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{{Chapter 1 Navigation}}
[[Category:Instances]]
[[Category:Instances]]
Talk to wizard professor at {{#navi:hem_dun01|201|248}} to open the instance Recreated Dark Whisper. <br> [[File:HemMage.png]]
'''Recreated Dark Whisper''' is a post-story daily Chapter 1 party instance in which the party fights {{#linkmob:22497}} while managing linked crystals. It uses <code>1@ch1b</code> and is separate from the narrative Dark Whisper encounter (<code>ch1_dw</code>) and the Ominous Dark Whisper story instance (<code>1@ch1a</code>). Correct crystal timing is essential: the red Himmelmez's Vessel can restore the boss's HP, while the Blue Crystal opens the party's damage window.
Minimun Level Required for Party Leader
 
To open various Level of the instance your char need to be a specific Level:  
[[File:HemMage.png|right|frame|Mage Professor]]
Level 2 > LVL 260
 
Level 3 > LVL 265
== Overview ==
Level 4 > LVL 270
{| class="wikitable"
Level 5 > LVL 275
! Information
! Details
|-
| Entry NPC
| Mage Professor at {{#navi:hem_dun01|201|248}}
|-
| Prerequisite
| Complete the entire [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Chapter 1 Main Quest]]
|-
| Instance map
| <code>1@ch1b</code>
|-
| Main objective
| Defeat {{#linkmob:22497}}
|-
| Cooldown
| Daily reset
|-
| Party format
| The party leader creates the instance and selects its difficulty
|}
 
== Access ==
# Complete the entire [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Chapter 1 Main Quest]], including Bring Down the Air Fortress.
# Create a party and speak to the '''Mage Professor''' at {{#navi:hem_dun01|201|248}}.
# The party leader selects the available difficulty and creates the instance.
# Enter together and keep every party member inside, online and alive.
 
== Difficulty levels ==
The selected level determines the strength of the encounter. For Levels 2-5, the party leader must meet the following minimum Base Level.
 
{| class="wikitable"
! Difficulty
! Minimum Base Level of Party Leader
|-
| Level 1
| Base difficulty
|-
| Level 2
| 260
|-
| Level 3
| 265
|-
| Level 4
| 270
|-
| Level 5
| 275
|}
 
From Level 3 onward, {{#linkmob:22498}} appears along the Blue Crystal Portal staircase. It can stun the boss when defeated, but the Blue Crystal route is the recommended stun method.
 
== Party and failure rules ==
* All party members must remain alive and inside the instance.
* A '''10-second failure countdown''' begins when a member dies, leaves the instance or is no longer present.
* If the countdown reaches zero, the attempt fails and the encounter must be restarted.
* From Level 3 onward, only '''one player''' may enter the upper-floor staircase at a time. A second player entering it resets the attempt.
* The upper-floor player must return to the main arena and be present for the final blow on the boss, or that player will not receive the reward.
 
== Walkthrough ==
=== Levels 1-2 ===
# Engage {{#linkmob:22497}} and watch the main arena for the randomly spawning Red Crystal and Blue Crystal.
# Destroy the Blue Crystal to stun Immortal Monarch and Himmelmez's Vessel, opening an amplified-damage window.
# Destroy the stunned Himmelmez's Vessel to prevent its HP regeneration, then focus Immortal Monarch while the stun remains.
# Repeat the crystal sequence whenever it returns, and complete the reward dialogue before leaving.
 
=== Levels 3-5 ===
# Before starting, choose one player as the '''crystal runner'''. Everyone else remains in the main arena.
# Wait for the Blue Crystal Portal to appear in the arena. Only the runner enters it, then follows the spiral staircase to the Blue Crystal.
# Ignore {{#linkmob:22498}} on the staircase. Defeating it can stun the boss, but this is not the recommended method.
# Destroy the Blue Crystal and return to the main arena. Then destroy the stunned Himmelmez's Vessel before focusing the stunned boss.
# Repeat the portal, blue-crystal, red-vessel, and boss sequence as needed.
# When the boss is close to death, wait until the runner has returned to the main arena before dealing the final blow.
# Complete the reward dialogue before leaving the instance.
 
== Crystal mechanics ==
=== Himmelmez's Vessel (red) ===
{| class="wikitable"
! Target and location
! Function
! Priority
|-
| '''Himmelmez's Vessel''' (red)<br>{{#mob:22499}}<br>Main arena
| It can restore the boss's HP. The Blue Crystal stuns it and opens its vulnerability window.
| On every level, destroy it during the stun window before focusing Immortal Monarch.
|}
 
=== Levels 1-2 ===
{| class="wikitable"
! Target and location
! Function
! Priority
|-
| '''Blue Crystal''' (blue)<br>{{#mob:1914}}<br>Main arena
| It spawns randomly. Destroying it stuns Immortal Monarch and Himmelmez's Vessel, amplifying damage to both for a short time.
| Destroy it first.
|}
 
=== Levels 3-5 ===
{| class="wikitable"
! Target and location
! Function
! Priority
|-
| '''Blue Crystal Portal'''<br>Main arena to upper-floor staircase
| It spawns randomly and leads the runner to the Blue Crystal. The normal Blue Crystal no longer appears in the main arena.
| Send one runner through the portal.
|-
| '''Blue Crystal''' (blue)<br>{{#mob:1914}}<br>End of the staircase
| Destroying it returns the runner to the boss room and creates the amplified-damage window.
| Destroy it, then eliminate the stunned red vessel before attacking the boss.
|}
 
== Immortal Monarch ==
<div style="float:right; width:360px; max-width:100%; margin:0 0 1em 1.5em; text-align:center;">
{{#mob:22497}}
</div>
 
The boss of the instance is {{#linkmob:22497}}. This page refers specifically to the Chapter 1 instance version.
 
=== Attacks and hazards ===
* '''Lockon Laser (Level 1 onward):''' deals 30,000 fixed damage. Move as soon as the target marker appears above your character.
* '''Ground Drive (Level 2 onward):''' an Earth attack with limited safe locations.
* '''Rain of Meteor (Level 2 onward):''' a Fire attack with limited safe locations.
* '''Jupitel Thunder''' and '''Ignition Break:''' expect both ranged magic pressure and close-range burst damage.
* The boss may switch targets and chase a different party member. Keep it positioned where the main group can immediately attack the Himmelmez's Vessel.
* Floor and area attacks can overlap with the crystal window. Survival takes priority because a single death starts the party failure countdown.
 
<div style="clear:both;"></div>
 
== Rewards ==
Every listed reward has a '''100% rate'''.
 
{| class="wikitable"
! Difficulty
! Reward Box
! Guaranteed Contents
|-
| Level 1
| —
| {{#item:1001972|Root Gold Coin}} ×10
|-
| Level 2
| {{#item:104006}}
| {{#item:104002|Blue Fragment Box}} ×1<br>{{#item:1001996|Mana Ring}} ×10<br>{{#item:1001972|Root Gold Coin}} ×20
|-
| Level 3
| {{#item:104007}}
| {{#item:104002|Blue Fragment Box}} ×1<br>{{#item:104003|Sunset Fragment Box}} ×1<br>{{#item:1001996|Mana Ring}} ×20<br>{{#item:1001972|Root Gold Coin}} ×40
|-
| Level 4
| {{#item:104008}}
| {{#item:104002|Blue Fragment Box}} ×1<br>{{#item:104003|Sunset Fragment Box}} ×1<br>{{#item:104004|Turquoise Fragment Box}} ×1<br>{{#item:1001996|Mana Ring}} ×30<br>{{#item:1001972|Root Gold Coin}} ×60
|-
| Level 5
| {{#item:104009}}
| {{#item:104002|Blue Fragment Box}} ×1<br>{{#item:104003|Sunset Fragment Box}} ×1<br>{{#item:104004|Turquoise Fragment Box}} ×1<br>{{#item:104005|Jet Black Fragment Box}} ×1<br>{{#item:1001996|Mana Ring}} ×50<br>{{#item:1001972|Root Gold Coin}} ×100
|}
 
To remain eligible for the reward:
* Stay alive and inside the instance until completion.
* If you were the crystal runner, return to the main arena before the boss dies.
* Finish the completion dialogue before leaving.
 
== Strategy tips ==
* Assign the runner before the Level 3-5 fight. High mobility, survivability and quick single-target damage make this role safer.
* Keep every other party member in the main arena; never follow the runner upstairs.
* Save burst damage and short-duration buffs for the Himmelmez's Vessel's vulnerability window.
* Do not spend long cooldowns on the highly resistant red vessel before the blue crystal is destroyed.
* Use the limited safe locations for Ground Drive and Rain of Meteor when they appear. A party with {{#skill:288}} can use it as an optional countermeasure for these ground effects.
* When the boss is nearly defeated, announce it and confirm that the runner is back before finishing the fight.
* On higher difficulties, prioritize avoiding telegraphed attacks over greed. Any death can cost the entire attempt.
* If the boss appears to heal while the Himmelmez's Vessel was destroyed correctly, record the timing and report it; the old healing behavior was corrected in MuhRO Patch Notes #203.
 
== Related Guides ==
* [[Chapter 1 - Instances]] — classification and access overview for all Chapter 1 story and repeatable instance content.
* [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Bring Down the Air Fortress]] — final Main Quest prerequisite.
* [[Chapter 1]] — Chapter 1 progression hub.
* [https://wiki.muhro.eu/Sakura%27s_Rawr_%28Dragonic_Breath%29_guide_towards_the_Journey%27s_End#MVP_Fighting_Tips Sakura's Rawr (Dragonic Breath) guide] — player-authored guide by Sakura; its MVP Fighting Tips and Immortal Monarch Skills sections informed the adapted encounter mechanics on this page.