Recreated Dark Whisper: Difference between revisions

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{{Chapter 1 Navigation}}
[[Category:Instances]]
[[Category:Instances]]
'''Recreated Dark Whisper''' is a daily Chapter 1 party instance in which the party fights {{#linkmob:22497}} while managing two linked crystals. Correct crystal timing is essential: the red Life Vessel can restore the boss's HP, while the blue Guardian Crystal opens the party's damage window.
'''Recreated Dark Whisper''' is a post-story daily Chapter 1 party instance in which the party fights {{#linkmob:22497}} while managing linked crystals. It uses <code>1@ch1b</code> and is separate from the narrative Dark Whisper encounter (<code>ch1_dw</code>) and the Ominous Dark Whisper story instance (<code>1@ch1a</code>). Correct crystal timing is essential: the red Himmelmez's Vessel can restore the boss's HP, while the Blue Crystal opens the party's damage window.


[[File:HemMage.png|right|frame|Wizard Professor]]
[[File:HemMage.png|right|frame|Mage Professor]]


== Overview ==
== Overview ==
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|-
|-
| Entry NPC
| Entry NPC
| Wizard Professor at {{#navi:hem_dun01|201|248}}
| Mage Professor at {{#navi:hem_dun01|201|248}}
|-
|-
| Prerequisite
| Prerequisite
| Complete the Chapter 1 story and unlock Recreated Dark Whisper
| Complete the entire [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Chapter 1 Main Quest]]
|-
|-
| Instance map
| Instance map
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== Access ==
== Access ==
# Complete the Chapter 1 story through the Dark Whisper investigation.
# Complete the entire [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Chapter 1 Main Quest]], including Bring Down the Air Fortress.
# Create a party and speak to the '''Wizard Professor''' at {{#navi:hem_dun01|201|248}}.
# Create a party and speak to the '''Mage Professor''' at {{#navi:hem_dun01|201|248}}.
# The party leader selects the available difficulty and creates the instance.
# The party leader selects the available difficulty and creates the instance.
# Enter together and keep every party member inside, online and alive.
# Enter together and keep every party member inside, online and alive.


== Difficulty levels ==
== Difficulty levels ==
The selected level determines the strength of the encounter. For Levels 2–5, the party leader must meet the following minimum Base Level.
The selected level determines the strength of the encounter. For Levels 2-5, the party leader must meet the following minimum Base Level.


{| class="wikitable"
{| class="wikitable"
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| 275
| 275
|}
|}
From Level 3 onward, {{#linkmob:22498}} appears along the Blue Crystal Portal staircase. It can stun the boss when defeated, but the Blue Crystal route is the recommended stun method.


== Party and failure rules ==
== Party and failure rules ==
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* A '''10-second failure countdown''' begins when a member dies, leaves the instance or is no longer present.
* A '''10-second failure countdown''' begins when a member dies, leaves the instance or is no longer present.
* If the countdown reaches zero, the attempt fails and the encounter must be restarted.
* If the countdown reaches zero, the attempt fails and the encounter must be restarted.
* Only '''one player''' may enter the upper-floor staircase at a time. A second player entering it resets the attempt.
* From Level 3 onward, only '''one player''' may enter the upper-floor staircase at a time. A second player entering it resets the attempt.
* The upper-floor player must return to the main arena and be present for the final blow on the boss, or that player will not receive the reward.
* The upper-floor player must return to the main arena and be present for the final blow on the boss, or that player will not receive the reward.


== Walkthrough ==
== Walkthrough ==
=== Levels 1-2 ===
# Engage {{#linkmob:22497}} and watch the main arena for the randomly spawning Red Crystal and Blue Crystal.
# Destroy the Blue Crystal to stun Immortal Monarch and Himmelmez's Vessel, opening an amplified-damage window.
# Destroy the stunned Himmelmez's Vessel to prevent its HP regeneration, then focus Immortal Monarch while the stun remains.
# Repeat the crystal sequence whenever it returns, and complete the reward dialogue before leaving.
=== Levels 3-5 ===
# Before starting, choose one player as the '''crystal runner'''. Everyone else remains in the main arena.
# Before starting, choose one player as the '''crystal runner'''. Everyone else remains in the main arena.
# Engage {{#linkmob:22497}} and watch for the red Life Vessel and the route to the upper floor.
# Wait for the Blue Crystal Portal to appear in the arena. Only the runner enters it, then follows the spiral staircase to the Blue Crystal.
# When the blue Guardian Crystal becomes available, only the designated runner enters the staircase.
# Ignore {{#linkmob:22498}} on the staircase. Defeating it can stun the boss, but this is not the recommended method.
# The runner destroys the blue Guardian Crystal. This stuns the boss and temporarily makes the red Life Vessel vulnerable.
# Destroy the Blue Crystal and return to the main arena. Then destroy the stunned Himmelmez's Vessel before focusing the stunned boss.
# During this short window, the main group focuses the red Life Vessel and uses saved burst damage.
# Repeat the portal, blue-crystal, red-vessel, and boss sequence as needed.
# If the Life Vessel is not destroyed in time, it can restore the boss's HP.
# The Life Vessel can respawn later at full HP. Repeat the blue-crystal and red-vessel sequence whenever it returns.
# When the boss is close to death, wait until the runner has returned to the main arena before dealing the final blow.
# When the boss is close to death, wait until the runner has returned to the main arena before dealing the final blow.
# Complete the reward dialogue before leaving the instance.
# Complete the reward dialogue before leaving the instance.


== Crystal mechanics ==
== Crystal mechanics ==
=== Himmelmez's Vessel (red) ===
{| class="wikitable"
{| class="wikitable"
! Target
! Target and location
! Location
! Function
! Function
! Priority
! Priority
|-
|-
| '''Life Vessel''' (red)<br>{{#mob:22499}}
| '''Himmelmez's Vessel''' (red)<br>{{#mob:22499}}<br>Main arena
| Main arena
| It can restore the boss's HP. The Blue Crystal stuns it and opens its vulnerability window.
| It is extremely resistant outside the stun window and is responsible for restoring the boss's HP. After being destroyed, it may respawn at full HP later in the fight.
| On every level, destroy it during the stun window before focusing Immortal Monarch.
| Destroy it during the vulnerability window.
|}
 
=== Levels 1-2 ===
{| class="wikitable"
! Target and location
! Function
! Priority
|-
|-
| '''Guardian Crystal''' (blue)<br>{{#mob:1914}}
| '''Blue Crystal''' (blue)<br>{{#mob:1914}}<br>Main arena
| Upper floor
| It spawns randomly. Destroying it stuns Immortal Monarch and Himmelmez's Vessel, amplifying damage to both for a short time.
| Destroying it stuns the boss and opens the brief window in which the Life Vessel can be damaged efficiently.
| Destroy it first.
| Only the designated runner should enter and destroy it.
|}
|}


The red and blue crystals are linked. Attacking the Life Vessel before the Guardian Crystal is destroyed wastes most of the party's damage. Save burst skills for the stun window and change targets immediately when it begins.
=== Levels 3-5 ===
{| class="wikitable"
! Target and location
! Function
! Priority
|-
| '''Blue Crystal Portal'''<br>Main arena to upper-floor staircase
| It spawns randomly and leads the runner to the Blue Crystal. The normal Blue Crystal no longer appears in the main arena.
| Send one runner through the portal.
|-
| '''Blue Crystal''' (blue)<br>{{#mob:1914}}<br>End of the staircase
| Destroying it returns the runner to the boss room and creates the amplified-damage window.
| Destroy it, then eliminate the stunned red vessel before attacking the boss.
|}


== Immortal Monarch ==
== Immortal Monarch ==
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=== Attacks and hazards ===
=== Attacks and hazards ===
* '''Lockon Laser:''' deals 30,000 damage. Move away from its line or targeted area as soon as the telegraph appears.
* '''Lockon Laser (Level 1 onward):''' deals 30,000 fixed damage. Move as soon as the target marker appears above your character.
* '''Ground Drive (Level 2 onward):''' an Earth attack with limited safe locations.
* '''Rain of Meteor (Level 2 onward):''' a Fire attack with limited safe locations.
* '''Jupitel Thunder''' and '''Ignition Break:''' expect both ranged magic pressure and close-range burst damage.
* '''Jupitel Thunder''' and '''Ignition Break:''' expect both ranged magic pressure and close-range burst damage.
* Higher difficulties add wide-area Earth Strain and falling-meteor patterns.
* The boss may switch targets and chase a different party member. Keep it positioned where the main group can immediately attack the Himmelmez's Vessel.
* The boss may switch targets and chase a different party member. Keep it positioned where the main group can immediately attack the Life Vessel.
* Floor and area attacks can overlap with the crystal window. Survival takes priority because a single death starts the party failure countdown.
* Floor and area attacks can overlap with the crystal window. Survival takes priority because a single death starts the party failure countdown.


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== Rewards ==
== Rewards ==
Each difficulty awards its own reward box. Every item listed below has a '''100% rate'''.
Every listed reward has a '''100% rate'''.


{| class="wikitable"
{| class="wikitable"
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! Guaranteed Contents
! Guaranteed Contents
|-
|-
| Levels 1–2
| Level 1
| —
| {{#item:1001972|Root Gold Coin}} ×10
|-
| Level 2
| {{#item:104006}}
| {{#item:104006}}
| {{#linkitem:104002|Blue Fragment Box}} ×1<br>{{#linkitem:1001996|Mana Ring}} ×10<br>{{#linkitem:1001972|Root Gold Coin}} ×20
| {{#item:104002|Blue Fragment Box}} ×1<br>{{#item:1001996|Mana Ring}} ×10<br>{{#item:1001972|Root Gold Coin}} ×20
|-
|-
| Level 3
| Level 3
| {{#item:104007}}
| {{#item:104007}}
| {{#linkitem:104002|Blue Fragment Box}} ×1<br>{{#linkitem:104003|Sunset Fragment Box}} ×1<br>{{#linkitem:1001996|Mana Ring}} ×20<br>{{#linkitem:1001972|Root Gold Coin}} ×40
| {{#item:104002|Blue Fragment Box}} ×1<br>{{#item:104003|Sunset Fragment Box}} ×1<br>{{#item:1001996|Mana Ring}} ×20<br>{{#item:1001972|Root Gold Coin}} ×40
|-
|-
| Level 4
| Level 4
| {{#item:104008}}
| {{#item:104008}}
| {{#linkitem:104002|Blue Fragment Box}} ×1<br>{{#linkitem:104003|Sunset Fragment Box}} ×1<br>{{#linkitem:104004|Turquoise Fragment Box}} ×1<br>{{#linkitem:1001996|Mana Ring}} ×30<br>{{#linkitem:1001972|Root Gold Coin}} ×60
| {{#item:104002|Blue Fragment Box}} ×1<br>{{#item:104003|Sunset Fragment Box}} ×1<br>{{#item:104004|Turquoise Fragment Box}} ×1<br>{{#item:1001996|Mana Ring}} ×30<br>{{#item:1001972|Root Gold Coin}} ×60
|-
|-
| Level 5
| Level 5
| {{#item:104009}}
| {{#item:104009}}
| {{#linkitem:104002|Blue Fragment Box}} ×1<br>{{#linkitem:104003|Sunset Fragment Box}} ×1<br>{{#linkitem:104004|Turquoise Fragment Box}} ×1<br>{{#linkitem:104005|Jet Black Fragment Box}} ×1<br>{{#linkitem:1001996|Mana Ring}} ×50<br>{{#linkitem:1001972|Root Gold Coin}} ×100
| {{#item:104002|Blue Fragment Box}} ×1<br>{{#item:104003|Sunset Fragment Box}} ×1<br>{{#item:104004|Turquoise Fragment Box}} ×1<br>{{#item:104005|Jet Black Fragment Box}} ×1<br>{{#item:1001996|Mana Ring}} ×50<br>{{#item:1001972|Root Gold Coin}} ×100
|}
|}


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== Strategy tips ==
== Strategy tips ==
* Assign the runner before the fight. High mobility, survivability and quick single-target damage make this role safer.
* Assign the runner before the Level 3-5 fight. High mobility, survivability and quick single-target damage make this role safer.
* Keep every other party member in the main arena; never follow the runner upstairs.
* Keep every other party member in the main arena; never follow the runner upstairs.
* Save burst damage and short-duration buffs for the Life Vessel's vulnerability window.
* Save burst damage and short-duration buffs for the Himmelmez's Vessel's vulnerability window.
* Do not spend long cooldowns on the highly resistant red vessel before the blue crystal is destroyed.
* Do not spend long cooldowns on the highly resistant red vessel before the blue crystal is destroyed.
* Use the limited safe locations for Ground Drive and Rain of Meteor when they appear. A party with {{#skill:288}} can use it as an optional countermeasure for these ground effects.
* When the boss is nearly defeated, announce it and confirm that the runner is back before finishing the fight.
* When the boss is nearly defeated, announce it and confirm that the runner is back before finishing the fight.
* On higher difficulties, prioritize avoiding telegraphed attacks over greed. Any death can cost the entire attempt.
* On higher difficulties, prioritize avoiding telegraphed attacks over greed. Any death can cost the entire attempt.
* If the boss appears to heal while the Life Vessel was destroyed correctly, record the timing and report it; the old healing behavior was corrected in MuhRO Patch Notes #203.
* If the boss appears to heal while the Himmelmez's Vessel was destroyed correctly, record the timing and report it; the old healing behavior was corrected in MuhRO Patch Notes #203.
 
== Related Guides ==
* [[Chapter 1 - Instances]] — classification and access overview for all Chapter 1 story and repeatable instance content.
* [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Bring Down the Air Fortress]] — final Main Quest prerequisite.
* [[Chapter 1]] — Chapter 1 progression hub.
* [https://wiki.muhro.eu/Sakura%27s_Rawr_%28Dragonic_Breath%29_guide_towards_the_Journey%27s_End#MVP_Fighting_Tips Sakura's Rawr (Dragonic Breath) guide] — player-authored guide by Sakura; its MVP Fighting Tips and Immortal Monarch Skills sections informed the adapted encounter mechanics on this page.