Recreated Dark Whisper: Difference between revisions

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{{Chapter 1 Navigation}}
[[Category:Instances]]
[[Category:Instances]]
Talk to wizard professor at {{#navi:hem_dun01|201|248}} to open the instance Recreated Dark Whisper. <br> [[File:HemMage.png]]
'''Recreated Dark Whisper''' is a post-story daily Chapter 1 party instance in which the party fights {{#linkmob:22497}} while managing linked crystals. It uses <code>1@ch1b</code> and is separate from the narrative Dark Whisper encounter (<code>ch1_dw</code>) and the Ominous Dark Whisper story instance (<code>1@ch1a</code>). Correct crystal timing is essential: the red Himmelmez's Vessel can restore the boss's HP, while the Blue Crystal opens the party's damage window.
==Minimun Level Required for Party Leader==
 
To open various Level of the instance your char need to be a specific Level: <br>
[[File:HemMage.png|right|frame|Mage Professor]]
Level 2 > Char LVL 260 <br>
 
Level 3 > Char LVL 265  <br>
== Overview ==
Level 4 > Char LVL 270  <br>
{| class="wikitable"
Level 5 > Char LVL 275
! Information
! Details
|-
| Entry NPC
| Mage Professor at {{#navi:hem_dun01|201|248}}
|-
| Prerequisite
| Complete the entire [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Chapter 1 Main Quest]]
|-
| Instance map
| <code>1@ch1b</code>
|-
| Main objective
| Defeat {{#linkmob:22497}}
|-
| Cooldown
| Daily reset
|-
| Party format
| The party leader creates the instance and selects its difficulty
|}
 
== Access ==
# Complete the entire [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Chapter 1 Main Quest]], including Bring Down the Air Fortress.
# Create a party and speak to the '''Mage Professor''' at {{#navi:hem_dun01|201|248}}.
# The party leader selects the available difficulty and creates the instance.
# Enter together and keep every party member inside, online and alive.
 
== Difficulty levels ==
The selected level determines the strength of the encounter. For Levels 2-5, the party leader must meet the following minimum Base Level.
 
{| class="wikitable"
! Difficulty
! Minimum Base Level of Party Leader
|-
| Level 1
| Base difficulty
|-
| Level 2
| 260
|-
| Level 3
| 265
|-
| Level 4
| 270
|-
| Level 5
| 275
|}
 
From Level 3 onward, {{#linkmob:22498}} appears along the Blue Crystal Portal staircase. It can stun the boss when defeated, but the Blue Crystal route is the recommended stun method.
 
== Party and failure rules ==
* All party members must remain alive and inside the instance.
* A '''10-second failure countdown''' begins when a member dies, leaves the instance or is no longer present.
* If the countdown reaches zero, the attempt fails and the encounter must be restarted.
* From Level 3 onward, only '''one player''' may enter the upper-floor staircase at a time. A second player entering it resets the attempt.
* The upper-floor player must return to the main arena and be present for the final blow on the boss, or that player will not receive the reward.
 
== Walkthrough ==
=== Levels 1-2 ===
# Engage {{#linkmob:22497}} and watch the main arena for the randomly spawning Red Crystal and Blue Crystal.
# Destroy the Blue Crystal to stun Immortal Monarch and Himmelmez's Vessel, opening an amplified-damage window.
# Destroy the stunned Himmelmez's Vessel to prevent its HP regeneration, then focus Immortal Monarch while the stun remains.
# Repeat the crystal sequence whenever it returns, and complete the reward dialogue before leaving.
 
=== Levels 3-5 ===
# Before starting, choose one player as the '''crystal runner'''. Everyone else remains in the main arena.
# Wait for the Blue Crystal Portal to appear in the arena. Only the runner enters it, then follows the spiral staircase to the Blue Crystal.
# Ignore {{#linkmob:22498}} on the staircase. Defeating it can stun the boss, but this is not the recommended method.
# Destroy the Blue Crystal and return to the main arena. Then destroy the stunned Himmelmez's Vessel before focusing the stunned boss.
# Repeat the portal, blue-crystal, red-vessel, and boss sequence as needed.
# When the boss is close to death, wait until the runner has returned to the main arena before dealing the final blow.
# Complete the reward dialogue before leaving the instance.
 
== Crystal mechanics ==
=== Himmelmez's Vessel (red) ===
{| class="wikitable"
! Target and location
! Function
! Priority
|-
| '''Himmelmez's Vessel''' (red)<br>{{#mob:22499}}<br>Main arena
| It can restore the boss's HP. The Blue Crystal stuns it and opens its vulnerability window.
| On every level, destroy it during the stun window before focusing Immortal Monarch.
|}
 
=== Levels 1-2 ===
{| class="wikitable"
! Target and location
! Function
! Priority
|-
| '''Blue Crystal''' (blue)<br>{{#mob:1914}}<br>Main arena
| It spawns randomly. Destroying it stuns Immortal Monarch and Himmelmez's Vessel, amplifying damage to both for a short time.
| Destroy it first.
|}
 
=== Levels 3-5 ===
{| class="wikitable"
! Target and location
! Function
! Priority
|-
| '''Blue Crystal Portal'''<br>Main arena to upper-floor staircase
| It spawns randomly and leads the runner to the Blue Crystal. The normal Blue Crystal no longer appears in the main arena.
| Send one runner through the portal.
|-
| '''Blue Crystal''' (blue)<br>{{#mob:1914}}<br>End of the staircase
| Destroying it returns the runner to the boss room and creates the amplified-damage window.
| Destroy it, then eliminate the stunned red vessel before attacking the boss.
|}
 
== Immortal Monarch ==
<div style="float:right; width:360px; max-width:100%; margin:0 0 1em 1.5em; text-align:center;">
{{#mob:22497}}
</div>
 
The boss of the instance is {{#linkmob:22497}}. This page refers specifically to the Chapter 1 instance version.
 
=== Attacks and hazards ===
* '''Lockon Laser (Level 1 onward):''' deals 30,000 fixed damage. Move as soon as the target marker appears above your character.
* '''Ground Drive (Level 2 onward):''' an Earth attack with limited safe locations.
* '''Rain of Meteor (Level 2 onward):''' a Fire attack with limited safe locations.
* '''Jupitel Thunder''' and '''Ignition Break:''' expect both ranged magic pressure and close-range burst damage.
* The boss may switch targets and chase a different party member. Keep it positioned where the main group can immediately attack the Himmelmez's Vessel.
* Floor and area attacks can overlap with the crystal window. Survival takes priority because a single death starts the party failure countdown.
 
<div style="clear:both;"></div>
 
== Rewards ==
Every listed reward has a '''100% rate'''.
 
{| class="wikitable"
! Difficulty
! Reward Box
! Guaranteed Contents
|-
| Level 1
| —
| {{#item:1001972|Root Gold Coin}} ×10
|-
| Level 2
| {{#item:104006}}
| {{#item:104002|Blue Fragment Box}} ×1<br>{{#item:1001996|Mana Ring}} ×10<br>{{#item:1001972|Root Gold Coin}} ×20
|-
| Level 3
| {{#item:104007}}
| {{#item:104002|Blue Fragment Box}} ×1<br>{{#item:104003|Sunset Fragment Box}} ×1<br>{{#item:1001996|Mana Ring}} ×20<br>{{#item:1001972|Root Gold Coin}} ×40
|-
| Level 4
| {{#item:104008}}
| {{#item:104002|Blue Fragment Box}} ×1<br>{{#item:104003|Sunset Fragment Box}} ×1<br>{{#item:104004|Turquoise Fragment Box}} ×1<br>{{#item:1001996|Mana Ring}} ×30<br>{{#item:1001972|Root Gold Coin}} ×60
|-
| Level 5
| {{#item:104009}}
| {{#item:104002|Blue Fragment Box}} ×1<br>{{#item:104003|Sunset Fragment Box}} ×1<br>{{#item:104004|Turquoise Fragment Box}} ×1<br>{{#item:104005|Jet Black Fragment Box}} ×1<br>{{#item:1001996|Mana Ring}} ×50<br>{{#item:1001972|Root Gold Coin}} ×100
|}
 
To remain eligible for the reward:
* Stay alive and inside the instance until completion.
* If you were the crystal runner, return to the main arena before the boss dies.
* Finish the completion dialogue before leaving.
 
== Strategy tips ==
* Assign the runner before the Level 3-5 fight. High mobility, survivability and quick single-target damage make this role safer.
* Keep every other party member in the main arena; never follow the runner upstairs.
* Save burst damage and short-duration buffs for the Himmelmez's Vessel's vulnerability window.
* Do not spend long cooldowns on the highly resistant red vessel before the blue crystal is destroyed.
* Use the limited safe locations for Ground Drive and Rain of Meteor when they appear. A party with {{#skill:288}} can use it as an optional countermeasure for these ground effects.
* When the boss is nearly defeated, announce it and confirm that the runner is back before finishing the fight.
* On higher difficulties, prioritize avoiding telegraphed attacks over greed. Any death can cost the entire attempt.
* If the boss appears to heal while the Himmelmez's Vessel was destroyed correctly, record the timing and report it; the old healing behavior was corrected in MuhRO Patch Notes #203.
 
== Related Guides ==
* [[Chapter 1 - Instances]] — classification and access overview for all Chapter 1 story and repeatable instance content.
* [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Bring Down the Air Fortress]] — final Main Quest prerequisite.
* [[Chapter 1]] — Chapter 1 progression hub.
* [https://wiki.muhro.eu/Sakura%27s_Rawr_%28Dragonic_Breath%29_guide_towards_the_Journey%27s_End#MVP_Fighting_Tips Sakura's Rawr (Dragonic Breath) guide] — player-authored guide by Sakura; its MVP Fighting Tips and Immortal Monarch Skills sections informed the adapted encounter mechanics on this page.