Village (go 61) you will meet Yvain at {{|*navi:ygg_edge|180|182}}. Yvain seems very worried about the researchers in the Dark Land. <br> [[File:Yvain_Ash.png]]
|Back to Ash Tree Village (go 61) you will meet Yvain at {{#navi:ygg_edge|180|182}}. Yvain seems very worried about the researchers in the Dark Land. <br> [[File:Yvain_Ash.png]]
|-
|-
|* Enter the portal at {{|*navi:ygg_edge|36|117}} to find the Investigator. <br> [[File:PortalDarkness.png]]
| Enter the portal at {{#navi:ygg_edge|36|117}} to find the Investigator. <br> [[File:PortalDarkness.png]]
|-
|-
|* Investigator at {{|*navi:ygg_roots|280|99}} will tell you that the investigation is reporteldy smoothly. You need to find another Investigator. <br> [[File:Inve1.png]]
| Investigator at {{#navi:ygg_roots|280|99}} will tell you that the investigation is reporteldy smoothly. You need to find another Investigator. <br> [[File:Inve1.png]]
|-
|-
|* Investigator at {{|*navi:ygg_roots|208|95}}. <br> [[File:Inve2.png]]
| Investigator at {{#navi:ygg_roots|208|95}}. <br> [[File:Inve2.png]]
|-
|-
|* Researcher at {{|*navi:ygg_roots|120|170}}, he will tell you that he injured their ankle during the tremor in the Dark Land. <br> [[File:Reserch1.png]]
| Researcher at {{#navi:ygg_roots|120|170}}, he will tell you that he injured their ankle during the tremor in the Dark Land. <br> [[File:Reserch1.png]]
|-
|-
|* Return to Yvain at {{|*navi:ygg_edge|180|182}} (@go 61). You will get rewarded with 10x {{|*item:1001972}}. <br> [[File:Yvain_Ash.png]]
| Return to Yvain at {{#navi:ygg_edge|180|182}} (@go 61). You will get rewarded with 10x {{#item:1001972}}. <br> [[File:Yvain_Ash.png]]
|-
|-
|* You unlocked the daily quest: "Help us, doctor!"
| You unlocked the daily quest: "Help us, doctor!"
|}
|}


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|+ style="text-align:left; font-weight:700; font-size:1.15em; padding:0; background:transparent;width: 100%" |  
|+ style="text-align:left; font-weight:700; font-size:1.15em; padding:0; background:transparent;width: 100%" |  
===A Hazy Gate===
===A Hazy Gate===
|*Back to Ash Tree Village (go 61) you will meet Rubiel at {{#navi:ygg_edge|180|182}}. Rubiel asks you to come to the Geffen Field of the Second World. <br> [[File:Rubiel_Ash.png]]
|Back to Ash Tree Village (go 61) you will meet Rubiel at {{#navi:ygg_edge|180|182}}. Rubiel asks you to come to the Geffen Field of the Second World. <br> [[File:Rubiel_Ash.png]]
|-
|-
|*First you need to leave the map at {{#navi:ygg_edge|36|117}} and enter the blue portal. <br> [[File:PortalDarkness.png]]
|First you need to leave the map at {{#navi:ygg_edge|36|117}} and enter the blue portal. <br> [[File:PortalDarkness.png]]
|-
|-
|*Then you need to enter the red portal at {{#navi:ygg_roots|161|241}}. <br> [[File:CrossroadPortalNew.png]]
|Then you need to enter the red portal at {{#navi:ygg_roots|161|241}}. <br> [[File:CrossroadPortalNew.png]]
|-
|-
|*Enter the safe space by clicking on the "Recon Point" at {{#navi:hem_fild|180|263}}. <br> [[File:Recon Point.png]]
|Enter the safe space by clicking on the "Recon Point" at {{#navi:hem_fild|180|263}}. <br> [[File:Recon Point.png]]
|-
|-
|*At Rubiel you unlock special buffs which cost you 45x {{#item:1001996}}. <br> [[File:Rubiel_in.png]]
|At Rubiel you unlock special buffs which cost you 45x {{#item:1001996}}. <br> [[File:Rubiel_in.png]]
|-
|-
|*Here you get a buff for one hour to enter West and East Encroched Geffenia.
|Here you get a buff for one hour to enter West and East Encroched Geffenia.
|-
|-
|*West portal leads you to West Encroched Geffenia.
|West portal leads you to West Encroched Geffenia.
|-
|-
|*East/Upper portal leads you to East Encroched Geffenia.
|East/Upper portal leads you to East Encroched Geffenia.
|-
|-
|*Leave this room with the Recon Point and head to Minuel at {{#navi:hem_fild|329|191}}.
|Leave this room with the Recon Point and head to Minuel at {{#navi:hem_fild|329|191}}.
|-
|-
|*At Minuel you unlock special buffs which cost you 20x {{#item:1001996}}. Here you get a buff for one hour to enter Encroched Valkyrie Realm. <br> [[File:Rubiel_in.png]]
|At Minuel you unlock special buffs which cost you 20x {{#item:1001996}}. Here you get a buff for one hour to enter Encroched Valkyrie Realm. <br> [[File:Rubiel_in.png]]
|-
|-
|*The red portal next to him will warp you to Encroched Valkyrie Realm.
|The red portal next to him will warp you to Encroched Valkyrie Realm.
|}
|}


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|+ style="text-align:left; font-weight:700; font-size:1.15em; padding:0; background:transparent;width: 100%" |  
|+ style="text-align:left; font-weight:700; font-size:1.15em; padding:0; background:transparent;width: 100%" |  
===Give me something todo===
===Give me something todo===
|*Enter the portal at {{#navi:ygg_edge|36|117}} <br>  [[File:PortalDarkness.png]]
|Enter the portal at {{#navi:ygg_edge|36|117}} <br>  [[File:PortalDarkness.png]]
|-
|-
|*To enter the Land of Heat move to the east upper part of the map {{#navi:ygg_roots|342|248}}. <br>  [[File:HeatLandPortal.png]]
|To enter the Land of Heat move to the east upper part of the map {{#navi:ygg_roots|342|248}}. <br>  [[File:HeatLandPortal.png]]
|-
|-
|*Talk to Yupilus {{#navi:mu_fild01|196|184}}. She will warp you into a safe space. Talk again to her and to Harban. <br>  [[File:Mus_Yup.png]]
|Talk to Yupilus {{#navi:mu_fild01|196|184}}. She will warp you into a safe space. Talk again to her and to Harban. <br>  [[File:Mus_Yup.png]]
|-
|-
|*Talk again to Yupilus, you will get rewarded with 10x {{#item:1001972}}. You unlock the daily: "Many things todo".
|Talk again to Yupilus, you will get rewarded with 10x {{#item:1001972}}. You unlock the daily: "Many things todo".
|}
|}


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===Help us, doctor!===
===Help us, doctor!===
|* To start the daily quest talk to Yvain at {{#navi:ygg_edge|180|182}} (@go 61). <br> [[File:Yvain_Ash.png]]  
| To start the daily quest talk to Yvain at {{#navi:ygg_edge|180|182}} (@go 61). <br> [[File:Yvain_Ash.png]]  
|-
|-
|*Enter the portal at {{#navi:ygg_edge|36|117}} to find the Investigator. <br> [[File:PortalDarkness.png]]  
|Enter the portal at {{#navi:ygg_edge|36|117}} to find the Investigator. <br> [[File:PortalDarkness.png]]  
|-
|-
|*You will find many Investigators, talk to all of them till you find the injured one.  
|You will find many Investigators, talk to all of them till you find the injured one.  
|-
|-
|*Head back to Yvain (@go 61). <br> Reward:5x {{#item:1001972}}.
|Head back to Yvain (@go 61). <br> Reward:5x {{#item:1001972}}.
|}
|}


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| *To enter the Land of Heat move to the east upper part of the map {{#navi:ygg_roots|342|248}}. <br>  [[File:HeatLandPortal.png]]
| *To enter the Land of Heat move to the east upper part of the map {{#navi:ygg_roots|342|248}}. <br>  [[File:HeatLandPortal.png]]
|-
|-
| *Talk to Yupilus {{#navi:mu_fild01|196|184}}. Here you can get all 4x daily quests. <br>  [[File:Mus_Yup.png]]
| Talk to Yupilus {{#navi:mu_fild01|196|184}}. Here you can get all 4x daily quests. <br>  [[File:Mus_Yup.png]]
|-
|-
| Grandfather: Collect 10x {{#item:1001977}}.  
| Grandfather: Collect 10x {{#item:1001977}}.  
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|+ style="text-align:left; font-weight:700; font-size:1.15em; padding:0; background:transparent;width: 100%" |  
|+ style="text-align:left; font-weight:700; font-size:1.15em; padding:0; background:transparent;width: 100%" |  
===Brimir quests===
===Brimir quests===
| *To start the daily quests head to the tree (@go 61) and use the portal at {{#navi:ygg_edge|36|117}}. <br>  [[File:PortalDarkness.png]]
| To start the daily quests head to the tree (@go 61) and use the portal at {{#navi:ygg_edge|36|117}}. <br>  [[File:PortalDarkness.png]]
|-
|-
| *The quest "In Fact, they too." is at NPC Four {{#navi:uknw_ruin|93|174}}. You have to kill 10x Shadow Jailers. <br> [[File:FourDaily.png]] <br> Reward: 5x {{#item:1001972}}
| The quest "In Fact, they too." is at NPC Four {{#navi:uknw_ruin|93|174}}. You have to kill 10x Shadow Jailers. <br> [[File:FourDaily.png]] <br> Reward: 5x {{#item:1001972}}
|-
|-
| *The quest "Cats are still cats." is at NPC Three {{#navi:uknw_ruin|252|59}}. Talk to the Broken Branch to enter the room. You have to kill 10x Shadow Jailers. <br> [[File:ThreeDaily.png]] <br> Reward: 5x {{#item:1001972}}
| The quest "Cats are still cats." is at NPC Three {{#navi:uknw_ruin|252|59}}. Talk to the Broken Branch to enter the room. You have to kill 10x Shadow Jailers. <br> [[File:ThreeDaily.png]] <br> Reward: 5x {{#item:1001972}}
|-
|-
| *The quest "A formal Grave." is at NPC Two {{#navi:uknw_ruin|149|150}}. Talk to the Broken Branch to enter the room. You have to kill 50x Tulip and 50x Calendulas also to collect 20x {{#item:1001975}}. <br> [[File:TwoDaily.png]] <br> Reward: 5x {{#item:1001972}}
| The quest "A formal Grave." is at NPC Two {{#navi:uknw_ruin|149|150}}. Talk to the Broken Branch to enter the room. You have to kill 50x Tulip and 50x Calendulas also to collect 20x {{#item:1001975}}. <br> [[File:TwoDaily.png]] <br> Reward: 5x {{#item:1001972}}
|}
|}


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|{{#item:300667}} <br> {{#itemDesc:300667}}
|{{#item:300667}} <br> {{#itemDesc:300667}}
|}
|}
 
{{:Zero Cell Sector}}
</translate>
</translate>

Latest revision as of 11:49, 10 January 2026

Other languages:

Call the World Tree

Call the World Tree marks the beginning of a new era. As disturbances ripple across the realms, the World Tree "source of life and balance" begins to stir. Adventurers are summoned to investigate its call, uncovering ancient truths and confronting threats that endanger the very foundation of the world. This chapter introduces a new story-line, characters, and regions, setting the stage for the trials and revelations to come.

Requirements

  • Level 200+
  • Starting Point: Small Ash Tree
    (prt_fild05 353, 252)

Main Quest

World Tree's Call

Unbelievable, but you recieved the World Tree's call! Touch the Small Ash Tree at (prt_fild05 353, 252) to start the adventure!

You will gain access to Ash Tree Village (go 61). Talk to Laphine Messenger at (ygg_edge 254, 243), she will tell you to find Sasha, she's busy with inviting more adventures.

Find Laphine Shasha at (ygg_edge 168, 139), he will tell you, that she came from Eclage here to greet everyone who arrives there. Est will appear, telling you, that he was also asked for help.

Talk to Maysel next to Shasha, who reward you with 10x 1001972.png Root Gold Coin (1001972) . Your job will be to investigate into the distorted spaces.

Twisted Land of Darkness

You decide to see the state of the Twisted land of Darkness for yourself. Enter the portal at (ygg_edge 36, 117).


You need to find 3 Investigation Points (move close to trigger them) at:
1. (ygg_roots 334, 138)
2. (ygg_roots 299, 59)
3. (ygg_roots 186, 117)

Regeneration

While investigating the Twisted Land of Darkness, you hear a Scream. Talk to the source of sound at (ygg_roots 164, 131). Chez will aks you to help them. You grab the root and lift it up, Chez will try to pull Yvain out of it.


It seems Yvain needs your help, talk to Yvain to lift the roots, she will able to escape. They will tell you, that the Yggdrasil's roots are twisting and stabilizing the ruined land. It just happened that Yvain got caught up in them.


At (ygg_roots 151, 198) you will find Maggi, she will tell you that she's fine, but the earthquake separated her from her friends. She's glad she ran into you. She will show you, where the place was.


Follow her a lil bit up (ygg_roots 163, 236), to the place where everything happened. She will tell you, that the earthquake shook the ground so much.


Enter the crossroads via the red portal to investigate (ygg_roots 157, 242).


Inside the crossroads you will find the Investigator (hem_fild 204, 22), you will obtain information from the first crossroads. He will tell you, that Mark has been looking all over for his friends.


Go back to Maggi (ygg_roots 163, 236), another earthquake! They will tell you, that this place wasn't like this before, something is really wrong.


At (ygg_roots 119, 246) you will find an Investigator, he will provide you some more information about another missing companion.
Find Mark at (ygg_roots 39, 268). You discover what seems to be traces left by Tamarin.


Tamarin is at (ygg_roots 95, 157). Tamarin and Alf found a new crossroads.


Move to the crossroads and check it out. Talk to Tamarin again before entering (ygg_roots 42, 126).



Alf, who was waiting in the Twisted Land of Darkness, seems to have entered the crossroads first.


The situation inside the crossroads doesn't look good. Nothing aobut this place can be called normal. Enter the blue Portal (uknw_ruin 266, 241).


Talk to Tamarin again, you need to head back to Mulpure village to report everything you've learned so far. Dew is still missing.


Talk to another Investigator at (ygg_roots 204, 178) and ask about Dew. He will tell you that Dew went towards the village.


On your way you will find another Investigator at (ygg_roots 290, 199). He will tell you that Dew was seen heading east. Head east to find him.


You will find Mark again with Chez and Dew (ygg_roots 338, 243). They will tell you, that isn't the village. It's an entrnace to a Disorted Space. You will get rewarded with 10x 1001972.png Root Gold Coin (1001972) .


Back to Ash Tree Village

Head back to the village (@go 61) to visit Laphine Shasha (ygg_edge 168, 139) and discuss what to do next. He will ask you how the Land of Darkness was and that they received some information about the Distorted Spaces, they currently analyzing it.


Devries asks you to deliver 5x 1036.png Dragon Scale (1036) to his lab at (ygg_edge 150, 127). You will get rewarded with 10x 1001972.png Root Gold Coin (1001972) .


To Ruined Geffen

To investigate the Second World's Ruined Geffen, enter the portal at (ygg_edge 36, 117).


Among the crosspoints that appeared in the Twisted Land of Darkness, you decided to first investigate the Second World's Ruined Geffen are. There you will meet Taoist Jeon at (ygg_roots 164, 231).


Taoist Jeon sense an ominous presence from Geffen, so you decide to head to the ruined dimension's Geffen Field. Enter the red portal at (ygg_roots 161, 241).


Enter the hidden spot at (hem_fild 98, 153). There you will meet Reno and some others.


Talk to Reno, the group decides to go to Ruined Geffen, where help is needed. You will get rewarded with 3x 1001972.png Root Gold Coin (1001972)


Geffen of a Parallel World

To reach Ruined Geffen, leave the map through the west portal (hem_fild 35, 194).
You will meet a Geffen Resident. Talk to him twice.
You will hear, that people are worried about an illness. Find more residents for more details.
Another Geffen Resident is at (ch1_geffen 154, 59). They will tell you that the cause of the illness might be a mage in Geffen Tower.
Head to the tower at (ch1_geffen 121, 111) where you meet Charles.
A mysterious person is blocking your way at Geffen Tower. Ask what happened.
Mage Clover will appear, telling you that the path down to the basement of Geffen Tower is sealed by a barrier. The problem with the barrier is, if we remove it now, a horde of monsters will come out.
Ask Taoist Jeon if there's a safe way to remove it. You will get rewarded with 7x 1001972.png Root Gold Coin (1001972) .
While Taoist Jeon, Charles and Clover think of a way to remove Geffen Tower's barrier, you decide to investigate the plague by going to the clinic in Ruined Geffen.

Geffen Clinic

The clinic is the building at (ch1_geffen 169, 172). Enter the Portal. Your goal is to ask about the disease that Dr. Neumann is treating at the clinic.
Inside the clinic you will find Doctor Neumann. He wants you to visit 5 Clinic Patients and grants you access to those information.
(ch1_gef_in 110, 30) Talk to both the Bath Craved and the Coughing Patient.
A Clinic Volunteer will appear, you can ask her for the towel you need for the Bath Craved Patient.
Talk to the Bath Craved Patient again.
Talk to the Skinny Patient at (ch1_gef_in 69, 112), he wants some food from another Clinic Volunteer.
The Clinic Volunteer is at (ch1_gef_in 107, 109). Ask them for a meal.
Head back to the Skinny Patient and hand out the meal.
Go back to the Clinic Volunteer where you will see another Young Patient.
The Young Patient asks for some sweets, talk to the Clinic Volunteer to get them.
Give the sweet potatoes to the Young Patient.
Talk to the last patient, Elderly Patient.
After helping all patients, head back to Doctor Neumann at (ch1_gef_in 78, 74).
You've gathered some information about the patients, talk to Einhar to share opinions about Soren's syndrome.
Leave the building and go to (ch1_geffen 101, 138). Enter the building and talk to Gregor.
Leave the building and enter the next building at (ch1_geffen 76, 191), talk to Einhar.

A Lead for Research

After gathering information, you return to the town hall of Ruined Geffen (ch1_geffen 102, 194).
Gregor tells you that he can now use his professional skills, choose: "I'll go.". You will get rewarded with 5x 1001972.png Root Gold Coin (1001972) .
  • Healthy Person's Blood (ch1_geffen 181, 149)
  • Survivor's Blood (ch1_geffen 46, 88)
  • Patient Blood (ch1_geffen 170, 171) Enter clinic, get permission from Doctor Neumann.
Return to Gregor at (ch1_geffen 102, 194) after finishing the tasks. Talk to Einhar and Gregor till they disappear.
Meet Einhar and Gregor in Ruined Geffen at (ch1_geffen 175, 67) and enter Doctor Neumann's house. You should inform Doctor Neumann of the research results as soon as possible. Einhar is warning you, that they hear something from inside the house. You can hear someone shouting: "How long do we have to keep doing this dam thing! Is there even really a cure?". Seems a another man feeling bad about whatever Doctor Neumann is hiding and want to tell the truth to everyone.
It seems like Doctor Neumann is hiding something, together with Gregor you try to find out what. Talk to Gregor.
After talking to Gregor, go upstairs. Einhar found something interesting too. You will get rewarded with 5x 1001972.png Root Gold Coin (1001972) .
Head back to the clinic in Ruined Geffen. You will meet Taoist Jeon in front of the clinic (ch1_geffen 165, 168). You have to tell him, that you and Gregor found a the source of infection. He tells you that they found a way to enter through the barrier sealing Ruined Geffen's underground. Go to the Geffen Tower.
Clover removes the barrier and you can enter the basement. You will get rewarded with 3x 1001972.png Root Gold Coin (1001972) .

Between Civilization and Savagery

Entering the basement you meet Charles at (hem_dun01 26, 109) in the parallel world's ruined Verus. Why is it connected to the underground of Geffen? Taoist is warning you, to be more cautious and assume that it's not the same. Things are different here.


While exploring, you will find Clover's mentor in a hidden spot at (hem_dun01 77, 140). Talk to Clover, Sua and Parsifal. You will get rewarded with 5x 1001972.png Root Gold Coin (1001972) . Clover is asking what this place was used for? Where are the people built this place?


Parsifal says he'll show you a new world and leads you to another hidden spot at (hem_dun01 174, 198). Talk to Charles, Clover, Parsifal and Taoist Jeon. You will see a dead person, while believers trust in the blessing of rebirth, Charles believes into a disease.


After seeing a person who died from the plague and become part of an Immortal Legion, you decide to follow the Immortal Legion.
You leave the hidden spot and find Charles outside at (hem_dun01 218, 208). You will get rewarded with 5x 1001972.png Root Gold Coin (1001972) and teleported to another map.


Air Fortress: Dark Whisper

You will meet Taoist Jeon who is following an Immortal Legion. Join him and follow the creature.


At the end of the stairs you will find a small room. Talk to Clover.


Search the side rooms and collect 2x 1001974.png Collected Sample (1001974) .
Go first into the Right Room: You will find 3x Immortal Monsters in cubes, click on the tubes and kill them, to collect 1x 1001974.png Collected Sample (1001974) .
Then head back and enter the Left Room: You will find 4x Mechanical Device, click on them and collect 1x 1001974.png Collected Sample (1001974) .
As soon as you have collected 2x 1001974.png Collected Sample (1001974) , go back to the middle room and talk to Taoist Jeon. The Group decides to meet in Ruined Verus again to discuss the new information they got.
You will get rewarded with 12x 1001972.png Root Gold Coin (1001972)
The new hiding spot is at (hem_dun01 184, 195). Talk to Clover. The group decides to avoid the swarming followers and escape to Ruined Geffen. The Believer want to know, if you meet new humans at the temple.
Head back to Ruined Geffen with @go 62 and meet up with Clover at the destroyed Geffen Tower (ch1_geffen 122, 118).
As information about the plague is collected, the group goes ahead to the town hall in Ruined Geffen to discuss things further, follow up (ch1_geffen 102, 194).
At the town hall in Ruined Geffen, the group discusses the plague based on the information brought back from Dark Whisper.

Talk to Einhar first and then to Taoist Jeon. You will get rewarded with 5x 1001972.png Root Gold Coin (1001972) .

Identity of the Plague

After discussing, the group decides to share what they've learned with Doctor Neumann at (ch1_geffen 169, 172). Enter the Portal.


You will meet a Wandering Patient there. After talking with him, he will tell you, that the door at 9 o*clock is usually locked, but now it seems to be slightly open. Enter the portal.


On the way to the next Portal, a dialogue will appear. After entering the Portal you will find a shining spot "Doorway". You will hear the same man like earlier, begging to save his daughter, even if that means he has to do even more horrible things than anything he had ever done before.


Follow them into the next room through the south portal.


Einhar will appear and spawn a dark warp for you. He advices you to calm down and get help. Enter the dark portal.


Taoist Jeon is waiting for you at (ygg_fruit 40, 72). You will get rewarded with 10x 1001972.png Root Gold Coin (1001972) .
Go back to Ruined Geffen (go 62) and head to the clinic at (ch1_geffen 169, 172). Enter the Portal and move to the room on the left again. Keep walking down until you reach the Ruined Geffen Underground.


An unexpected sight awaits in the basement of Doctor Neumann's clinic. Gregor seems to have found traces Einhar left behind. Talk to Gregor.


After wandering the basement of Doctor Neumann's clinic. Taoist Jeon manages to find Einhar's trail (ch1_que01 125, 57).


Follow the trail to Einhar's next mark (ch1_que01 51, 46).
You finally find Einhar in the basement (ch1_que01 67, 128), but he looks stunned. Talk to Einhar.


Walk back to the basement of the clinic (@go 62) at (ch1_gef_in 68, 33). You will meet Maxim, who will reward you with 10x 1001972.png Root Gold Coin (1001972) .


Illusion Tome Exploration

You may have found a clue in the diary, return to Professor Telcos (@go 61) in Ash Tree Village (ygg_edge 212, 206).


By talking to Professor Telcos, he will show you the journal he created. Enter the book.


After entering the journal, head to Ziegler who is located at (ch1_vrgef2 139, 195).


Ziegler seems to be busy and leaves. Move to (ch1_vrgef2 190, 137), where you will meet him again.


Find Ziegler, who is located at (ch1_vrgef2 50, 93), again. He asks you for some help, so follow him into the house ahead.


Enter the house next to Ziegler who is located at (ch1_vrgef1 66, 137). He asks you to find something suspicious in the room.


In the same room, you will find items you can click on. Check them all until Ziegler gives you a new Quest icon to continue.
Talk to Ziegler and then leave the building.
Talk to him once again in front of the house.
After talking with Ziegler move to Neumann's house at (ch1_vrgef2 173, 64) and enter it.
There will be several dialogues, keep moving upstairs.
With the last dialogue, move back out of the house, where Ziegler is waiting for you.


You completed the Illusion Tome Exploration. Head back to Professor Telcos (@go 61). You will get rewarded with 10x 1001972.png Root Gold Coin (1001972) .

The Doctor's Truth

Neumann was a fake doctor. Return to Ruined Geffen (go 62) and discuss this with Maxim (ch1_geffen 102, 194). You will receive 3 small visit-quests.


What Kind of Person is the Doctor? Part 1 (ch1_geffen 179, 161).
What Kind of Person is the Doctor? Part 2 (ch1_geffen 56, 90).
What Kind of Person is the Doctor? Part 3 (ch1_geffen 119, 195).
Talk to all of them. You will notice that they also don't know much about what kind of person Neumann was. Return to Maxim (ch1_geffen 102, 194).
Maxim says Margot, Neumann's wife, would probably know more about him. Let's visit her at (ch1_geffen 178, 63). Walk up the stairs.


Talk several times to her, she will ask you for a cup of water before continuing with her story about her husband Neumann.
Walk back to the entrance, where you will find a shining spot to get some water for Margot.
Return to her and give her the water. She will tell you that Neumann had a record about his experiments, you need to find it.
Walk back to the basement again, where you will find Neumann's record under the bed. Choose "Lift the mattress."


Take it and go back to Margot. You will get rewarded with 10x 1001972.png Root Gold Coin (1001972) .
Return to the village via @go 61 and talk to Assistant Baily (ygg_edge 73, 151) and enter the portal. She will tell you that the nurse's blood could be helpful. She will go with you to Geffen to draw some blood from Margot.


Head back to Margot on the top floor of her house. (@go 62 and (ch1_geffen 178, 63)).


Talk to Baily, she will tell you that she will stay and monitor Margot's progress and provide relief there before returning back to the village.


You head back with @go 61 and visit Baily's Shelf (ygg_edge 73, 151). Enter the portal. You will get rewarded with 10x 1001972.png Root Gold Coin (1001972) .


To Brimir

A team has already departed for exploration. Use the warp portal at (ygg_edge 36, 117).


Move to (ygg_roots 37, 123) and enter the red portal.
You will meet them at (uknw_ruin 256, 238). Talk to one of them, they will warp you to a safe place.


Talk to them again inside the safe place . One and Zero will appear, talk to them too.


After they all disappear, leave the room and search for the 3 Brimir Residents at:
  • (uknw_ruin 253, 63)
  • (uknw_ruin 91, 173)
  • (uknw_ruin 153, 150)
After visiting all Brimir Residents, One will appear at (uknw_ruin 158, 158) telling you that one of the Residents may know how to break the chains tied to their ankles. He will warp you into another safe place. Talk to him again.
You have to hunt 10x Shadow Jailer (22464) and collect 5x 1001976.png Broken Petal (1001976) from them. Then return to One at (uknw_ruin 158, 158).
After you turn in the quest, you now have the solution to free the Valkyrie prisoners from their chains. Leave the safe place and talk to Dry Branch outside. Enter the safe place and talk to him again. Two will appear, talk to him too. He wants you to find Broken Branch in Brimir.


Broken Branch is located at (uknw_ruin 255, 59). Talking to him will summon Three. Enter the portal next to him.


Rotten Branch is at (uknw_ruin 93, 173), he warps you into a safe zone where Four spawns. Talk to them.
Return to One at (uknw_ruin 158, 158), enter the safe zone and talk to him again. You will get rewarded with 10x 1001972.png Root Gold Coin (1001972) .
You unlock the daily quest: "A Formal Grave", "Cats are still Cats" and "In Fact. They too.".

The Land of Heat

Head back to the Village with @go 61 and talk to Laphine Shasha at (ygg_fruit 80, 122). Talk to her twice.


It seems the final clue for the cure can be found in Muspelheim. Visit Devries in (ygg_fruit 71, 78). You will get rewarded with 10x 1001972.png Root Gold Coin (1001972) .


Preparations to travel to Volund Valley in Muspelheim are complete, find the group in Volund Valley.
Enter the portal at (ygg_edge 36, 117)


To enter the Land of Heat move to the east upper part of the map (ygg_roots 342, 248).


By entering the map you will find a Survey Point, move close to it to enter the safe place.


Inside the safe place you will find Chez and the others waiting for you. Thanks to the temperature control device, operations in Muspelheim are now possible.


Head deeper inside to find Harban at (mu_fild01 158, 217). You obtain some information about Hal, go deeper into Muspelheim to find out more.


Deeper in Muspelheim you will find Tamarin at (mu_fild01 224, 245).


You learn about the team from Tamarin, now you search for Yupilus (mu_fild01 196, 184). You will be asked to collect Hal for his experiment.


Head to the 8 Workers at:
  • (mu_fild01 236, 293)
  • (mu_fild01 218, 308)
  • (mu_fild01 166, 369)
  • (mu_fild01 134, 308)
  • (mu_fild01 125, 303)
  • (mu_fild01 35, 192)
  • (mu_fild01 90, 195)
  • (mu_fild01 120, 235)
After you've gathered the required amount of Hal, return to Yupilus at (mu_fild01 199, 185). Inside the safe place also talk to Harban.
Talk to Yupilus again and you will get rewarded with 10x 1001972.png Root Gold Coin (1001972) .


Cure Created Successfully

You obtain a special Hal. Return to the Village and deliver it to Assistant Baily. Return to the village with @go 61 and follow the navi to (ygg_edge 73, 151), enter the portal.


Assistant Baily completes the cure using the special Hal and asks you to deliver it to Maxim in Ruined Geffen, use @go 62 and (ch1_geffen 102, 194).


Maxim suggest that it would be best to conduct a clinical trial rather than use the cure immediately.


Administer the cure to Margot first (ch1_geffen 178, 63).


You use the cure on the nurse. Talk to Maxim next to her. Maxim says he will take care of Margot, while the medicine takes effect. For a more accurate observation, bring him the journal of Margot's condition that he has been keeping.


Return to the Town Hall (ch1_geffen 102, 193), where you will see a shining spot containing the Journal. Choose "Small Journal".


Return to Maxim who is still with Margot (ch1_geffen 178, 63).


Maxim tells you that Margot's condition improved, the cure seems to be effective. Distribute the cure to the other patients at Geffen's clinic (ch1_geffen 169, 172). Enter the Portal.


  • Cure all 3 patients:
    • First room
    • (ch1_gef_in 112, 31)
    • (ch1_gef_in 112, 108)
After you have distributed the cure to the people at the clinic, return to Maxim at the Town Hall and report the results (ch1_geffen 102, 194). Talk to him twice. You will get rewarded with 10x 1001972.png Root Gold Coin (1001972) .


Bring down the Air Fortress

Our goal is to bring down Dark Whisper, the source of the plague. Head back to Ruined Geffen with @go 62 and enter the Portal at the ruined Geffen Tower (ch1_geffen 120, 118).


Talk to Est at (hem_dun01 206, 245). Create a party to join the instance "Ominous Dark Whisper".


Inside the instance talk to Est again, choose "Let's move out" to start the instance.


Follow Est who is disguised as Succubus. After some cursed monsters appear, you will get warped out.


Follow the stairs and kill the monsters on the way. Once you killed all monsters the way to the chamber will open.
You will meet the Immortal Monarch, kill him and talk to Est. (Destroy the crystal at the edge to deal damage to him). You will get rewarded with 20x 1001972.png Root Gold Coin (1001972) .


After defeating the Immortal Monarch head back to the village via @go 61 and follow the navi: (ygg_edge 167, 137) and enter the portal.


Talk to Shasha inside, you will get rewarded with 10x 1001972.png Root Gold Coin (1001972) .


Head back to Ruined Geffen with @go 62 and enter the Portal at the ruined Geffen Tower (ch1_geffen 120, 118).


The wizard professor says there's something to discuss about Dark Whisper (hem_dun01 201, 248).


You have completed the Main Quest of Chapter 1 and now have access to the Recreated Dark Whisper daily instance.

Side Quests

Clover's Worry

To start the side quest talk to Clover at the Ruined Geffen (ch1_geffen 120, 114).
Head into the portal and talk to the people who are left behind in Ruined Verus (hem_dun01 78, 142).
Sua and the others will tell you that the maddened people are the problem, you decide to go to Taoist Jeon in Ruined geffen to discuss solutions.
Return with @go 62 to Ruined Geffen and find Taoist Jeon at (ch1_geffen 171, 167), he will tell you that he'll take time to look around in Ruined verus and find a solution.
Return to the safe place in Ruined Verus (ch1_geffen 120, 114).
Head into the portal and enter the safe place in Ruined Verus (hem_dun01 78, 142) again.
Talk again to Sua.
Return back to Clover (@go 62) (ch1_geffen 120, 114). You will get rewarded with 10x 1001972.png Root Gold Coin (1001972) .
You unlocked the daily quests: "This is a sacred remedy" and "Save them first".

Schrödinger's Dark Land

Back to Ash Tree Village (go 61) you will meet Yvain at (ygg_edge 180, 182). Yvain seems very worried about the researchers in the Dark Land.
Enter the portal at (ygg_edge 36, 117) to find the Investigator.
Investigator at (ygg_roots 280, 99) will tell you that the investigation is reporteldy smoothly. You need to find another Investigator.
Investigator at (ygg_roots 208, 95).
Researcher at (ygg_roots 120, 170), he will tell you that he injured their ankle during the tremor in the Dark Land.
Return to Yvain at (ygg_edge 180, 182) (@go 61). You will get rewarded with 10x 1001972.png Root Gold Coin (1001972) .
You unlocked the daily quest: "Help us, doctor!"

A Hazy Gate

Back to Ash Tree Village (go 61) you will meet Rubiel at (ygg_edge 180, 182). Rubiel asks you to come to the Geffen Field of the Second World.
First you need to leave the map at (ygg_edge 36, 117) and enter the blue portal.
Then you need to enter the red portal at (ygg_roots 161, 241).
Enter the safe space by clicking on the "Recon Point" at (hem_fild 180, 263).
At Rubiel you unlock special buffs which cost you 45x 1001996.png Mana Ring (1001996) .
Here you get a buff for one hour to enter West and East Encroched Geffenia.
West portal leads you to West Encroched Geffenia.
East/Upper portal leads you to East Encroched Geffenia.
Leave this room with the Recon Point and head to Minuel at (hem_fild 329, 191).
At Minuel you unlock special buffs which cost you 20x 1001996.png Mana Ring (1001996) . Here you get a buff for one hour to enter Encroched Valkyrie Realm.
The red portal next to him will warp you to Encroched Valkyrie Realm.

Give me something todo

Enter the portal at (ygg_edge 36, 117)
To enter the Land of Heat move to the east upper part of the map (ygg_roots 342, 248).
Talk to Yupilus (mu_fild01 196, 184). She will warp you into a safe space. Talk again to her and to Harban.
Talk again to Yupilus, you will get rewarded with 10x 1001972.png Root Gold Coin (1001972) . You unlock the daily: "Many things todo".

Daily Quests

Save them first

Talk to Clover to get the daily quest "Save them first". You need to hunt 300x Monsters in Ruined Verus.

Reward: 10x 1001972.png Root Gold Coin (1001972)

This is a sacred remedy

Talk to Taoist Jeon to recieve 5x 1001973.png Purification Amulet (1001973) . Use it to purify 5x Verus believer in ruined Verus.

Reward: 5x 1001972.png Root Gold Coin (1001972)

Help us, doctor!

To start the daily quest talk to Yvain at (ygg_edge 180, 182) (@go 61).
Enter the portal at (ygg_edge 36, 117) to find the Investigator.
You will find many Investigators, talk to all of them till you find the injured one.
Head back to Yvain (@go 61).
Reward:5x 1001972.png Root Gold Coin (1001972) .

Many Things to do

*Enter the portal at (ygg_edge 36, 117)
*To enter the Land of Heat move to the east upper part of the map (ygg_roots 342, 248).
Talk to Yupilus (mu_fild01 196, 184). Here you can get all 4x daily quests.
Grandfather: Collect 10x 1001977.png Hal (1001977) .
Can we grill it?: Hunt 20x Volcano Clams.
Someone seemed to want this?: Hunt 20x Firafflesias.
We've been tricked!!!: Hunt 20x Fire Rings.
*You can take all quests at once and return in, every quest will be rewarded with 5x 1001972.png Root Gold Coin (1001972) .

Brimir quests

To start the daily quests head to the tree (@go 61) and use the portal at (ygg_edge 36, 117).
The quest "In Fact, they too." is at NPC Four (uknw_ruin 93, 174). You have to kill 10x Shadow Jailers.

Reward: 5x 1001972.png Root Gold Coin (1001972)
The quest "Cats are still cats." is at NPC Three (uknw_ruin 252, 59). Talk to the Broken Branch to enter the room. You have to kill 10x Shadow Jailers.

Reward: 5x 1001972.png Root Gold Coin (1001972)
The quest "A formal Grave." is at NPC Two (uknw_ruin 149, 150). Talk to the Broken Branch to enter the room. You have to kill 50x Tulip and 50x Calendulas also to collect 20x 1001975.png Grey Petal (1001975) .

Reward: 5x 1001972.png Root Gold Coin (1001972)

Fields/Monsters

Map Monster Loot
Twisted Dark Land
ygg_roots
22443.png
Yggring (22443)
22444.png
Leafeing (22444)
1001972.png Root Gold Coin (1001972)
Outside the Bolund Valley
mu_fild01
22445.png
Charcoaring (22445)
22446.png
Vulring (22446)
22447.png
Fireloop (22447)
MVP
22494.png
Bulgasari (22494)
22448.png
Firafflesia (22448)
22449.png
Volimpet (22449)
22450.png
Fire Flower (22450)
Twisted Brimir 1F
uknw_ruin
22463.png
Nyaise (22463)
22464.png
Shadow Jailer (22464)
22465.png
Tulip (22465)
22466.png
Calendula (22466)
22467.png
Scabiosa (22467)
Twisted Brimir 2F
uknw_ruin2
22463.png
Nyaise (22463)
22464.png
Shadow Jailer (22464)
22468.png
Lobelia (22468)
22469.png
Myosotis (22469)
22470.png
Anemone (22470)
MVP
22495.png
Glutton (22495)
Ruined Geffen Field
hem_fild
22451.png
Peeping (22451)
22452.png
Polluted Silk Frog (22452)
22453.png
Polluted Silk Snail (22453)
22460.png
Immortal Officer (22460)
22461.png
Immortal Officer (22461)
22462.png
Immortal Officer (22462)
Ruined Verus
hem_dun01
22454.png
Encroached Ex-Rover (22454)
22455.png
Encroached Re-Rover (22455)
22456.png
Encroached Dimik (22456)
22457.png
Encroached Dimik (22457)
22458.png
Encroached Dimik (22458)
22459.png
Encroached Dimik (22459)
22460.png
Immortal Officer (22460)
22461.png
Immortal Officer (22461)
22462.png
Immortal Officer (22462)
Ruined Valkyrie Realm
hem_dun02
22471.png
Uncanny Skogul (22471)
22472.png
Uncanny Frus (22472)
22473.png
Listener (22473)
22474.png
Immortal Officer (22474)
22475.png
Immortal Officer (22475)
East of Eroded Geffenia
ch1_gfn01
22476.png
Toxit (22476)
22478.png
Lunarina (22478)
22480.png
Bloody Slasher (22480)
22482.png
Shadiest (22482)
22484.png
High Succubus (22484)
22486.png
High Incubus (22486)
22488.png
Chief Knight of Abyss (22488)
West of Eroded Geffenia
ch1_gfn03
22476.png
Toxit (22476)
22478.png
Lunarina (22478)
22480.png
Bloody Slasher (22480)
22482.png
Shadiest (22482)
22484.png
High Succubus (22484)
22486.png
High Incubus (22486)
22488.png
Chief Knight of Abyss (22488)

Instance

Mage Professor will open you the instance: "Prepare recreated Dark Whisper" at (hem_dun01 201, 248).

Exchange NPC

Enter the portal at (ygg_edge 142, 209) to exchange items with NPC Root Gold Exchanger (ygg_fruit 168, 124).

As long as you are not done with the main quest you will only have access to the "Root Gold Coin Shop" which contains the item: 104000.png Traveler's Leaf (104000) .
After completing the main quest you will have access to all categories.

Available: Item Cost
Root Gold Coin 104000.png Traveler's Leaf (104000) 1001972.png Root Gold Coin (1001972)

5,000 zeny

Mana Ring Exchange 1001996.png Mana Ring (1001996)
1001972.png Root Gold Coin (1001972)

50,000 zeny

1001972.png Root Gold Coin (1001972)
1001996.png Mana Ring (1001996)

30,000 zeny

Various Materials 1001997.png Frontier Magic Powder (1001997) 5x 1000322.png Etel Dust (1000322)

1x 1001996.png Mana Ring (1001996)
10,000 zeny

1001998.png Frontier Magic Stone (1001998) 5x 1001997.png Frontier Magic Powder (1001997)

3x 1001972.png Root Gold Coin (1001972)
50,000 zeny

1002003.png Azure Illusion Stone (1002003) 7x 1001999.png Azure Illusion Stone Fragment (1001999)

100x 1001997.png Frontier Magic Powder (1001997)
500,000 zeny

1002004.png Sunset Illusion Stone (1002004) 7x 1002000.png Sunset Illusion Stone Fragment (1002000)

125x 1001997.png Frontier Magic Powder (1001997)
750,000 zeny

1002005.png Teal Illusion Stone (1002005) 7x 1002001.png Teal Illusion Stone Fragment (1002001)

150x 1001997.png Frontier Magic Powder (1001997)
1,000,000 zeny

1002006.png Jet Black Illusion Stone (1002006) 7x 1002002.png Jet Black Illusion Stone Fragment (1002002)

175x 1001997.png Frontier Magic Powder (1001997)
1,250,000 zeny

1002007.png Azure Illusion Stone (1002007) 3x 1001998.png Frontier Magic Stone (1001998)

4x 1002003.png Azure Illusion Stone (1002003)
15x 1002012.png Rune of Chaotic Magic Power (1002012)
750,000 zeny

1002008.png Sunset Illusion Stone (1002008) 6x 1001998.png Frontier Magic Stone (1001998)

5x 1002004.png Sunset Illusion Stone (1002004)
15x 1002012.png Rune of Chaotic Magic Power (1002012)
1,250,000 zeny

1002009.png Teal Illusion Stone (1002009) 10x 1001998.png Frontier Magic Stone (1001998)

7x 1002005.png Teal Illusion Stone (1002005)
15x 1002015.png Rune of Heterogeneous Magic Power (1002015)
1,750,000 zeny

1002010.png Jet Black Illusion Stone (1002010) 15x 1001998.png Frontier Magic Stone (1001998)

10x 1002006.png Jet Black Illusion Stone (1002006)
15x 1002015.png Rune of Heterogeneous Magic Power (1002015)
2,250,000 zeny

1002038.png Azure Dimensional Essence (1002038) 20x 1002034.png Azure Dimensional Energy (1002034)

5x 1002013.png Essence of Chaotic Magic Power (1002013)
15x 1001999.png Azure Illusion Stone Fragment (1001999)
1,000,000 zeny

1002039.png Sunset Dimensional Essence (1002039) 20x 1002035.png Sunset Dimensional Energy (1002035)

5x 1002013.png Essence of Chaotic Magic Power (1002013)
15x 1002000.png Sunset Illusion Stone Fragment (1002000)
1,750,000 zeny

1002040.png Turquoise Dimensional Jeongsu (1002040) 20x 1002036.png Turquoise Dimensional Energy (1002036)

5x 1002016.png Essence of Heterogeneous Magic Power (1002016)
15x 1002001.png Teal Illusion Stone Fragment (1002001)
2,500,000 zeny

1002041.png Pitch Black Dimensional Jeongsu (1002041) 20x 1002037.png Pitch Black Dimensional Energy (1002037)

5x 1002016.png Essence of Heterogeneous Magic Power (1002016)
15x 1002002.png Jet Black Illusion Stone Fragment (1002002)
3,250,000 zeny

1002012.png Rune of Chaotic Magic Power (1002012) 10x 1002011.png Chaotic Rune Fragment of Magic Power (1002011)

3x 1001998.png Frontier Magic Stone (1001998)
5x 1001972.png Root Gold Coin (1001972)
100,000 zeny

1002015.png Rune of Heterogeneous Magic Power (1002015) 10x 1002014.png Rune Fragment of Heterogeneous Magic Power (1002014)

7x 1001998.png Frontier Magic Stone (1001998)
10x 1001972.png Root Gold Coin (1001972)
500,000 zeny

Entwined Equipment & Enchants

Other languages:

After completing the main quest you will have access to the NPC Hotbeer Mor. He is located at (ygg_fruit 166, 123), enter the portal at (ygg_edge 142, 209).

At this NPC you can:

  • Buy Entwined Equipment
  • Buy Dimensional World Shoes
  • Enchant Entwined Armor/Robe
  • Enchant Entwined Manteau/Muffler
  • Enchant Entwined Boots/Shoes
  • Enchant Dimensional Greaves/Boots/Shoes
Entwined Equipment Costs:

150x 1001972.png Root Gold Coin (1001972)
300,000 zeny

450440.png Entwined Magical Armor [1] (450440)
Armor entwined with roots of mysterious power, it provides resistance to extradimensional magic.
_______________________
ATK +120
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
Refine Level +7:
Increases Melee and Ranged Physical Damage by 5%.
Increased Attack Speed (Decreases After Attack Delay by 10%.)
_______________________
Refine Level +9:
P.ATK +3
_______________________
Refine Level +10:
ATK +25
DEF +100
_______________________
When equipped with Entwined Magical Manteau:
Decreases After Cast Delay by 5%.
Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 10%.
_______________________
When equipped with Glacier Ring and Glacier Pendant:
ATK +10%
Increases Melee and Ranged Physical Damage by 10%.
Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 10%.
_______________________
When equipped with Venom Magic Ring and Venom Rune Ring:
ATK +20%
Increases Melee Physical Damage by 15%.
Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 20%.
_______________________
When equipped with Soul Magic Ring and Soul Rune Ring:
ATK +20%
Increases Ranged Physical Damage by 15%.
Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
POW +3
CON +3
Decreases After Cast Delay by 5%.
_______________________
[Grade C]:
Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 15%.

_______________________
Type: Armor
Position: Armor
Defense: 158
Armor Level: 2
Refinable / Gradable
Weight: 200
Required Level: 220
450441.png Entwined Magical Robe [1] (450441)
A robe entwined with roots of mysterious power, offering resistance to extradimensional magic.
_______________________
MATK +120
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
S.MATK +3
_______________________
Refine Level +10:
MATK +25
DEF +100
_______________________
When equipped with Entwined Magical Muffler:
Decreases After Cast Delay by 5%.
Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 5%
_______________________
When equipped with Glacier Earring and Glacier Necklace:
MATK +7%
Increases Magical Damage with every element by 10%.
Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 7%
_______________________
When equipped with Temple Magic Ring and Temple Rune Ring:
MATK +15%
Increases Magical Damage with every element by 15%.
Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 15%
_______________________
[Bonus by Grade]
[Grade D]:
SPL +3
CON +3
Decreases After Cast Delay by 5%.
_______________________
[Grade C]:
Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 10%

_______________________
Type: Armor
Position: Armor
Defense: 126
Armor Level: 2
Refinable / Gradable
Weight: 120
Required Level: 220
480545.png Entwined Magical Manteau [1] (480545)
A cloak with roots intertwined with mysterious powers, resistant to extradimensional magic.
_______________________
MaxHP +4500
MaxSP +150
HIT +25
Critical +5
_______________________
Refine Level +7:
Increases Attack Speed (Decreases After Attack Delay of 10%).
_______________________
Refine Level +9:
POW +3
_______________________
Refine Level +10:
Decreases Variable Casting Time by 5%.
_______________________
When equipped with Entwined Magical Boots:
Decreases Variable Casting Time by 5%.
Decreases Physical and Magical Damage taken from enemies in Destroyed Valkyrie Realm by 25%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee and Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 15%.

_______________________
Type: Armor
Position: Garment
Defense: 92
Armor Level: 2
Refinable / Gradable
Weight: 120
Required Level: 220
480546.png Entwined Magical Muffler [1] (480546)
A muffler with roots intertwined with mysterious powers, resistant to extradimensional magic.
_______________________
MaxHP +2500
MaxSP +250
FLEE +35
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
SPL +3
_______________________
Refine Level +10:
Increases Attack Speed (Decreases After Attack Delay of 5%).
_______________________
When equipped with Entwined Magical Shoes:
Increases Attack Speed (Decreases After Attack Delay of 5%).
Decreases Physical and Magical Damage taken from enemies in Destroyed Valkyrie Realm by 25%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Magical Damage with every element by 10%.
_______________________
[Grade C]:
Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 10%.

_______________________
Type: Armor
Position: Garment
Defense: 73
Armor Level: 2
Refinable / Gradable
Weight: 70
Required Level: 220
470333.png Entwined Magical Boots [1] (470333)
Boots with roots of mysterious power intertwined, resistant to extradimensional magic.
_______________________
DEF +250
MDEF +25
HIT +25
Critical +5
_______________________
Refine Level +7:
Increases Melee and Ranged Physical Damage by 7%.
_______________________
Refine Level +9:
P.ATK +3
_______________________
Refine Level +10:
DEF +50
Increases Attack Speed (Decreases After Attack Delay of 7%).
_______________________
When equipped with Entwined Magical Armor:
Decreases Variable Casting Time by 7%.
Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 10%.
_______________________
[Bonus by Grade]
[Grade D]:
RES +25
MRES +25
_______________________
[Grade C]:
Decreases Fixed Casting Time by 1 second.
Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 15%.

_______________________
Type: Armor
Position: Shoes
Defense: 84
Armor Level: 2
Refinable / Gradable
Weight: 90
Required Level: 220
470334.png Entwined Magical Shoes [1] (470334)
Shoes with roots of mysterious power intertwined, resistant to extradimensional magic.
_______________________
DEF +150
MDEF +40
FLEE +35
_______________________
Refine Level +7:
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +9:
S.MATK +3
_______________________
Refine Level +10:
DEF +50
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Entwined Magical Robe:
Increases Attack Speed (Decreases After Attack Delay of 7%).
Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 5%
_______________________
[Bonus by Grade]
[Grade D]:
RES +25
MRES +25
_______________________
[Grade C]:
Decreases Fixed Casting Time by 1 second.
Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 10%

_______________________
Type: Armor
Position: Shoes
Defense: 67
Armor Level: 2
Refinable / Gradable
Weight: 50
Required Level: 220
Dimensional World Shoes Costs:

250x 1001996.png Mana Ring (1001996)
20x 1002007.png Azure Illusion Stone (1002007)
15x 1002008.png Sunset Illusion Stone (1002008)
30x 1002012.png Rune of Chaotic Magic Power (1002012)
10,000,000 zeny

470335.png Dimension World Battle Greaves [1] (470335)
Battle greaves imbued with magical powers flowing from the dimensional frontier.
_______________________
POW +7
CON +7
MaxHP -10%
_______________________
For each 2 Refine Levels:
Decreases Variable Casting Time by 1%.
_______________________
Refine Level +7:
Increases Attack Speed (Decreases After Attack Delay of 10%).
_______________________
Refine Level +9:
P.ATK +5
Increases Melee Physical Damage by 10%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by 5%.
Decreases Fixed Casting Time by 1 second.
Increases Melee Physical Damage by additional 10%.
_______________________
When equipped with Venom Magic Ring:
Increases Physical Damage against enemies of every element by 10%.
Increases Physical Damage against enemies of all sizes by 10%.
Increases Physical Damage against enemies in Encroached Geffenia area by 20%.
_______________________
When equipped with Signet of Circulation Spring:
P.ATK +7
Increases Physical Damage against enemies in Encroached Geffenia area by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
POW +5
CON +5
ATK +25
_______________________
[Grade C]:
ATK +3%
P.ATK +3
_______________________
[Grade B]:
ATK +5%
P.ATK +3
_______________________
[Grade A]:
Increases Melee Physical Damage by 15%.
Increases Physical Damage against enemies in Encroached Geffenia area by 15%.

_______________________
Type: Armor
Position: Shoes
Defense: 100
Armor Level: 2
Refinable / Gradable
Weight: 120
Required Level: 260
470336.png Dimension World Hunting Boots [1] (470336)
Hunting boots imbued with magical powers flowing from the dimensional frontier.
_______________________
POW +7
CON +7
MaxHP -10%
_______________________
For each 2 Refine Levels:
Decreases Variable Casting Time by 1%.
_______________________
Refine Level +7:
Increases Attack Speed (Decreases After Attack Delay of 10%).
_______________________
Refine Level +9:
P.ATK +5
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by 5%.
Decreases Fixed Casting Time by 1 second.
Increases Ranged Physical Damage by additional 10%.
_______________________
When equipped with Soul Magic Ring:
Increases Physical Damage against enemies of every element by 10%.
Increases Physical Damage against enemies of all sizes by 10%.
Increases Physical Damage against enemies in Encroached Geffenia area by 20%.
_______________________
When equipped with Signet of Circulation Summer:
P.ATK +7
Increases Physical Damage against enemies in Encroached Geffenia area by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
POW +5
CON +5
ATK +25
_______________________
[Grade C]:
ATK +3%
P.ATK +3
_______________________
[Grade B]:
ATK +5%
P.ATK +3
_______________________
[Grade A]:
Increases Ranged Physical Damage by 15%.
Increases Physical Damage against enemies in Encroached Geffenia area by 15%.

_______________________
Type: Armor
Position: Shoes
Defense: 100
Armor Level: 2
Refinable / Gradable
Weight: 120
Required Level: 260
470337.png Dimension World Spell Shoes [1] (470337)
Sage's shoes imbued with magical power flowing from the dimensional frontier.
_______________________
SPL +7
CON +7
Increases SP Consumption by 10%.
_______________________
For each 2 Refine Levels:
Decreases Variable Casting Time by 1%.
_______________________
Refine Level +7:
Increases Attack Speed (Decreases After Attack Delay of 10%).
_______________________
Refine Level +9:
S.MATK +5
Increases Magical Damage of Neutral, Shadow and Poison elemental attacks by 15%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by 5%.
Decreases Fixed Casting Time by 1 second.
Increases Magical Damage of Fire, Water, Wind and Earth elemental attacks by 15%.
_______________________
When equipped with Temple Magic Ring:
Increases Magical Damage against enemies of every element by 10%.
Increases Magical Damage against enemies of all sizes by 10%.
Increases Magical Damage against enemies in Encroached Geffenia area by 15%.
_______________________
When equipped with Signet of Circulation Autumn:
S.MATK +7
Increases Magical Damage against enemies in Encroached Geffenia area by 10%.
_______________________
[Bonus by Grade]
[Grade D]:
SPL +5
CON +5
MATK +25
_______________________
[Grade C]:
MATK +3%
S.MATK +3
_______________________
[Grade B]:
MATK +5%
S.MATK +3
_______________________
[Grade A]:
Increases Magical Damage of Neutral, Shadow, Poison, Fire, Water, Wind and Earth elemental attacks by 15%.
Increases Magical Damage against enemies in Encroached Geffenia area by 10%.

_______________________
Type: Armor
Position: Shoes
Defense: 100
Armor Level: 2
Refinable / Gradable
Weight: 120
Required Level: 260
470338.png Dimension World Magic Shoes [1] (470338)
A pair of wizard's shoes imbued with magical powers flowing from the dimensional frontier.
_______________________
SPL +7
CON +7
Increases SP Consumption by 10%.
_______________________
For each 2 Refine Levels:
Decreases Variable Casting Time by 1%.
_______________________
Refine Level +7:
Increases Attack Speed (Decreases After Attack Delay of 10%).
_______________________
Refine Level +9:
S.MATK +5
Increases Magical Damage of Neutral, Holy and Fire elemental attacks by 15%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by 5%.
Decreases Fixed Casting Time by 1 second.
Increases Magical Damage of Shadow, Ghost, Undead and Wind elemental attacks by 15%.
_______________________
When equipped with Temple Magic Ring:
Increases Magical Damage against enemies of every element by 10%.
Increases Magical Damage against enemies of all sizes by 10%.
Increases Magical Damage against enemies in Encroached Geffenia area by 15%.
_______________________
When equipped with Signet of Circulation Autumn:
S.MATK +7
Increases Magical Damage against enemies in Encroached Geffenia area by 10%.
_______________________
[Bonus by Grade]
[Grade D]:
SPL +5
CON +5
MATK +25
_______________________
[Grade C]:
MATK +3%
S.MATK +3
_______________________
[Grade B]:
MATK +5%
S.MATK +3
_______________________
[Grade A]:
Increases Magical Damage of Neutral, Holy, Shadow, Ghost, Undead, Fire and Wind elemental attacks by 15%.
Increases Magical Damage against enemies in Encroached Geffenia area by 10%.

_______________________
Type: Armor
Position: Shoes
Defense: 100
Armor Level: 2
Refinable / Gradable
Weight: 120
Required Level: 260
470339.png Dimension World Executioner Boots [1] (470339)
Executioner's boots imbued with magical powers flowing from the dimensional frontier.
_______________________
POW +5
CRT +5
Critical +3
MaxHP -10%
_______________________
For each 2 Refine Levels:
Decreases Variable Casting Time by 1%.
_______________________
Refine Level +7:
Increases Attack Speed (Decreases After Attack Delay of 10%).
_______________________
Refine Level +9:
P.ATK +5
Increases Critical Damage by 5%.
_______________________
Refine Level +11:
Critical +5
Decreases Fixed Casting Time by 1 second.
Increases Critical Damage by additional 10%.
_______________________
When equipped with Venom Magic Ring or Soul Magic Ring:
Increases Physical Damage against enemies of every element by 10%.
Increases Physical Damage against enemies of all sizes by 10%.
Increases Physical Damage against enemies in Encroached Geffenia area by 20%.
_______________________
When equipped with Signet of Circulation Winter:
C.RATE +5
Increases Physical Damage against enemies in Encroached Geffenia area by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
POW +3
CRT +3
Critical +10
_______________________
[Grade C]:
ATK +3%
C.RATE +4
Increases Critical Damage by 10%.
_______________________
[Grade B]:
ATK +5%
P.ATK +4
_______________________
[Grade A]:
Increases Melee and Ranged Physical Damage by 8%.
Increases Physical Damage against enemies in Encroached Geffenia area by 12%.

_______________________
Type: Armor
Position: Shoes
Defense: 100
Armor Level: 2
Refinable / Gradable
Weight: 120
Required Level: 260


Entwined Enchants

Entwined Armor
450440.png Entwined Magical Armor [1] (450440) 450441.png Entwined Magical Robe [1] (450441)
Enchant Description Slot Costs
313822.png Frontier Spell (Warrior) (313822) Base ATK +30
_______________________
Refine >= 7:
Melee Physical Damage +3%
_______________________
Refine >= 9:
Melee Physical Damage +4%

_______________________
Type: Enchant
Position: Unknown
4th 50x 1001972.png Root Gold Coin (1001972)

75x 1001996.png Mana Ring (1001996)
4,000,000 zeny

313823.png Frontier Spell (Ranger) (313823) Base ATK +30
_______________________
Refine >= 7:
Ranged Physical Damage +3%
_______________________
Refine >= 9:
Ranged Physical Damage +4%

_______________________
Type: Enchant
Position: Unknown
313824.png Frontier Spell (Sage) (313824) MATK +30
_______________________
Refine >= 7:
Magic damage with Earth property +7%
Magic damage with Water property +7%
Magic damage with Wind property +7%
_______________________
Refine >= 9:
Magic damage with Neutral property +7%
Magic damage with Fire property +7%
Magic damage with Poison property +7%
Magic damage with Dark property +7%

_______________________
Type: Enchant
Position: Unknown
313825.png Frontier Spell (Mage) (313825) MATK +30
_______________________
Refine >= 7:
Magic damage with Holy property +7%
Magic damage with Fire property +7%
Magic damage with Neutral property +7%
_______________________
Refine >= 9:
Magic damage with Undead property +7%
Magic damage with Wind property +7%
Magic damage with Ghost property +7%
Magic damage with Dark property +7%

_______________________
Type: Enchant
Position: Unknown
313826.png Frontier Spell (Assassin) (313826) Critical +2
Base ATK +20
_______________________
Refine >= 7:
Critical Damage +3%
_______________________
Refine >= 9:
Critical Damage +4%

_______________________
Type: Enchant
Position: Unknown
313827.png Frontier Spell (Berserker) (313827) P.ATK +2
ATK +2%
Base ATK +25
_______________________
Refine >= 7:
Melee Physical Damage +5%
_______________________
Refine >= 9:
Melee Physical Damage +5%
_______________________
Grade >= D:
Melee Physical Damage +5%
_______________________
Grade >= C:
Melee Physical Damage +5%

_______________________
Type: Enchant
Position: Unknown
3rd 100x 1001972.png Root Gold Coin (1001972)

125x 1001996.png Mana Ring (1001996)
5x 1001998.png Frontier Magic Stone (1001998)
6,000,000 zeny

313828.png Frontier Spell (Marksman) (313828) P.ATK +2
ATK +2%
Base ATK +25
_______________________
Refine >= 7:
Ranged Physical Damage +5%
_______________________
Refine >= 9:
Ranged Physical Damage +5%
_______________________
Grade >= D:
Ranged Physical Damage +5%
_______________________
Grade >= C:
Ranged Physical Damage +5%

_______________________
Type: Enchant
Position: Unknown
313829.png Frontier Spell (Grand Sage) (313829) S.MATK +2
MATK +2%
MATK +25
_______________________
Refine >= 7:
Magic damage with Earth property +10%
Magic damage with Water property +10%
Magic damage with Wind property +10%
_______________________
Refine >= 9:
Magic damage with Neutral property +10%
Magic damage with Fire property +10%
Magic damage with Poison property +10%
Magic damage with Dark property +10%
_______________________
Grade >= D:
Magic damage with Neutral property +5%
Magic damage with Fire property +5%
Magic damage with Earth property +5%
Magic damage with Water property +5%
Magic damage with Wind property +5%
Magic damage with Poison property +5%
Magic damage with Dark property +5%
_______________________
Grade >= C:
Magic damage with Neutral property +5%
Magic damage with Fire property +5%
Magic damage with Earth property +5%
Magic damage with Water property +5%
Magic damage with Wind property +5%
Magic damage with Poison property +5%
Magic damage with Dark property +5%

_______________________
Type: Enchant
Position: Unknown
313830.png Frontier Spell (Grand Mage) (313830) S.MATK +2
MATK +2%
MATK +25
_______________________
Refine >= 7:
Magic damage with Holy property +10%
Magic damage with Fire property +10%
Magic damage with Neutral property +10%
_______________________
Refine >= 9:
Magic damage with Undead property +10%
Magic damage with Wind property +10%
Magic damage with Ghost property +10%
Magic damage with Dark property +10%
_______________________
Grade >= D:
Magic damage with Undead property +5%
Magic damage with Fire property +5%
Magic damage with Neutral property +5%
Magic damage with Wind property +5%
Magic damage with Ghost property +5%
Magic damage with Holy property +5%
Magic damage with Dark property +5%
_______________________
Grade >= C:
Magic damage with Undead property +5%
Magic damage with Fire property +5%
Magic damage with Neutral property +5%
Magic damage with Wind property +5%
Magic damage with Ghost property +5%
Magic damage with Holy property +5%
Magic damage with Dark property +5%

_______________________
Type: Enchant
Position: Unknown
313831.png Frontier Spell (Executioner) (313831) P.ATK +2
Critical +5
Base ATK +25
_______________________
Refine >= 7:
Critical Damage +5%
_______________________
Refine >= 9:
Critical Damage +5%
_______________________
Grade >= D:
Critical Damage +5%
_______________________
Grade >= C:
Critical Damage +5%

_______________________
Type: Enchant
Position: Unknown
313832.png Frontier Spell (Global Cooldown) (313832) After Cast Delay -2%
_______________________
Refine >= 7:
After Cast Delay additional -2%
_______________________
Refine >= 9:
After Cast Delay additional -2%
_______________________
Grade >= D:
After Cast Delay additional -2%
_______________________
Grade >= C:
After Cast Delay additional -2%

_______________________
Type: Enchant
Position: Unknown
2nd 150x 1001972.png Root Gold Coin (1001972)

175x 1001996.png Mana Ring (1001996)
15x 1001998.png Frontier Magic Stone (1001998)
8,000,000 zeny

313833.png Frontier Spell (Power Force) (313833) P.ATK +1
ATK +2%
_______________________
Refine >= 7:
ATK +3%
_______________________
Refine >= 9:
ATK +4%
_______________________
Grade >= D:
ATK additional +2%
_______________________
Grade >= C:
ATK +3%

_______________________
Type: Enchant
Position: Unknown
313834.png Frontier Spell (Magic Force) (313834) S.MATK +1
MATK +2%
_______________________
Refine >= 7:
MATK +3%
_______________________
Refine >= 9:
MATK +4%
_______________________
Grade >= D:
MATK additional +2%
_______________________
Grade >= C:
MATK +3%

_______________________
Type: Enchant
Position: Unknown
Entwined Garment
480545.png Entwined Magical Manteau [1] (480545) 480546.png Entwined Magical Muffler [1] (480546)
Enchant Description Slot Costs
313835.png Frontier Spell (Physical Defense) (313835) DEF +100
RES +15
_______________________
Refine >= 7:
DEF +25
RES +5
_______________________
Refine >= 9:
DEF +25
RES +5

_______________________
Type: Enchant
Position: Unknown
4th 50x 1001972.png Root Gold Coin (1001972)

75x 1001996.png Mana Ring (1001996)
4,000,000 zeny

313836.png Frontier Spell (Magical Defense) (313836) MDEF +20
M.RES +10
_______________________
Refine >= 7:
MDEF +5
M.RES +3
_______________________
Refine >= 9:
MDEF +5
M.RES +3

_______________________
Type: Enchant
Position: Unknown
313837.png Frontier Spell (Speed) (313837) ASPD +10%
_______________________
Refine >= 7:
ASPD +5%
_______________________
Refine >= 9:
ASPD +5%

_______________________
Type: Enchant
Position: Unknown
3rd 100x 1001972.png Root Gold Coin (1001972)

125x 1001996.png Mana Ring (1001996)
5x 1001998.png Frontier Magic Stone (1001998)
6,000,000 zeny

313838.png Frontier Spell (Caster) (313838) Variable Cast Time -10%
_______________________
Refine >= 7:
Variable Cast Time -5%
_______________________
Refine >= 9:
Variable Cast Time -5%

_______________________
Type: Enchant
Position: Unknown
313839.png Frontier Spell (Melee) (313839) Melee Physical Damage +5%
P.ATK +2
_______________________
Refine >= 7:
Melee Physical Damage +3%
_______________________
Refine >= 9:
Melee Physical Damage +3%
_______________________
Grade >= D:
Melee Physical Damage +4%
Perfect Hit +5
_______________________
Grade >= C:
Melee Physical Damage additional +5%
Perfect Hit +5

_______________________
Type: Enchant
Position: Unknown
2nd 150x 1001972.png Root Gold Coin (1001972)

175x 1001996.png Mana Ring (1001996)
15x 1001998.png Frontier Magic Stone (1001998)
8,000,000 zeny

313840.png Frontier Spell (Range) (313840) Ranged Physical Damage +5%
P.ATK +2
_______________________
Refine >= 7:
Ranged Physical Damage +3%
_______________________
Refine >= 9:
Ranged Physical Damage +3%
_______________________
Grade >= D:
Ranged Physical Damage +4%
Perfect Hit +5
_______________________
Grade >= C:
Ranged Physical Damage additional +5%
Perfect Hit +5

_______________________
Type: Enchant
Position: Unknown
313841.png Frontier Spell (Spell) (313841) Magic damage with Neutral property +5%
Magic damage with Fire property +5%
Magic damage with Earth property +5%
Magic damage with Water property +5%
Magic damage with Wind property +5%
Magic damage with Poison property +5%
Magic damage with Dark property +5%
S.MATK +2
_______________________
Refine >= 7:
Magic damage with Earth property +6%
Magic damage with Water property +6%
Magic damage with Wind property +6%
_______________________
Refine >= 9:
Magic damage with Neutral property +6%
Magic damage with Fire property +6%
Magic damage with Poison property +6%
Magic damage with Dark property +6%
_______________________
Grade >= D:
Magic damage with Neutral property +4%
Magic damage with Fire property +4%
Magic damage with Earth property +4%
Magic damage with Water property +4%
Magic damage with Wind property +4%
Magic damage with Poison property +4%
Magic damage with Dark property +4%
Max SP +2%
_______________________
Grade >= C:
Magic damage with Neutral property additional +5%
Magic damage with Fire property additional +5%
Magic damage with Earth property additional +5%
Magic damage with Water property additional +5%
Magic damage with Wind property additional +5%
Magic damage with Poison property additional +5%
Magic damage with Dark property additional +5%
Max SP +3%

_______________________
Type: Enchant
Position: Unknown
313842.png Frontier Spell (Magic) (313842) Magic damage with Holy property +5%
Magic damage with Fire property +5%
Magic damage with Neutral property +5%
Magic damage with Undead property +5%
Magic damage with Wind property +5%
Magic damage with Ghost property +5%
Magic damage with Dark property +5%
S.MATK +2
_______________________
Refine >= 7:
Magic damage with Holy property +6%
Magic damage with Fire property +6%
Magic damage with Neutral property +6%
_______________________
Refine >= 9:
Magic damage with Undead property +6%
Magic damage with Wind property +6%
Magic damage with Ghost property +6%
Magic damage with Dark property +6%
_______________________
Grade >= D:
Max SP +2%
Magic damage with Fire property +4%
Magic damage with Neutral property +4%
Magic damage with Holy property +4%
Magic damage with Wind property +4%
Magic damage with Dark property +4%
Magic damage with Ghost property +4%
Magic damage with Undead property +4%
_______________________
Grade >= C:
Max SP +3%
Magic damage with Fire property additional +5%
Magic damage with Neutral property additional +5%
Magic damage with Holy property additional +5%
Magic damage with Wind property additional +5%
Magic damage with Dark property additional +5%
Magic damage with Ghost property additional +5%
Magic damage with Undead property additional +5%

_______________________
Type: Enchant
Position: Unknown
313843.png Frontier Spell (Critical) (313843) Critical Damage +5%
CRate +2
_______________________
Refine >= 7:
Critical Damage +3%
_______________________
Refine >= 9:
Critical Damage +3%
_______________________
Grade >= D:
Critical Damage +4%
Critical +2
_______________________
Grade >= C:
Critical Damage additional +5%
Critical +3

_______________________
Type: Enchant
Position: Unknown
Entwined Shoes
470333.png Entwined Magical Boots [1] (470333) 470334.png Entwined Magical Shoes [1] (470334)
Enchant Description Slot Costs
313844.png Frontier Spell (Size Attack) (313844) Physical damage to All sizes +3%
_______________________
Refine >= 7:
Physical damage to All sizes additional +3%
_______________________
Refine >= 9:
Physical damage to All sizes +2%

_______________________
Type: Enchant
Position: Unknown
4th 50x 1001972.png Root Gold Coin (1001972)

75x 1001996.png Mana Ring (1001996)
4,000,000 zeny

313845.png Frontier Spell (Size Spell) (313845) Magic damage to All sizes +3%
_______________________
Refine >= 7:
Magic damage to All sizes additional +3%
_______________________
Refine >= 9:
Magic damage to All sizes +2%

_______________________
Type: Enchant
Position: Unknown
313846.png Frontier Spell (Physical Force) (313846) P.ATK +1
ATK +1%
Base ATK +10
_______________________
Refine >= 7:
ATK additional +1%
Base ATK additional +10
_______________________
Refine >= 9:
ATK +2%
Base ATK +15

_______________________
Type: Enchant
Position: Unknown
3rd 100x 1001972.png Root Gold Coin (1001972)

125x 1001996.png Mana Ring (1001996)
5x 1001998.png Frontier Magic Stone (1001998)
6,000,000 zeny

313847.png Frontier Spell (Magical Force) (313847) S.MATK +1
MATK +1%
MATK +10
_______________________
Refine >= 7:
MATK additional +1%
MATK additional +10
_______________________
Refine >= 9:
MATK +2%
MATK +15

_______________________
Type: Enchant
Position: Unknown
313848.png Frontier Spell (Over Power) (313848) P.ATK +3
ATK +2%
_______________________
Grade >= D:
Melee Physical Damage +5%
_______________________
Grade >= C:
Melee Physical Damage +5%
P.ATK +2

_______________________
Type: Enchant
Position: Unknown
2nd 150x 1001972.png Root Gold Coin (1001972)

175x 1001996.png Mana Ring (1001996)
15x 1001998.png Frontier Magic Stone (1001998)
8,000,000 zeny

313849.png Frontier Spell (Firing Shot) (313849) P.ATK +3
ATK +2%
_______________________
Grade >= D:
Ranged Physical Damage +5%
_______________________
Grade >= C:
Ranged Physical Damage +5%
P.ATK +2

_______________________
Type: Enchant
Position: Unknown
313850.png Frontier Spell (Spell Buster) (313850) S.MATK +3
MATK +2%
_______________________
Grade >= D:
Magic damage with Neutral property +5%
Magic damage with Fire property +5%
Magic damage with Earth property +5%
Magic damage with Water property +5%
Magic damage with Wind property +5%
Magic damage with Poison property +5%
Magic damage with Dark property +5%
_______________________
Grade >= C:
Magic damage with Neutral property +5%
Magic damage with Fire property +5%
Magic damage with Earth property +5%
Magic damage with Water property +5%
Magic damage with Wind property +5%
Magic damage with Poison property +5%
Magic damage with Dark property +5%
S.MATK +2

_______________________
Type: Enchant
Position: Unknown
313851.png Frontier Spell (Magic Storm) (313851) S.MATK +3
MATK +2%
_______________________
Grade >= D:
Magic damage with Undead property +5%
Magic damage with Fire property +5%
Magic damage with Neutral property +5%
Magic damage with Wind property +5%
Magic damage with Ghost property +5%
Magic damage with Holy property +5%
Magic damage with Dark property +5%
_______________________
Grade >= C:
Magic damage with Undead property +5%
Magic damage with Fire property +5%
Magic damage with Neutral property +5%
Magic damage with Wind property +5%
Magic damage with Ghost property +5%
Magic damage with Holy property +5%
Magic damage with Dark property +5%
S.MATK +2

_______________________
Type: Enchant
Position: Unknown
313852.png Frontier Spell (Lucky Strike) (313852) P.ATK +3
Critical +5
_______________________
Grade >= D:
Critical Damage +5%
_______________________
Grade >= C:
Critical Damage +5%
CRate +2

_______________________
Type: Enchant
Position: Unknown

Dimension Shoes & Enchants

Overview

Items Enchant order Reset
470335.png Dimension World Battle Greaves [1] (470335) 4th > 3rd > 2nd Slot 100% Success Rate

25x 1001972.png Root Gold Coin (1001972)
5,000,000 zeny

Note: Enchants do NOT downgrade on fail.

470336.png Dimension World Hunting Boots [1] (470336)
470337.png Dimension World Spell Shoes [1] (470337)
470338.png Dimension World Magic Shoes [1] (470338)
470339.png Dimension World Executioner Boots [1] (470339)

4th Slot Perfect Enchant

Costs: 4th Slot Perfect Enchant
30x 1001972.png Root Gold Coin (1001972) ,

20x 1001996.png Mana Ring (1001996) ,
25x 1001998.png Frontier Magic Stone (1001998) ,
2,500,000 zeny

313853.png Frontier Crystal (Life) 1Lv (313853)
Physical damage to Brute-type monsters +3%
Magic damage to Brute-type monsters +3%
Physical damage to Plant-type monsters +3%
Magic damage to Plant-type monsters +3%
_______________________
Grade >= D:
Physical damage to Brute-type monsters +1%
Magic damage to Brute-type monsters +1%
Physical damage to Plant-type monsters +1%
Magic damage to Plant-type monsters +1%

_______________________
Type: Enchant
Position: Unknown
313858.png Frontier Crystal (Regiment) 1Lv (313858)
Physical damage to Fish-type monsters +3%
Magic damage to Fish-type monsters +3%
Physical damage to Demi-Human monsters +3%
Magic damage to Demi-Human monsters +3%
_______________________
Grade >= D:
Physical damage to Fish-type monsters +1%
Magic damage to Fish-type monsters +1%
Physical damage to Demi-Human monsters +1%
Magic damage to Demi-Human monsters +1%

_______________________
Type: Enchant
Position: Unknown
313863.png Frontier Crystal (Good and Evil) 1Lv (313863)
Physical damage to Angel-type monsters +3%
Magic damage to Angel-type monsters +3%
Physical damage to Demon-type monsters +3%
Magic damage to Demon-type monsters +3%
_______________________
Grade >= D:
Physical damage to Angel-type monsters +1%
Magic damage to Angel-type monsters +1%
Physical damage to Demon-type monsters +1%
Magic damage to Demon-type monsters +1%

_______________________
Type: Enchant
Position: Unknown
313868.png Frontier Crystal (Immortal) 1Lv (313868)
Physical damage to Undead monsters +3%
Magic damage to Undead monsters +3%
Physical damage to Dragon-type monsters +3%
Magic damage to Dragon-type monsters +3%
_______________________
Grade >= D:
Physical damage to Undead monsters +1%
Magic damage to Undead monsters +1%
Physical damage to Dragon-type monsters +1%
Magic damage to Dragon-type monsters +1%

_______________________
Type: Enchant
Position: Unknown
313873.png Frontier Crystal (Vain) 1Lv (313873)
Physical damage to Insect-type monsters +3%
Magic damage to Insect-type monsters +3%
Physical damage to Formless monsters +3%
Magic damage to Formless monsters +3%
_______________________
Grade >= D:
Physical damage to Insect-type monsters +1%
Magic damage to Insect-type monsters +1%
Physical damage to Formless monsters +1%
Magic damage to Formless monsters +1%

_______________________
Type: Enchant
Position: Unknown
Enchant Upgrade Slot 4
Enchant Chance Materials Zeny
313853.png Frontier Crystal (Life) 1Lv (313853) 313854.png Frontier Crystal (Life) 2Lv (313854) 90%

12x 1002007.png Azure Illusion Stone (1002007)
10x 1002008.png Sunset Illusion Stone (1002008)
30x 1002012.png Rune of Chaotic Magic Power (1002012)
6x 1002013.png Essence of Chaotic Magic Power (1002013)

5,000,000
313855.png Frontier Crystal (Life) 3Lv (313855) 10%
313854.png Frontier Crystal (Life) 2Lv (313854) 313855.png Frontier Crystal (Life) 3Lv (313855) 90%

14x 1002007.png Azure Illusion Stone (1002007)
12x 1002008.png Sunset Illusion Stone (1002008)
60x 1002012.png Rune of Chaotic Magic Power (1002012)
12x 1002013.png Essence of Chaotic Magic Power (1002013)

10,000,000
313856.png Frontier Crystal (Life) 4Lv (313856) 10%
313855.png Frontier Crystal (Life) 3Lv (313855) 313856.png Frontier Crystal (Life) 4Lv (313856) 90%

16x 1002007.png Azure Illusion Stone (1002007)
14x 1002008.png Sunset Illusion Stone (1002008)
20x 1002015.png Rune of Heterogeneous Magic Power (1002015)
5x 1002016.png Essence of Heterogeneous Magic Power (1002016)

17,500,000
313857.png Frontier Crystal (Life) 5Lv (313857) 10%
313856.png Frontier Crystal (Life) 4Lv (313856) 313857.png Frontier Crystal (Life) 5Lv (313857) 90%

18x 1002007.png Azure Illusion Stone (1002007)
16x 1002008.png Sunset Illusion Stone (1002008)
40x 1002015.png Rune of Heterogeneous Magic Power (1002015)
10x 1002016.png Essence of Heterogeneous Magic Power (1002016)

27,500,000
313939.png Dimension World Crystal (Life) (313939) 10%
313857.png Frontier Crystal (Life) 5Lv (313857) 313939.png Dimension World Crystal (Life) (313939) 100%

150x 1002007.png Azure Illusion Stone (1002007)
150x 1002008.png Sunset Illusion Stone (1002008)
100x 1002009.png Teal Illusion Stone (1002009)
100x 1002010.png Jet Black Illusion Stone (1002010)
25x 1002038.png Azure Dimensional Essence (1002038)
25x 1002039.png Sunset Dimensional Essence (1002039)
25x 1002040.png Turquoise Dimensional Jeongsu (1002040)
25x 1002041.png Pitch Black Dimensional Jeongsu (1002041)

100,000,00
All possible Enchants:
LVL 1 LVL 2 LVL 3 LVL 4 LVL 5 Special
313943.png Dimension World Crystal (Vain) (313943)
Physical damage to Insect-type monsters +12%
Magic damage to Insect-type monsters +12%
Physical damage to Formless monsters +12%
Magic damage to Formless monsters +12%
_______________________
Grade >= D:
Physical damage to Insect-type monsters +2%
Magic damage to Insect-type monsters +2%
Physical damage to Formless monsters +2%
Magic damage to Formless monsters +2%
_______________________
Grade >= C:
Physical damage to Insect-type monsters +2%
Magic damage to Insect-type monsters +2%
Physical damage to Formless monsters +2%
Magic damage to Formless monsters +2%
_______________________
Grade >= B:
Physical damage to Insect-type monsters +4%
Magic damage to Insect-type monsters +4%
Physical damage to Formless monsters +4%
Magic damage to Formless monsters +4%
_______________________
Grade >= A:
Physical damage to Insect-type monsters +5%
Magic damage to Insect-type monsters +5%
Physical damage to Formless monsters +5%
Magic damage to Formless monsters +5%

_______________________
Type: Enchant
Position: Unknown
313854.png Frontier Crystal (Life) 2Lv (313854)
Physical damage to Brute-type monsters +4%
Magic damage to Brute-type monsters +4%
Physical damage to Plant-type monsters +4%
Magic damage to Plant-type monsters +4%
_______________________
Grade >= D:
Physical damage to Brute-type monsters +1%
Magic damage to Brute-type monsters +1%
Physical damage to Plant-type monsters +1%
Magic damage to Plant-type monsters +1%
_______________________
Grade >= C:
Physical damage to Brute-type monsters +1%
Magic damage to Brute-type monsters +1%
Physical damage to Plant-type monsters +1%
Magic damage to Plant-type monsters +1%

_______________________
Type: Enchant
Position: Unknown
313855.png Frontier Crystal (Life) 3Lv (313855)
Physical damage to Brute-type monsters +5%
Magic damage to Brute-type monsters +5%
Physical damage to Plant-type monsters +5%
Magic damage to Plant-type monsters +5%
_______________________
Grade >= D:
Physical damage to Brute-type monsters +1%
Magic damage to Brute-type monsters +1%
Physical damage to Plant-type monsters +1%
Magic damage to Plant-type monsters +1%
_______________________
Grade >= C:
Physical damage to Brute-type monsters +1%
Magic damage to Brute-type monsters +1%
Physical damage to Plant-type monsters +1%
Magic damage to Plant-type monsters +1%
_______________________
Grade >= B:
Physical damage to Brute-type monsters +2%
Magic damage to Brute-type monsters +2%
Physical damage to Plant-type monsters +2%
Magic damage to Plant-type monsters +2%

_______________________
Type: Enchant
Position: Unknown
313856.png Frontier Crystal (Life) 4Lv (313856)
Physical damage to Brute-type monsters +7%
Magic damage to Brute-type monsters +7%
Physical damage to Plant-type monsters +7%
Magic damage to Plant-type monsters +7%
_______________________
Grade >= D:
Physical damage to Brute-type monsters +1%
Magic damage to Brute-type monsters +1%
Physical damage to Plant-type monsters +1%
Magic damage to Plant-type monsters +1%
_______________________
Grade >= C:
Physical damage to Brute-type monsters +1%
Magic damage to Brute-type monsters +1%
Physical damage to Plant-type monsters +1%
Magic damage to Plant-type monsters +1%
_______________________
Grade >= B:
Physical damage to Brute-type monsters +2%
Magic damage to Brute-type monsters +2%
Physical damage to Plant-type monsters +2%
Magic damage to Plant-type monsters +2%
_______________________
Grade >= A:
Physical damage to Brute-type monsters +2%
Magic damage to Brute-type monsters +2%
Physical damage to Plant-type monsters +2%
Magic damage to Plant-type monsters +2%

_______________________
Type: Enchant
Position: Unknown
313857.png Frontier Crystal (Life) 5Lv (313857)
Physical damage to Brute-type monsters +10%
Magic damage to Brute-type monsters +10%
Physical damage to Plant-type monsters +10%
Magic damage to Plant-type monsters +10%
_______________________
Grade >= D:
Physical damage to Brute-type monsters +1%
Magic damage to Brute-type monsters +1%
Physical damage to Plant-type monsters +1%
Magic damage to Plant-type monsters +1%
_______________________
Grade >= C:
Physical damage to Brute-type monsters +1%
Magic damage to Brute-type monsters +1%
Physical damage to Plant-type monsters +1%
Magic damage to Plant-type monsters +1%
_______________________
Grade >= B:
Physical damage to Brute-type monsters +2%
Magic damage to Brute-type monsters +2%
Physical damage to Plant-type monsters +2%
Magic damage to Plant-type monsters +2%
_______________________
Grade >= A:
Physical damage to Brute-type monsters +4%
Magic damage to Brute-type monsters +4%
Physical damage to Plant-type monsters +4%
Magic damage to Plant-type monsters +4%

_______________________
Type: Enchant
Position: Unknown
313939.png Dimension World Crystal (Life) (313939)
Physical damage to Brute-type monsters +12%
Magic damage to Brute-type monsters +12%
Physical damage to Plant-type monsters +12%
Magic damage to Plant-type monsters +12%
_______________________
Grade >= D:
Physical damage to Brute-type monsters +2%
Magic damage to Brute-type monsters +2%
Physical damage to Plant-type monsters +2%
Magic damage to Plant-type monsters +2%
_______________________
Grade >= C:
Physical damage to Brute-type monsters +2%
Magic damage to Brute-type monsters +2%
Physical damage to Plant-type monsters +2%
Magic damage to Plant-type monsters +2%
_______________________
Grade >= B:
Physical damage to Brute-type monsters +4%
Magic damage to Brute-type monsters +4%
Physical damage to Plant-type monsters +4%
Magic damage to Plant-type monsters +4%
_______________________
Grade >= A:
Physical damage to Brute-type monsters +5%
Magic damage to Brute-type monsters +5%
Physical damage to Plant-type monsters +5%
Magic damage to Plant-type monsters +5%

_______________________
Type: Enchant
Position: Unknown
313858.png Frontier Crystal (Regiment) 1Lv (313858)
Physical damage to Fish-type monsters +3%
Magic damage to Fish-type monsters +3%
Physical damage to Demi-Human monsters +3%
Magic damage to Demi-Human monsters +3%
_______________________
Grade >= D:
Physical damage to Fish-type monsters +1%
Magic damage to Fish-type monsters +1%
Physical damage to Demi-Human monsters +1%
Magic damage to Demi-Human monsters +1%

_______________________
Type: Enchant
Position: Unknown
313859.png Frontier Crystal (Regiment) 2Lv (313859)
Physical damage to Fish-type monsters +4%
Magic damage to Fish-type monsters +4%
Physical damage to Demi-Human monsters +4%
Magic damage to Demi-Human monsters +4%
_______________________
Grade >= D:
Physical damage to Fish-type monsters +1%
Magic damage to Fish-type monsters +1%
Physical damage to Demi-Human monsters +1%
Magic damage to Demi-Human monsters +1%
_______________________
Grade >= C:
Physical damage to Fish-type monsters +1%
Magic damage to Fish-type monsters +1%
Physical damage to Demi-Human monsters +1%
Magic damage to Demi-Human monsters +1%

_______________________
Type: Enchant
Position: Unknown
313860.png Frontier Crystal (Regiment) 3Lv (313860)
Physical damage to Fish-type monsters +5%
Magic damage to Fish-type monsters +5%
Physical damage to Demi-Human monsters +5%
Magic damage to Demi-Human monsters +5%
_______________________
Grade >= D:
Physical damage to Fish-type monsters +1%
Magic damage to Fish-type monsters +1%
Physical damage to Demi-Human monsters +1%
Magic damage to Demi-Human monsters +1%
_______________________
Grade >= C:
Physical damage to Fish-type monsters +1%
Magic damage to Fish-type monsters +1%
Physical damage to Demi-Human monsters +1%
Magic damage to Demi-Human monsters +1%
_______________________
Grade >= B:
Physical damage to Fish-type monsters +2%
Magic damage to Fish-type monsters +2%
Physical damage to Demi-Human monsters +2%
Magic damage to Demi-Human monsters +2%

_______________________
Type: Enchant
Position: Unknown
313861.png Frontier Crystal (Regiment) 4Lv (313861)
Physical damage to Fish-type monsters +7%
Magic damage to Fish-type monsters +7%
Physical damage to Demi-Human monsters +7%
Magic damage to Demi-Human monsters +7%
_______________________
Grade >= D:
Physical damage to Fish-type monsters +1%
Magic damage to Fish-type monsters +1%
Physical damage to Demi-Human monsters +1%
Magic damage to Demi-Human monsters +1%
_______________________
Grade >= C:
Physical damage to Fish-type monsters +1%
Magic damage to Fish-type monsters +1%
Physical damage to Demi-Human monsters +1%
Magic damage to Demi-Human monsters +1%
_______________________
Grade >= B:
Physical damage to Fish-type monsters +2%
Magic damage to Fish-type monsters +2%
Physical damage to Demi-Human monsters +2%
Magic damage to Demi-Human monsters +2%
_______________________
Grade >= A:
Physical damage to Fish-type monsters +2%
Magic damage to Fish-type monsters +2%
Physical damage to Demi-Human monsters +2%
Magic damage to Demi-Human monsters +2%

_______________________
Type: Enchant
Position: Unknown
313862.png Frontier Crystal (Regiment) 5Lv (313862)
Physical damage to Fish-type monsters +10%
Magic damage to Fish-type monsters +10%
Physical damage to Demi-Human monsters +10%
Magic damage to Demi-Human monsters +10%
_______________________
Grade >= D:
Physical damage to Fish-type monsters +1%
Magic damage to Fish-type monsters +1%
Physical damage to Demi-Human monsters +1%
Magic damage to Demi-Human monsters +1%
_______________________
Grade >= C:
Physical damage to Fish-type monsters +1%
Magic damage to Fish-type monsters +1%
Physical damage to Demi-Human monsters +1%
Magic damage to Demi-Human monsters +1%
_______________________
Grade >= B:
Physical damage to Fish-type monsters +2%
Magic damage to Fish-type monsters +2%
Physical damage to Demi-Human monsters +2%
Magic damage to Demi-Human monsters +2%
_______________________
Grade >= A:
Physical damage to Fish-type monsters +4%
Magic damage to Fish-type monsters +4%
Physical damage to Demi-Human monsters +4%
Magic damage to Demi-Human monsters +4%

_______________________
Type: Enchant
Position: Unknown
313940.png Dimension World Crystal (Regiment) (313940)
Physical damage to Fish-type monsters +12%
Magic damage to Fish-type monsters +12%
Physical damage to Demi-Human monsters +12%
Magic damage to Demi-Human monsters +12%
_______________________
Grade >= D:
Physical damage to Fish-type monsters +2%
Magic damage to Fish-type monsters +2%
Physical damage to Demi-Human monsters +2%
Magic damage to Demi-Human monsters +2%
_______________________
Grade >= C:
Physical damage to Fish-type monsters +2%
Magic damage to Fish-type monsters +2%
Physical damage to Demi-Human monsters +2%
Magic damage to Demi-Human monsters +2%
_______________________
Grade >= B:
Physical damage to Fish-type monsters +4%
Magic damage to Fish-type monsters +4%
Physical damage to Demi-Human monsters +4%
Magic damage to Demi-Human monsters +4%
_______________________
Grade >= A:
Physical damage to Fish-type monsters +5%
Magic damage to Fish-type monsters +5%
Physical damage to Demi-Human monsters +5%
Magic damage to Demi-Human monsters +5%

_______________________
Type: Enchant
Position: Unknown
313863.png Frontier Crystal (Good and Evil) 1Lv (313863)
Physical damage to Angel-type monsters +3%
Magic damage to Angel-type monsters +3%
Physical damage to Demon-type monsters +3%
Magic damage to Demon-type monsters +3%
_______________________
Grade >= D:
Physical damage to Angel-type monsters +1%
Magic damage to Angel-type monsters +1%
Physical damage to Demon-type monsters +1%
Magic damage to Demon-type monsters +1%

_______________________
Type: Enchant
Position: Unknown
313864.png Frontier Crystal (Good and Evil) 2Lv (313864)
Physical damage to Angel-type monsters +4%
Magic damage to Angel-type monsters +4%
Physical damage to Demon-type monsters +4%
Magic damage to Demon-type monsters +4%
_______________________
Grade >= D:
Physical damage to Angel-type monsters +1%
Magic damage to Angel-type monsters +1%
Physical damage to Demon-type monsters +1%
Magic damage to Demon-type monsters +1%
_______________________
Grade >= C:
Physical damage to Angel-type monsters +1%
Magic damage to Angel-type monsters +1%
Physical damage to Demon-type monsters +1%
Magic damage to Demon-type monsters +1%

_______________________
Type: Enchant
Position: Unknown
313865.png Frontier Crystal (Good and Evil) 3Lv (313865)
Physical damage to Angel-type monsters +5%
Magic damage to Angel-type monsters +5%
Physical damage to Demon-type monsters +5%
Magic damage to Demon-type monsters +5%
_______________________
Grade >= D:
Physical damage to Angel-type monsters +1%
Magic damage to Angel-type monsters +1%
Physical damage to Demon-type monsters +1%
Magic damage to Demon-type monsters +1%
_______________________
Grade >= C:
Physical damage to Angel-type monsters +1%
Magic damage to Angel-type monsters +1%
Physical damage to Demon-type monsters +1%
Magic damage to Demon-type monsters +1%
_______________________
Grade >= B:
Physical damage to Angel-type monsters +2%
Magic damage to Angel-type monsters +2%
Physical damage to Demon-type monsters +2%
Magic damage to Demon-type monsters +2%

_______________________
Type: Enchant
Position: Unknown
313866.png Frontier Crystal (Good and Evil) 4Lv (313866)
Physical damage to Angel-type monsters +7%
Magic damage to Angel-type monsters +7%
Physical damage to Demon-type monsters +7%
Magic damage to Demon-type monsters +7%
_______________________
Grade >= D:
Physical damage to Angel-type monsters +1%
Magic damage to Angel-type monsters +1%
Physical damage to Demon-type monsters +1%
Magic damage to Demon-type monsters +1%
_______________________
Grade >= C:
Physical damage to Angel-type monsters +1%
Magic damage to Angel-type monsters +1%
Physical damage to Demon-type monsters +1%
Magic damage to Demon-type monsters +1%
_______________________
Grade >= B:
Physical damage to Angel-type monsters +2%
Magic damage to Angel-type monsters +2%
Physical damage to Demon-type monsters +2%
Magic damage to Demon-type monsters +2%
_______________________
Grade >= A:
Physical damage to Angel-type monsters +2%
Magic damage to Angel-type monsters +2%
Physical damage to Demon-type monsters +2%
Magic damage to Demon-type monsters +2%

_______________________
Type: Enchant
Position: Unknown
313867.png Frontier Crystal (Good and Evil) 5Lv (313867)
Physical damage to Angel-type monsters +10%
Magic damage to Angel-type monsters +10%
Physical damage to Demon-type monsters +10%
Magic damage to Demon-type monsters +10%
_______________________
Grade >= D:
Physical damage to Angel-type monsters +1%
Magic damage to Angel-type monsters +1%
Physical damage to Demon-type monsters +1%
Magic damage to Demon-type monsters +1%
_______________________
Grade >= C:
Physical damage to Angel-type monsters +1%
Magic damage to Angel-type monsters +1%
Physical damage to Demon-type monsters +1%
Magic damage to Demon-type monsters +1%
_______________________
Grade >= B:
Physical damage to Angel-type monsters +2%
Magic damage to Angel-type monsters +2%
Physical damage to Demon-type monsters +2%
Magic damage to Demon-type monsters +2%
_______________________
Grade >= A:
Physical damage to Angel-type monsters +4%
Magic damage to Angel-type monsters +4%
Physical damage to Demon-type monsters +4%
Magic damage to Demon-type monsters +4%

_______________________
Type: Enchant
Position: Unknown
313941.png Dimension World Crystal (Good and Evil) (313941)
Physical damage to Angel-type monsters +12%
Magic damage to Angel-type monsters +12%
Physical damage to Demon-type monsters +12%
Magic damage to Demon-type monsters +12%
_______________________
Grade >= D:
Physical damage to Angel-type monsters +2%
Magic damage to Angel-type monsters +2%
Physical damage to Demon-type monsters +2%
Magic damage to Demon-type monsters +2%
_______________________
Grade >= C:
Physical damage to Angel-type monsters +2%
Magic damage to Angel-type monsters +2%
Physical damage to Demon-type monsters +2%
Magic damage to Demon-type monsters +2%
_______________________
Grade >= B:
Physical damage to Angel-type monsters +4%
Magic damage to Angel-type monsters +4%
Physical damage to Demon-type monsters +4%
Magic damage to Demon-type monsters +4%
_______________________
Grade >= A:
Physical damage to Angel-type monsters +5%
Magic damage to Angel-type monsters +5%
Physical damage to Demon-type monsters +5%
Magic damage to Demon-type monsters +5%

_______________________
Type: Enchant
Position: Unknown
313868.png Frontier Crystal (Immortal) 1Lv (313868)
Physical damage to Undead monsters +3%
Magic damage to Undead monsters +3%
Physical damage to Dragon-type monsters +3%
Magic damage to Dragon-type monsters +3%
_______________________
Grade >= D:
Physical damage to Undead monsters +1%
Magic damage to Undead monsters +1%
Physical damage to Dragon-type monsters +1%
Magic damage to Dragon-type monsters +1%

_______________________
Type: Enchant
Position: Unknown
313869.png Frontier Crystal (Immortal) 2Lv (313869)
Physical damage to Undead monsters +4%
Magic damage to Undead monsters +4%
Physical damage to Dragon-type monsters +4%
Magic damage to Dragon-type monsters +4%
_______________________
Grade >= D:
Physical damage to Undead monsters +1%
Magic damage to Undead monsters +1%
Physical damage to Dragon-type monsters +1%
Magic damage to Dragon-type monsters +1%
_______________________
Grade >= C:
Physical damage to Undead monsters +1%
Magic damage to Undead monsters +1%
Physical damage to Dragon-type monsters +1%
Magic damage to Dragon-type monsters +1%

_______________________
Type: Enchant
Position: Unknown
313870.png Frontier Crystal (Immortal) 3Lv (313870)
Physical damage to Undead monsters +5%
Magic damage to Undead monsters +5%
Physical damage to Dragon-type monsters +5%
Magic damage to Dragon-type monsters +5%
_______________________
Grade >= D:
Physical damage to Undead monsters +1%
Magic damage to Undead monsters +1%
Physical damage to Dragon-type monsters +1%
Magic damage to Dragon-type monsters +1%
_______________________
Grade >= C:
Physical damage to Undead monsters +1%
Magic damage to Undead monsters +1%
Physical damage to Dragon-type monsters +1%
Magic damage to Dragon-type monsters +1%
_______________________
Grade >= B:
Physical damage to Undead monsters +2%
Magic damage to Undead monsters +2%
Physical damage to Dragon-type monsters +2%
Magic damage to Dragon-type monsters +2%

_______________________
Type: Enchant
Position: Unknown
313871.png Frontier Crystal (Immortal) 4Lv (313871)
Physical damage to Undead monsters +7%
Magic damage to Undead monsters +7%
Physical damage to Dragon-type monsters +7%
Magic damage to Dragon-type monsters +7%
_______________________
Grade >= D:
Physical damage to Undead monsters +1%
Magic damage to Undead monsters +1%
Physical damage to Dragon-type monsters +1%
Magic damage to Dragon-type monsters +1%
_______________________
Grade >= C:
Physical damage to Undead monsters +1%
Magic damage to Undead monsters +1%
Physical damage to Dragon-type monsters +1%
Magic damage to Dragon-type monsters +1%
_______________________
Grade >= B:
Physical damage to Undead monsters +2%
Magic damage to Undead monsters +2%
Physical damage to Dragon-type monsters +2%
Magic damage to Dragon-type monsters +2%
_______________________
Grade >= A:
Physical damage to Undead monsters +2%
Magic damage to Undead monsters +2%
Physical damage to Dragon-type monsters +2%
Magic damage to Dragon-type monsters +2%

_______________________
Type: Enchant
Position: Unknown
313872.png Frontier Crystal (Immortal) 5Lv (313872)
Physical damage to Undead monsters +10%
Magic damage to Undead monsters +10%
Physical damage to Dragon-type monsters +10%
Magic damage to Dragon-type monsters +10%
_______________________
Grade >= D:
Physical damage to Undead monsters +1%
Magic damage to Undead monsters +1%
Physical damage to Dragon-type monsters +1%
Magic damage to Dragon-type monsters +1%
_______________________
Grade >= C:
Physical damage to Undead monsters +1%
Magic damage to Undead monsters +1%
Physical damage to Dragon-type monsters +1%
Magic damage to Dragon-type monsters +1%
_______________________
Grade >= B:
Physical damage to Undead monsters +2%
Magic damage to Undead monsters +2%
Physical damage to Dragon-type monsters +2%
Magic damage to Dragon-type monsters +2%
_______________________
Grade >= A:
Physical damage to Undead monsters +4%
Magic damage to Undead monsters +4%
Physical damage to Dragon-type monsters +4%
Magic damage to Dragon-type monsters +4%

_______________________
Type: Enchant
Position: Unknown
313942.png Dimension World Crystal (Immortal) (313942)
Physical damage to Undead monsters +12%
Magic damage to Undead monsters +12%
Physical damage to Dragon-type monsters +12%
Magic damage to Dragon-type monsters +12%
_______________________
Grade >= D:
Physical damage to Undead monsters +2%
Magic damage to Undead monsters +2%
Physical damage to Dragon-type monsters +2%
Magic damage to Dragon-type monsters +2%
_______________________
Grade >= C:
Physical damage to Undead monsters +2%
Magic damage to Undead monsters +2%
Physical damage to Dragon-type monsters +2%
Magic damage to Dragon-type monsters +2%
_______________________
Grade >= B:
Physical damage to Undead monsters +4%
Magic damage to Undead monsters +4%
Physical damage to Dragon-type monsters +4%
Magic damage to Dragon-type monsters +4%
_______________________
Grade >= A:
Physical damage to Undead monsters +5%
Magic damage to Undead monsters +5%
Physical damage to Dragon-type monsters +5%
Magic damage to Dragon-type monsters +5%

_______________________
Type: Enchant
Position: Unknown
313873.png Frontier Crystal (Vain) 1Lv (313873)
Physical damage to Insect-type monsters +3%
Magic damage to Insect-type monsters +3%
Physical damage to Formless monsters +3%
Magic damage to Formless monsters +3%
_______________________
Grade >= D:
Physical damage to Insect-type monsters +1%
Magic damage to Insect-type monsters +1%
Physical damage to Formless monsters +1%
Magic damage to Formless monsters +1%

_______________________
Type: Enchant
Position: Unknown
313874.png Frontier Crystal (Vain) 2Lv (313874)
Physical damage to Insect-type monsters +4%
Magic damage to Insect-type monsters +4%
Physical damage to Formless monsters +4%
Magic damage to Formless monsters +4%
_______________________
Grade >= D:
Physical damage to Insect-type monsters +1%
Magic damage to Insect-type monsters +1%
Physical damage to Formless monsters +1%
Magic damage to Formless monsters +1%
_______________________
Grade >= C:
Physical damage to Insect-type monsters +1%
Magic damage to Insect-type monsters +1%
Physical damage to Formless monsters +1%
Magic damage to Formless monsters +1%

_______________________
Type: Enchant
Position: Unknown
313875.png Frontier Crystal (Vain) 3Lv (313875)
Physical damage to Insect-type monsters +5%
Magic damage to Insect-type monsters +5%
Physical damage to Formless monsters +5%
Magic damage to Formless monsters +5%
_______________________
Grade >= D:
Physical damage to Insect-type monsters +1%
Magic damage to Insect-type monsters +1%
Physical damage to Formless monsters +1%
Magic damage to Formless monsters +1%
_______________________
Grade >= C:
Physical damage to Insect-type monsters +1%
Magic damage to Insect-type monsters +1%
Physical damage to Formless monsters +1%
Magic damage to Formless monsters +1%
_______________________
Grade >= B:
Physical damage to Insect-type monsters +2%
Magic damage to Insect-type monsters +2%
Physical damage to Formless monsters +2%
Magic damage to Formless monsters +2%

_______________________
Type: Enchant
Position: Unknown
313876.png Frontier Crystal (Vain) 4Lv (313876)
Physical damage to Insect-type monsters +7%
Magic damage to Insect-type monsters +7%
Physical damage to Formless monsters +7%
Magic damage to Formless monsters +7%
_______________________
Grade >= D:
Physical damage to Insect-type monsters +1%
Magic damage to Insect-type monsters +1%
Physical damage to Formless monsters +1%
Magic damage to Formless monsters +1%
_______________________
Grade >= C:
Physical damage to Insect-type monsters +1%
Magic damage to Insect-type monsters +1%
Physical damage to Formless monsters +1%
Magic damage to Formless monsters +1%
_______________________
Grade >= B:
Physical damage to Insect-type monsters +2%
Magic damage to Insect-type monsters +2%
Physical damage to Formless monsters +2%
Magic damage to Formless monsters +2%
_______________________
Grade >= A:
Physical damage to Insect-type monsters +2%
Magic damage to Insect-type monsters +2%
Physical damage to Formless monsters +2%
Magic damage to Formless monsters +2%

_______________________
Type: Enchant
Position: Unknown
313877.png Frontier Crystal (Vain) 5Lv (313877)
Physical damage to Insect-type monsters +10%
Magic damage to Insect-type monsters +10%
Physical damage to Formless monsters +10%
Magic damage to Formless monsters +10%
_______________________
Grade >= D:
Physical damage to Insect-type monsters +1%
Magic damage to Insect-type monsters +1%
Physical damage to Formless monsters +1%
Magic damage to Formless monsters +1%
_______________________
Grade >= C:
Physical damage to Insect-type monsters +1%
Magic damage to Insect-type monsters +1%
Physical damage to Formless monsters +1%
Magic damage to Formless monsters +1%
_______________________
Grade >= B:
Physical damage to Insect-type monsters +2%
Magic damage to Insect-type monsters +2%
Physical damage to Formless monsters +2%
Magic damage to Formless monsters +2%
_______________________
Grade >= A:
Physical damage to Insect-type monsters +4%
Magic damage to Insect-type monsters +4%
Physical damage to Formless monsters +4%
Magic damage to Formless monsters +4%

_______________________
Type: Enchant
Position: Unknown
313943.png Dimension World Crystal (Vain) (313943)
Physical damage to Insect-type monsters +12%
Magic damage to Insect-type monsters +12%
Physical damage to Formless monsters +12%
Magic damage to Formless monsters +12%
_______________________
Grade >= D:
Physical damage to Insect-type monsters +2%
Magic damage to Insect-type monsters +2%
Physical damage to Formless monsters +2%
Magic damage to Formless monsters +2%
_______________________
Grade >= C:
Physical damage to Insect-type monsters +2%
Magic damage to Insect-type monsters +2%
Physical damage to Formless monsters +2%
Magic damage to Formless monsters +2%
_______________________
Grade >= B:
Physical damage to Insect-type monsters +4%
Magic damage to Insect-type monsters +4%
Physical damage to Formless monsters +4%
Magic damage to Formless monsters +4%
_______________________
Grade >= A:
Physical damage to Insect-type monsters +5%
Magic damage to Insect-type monsters +5%
Physical damage to Formless monsters +5%
Magic damage to Formless monsters +5%

_______________________
Type: Enchant
Position: Unknown

3rd Slot Perfect Enchant

Costs: 3rd Slot Perfect Enchant
50x 1001972.png Root Gold Coin (1001972) ,

30x 1001996.png Mana Ring (1001996) ,
35x 1001998.png Frontier Magic Stone (1001998) ,
3,500,000 zeny

313878.png Frontier Crystal (Flame) 1Lv (313878)
Magic damage to Dark property +3%
Physical damage to Dark property +3%
Magic damage to Fire property +3%
Physical damage to Fire property +3%
_______________________
Grade >= D:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%

_______________________
Type: Enchant
Position: Unknown
313883.png Frontier Crystal (Frozen) 1Lv (313883)
Magic damage to Holy property +3%
Physical damage to Holy property +3%
Magic damage to Water property +3%
Physical damage to Water property +3%
_______________________
Grade >= D:
Magic damage to Holy property +1%
Physical damage to Holy property +1%
Magic damage to Water property +1%
Physical damage to Water property +1%

_______________________
Type: Enchant
Position: Unknown
313888.png Frontier Crystal (Earth) 1Lv (313888)
Magic damage to Earth property +3%
Physical damage to Earth property +3%
Magic damage to Wind property +3%
Physical damage to Wind property +3%
_______________________
Grade >= D:
Magic damage to Earth property +1%
Physical damage to Earth property +1%
Magic damage to Wind property +1%
Physical damage to Wind property +1%

_______________________
Type: Enchant
Position: Unknown
313893.png Frontier Crystal (Death) 1Lv (313893)
Physical damage to Ghost property +3%
Magic damage to Ghost property +3%
Physical damage to Undead property +3%
Magic damage to Undead property +3%
_______________________
Grade >= D:
Physical damage to Ghost property +1%
Magic damage to Ghost property +1%
Physical damage to Undead property +1%
Magic damage to Undead property +1%

_______________________
Type: Enchant
Position: Unknown
313898.png Frontier Crystal (Poison) 1Lv (313898)
Magic damage to Poison property +3%
Physical damage to Poison property +3%
Magic damage to Neutral property +3%
Physical damage to Neutral property +3%
_______________________
Grade >= D:
Magic damage to Poison property +1%
Physical damage to Poison property +1%
Magic damage to Neutral property +1%
Physical damage to Neutral property +1%

_______________________
Type: Enchant
Position: Unknown
Enchant Upgrade Slot 3
Enchant Chance Materials Zeny
313878.png Frontier Crystal (Flame) 1Lv (313878)
Magic damage to Dark property +3%
Physical damage to Dark property +3%
Magic damage to Fire property +3%
Physical damage to Fire property +3%
_______________________
Grade >= D:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%

_______________________
Type: Enchant
Position: Unknown
313879.png Frontier Crystal (Flame) 2Lv (313879)
Magic damage to Dark property +4%
Physical damage to Dark property +4%
Magic damage to Fire property +4%
Physical damage to Fire property +4%
_______________________
Grade >= D:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%
_______________________
Grade >= C:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%

_______________________
Type: Enchant
Position: Unknown
90%

12x 1002007.png Azure Illusion Stone (1002007)
10x 1002008.png Sunset Illusion Stone (1002008)
30x 1002012.png Rune of Chaotic Magic Power (1002012)
6x 1002013.png Essence of Chaotic Magic Power (1002013)

5,000,000
313880.png Frontier Crystal (Flame) 3Lv (313880)
Magic damage to Dark property +5%
Physical damage to Dark property +5%
Magic damage to Fire property +5%
Physical damage to Fire property +5%
_______________________
Grade >= D:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%
_______________________
Grade >= C:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%
_______________________
Grade >= B:
Magic damage to Dark property +2%
Physical damage to Dark property +2%
Magic damage to Fire property +2%
Physical damage to Fire property +2%

_______________________
Type: Enchant
Position: Unknown
10%
313879.png Frontier Crystal (Flame) 2Lv (313879)
Magic damage to Dark property +4%
Physical damage to Dark property +4%
Magic damage to Fire property +4%
Physical damage to Fire property +4%
_______________________
Grade >= D:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%
_______________________
Grade >= C:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%

_______________________
Type: Enchant
Position: Unknown
313880.png Frontier Crystal (Flame) 3Lv (313880)
Magic damage to Dark property +5%
Physical damage to Dark property +5%
Magic damage to Fire property +5%
Physical damage to Fire property +5%
_______________________
Grade >= D:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%
_______________________
Grade >= C:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%
_______________________
Grade >= B:
Magic damage to Dark property +2%
Physical damage to Dark property +2%
Magic damage to Fire property +2%
Physical damage to Fire property +2%

_______________________
Type: Enchant
Position: Unknown
90%

14x 1002007.png Azure Illusion Stone (1002007)
12x 1002008.png Sunset Illusion Stone (1002008)
60x 1002012.png Rune of Chaotic Magic Power (1002012)
12x 1002013.png Essence of Chaotic Magic Power (1002013)

10,000,000
313881.png Frontier Crystal (Flame) 4Lv (313881)
Magic damage to Dark property +7%
Physical damage to Dark property +7%
Magic damage to Fire property +7%
Physical damage to Fire property +7%
_______________________
Grade >= D:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%
_______________________
Grade >= C:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%
_______________________
Grade >= B:
Magic damage to Dark property +2%
Physical damage to Dark property +2%
Magic damage to Fire property +2%
Physical damage to Fire property +2%
_______________________
Grade >= A:
Magic damage to Dark property +2%
Physical damage to Dark property +2%
Magic damage to Fire property +2%
Physical damage to Fire property +2%

_______________________
Type: Enchant
Position: Unknown
10%
313880.png Frontier Crystal (Flame) 3Lv (313880)
Magic damage to Dark property +5%
Physical damage to Dark property +5%
Magic damage to Fire property +5%
Physical damage to Fire property +5%
_______________________
Grade >= D:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%
_______________________
Grade >= C:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%
_______________________
Grade >= B:
Magic damage to Dark property +2%
Physical damage to Dark property +2%
Magic damage to Fire property +2%
Physical damage to Fire property +2%

_______________________
Type: Enchant
Position: Unknown
313881.png Frontier Crystal (Flame) 4Lv (313881)
Magic damage to Dark property +7%
Physical damage to Dark property +7%
Magic damage to Fire property +7%
Physical damage to Fire property +7%
_______________________
Grade >= D:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%
_______________________
Grade >= C:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%
_______________________
Grade >= B:
Magic damage to Dark property +2%
Physical damage to Dark property +2%
Magic damage to Fire property +2%
Physical damage to Fire property +2%
_______________________
Grade >= A:
Magic damage to Dark property +2%
Physical damage to Dark property +2%
Magic damage to Fire property +2%
Physical damage to Fire property +2%

_______________________
Type: Enchant
Position: Unknown
90%

16x 1002007.png Azure Illusion Stone (1002007)
14x 1002008.png Sunset Illusion Stone (1002008)
20x 1002015.png Rune of Heterogeneous Magic Power (1002015)
5x 1002016.png Essence of Heterogeneous Magic Power (1002016)

17,500,000
313882.png Frontier Crystal (Flame) 5Lv (313882)
Magic damage to Dark property +10%
Physical damage to Dark property +10%
Magic damage to Fire property +10%
Physical damage to Fire property +10%
_______________________
Grade >= D:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%
_______________________
Grade >= C:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%
_______________________
Grade >= B:
Magic damage to Dark property +2%
Physical damage to Dark property +2%
Magic damage to Fire property +2%
Physical damage to Fire property +2%
_______________________
Grade >= A:
Magic damage to Dark property +4%
Physical damage to Dark property +4%
Magic damage to Fire property +4%
Physical damage to Fire property +4%

_______________________
Type: Enchant
Position: Unknown
10%
313881.png Frontier Crystal (Flame) 4Lv (313881)
Magic damage to Dark property +7%
Physical damage to Dark property +7%
Magic damage to Fire property +7%
Physical damage to Fire property +7%
_______________________
Grade >= D:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%
_______________________
Grade >= C:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%
_______________________
Grade >= B:
Magic damage to Dark property +2%
Physical damage to Dark property +2%
Magic damage to Fire property +2%
Physical damage to Fire property +2%
_______________________
Grade >= A:
Magic damage to Dark property +2%
Physical damage to Dark property +2%
Magic damage to Fire property +2%
Physical damage to Fire property +2%

_______________________
Type: Enchant
Position: Unknown
313882.png Frontier Crystal (Flame) 5Lv (313882)
Magic damage to Dark property +10%
Physical damage to Dark property +10%
Magic damage to Fire property +10%
Physical damage to Fire property +10%
_______________________
Grade >= D:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%
_______________________
Grade >= C:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%
_______________________
Grade >= B:
Magic damage to Dark property +2%
Physical damage to Dark property +2%
Magic damage to Fire property +2%
Physical damage to Fire property +2%
_______________________
Grade >= A:
Magic damage to Dark property +4%
Physical damage to Dark property +4%
Magic damage to Fire property +4%
Physical damage to Fire property +4%

_______________________
Type: Enchant
Position: Unknown
90%

18x 1002007.png Azure Illusion Stone (1002007)
16x 1002008.png Sunset Illusion Stone (1002008)
40x 1002015.png Rune of Heterogeneous Magic Power (1002015)
10x 1002016.png Essence of Heterogeneous Magic Power (1002016)

27,500,000
313944.png Dimension World Crystal (Flame) (313944)
Magic damage to Dark property +12%
Physical damage to Dark property +12%
Magic damage to Fire property +12%
Physical damage to Fire property +12%
_______________________
Grade >= D:
Magic damage to Dark property +2%
Physical damage to Dark property +2%
Magic damage to Fire property +2%
Physical damage to Fire property +2%
_______________________
Grade >= C:
Magic damage to Dark property +2%
Physical damage to Dark property +2%
Magic damage to Fire property +2%
Physical damage to Fire property +2%
_______________________
Grade >= B:
Magic damage to Dark property +4%
Physical damage to Dark property +4%
Magic damage to Fire property +4%
Physical damage to Fire property +4%
_______________________
Grade >= A:
Magic damage to Dark property +5%
Physical damage to Dark property +5%
Magic damage to Fire property +5%
Physical damage to Fire property +5%

_______________________
Type: Enchant
Position: Unknown
10%
313882.png Frontier Crystal (Flame) 5Lv (313882)
Magic damage to Dark property +10%
Physical damage to Dark property +10%
Magic damage to Fire property +10%
Physical damage to Fire property +10%
_______________________
Grade >= D:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%
_______________________
Grade >= C:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%
_______________________
Grade >= B:
Magic damage to Dark property +2%
Physical damage to Dark property +2%
Magic damage to Fire property +2%
Physical damage to Fire property +2%
_______________________
Grade >= A:
Magic damage to Dark property +4%
Physical damage to Dark property +4%
Magic damage to Fire property +4%
Physical damage to Fire property +4%

_______________________
Type: Enchant
Position: Unknown
313944.png Dimension World Crystal (Flame) (313944)
Magic damage to Dark property +12%
Physical damage to Dark property +12%
Magic damage to Fire property +12%
Physical damage to Fire property +12%
_______________________
Grade >= D:
Magic damage to Dark property +2%
Physical damage to Dark property +2%
Magic damage to Fire property +2%
Physical damage to Fire property +2%
_______________________
Grade >= C:
Magic damage to Dark property +2%
Physical damage to Dark property +2%
Magic damage to Fire property +2%
Physical damage to Fire property +2%
_______________________
Grade >= B:
Magic damage to Dark property +4%
Physical damage to Dark property +4%
Magic damage to Fire property +4%
Physical damage to Fire property +4%
_______________________
Grade >= A:
Magic damage to Dark property +5%
Physical damage to Dark property +5%
Magic damage to Fire property +5%
Physical damage to Fire property +5%

_______________________
Type: Enchant
Position: Unknown
100%

150x 1002007.png Azure Illusion Stone (1002007)
150x 1002008.png Sunset Illusion Stone (1002008)
100x 1002009.png Teal Illusion Stone (1002009)
100x 1002010.png Jet Black Illusion Stone (1002010)
25x 1002038.png Azure Dimensional Essence (1002038)
25x 1002039.png Sunset Dimensional Essence (1002039)
25x 1002040.png Turquoise Dimensional Jeongsu (1002040)
25x 1002041.png Pitch Black Dimensional Jeongsu (1002041)

100,000,00
All possible Enchants:
LVL 1 LVL 2 LVL 3 LVL 4 LVL 5 Special
313878.png Frontier Crystal (Flame) 1Lv (313878)
Magic damage to Dark property +3%
Physical damage to Dark property +3%
Magic damage to Fire property +3%
Physical damage to Fire property +3%
_______________________
Grade >= D:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%

_______________________
Type: Enchant
Position: Unknown
313879.png Frontier Crystal (Flame) 2Lv (313879)
Magic damage to Dark property +4%
Physical damage to Dark property +4%
Magic damage to Fire property +4%
Physical damage to Fire property +4%
_______________________
Grade >= D:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%
_______________________
Grade >= C:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%

_______________________
Type: Enchant
Position: Unknown
313880.png Frontier Crystal (Flame) 3Lv (313880)
Magic damage to Dark property +5%
Physical damage to Dark property +5%
Magic damage to Fire property +5%
Physical damage to Fire property +5%
_______________________
Grade >= D:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%
_______________________
Grade >= C:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%
_______________________
Grade >= B:
Magic damage to Dark property +2%
Physical damage to Dark property +2%
Magic damage to Fire property +2%
Physical damage to Fire property +2%

_______________________
Type: Enchant
Position: Unknown
313881.png Frontier Crystal (Flame) 4Lv (313881)
Magic damage to Dark property +7%
Physical damage to Dark property +7%
Magic damage to Fire property +7%
Physical damage to Fire property +7%
_______________________
Grade >= D:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%
_______________________
Grade >= C:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%
_______________________
Grade >= B:
Magic damage to Dark property +2%
Physical damage to Dark property +2%
Magic damage to Fire property +2%
Physical damage to Fire property +2%
_______________________
Grade >= A:
Magic damage to Dark property +2%
Physical damage to Dark property +2%
Magic damage to Fire property +2%
Physical damage to Fire property +2%

_______________________
Type: Enchant
Position: Unknown
313882.png Frontier Crystal (Flame) 5Lv (313882)
Magic damage to Dark property +10%
Physical damage to Dark property +10%
Magic damage to Fire property +10%
Physical damage to Fire property +10%
_______________________
Grade >= D:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%
_______________________
Grade >= C:
Magic damage to Dark property +1%
Physical damage to Dark property +1%
Magic damage to Fire property +1%
Physical damage to Fire property +1%
_______________________
Grade >= B:
Magic damage to Dark property +2%
Physical damage to Dark property +2%
Magic damage to Fire property +2%
Physical damage to Fire property +2%
_______________________
Grade >= A:
Magic damage to Dark property +4%
Physical damage to Dark property +4%
Magic damage to Fire property +4%
Physical damage to Fire property +4%

_______________________
Type: Enchant
Position: Unknown
313944.png Dimension World Crystal (Flame) (313944)
Magic damage to Dark property +12%
Physical damage to Dark property +12%
Magic damage to Fire property +12%
Physical damage to Fire property +12%
_______________________
Grade >= D:
Magic damage to Dark property +2%
Physical damage to Dark property +2%
Magic damage to Fire property +2%
Physical damage to Fire property +2%
_______________________
Grade >= C:
Magic damage to Dark property +2%
Physical damage to Dark property +2%
Magic damage to Fire property +2%
Physical damage to Fire property +2%
_______________________
Grade >= B:
Magic damage to Dark property +4%
Physical damage to Dark property +4%
Magic damage to Fire property +4%
Physical damage to Fire property +4%
_______________________
Grade >= A:
Magic damage to Dark property +5%
Physical damage to Dark property +5%
Magic damage to Fire property +5%
Physical damage to Fire property +5%

_______________________
Type: Enchant
Position: Unknown
313883.png Frontier Crystal (Frozen) 1Lv (313883)
Magic damage to Holy property +3%
Physical damage to Holy property +3%
Magic damage to Water property +3%
Physical damage to Water property +3%
_______________________
Grade >= D:
Magic damage to Holy property +1%
Physical damage to Holy property +1%
Magic damage to Water property +1%
Physical damage to Water property +1%

_______________________
Type: Enchant
Position: Unknown
313884.png Frontier Crystal (Frozen) 2Lv (313884)
Magic damage to Holy property +4%
Physical damage to Holy property +4%
Magic damage to Water property +4%
Physical damage to Water property +4%
_______________________
Grade >= D:
Magic damage to Holy property +1%
Physical damage to Holy property +1%
Magic damage to Water property +1%
Physical damage to Water property +1%
_______________________
Grade >= C:
Magic damage to Holy property +1%
Physical damage to Holy property +1%
Magic damage to Water property +1%
Physical damage to Water property +1%

_______________________
Type: Enchant
Position: Unknown
313885.png Frontier Crystal (Frozen) 3Lv (313885)
Magic damage to Holy property +5%
Physical damage to Holy property +5%
Magic damage to Water property +5%
Physical damage to Water property +5%
_______________________
Grade >= D:
Magic damage to Holy property +1%
Physical damage to Holy property +1%
Magic damage to Water property +1%
Physical damage to Water property +1%
_______________________
Grade >= C:
Magic damage to Holy property +1%
Physical damage to Holy property +1%
Magic damage to Water property +1%
Physical damage to Water property +1%
_______________________
Grade >= B:
Magic damage to Holy property +2%
Physical damage to Holy property +2%
Magic damage to Water property +2%
Physical damage to Water property +2%

_______________________
Type: Enchant
Position: Unknown
313886.png Frontier Crystal (Frozen) 4Lv (313886)
Magic damage to Holy property +7%
Physical damage to Holy property +7%
Magic damage to Water property +7%
Physical damage to Water property +7%
_______________________
Grade >= D:
Magic damage to Holy property +1%
Physical damage to Holy property +1%
Magic damage to Water property +1%
Physical damage to Water property +1%
_______________________
Grade >= C:
Magic damage to Holy property +1%
Physical damage to Holy property +1%
Magic damage to Water property +1%
Physical damage to Water property +1%
_______________________
Grade >= B:
Magic damage to Holy property +2%
Physical damage to Holy property +2%
Magic damage to Water property +2%
Physical damage to Water property +2%
_______________________
Grade >= A:
Magic damage to Holy property +2%
Physical damage to Holy property +2%
Magic damage to Water property +2%
Physical damage to Water property +2%

_______________________
Type: Enchant
Position: Unknown
313887.png Frontier Crystal (Frozen) 5Lv (313887)
Magic damage to Holy property +10%
Physical damage to Holy property +10%
Magic damage to Water property +10%
Physical damage to Water property +10%
_______________________
Grade >= D:
Magic damage to Holy property +1%
Physical damage to Holy property +1%
Magic damage to Water property +1%
Physical damage to Water property +1%
_______________________
Grade >= C:
Magic damage to Holy property +1%
Physical damage to Holy property +1%
Magic damage to Water property +1%
Physical damage to Water property +1%
_______________________
Grade >= B:
Magic damage to Holy property +2%
Physical damage to Holy property +2%
Magic damage to Water property +2%
Physical damage to Water property +2%
_______________________
Grade >= A:
Magic damage to Holy property +4%
Physical damage to Holy property +4%
Magic damage to Water property +4%
Physical damage to Water property +4%

_______________________
Type: Enchant
Position: Unknown
313945.png Dimension World Crystal (Frozen) (313945)
Magic damage to Holy property +12%
Physical damage to Holy property +12%
Magic damage to Water property +12%
Physical damage to Water property +12%
_______________________
Grade >= D:
Magic damage to Holy property +2%
Physical damage to Holy property +2%
Magic damage to Water property +2%
Physical damage to Water property +2%
_______________________
Grade >= C:
Magic damage to Holy property +2%
Physical damage to Holy property +2%
Magic damage to Water property +2%
Physical damage to Water property +2%
_______________________
Grade >= B:
Magic damage to Holy property +4%
Physical damage to Holy property +4%
Magic damage to Water property +4%
Physical damage to Water property +4%
_______________________
Grade >= A:
Magic damage to Holy property +5%
Physical damage to Holy property +5%
Magic damage to Water property +5%
Physical damage to Water property +5%

_______________________
Type: Enchant
Position: Unknown
313888.png Frontier Crystal (Earth) 1Lv (313888)
Magic damage to Earth property +3%
Physical damage to Earth property +3%
Magic damage to Wind property +3%
Physical damage to Wind property +3%
_______________________
Grade >= D:
Magic damage to Earth property +1%
Physical damage to Earth property +1%
Magic damage to Wind property +1%
Physical damage to Wind property +1%

_______________________
Type: Enchant
Position: Unknown
313889.png Frontier Crystal (Earth) 2Lv (313889)
Magic damage to Earth property +4%
Physical damage to Earth property +4%
Magic damage to Wind property +4%
Physical damage to Wind property +4%
_______________________
Grade >= D:
Magic damage to Earth property +1%
Physical damage to Earth property +1%
Magic damage to Wind property +1%
Physical damage to Wind property +1%
_______________________
Grade >= C:
Magic damage to Earth property +1%
Physical damage to Earth property +1%
Magic damage to Wind property +1%
Physical damage to Wind property +1%

_______________________
Type: Enchant
Position: Unknown
313890.png Frontier Crystal (Earth) 3Lv (313890)
Magic damage to Earth property +5%
Physical damage to Earth property +5%
Magic damage to Wind property +5%
Physical damage to Wind property +5%
_______________________
Grade >= D:
Magic damage to Earth property +1%
Physical damage to Earth property +1%
Magic damage to Wind property +1%
Physical damage to Wind property +1%
_______________________
Grade >= C:
Magic damage to Earth property +1%
Physical damage to Earth property +1%
Magic damage to Wind property +1%
Physical damage to Wind property +1%
_______________________
Grade >= B:
Magic damage to Earth property +2%
Physical damage to Earth property +2%
Magic damage to Wind property +2%
Physical damage to Wind property +2%

_______________________
Type: Enchant
Position: Unknown
313891.png Frontier Crystal (Earth) 4Lv (313891)
Magic damage to Earth property +7%
Physical damage to Earth property +7%
Magic damage to Wind property +7%
Physical damage to Wind property +7%
_______________________
Grade >= D:
Magic damage to Earth property +1%
Physical damage to Earth property +1%
Magic damage to Wind property +1%
Physical damage to Wind property +1%
_______________________
Grade >= C:
Magic damage to Earth property +1%
Physical damage to Earth property +1%
Magic damage to Wind property +1%
Physical damage to Wind property +1%
_______________________
Grade >= B:
Magic damage to Earth property +2%
Physical damage to Earth property +2%
Magic damage to Wind property +2%
Physical damage to Wind property +2%
_______________________
Grade >= A:
Magic damage to Earth property +2%
Physical damage to Earth property +2%
Magic damage to Wind property +2%
Physical damage to Wind property +2%

_______________________
Type: Enchant
Position: Unknown
313892.png Frontier Crystal (Earth) 5Lv (313892)
Magic damage to Earth property +10%
Physical damage to Earth property +10%
Magic damage to Wind property +10%
Physical damage to Wind property +10%
_______________________
Grade >= D:
Magic damage to Earth property +1%
Physical damage to Earth property +1%
Magic damage to Wind property +1%
Physical damage to Wind property +1%
_______________________
Grade >= C:
Magic damage to Earth property +1%
Physical damage to Earth property +1%
Magic damage to Wind property +1%
Physical damage to Wind property +1%
_______________________
Grade >= B:
Magic damage to Earth property +2%
Physical damage to Earth property +2%
Magic damage to Wind property +2%
Physical damage to Wind property +2%
_______________________
Grade >= A:
Magic damage to Earth property +4%
Physical damage to Earth property +4%
Magic damage to Wind property +4%
Physical damage to Wind property +4%

_______________________
Type: Enchant
Position: Unknown
313946.png Dimension World Crystal (Earth) (313946)
Magic damage to Earth property +12%
Physical damage to Earth property +12%
Magic damage to Wind property +12%
Physical damage to Wind property +12%
_______________________
Grade >= D:
Magic damage to Earth property +2%
Physical damage to Earth property +2%
Magic damage to Wind property +2%
Physical damage to Wind property +2%
_______________________
Grade >= C:
Magic damage to Earth property +2%
Physical damage to Earth property +2%
Magic damage to Wind property +2%
Physical damage to Wind property +2%
_______________________
Grade >= B:
Magic damage to Earth property +4%
Physical damage to Earth property +4%
Magic damage to Wind property +4%
Physical damage to Wind property +4%
_______________________
Grade >= A:
Magic damage to Earth property +5%
Physical damage to Earth property +5%
Magic damage to Wind property +5%
Physical damage to Wind property +5%

_______________________
Type: Enchant
Position: Unknown
313893.png Frontier Crystal (Death) 1Lv (313893)
Physical damage to Ghost property +3%
Magic damage to Ghost property +3%
Physical damage to Undead property +3%
Magic damage to Undead property +3%
_______________________
Grade >= D:
Physical damage to Ghost property +1%
Magic damage to Ghost property +1%
Physical damage to Undead property +1%
Magic damage to Undead property +1%

_______________________
Type: Enchant
Position: Unknown
313894.png Frontier Crystal (Death) 2Lv (313894)
Physical damage to Ghost property +4%
Magic damage to Ghost property +4%
Physical damage to Undead property +4%
Magic damage to Undead property +4%
_______________________
Grade >= D:
Physical damage to Ghost property +1%
Magic damage to Ghost property +1%
Physical damage to Undead property +1%
Magic damage to Undead property +1%
_______________________
Grade >= C:
Physical damage to Ghost property +1%
Magic damage to Ghost property +1%
Physical damage to Undead property +1%
Magic damage to Undead property +1%

_______________________
Type: Enchant
Position: Unknown
313895.png Frontier Crystal (Death) 3Lv (313895)
Physical damage to Ghost property +5%
Magic damage to Ghost property +5%
Physical damage to Undead property +5%
Magic damage to Undead property +5%
_______________________
Grade >= D:
Physical damage to Ghost property +1%
Magic damage to Ghost property +1%
Physical damage to Undead property +1%
Magic damage to Undead property +1%
_______________________
Grade >= C:
Physical damage to Ghost property +1%
Magic damage to Ghost property +1%
Physical damage to Undead property +1%
Magic damage to Undead property +1%
_______________________
Grade >= B:
Physical damage to Ghost property +2%
Magic damage to Ghost property +2%
Physical damage to Undead property +2%
Magic damage to Undead property +2%

_______________________
Type: Enchant
Position: Unknown
313896.png Frontier Crystal (Death) 4Lv (313896)
Physical damage to Ghost property +7%
Magic damage to Ghost property +7%
Physical damage to Undead property +7%
Magic damage to Undead property +7%
_______________________
Grade >= D:
Physical damage to Ghost property +1%
Magic damage to Ghost property +1%
Physical damage to Undead property +1%
Magic damage to Undead property +1%
_______________________
Grade >= C:
Physical damage to Ghost property +1%
Magic damage to Ghost property +1%
Physical damage to Undead property +1%
Magic damage to Undead property +1%
_______________________
Grade >= B:
Physical damage to Ghost property +2%
Magic damage to Ghost property +2%
Physical damage to Undead property +2%
Magic damage to Undead property +2%
_______________________
Grade >= A:
Physical damage to Ghost property +2%
Magic damage to Ghost property +2%
Physical damage to Undead property +2%
Magic damage to Undead property +2%

_______________________
Type: Enchant
Position: Unknown
313897.png Frontier Crystal (Death) 5Lv (313897)
Physical damage to Ghost property +10%
Magic damage to Ghost property +10%
Physical damage to Undead property +10%
Magic damage to Undead property +10%
_______________________
Grade >= D:
Physical damage to Ghost property +1%
Magic damage to Ghost property +1%
Physical damage to Undead property +1%
Magic damage to Undead property +1%
_______________________
Grade >= C:
Physical damage to Ghost property +1%
Magic damage to Ghost property +1%
Physical damage to Undead property +1%
Magic damage to Undead property +1%
_______________________
Grade >= B:
Physical damage to Ghost property +2%
Magic damage to Ghost property +2%
Physical damage to Undead property +2%
Magic damage to Undead property +2%
_______________________
Grade >= A:
Physical damage to Ghost property +4%
Magic damage to Ghost property +4%
Physical damage to Undead property +4%
Magic damage to Undead property +4%

_______________________
Type: Enchant
Position: Unknown
313947.png Dimension World Crystal (Death) (313947)
Physical damage to Ghost property +12%
Magic damage to Ghost property +12%
Physical damage to Undead property +12%
Magic damage to Undead property +12%
_______________________
Grade >= D:
Physical damage to Ghost property +2%
Magic damage to Ghost property +2%
Physical damage to Undead property +2%
Magic damage to Undead property +2%
_______________________
Grade >= C:
Physical damage to Ghost property +2%
Magic damage to Ghost property +2%
Physical damage to Undead property +2%
Magic damage to Undead property +2%
_______________________
Grade >= B:
Physical damage to Ghost property +4%
Magic damage to Ghost property +4%
Physical damage to Undead property +4%
Magic damage to Undead property +4%
_______________________
Grade >= A:
Physical damage to Ghost property +5%
Magic damage to Ghost property +5%
Physical damage to Undead property +5%
Magic damage to Undead property +5%

_______________________
Type: Enchant
Position: Unknown
313898.png Frontier Crystal (Poison) 1Lv (313898)
Magic damage to Poison property +3%
Physical damage to Poison property +3%
Magic damage to Neutral property +3%
Physical damage to Neutral property +3%
_______________________
Grade >= D:
Magic damage to Poison property +1%
Physical damage to Poison property +1%
Magic damage to Neutral property +1%
Physical damage to Neutral property +1%

_______________________
Type: Enchant
Position: Unknown
313899.png Frontier Crystal (Poison) 2Lv (313899)
Magic damage to Poison property +4%
Physical damage to Poison property +4%
Magic damage to Neutral property +4%
Physical damage to Neutral property +4%
_______________________
Grade >= D:
Magic damage to Poison property +1%
Physical damage to Poison property +1%
Magic damage to Neutral property +1%
Physical damage to Neutral property +1%
_______________________
Grade >= C:
Magic damage to Poison property +1%
Physical damage to Poison property +1%
Magic damage to Neutral property +1%
Physical damage to Neutral property +1%

_______________________
Type: Enchant
Position: Unknown
313900.png Frontier Crystal (Poison) 3Lv (313900)
Magic damage to Poison property +5%
Physical damage to Poison property +5%
Magic damage to Neutral property +5%
Physical damage to Neutral property +5%
_______________________
Grade >= D:
Magic damage to Poison property +1%
Physical damage to Poison property +1%
Magic damage to Neutral property +1%
Physical damage to Neutral property +1%
_______________________
Grade >= C:
Magic damage to Poison property +1%
Physical damage to Poison property +1%
Magic damage to Neutral property +1%
Physical damage to Neutral property +1%
_______________________
Grade >= B:
Magic damage to Poison property +2%
Physical damage to Poison property +2%
Magic damage to Neutral property +2%
Physical damage to Neutral property +2%

_______________________
Type: Enchant
Position: Unknown
313901.png Frontier Crystal (Poison) 4Lv (313901)
Magic damage to Poison property +7%
Physical damage to Poison property +7%
Magic damage to Neutral property +7%
Physical damage to Neutral property +7%
_______________________
Grade >= D:
Magic damage to Poison property +1%
Physical damage to Poison property +1%
Magic damage to Neutral property +1%
Physical damage to Neutral property +1%
_______________________
Grade >= C:
Magic damage to Poison property +1%
Physical damage to Poison property +1%
Magic damage to Neutral property +1%
Physical damage to Neutral property +1%
_______________________
Grade >= B:
Magic damage to Poison property +2%
Physical damage to Poison property +2%
Magic damage to Neutral property +2%
Physical damage to Neutral property +2%
_______________________
Grade >= A:
Magic damage to Poison property +2%
Physical damage to Poison property +2%
Magic damage to Neutral property +2%
Physical damage to Neutral property +2%

_______________________
Type: Enchant
Position: Unknown
313902.png Frontier Crystal (Poison) 5Lv (313902)
Magic damage to Poison property +10%
Physical damage to Poison property +10%
Magic damage to Neutral property +10%
Physical damage to Neutral property +10%
_______________________
Grade >= D:
Magic damage to Poison property +1%
Physical damage to Poison property +1%
Magic damage to Neutral property +1%
Physical damage to Neutral property +1%
_______________________
Grade >= C:
Magic damage to Poison property +1%
Physical damage to Poison property +1%
Magic damage to Neutral property +1%
Physical damage to Neutral property +1%
_______________________
Grade >= B:
Magic damage to Poison property +2%
Physical damage to Poison property +2%
Magic damage to Neutral property +2%
Physical damage to Neutral property +2%
_______________________
Grade >= A:
Magic damage to Poison property +4%
Physical damage to Poison property +4%
Magic damage to Neutral property +4%
Physical damage to Neutral property +4%

_______________________
Type: Enchant
Position: Unknown
313948.png Dimension World Crystal (Poison) (313948)
Magic damage to Poison property +12%
Physical damage to Poison property +12%
Magic damage to Neutral property +12%
Physical damage to Neutral property +12%
_______________________
Grade >= D:
Magic damage to Poison property +2%
Physical damage to Poison property +2%
Magic damage to Neutral property +2%
Physical damage to Neutral property +2%
_______________________
Grade >= C:
Magic damage to Poison property +2%
Physical damage to Poison property +2%
Magic damage to Neutral property +2%
Physical damage to Neutral property +2%
_______________________
Grade >= B:
Magic damage to Poison property +4%
Physical damage to Poison property +4%
Magic damage to Neutral property +4%
Physical damage to Neutral property +4%
_______________________
Grade >= A:
Magic damage to Poison property +5%
Physical damage to Poison property +5%
Magic damage to Neutral property +5%
Physical damage to Neutral property +5%

_______________________
Type: Enchant
Position: Unknown

2nd Slot Perfect Enchant

Costs: 2nd Slot Perfect Enchant
70x 1001972.png Root Gold Coin (1001972) ,

40x 1001996.png Mana Ring (1001996) ,
45x 1001998.png Frontier Magic Stone (1001998) ,
5,000,000 zeny

313903.png Frontier Crystal (Fighting Spirit) 1Lv (313903)
Grade >= D:
P.ATK +3
POW +1

_______________________
Type: Enchant
Position: Unknown
313909.png Frontier Crystal (Prudence) 1Lv (313909)
Grade >= D:
P.ATK +3
CON +3

_______________________
Type: Enchant
Position: Unknown
313915.png Frontier Crystal (Pride) 1Lv (313915)
Grade >= D:
S.MATK +3
SPL +1

_______________________
Type: Enchant
Position: Unknown
313921.png Frontier Crystal (Sageness) 1Lv (313921)
Grade >= D:
S.MATK +3
SPL +1

_______________________
Type: Enchant
Position: Unknown
313927.png Frontier Crystal (Volition) 1Lv (313927)
Grade >= D:
CRate +1
P.ATK +2
POW +1

_______________________
Type: Enchant
Position: Unknown
313933.png Frontier Crystal (Will) 1Lv (313933)
Grade >= D:
CRate +1
P.ATK +2
CON +3

_______________________
Type: Enchant
Position: Unknown
Enchant Upgrade Slot 2
Enchant Chance Materials Zeny
313903.png Frontier Crystal (Fighting Spirit) 1Lv (313903)
Grade >= D:
P.ATK +3
POW +1

_______________________
Type: Enchant
Position: Unknown
313904.png Frontier Crystal (Fighting Spirit) 2Lv (313904)
Grade >= D:
P.ATK +4
POW +2
_______________________
Grade >= C:
Ranged Physical Damage +2%
Melee Physical Damage +2%

_______________________
Type: Enchant
Position: Unknown
90%

14x 1002007.png Azure Illusion Stone (1002007)
12x 1002008.png Sunset Illusion Stone (1002008)
10x 1002009.png Teal Illusion Stone (1002009)
8x 1002010.png Jet Black Illusion Stone (1002010)
15x 1002013.png Essence of Chaotic Magic Power (1002013)
6x 1002016.png Essence of Heterogeneous Magic Power (1002016)

7,500,000
313905.png Frontier Crystal (Fighting Spirit) 3Lv (313905)
Grade >= D:
P.ATK +5
POW +3
_______________________
Grade >= C:
Ranged Physical Damage +4%
Melee Physical Damage +4%
_______________________
Grade >= B:
POW +3
_______________________
For each 5 Refine Levels:
Base ATK +3

_______________________
Type: Enchant
Position: Unknown
10%
313904.png Frontier Crystal (Fighting Spirit) 2Lv (313904)
Grade >= D:
P.ATK +4
POW +2
_______________________
Grade >= C:
Ranged Physical Damage +2%
Melee Physical Damage +2%

_______________________
Type: Enchant
Position: Unknown
313905.png Frontier Crystal (Fighting Spirit) 3Lv (313905)
Grade >= D:
P.ATK +5
POW +3
_______________________
Grade >= C:
Ranged Physical Damage +4%
Melee Physical Damage +4%
_______________________
Grade >= B:
POW +3
_______________________
For each 5 Refine Levels:
Base ATK +3

_______________________
Type: Enchant
Position: Unknown
90%

16x 1002007.png Azure Illusion Stone (1002007)
14x 1002008.png Sunset Illusion Stone (1002008)
12x 1002009.png Teal Illusion Stone (1002009)
10x 1002010.png Jet Black Illusion Stone (1002010)
10x 1002013.png Essence of Chaotic Magic Power (1002013)
9x 1002016.png Essence of Heterogeneous Magic Power (1002016)

12,500,000
313906.png Frontier Crystal (Fighting Spirit) 4Lv (313906)
Grade >= D:
P.ATK +6
POW +4
_______________________
Grade >= C:
Ranged Physical Damage +6%
Melee Physical Damage +6%
_______________________
Grade >= B:
POW +4
_______________________
For each 4 Refine Levels:
Base ATK +5
_______________________
Grade >= A:
For each 3 Refine Levels:
POW +5

_______________________
Type: Enchant
Position: Unknown
10%
313905.png Frontier Crystal (Fighting Spirit) 3Lv (313905)
Grade >= D:
P.ATK +5
POW +3
_______________________
Grade >= C:
Ranged Physical Damage +4%
Melee Physical Damage +4%
_______________________
Grade >= B:
POW +3
_______________________
For each 5 Refine Levels:
Base ATK +3

_______________________
Type: Enchant
Position: Unknown
313906.png Frontier Crystal (Fighting Spirit) 4Lv (313906)
Grade >= D:
P.ATK +6
POW +4
_______________________
Grade >= C:
Ranged Physical Damage +6%
Melee Physical Damage +6%
_______________________
Grade >= B:
POW +4
_______________________
For each 4 Refine Levels:
Base ATK +5
_______________________
Grade >= A:
For each 3 Refine Levels:
POW +5

_______________________
Type: Enchant
Position: Unknown
90%

18x 1002007.png Azure Illusion Stone (1002007)
16x 1002008.png Sunset Illusion Stone (1002008)
14x 1002009.png Teal Illusion Stone (1002009)
12x 1002010.png Jet Black Illusion Stone (1002010)
25x 1002013.png Essence of Chaotic Magic Power (1002013)
12x 1002016.png Essence of Heterogeneous Magic Power (1002016)

20,000,000
313907.png Frontier Crystal (Fighting Spirit) 5Lv (313907)
Grade >= D:
P.ATK +7
POW +5
_______________________
Grade >= C:
Ranged Physical Damage +8%
Melee Physical Damage +8%
_______________________
Grade >= B:
POW +5
_______________________
For each 3 Refine Levels:
Base ATK +7
_______________________
Grade >= A:
For each 2 Refine Levels:
POW +6

_______________________
Type: Enchant
Position: Unknown
10%
313906.png Frontier Crystal (Fighting Spirit) 4Lv (313906)
Grade >= D:
P.ATK +6
POW +4
_______________________
Grade >= C:
Ranged Physical Damage +6%
Melee Physical Damage +6%
_______________________
Grade >= B:
POW +4
_______________________
For each 4 Refine Levels:
Base ATK +5
_______________________
Grade >= A:
For each 3 Refine Levels:
POW +5

_______________________
Type: Enchant
Position: Unknown
313907.png Frontier Crystal (Fighting Spirit) 5Lv (313907)
Grade >= D:
P.ATK +7
POW +5
_______________________
Grade >= C:
Ranged Physical Damage +8%
Melee Physical Damage +8%
_______________________
Grade >= B:
POW +5
_______________________
For each 3 Refine Levels:
Base ATK +7
_______________________
Grade >= A:
For each 2 Refine Levels:
POW +6

_______________________
Type: Enchant
Position: Unknown
90%

20x 1002007.png Azure Illusion Stone (1002007)
18x 1002008.png Sunset Illusion Stone (1002008)
16x 1002009.png Teal Illusion Stone (1002009)
14x 1002010.png Jet Black Illusion Stone (1002010)
30x 1002013.png Essence of Chaotic Magic Power (1002013)
15x 1002016.png Essence of Heterogeneous Magic Power (1002016)

30,000,000
313908.png Dimension World Crystal (Fighting Spirit) (313908)
Physical damage to Boss monsters +5%
Physical damage to All sizes +15%
_______________________
Grade >= D:
P.ATK +7
POW +5
_______________________
Grade >= C:
Ranged Physical Damage +12%
Melee Physical Damage +12%
_______________________
Grade >= B:
POW +5
_______________________
For each 3 Refine Levels:
Base ATK +9
_______________________
Grade >= A:
For each 2 Refine Levels:
POW +6

_______________________
Type: Enchant
Position: Unknown
10%
313907.png Frontier Crystal (Fighting Spirit) 5Lv (313907)
Grade >= D:
P.ATK +7
POW +5
_______________________
Grade >= C:
Ranged Physical Damage +8%
Melee Physical Damage +8%
_______________________
Grade >= B:
POW +5
_______________________
For each 3 Refine Levels:
Base ATK +7
_______________________
Grade >= A:
For each 2 Refine Levels:
POW +6

_______________________
Type: Enchant
Position: Unknown
313908.png Dimension World Crystal (Fighting Spirit) (313908)
Physical damage to Boss monsters +5%
Physical damage to All sizes +15%
_______________________
Grade >= D:
P.ATK +7
POW +5
_______________________
Grade >= C:
Ranged Physical Damage +12%
Melee Physical Damage +12%
_______________________
Grade >= B:
POW +5
_______________________
For each 3 Refine Levels:
Base ATK +9
_______________________
Grade >= A:
For each 2 Refine Levels:
POW +6

_______________________
Type: Enchant
Position: Unknown
100%

250x 1002007.png Azure Illusion Stone (1002007)
250x 1002008.png Sunset Illusion Stone (1002008)
200x 1002009.png Teal Illusion Stone (1002009)
200x 1002010.png Jet Black Illusion Stone (1002010)
75x 1002038.png Azure Dimensional Essence (1002038)
75x 1002039.png Sunset Dimensional Essence (1002039)
75x 1002040.png Turquoise Dimensional Jeongsu (1002040)
75x 1002041.png Pitch Black Dimensional Jeongsu (1002041)

100,000,00
All possible Enchants:
LVL 1 LVL 2 LVL 3 LVL 4 LVL 5 Special
313903.png Frontier Crystal (Fighting Spirit) 1Lv (313903)
Grade >= D:
P.ATK +3
POW +1

_______________________
Type: Enchant
Position: Unknown
313904.png Frontier Crystal (Fighting Spirit) 2Lv (313904)
Grade >= D:
P.ATK +4
POW +2
_______________________
Grade >= C:
Ranged Physical Damage +2%
Melee Physical Damage +2%

_______________________
Type: Enchant
Position: Unknown
313905.png Frontier Crystal (Fighting Spirit) 3Lv (313905)
Grade >= D:
P.ATK +5
POW +3
_______________________
Grade >= C:
Ranged Physical Damage +4%
Melee Physical Damage +4%
_______________________
Grade >= B:
POW +3
_______________________
For each 5 Refine Levels:
Base ATK +3

_______________________
Type: Enchant
Position: Unknown
313906.png Frontier Crystal (Fighting Spirit) 4Lv (313906)
Grade >= D:
P.ATK +6
POW +4
_______________________
Grade >= C:
Ranged Physical Damage +6%
Melee Physical Damage +6%
_______________________
Grade >= B:
POW +4
_______________________
For each 4 Refine Levels:
Base ATK +5
_______________________
Grade >= A:
For each 3 Refine Levels:
POW +5

_______________________
Type: Enchant
Position: Unknown
313907.png Frontier Crystal (Fighting Spirit) 5Lv (313907)
Grade >= D:
P.ATK +7
POW +5
_______________________
Grade >= C:
Ranged Physical Damage +8%
Melee Physical Damage +8%
_______________________
Grade >= B:
POW +5
_______________________
For each 3 Refine Levels:
Base ATK +7
_______________________
Grade >= A:
For each 2 Refine Levels:
POW +6

_______________________
Type: Enchant
Position: Unknown
313908.png Dimension World Crystal (Fighting Spirit) (313908)
Physical damage to Boss monsters +5%
Physical damage to All sizes +15%
_______________________
Grade >= D:
P.ATK +7
POW +5
_______________________
Grade >= C:
Ranged Physical Damage +12%
Melee Physical Damage +12%
_______________________
Grade >= B:
POW +5
_______________________
For each 3 Refine Levels:
Base ATK +9
_______________________
Grade >= A:
For each 2 Refine Levels:
POW +6

_______________________
Type: Enchant
Position: Unknown
313909.png Frontier Crystal (Prudence) 1Lv (313909)
Grade >= D:
P.ATK +3
CON +3

_______________________
Type: Enchant
Position: Unknown
313910.png Frontier Crystal (Prudence) 2Lv (313910)
Grade >= D:
P.ATK +4
CON +4
_______________________
Grade >= C:
Ranged Physical Damage +4%
Melee Physical Damage +4%

_______________________
Type: Enchant
Position: Unknown
313911.png Frontier Crystal (Prudence) 3Lv (313911)
Grade >= D:
P.ATK +5
CON +5
_______________________
Grade >= C:
Ranged Physical Damage +6%
Melee Physical Damage +6%
_______________________
Grade >= B:
CON +5
_______________________
For each 5 Refine Levels:
Base ATK +4

_______________________
Type: Enchant
Position: Unknown
313912.png Frontier Crystal (Prudence) 4Lv (313912)
Grade >= D:
P.ATK +6
CON +6
_______________________
Grade >= C:
Ranged Physical Damage +8%
Melee Physical Damage +8%
_______________________
Grade >= B:
CON +6
_______________________
For each 4 Refine Levels:
Base ATK +6
_______________________
Grade >= A:
For each 3 Refine Levels:
CON +6

_______________________
Type: Enchant
Position: Unknown
313913.png Frontier Crystal (Prudence) 5Lv (313913)
Grade >= D:
P.ATK +7
CON +7
_______________________
Grade >= C:
Ranged Physical Damage +10%
Melee Physical Damage +10%
_______________________
Grade >= B:
CON +7
_______________________
For each 3 Refine Levels:
Base ATK +8
_______________________
Grade >= A:
For each 2 Refine Levels:
CON +7

_______________________
Type: Enchant
Position: Unknown
313914.png Dimension World Crystal (Prudence) (313914)
Physical damage to Boss monsters +5%
Physical damage to All sizes +15%
_______________________
Grade >= D:
P.ATK +7
CON +7
_______________________
Grade >= C:
Ranged Physical Damage +15%
Melee Physical Damage +15%
_______________________
Grade >= B:
CON +7
_______________________
For each 3 Refine Levels:
Base ATK +10
_______________________
Grade >= A:
For each 2 Refine Levels:
CON +6

_______________________
Type: Enchant
Position: Unknown
313915.png Frontier Crystal (Pride) 1Lv (313915)
Grade >= D:
S.MATK +3
SPL +1

_______________________
Type: Enchant
Position: Unknown
313916.png Frontier Crystal (Pride) 2Lv (313916)
Grade >= D:
S.MATK +4
SPL +2
_______________________
Grade >= C:
Magic damage with Neutral property +2%
Magic damage with Fire property +2%
Magic damage with Earth property +2%
Magic damage with Water property +2%
Magic damage with Wind property +2%
Magic damage with Poison property +2%
Magic damage with Dark property +2%

_______________________
Type: Enchant
Position: Unknown
313917.png Frontier Crystal (Pride) 3Lv (313917)
Grade >= D:
S.MATK +5
SPL +3
_______________________
Grade >= C:
Magic damage with Neutral property +4%
Magic damage with Fire property +4%
Magic damage with Earth property +4%
Magic damage with Water property +4%
Magic damage with Wind property +4%
Magic damage with Poison property +4%
Magic damage with Dark property +4%
_______________________
Grade >= B:
SPL +3
_______________________
For each 5 Refine Levels:
MATK +3

_______________________
Type: Enchant
Position: Unknown
313918.png Frontier Crystal (Pride) 4Lv (313918)
Grade >= D:
S.MATK +6
SPL +4
_______________________
Grade >= C:
Magic damage with Neutral property +6%
Magic damage with Fire property +6%
Magic damage with Earth property +6%
Magic damage with Water property +6%
Magic damage with Wind property +6%
Magic damage with Poison property +6%
Magic damage with Dark property +6%
_______________________
Grade >= B:
SPL +4
_______________________
For each 4 Refine Levels:
MATK +5
_______________________
Grade >= A:
For each 3 Refine Levels:
SPL +5

_______________________
Type: Enchant
Position: Unknown
313919.png Frontier Crystal (Pride) 5Lv (313919)
Grade >= D:
S.MATK +7
SPL +5
_______________________
Grade >= C:
Magic damage with Neutral property +8%
Magic damage with Fire property +8%
Magic damage with Earth property +8%
Magic damage with Water property +8%
Magic damage with Wind property +8%
Magic damage with Poison property +8%
Magic damage with Dark property +8%
_______________________
Grade >= B:
SPL +5
_______________________
For each 3 Refine Levels:
MATK +7
_______________________
Grade >= A:
For each 2 Refine Levels:
SPL +6

_______________________
Type: Enchant
Position: Unknown
313920.png Dimension World Crystal (Pride) (313920)
Magic damage to Boss monsters +5%
Magic damage to All sizes +15%
_______________________
Grade >= D:
S.MATK +7
SPL +5
_______________________
Grade >= C:
Magic damage with Neutral property +12%
Magic damage with Fire property +12%
Magic damage with Earth property +12%
Magic damage with Water property +12%
Magic damage with Wind property +12%
Magic damage with Poison property +12%
Magic damage with Dark property +12%
_______________________
Grade >= B:
SPL +5
_______________________
For each 3 Refine Levels:
MATK +9
_______________________
Grade >= A:
For each 2 Refine Levels:
SPL +6

_______________________
Type: Enchant
Position: Unknown
313921.png Frontier Crystal (Sageness) 1Lv (313921)
Grade >= D:
S.MATK +3
SPL +1

_______________________
Type: Enchant
Position: Unknown
313922.png Frontier Crystal (Sageness) 2Lv (313922)
Grade >= D:
S.MATK +4
SPL +2
_______________________
Grade >= C:
Magic damage with Undead property +2%
Magic damage with Fire property +2%
Magic damage with Neutral property +2%
Magic damage with Wind property +2%
Magic damage with Ghost property +2%
Magic damage with Holy property +2%
Magic damage with Dark property +2%

_______________________
Type: Enchant
Position: Unknown
313923.png Frontier Crystal (Sageness) 3Lv (313923)
Grade >= D:
S.MATK +5
SPL +3
_______________________
Grade >= C:
Magic damage with Undead property +4%
Magic damage with Fire property +4%
Magic damage with Neutral property +4%
Magic damage with Wind property +4%
Magic damage with Ghost property +4%
Magic damage with Holy property +4%
Magic damage with Dark property +4%
_______________________
Grade >= B:
SPL +3
_______________________
For each 5 Refine Levels:
MATK +3

_______________________
Type: Enchant
Position: Unknown
313924.png Frontier Crystal (Sageness) 4Lv (313924)
Grade >= D:
S.MATK +6
SPL +4
_______________________
Grade >= C:
Magic damage with Undead property +6%
Magic damage with Fire property +6%
Magic damage with Neutral property +6%
Magic damage with Wind property +6%
Magic damage with Ghost property +6%
Magic damage with Holy property +6%
Magic damage with Dark property +6%
_______________________
Grade >= B:
SPL +4
_______________________
For each 4 Refine Levels:
MATK +5
_______________________
Grade >= A:
For each 3 Refine Levels:
SPL +5

_______________________
Type: Enchant
Position: Unknown
313925.png Frontier Crystal (Sageness) 5Lv (313925)
Grade >= D:
S.MATK +7
SPL +5
_______________________
Grade >= C:
Magic damage with Undead property +8%
Magic damage with Fire property +8%
Magic damage with Neutral property +8%
Magic damage with Wind property +8%
Magic damage with Ghost property +8%
Magic damage with Holy property +8%
Magic damage with Dark property +8%
_______________________
Grade >= B:
SPL +5
_______________________
For each 3 Refine Levels:
MATK +7
_______________________
Grade >= A:
For each 2 Refine Levels:
SPL +6

_______________________
Type: Enchant
Position: Unknown
313926.png Dimension World Crystal (Sageness) (313926)
Magic damage to Boss monsters +5%
Magic damage to All sizes +15%
_______________________
Grade >= D:
S.MATK +7
SPL +5
_______________________
Grade >= C:
Magic damage with Undead property +12%
Magic damage with Fire property +12%
Magic damage with Neutral property +12%
Magic damage with Wind property +12%
Magic damage with Ghost property +12%
Magic damage with Holy property +12%
Magic damage with Dark property +12%
_______________________
Grade >= B:
SPL +5
_______________________
For each 3 Refine Levels:
MATK +9
_______________________
Grade >= A:
For each 2 Refine Levels:
SPL +6

_______________________
Type: Enchant
Position: Unknown
313927.png Frontier Crystal (Volition) 1Lv (313927)
Grade >= D:
CRate +1
P.ATK +2
POW +1

_______________________
Type: Enchant
Position: Unknown
313928.png Frontier Crystal (Volition) 2Lv (313928)
Grade >= D:
CRate +2
P.ATK +2
POW +2
_______________________
Grade >= C:
Critical Damage +1%
Ranged Physical Damage +1%
Melee Physical Damage +1%

_______________________
Type: Enchant
Position: Unknown
313929.png Frontier Crystal (Volition) 3Lv (313929)
Grade >= D:
CRate +2
P.ATK +3
POW +3
_______________________
Grade >= C:
Critical Damage +1%
Ranged Physical Damage +3%
Melee Physical Damage +3%
_______________________
Grade >= B:
CRT +3
_______________________
For each 5 Refine Levels:
Critical +1
Base ATK +2

_______________________
Type: Enchant
Position: Unknown
313930.png Frontier Crystal (Volition) 4Lv (313930)
Grade >= D:
CRate +2
P.ATK +4
POW +4
_______________________
Grade >= C:
Critical Damage +3%
Ranged Physical Damage +3%
Melee Physical Damage +3%
_______________________
Grade >= B:
CRT +4
_______________________
For each 4 Refine Levels:
Critical +2
Base ATK +3
_______________________
Grade >= A:
For each 3 Refine Levels:
POW +4
CRT +1

_______________________
Type: Enchant
Position: Unknown
313931.png Frontier Crystal (Volition) 5Lv (313931)
Grade >= D:
CRate +3
P.ATK +4
POW +5
_______________________
Grade >= C:
Critical Damage +5%
Ranged Physical Damage +5%
Melee Physical Damage +5%
_______________________
Grade >= B:
CRT +5
_______________________
For each 3 Refine Levels:
Critical +2
Base ATK +5
_______________________
Grade >= A:
For each 2 Refine Levels:
POW +4
CRT +2

_______________________
Type: Enchant
Position: Unknown
313932.png Dimension World Crystal (Volition) (313932)
Physical damage to Boss monsters +5%
Physical damage to All sizes +15%
_______________________
Grade >= D:
CRate +3
P.ATK +4
POW +5
_______________________
Grade >= C:
Critical Damage +7%
Ranged Physical Damage +7%
Melee Physical Damage +7%
_______________________
Grade >= B:
CRT +5
_______________________
For each 3 Refine Levels:
Critical +4
Base ATK +5
_______________________
Grade >= A:
For each 2 Refine Levels:
POW +4
CRT +2

_______________________
Type: Enchant
Position: Unknown
313933.png Frontier Crystal (Will) 1Lv (313933)
Grade >= D:
CRate +1
P.ATK +2
CON +3

_______________________
Type: Enchant
Position: Unknown
313934.png Frontier Crystal (Will) 2Lv (313934)
Grade >= D:
CRate +2
P.ATK +2
CON +4
_______________________
Grade >= C:
Critical Damage +1%
Ranged Physical Damage +3%
Melee Physical Damage +3%

_______________________
Type: Enchant
Position: Unknown
313935.png Frontier Crystal (Will) 3Lv (313935)
Grade >= D:
CRate +2
P.ATK +3
CON +5
_______________________
Grade >= C:
Critical Damage +1%
Ranged Physical Damage +5%
Melee Physical Damage +5%
_______________________
Grade >= B:
CRT +3
_______________________
For each 5 Refine Levels:
Critical +1
Base ATK +3

_______________________
Type: Enchant
Position: Unknown
313936.png Frontier Crystal (Will) 4Lv (313936)
Grade >= D:
CRate +2
P.ATK +4
CON +6
_______________________
Grade >= C:
Critical Damage +3%
Ranged Physical Damage +5%
Melee Physical Damage +5%
_______________________
Grade >= B:
CRT +4
_______________________
For each 4 Refine Levels:
Critical +2
Base ATK +3
_______________________
Grade >= A:
For each 3 Refine Levels:
CON +3
CRT +2

_______________________
Type: Enchant
Position: Unknown
313937.png Frontier Crystal (Will) 5Lv (313937)
Grade >= D:
CRate +3
P.ATK +4
CON +7
_______________________
Grade >= C:
Critical Damage +5%
Ranged Physical Damage +7%
Melee Physical Damage +7%
_______________________
Grade >= B:
CRT +5
_______________________
For each 3 Refine Levels:
Critical +2
Base ATK +6
_______________________
Grade >= A:
For each 2 Refine Levels:
CON +4
CRT +3

_______________________
Type: Enchant
Position: Unknown
313938.png Dimension World Crystal (Will) (313938)
Physical damage to Boss monsters +5%
Physical damage to All sizes +15%
_______________________
Grade >= D:
CRate +3
P.ATK +4
CON +7
_______________________
Grade >= C:
Critical Damage +8%
Ranged Physical Damage +10%
Melee Physical Damage +10%
_______________________
Grade >= B:
CRT +5
_______________________
For each 3 Refine Levels:
Critical +4
Base ATK +6
_______________________
Grade >= A:
For each 2 Refine Levels:
CON +4
CRT +3

_______________________
Type: Enchant
Position: Unknown

Cards

300633.png Yggring Card (300633)
CRT +7

_______________________
Type: Card
Compound on: Left Hand
Weight: 1
300634.png Leafeing Card (300634)
CRT +3

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
300635.png Charcoaring Card (300635)
DEF +80
RES +40
_______________________
For each 3 Refine Levels:
DEF +15
RES +8

_______________________
Type: Card
Compound on: Armor
Weight: 1
300636.png Vulring Card (300636)
P.ATK +7
Physical damage to Wind property +12%
_______________________
Refine >= 10:
Physical damage to Wind property +8%

_______________________
Type: Card
Compound on: Head Top
Weight: 1
300637.png Fireloop Card (300637)
Resistance to Neutral property +15%
Ranged Physical Damage +20%
_______________________
For each 3 Refine Levels:
Ranged Physical Damage +4%

_______________________
Type: Card
Compound on: Garment
Weight: 1
300638.png Firafflesia Card (300638)
ATK +8%
_______________________
Refine >= 7:
Physical damage to Demi-Human monsters +12%
_______________________
Refine >= 9:
Physical damage to Demi-Human monsters +8%

_______________________
Type: Card
Compound on: Shoes
Weight: 1
300639.png Volimpet Card (300639)
S.MATK +5
Magic damage to Earth property +7%
_______________________
Refine >= 10:
Magic damage to Earth property +8%

_______________________
Type: Card
Compound on: Head Top
Weight: 1
300640.png Fire Flower Card (300640)
ATK +8%
_______________________
Refine >= 7:
Physical damage to Plant-type monsters +12%
_______________________
Refine >= 9:
Physical damage to Plant-type monsters +8%

_______________________
Type: Card
Compound on: Shoes
Weight: 1
300641.png Peeping Card (300641)
Variable Cast Time -5%
_______________________
For each 3 Refine Levels:
Magic damage with Fire property +4%
Magic damage with Neutral property +4%
Magic damage with Holy property +4%
Magic damage with Dark property +4%
Magic damage with Ghost property +4%
Magic damage with Wind property +4%
Magic damage with Undead property +4%
_______________________
Refine < 11:
Magic damage with Fire property +20%
Magic damage with Neutral property +20%
Magic damage with Holy property +20%
Magic damage with Dark property +20%
Magic damage with Ghost property +20%
Magic damage with Wind property +20%
Magic damage with Undead property +20%
_______________________
Set Bonus with Encroached Re-Rover Card:

Magic damage with Undead property +8%
Magic damage with Fire property +8%
Magic damage with Neutral property +8%
Magic damage with Wind property +8%
Magic damage with Ghost property +8%
Magic damage with Holy property +8%
Magic damage with Dark property +8%

_______________________
Type: Card
Compound on: Garment
Weight: 1
300642.png Polluted Silk Frog Card (300642)
P.ATK +7
Physical damage to Fire property +12%
_______________________
Refine >= 10:
Physical damage to Fire property +8%

_______________________
Type: Card
Compound on: Head Top
Weight: 1
300643.png Polluted Silk Snail Card (300643)
Variable Cast Time -5%
_______________________
For each 3 Refine Levels:
Magic damage with Fire property +4%
Magic damage with Water property +4%
Magic damage with Earth property +4%
Magic damage with Dark property +4%
Magic damage with Neutral property +4%
Magic damage with Wind property +4%
Magic damage with Poison property +4%
_______________________
Refine < 11:
Magic damage with Fire property +20%
Magic damage with Water property +20%
Magic damage with Earth property +20%
Magic damage with Dark property +20%
Magic damage with Neutral property +20%
Magic damage with Wind property +20%
Magic damage with Poison property +20%
_______________________
Set Bonus with Encroached Re-Rover Card:

Magic damage with Neutral property +8%
Magic damage with Fire property +8%
Magic damage with Earth property +8%
Magic damage with Water property +8%
Magic damage with Wind property +8%
Magic damage with Poison property +8%
Magic damage with Dark property +8%

_______________________
Type: Card
Compound on: Garment
Weight: 1
300644.png Encroached Ex-Rover Card (300644)
Resistance to Neutral property +20%
Melee Physical Damage +20%
_______________________
For each 3 Refine Levels:
Melee Physical Damage +4%
_______________________
Set Bonus with Encroached Dimik Card:

Melee Physical Damage +8%

_______________________
Type: Card
Compound on: Garment
Weight: 1
300645.png Encroached Re-Rover Card (300645)
Variable Cast Time -5%
_______________________
For each 2 Refine Levels:
Magic damage with All elements property +3%
_______________________
Set Bonus with Peeping Card:

Magic damage with Undead property +8%
Magic damage with Fire property +8%
Magic damage with Neutral property +8%
Magic damage with Wind property +8%
Magic damage with Ghost property +8%
Magic damage with Holy property +8%
Magic damage with Dark property +8%
_______________________
Set Bonus with Polluted Silk Snail Card:

Magic damage with Neutral property +8%
Magic damage with Fire property +8%
Magic damage with Earth property +8%
Magic damage with Water property +8%
Magic damage with Wind property +8%
Magic damage with Poison property +8%
Magic damage with Dark property +8%

_______________________
Type: Card
Compound on: Armor
Weight: 1
300646.png Encroached Dimik Card (300646)
Critical +7
Flee +30
_______________________
For each 2 Refine Levels:
Ranged Physical Damage +3%
Melee Physical Damage +3%
_______________________
Set Bonus with Nyaise Card:

Ranged Physical Damage +8%
_______________________
Set Bonus with Encroached Ex-Rover Card:

Melee Physical Damage +8%

_______________________
Type: Card
Compound on: Armor
Weight: 1
300647.png Nyaise Card (300647)
S.MATK +5
Magic damage to Dark property +7%
_______________________
Refine >= 10:
Magic damage to Dark property +8%
_______________________
Set Bonus with Encroached Dimik Card:

Ranged Physical Damage +8%

_______________________
Type: Card
Compound on: Head Top
Weight: 1
300648.png Shadow Jailer Card (300648)
P.ATK +7
Physical damage to Ghost property +12%
_______________________
Refine >= 10:
Physical damage to Ghost property +8%

_______________________
Type: Card
Compound on: Head Top
Weight: 1
300649.png Tulip Card (300649)
Variable Cast Time -5%
Max SP -5%
_______________________
Set Bonus with Lobelia Card:

After Cast Delay -5%
Variable Cast Time -10%

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
300650.png Calendula Card (300650)
Melee Physical Damage +7%
Critical +2
_______________________
Set Bonus with Myosotis Card:

Critical Damage +10%
CRate +2

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
300651.png Scabiosa Card (300651)
Ranged Physical Damage +7%
Variable Cast Time -5%
_______________________
Set Bonus with Anemone Card:

Critical Damage +10%
CRate +2

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
300652.png Lobelia Card (300652)
After Cast Delay -3%
Variable Cast Time +5%
_______________________
Set Bonus with Tulip Card:

After Cast Delay -5%
Variable Cast Time -10%

_______________________
Type: Card
Compound on: Right Accessory
Weight: 1
300653.png Myosotis Card (300653)
CRate +1
Critical +5
Melee Physical Damage +5%
_______________________
Set Bonus with Calendula Card:

Critical Damage +10%
CRate +2

_______________________
Type: Card
Compound on: Right Accessory
Weight: 1
300654.png Anemone Card (300654)
Variable Cast Time -3%
Critical +5
Ranged Physical Damage +7%
_______________________
Set Bonus with Scabiosa Card:

Critical Damage +10%
CRate +2

_______________________
Type: Card
Compound on: Right Accessory
Weight: 1
300655.png Uncanny Skogul Card (300655)
MATK +5%
_______________________
Refine >= 7:
Magic damage to Angel-type monsters +10%
_______________________
Refine >= 9:
Magic damage to Angel-type monsters +7%

_______________________
Type: Card
Compound on: Shoes
Weight: 1
300656.png Uncanny Frus Card (300656)
P.ATK +7
Physical damage to Holy property +12%
_______________________
Refine >= 10:
Physical damage to Holy property +8%

_______________________
Type: Card
Compound on: Head Top
Weight: 1
300657.png Listener Card (300657)
S.MATK +5
Magic damage to Water property +7%
_______________________
Refine >= 10:
Magic damage to Water property +8%

_______________________
Type: Card
Compound on: Head Top
Weight: 1
300658.png Immortal Officer Card (300658)
S.MATK +5
Magic damage to Holy property +7%
_______________________
Refine >= 10:
Magic damage to Holy property +8%

_______________________
Type: Card
Compound on: Head Top
Weight: 1
300659.png Toxit Card (300659)
P.ATK +7
_______________________
Grade >= A:
Physical damage to All elements property +10%
_______________________
Set Bonus with Bloody Slasher Card:

Physical damage to Boss monsters +7%
Physical damage to Normal monsters +7%
_______________________
Set Bonus with The Chief Knight of Abyss Card:

Physical damage to All sizes +8%

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
300660.png Lunarina Card (300660)
S.MATK +5
_______________________
Grade >= A:
Magic damage to All sizes +12%
_______________________
Set Bonus with Shadiest Card:

Magic damage to Normal monsters +4%
Magic damage to Boss monsters +4%
_______________________
Set Bonus with The Chief Knight of Abyss Card:

Magic damage to All elements property +5%

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
300661.png Bloody Slasher Card (300661)
P.ATK +7
_______________________
Grade >= A:
Physical damage to All sizes +12%
_______________________
Set Bonus with Toxit Card:

Physical damage to Boss monsters +7%
Physical damage to Normal monsters +7%
_______________________
Set Bonus with The Chief Knight of Abyss Card:

Physical damage to All elements property +5%

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
300662.png Shadiest Card (300662)
S.MATK +5
_______________________
Grade >= A:
Magic damage to All elements property +10%
_______________________
Set Bonus with Lunarina Card:

Magic damage to Normal monsters +4%
Magic damage to Boss monsters +4%
_______________________
Set Bonus with The Chief Knight of Abyss Card:

Magic damage to All sizes +8%

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
300663.png High Succubus Card (300663)
S.MATK +5
Magic damage to Neutral property +7%
_______________________
Refine >= 10:
Magic damage to Neutral property +8%

_______________________
Type: Card
Compound on: Head Top
Weight: 1
300664.png High Incubus Card (300664)
P.ATK +7
Physical damage to Neutral property +12%
_______________________
Refine >= 10:
Physical damage to Neutral property +8%

_______________________
Type: Card
Compound on: Head Top
Weight: 1
300665.png The Chief Knight of Abyss Card (300665)
Max HP -25%
_______________________
Grade >= A:
Magic damage to Boss monsters +10%
Physical damage to Boss monsters +10%
_______________________
Refine > 11:
Magic damage to Boss monsters +4%
Physical damage to Boss monsters +7%
_______________________
Set Bonus with Toxit Card:

Physical damage to All sizes +8%
_______________________
Set Bonus with Lunarina Card:

Magic damage to All elements property +5%
_______________________
Set Bonus with Bloody Slasher Card:

Physical damage to All elements property +5%
_______________________
Set Bonus with Shadiest Card:

Magic damage to All sizes +8%

_______________________
Type: Card
Compound on: Armor
Weight: 1
300666.png [MVP] Bulgasari Card (300666)
S.MATK +15
ASPD +3

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
300667.png [MVP] Glutto Card (300667)
Max HP +25%
Max SP -25%
Meat healing +150%

_______________________
Type: Card
Compound on: Shoes
Weight: 1

Zero Cell Sector

Twisted Land of Darkness - Erosion Zone 1

Zero Cell Sector - Lux

Zero Cell Sector - Nox

Zero Cell Sector - Vita

Zero Cell Sector - Ark

Gear

Frontier Rune Crown

Frontier Rune Crows are part of Zero Cell Sector content. The crowns are available at NPC Vitoli (ygg_fruit 162, 122).

Crowns
400975.png Frontier Rune Crown (Dragon Knight) [1] (400975)
For each 3 Refine Levels:
ATK +4%
For each 4 Refine Levels:
Hack And Slasher damage +5%
Servant Weapon damage +5%
_______________________
Refine >= 7:
Melee Physical Damage +10%
_______________________
Refine >= 9:
Physical damage to All races +15%
Physical damage to Human players -15%
Physical damage to Doram players -15%
P.ATK +7
_______________________
Refine >= 12:
Critical Damage +15%
Critical +15
_______________________
Grade >= D:
P.ATK +5
_______________________
Grade >= C:
Max HP +5%
Max SP +5%
_______________________
Grade >= B:
Melee Physical Damage +10%
_______________________
Grade >= A:
Physical damage to All sizes +15%
_______________________
Set Bonus with Frontier Dragon Sword:

Hack And Slasher damage +45%
Critical Damage +15%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
Hack And Slasher cooldown -0.2s

_______________________
Type: Armor
Position: Head Top
Defense: 60
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 265
400976.png Frontier Rune Crown (Imperial Guard) [1] (400976)
For each 3 Refine Levels:
ATK +4%
For each 4 Refine Levels:
Imperial Cross damage +7%
Overslash damage +7%
_______________________
Refine >= 7:
Melee Physical Damage +10%
_______________________
Refine >= 9:
Physical damage to All races +15%
Physical damage to Human players -15%
Physical damage to Doram players -15%
P.ATK +7
_______________________
Refine >= 12:
Fixed Cast Time -0.5s
Non-critical Physical Damage +15%
Base ATK +50
_______________________
Grade >= D:
P.ATK +5
_______________________
Grade >= C:
Max HP +5%
Max SP +5%
_______________________
Grade >= B:
Melee Physical Damage +10%
_______________________
Grade >= A:
Physical damage to All sizes +15%
_______________________
Set Bonus with Frontier Imperial Spear:

Overslash damage +25%
Non-critical Physical Damage +15%

_______________________
Type: Armor
Position: Head Top
Defense: 60
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 265
400977.png Frontier Rune Crown (Meister) [1] (400977)
For each 3 Refine Levels:
ATK +4%
For each 4 Refine Levels:
Rush Strike damage +7%
Powerful Swing damage +7%
_______________________
Refine >= 7:
Melee Physical Damage +10%
_______________________
Refine >= 9:
Physical damage to All races +15%
Physical damage to Human players -15%
Physical damage to Doram players -15%
P.ATK +7
_______________________
Refine >= 12:
Non-critical Physical Damage +15%
After Cast Delay -5%
Base ATK +50
_______________________
Grade >= D:
P.ATK +5
_______________________
Grade >= C:
Max HP +5%
Max SP +5%
_______________________
Grade >= B:
Melee Physical Damage +10%
_______________________
Grade >= A:
Physical damage to All sizes +15%
_______________________
Set Bonus with Frontier Mechanical Axe:

Rush Strike damage +25%
Non-critical Physical Damage +15%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
Rush Strike cooldown -0.15s

_______________________
Type: Armor
Position: Head Top
Defense: 60
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 265
400978.png Frontier Rune Crown (Biolo) [1] (400978)
For each 3 Refine Levels:
ATK +4%
For each 4 Refine Levels:
Explosive Powder damage +7%
Dust Explosion damage +7%
_______________________
Refine >= 7:
Melee Physical Damage +10%
_______________________
Refine >= 9:
Physical damage to All races +15%
Physical damage to Human players -15%
Physical damage to Doram players -15%
P.ATK +7
_______________________
Refine >= 12:
Non-critical Physical Damage +15%
Base ATK +75
_______________________
Grade >= D:
P.ATK +5
_______________________
Grade >= C:
Max HP +5%
Max SP +5%
_______________________
Grade >= B:
Melee Physical Damage +10%
_______________________
Grade >= A:
Physical damage to All sizes +15%
_______________________
Set Bonus with Frontier Biological Scepter:

Explosive Powder damage +25%
Non-critical Physical Damage +15%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Explosive Powder Level >= 5:
Proc:
100% chance on attack for 150s
_______________________
For each Right hand Refine Level:
Non-critical Physical Damage +2%
Melee Physical Damage +8%

_______________________
Type: Armor
Position: Head Top
Defense: 60
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 265
400979.png Frontier Rune Crown (Shadow Cross) [1] (400979)
For each 3 Refine Levels:
ATK +4%
For each 4 Refine Levels:
Savage Impact damage +5%
Cross Slash damage +5%
_______________________
Refine >= 7:
Melee Physical Damage +10%
_______________________
Refine >= 9:
Physical damage to All races +15%
Physical damage to Human players -15%
Physical damage to Doram players -15%
P.ATK +7
_______________________
Refine >= 12:
Critical Damage +15%
Critical +15
_______________________
Grade >= D:
P.ATK +5
_______________________
Grade >= C:
Max HP +5%
Max SP +5%
_______________________
Grade >= B:
Melee Physical Damage +10%
_______________________
Grade >= A:
Physical damage to All sizes +15%
_______________________
Set Bonus with Frontier Shadow Katar:

Eternal Slash damage +45%
Critical Damage +15%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
Savage Impact cooldown -0.2s

_______________________
Type: Armor
Position: Head Top
Defense: 60
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 265
400980.png Frontier Rune Crown (Abyss Chaser) [1] (400980)
For each 3 Refine Levels:
MATK +4%
For each 4 Refine Levels:
From The Abyss damage +5%
Abyss Flame damage +5%
_______________________
Refine >= 7:
Magic damage with Fire property +10%
Magic damage with Neutral property +10%
_______________________
Refine >= 9:
Magic damage to All races +15%
Magic damage to Human players -15%
Magic damage to Doram players -15%
S.MATK +7
_______________________
Refine >= 12:
Magic damage with Fire property +15%
Magic damage with Neutral property +15%
MATK +50
ASPD +2
_______________________
Grade >= D:
S.MATK +5
_______________________
Grade >= C:
Max HP +5%
Max SP +5%
_______________________
Grade >= B:
Magic damage with Fire property +10%
Magic damage with Neutral property +10%
_______________________
Grade >= A:
Magic damage to All sizes +15%
_______________________
Set Bonus with Frontier Abyss Dagger:

Abyss Square damage +35%
Abyss Flame damage +35%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Abyss Flame Level >= 5:
Proc:
100% chance on attack for 150s
_______________________
For each Right hand Refine Level:
Abyss Square damage +3%
Abyss Flame damage +3%

_______________________
Type: Armor
Position: Head Top
Defense: 60
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 265
400981.png Frontier Rune Crown (Arch Mage) [1] (400981)
For each 3 Refine Levels:
MATK +4%
For each 4 Refine Levels:
Crimson Arrow damage +5%
Rock Down damage +5%
_______________________
Refine >= 7:
Magic damage with Fire property +10%
Magic damage with Earth property +10%
_______________________
Refine >= 9:
Magic damage to All races +15%
Magic damage to Human players -15%
Magic damage to Doram players -15%
S.MATK +7
_______________________
Refine >= 12:
Fixed Cast Time -0.5s
Magic damage with Fire property +15%
Magic damage with Earth property +15%
MATK +50
_______________________
Grade >= D:
S.MATK +5
_______________________
Grade >= C:
Max HP +5%
Max SP +5%
_______________________
Grade >= B:
Magic damage with Fire property +10%
Magic damage with Earth property +10%
_______________________
Grade >= A:
Magic damage to All sizes +15%
_______________________
Set Bonus with Frontier Arc Staff:

Violent Quake damage +35%
All Bloom damage +35%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
Proc:
5% chance on magic attack for 10s
Magic damage with Fire property +15%
Magic damage with Earth property +15%
Magic damage to Water property +15%
Magic damage to Wind property +15%
Ignore 15% M.RES of All races except players

_______________________
Type: Armor
Position: Head Top
Defense: 60
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 265
400982.png Frontier Rune Crown (Elemental Master) [1] (400982)
For each 3 Refine Levels:
MATK +4%
For each 4 Refine Levels:
Lightning Bolt damage +35%
Fire Bolt damage +35%
Cold Bolt damage +35%
Soul Strike damage +50%
_______________________
Refine >= 7:
Magic damage with Ghost property +10%
Magic damage with Fire property +10%
Magic damage with Water property +10%
Magic damage with Wind property +10%
_______________________
Refine >= 9:
Magic damage to All races +15%
Magic damage to Human players -15%
Magic damage to Doram players -15%
S.MATK +7
_______________________
Refine >= 12:
Magic damage with Ghost property +15%
Magic damage with Fire property +15%
Magic damage with Water property +15%
Magic damage with Wind property +15%
MATK +50
ASPD +2
_______________________
Grade >= D:
S.MATK +5
_______________________
Grade >= C:
Max HP +5%
Max SP +5%
_______________________
Grade >= B:
Magic damage with Ghost property +10%
Magic damage with Fire property +10%
Magic damage with Water property +10%
Magic damage with Wind property +10%
_______________________
Grade >= A:
Magic damage to All sizes +15%
_______________________
Set Bonus with Frontier Elemental Book:

Soul Strike damage +45%
Magic damage with Ghost property +15%
Magic damage with Fire property +15%
Magic damage with Water property +15%
Magic damage with Wind property +15%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Soul Strike Level >= 10:
Proc:
100% chance on attack for 150s
Soul Strike cooldown +2s
_______________________
For each Right hand Refine Level:
Soul Strike damage +75%
Soul Vulcan Strike damage +7%

_______________________
Type: Armor
Position: Head Top
Defense: 60
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 265
400983.png Frontier Rune Crown (Cardinal) [1] (400983)
For each 3 Refine Levels:
MATK +4%
For each 4 Refine Levels:
Divinus Flos damage +5%
_______________________
Refine >= 7:
Magic damage with Holy property +10%
Magic damage with Neutral property +10%
_______________________
Refine >= 9:
Magic damage to All races +15%
Magic damage to Human players -15%
Magic damage to Doram players -15%
S.MATK +7
_______________________
Refine >= 12:
Fixed Cast Time -0.5s
Magic damage with Holy property +15%
Magic damage with Neutral property +15%
MATK +50
_______________________
Grade >= D:
S.MATK +5
_______________________
Grade >= C:
Max HP +5%
Max SP +5%
_______________________
Grade >= B:
Magic damage with Holy property +10%
Magic damage with Neutral property +10%
_______________________
Grade >= A:
Magic damage to All sizes +15%
_______________________
Set Bonus with Frontier Saint Lord:

Pneumaticus Procella damage +25%
Magic damage with Holy property +15%
Magic damage with Neutral property +15%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Adoramus Level >= 10:
Proc:
100% chance on attack for 1 min
_______________________
For each Right hand Refine Level:
Adoramus damage +35%

_______________________
Type: Armor
Position: Head Top
Defense: 60
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 265
400984.png Frontier Rune Crown (Inquisitor) [1] (400984)
For each 3 Refine Levels:
ATK +4%
For each 4 Refine Levels:
Explosion Blaster damage +5%
Blazing Flame Blast damage +5%
_______________________
Refine >= 7:
Ranged Physical Damage +10%
_______________________
Refine >= 9:
Physical damage to All races +15%
Physical damage to Human players -15%
Physical damage to Doram players -15%
P.ATK +7
_______________________
Refine >= 12:
Fixed Cast Time -0.5s
Critical Damage +15%
Critical +10
_______________________
Grade >= D:
P.ATK +5
_______________________
Grade >= C:
Max HP +5%
Max SP +5%
_______________________
Grade >= B:
Ranged Physical Damage +10%
_______________________
Grade >= A:
Physical damage to All sizes +15%
_______________________
Set Bonus with Frontier Judgment Claw:

Explosion Blaster damage +25%
Critical Damage +15%

Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
Proc:
100% chance on attack for 15s
Blazing Flame Blast cooldown -0.3s
Explosion Blaster cooldown -0.2s
_______________________
For each Right hand Refine Level:
Ranged Physical Damage +5%
CRate +1
Critical +2

_______________________
Type: Armor
Position: Head Top
Defense: 60
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 265
400985.png Frontier Rune Crown (Windhawk) [1] (400985)
For each 3 Refine Levels:
ATK +4%
For each 4 Refine Levels:
Crescive Bolt damage +5%
Gale Storm damage +5%
_______________________
Refine >= 7:
Ranged Physical Damage +10%
_______________________
Refine >= 9:
Physical damage to All races +15%
Physical damage to Human players -15%
Physical damage to Doram players -15%
P.ATK +7
_______________________
Refine >= 12:
Fixed Cast Time -0.5s
Critical Damage +15%
Critical +10
_______________________
Grade >= D:
P.ATK +5
_______________________
Grade >= C:
Max HP +5%
Max SP +5%
_______________________
Grade >= B:
Ranged Physical Damage +10%
_______________________
Grade >= A:
Physical damage to All sizes +15%
_______________________
Set Bonus with Frontier Wind Bow:

Crescive Bolt damage +25%
Critical Damage +15%

Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
Proc:
100% chance on attack for 30s
Gale Storm cooldown -0.15s
_______________________
For each Right hand Refine Level:
Critical Damage +4%
CRate +1
Critical +3

_______________________
Type: Armor
Position: Head Top
Defense: 60
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 265
400986.png Frontier Rune Crown (Troubadour & Trouvere) [1] (400986)
For each 3 Refine Levels:
ATK +4%
For each 4 Refine Levels:
Rose Blossom damage +7%
Rhythm Shooting damage +7%
_______________________
Refine >= 7:
Ranged Physical Damage +10%
_______________________
Refine >= 9:
Physical damage to All races +15%
Physical damage to Human players -15%
Physical damage to Doram players -15%
P.ATK +7
_______________________
Refine >= 12:
Non-critical Physical Damage +15%
Variable Cast Time -10%
Base ATK +50
_______________________
Grade >= D:
P.ATK +5
_______________________
Grade >= C:
Max HP +5%
Max SP +5%
_______________________
Grade >= B:
Ranged Physical Damage +10%
_______________________
Grade >= A:
Physical damage to All sizes +15%
_______________________
Set Bonus with Frontier Musical Violin:

Non-critical Physical Damage +15%
Rose Blossom damage +25%

Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
Proc:
100% chance on attack for 15s
Severe Rainstorm cooldown -1.5s
Severe Rainstorm Melee damage +150%
Rose Blossom damage +20%
Rose Blossom Attack damage +20%
_______________________
For each Right hand Refine Level:
Severe Rainstorm Melee damage +75%
Non-critical Physical Damage +2%
Ranged Physical Damage +8%
_______________________
Set Bonus with Frontier Musical Rope:

Non-critical Physical Damage +15%
Rose Blossom damage +25%

Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
Proc:
100% chance on attack for 15s
Severe Rainstorm cooldown -1.5s
Severe Rainstorm Melee damage +150%
Rose Blossom damage +20%
Rose Blossom Attack damage +20%
_______________________
For each Right hand Refine Level:
Severe Rainstorm Melee damage +75%
Non-critical Physical Damage +2%
Ranged Physical Damage +8%

_______________________
Type: Armor
Position: Head Top
Defense: 60
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 265
400987.png Frontier Rune Crown (Shinkiro & Shiranui) [1] (400987)
For each 3 Refine Levels:
ATK +4%
For each 4 Refine Levels:
Huuma Shuriken - Construct damage +7%
Kunai - Rotation damage +7%
_______________________
Refine >= 7:
Ranged Physical Damage +10%
_______________________
Refine >= 9:
Physical damage to All races +15%
Physical damage to Human players -15%
Physical damage to Doram players -15%
P.ATK +7
_______________________
Refine >= 12:
Non-critical Physical Damage +15%
Base ATK +75
_______________________
Grade >= D:
P.ATK +5
_______________________
Grade >= C:
Max HP +5%
Max SP +5%
_______________________
Grade >= B:
Ranged Physical Damage +10%
_______________________
Grade >= A:
Physical damage to All sizes +15%
_______________________
Set Bonus with Frontier Moonlight Fūma Shuriken:

Non-critical Physical Damage +15%
Kunai - Refraction damage +25%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Huuma Shuriken - Construct Level >= 10:
Proc:
100% chance on attack for 90s
Swirling Petal cooldown -2.5s
Huuma Shuriken - Construct damage +25%
Swirling Petal damage +125%
_______________________
For each Right hand Refine Level:
Swirling Petal damage +85%
Non-critical Physical Damage +2%
Ranged Physical Damage +8%

_______________________
Type: Armor
Position: Head Top
Defense: 60
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 265
400988.png Frontier Rune Crown (Night Watch) [1] (400988)
For each 3 Refine Levels:
ATK +4%
For each 4 Refine Levels:
Spiral Shooting damage +5%
Wild Shot damage +5%
_______________________
Refine >= 7:
Ranged Physical Damage +10%
_______________________
Refine >= 9:
Physical damage to All races +15%
Physical damage to Human players -15%
Physical damage to Doram players -15%
P.ATK +7
_______________________
Refine >= 12:
Fixed Cast Time -0.5s
Critical Damage +15%
Critical +10
_______________________
Grade >= D:
P.ATK +5
_______________________
Grade >= C:
Max HP +5%
Max SP +5%
_______________________
Grade >= B:
Ranged Physical Damage +10%
_______________________
Grade >= A:
Physical damage to All sizes +15%
_______________________
Set Bonus with Frontier Knight Rifle:

Spiral Shooting damage +25%
Critical Damage +15%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Wild Shot Level >= 4:
Proc:
100% chance on attack for 150s
CRate +15
Critical +25
Ignore 15% RES of All races except players

_______________________
Type: Armor
Position: Head Top
Defense: 60
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 265
400989.png Frontier Rune Crown (Sky Emperor) [1] (400989)
For each 3 Refine Levels:
ATK +4%
For each 4 Refine Levels:
Sky Sun damage +5%
Sunset Blast damage +5%
_______________________
Refine >= 7:
Melee Physical Damage +10%
_______________________
Refine >= 9:
Physical damage to All races +15%
Physical damage to Human players -15%
Physical damage to Doram players -15%
P.ATK +7
_______________________
Refine >= 12:
Critical Damage +15%
Critical +15
_______________________
Grade >= D:
P.ATK +5
_______________________
Grade >= C:
Max HP +5%
Max SP +5%
_______________________
Grade >= B:
Melee Physical Damage +10%
_______________________
Grade >= A:
Physical damage to All sizes +15%
_______________________
Set Bonus with Frontier Emperor Battle Book:

Sunset Blast damage +25%
Critical Damage +15%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Sky Sun Level >= 5 and Sunset Blast Level >= 5:
Proc:
100% chance on attack for 1 min
CRate +10
Critical +15

_______________________
Type: Armor
Position: Head Top
Defense: 60
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 265
400990.png Frontier Rune Crown (Leader) [1] (400990)
For each 3 Refine Levels:
MATK +4%
For each 4 Refine Levels:
Talisman Of Blue Dragon damage +5%
Talisman Of Red Phoenix damage +5%
_______________________
Refine >= 7:
Magic damage with Holy property +10%
Magic damage with Fire property +10%
Magic damage with Neutral property +10%
Magic damage with Earth property +10%
Magic damage with Water property +10%
Magic damage with Wind property +10%
Magic damage with Ghost property +10%
Magic damage with Dark property +10%
_______________________
Refine >= 9:
Magic damage to All races +15%
Magic damage to Human players -15%
Magic damage to Doram players -15%
S.MATK +7
_______________________
Refine >= 12:
Fixed Cast Time -0.5s
Magic damage with Holy property +15%
Magic damage with Fire property +15%
Magic damage with Neutral property +15%
Magic damage with Earth property +15%
Magic damage with Water property +15%
Magic damage with Wind property +15%
Magic damage with Ghost property +15%
Magic damage with Dark property +15%
MATK +50
_______________________
Grade >= D:
S.MATK +5
_______________________
Grade >= C:
Max HP +5%
Max SP +5%
_______________________
Grade >= B:
Magic damage with Holy property +10%
Magic damage with Fire property +10%
Magic damage with Neutral property +10%
Magic damage with Earth property +10%
Magic damage with Water property +10%
Magic damage with Wind property +10%
Magic damage with Ghost property +10%
Magic damage with Dark property +10%
_______________________
Grade >= A:
Magic damage to All sizes +15%
_______________________
Set Bonus with Frontier Soul Staff:

Talisman Of White Tiger damage +35%
Talisman Of Black Tortoise damage +35%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Talisman Of White Tiger Level >= 5 and Talisman Of Black Tortoise Level >= 5:
Proc:
100% chance on attack for 1 min

_______________________
Type: Armor
Position: Head Top
Defense: 60
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 265
400991.png Frontier Rune Crown (Hyper Novice) [1] (400991)
For each 3 Refine Levels:
MATK +4%
For each 4 Refine Levels:
Jupitel Thunderstorm damage +5%
Jack Frost Nova damage +5%
_______________________
Refine >= 7:
Magic damage with Wind property +10%
Magic damage with Water property +10%
_______________________
Refine >= 9:
Magic damage to All races +15%
Magic damage to Human players -15%
Magic damage to Doram players -15%
S.MATK +7
_______________________
Refine >= 12:
Fixed Cast Time -0.5s
Magic damage with Wind property +15%
Magic damage with Water property +15%
MATK +50
_______________________
Grade >= D:
S.MATK +5
_______________________
Grade >= C:
Max HP +5%
Max SP +5%
_______________________
Grade >= B:
Magic damage with Wind property +10%
Magic damage with Water property +10%
_______________________
Grade >= A:
Magic damage to All sizes +15%
_______________________
Set Bonus with Frontier Hyper Lord:

Jupitel Thunderstorm damage +25%
Magic damage with Wind property +15%
Magic damage with Water property +15%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
Proc:
100% chance on attack for 150s
_______________________
For each Right hand Refine Level:
Rain Of Crystal damage +7%
Tornado Storm damage +7%

_______________________
Type: Armor
Position: Head Top
Defense: 60
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 265
400992.png Frontier Rune Crown (Spirit Master) [1] (400992)
For each 3 Refine Levels:
MATK +4%
For each 4 Refine Levels:
Hyunrok Breeze damage +5%
Hyunrok Spirit Power damage +5%
_______________________
Refine >= 7:
Magic damage with Holy property +10%
Magic damage with Fire property +10%
Magic damage with Neutral property +10%
Magic damage with Earth property +10%
Magic damage with Water property +10%
Magic damage with Wind property +10%
Magic damage with Dark property +10%
_______________________
Refine >= 9:
Magic damage to All races +15%
Magic damage to Human players -15%
Magic damage to Doram players -15%
S.MATK +7
_______________________
Refine >= 12:
Fixed Cast Time -0.5s
Magic damage with Holy property +15%
Magic damage with Fire property +15%
Magic damage with Neutral property +15%
Magic damage with Earth property +15%
Magic damage with Water property +15%
Magic damage with Wind property +15%
Magic damage with Dark property +15%
MATK +50
_______________________
Grade >= D:
S.MATK +5
_______________________
Grade >= C:
Max HP +5%
Max SP +5%
_______________________
Grade >= B:
Magic damage with Holy property +10%
Magic damage with Fire property +10%
Magic damage with Neutral property +10%
Magic damage with Earth property +10%
Magic damage with Water property +10%
Magic damage with Wind property +10%
Magic damage with Dark property +10%
_______________________
Grade >= A:
Magic damage to All sizes +15%
_______________________
Set Bonus with Frontier Spirit Foxtail:

Hyunrok Breeze damage +25%
Magic damage with Holy property +15%
Magic damage with Fire property +15%
Magic damage with Neutral property +15%
Magic damage with Earth property +15%
Magic damage with Water property +15%
Magic damage with Wind property +15%
Magic damage with Dark property +15%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Hyunrok Breeze Level >= 7:
Proc:
100% chance on attack for 150s
Hyunrok Spirit Power cooldown -0.2s

_______________________
Type: Armor
Position: Head Top
Defense: 60
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 265

Frontier Rune Crown Enchants

Items Enchant order Reset
All Frontier Rune Crowns 4th > 3rd > 2nd Slot 100% Success Rate

5x 25729.png Shadowdecon (25729)
5x 25731.png Zelunium (25731)
15x 1001996.png Mana Ring (1001996)
1,000,000 zeny
Note: Enchants do NOT downgrade on fail.


Normal Enchants

Slot 3 Slot 4
Enchant Process 3x 1001998.png Frontier Magic Stone (1001998)

3x 1002012.png Rune of Chaotic Magic Power (1002012)
1x 1002015.png Rune of Heterogeneous Magic Power (1002015)
1,500,000 zeny

2x 1001555.png Abyss Magic Rune (1001555)

10x 1001997.png Frontier Magic Powder (1001997)
500,000 zeny

Success Chance 100 %
Grade Changes None
Enchants 312695.png Time Dimension Jewel (Strength) Lv1 (312695) (5.60%) 4700 (11.50%)
312696.png Time Dimension Jewel (Strength) Lv2 (312696) (2.96%) 4701 (8.00%)
312697.png Time Dimension Jewel (Strength) Lv3 (312697) (1.44%) 4702 (3.50%)
312698.png Time Dimension Jewel (Agility) Lv1 (312698) (5.60%) 4703 (1.50%)
312699.png Time Dimension Jewel (Agility) Lv2 (312699) (2.96%) 4704 (0.50%)
312700.png Time Dimension Jewel (Agility) Lv3 (312700) (1.44%) 4710 (11.50%)
312701.png Time Dimension Jewel (Dexterity) Lv1 (312701) (5.60%) 4711 (8.00%)
312702.png Time Dimension Jewel (Dexterity) Lv2 (312702) (2.96%) 4712 (3.50%)
312703.png Time Dimension Jewel (Dexterity) Lv3 (312703) (1.44%) 4713 (1.50%)
312704.png Time Dimension Jewel (Vitality) Lv1 (312704) (5.60%) 4714 (0.50%)
312705.png Time Dimension Jewel (Vitality) Lv2 (312705) (2.96%) 4740 (11.50%)
312706.png Time Dimension Jewel (Vitality) Lv3 (312706) (1.44%) 4741 (8.00%)
312707.png Time Dimension Jewel (Intelligence) Lv1 (312707) (5.60%) 4742 (3.50%)
312708.png Time Dimension Jewel (Intelligence) Lv2 (312708) (2.96%) 4743 (1.50%)
312709.png Time Dimension Jewel (Intelligence) Lv3 (312709) (1.44%) 4744 (0.50%)
312710.png Time Dimension Jewel (Luck) Lv1 (312710) (5.60%) 4750 (11.50%)
312711.png Time Dimension Jewel (Luck) Lv2 (312711) (2.96%) 4751 (8.00%)
312712.png Time Dimension Jewel (Luck) Lv3 (312712) (1.44%) 4752 (3.50%)
312713.png Time Dimension Jewel (Spirit) Lv1 (312713) (5.60%) 4753 (1.50%)
312714.png Time Dimension Jewel (Spirit) Lv2 (312714) (2.96%) 4754 (0.50%)
312715.png Time Dimension Jewel (Spirit) Lv3 (312715) (1.44%) -
312716.png Time Dimension Jewel (Wisdom) Lv1 (312716) (5.60%) -
312717.png Time Dimension Jewel (Wisdom) Lv2 (312717) (2.96%) -
312718.png Time Dimension Jewel (Wisdom) Lv3 (312718) (1.44%) -
314243.png Time Dimension Jewel (Power) 1Lv (314243) (5.60%) -
314244.png Time Dimension Jewel (Power) 2Lv (314244) (2.96%) -
314245.png Time Dimension Jewel (Power) 3Lv (314245) (1.44%) -
314246.png Time Dimension Jewel (Concentration) Lv1 (314246) (5.60%) -
314247.png Time Dimension Jewel (Concentration) Lv2 (314247) (2.96%) -
314248.png Time Dimension Jewel (Concentration) Lv3 (314248) (1.44%) -

Perfect Enchants Slot 2

2nd Slot Enchant Materials Zeny
312719.png Mettle Jewel Lv1 (312719) 100x 1002013.png Essence of Chaotic Magic Power (1002013)

85x 1002015.png Rune of Heterogeneous Magic Power (1002015)

100,000,000 zeny
312729.png Tenacity Jewel Lv1 (312729)
312739.png Master Archer Jewel Lv1 (312739)
312749.png Acute Jewel Lv1 (312749)
312759.png Magic Essence Jewel Lv1 (312759)
312769.png Spell Jewel Lv1 (312769)
312779.png Adamantine Jewel Lv1 (312779)
312789.png Affection Jewel Lv1 (312789)
314249.png Fierce Attack Jewel 1Lv (314249)
314259.png Great Craftsman Jewel 1Lv (314259)

Upgrade Enchant Slot 2

Random upgrade Materials Zeny Perfect upgrade Materials Zeny
312749.png Acute Jewel Lv1 (312749) 312750.png Acute Jewel Lv2 (312750) 90% 40x 1001556.png Time Dimension Magic Rune (1001556)

60x 1002012.png Rune of Chaotic Magic Power (1002012)
80x 1002013.png Essence of Chaotic Magic Power (1002013)

35,000,000 None
312751.png Acute Jewel Lv3 (312751) 10%
312750.png Acute Jewel Lv2 (312750) 312751.png Acute Jewel Lv3 (312751) 90% 50x 1001556.png Time Dimension Magic Rune (1001556)

80x 1002012.png Rune of Chaotic Magic Power (1002012)
100x 1002013.png Essence of Chaotic Magic Power (1002013)
30x 1002333.png Time Magic Scroll (1002333)

40,000,000
312752.png Acute Jewel Lv4 (312752) 10%
312751.png Acute Jewel Lv3 (312751) 312752.png Acute Jewel Lv4 (312752) 90% 65x 1001556.png Time Dimension Magic Rune (1001556)
100x 1002012.png Rune of Chaotic Magic Power (1002012)
120x 1002013.png Essence of Chaotic Magic Power (1002013)
30x 1002334.png Dimensional Magic Scroll (1002334)
45,000,000
312753.png Acute Jewel Lv5 (312753) 10%
312752.png Acute Jewel Lv4 (312752) 312752.png Acute Jewel Lv4 (312752) 10% 85x 1001556.png Time Dimension Magic Rune (1001556)
60x 1002015.png Rune of Heterogeneous Magic Power (1002015)
80x 1002016.png Essence of Heterogeneous Magic Power (1002016)
30x 1002335.png Pure Magic Scroll (1002335)
50,000,000
312753.png Acute Jewel Lv5 (312753) 80%
312754.png Acute Jewel Lv6 (312754) 10%
312753.png Acute Jewel Lv5 (312753) 312753.png Acute Jewel Lv5 (312753) 10% 110x 1001556.png Time Dimension Magic Rune (1001556)
80x 1002015.png Rune of Heterogeneous Magic Power (1002015)
100x 1002016.png Essence of Heterogeneous Magic Power (1002016)
30x 1002336.png Contaminated Magic Book (1002336)
55,000,000
312754.png Acute Jewel Lv6 (312754) 80%
312755.png Acute Jewel Lv7 (312755) 10%
312754.png Acute Jewel Lv6 (312754) 312753.png Acute Jewel Lv5 (312753) 80% 20x 1001556.png Time Dimension Magic Rune (1001556)
60x 1002015.png Rune of Heterogeneous Magic Power (1002015)
70x 1002016.png Essence of Heterogeneous Magic Power (1002016)
10x 1002336.png Contaminated Magic Book (1002336)
60,000,000 312754.png Acute Jewel Lv6 (312754) 312755.png Acute Jewel Lv7 (312755) 80x 1002009.png Teal Illusion Stone (1002009)
80x 1002010.png Jet Black Illusion Stone (1002010)
20x 1002040.png Turquoise Dimensional Jeongsu (1002040)
20x 1002041.png Pitch Black Dimensional Jeongsu (1002041)
120x 1002337.png Immortal Magic Book (1002337)
200,000,000
312755.png Acute Jewel Lv7 (312755) 20%
312755.png Acute Jewel Lv7 (312755) 312754.png Acute Jewel Lv6 (312754) 90% 30x 1001556.png Time Dimension Magic Rune (1001556)
70x 1002015.png Rune of Heterogeneous Magic Power (1002015)
85x 1002016.png Essence of Heterogeneous Magic Power (1002016)
15x 1002336.png Contaminated Magic Book (1002336)
65,000,000 312755.png Acute Jewel Lv7 (312755) 312756.png Acute Jewel Lv8 (312756) 100x 1002009.png Teal Illusion Stone (1002009)
100x 1002010.png Jet Black Illusion Stone (1002010)
40x 1002040.png Turquoise Dimensional Jeongsu (1002040)
40x 1002041.png Pitch Black Dimensional Jeongsu (1002041)
150x 1002337.png Immortal Magic Book (1002337)
300,000,000
312756.png Acute Jewel Lv8 (312756) 10%
312756.png Acute Jewel Lv8 (312756) 312755.png Acute Jewel Lv7 (312755) 93% 50x 1001556.png Time Dimension Magic Rune (1001556)
90x 1002015.png Rune of Heterogeneous Magic Power (1002015)
110x 1002016.png Essence of Heterogeneous Magic Power (1002016)
20x 1002337.png Immortal Magic Book (1002337)
70,000,000 None
312757.png Acute Jewel Lv9 (312757) 7%
312757.png Acute Jewel Lv9 (312757) 312758.png Acute Jewel Lv10 (312758) 5% 80x 1001556.png Time Dimension Magic Rune (1001556)
120x 1002015.png Rune of Heterogeneous Magic Power (1002015)
145x 1002016.png Essence of Heterogeneous Magic Power (1002016)
25x 1002337.png Immortal Magic Book (1002337)
75,000,000
312756.png Acute Jewel Lv8 (312756) 95%

Another Dimension Weapon

Another Dimension Weapons are part of Zero Cell Sector content. The necessary scrolls for item reform are obtainable at NPC Vitoli (ygg_fruit 162, 122).

Weapons
500120.png Falks [2] (500120)
Mayhemic Thorns damage +15%
_______________________
For each 2 Refine Levels:
Mayhemic Thorns damage +4%
ATK +1%
Base ATK +20
_______________________
Refine >= 7:
Critical +15
Mayhemic Thorns damage additional +15%
_______________________
Refine >= 9:
Variable Cast Time -10%
CRate +7
_______________________
Refine >= 12:
Critical Damage +15%
Mayhemic Thorns damage +10%
_______________________
Grade >= D:
Critical Damage +10%
Critical +5
_______________________
Grade >= C:
Ranged Physical Damage +20%
Variable Cast Time -5%
_______________________
Grade >= B:
Mayhemic Thorns damage additional +15%
_______________________
Grade >= A:
P.ATK +15
_______________________
Grade >= A / Refine >= 12:
Mayhemic Thorns cooldown -0.2s
Mayhemic Thorns damage additional +15%

_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 270
Required Level: 265
530074.png Ispetar [2] (530074)
Radiant Spear damage +20%
_______________________
For each 3 Refine Levels:
Radiant Spear damage +5%
ATK +1%
Base ATK +25
_______________________
Refine >= 7:
Radiant Spear damage +25%
_______________________
Refine >= 9:
Critical Damage +15%
Critical +15
_______________________
Refine >= 12:
Radiant Spear damage +15%
_______________________
Refine >= 12 / Cannon Spear Level >= 5:
Proc:
100% chance on attack for 1 min
Ignore 15% RES of All races except players
_______________________
For each Refine Level:
Ranged Physical Damage +3%
STR +7
Cannon Spear damage +65%
_______________________
Grade >= D:
Variable Cast Time -10%
Critical +5
_______________________
Grade >= C:
Critical Damage +10%
Ranged Physical Damage +15%
_______________________
Grade >= B:
CRate +5
Radiant Spear damage +10%
_______________________
Grade >= A:
P.ATK +15
_______________________
Grade >= A / Refine >= 12:
Radiant Spear cooldown -0.3s

_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 270
Required Level: 265
540115.png Book of the Red Moon [2] (540115)
Sky Moon damage +20%
_______________________
For each 3 Refine Levels:
Sky Moon damage +5%
ATK +1%
Base ATK +25
_______________________
Refine >= 7:
Non-critical Physical Damage +15%
Variable Cast Time -10%
_______________________
Refine >= 9:
Sky Moon damage additional +20%
_______________________
Refine >= 12:
Melee Physical Damage +10%
_______________________
Refine >= 12 / Midnight Kick Level >= 5 and Dawn Break Level >= 5:
Proc:
100% chance on attack for 150s
Non-critical Physical Damage +15%
_______________________
For each Refine Level:
Midnight Kick damage +4%
Dawn Break damage +4%
_______________________
Grade >= D:
Non-critical Physical Damage +10%
_______________________
Grade >= C:
Sky Moon damage +15%
_______________________
Grade >= B:
Melee Physical Damage +15%
Variable Cast Time -5%
_______________________
Grade >= A:
P.ATK +15
_______________________
Grade >= A / Refine >= 12:
Sky Moon cooldown -0.3s

_______________________
Type: Book
Position: Right Hand
Physical Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 240
Required Level: 265
630060.png Faceworm Queen's Horn [3] (630060)
Madness Crusher damage +15%
_______________________
For each 2 Refine Levels:
Madness Crusher damage +4%
ATK +1%
Base ATK +20
_______________________
Refine >= 7:
Non-critical Physical Damage +15%
Max HP +7%
_______________________
Refine >= 9:
Variable Cast Time -10%
Madness Crusher damage additional +15%
_______________________
Refine >= 12:
Ranged Physical Damage +15%
Madness Crusher damage additional +15%
_______________________
Grade >= D:
Ranged Physical Damage +15%
Variable Cast Time -5%
_______________________
Grade >= C:
Madness Crusher damage additional +15%
_______________________
Grade >= B:
P.ATK +5
Max HP +5%
_______________________
Grade >= A:
P.ATK +15
_______________________
Set Bonus with Gigant Snake Breath:

Max HP +5%
Ranged Physical Damage +8%
Dragonic Breath damage +20%
_______________________
For each 2 Right hand Refine Levels:
Dragonic Breath damage +8%

Right hand refine >= 9:
Dragonic Breath damage +20%

Right hand refine >= 9 and Right hand grade >= A:
Dragonic Breath cooldown -0.15s
Max HP +3%
Max SP +5%

_______________________
Type: 2hSpear
Position: Right Hand
Physical Attack: 390
Weapon Level: 5
Refinable / Gradable
Weight: 800
Required Level: 265
700121.png Beargun Crossbow [3] (700121)
Chasing Shot damage +15%
_______________________
For each 2 Refine Levels:
Chasing Shot damage +4%
ATK +1%
Base ATK +20
_______________________
Refine >= 7:
Critical +15
Chasing Shot damage +20%
_______________________
Refine >= 9:
Critical Damage +15%
CRate +7
_______________________
Refine >= 12:
Chasing Shot damage additional +15%
Proc:
100% chance on attack for 30s
Ignore 15% RES of All races except players
CRate +12
_______________________
For each Refine Level:
Ranged Physical Damage +5%
Critical +3
Frenzy Shot damage +3%
_______________________
Grade >= D:
Variable Cast Time -10%
Chasing Shot damage additional +15%
_______________________
Grade >= C:
Ranged Physical Damage +15%
Frenzy Shot damage +15%
_______________________
Grade >= B:
Frenzy Shot damage +20%
_______________________
Grade >= A:
P.ATK +15
_______________________
Grade >= A / Refine >= 12:
Chasing Shot cooldown -0.3s
Frenzy Shot damage +15%

_______________________
Type: Bow
Position: Right Hand
Physical Attack: 370
Weapon Level: 5
Refinable / Gradable
Weight: 240
Required Level: 265
840039.png Agent Launcher [3] (840039)
Midnight Fallen damage +20%
_______________________
For each 3 Refine Levels:
Midnight Fallen damage +5%
ATK +1%
Base ATK +25
_______________________
Refine >= 7:
Midnight Fallen damage +15%
_______________________
Refine >= 9:
Non-critical Physical Damage +15%
P.ATK +7
_______________________
Refine >= 12:
Midnight Fallen damage +15%
_______________________
Refine >= 12 / Grade >= A / Wild Fire Level >= 5:
Proc:
100% chance on attack for 150s
Non-critical Physical Damage +15%
_______________________
For each Refine Level:
Spiral Shooting damage +5%
Wild Fire damage +5%
_______________________
Grade >= D:
Variable Cast Time -10%
_______________________
Grade >= C:
Non-critical Physical Damage +10%
Ranged Physical Damage +15%
_______________________
Grade >= B:
Variable Cast Time -5%
Midnight Fallen damage +10%
_______________________
Grade >= A:
P.ATK +15
_______________________
Grade >= A / Refine >= 12:
Midnight Fallen cooldown -0.2s

_______________________
Type: Grenade
Position: Right Hand
Physical Attack: 420
Weapon Level: 5
Refinable / Gradable
Weight: 320
Required Level: 265
570090.png Gaig [2] (570090)
Variable Cast Time -5%
Rhythmical Wave damage +15%
_______________________
For each 2 Refine Levels:
Rhythmical Wave damage +4%
MATK +1%
MATK +20
_______________________
Refine >= 7:
Magic damage with All elements property +15%
Rhythmical Wave damage +10%
_______________________
Refine >= 9:
Variable Cast Time additional -5%
S.MATK +7
_______________________
Refine >= 12:
Rhythmical Wave damage additional +15%
_______________________
Refine >= 12 / Grade >= A:
Proc:
100% chance on attack for 30s
Magic damage with All elements property +15%
Metallic Fury damage +40%
Ignore 15% M.RES of All races except players
_______________________
Grade >= D:
Magic damage with All elements property +10%
S.MATK +7
_______________________
Grade >= C:
Rhythmical Wave damage additional +15%
_______________________
Grade >= B:
Magic damage to All elements property +10%
_______________________
Grade >= A:
S.MATK +15

_______________________
Type: Musical
Position: Right Hand
Physical Attack: 100
Magic Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 265
580090.png Needle Whip [2] (580090)
Variable Cast Time -5%
Rhythmical Wave damage +15%
_______________________
For each 2 Refine Levels:
Rhythmical Wave damage +4%
MATK +1%
MATK +20
_______________________
Refine >= 7:
Magic damage with All elements property +15%
Rhythmical Wave damage +10%
_______________________
Refine >= 9:
Variable Cast Time additional -5%
S.MATK +7
_______________________
Refine >= 12:
Rhythmical Wave damage additional +15%
_______________________
Refine >= 12 / Grade >= A:
Proc:
100% chance on attack for 30s
Magic damage with All elements property +15%
Metallic Fury damage +40%
Ignore 15% M.RES of All races except players
_______________________
Grade >= D:
Magic damage with All elements property +10%
S.MATK +7
_______________________
Grade >= C:
Rhythmical Wave damage additional +15%
_______________________
Grade >= B:
Magic damage to All elements property +10%
_______________________
Grade >= A:
S.MATK +15

_______________________
Type: Whip
Position: Right Hand
Physical Attack: 100
Magic Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 265
590112.png Jack O' Rush [2] (590112)
Weapon cannot be broken
Double Bowling Bash damage +20%
_______________________
For each 3 Refine Levels:
Double Bowling Bash damage +5%
ATK +1%
Base ATK +25
_______________________
Refine >= 7:
Double Bowling Bash damage +15%
_______________________
Refine >= 9:
Non-critical Physical Damage +15%
P.ATK +7
_______________________
Refine >= 12:
Double Bowling Bash damage additional +20%
_______________________
Refine >= 12 / Grade >= A:
Proc:
100% chance on attack for 150s
Double Bowling Bash cooldown -0.2s
Physical damage to All elements property +15%
Non-critical Physical Damage +15%
_______________________
For each Refine Level:
Chasing Break damage +7%
_______________________
Grade >= D:
Melee Physical Damage +10%
P.ATK +7
_______________________
Grade >= C:
Non-critical Physical Damage +15%
_______________________
Grade >= B:
Double Bowling Bash damage +15%
_______________________
Grade >= A:
After Cast Delay -10%

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 280
Weapon Level: 5
Refinable / Gradable
Weight: 220
Required Level: 265
610089.png Vida Noctorno [3] (610089)
Critical +5
Eternal Slash damage +15%
_______________________
For each 3 Refine Levels:
Eternal Slash damage +5%
ATK +1%
Base ATK +25
_______________________
Refine >= 7:
Critical Damage +20%
_______________________
Refine >= 9:
CRate +10
Critical +10
_______________________
Grade >= A / Refine >= 12:
Eternal Slash damage additional +15%
_______________________
Refine >= 12 / Grade >= A:
Proc:
100% chance on attack for 20s
Eternal Slash damage additional +15%
Eternal Slash cooldown -0.15s
Melee Physical Damage +15%
Critical +10
_______________________
For each Refine Level:
Cross Slash damage +3%
_______________________
Grade >= D:
Critical Damage +10%
Critical additional +5
_______________________
Grade >= C:
Melee Physical Damage +15%
_______________________
Grade >= B:
CRate +5
Eternal Slash damage additional +15%
_______________________
Grade >= A:
P.ATK +15

_______________________
Type: Katar
Position: Right Hand
Physical Attack: 340
Weapon Level: 5
Refinable / Gradable
Weight: 240
Required Level: 265
540114.png Elemental Spirits [2] (540114)
Diamond Storm damage +20%
Terra Drive damage +20%
_______________________
For each 3 Refine Levels:
Diamond Storm damage +5%
Terra Drive damage +5%
MATK +1%
MATK +25
_______________________
Refine >= 7:
Magic damage with Water property +10%
Magic damage with Earth property +10%
Diamond Storm damage additional +20%
_______________________
Refine >= 9:
S.MATK +7
Terra Drive damage additional +20%
_______________________
Refine >= 12:
Diamond Storm damage +15%
Terra Drive damage +15%
_______________________
Grade >= D:
Magic damage with Water property +10%
Magic damage with Earth property +10%
S.MATK +7
_______________________
Grade >= C:
Diamond Storm damage +15%
Terra Drive damage +15%
_______________________
Grade >= B:
Magic damage with Water property +10%
Magic damage with Earth property +10%
_______________________
Grade >= A:
S.MATK +15
Elemental Buster damage +25%
Elemental Buster Fire damage +25%
Elemental Buster Water damage +25%
Elemental Buster Wind damage +25%
Elemental Buster Poison damage +25%
Elemental Buster Ground damage +25%

_______________________
Type: Book
Position: Right Hand
Physical Attack: 100
Magic Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 265
540119.png Judgment Day [2] (540119)
Critical +5
Petitio damage +15%
_______________________
For each 2 Refine Levels:
Petitio damage +4%
ATK +1%
Base ATK +20
_______________________
Refine >= 7:
Critical Damage +20%
_______________________
Refine >= 9:
CRate +7
Critical +15
_______________________
Refine >= 12:
Petitio damage +20%
_______________________
Refine >= 12 / Grade >= A:
Proc:
100% chance on attack for 30s
Petitio cooldown -0.25s
Melee Physical Damage +20%
CRate +10
Critical +15
_______________________
For each Refine Level:
Duple Light Melee damage +85%
Duple Light Magic damage +85%
Effligo damage +7%
_______________________
Grade >= D:
Critical Damage +15%
Critical additional +5
_______________________
Grade >= B:
CRate +5
Petitio damage additional +15%
_______________________
Grade >= A:
P.ATK +10

_______________________
Type: Book
Position: Right Hand
Physical Attack: 260
Magic Attack: 190
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 265
640067.png Wepawet [3] (640067)
Weapon cannot be broken
Soul Vulcan Strike damage +15%
Mystery Illusion damage +15%
_______________________
For each 2 Refine Levels:
Soul Vulcan Strike damage +4%
Mystery Illusion damage +4%
MATK +1%
MATK +20
_______________________
Refine >= 7:
Magic damage with Ghost property +10%
Magic damage with Dark property +10%
Mystery Illusion damage additional +15%
_______________________
Refine >= 9:
S.MATK +7
Soul Vulcan Strike damage additional +15%
_______________________
Refine >= 12:
Soul Vulcan Strike damage +10%
_______________________
Grade >= D:
Magic damage with Ghost property +10%
Magic damage with Dark property +10%
S.MATK +7
_______________________
Grade >= C:
SPL +7
Soul Vulcan Strike damage additional +15%
_______________________
Grade >= B:
Magic damage with Ghost property +10%
Magic damage with Dark property +10%
_______________________
Grade >= A:
S.MATK +15
_______________________
Grade >= A / Refine >= 12:
Soul Vulcan Strike cooldown -0.2s
Mystery Illusion damage additional +15%
Telekinesis Intense cooldown -30s

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 120
Magic Attack: 380
Weapon Level: 5
Refinable / Gradable
Weight: 230
Required Level: 265
590111.png Submarine Anchor [2] (590111)
Weapon cannot be broken
Variable Cast Time -5%
Spark Blaster damage +15%
_______________________
For each 3 Refine Levels:
Spark Blaster damage +5%
ATK +1%
Base ATK +25
_______________________
Refine >= 7:
Spark Blaster damage additional +15%
_______________________
Refine >= 9:
Non-critical Physical Damage +15%
P.ATK +7
_______________________
Refine >= 12:
Energy Cannonade damage +20%
_______________________
Refine >= 12 / Grade >= A:
Proc:
100% chance on attack for 30s
Spark Blaster cooldown -0.15s
Non-critical Physical Damage +20%
Spark Blaster damage additional +15%
_______________________
For each Refine Level:
Energy Cannonade damage +8%
_______________________
Grade >= D:
Variable Cast Time -10%
_______________________
Grade >= C:
Non-critical Physical Damage +10%
Ranged Physical Damage +15%
_______________________
Grade >= B:
Variable Cast Time additional -5%
Spark Blaster damage additional +15%
_______________________
Grade >= A:
P.ATK +15

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 350
Weapon Level: 5
Refinable / Gradable
Weight: 300
Required Level: 265

Item Reform

Another Dimension Weapon Item Reform
Base Item refine +10 till +20 Items you need Result item
600056.png Encroached Two-Handed Sword [3] (600056) + 200x 1001996.png Mana Ring (1001996)
15x 1002007.png Azure Illusion Stone (1002007)
10x 1002008.png Sunset Illusion Stone (1002008)
5x 1002009.png Teal Illusion Stone (1002009)
5x 1002331.png Physical Magic Tuning Formula (1002331)
= 600071.png Frontier Dragon Sword [3] (600071)
530071.png Encroached Spear [2] (530071) 530072.png Frontier Imperial Spear [2] (530072)
620038.png Encroached Two-Handed Axe [3] (620038) 620058.png Frontier Mechanical Axe [3] (620058)
590081.png Encroached Mace [2] (590081) 590107.png Frontier Biological Scepter [2] (590107)
610084.png Encroached Katar [3] (610084) 610085.png Frontier Shadow Katar [3] (610085)
560080.png Encroached Knuckles [2] (560080) 560081.png Frontier Judgment Claw [2] (560081)
700117.png Encroached Bow [3] (700117) 700119.png Frontier Wind Bow [3] (700119)
570086.png Encroached Instrument [2] (570086) 570087.png Frontier Musical Violin [2] (570087)
580086.png Encroached Whip [2] (580086) 580087.png Frontier Musical Rope [2] (580087)
650048.png Encroached Huuma Shuriken [3] (650048) 650058.png Frontier Moonlight Fūma Shuriken [3] (650058)
840048.png [1] (840048) 840049.png [2] (840049)
540109.png Encroached Book [2] (540109) 540111.png Frontier Emperor Battle Book [2] (540111)
510140.png Encroached Dagger [2] (510140) + 200x 1001996.png Mana Ring (1001996)
15x 1002007.png Azure Illusion Stone (1002007)
10x 1002008.png Sunset Illusion Stone (1002008)
5x 1002009.png Teal Illusion Stone (1002009)
5x 1002332.png Magic Tuning Formula (1002332)
= 510192.png Frontier Abyss Dagger [2] (510192)
640051.png Encroached Two-Handed Staff [3] (640051) 640064.png Frontier Arc Staff [3] (640064)
540109.png Encroached Book [2] (540109) 540110.png Frontier Elemental Book [2] (540110)
550137.png Encroached Staff [2] (550137) 550176.png Frontier Saint Lord [2] (550176)
640051.png Encroached Two-Handed Staff [3] (640051) 640065.png Frontier Soul Staff [3] (640065)
550137.png Encroached Staff [2] (550137) 550177.png Frontier Hyper Lord [2] (550177)
550174.png Encroached Foxtail [2] (550174) 550178.png Frontier Spirit Foxtail [2] (550178)
Base Item refine +10 till +20 Items you need Result item
630059.png Encroached Two-Handed Spear [3] (630059) + 10x 1001556.png Time Dimension Magic Rune (1001556)
200x 1001996.png Mana Ring (1001996)
15x 1002007.png Azure Illusion Stone (1002007)
10x 1002008.png Sunset Illusion Stone (1002008)
5x 1002009.png Teal Illusion Stone (1002009)
10x 1002331.png Physical Magic Tuning Formula (1002331)
= 630060.png Faceworm Queen's Horn [3] (630060)
530071.png Encroached Spear [2] (530071) 530074.png Ispetar [2] (530074)
700117.png Encroached Bow [3] (700117) 700121.png Beargun Crossbow [3] (700121)
500119.png Encroached Sword [2] (500119) 500120.png Falks [2] (500120)
810048.png Encroached Firearm [3] (810048) 840039.png Agent Launcher [3] (840039)
540109.png Encroached Book [2] (540109) 540115.png Book of the Red Moon [2] (540115)
590081.png Encroached Mace [2] (590081) 590111.png Submarine Anchor [2] (590111)
610084.png Encroached Katar [3] (610084) 610089.png Vida Noctorno [3] (610089)
540109.png Encroached Book [2] (540109) 540119.png Judgment Day [2] (540119)
590081.png Encroached Mace [2] (590081) 590112.png Jack O' Rush [2] (590112)
640051.png Encroached Two-Handed Staff [3] (640051) + 10x 1001556.png Time Dimension Magic Rune (1001556)
200x 1001996.png Mana Ring (1001996)
15x 1002007.png Azure Illusion Stone (1002007)
10x 1002008.png Sunset Illusion Stone (1002008)
5x 1002009.png Teal Illusion Stone (1002009)
10x 1002332.png Magic Tuning Formula (1002332)
= 640067.png Wepawet [3] (640067)
540109.png Encroached Book [2] (540109) 540114.png Elemental Spirits [2] (540114)
570086.png Encroached Instrument [2] (570086) 570090.png Gaig [2] (570090)
580086.png Encroached Whip [2] (580086) 580090.png Needle Whip [2] (580090)

Reform change overview

Before item reform After item reform

_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 100
Weapon Level: 5
Refinable
Weight: 380
Required Level: 260
Critical +5
Servant Weapon damage +5%
_______________________
For each 3 Refine Levels:
Servant Weapon damage +5%
For each 2 Refine Levels:
ATK +1%
Base ATK +25
_______________________
Refine >= 9:
CRate +5
Critical +15
_______________________
Refine >= 11:
Servant Weapon damage +25%
_______________________
Grade >= D:
P.ATK +5
Critical additional +5
_______________________
Grade >= C:
Servant Weapon damage +15%
_______________________
Grade >= B:
Melee Physical Damage +15%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
P.ATK +3
_______________________
Set Bonus with Frontier Rune Crown (Dragon Knight):

Hack And Slasher damage +45%
Critical Damage +15%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
Hack And Slasher cooldown -0.2s

_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 400
Weapon Level: 5
Refinable / Gradable
Weight: 380
Required Level: 265

_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 50
Weapon Level: 5
Refinable
Weight: 270
Required Level: 260
P.ATK +5
Imperial Cross damage +5%
_______________________
For each 3 Refine Levels:
Imperial Cross damage +5%
For each 2 Refine Levels:
ATK +1%
Base ATK +25
_______________________
Refine >= 9:
Melee Physical Damage +15%
P.ATK +7
_______________________
Refine >= 11:
Imperial Cross damage +15%
_______________________
Refine >= 12:
Imperial Cross damage +20%
Overslash damage +25%
_______________________
Grade >= D:
Melee Physical Damage +10%
P.ATK +7
_______________________
Grade >= C:
Imperial Cross damage +10%
_______________________
Grade >= B:
Non-critical Physical Damage +15%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
P.ATK +3
_______________________
Set Bonus with Frontier Rune Crown (Imperial Guard):

Overslash damage +25%
Non-critical Physical Damage +15%

_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 270
Required Level: 265
Weapon cannot be broken

_______________________
Type: 2hAxe
Position: Right Hand
Physical Attack: 100
Weapon Level: 5
Refinable
Weight: 480
Required Level: 260
P.ATK +5
Powerful Swing damage +5%
_______________________
For each 3 Refine Levels:
Powerful Swing damage +5%
For each 2 Refine Levels:
ATK +1%
Base ATK +25
_______________________
Refine >= 9:
Melee Physical Damage +15%
P.ATK +7
_______________________
Refine >= 11:
Powerful Swing damage +15%
_______________________
Refine >= 12:
Powerful Swing damage +20%
Rush Strike damage +25%
_______________________
Grade >= D:
Melee Physical Damage +10%
P.ATK +7
_______________________
Grade >= C:
Powerful Swing damage +15%
_______________________
Grade >= B:
Non-critical Physical Damage +15%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
P.ATK +3
_______________________
Set Bonus with Frontier Rune Crown (Meister):

Rush Strike damage +25%
Non-critical Physical Damage +15%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
Rush Strike cooldown -0.15s

_______________________
Type: 2hAxe
Position: Right Hand
Physical Attack: 430
Weapon Level: 5
Refinable / Gradable
Weight: 480
Required Level: 265
Weapon cannot be broken

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 50
Weapon Level: 5
Refinable
Weight: 270
Required Level: 260
P.ATK +5
Weapon cannot be broken
Dust Explosion damage +5%
_______________________
For each 3 Refine Levels:
Dust Explosion damage +5%
For each 2 Refine Levels:
ATK +1%
Base ATK +25
_______________________
Refine >= 9:
Melee Physical Damage +15%
P.ATK +7
_______________________
Refine >= 11:
Dust Explosion damage +15%
_______________________
Refine >= 12:
Dust Explosion damage +20%
Explosive Powder damage +25%
_______________________
Grade >= D:
Melee Physical Damage +10%
P.ATK +7
_______________________
Grade >= C:
Dust Explosion damage +10%
_______________________
Grade >= B:
Non-critical Physical Damage +15%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
P.ATK +3
_______________________
Set Bonus with Frontier Rune Crown (Biolo):

Explosive Powder damage +25%
Non-critical Physical Damage +15%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Explosive Powder Level >= 5:
Proc:
100% chance on attack for 150s
_______________________
For each Right hand Refine Level:
Non-critical Physical Damage +2%
Melee Physical Damage +8%

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 270
Required Level: 265

_______________________
Type: Katar
Position: Right Hand
Physical Attack: 100
Weapon Level: 5
Refinable
Weight: 250
Required Level: 260
Critical +5
Savage Impact damage +5%
_______________________
For each 3 Refine Levels:
Savage Impact damage +5%
For each 2 Refine Levels:
ATK +1%
Base ATK +25
_______________________
Refine >= 9:
CRate +5
Critical +15
_______________________
Refine >= 11:
Savage Impact damage +15%
_______________________
Refine >= 12:
Savage Impact damage +20%
Cross Slash damage +35%
_______________________
Grade >= D:
P.ATK +5
Critical additional +5
_______________________
Grade >= C:
Savage Impact damage +15%
_______________________
Grade >= B:
Melee Physical Damage +15%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
P.ATK +3
_______________________
Set Bonus with Frontier Rune Crown (Shadow Cross):

Eternal Slash damage +45%
Critical Damage +15%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
Savage Impact cooldown -0.2s

_______________________
Type: Katar
Position: Right Hand
Physical Attack: 370
Weapon Level: 5
Refinable / Gradable
Weight: 250
Required Level: 265

_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 50
Weapon Level: 5
Refinable
Weight: 200
Required Level: 260
S.MATK +5
From The Abyss damage +5%
_______________________
For each 3 Refine Levels:
From The Abyss damage +5%
For each 2 Refine Levels:
MATK +1%
MATK +25
_______________________
Refine >= 9:
Magic damage with Fire property +15%
Magic damage with Neutral property +15%
S.MATK +7
_______________________
Refine >= 11:
From The Abyss damage +25%
_______________________
Grade >= D:
Magic damage with Fire property +10%
Magic damage with Neutral property +10%
S.MATK +7
_______________________
Grade >= C:
From The Abyss damage +10%
_______________________
Grade >= B:
Magic damage with Fire property +10%
Magic damage with Neutral property +10%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
S.MATK +3
_______________________
Set Bonus with Frontier Rune Crown (Abyss Chaser):

Abyss Square damage +35%
Abyss Flame damage +35%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Abyss Flame Level >= 5:
Proc:
100% chance on attack for 150s
_______________________
For each Right hand Refine Level:
Abyss Square damage +3%
Abyss Flame damage +3%

_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 150
Magic Attack: 250
Weapon Level: 5
Refinable / Gradable
Weight: 220
Required Level: 265
Weapon cannot be broken

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 100
Magic Attack: 100
Weapon Level: 5
Refinable
Weight: 230
Required Level: 260
Weapon cannot be broken
S.MATK +5
Crimson Arrow damage +5%
Rock Down damage +5%
_______________________
For each 3 Refine Levels:
Crimson Arrow damage +5%
Rock Down damage +5%
For each 2 Refine Levels:
MATK +1%
MATK +25
_______________________
Refine >= 9:
Magic damage with Fire property +15%
Magic damage with Earth property +15%
S.MATK +7
_______________________
Refine >= 11:
Crimson Arrow damage +15%
Rock Down damage +15%
_______________________
Refine >= 12:
Crimson Arrow damage +20%
Rock Down damage +20%
Violent Quake damage +25%
All Bloom damage +25%
_______________________
Grade >= D:
Magic damage with Fire property +10%
Magic damage with Earth property +10%
S.MATK +7
_______________________
Grade >= C:
Crimson Arrow damage +15%
Rock Down damage +15%
_______________________
Grade >= B:
Magic damage with Fire property +10%
Magic damage with Earth property +10%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
S.MATK +3
_______________________
Set Bonus with Frontier Rune Crown (Arch Mage):

Violent Quake damage +35%
All Bloom damage +35%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
Proc:
5% chance on magic attack for 10s
Magic damage with Fire property +15%
Magic damage with Earth property +15%
Magic damage to Water property +15%
Magic damage to Wind property +15%
Ignore 15% M.RES of All races except players

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 120
Magic Attack: 380
Weapon Level: 5
Refinable / Gradable
Weight: 230
Required Level: 265

_______________________
Type: Book
Position: Right Hand
Physical Attack: 50
Magic Attack: 50
Weapon Level: 5
Refinable
Weight: 200
Required Level: 260
S.MATK +5
Lightning Bolt damage +100%
Fire Bolt damage +100%
Cold Bolt damage +100%
Lightning Bolt fixed cast time +2.5s
Fire Bolt fixed cast time +2.5s
Cold Bolt fixed cast time +2.5s
_______________________
For each 3 Refine Levels:
Lightning Bolt damage +35%
Fire Bolt damage +35%
Cold Bolt damage +35%
For each 2 Refine Levels:
MATK +1%
MATK +25
_______________________
Refine >= 9:
Magic damage with Ghost property +15%
Magic damage with Fire property +15%
Magic damage with Water property +15%
Magic damage with Wind property +15%
S.MATK +7
_______________________
Refine >= 11:
Lightning Bolt damage +30%
Fire Bolt damage +30%
Cold Bolt damage +30%
_______________________
Refine >= 12:
Lightning Bolt damage +35%
Fire Bolt damage +35%
Cold Bolt damage +35%
Soul Strike damage +45%
_______________________
Grade >= D:
Magic damage with Ghost property +15%
Magic damage with Fire property +15%
Magic damage with Water property +15%
Magic damage with Wind property +15%
S.MATK +7
_______________________
Grade >= C:
Soul Strike damage +45%
_______________________
Grade >= B:
ASPD +10%
ASPD +2
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
S.MATK +3
_______________________
Set Bonus with Frontier Rune Crown (Elemental Master):

Soul Strike damage +45%
Magic damage with Ghost property +15%
Magic damage with Fire property +15%
Magic damage with Water property +15%
Magic damage with Wind property +15%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Soul Strike Level >= 10:
Proc:
100% chance on attack for 150s
Soul Strike cooldown +2s
_______________________
For each Right hand Refine Level:
Soul Strike damage +75%
Soul Vulcan Strike damage +7%

_______________________
Type: Book
Position: Right Hand
Physical Attack: 100
Magic Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 265
Weapon cannot be broken

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 50
Magic Attack: 50
Weapon Level: 5
Refinable
Weight: 220
Required Level: 260
Weapon cannot be broken
S.MATK +5
Divinus Flos damage +5%
_______________________
For each 3 Refine Levels:
Divinus Flos damage +5%
For each 2 Refine Levels:
MATK +1%
MATK +25
_______________________
Refine >= 9:
Magic damage with Holy property +15%
Magic damage with Neutral property +15%
S.MATK +7
_______________________
Refine >= 11:
Divinus Flos damage +15%
_______________________
Refine >= 12:
Divinus Flos damage +20%
Pneumaticus Procella damage +25%
_______________________
Grade >= D:
Magic damage with Holy property +10%
Magic damage with Neutral property +10%
S.MATK +7
_______________________
Grade >= C:
Divinus Flos damage +10%
_______________________
Grade >= B:
Magic damage with Holy property +10%
Magic damage with Neutral property +10%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
S.MATK +3
_______________________
Set Bonus with Frontier Rune Crown (Cardinal):

Pneumaticus Procella damage +25%
Magic damage with Holy property +15%
Magic damage with Neutral property +15%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Adoramus Level >= 10:
Proc:
100% chance on attack for 1 min
_______________________
For each Right hand Refine Level:
Adoramus damage +35%

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 100
Magic Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 220
Required Level: 265

_______________________
Type: Knuckle
Position: Right Hand
Physical Attack: 50
Weapon Level: 5
Refinable
Weight: 250
Required Level: 260
Critical +5
Blazing Flame Blast damage +5%
_______________________
For each 3 Refine Levels:
Blazing Flame Blast damage +5%
For each 2 Refine Levels:
ATK +1%
Base ATK +25
_______________________
Refine >= 9:
CRate +5
Critical +15
_______________________
Refine >= 11:
Blazing Flame Blast damage +15%
_______________________
Refine >= 12:
Blazing Flame Blast damage +20%
Explosion Blaster damage +25%
_______________________
Grade >= D:
P.ATK +5
Critical additional +5
_______________________
Grade >= C:
Blazing Flame Blast damage +10%
_______________________
Grade >= B:
Ranged Physical Damage +15%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
P.ATK +3
_______________________
Set Bonus with Frontier Rune Crown (Inquisitor):

Explosion Blaster damage +25%
Critical Damage +15%

Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
Proc:
100% chance on attack for 15s
Blazing Flame Blast cooldown -0.3s
Explosion Blaster cooldown -0.2s
_______________________
For each Right hand Refine Level:
Ranged Physical Damage +5%
CRate +1
Critical +2

_______________________
Type: Knuckle
Position: Right Hand
Physical Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 270
Required Level: 265

_______________________
Type: Bow
Position: Right Hand
Physical Attack: 100
Weapon Level: 5
Refinable
Weight: 240
Required Level: 260
Critical +5
Gale Storm damage +5%
_______________________
For each 3 Refine Levels:
Gale Storm damage +5%
For each 2 Refine Levels:
ATK +1%
Base ATK +25
_______________________
Refine >= 9:
CRate +5
Critical +15
_______________________
Refine >= 11:
Gale Storm damage +15%
_______________________
Refine >= 12:
Gale Storm damage +20%
Crescive Bolt damage +25%
_______________________
Grade >= D:
P.ATK +5
Critical additional +5
_______________________
Grade >= C:
Gale Storm damage +15%
_______________________
Grade >= B:
Ranged Physical Damage +15%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
P.ATK +3
_______________________
Set Bonus with Frontier Rune Crown (Windhawk):

Crescive Bolt damage +25%
Critical Damage +15%

Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
Proc:
100% chance on attack for 30s
Gale Storm cooldown -0.15s
_______________________
For each Right hand Refine Level:
Critical Damage +4%
CRate +1
Critical +3

_______________________
Type: Bow
Position: Right Hand
Physical Attack: 370
Weapon Level: 5
Refinable / Gradable
Weight: 240
Required Level: 265

_______________________
Type: Musical
Position: Right Hand
Physical Attack: 50
Weapon Level: 5
Refinable
Weight: 200
Required Level: 260
P.ATK +5
Rhythm Shooting damage +5%
_______________________
For each 3 Refine Levels:
Rhythm Shooting damage +5%
For each 2 Refine Levels:
ATK +1%
Base ATK +25
_______________________
Refine >= 9:
Ranged Physical Damage +15%
P.ATK +7
_______________________
Refine >= 11:
Rhythm Shooting damage +15%
_______________________
Refine >= 12:
Rhythm Shooting damage +20%
Rose Blossom damage +25%
_______________________
Grade >= D:
Ranged Physical Damage +10%
P.ATK +7
_______________________
Grade >= C:
Rhythm Shooting damage +10%
_______________________
Grade >= B:
Non-critical Physical Damage +15%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
P.ATK +3
_______________________
Set Bonus with Frontier Rune Crown (Troubadour & Trouvere):

Non-critical Physical Damage +15%
Rose Blossom damage +25%

Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
Proc:
100% chance on attack for 15s
Severe Rainstorm cooldown -1.5s
Severe Rainstorm Melee damage +150%
Rose Blossom damage +20%
Rose Blossom Attack damage +20%
_______________________
For each Right hand Refine Level:
Severe Rainstorm Melee damage +75%
Non-critical Physical Damage +2%
Ranged Physical Damage +8%

_______________________
Type: Musical
Position: Right Hand
Physical Attack: 250
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 265

_______________________
Type: Whip
Position: Right Hand
Physical Attack: 50
Weapon Level: 5
Refinable
Weight: 200
Required Level: 260
P.ATK +5
Rhythm Shooting damage +5%
_______________________
For each 3 Refine Levels:
Rhythm Shooting damage +5%
For each 2 Refine Levels:
ATK +1%
Base ATK +25
_______________________
Refine >= 9:
Ranged Physical Damage +15%
P.ATK +7
_______________________
Refine >= 11:
Rhythm Shooting damage +15%
_______________________
Refine >= 12:
Rhythm Shooting damage +20%
Rose Blossom damage +25%
_______________________
Grade >= D:
Ranged Physical Damage +10%
P.ATK +7
_______________________
Grade >= C:
Rhythm Shooting damage +10%
_______________________
Grade >= B:
Non-critical Physical Damage +15%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
P.ATK +3
_______________________
Set Bonus with Frontier Rune Crown (Troubadour & Trouvere):

Non-critical Physical Damage +15%
Rose Blossom damage +25%

Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
Proc:
100% chance on attack for 15s
Severe Rainstorm cooldown -1.5s
Severe Rainstorm Melee damage +150%
Rose Blossom damage +20%
Rose Blossom Attack damage +20%
_______________________
For each Right hand Refine Level:
Severe Rainstorm Melee damage +75%
Non-critical Physical Damage +2%
Ranged Physical Damage +8%

_______________________
Type: Whip
Position: Right Hand
Physical Attack: 250
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 265
Weapon cannot be broken

_______________________
Type: Huuma
Position: Right Hand
Physical Attack: 100
Weapon Level: 5
Refinable
Weight: 310
Required Level: 260
Weapon cannot be broken
P.ATK +5
Kunai - Rotation damage +5%
_______________________
For each 3 Refine Levels:
Kunai - Rotation damage +5%
For each 2 Refine Levels:
ATK +1%
Base ATK +25
_______________________
Refine >= 9:
Ranged Physical Damage +15%
P.ATK +7
_______________________
Refine >= 11:
Kunai - Rotation damage +30%
_______________________
Refine >= 12:
Kunai - Refraction damage +25%
_______________________
Grade >= D:
Ranged Physical Damage +10%
P.ATK +7
_______________________
Grade >= C:
Kunai - Rotation damage +15%
_______________________
Grade >= B:
Non-critical Physical Damage +15%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
P.ATK +3
_______________________
Set Bonus with Frontier Rune Crown (Shinkiro & Shiranui):

Non-critical Physical Damage +15%
Kunai - Refraction damage +25%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Huuma Shuriken - Construct Level >= 10:
Proc:
100% chance on attack for 90s
Swirling Petal cooldown -2.5s
Huuma Shuriken - Construct damage +25%
Swirling Petal damage +125%
_______________________
For each Right hand Refine Level:
Swirling Petal damage +85%
Non-critical Physical Damage +2%
Ranged Physical Damage +8%

_______________________
Type: Huuma
Position: Right Hand
Physical Attack: 420
Weapon Level: 5
Refinable / Gradable
Weight: 350
Required Level: 265

_______________________
Type: Book
Position: Right Hand
Physical Attack: 50
Magic Attack: 50
Weapon Level: 5
Refinable
Weight: 200
Required Level: 260
Critical +5
Sky Sun damage +5%
_______________________
For each 3 Refine Levels:
Sky Sun damage +5%
For each 2 Refine Levels:
ATK +1%
Base ATK +25
_______________________
Refine >= 9:
CRate +5
Critical +15
_______________________
Refine >= 11:
Sky Sun damage +15%
_______________________
Refine >= 12:
Sky Sun damage +20%
Sunset Blast damage +25%
_______________________
Grade >= D:
P.ATK +5
Critical additional +5
_______________________
Grade >= C:
Sky Sun damage +10%
_______________________
Grade >= B:
Melee Physical Damage +15%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
P.ATK +3
_______________________
Set Bonus with Frontier Rune Crown (Sky Emperor):

Sunset Blast damage +25%
Critical Damage +15%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Sky Sun Level >= 5 and Sunset Blast Level >= 5:
Proc:
100% chance on attack for 1 min
CRate +10
Critical +15

_______________________
Type: Book
Position: Right Hand
Physical Attack: 250
Weapon Level: 5
Refinable / Gradable
Weight: 240
Required Level: 265
Weapon cannot be broken

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 100
Magic Attack: 100
Weapon Level: 5
Refinable
Weight: 230
Required Level: 260
Weapon cannot be broken
S.MATK +5
Talisman Of Blue Dragon damage +5%
Talisman Of Red Phoenix damage +5%
_______________________
For each 3 Refine Levels:
Talisman Of Blue Dragon damage +5%
Talisman Of Red Phoenix damage +5%
For each 2 Refine Levels:
MATK +1%
MATK +25
_______________________
Refine >= 9:
Magic damage with Holy property +15%
Magic damage with Fire property +15%
Magic damage with Neutral property +15%
Magic damage with Earth property +15%
Magic damage with Water property +15%
Magic damage with Wind property +15%
Magic damage with Ghost property +15%
Magic damage with Dark property +15%
S.MATK +7
_______________________
Refine >= 11:
Talisman Of Blue Dragon damage +15%
Talisman Of Red Phoenix damage +15%
_______________________
Refine >= 12:
Talisman Of Blue Dragon damage +20%
Talisman Of Red Phoenix damage +20%
Talisman Of White Tiger damage +25%
Talisman Of Black Tortoise damage +25%
_______________________
Grade >= D:
Magic damage with Holy property +10%
Magic damage with Fire property +10%
Magic damage with Neutral property +10%
Magic damage with Earth property +10%
Magic damage with Water property +10%
Magic damage with Wind property +10%
Magic damage with Ghost property +10%
Magic damage with Dark property +10%
S.MATK +7
_______________________
Grade >= C:
Talisman Of Blue Dragon damage +15%
Talisman Of Red Phoenix damage +15%
_______________________
Grade >= B:
Magic damage with Holy property +10%
Magic damage with Fire property +10%
Magic damage with Neutral property +10%
Magic damage with Earth property +10%
Magic damage with Water property +10%
Magic damage with Wind property +10%
Magic damage with Ghost property +10%
Magic damage with Dark property +10%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
S.MATK +3
_______________________
Set Bonus with Frontier Rune Crown (Leader):

Talisman Of White Tiger damage +35%
Talisman Of Black Tortoise damage +35%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Talisman Of White Tiger Level >= 5 and Talisman Of Black Tortoise Level >= 5:
Proc:
100% chance on attack for 1 min

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 120
Magic Attack: 380
Weapon Level: 5
Refinable / Gradable
Weight: 230
Required Level: 265
Weapon cannot be broken

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 50
Magic Attack: 50
Weapon Level: 5
Refinable
Weight: 220
Required Level: 260
Weapon cannot be broken
S.MATK +5
Jack Frost Nova damage +5%
_______________________
For each 3 Refine Levels:
Jack Frost Nova damage +5%
For each 2 Refine Levels:
MATK +1%
MATK +25
_______________________
Refine >= 9:
Magic damage with Wind property +15%
Magic damage with Water property +15%
S.MATK +7
_______________________
Refine >= 11:
Jack Frost Nova damage +15%
_______________________
Refine >= 12:
Jack Frost Nova damage +20%
Jupitel Thunderstorm damage +25%
_______________________
Grade >= D:
Magic damage with Wind property +10%
Magic damage with Water property +10%
S.MATK +7
_______________________
Grade >= C:
Jack Frost Nova damage +10%
_______________________
Grade >= B:
Magic damage with Wind property +10%
Magic damage with Water property +10%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
S.MATK +3
_______________________
Set Bonus with Frontier Rune Crown (Hyper Novice):

Jupitel Thunderstorm damage +25%
Magic damage with Wind property +15%
Magic damage with Water property +15%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A:
Proc:
100% chance on attack for 150s
_______________________
For each Right hand Refine Level:
Rain Of Crystal damage +7%
Tornado Storm damage +7%

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 100
Magic Attack: 250
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 265
Weapon cannot be broken

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 50
Magic Attack: 50
Weapon Level: 5
Refinable
Weight: 200
Required Level: 260
Weapon cannot be broken
S.MATK +5
Hyunrok Spirit Power damage +5%
_______________________
For each 3 Refine Levels:
Hyunrok Spirit Power damage +5%
For each 2 Refine Levels:
MATK +1%
MATK +25
_______________________
Refine >= 9:
Magic damage with Holy property +15%
Magic damage with Fire property +15%
Magic damage with Neutral property +15%
Magic damage with Earth property +15%
Magic damage with Water property +15%
Magic damage with Wind property +15%
Magic damage with Dark property +15%
S.MATK +7
_______________________
Refine >= 11:
Hyunrok Spirit Power damage +15%
_______________________
Refine >= 12:
Hyunrok Spirit Power damage +20%
Hyunrok Breeze damage +25%
_______________________
Grade >= D:
Magic damage with Holy property +10%
Magic damage with Fire property +10%
Magic damage with Neutral property +10%
Magic damage with Earth property +10%
Magic damage with Water property +10%
Magic damage with Wind property +10%
Magic damage with Dark property +10%
S.MATK +7
_______________________
Grade >= C:
Hyunrok Spirit Power damage +10%
_______________________
Grade >= B:
Magic damage with Holy property +10%
Magic damage with Fire property +10%
Magic damage with Neutral property +10%
Magic damage with Earth property +10%
Magic damage with Water property +10%
Magic damage with Wind property +10%
Magic damage with Dark property +10%
_______________________
Grade >= A:
Additional For each 2 Refine Levels:
S.MATK +3
_______________________
Set Bonus with Frontier Rune Crown (Spirit Master):

Hyunrok Breeze damage +25%
Magic damage with Holy property +15%
Magic damage with Fire property +15%
Magic damage with Neutral property +15%
Magic damage with Earth property +15%
Magic damage with Water property +15%
Magic damage with Wind property +15%
Magic damage with Dark property +15%

Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Hyunrok Breeze Level >= 7:
Proc:
100% chance on attack for 150s
Hyunrok Spirit Power cooldown -0.2s

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 100
Magic Attack: 450
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 265

_______________________
Type: 2hSpear
Position: Right Hand
Physical Attack: 100
Weapon Level: 5
Refinable
Weight: 650
Required Level: 260
Madness Crusher damage +15%
_______________________
For each 2 Refine Levels:
Madness Crusher damage +4%
ATK +1%
Base ATK +20
_______________________
Refine >= 7:
Non-critical Physical Damage +15%
Max HP +7%
_______________________
Refine >= 9:
Variable Cast Time -10%
Madness Crusher damage additional +15%
_______________________
Refine >= 12:
Ranged Physical Damage +15%
Madness Crusher damage additional +15%
_______________________
Grade >= D:
Ranged Physical Damage +15%
Variable Cast Time -5%
_______________________
Grade >= C:
Madness Crusher damage additional +15%
_______________________
Grade >= B:
P.ATK +5
Max HP +5%
_______________________
Grade >= A:
P.ATK +15
_______________________
Set Bonus with Gigant Snake Breath:

Max HP +5%
Ranged Physical Damage +8%
Dragonic Breath damage +20%
_______________________
For each 2 Right hand Refine Levels:
Dragonic Breath damage +8%

Right hand refine >= 9:
Dragonic Breath damage +20%

Right hand refine >= 9 and Right hand grade >= A:
Dragonic Breath cooldown -0.15s
Max HP +3%
Max SP +5%

_______________________
Type: 2hSpear
Position: Right Hand
Physical Attack: 390
Weapon Level: 5
Refinable / Gradable
Weight: 800
Required Level: 265

_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 50
Weapon Level: 5
Refinable
Weight: 270
Required Level: 260
Radiant Spear damage +20%
_______________________
For each 3 Refine Levels:
Radiant Spear damage +5%
ATK +1%
Base ATK +25
_______________________
Refine >= 7:
Radiant Spear damage +25%
_______________________
Refine >= 9:
Critical Damage +15%
Critical +15
_______________________
Refine >= 12:
Radiant Spear damage +15%
_______________________
Refine >= 12 / Cannon Spear Level >= 5:
Proc:
100% chance on attack for 1 min
Ignore 15% RES of All races except players
_______________________
For each Refine Level:
Ranged Physical Damage +3%
STR +7
Cannon Spear damage +65%
_______________________
Grade >= D:
Variable Cast Time -10%
Critical +5
_______________________
Grade >= C:
Critical Damage +10%
Ranged Physical Damage +15%
_______________________
Grade >= B:
CRate +5
Radiant Spear damage +10%
_______________________
Grade >= A:
P.ATK +15
_______________________
Grade >= A / Refine >= 12:
Radiant Spear cooldown -0.3s

_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 270
Required Level: 265

_______________________
Type: Bow
Position: Right Hand
Physical Attack: 100
Weapon Level: 5
Refinable
Weight: 240
Required Level: 260
Chasing Shot damage +15%
_______________________
For each 2 Refine Levels:
Chasing Shot damage +4%
ATK +1%
Base ATK +20
_______________________
Refine >= 7:
Critical +15
Chasing Shot damage +20%
_______________________
Refine >= 9:
Critical Damage +15%
CRate +7
_______________________
Refine >= 12:
Chasing Shot damage additional +15%
Proc:
100% chance on attack for 30s
Ignore 15% RES of All races except players
CRate +12
_______________________
For each Refine Level:
Ranged Physical Damage +5%
Critical +3
Frenzy Shot damage +3%
_______________________
Grade >= D:
Variable Cast Time -10%
Chasing Shot damage additional +15%
_______________________
Grade >= C:
Ranged Physical Damage +15%
Frenzy Shot damage +15%
_______________________
Grade >= B:
Frenzy Shot damage +20%
_______________________
Grade >= A:
P.ATK +15
_______________________
Grade >= A / Refine >= 12:
Chasing Shot cooldown -0.3s
Frenzy Shot damage +15%

_______________________
Type: Bow
Position: Right Hand
Physical Attack: 370
Weapon Level: 5
Refinable / Gradable
Weight: 240
Required Level: 265

_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 50
Weapon Level: 5
Refinable
Weight: 200
Required Level: 260
Mayhemic Thorns damage +15%
_______________________
For each 2 Refine Levels:
Mayhemic Thorns damage +4%
ATK +1%
Base ATK +20
_______________________
Refine >= 7:
Critical +15
Mayhemic Thorns damage additional +15%
_______________________
Refine >= 9:
Variable Cast Time -10%
CRate +7
_______________________
Refine >= 12:
Critical Damage +15%
Mayhemic Thorns damage +10%
_______________________
Grade >= D:
Critical Damage +10%
Critical +5
_______________________
Grade >= C:
Ranged Physical Damage +20%
Variable Cast Time -5%
_______________________
Grade >= B:
Mayhemic Thorns damage additional +15%
_______________________
Grade >= A:
P.ATK +15
_______________________
Grade >= A / Refine >= 12:
Mayhemic Thorns cooldown -0.2s
Mayhemic Thorns damage additional +15%

_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 270
Required Level: 265
Weapon cannot be broken

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 100
Magic Attack: 100
Weapon Level: 5
Refinable
Weight: 230
Required Level: 260
Weapon cannot be broken
Soul Vulcan Strike damage +15%
Mystery Illusion damage +15%
_______________________
For each 2 Refine Levels:
Soul Vulcan Strike damage +4%
Mystery Illusion damage +4%
MATK +1%
MATK +20
_______________________
Refine >= 7:
Magic damage with Ghost property +10%
Magic damage with Dark property +10%
Mystery Illusion damage additional +15%
_______________________
Refine >= 9:
S.MATK +7
Soul Vulcan Strike damage additional +15%
_______________________
Refine >= 12:
Soul Vulcan Strike damage +10%
_______________________
Grade >= D:
Magic damage with Ghost property +10%
Magic damage with Dark property +10%
S.MATK +7
_______________________
Grade >= C:
SPL +7
Soul Vulcan Strike damage additional +15%
_______________________
Grade >= B:
Magic damage with Ghost property +10%
Magic damage with Dark property +10%
_______________________
Grade >= A:
S.MATK +15
_______________________
Grade >= A / Refine >= 12:
Soul Vulcan Strike cooldown -0.2s
Mystery Illusion damage additional +15%
Telekinesis Intense cooldown -30s

_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 120
Magic Attack: 380
Weapon Level: 5
Refinable / Gradable
Weight: 230
Required Level: 265

_______________________
Type: Book
Position: Right Hand
Physical Attack: 50
Magic Attack: 50
Weapon Level: 5
Refinable
Weight: 200
Required Level: 260
Diamond Storm damage +20%
Terra Drive damage +20%
_______________________
For each 3 Refine Levels:
Diamond Storm damage +5%
Terra Drive damage +5%
MATK +1%
MATK +25
_______________________
Refine >= 7:
Magic damage with Water property +10%
Magic damage with Earth property +10%
Diamond Storm damage additional +20%
_______________________
Refine >= 9:
S.MATK +7
Terra Drive damage additional +20%
_______________________
Refine >= 12:
Diamond Storm damage +15%
Terra Drive damage +15%
_______________________
Grade >= D:
Magic damage with Water property +10%
Magic damage with Earth property +10%
S.MATK +7
_______________________
Grade >= C:
Diamond Storm damage +15%
Terra Drive damage +15%
_______________________
Grade >= B:
Magic damage with Water property +10%
Magic damage with Earth property +10%
_______________________
Grade >= A:
S.MATK +15
Elemental Buster damage +25%
Elemental Buster Fire damage +25%
Elemental Buster Water damage +25%
Elemental Buster Wind damage +25%
Elemental Buster Poison damage +25%
Elemental Buster Ground damage +25%

_______________________
Type: Book
Position: Right Hand
Physical Attack: 100
Magic Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 265

_______________________
Type: Rifle
Position: Right Hand
Physical Attack: 100
Weapon Level: 5
Refinable
Weight: 260
Required Level: 260
Midnight Fallen damage +20%
_______________________
For each 3 Refine Levels:
Midnight Fallen damage +5%
ATK +1%
Base ATK +25
_______________________
Refine >= 7:
Midnight Fallen damage +15%
_______________________
Refine >= 9:
Non-critical Physical Damage +15%
P.ATK +7
_______________________
Refine >= 12:
Midnight Fallen damage +15%
_______________________
Refine >= 12 / Grade >= A / Wild Fire Level >= 5:
Proc:
100% chance on attack for 150s
Non-critical Physical Damage +15%
_______________________
For each Refine Level:
Spiral Shooting damage +5%
Wild Fire damage +5%
_______________________
Grade >= D:
Variable Cast Time -10%
_______________________
Grade >= C:
Non-critical Physical Damage +10%
Ranged Physical Damage +15%
_______________________
Grade >= B:
Variable Cast Time -5%
Midnight Fallen damage +10%
_______________________
Grade >= A:
P.ATK +15
_______________________
Grade >= A / Refine >= 12:
Midnight Fallen cooldown -0.2s

_______________________
Type: Grenade
Position: Right Hand
Physical Attack: 420
Weapon Level: 5
Refinable / Gradable
Weight: 320
Required Level: 265

_______________________
Type: Book
Position: Right Hand
Physical Attack: 50
Magic Attack: 50
Weapon Level: 5
Refinable
Weight: 200
Required Level: 260
Sky Moon damage +20%
_______________________
For each 3 Refine Levels:
Sky Moon damage +5%
ATK +1%
Base ATK +25
_______________________
Refine >= 7:
Non-critical Physical Damage +15%
Variable Cast Time -10%
_______________________
Refine >= 9:
Sky Moon damage additional +20%
_______________________
Refine >= 12:
Melee Physical Damage +10%
_______________________
Refine >= 12 / Midnight Kick Level >= 5 and Dawn Break Level >= 5:
Proc:
100% chance on attack for 150s
Non-critical Physical Damage +15%
_______________________
For each Refine Level:
Midnight Kick damage +4%
Dawn Break damage +4%
_______________________
Grade >= D:
Non-critical Physical Damage +10%
_______________________
Grade >= C:
Sky Moon damage +15%
_______________________
Grade >= B:
Melee Physical Damage +15%
Variable Cast Time -5%
_______________________
Grade >= A:
P.ATK +15
_______________________
Grade >= A / Refine >= 12:
Sky Moon cooldown -0.3s

_______________________
Type: Book
Position: Right Hand
Physical Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 240
Required Level: 265
Weapon cannot be broken

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 50
Weapon Level: 5
Refinable
Weight: 270
Required Level: 260
Weapon cannot be broken
Variable Cast Time -5%
Spark Blaster damage +15%
_______________________
For each 3 Refine Levels:
Spark Blaster damage +5%
ATK +1%
Base ATK +25
_______________________
Refine >= 7:
Spark Blaster damage additional +15%
_______________________
Refine >= 9:
Non-critical Physical Damage +15%
P.ATK +7
_______________________
Refine >= 12:
Energy Cannonade damage +20%
_______________________
Refine >= 12 / Grade >= A:
Proc:
100% chance on attack for 30s
Spark Blaster cooldown -0.15s
Non-critical Physical Damage +20%
Spark Blaster damage additional +15%
_______________________
For each Refine Level:
Energy Cannonade damage +8%
_______________________
Grade >= D:
Variable Cast Time -10%
_______________________
Grade >= C:
Non-critical Physical Damage +10%
Ranged Physical Damage +15%
_______________________
Grade >= B:
Variable Cast Time additional -5%
Spark Blaster damage additional +15%
_______________________
Grade >= A:
P.ATK +15

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 350
Weapon Level: 5
Refinable / Gradable
Weight: 300
Required Level: 265

_______________________
Type: Katar
Position: Right Hand
Physical Attack: 100
Weapon Level: 5
Refinable
Weight: 250
Required Level: 260
Critical +5
Eternal Slash damage +15%
_______________________
For each 3 Refine Levels:
Eternal Slash damage +5%
ATK +1%
Base ATK +25
_______________________
Refine >= 7:
Critical Damage +20%
_______________________
Refine >= 9:
CRate +10
Critical +10
_______________________
Grade >= A / Refine >= 12:
Eternal Slash damage additional +15%
_______________________
Refine >= 12 / Grade >= A:
Proc:
100% chance on attack for 20s
Eternal Slash damage additional +15%
Eternal Slash cooldown -0.15s
Melee Physical Damage +15%
Critical +10
_______________________
For each Refine Level:
Cross Slash damage +3%
_______________________
Grade >= D:
Critical Damage +10%
Critical additional +5
_______________________
Grade >= C:
Melee Physical Damage +15%
_______________________
Grade >= B:
CRate +5
Eternal Slash damage additional +15%
_______________________
Grade >= A:
P.ATK +15

_______________________
Type: Katar
Position: Right Hand
Physical Attack: 340
Weapon Level: 5
Refinable / Gradable
Weight: 240
Required Level: 265

_______________________
Type: Book
Position: Right Hand
Physical Attack: 50
Magic Attack: 50
Weapon Level: 5
Refinable
Weight: 200
Required Level: 260
Critical +5
Petitio damage +15%
_______________________
For each 2 Refine Levels:
Petitio damage +4%
ATK +1%
Base ATK +20
_______________________
Refine >= 7:
Critical Damage +20%
_______________________
Refine >= 9:
CRate +7
Critical +15
_______________________
Refine >= 12:
Petitio damage +20%
_______________________
Refine >= 12 / Grade >= A:
Proc:
100% chance on attack for 30s
Petitio cooldown -0.25s
Melee Physical Damage +20%
CRate +10
Critical +15
_______________________
For each Refine Level:
Duple Light Melee damage +85%
Duple Light Magic damage +85%
Effligo damage +7%
_______________________
Grade >= D:
Critical Damage +15%
Critical additional +5
_______________________
Grade >= B:
CRate +5
Petitio damage additional +15%
_______________________
Grade >= A:
P.ATK +10

_______________________
Type: Book
Position: Right Hand
Physical Attack: 260
Magic Attack: 190
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 265

_______________________
Type: Musical
Position: Right Hand
Physical Attack: 50
Weapon Level: 5
Refinable
Weight: 200
Required Level: 260
Variable Cast Time -5%
Rhythmical Wave damage +15%
_______________________
For each 2 Refine Levels:
Rhythmical Wave damage +4%
MATK +1%
MATK +20
_______________________
Refine >= 7:
Magic damage with All elements property +15%
Rhythmical Wave damage +10%
_______________________
Refine >= 9:
Variable Cast Time additional -5%
S.MATK +7
_______________________
Refine >= 12:
Rhythmical Wave damage additional +15%
_______________________
Refine >= 12 / Grade >= A:
Proc:
100% chance on attack for 30s
Magic damage with All elements property +15%
Metallic Fury damage +40%
Ignore 15% M.RES of All races except players
_______________________
Grade >= D:
Magic damage with All elements property +10%
S.MATK +7
_______________________
Grade >= C:
Rhythmical Wave damage additional +15%
_______________________
Grade >= B:
Magic damage to All elements property +10%
_______________________
Grade >= A:
S.MATK +15

_______________________
Type: Musical
Position: Right Hand
Physical Attack: 100
Magic Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 265

_______________________
Type: Whip
Position: Right Hand
Physical Attack: 50
Weapon Level: 5
Refinable
Weight: 200
Required Level: 260
Variable Cast Time -5%
Rhythmical Wave damage +15%
_______________________
For each 2 Refine Levels:
Rhythmical Wave damage +4%
MATK +1%
MATK +20
_______________________
Refine >= 7:
Magic damage with All elements property +15%
Rhythmical Wave damage +10%
_______________________
Refine >= 9:
Variable Cast Time additional -5%
S.MATK +7
_______________________
Refine >= 12:
Rhythmical Wave damage additional +15%
_______________________
Refine >= 12 / Grade >= A:
Proc:
100% chance on attack for 30s
Magic damage with All elements property +15%
Metallic Fury damage +40%
Ignore 15% M.RES of All races except players
_______________________
Grade >= D:
Magic damage with All elements property +10%
S.MATK +7
_______________________
Grade >= C:
Rhythmical Wave damage additional +15%
_______________________
Grade >= B:
Magic damage to All elements property +10%
_______________________
Grade >= A:
S.MATK +15

_______________________
Type: Whip
Position: Right Hand
Physical Attack: 100
Magic Attack: 260
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 265
Weapon cannot be broken

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 50
Weapon Level: 5
Refinable
Weight: 270
Required Level: 260
Weapon cannot be broken
Double Bowling Bash damage +20%
_______________________
For each 3 Refine Levels:
Double Bowling Bash damage +5%
ATK +1%
Base ATK +25
_______________________
Refine >= 7:
Double Bowling Bash damage +15%
_______________________
Refine >= 9:
Non-critical Physical Damage +15%
P.ATK +7
_______________________
Refine >= 12:
Double Bowling Bash damage additional +20%
_______________________
Refine >= 12 / Grade >= A:
Proc:
100% chance on attack for 150s
Double Bowling Bash cooldown -0.2s
Physical damage to All elements property +15%
Non-critical Physical Damage +15%
_______________________
For each Refine Level:
Chasing Break damage +7%
_______________________
Grade >= D:
Melee Physical Damage +10%
P.ATK +7
_______________________
Grade >= C:
Non-critical Physical Damage +15%
_______________________
Grade >= B:
Double Bowling Bash damage +15%
_______________________
Grade >= A:
After Cast Delay -10%

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 280
Weapon Level: 5
Refinable / Gradable
Weight: 220
Required Level: 265