Maikoa's Magic Abyss Chaser Guide: Difference between revisions

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= Introduction =
= Introduction =
Hello, I'm Maikoa, one of the few insane people who decided "Magic AC is fun and I'm going to main it."  I've played multiple MMOs throughout my life, RO being the very first. I don't play it as my main game anymore currently but you'll see me talk in the Discord a lot either hating on someone or helping new people who need stuff clarified.
Why make a guide, you ask? well, better have one than none, amirite? [insert smug dog pic here]
"But you don't play it as your main game anymore."  Well, this was a long overdue guide and I decided to just finish it recently. I still hop on to the game from time to time to do some farming so I guess I still have some credibility
== <big>Notes</big> ==
So, giving you guys a heads up before you decide to play Abyss Chaser and any of its variants (Magic, Ranged or Melee) that this class isn't the best general farmer. I'm not going to explain why for the other damage types (Melee and Ranged) as this is a Magic guide but the main reason Magic isn't an amazing general farmer is due to well, being Melee and autocast based classes aren't really good at mobs that die in 1 hit. Another reason is Abyss Square, our strongest damaging spell, has a 3 second cooldown. THIS IS A MASSIVE DOWNSIDE and basically stops us from spamming Abyss Square. Now if both of those reason didn't dissuade you from playing Abyss Chaser,  well then, let's get's started, brothers and sisters


= Stats/Traits =
= Stats/Traits =
=== <big>Farming (Niflheim Floor 2, Mjolnir's Underground Cave, Biosphere: Temple)</big> ===
NOTE: These can also apply to areas before said locations, I just put them there because they are currently the trinity of best farm areas
These are stats you use should for general farming when there's actually no hard mob to kill you or you basically 1 shot every mob already.
====== Stats ======
* STR - 66 (all remaining points here); Carry Weight
* AGI - 120; ASPD, Pretty self explanatory
* VIT -  110; This one is personal preference but I like having a decent HP pool whenever I mob so I don't get bursted down by mobs of 10-15
* INT - 120; MATK is your best friend.
* DEX - 100; This one is personal preference as well, I like the added HIT so I always make sure I have 100 + extra ASPD always helps
* LUK - 1; Just bring panacea when you get cursed, I mean, you have to bring it anyways when you get confused in biosphere: temple so.. might as well
====== Traits ======
* SPL - 100; It's time to P U M P
* CON - 100; the lower your con, the lower you chances of hitting mobs (Yes, it has happened to me; No, it's not funny)
* WIS - 35; MRES is good. you have a high enough agi pool to just dodge most physical dmg
=== <big>End Game (Varmundt's Biosphere: Depths and Varmundt's Biosphere: Depths Abyss)</big> ===
These are stats you use should for when you decided that you're a big boy already or you have the gears to be a big boy already
====== Stats ======
* STR - 1; Nothing in the end game areas has a ton of weight. Not needed
* AGI - 120; ASPD, Pretty self explanatory
* VIT -  110; DO NOT LOWER THAN 110; The D1 and D2 maps are very punishing and every bit of HP really helps here
* INT - 120; MATK is your best friend.
* DEX - 100; This one can be lower but I have never tried going below 100; If you decide this is going to be lower, put the other points in VIT
* LUK - 100; This time around, LUK is vital in not pissing yourself off due to the amount of mass curses that happens in Depths Abss. Gives you immunity to curse which lets you move fast and continue to steam roll.
====== Traits ======
* SPL - 100; It's time to P U M P
* CON - 100; the lower your con, the lower you chances of hitting mobs (Yes, it has happened to me; No, it's not funny)
* WIS - 35; MRES is good. you have a high enough agi pool to just dodge most physical dmg


= Core Skills =
= Core Skills =
=== Thief ===
{{#skill:49}} - Something Something Dodge Chance
{{#skill:48}} - This helps proc autocasted skills
=== Stalker ===
{{#skill:225}} - Your main way of copying skills from other classes
{{#skill:475}} - Prevents you from losing your copied skill for a certain amount of time
{{#skill:390}} - Good defensive skill
{{#skill:224}} - Who doesn't like discounts?
=== Shadow Chaser ===
{{#skill:2285}} - Gives us access to utility skills we can get from Warlocks
{{#skill:2286}} - Put Meteor Storm/Lord of Vermillion here for a slight MATK boost
{{#skill:5010}} - Mobility
{{#skill:2304}} - More Mobility
=== Abyss Chaser ===
{{#skill:5312}} - Passive that gives you Increased Magic Damage against all Sizes
{{#skill:5317}} - Our main way of autocasting when he hit Abyss Chaser
{{#skill:5321}} - Our main source of damage, can be hard casted or autocasted when {{#skill:5317}} is activated
{{#skill:5318}} - B I G  Buff
{{#skill:5319}} - Our only way of dealing with Ghost 4 Mobs


= Plagiarize and Reproduce =
= Plagiarize and Reproduce =


= Leveling =
=== <big>Skills to Plagiarize</big> ===
'''Mobility'''
 
{{#skill:1001}} - Only use this on Depths and Depths Abyss. Hass a crazy high amount of distance which is amazing for mobs with Boss Properties (The only way to get this is by making a Knight alt and doing "@duel")
 
{{#skill:421}} - Useful for normal mobs. Has distance compared to {{#skill:1001}} but makes up for it by not knocking back your targetted mob
 
 
'''Damage'''
 
{{#skill:85}} - Good against mobs that are fire resistant
 
{{#skill:83}} - Your main Plagiarize damage skill
 
 
=== <big>Skills to Reproduce</big> ===
{{#skill:2213}} - Only get this for bossing or group content. Very useful debuff which makes AM obsolete when you're in a party setting
 
{{#skill:2210}} - General farming skill. What pots? Exactly


= Gear Progression =
= Gear Progression =


=== Early Game ===
=== <big>Early Game</big> ===
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 52: Line 152:
|Activates the Grace Set Combo
|Activates the Grace Set Combo
|-
|-
|Accessory (Left)
|Accessory  
(Left)
|{{#item:32239}}
|{{#item:32239}}
|[[Illusion of Labyrinth]]
|[[Illusion of Labyrinth]]
Line 66: Line 167:
|-
|-
|Upper
|Upper
|
| +9[C] {{#item:400111}}
|
|[[Equipment Crafting#EXP Advisor, Vesper Headgear, Cyclop's Eye|Equipment Crafting]]
|
|This is basically your end game headgear but you can use it as a mid-game headgear as well when you grade it up to +9C due to the bonuses it gives
|+
|-
|-
|Middle
|Middle
|
|{{#item:410091}}/{{#item:410092}} or
|
{{#item:410016}}/{{#item:410017}}
|
|[[Rudus|Rudus Floor 4]]
|Pairs really well with CD in Mouth. Slotted if you want to put in a card but unslotted is fine as is
Battle Processor pairs really well with your Convertible Magic Wing
|-
|-
|Lower
|Lower
|
|{{#item:420003}}
|
|[[Rudus|Rudus Floor 4]]
|
|Easy obtainable Lower headgear and gives good MATK + autocast Soul Strike
|-
|-
|Armor
|Armor
|
| +9/11 {{#item:450207}} or
|
+11 {{#item:450178}}
|
|[[Issgard Equipment]] (Snow Flower)
[[Gray Wolf Equipment]] (Gray Wolf)
|Snow Flower Enchants: {{#item:311154}}, {{#item:311102}}, {{#item:311098}} or {{#item:311099}}
Gray Wolf Enchants: {{#item:310532}}, {{#item:310510}}, {{#item:310507}}
|+
|-
|-
|Weapon
|Weapon
|
| +9 {{#item:510061}} or
|
+11[B] {{#item:510040}}
|
|[[Issgard Equipment]] (Glacier Rogue Knife)
[[Ancient Hero / Patent / Hero-LT Weapons#Patent / Hero-LT Weapons|Ancient Hero Weapons]] (Magic Sword-LT)
|Glacier Rouge Knife Enchants: {{#item:311288}}, {{#item:311349}}, {{#item:311353}}, {{#item:311343}}
"Why Magic Sword-LT?" - It gives you a really well rounded stats that Abyss Chaser really wants + you have access to autocasting Psychic Wave which is a good bonus damage increase
|+
|-
|-
|Shield
|Shield
|
| +11 {{#item:460017}}
|
|[[Illusion of Twins]]
|
|Enchant with 2x {{#item:29001}}
|-
|-
|Garment
|Garment
|
| +11 {{#item:480125}}
|
|[[Convertible Wings]]
|
|Really good mid-game option that pairs really well with Battle Processor for more MATK and Magical Damage against every Element
|+
|-
|-
|Shoes
|Shoes
|
| +7/11 {{#item:470088}} or
|
+9 {{#item:470116}}
|
|[[Issgard Equipment]] (Snow Flower)
[[Gray Wolf Equipment]] (Gray Wolf)
|Snow Flower Enchants: {{#item:311121}}, {{#item:311117}}, {{#item:311113}} or {{#item:311099}}
Gray Wolf Enchants: {{#item:310610}}, {{#item:310602}}, {{#item:310599}} (This slot doesn't matter, I just gave you the best option tbh)
|+
|-
|-
|Accessory (Right)
|Accessory
|
(Right)
|
|{{#item:490064}}
|
|[[Brilliant Light Accessories]]
|Look for the following Enchants: {{#item:310254}}, {{#item:310224}}
(I'm not gonna suggest to try and find more than lvl 3 because this is basically a midgame accessory and we don't want you spending your hard earned zeny on something you will replace later on, however, if you do get more than Lvl 3, just keep it)
|-
|-
|Accessory (Left)
|Accessory (Left)
|
|{{#item:490065}}
|
|[[Brilliant Light Accessories]]
|
|Look for the following Enchants: {{#item:310254}}, {{#item:310224}}
(I'm not gonna suggest to try and find more than lvl 3 because this is basically a midgame accessory and we don't want you spending your hard earned zeny on something you will replace later on, however, if you do get more than Lvl 3, just keep it)
|}
|}


Line 125: Line 245:
|-
|-
|Upper
|Upper
| +12A
| +12[A] {{#item:19436}}
|
|[[Equipment Crafting#EXP Advisor, Vesper Headgear, Cyclop's Eye|Equipment Crafting]]
|
|Sadly, we can't use Time Dimension Rune Crown because we're magic but Vesper is the best we can do. Can go +14 based on preference
|-
|-
|Middle
|Middle
|
|{{#item:410233}}
|
|[[Alice Twisted Madness]]
|
|Really good flexible middle slot; Enchants to aim for: 9-10% increases all property magical damage, 9-10 S.MATK, 9-10% MATK
|-
|-
|Lower
|Lower
|
|{{#item:420213}}
|
|[[Alice Twisted Madness]]
|
|Pretty straightforward combo with Gambler's Seal, Ideal enchants are +5 Int/Vit + +7 S.MATK/+7% Increases all property magical damage
|-
|-
|Armor
|Armor
| +12A
| +12[A] {{#item:450280}} or
|
+12[A] {{#item:450173}}
|
|[[Varmundt's Biosphere Depth]](Soul Purification Rune Robe)
[[Constellation Tower]] (Nebula Robe of Spell)
|Soul Purification Rune Robe Enchants: {{#item:312374}}, {{#item:312364}}, {{#item:312359}}
Nebula Robe of Spell Enchants: {{#item:310688}}, {{#item:310738}}, {{#item:4714}}
 
Why SPRR: Hands down the best damage and defensive armor with the current patch
 
Why Nebula Robe of Spell: You're future-proofing for the upcoming HOL update because it becomes BIS by then
|-
|-
|Weapon
|Weapon
| +12A
| +12[A] {{#item:510077}} or
|
+12[A] {{#item:510075}}
|
|[[Einbech Weapons]] (Flush Jewel Detector Mk47)
[[Issgard Equipment]] (Dim Glacier)
|Flush Jewel Detector Mk47 Enchants: {{#item:311393}}, {{#item:311394}}
Dim Glacier Rogue Knife Enchants: {{#item:311458}}, {{#item:311288}}, {{#item:311288}} 
 
Why Flush over Dim Glacier: Gives overall higher damage,  extra Abyss Square 60% Damage is not to be sneezed at since it's our main damage source. Also, 2 slots > 1 slot
 
Why Dim Glacier over Flush: Well, because you're a cheapo, basically or you wanted the bonus +1SPL/CON and +3S.MAtk at +14/+15
|-
|-
|Shield
|Shield
| +12A
| +12[A] {{#item:460020}}
|
|[[Alice Twisted Madness]]
|
|Enchants: {{#item:310856}}/{{#item:310872}}/{{#item:310875}}
Very well rounded shield which gives us all of the stats we want as AC.
 
"But why these enchants" you ask? AC doesn't really use VCT as much unless you like hard casting like me, but then again, you just get it from other sources. We have no use for ACD, our main damage is a 3 second cooldown when casted. no amount of ACD is going to save us from that
|-
|-
|Garment
|Garment
| +12A
| +12[A] {{#item:480233}}
|
|[[Varmundt's Biosphere]]
|
|{{#item:311876}}, {{#item:310925}}, {{#item:4714}}
Note: 2nd slot enchants of Death Rune Manteau is pure preference. I like this the most so I suggested it
|-
|-
|Shoes
|Shoes
| +12A
| +12[A] {{#item:470204}}
|
|[[Equipment Crafting#Pirate Captain's Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|Equipment Crafting]]
|
|Best Magic-based Boots in the game, hands down. If you're not using this, it's probably because you're using drop rate boots. If not, just put the fries in the bag, lil bro
|-
|Accessory
(Right)
|{{#item:490304}} or
{{#item:490136}}
|[[Varmundt's Biosphere]] (Temple Rune Ring)
[[Constellation Tower]] (Stellar Spell Seal)
|Temple Rune Ring Enchants: {{#item:311943}} or {{#item:311935}}, {{#item:311958}}, {{#item:311998}}
Stellar Spell Seal Enchants: {{#item:310711}}, {{#item:310711}}
 
Why TRR? D A M A G E
 
Why Stellar Spell Seal? Future proofing as usual or you like the VCT like me because you like to cast Abyss Square from time to time
 
Note: 2nd slot enchants of TRR is pure preference. I like these the most so I suggested them
|-
|Accessory
(Left)
|{{#item:490307}}
|[[Varmundt's Biosphere]]
|{{#item:311943}} or {{#item:311935}}, {{#item:311958}}, {{#item:311998}}
Note: 2nd slot enchants of TMR is pure preference. I like these the most so I suggested them
|}
 
=== <big>Future Gears</big> ===
{| class="wikitable"
|+
!Type
!Gear
!Where to get
!Notes
|-
|Garment
|{{#item:480351}}
|Hall of Life
|Enchants: , {{#item:313018}} ,{{#item:312558}},  {{#item:312498}}
|-
|-
|Accessory (Right)
|Accessory (Right)
|
|{{#item:490136}}
|
|[[Constellation Tower]]
|
|"Oh, but we have it already. Why is it in the future gears tab?" Bro, stop yapping. We get a slot 2 enchant for  Stellar Spell Seal
2nd Slot Enchant: {{#item:313038}}
|-
|-
|Accessory (Left)
|Accessory (Left)
|
|{{#item:490485}}
|
|Hall of Life
|
|Enchants: {{#item:312996}}, {{#item:312981}}
|}
 
=== <big>Shadow Gears</big> ===
{| class="wikitable"
|+
!Type
!Shadow Gear
|-
|Weapon
| +10 {{#item:24753}}
|-
|Shield
| +10 {{#item:24754}}
|-
|Armor
| +10 {{#item:24883}}
|-
|Shoes
| +10 {{#item:24884}}
|-
|Accessory
(Right)
| +10 {{#item:24665}}
|-
|Accessory
(Left)
| +10 {{#item:24668}}
|}
 
=== <big>Cards</big> ===
{| class="wikitable"
|+
!Type
!Card
!Notes
|-
|Upper
| {{#item:27310}}, {{#item:4366}}
MVP Pick:{{#item:300377}}, {{#item:4374}}, {{#item:4556}}
|You can use Katrinn card if you like casting. Purely optional pick. Otherwise, Neutral Damage good
MVP Reason: Ultra Limacina - SMATK per 3 Refine = GOOD, Vesper - Combos with your BIS Headgear, Fenrir - MATK per Refine = GOOD
|-
|Middle
|{{#item:300251}}, {{#item:300459}}
MVP Pick: N/A
|Neutral DMG good, Use Elite Rgan Healer if using Jormungandr Guardian Card
|-
|Armor
|{{#item:300376}}
if armor isn't +12, {{#item:300308}}
 
MVP Pick: {{#item:300472}}
|30% HP is nothing to sneeze at. Really good offensive and defensive card
MVP Reason: Do I even need to say why?
|-
|Weapon
|{{#item:300460}}, {{#item:300455}},  {{#item:27384}}
MVP Pick: N/A
|Jormungandr Guardian is top notch, a lot of Neutral DMG %, Combo with Elite Rgan Healer Card, Copo/MWK Card are standard size modifiers. Always a good choice to have at least one
|-
|Shield
|{{#item:300379}}
if shield isn't +12 {{#item:27385}}
 
MVP Pick: {{#item:4128}}
|More %DMG Mitigation = Better survivability
MVP Reason: Earthquake? Denied
|-
|Garment
|{{#item:300375}}
if garment isn't +12 {{#item:300424}}
 
MVP Pick: {{#item:4682}}
|More Neutral DMG%
MVP Reason: S T A T S + 10% MATK; "But why not Himmelmez" I mean, you're free to do so. Just don't go crying when you can't hit any mob in melee because you're always dead
|-
|Shoes
|{{#item:300458}}, {{#item:4658}}
MVP Pick: {{#item:4441}}, {{#item:300248}}
|Icewind combos with Copo, only use when using Copo, otherwise, Nightmare Verit is good as is
MVP Reason: Falling Bishop pairs really well with Moan of Corruption, Death Witch mainly because me and my homies hate Formless
|-
|Accessory
(Right)
|{{#item:300470}}
MVP Pick: {{#item:4145}}
|Icebear... Neutral DMG +25%. not much else to say
MVP Reason: Only if you really like casting Abyss Square otherwise, no other recommendation. USE ONLY 1
|-
|Accessory
(Left)
|{{#item:300218}}
MVP Pick: {{#item:4145}}
|Ashhopper... Neutral DMG +35%. not much else to say
|}
 
=== <big>Costume Stones</big> ===
{| class="wikitable"
|+
!Type
!Item
|-
|Headgear (Top)
|{{#item:1000857}}
|-
|Headgear (Mid)
|{{#item:1000529}}
|-
|Headgear (Low)
|{{#item:1000859}}
|-
|Garment
|{{#item:25709}} and {{#item:1000921}}
|}
|}


=== Shadow Gears ===
=== <big>Pets and Consumables</big> ===
'''Pets'''


=== Cards ===
* {{#item:9133}}
* {{#item:9134}}
 
 
'''Consumables'''
 
* {{#item:657}}/{{#item:12886}}
* {{#item:100233}}
* {{#item:50035}}
* {{#item:12210}}


= Final Words =
= Final Words =
That's pretty much all for the guide. I'll update it as time passes on as long as I'm still playing the game
I'd like to thank my guild, Niflheim (no, we're not recruiting) and guildmates - Erik Steel, Solfernia, Sancia/Phillira, Kyukobi/Darkfall, Yuna Ryugen, Manila Clam, Zyon and Chirp. Without these guys, I would've been gone by the first 2 weeks of my stay in this server yet here we are, 4 months in and a guide
[[File:Paul-rudd-hot-ones.gif|300px]]
To Miku, Artem, CY, Jinbou and the others that made the Mage Channel the gossip channel and helped when I was just beginning, you guys rule.
PS: There was supposed to be a levelling guide but who am I kidding? I got boosted from 140 to 200. lmao

Latest revision as of 19:53, 18 September 2024

Introduction

Hello, I'm Maikoa, one of the few insane people who decided "Magic AC is fun and I'm going to main it." I've played multiple MMOs throughout my life, RO being the very first. I don't play it as my main game anymore currently but you'll see me talk in the Discord a lot either hating on someone or helping new people who need stuff clarified.

Why make a guide, you ask? well, better have one than none, amirite? [insert smug dog pic here]

"But you don't play it as your main game anymore." Well, this was a long overdue guide and I decided to just finish it recently. I still hop on to the game from time to time to do some farming so I guess I still have some credibility

Notes

So, giving you guys a heads up before you decide to play Abyss Chaser and any of its variants (Magic, Ranged or Melee) that this class isn't the best general farmer. I'm not going to explain why for the other damage types (Melee and Ranged) as this is a Magic guide but the main reason Magic isn't an amazing general farmer is due to well, being Melee and autocast based classes aren't really good at mobs that die in 1 hit. Another reason is Abyss Square, our strongest damaging spell, has a 3 second cooldown. THIS IS A MASSIVE DOWNSIDE and basically stops us from spamming Abyss Square. Now if both of those reason didn't dissuade you from playing Abyss Chaser, well then, let's get's started, brothers and sisters

Stats/Traits

Farming (Niflheim Floor 2, Mjolnir's Underground Cave, Biosphere: Temple)

NOTE: These can also apply to areas before said locations, I just put them there because they are currently the trinity of best farm areas

These are stats you use should for general farming when there's actually no hard mob to kill you or you basically 1 shot every mob already.

Stats
  • STR - 66 (all remaining points here); Carry Weight
  • AGI - 120; ASPD, Pretty self explanatory
  • VIT - 110; This one is personal preference but I like having a decent HP pool whenever I mob so I don't get bursted down by mobs of 10-15
  • INT - 120; MATK is your best friend.
  • DEX - 100; This one is personal preference as well, I like the added HIT so I always make sure I have 100 + extra ASPD always helps
  • LUK - 1; Just bring panacea when you get cursed, I mean, you have to bring it anyways when you get confused in biosphere: temple so.. might as well
Traits
  • SPL - 100; It's time to P U M P
  • CON - 100; the lower your con, the lower you chances of hitting mobs (Yes, it has happened to me; No, it's not funny)
  • WIS - 35; MRES is good. you have a high enough agi pool to just dodge most physical dmg

End Game (Varmundt's Biosphere: Depths and Varmundt's Biosphere: Depths Abyss)

These are stats you use should for when you decided that you're a big boy already or you have the gears to be a big boy already

Stats
  • STR - 1; Nothing in the end game areas has a ton of weight. Not needed
  • AGI - 120; ASPD, Pretty self explanatory
  • VIT - 110; DO NOT LOWER THAN 110; The D1 and D2 maps are very punishing and every bit of HP really helps here
  • INT - 120; MATK is your best friend.
  • DEX - 100; This one can be lower but I have never tried going below 100; If you decide this is going to be lower, put the other points in VIT
  • LUK - 100; This time around, LUK is vital in not pissing yourself off due to the amount of mass curses that happens in Depths Abss. Gives you immunity to curse which lets you move fast and continue to steam roll.
Traits
  • SPL - 100; It's time to P U M P
  • CON - 100; the lower your con, the lower you chances of hitting mobs (Yes, it has happened to me; No, it's not funny)
  • WIS - 35; MRES is good. you have a high enough agi pool to just dodge most physical dmg

Core Skills

Thief

49.png Improve Dodge - Something Something Dodge Chance

48.png Double Attack - This helps proc autocasted skills

Stalker

225.png Plagiarism (Intimidate) - Your main way of copying skills from other classes

475.png Preserve - Prevents you from losing your copied skill for a certain amount of time

390.png Reject Sword (Counter Instinct) - Good defensive skill

224.png Compulsion Discount (Haggle) - Who doesn't like discounts?

Shadow Chaser

2285.png Reproduce - Gives us access to utility skills we can get from Warlocks

2286.png Auto Shadow Spell - Put Meteor Storm/Lord of Vermillion here for a slight MATK boost

5010.png Escape - Mobility

2304.png Feint Bomb - More Mobility

Abyss Chaser

5312.png Magic Sword Mastery - Passive that gives you Increased Magic Damage against all Sizes

5317.png From the Abyss - Our main way of autocasting when he hit Abyss Chaser

5321.png Abyss Square - Our main source of damage, can be hard casted or autocasted when 5317.png From the Abyss is activated

5318.png Abyss Slayer - B I G Buff

5319.png Omega Abyss Strike - Our only way of dealing with Ghost 4 Mobs

Plagiarize and Reproduce

Skills to Plagiarize

Mobility

1001.png Charge Attack - Only use this on Depths and Depths Abyss. Hass a crazy high amount of distance which is amazing for mobs with Boss Properties (The only way to get this is by making a Knight alt and doing "@duel")

421.png Flying Kick - Useful for normal mobs. Has distance compared to 1001.png Charge Attack but makes up for it by not knocking back your targetted mob


Damage

85.png Lord of Vermilion - Good against mobs that are fire resistant

83.png Meteor Storm - Your main Plagiarize damage skill


Skills to Reproduce

2213.png Comet - Only get this for bossing or group content. Very useful debuff which makes AM obsolete when you're in a party setting

2210.png Drain Life - General farming skill. What pots? Exactly

Gear Progression

Early Game

Type Gear Where to Get Notes
Upper +9/11 19428.png Illusion Morpheus's Hood [1] (19428) Illusion of Labyrinth Gives solid MATK. You can enchant it with 2x 29001.png Rune of Intellect Lv2 (29001) if you're aiming for a +11
Middle 410091.png Cor Core Booster (410091) or 410092.png Cor Core Booster [1] (410092) Rudus Floor 4 Pairs really well with CD in Mouth. Slotted if you want to put in a card but unslotted is fine as is
Lower 420003.png CD in Mouth (420003) Rudus Floor 4 Easy obtainable Lower headgear and gives good MATK + autocast Soul Strike
Armor +9 450105.png Grace Stalker Suit [1] (450105) Grace Gears The Grace Set combo for Abyss Chaser works really well at helping you amplify your early game damage (Meteor Storm autocast)
Weapon +11 510034.png Illusion Ancient Dagger [2] (510034) Illusion of Twins Probably the only Illusion dagger that supports autocast builds in the very early game
Shield +11 460017.png Illusion Guard [1] (460017) Illusion of Twins Gives you ASPD if equipped with 510034.png Illusion Ancient Dagger [2] (510034) . Enchant with 2x 29001.png Rune of Intellect Lv2 (29001) . This shield should carry you all the way to late-game/end-game
Garment +9 480019.png Grace Magic Manteau [1] (480019) Grace Gears Activates the Grace Set Combo
Shoes +9 470021.png Grace Magic Boots [1] (470021) Grace Gears Activates the Grace Set Combo
Accessory (Right) 490020.png Grace Magic Ring [1] (490020) Grace Gears Activates the Grace Set Combo
Accessory

(Left)

32239.png Illusion Morpheus's Bracelet [1] (32239) Illusion of Labyrinth

Mid Game

Type Gear Where to Get Notes
Upper +9[C] 400111.png Vesper Headgear [1] (400111) Equipment Crafting This is basically your end game headgear but you can use it as a mid-game headgear as well when you grade it up to +9C due to the bonuses it gives
Middle 410091.png Cor Core Booster (410091) /410092.png Cor Core Booster [1] (410092) or

410016.png Battle Processor (410016) /410017.png Battle Processor [1] (410017)

Rudus Floor 4 Pairs really well with CD in Mouth. Slotted if you want to put in a card but unslotted is fine as is

Battle Processor pairs really well with your Convertible Magic Wing

Lower 420003.png CD in Mouth (420003) Rudus Floor 4 Easy obtainable Lower headgear and gives good MATK + autocast Soul Strike
Armor +9/11 450207.png Snow Flower Robe [1] (450207) or

+11 450178.png Gray Wolf Robe [1] (450178)

Issgard Equipment (Snow Flower)

Gray Wolf Equipment (Gray Wolf)

Snow Flower Enchants: 311154.png Ice Flower Spell (Shadow Spell) (311154) , 311102.png Ice Flower Spell (Magician) (311102) , 311098.png Ice Flower Spell (Physical Defense) (311098) or 311099.png Ice Flower Spell (Magical Defense) (311099)

Gray Wolf Enchants: 310532.png Wolf Orb (Shadow Spell) (310532) , 310510.png Wolf Orb (Mage) Lv.3 (310510) , 310507.png Wolf Orb (Mage) Lv.2 (310507)

Weapon +9 510061.png Glacier Rogue Knife (510061) or

+11[B] 510040.png Magic Sword-LT [2] (510040)

Issgard Equipment (Glacier Rogue Knife)

Ancient Hero Weapons (Magic Sword-LT)

Glacier Rouge Knife Enchants: 311288.png Glacier Flower Spell (Abyss Square) (311288) , 311349.png Glacier Flower Spell (Magical - Race) (311349) , 311353.png Glacier Flower Spell (Magical - Element) (311353) , 311343.png Glacier Flower Spell (MATK) (311343)

"Why Magic Sword-LT?" - It gives you a really well rounded stats that Abyss Chaser really wants + you have access to autocasting Psychic Wave which is a good bonus damage increase

Shield +11 460017.png Illusion Guard [1] (460017) Illusion of Twins Enchant with 2x 29001.png Rune of Intellect Lv2 (29001)
Garment +11 480125.png Convertible Magical Wing [1] (480125) Convertible Wings Really good mid-game option that pairs really well with Battle Processor for more MATK and Magical Damage against every Element
Shoes +7/11 470088.png Gray Wolf Shoes [1] (470088) or

+9 470116.png Snow Flower Shoes [1] (470116)

Issgard Equipment (Snow Flower)

Gray Wolf Equipment (Gray Wolf)

Snow Flower Enchants: 311121.png Ice Flower Spell (Spell Buster) (311121) , 311117.png Ice Flower Spell (Fixed Casting) (311117) , 311113.png Ice Flower Spell (Vital) (311113) or 311099.png Ice Flower Spell (Magical Defense) (311099)

Gray Wolf Enchants: 310610.png Wolf Orb (Spell Buster) (310610) , 310602.png Wolf Orb (Fixed Casting) Lv.3 (310602) , 310599.png Wolf Orb (Robust) Lv.3 (310599) (This slot doesn't matter, I just gave you the best option tbh)

Accessory

(Right)

490064.png Brilliant Light Sapphire Ring [1] (490064) Brilliant Light Accessories Look for the following Enchants: 310254.png Destructive Evil Lv3 (310254) , 310224.png Happiness Lv3 (310224)

(I'm not gonna suggest to try and find more than lvl 3 because this is basically a midgame accessory and we don't want you spending your hard earned zeny on something you will replace later on, however, if you do get more than Lvl 3, just keep it)

Accessory (Left) 490065.png Brilliant Light Sapphire Necklace [1] (490065) Brilliant Light Accessories Look for the following Enchants: 310254.png Destructive Evil Lv3 (310254) , 310224.png Happiness Lv3 (310224)

(I'm not gonna suggest to try and find more than lvl 3 because this is basically a midgame accessory and we don't want you spending your hard earned zeny on something you will replace later on, however, if you do get more than Lvl 3, just keep it)

Late/End Game

Type Gear Where to Get Notes
Upper +12[A] 19436.png Vesper Headgear [1] (19436) Equipment Crafting Sadly, we can't use Time Dimension Rune Crown because we're magic but Vesper is the best we can do. Can go +14 based on preference
Middle 410233.png Gambler's Seal [1] (410233) Alice Twisted Madness Really good flexible middle slot; Enchants to aim for: 9-10% increases all property magical damage, 9-10 S.MATK, 9-10% MATK
Lower 420213.png Ace of Spades in Mouth (Magical) (420213) Alice Twisted Madness Pretty straightforward combo with Gambler's Seal, Ideal enchants are +5 Int/Vit + +7 S.MATK/+7% Increases all property magical damage
Armor +12[A] 450280.png Soul Purification Rune Robe [1] (450280) or

+12[A] 450173.png Nebula Robe of Spell [1] (450173)

Varmundt's Biosphere Depth(Soul Purification Rune Robe)

Constellation Tower (Nebula Robe of Spell)

Soul Purification Rune Robe Enchants: 312374.png Soul Purification Rune 10Lv (312374) , 312364.png Purification Rune 5Lv (312364) , 312359.png Soul Rune 5Lv (312359)

Nebula Robe of Spell Enchants: 310688.png Star Cluster of Spell Lv.3 (310688) , 310738.png Nebula of Spell Lv.3 (310738) , 4714.png INT+5 (4714)

Why SPRR: Hands down the best damage and defensive armor with the current patch

Why Nebula Robe of Spell: You're future-proofing for the upcoming HOL update because it becomes BIS by then

Weapon +12[A] 510077.png Flush Jewel Detector Mk47 [2] (510077) or

+12[A] 510075.png Dim Glacier Rogue Knife [1] (510075)

Einbech Weapons (Flush Jewel Detector Mk47)

Issgard Equipment (Dim Glacier)

Flush Jewel Detector Mk47 Enchants: 311393.png Expert Magician Lv5 (311393) , 311394.png After Attack Delay Lv5 (311394)

Dim Glacier Rogue Knife Enchants: 311458.png Glacier Flower Spell (Magical Grade) Lv5 (311458) , 311288.png Glacier Flower Spell (Abyss Square) (311288) , 311288.png Glacier Flower Spell (Abyss Square) (311288)

Why Flush over Dim Glacier: Gives overall higher damage, extra Abyss Square 60% Damage is not to be sneezed at since it's our main damage source. Also, 2 slots > 1 slot

Why Dim Glacier over Flush: Well, because you're a cheapo, basically or you wanted the bonus +1SPL/CON and +3S.MAtk at +14/+15

Shield +12[A] 460020.png Mad Bunny-LT [1] (460020) Alice Twisted Madness Enchants: 310856.png Attack Speed Lv.3 (310856) /310872.png Magical Lv.3 (310872) /310875.png HP Lv.3 (310875)

Very well rounded shield which gives us all of the stats we want as AC.

"But why these enchants" you ask? AC doesn't really use VCT as much unless you like hard casting like me, but then again, you just get it from other sources. We have no use for ACD, our main damage is a 3 second cooldown when casted. no amount of ACD is going to save us from that

Garment +12[A] 480233.png Death Rune Manteau [1] (480233) Varmundt's Biosphere 311876.png Varmundt's Crystal(Glade) Lv5 (311876) , 310925.png Spell of Varmundt Lv3 (310925) , 4714.png INT+5 (4714)

Note: 2nd slot enchants of Death Rune Manteau is pure preference. I like this the most so I suggested it

Shoes +12[A] 470204.png Moan of Corruption [1] (470204) Equipment Crafting Best Magic-based Boots in the game, hands down. If you're not using this, it's probably because you're using drop rate boots. If not, just put the fries in the bag, lil bro
Accessory

(Right)

490304.png Temple Rune Ring [1] (490304) or

490136.png Stellar Spell Seal [1] (490136)

Varmundt's Biosphere (Temple Rune Ring)

Constellation Tower (Stellar Spell Seal)

Temple Rune Ring Enchants: 311943.png Brilliant Biosphere Gem (Boss Type) (311943) or 311935.png Brilliant Biosphere Gem (Vibra-rupt) (311935) , 311958.png Intelligence of Varmundt Lv5 (311958) , 311998.png Fragment of Varmundt (SPL) Lv5 (311998)

Stellar Spell Seal Enchants: 310711.png Star of Spell Lv.5 (310711) , 310711.png Star of Spell Lv.5 (310711)

Why TRR? D A M A G E

Why Stellar Spell Seal? Future proofing as usual or you like the VCT like me because you like to cast Abyss Square from time to time

Note: 2nd slot enchants of TRR is pure preference. I like these the most so I suggested them

Accessory

(Left)

490307.png Temple Magic Ring [1] (490307) Varmundt's Biosphere 311943.png Brilliant Biosphere Gem (Boss Type) (311943) or 311935.png Brilliant Biosphere Gem (Vibra-rupt) (311935) , 311958.png Intelligence of Varmundt Lv5 (311958) , 311998.png Fragment of Varmundt (SPL) Lv5 (311998)

Note: 2nd slot enchants of TMR is pure preference. I like these the most so I suggested them

Future Gears

Type Gear Where to get Notes
Garment 480351.png [1] (480351) Hall of Life Enchants: , 313018.png [2] (313018) ,312558.png [3] (312558) , 312498.png [4] (312498)
Accessory (Right) 490136.png Stellar Spell Seal [1] (490136) Constellation Tower "Oh, but we have it already. Why is it in the future gears tab?" Bro, stop yapping. We get a slot 2 enchant for Stellar Spell Seal

2nd Slot Enchant: 313038.png [5] (313038)

Accessory (Left) 490485.png [6] (490485) Hall of Life Enchants: 312996.png [7] (312996) , 312981.png [8] (312981)

Shadow Gears

Type Shadow Gear
Weapon +10 24753.png Magical Spell Shadow Weapon (24753)
Shield +10 24754.png Magical Spell Shadow Shield (24754)
Armor +10 24883.png Full Spell Shadow Armor (24883)
Shoes +10 24884.png Full Spell Shadow Shoes (24884)
Accessory

(Right)

+10 24665.png Full Tempest Shadow Earring (24665)
Accessory

(Left)

+10 24668.png Full Tempest Shadow Pendant (24668)

Cards

Type Card Notes
Upper 27310.png Plaga Card (27310) , 4366.png Katrinn Card (4366)

MVP Pick:300377.png [MVP] Ultra Limacina Card (300377) , 4374.png [MVP] Vesper Card (4374) , 4556.png [MVP] Fenrir Card (4556)

You can use Katrinn card if you like casting. Purely optional pick. Otherwise, Neutral Damage good

MVP Reason: Ultra Limacina - SMATK per 3 Refine = GOOD, Vesper - Combos with your BIS Headgear, Fenrir - MATK per Refine = GOOD

Middle 300251.png Plagarion Card (300251) , 300459.png Elite Rgan Healer Card (300459)

MVP Pick: N/A

Neutral DMG good, Use Elite Rgan Healer if using Jormungandr Guardian Card
Armor 300376.png Two Eyes Dollocaris Card (300376)

if armor isn't +12, 300308.png Meyer Lugenburg Card (300308)

MVP Pick: 300472.png [MVP] Demigod Lasgand Card (300472)

30% HP is nothing to sneeze at. Really good offensive and defensive card

MVP Reason: Do I even need to say why?

Weapon 300460.png Jormungandr Guardian Card (300460) , 300455.png Copo Card (300455) , 27384.png Mutating White Knight Card (27384)

MVP Pick: N/A

Jormungandr Guardian is top notch, a lot of Neutral DMG %, Combo with Elite Rgan Healer Card, Copo/MWK Card are standard size modifiers. Always a good choice to have at least one
Shield 300379.png Modified Senior Rgan Card (300379)

if shield isn't +12 27385.png Mutating Khalitzburg Card (27385)

MVP Pick: 4128.png [MVP] Golden Thief Bug Card (4128)

More %DMG Mitigation = Better survivability

MVP Reason: Earthquake? Denied

Garment 300375.png One Eye Dollocaris Card (300375)

if garment isn't +12 300424.png Friedrich S. Heine Card (300424)

MVP Pick: 4682.png [MVP] Shadow Chaser Gertie Card (4682)

More Neutral DMG%

MVP Reason: S T A T S + 10% MATK; "But why not Himmelmez" I mean, you're free to do so. Just don't go crying when you can't hit any mob in melee because you're always dead

Shoes 300458.png Icewind Card (300458) , 4658.png Nightmare Verit Card (4658)

MVP Pick: 4441.png [MVP] Falling Bishop Card (4441) , 300248.png [MVP] Death Witch Card (300248)

Icewind combos with Copo, only use when using Copo, otherwise, Nightmare Verit is good as is

MVP Reason: Falling Bishop pairs really well with Moan of Corruption, Death Witch mainly because me and my homies hate Formless

Accessory

(Right)

300470.png Icebear Card (300470)

MVP Pick: 4145.png [MVP] Beelzebub Card (4145)

Icebear... Neutral DMG +25%. not much else to say

MVP Reason: Only if you really like casting Abyss Square otherwise, no other recommendation. USE ONLY 1

Accessory

(Left)

300218.png Ashhopper Card (300218)

MVP Pick: 4145.png [MVP] Beelzebub Card (4145)

Ashhopper... Neutral DMG +35%. not much else to say

Costume Stones

Type Item
Headgear (Top) 1000857.png Arch Bishop Stone (Top) (1000857)
Headgear (Mid) 1000529.png Magic Power Stone (1000529)
Headgear (Low) 1000859.png Arch Bishop Stone (Low) (1000859)
Garment 25709.png Archbishop Stone (Garment) (25709) and 1000921.png Spell Stone (Dual) (1000921)

Pets and Consumables

Pets


Consumables

Final Words

That's pretty much all for the guide. I'll update it as time passes on as long as I'm still playing the game

I'd like to thank my guild, Niflheim (no, we're not recruiting) and guildmates - Erik Steel, Solfernia, Sancia/Phillira, Kyukobi/Darkfall, Yuna Ryugen, Manila Clam, Zyon and Chirp. Without these guys, I would've been gone by the first 2 weeks of my stay in this server yet here we are, 4 months in and a guide

To Miku, Artem, CY, Jinbou and the others that made the Mage Channel the gossip channel and helped when I was just beginning, you guys rule.

PS: There was supposed to be a levelling guide but who am I kidding? I got boosted from 140 to 200. lmao