Recreated Dark Whisper: Difference between revisions
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{{Chapter 1 Navigation}} | |||
[[Category:Instances]] | [[Category:Instances]] | ||
'''Recreated Dark Whisper''' is a post-story daily Chapter 1 party instance in which the party fights {{#linkmob:22497}} while managing linked crystals. It uses <code>1@ch1b</code> and is separate from the narrative Dark Whisper encounter (<code>ch1_dw</code>) and the Ominous Dark Whisper story instance (<code>1@ch1a</code>). Correct crystal timing is essential: the red Himmelmez's Vessel can restore the boss's HP, while the Blue Crystal opens the party's damage window. | |||
[[File:HemMage.png|right|frame|Mage Professor]] | |||
Level 2 > | |||
Level 3 > | == Overview == | ||
Level 4 > | {| class="wikitable" | ||
Level 5 > | ! Information | ||
! Details | |||
|- | |||
| Entry NPC | |||
| Mage Professor at {{#navi:hem_dun01|201|248}} | |||
|- | |||
| Prerequisite | |||
| Complete the entire [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Chapter 1 Main Quest]] | |||
|- | |||
| Instance map | |||
| <code>1@ch1b</code> | |||
|- | |||
| Main objective | |||
| Defeat {{#linkmob:22497}} | |||
|- | |||
| Cooldown | |||
| Daily reset | |||
|- | |||
| Party format | |||
| The party leader creates the instance and selects its difficulty | |||
|} | |||
== Access == | |||
# Complete the entire [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Chapter 1 Main Quest]], including Bring Down the Air Fortress. | |||
# Create a party and speak to the '''Mage Professor''' at {{#navi:hem_dun01|201|248}}. | |||
# The party leader selects the available difficulty and creates the instance. | |||
# Enter together and keep every party member inside, online and alive. | |||
== Difficulty levels == | |||
The selected level determines the strength of the encounter. For Levels 2-5, the party leader must meet the following minimum Base Level. | |||
{| class="wikitable" | |||
! Difficulty | |||
! Minimum Base Level of Party Leader | |||
|- | |||
| Level 1 | |||
| Base difficulty | |||
|- | |||
| Level 2 | |||
| 260 | |||
|- | |||
| Level 3 | |||
| 265 | |||
|- | |||
| Level 4 | |||
| 270 | |||
|- | |||
| Level 5 | |||
| 275 | |||
|} | |||
From Level 3 onward, {{#linkmob:22498}} appears along the Blue Crystal Portal staircase. It can stun the boss when defeated, but the Blue Crystal route is the recommended stun method. | |||
== Party and failure rules == | |||
* All party members must remain alive and inside the instance. | |||
* A '''10-second failure countdown''' begins when a member dies, leaves the instance or is no longer present. | |||
* If the countdown reaches zero, the attempt fails and the encounter must be restarted. | |||
* From Level 3 onward, only '''one player''' may enter the upper-floor staircase at a time. A second player entering it resets the attempt. | |||
* The upper-floor player must return to the main arena and be present for the final blow on the boss, or that player will not receive the reward. | |||
== Walkthrough == | |||
=== Levels 1-2 === | |||
# Engage {{#linkmob:22497}} and watch the main arena for the randomly spawning Red Crystal and Blue Crystal. | |||
# Destroy the Blue Crystal to stun Immortal Monarch and Himmelmez's Vessel, opening an amplified-damage window. | |||
# Destroy the stunned Himmelmez's Vessel to prevent its HP regeneration, then focus Immortal Monarch while the stun remains. | |||
# Repeat the crystal sequence whenever it returns, and complete the reward dialogue before leaving. | |||
=== Levels 3-5 === | |||
# Before starting, choose one player as the '''crystal runner'''. Everyone else remains in the main arena. | |||
# Wait for the Blue Crystal Portal to appear in the arena. Only the runner enters it, then follows the spiral staircase to the Blue Crystal. | |||
# Ignore {{#linkmob:22498}} on the staircase. Defeating it can stun the boss, but this is not the recommended method. | |||
# Destroy the Blue Crystal and return to the main arena. Then destroy the stunned Himmelmez's Vessel before focusing the stunned boss. | |||
# Repeat the portal, blue-crystal, red-vessel, and boss sequence as needed. | |||
# When the boss is close to death, wait until the runner has returned to the main arena before dealing the final blow. | |||
# Complete the reward dialogue before leaving the instance. | |||
== Crystal mechanics == | |||
=== Himmelmez's Vessel (red) === | |||
{| class="wikitable" | |||
! Target and location | |||
! Function | |||
! Priority | |||
|- | |||
| '''Himmelmez's Vessel''' (red)<br>{{#mob:22499}}<br>Main arena | |||
| It can restore the boss's HP. The Blue Crystal stuns it and opens its vulnerability window. | |||
| On every level, destroy it during the stun window before focusing Immortal Monarch. | |||
|} | |||
=== Levels 1-2 === | |||
{| class="wikitable" | |||
! Target and location | |||
! Function | |||
! Priority | |||
|- | |||
| '''Blue Crystal''' (blue)<br>{{#mob:1914}}<br>Main arena | |||
| It spawns randomly. Destroying it stuns Immortal Monarch and Himmelmez's Vessel, amplifying damage to both for a short time. | |||
| Destroy it first. | |||
|} | |||
=== Levels 3-5 === | |||
{| class="wikitable" | |||
! Target and location | |||
! Function | |||
! Priority | |||
|- | |||
| '''Blue Crystal Portal'''<br>Main arena to upper-floor staircase | |||
| It spawns randomly and leads the runner to the Blue Crystal. The normal Blue Crystal no longer appears in the main arena. | |||
| Send one runner through the portal. | |||
|- | |||
| '''Blue Crystal''' (blue)<br>{{#mob:1914}}<br>End of the staircase | |||
| Destroying it returns the runner to the boss room and creates the amplified-damage window. | |||
| Destroy it, then eliminate the stunned red vessel before attacking the boss. | |||
|} | |||
== Immortal Monarch == | |||
<div style="float:right; width:360px; max-width:100%; margin:0 0 1em 1.5em; text-align:center;"> | |||
{{#mob:22497}} | |||
</div> | |||
The boss of the instance is {{#linkmob:22497}}. This page refers specifically to the Chapter 1 instance version. | |||
=== Attacks and hazards === | |||
* '''Lockon Laser (Level 1 onward):''' deals 30,000 fixed damage. Move as soon as the target marker appears above your character. | |||
* '''Ground Drive (Level 2 onward):''' an Earth attack with limited safe locations. | |||
* '''Rain of Meteor (Level 2 onward):''' a Fire attack with limited safe locations. | |||
* '''Jupitel Thunder''' and '''Ignition Break:''' expect both ranged magic pressure and close-range burst damage. | |||
* The boss may switch targets and chase a different party member. Keep it positioned where the main group can immediately attack the Himmelmez's Vessel. | |||
* Floor and area attacks can overlap with the crystal window. Survival takes priority because a single death starts the party failure countdown. | |||
<div style="clear:both;"></div> | |||
== Rewards == | |||
Every listed reward has a '''100% rate'''. | |||
{| class="wikitable" | |||
! Difficulty | |||
! Reward Box | |||
! Guaranteed Contents | |||
|- | |||
| Level 1 | |||
| — | |||
| {{#item:1001972|Root Gold Coin}} ×10 | |||
|- | |||
| Level 2 | |||
| {{#item:104006}} | |||
| {{#item:104002|Blue Fragment Box}} ×1<br>{{#item:1001996|Mana Ring}} ×10<br>{{#item:1001972|Root Gold Coin}} ×20 | |||
|- | |||
| Level 3 | |||
| {{#item:104007}} | |||
| {{#item:104002|Blue Fragment Box}} ×1<br>{{#item:104003|Sunset Fragment Box}} ×1<br>{{#item:1001996|Mana Ring}} ×20<br>{{#item:1001972|Root Gold Coin}} ×40 | |||
|- | |||
| Level 4 | |||
| {{#item:104008}} | |||
| {{#item:104002|Blue Fragment Box}} ×1<br>{{#item:104003|Sunset Fragment Box}} ×1<br>{{#item:104004|Turquoise Fragment Box}} ×1<br>{{#item:1001996|Mana Ring}} ×30<br>{{#item:1001972|Root Gold Coin}} ×60 | |||
|- | |||
| Level 5 | |||
| {{#item:104009}} | |||
| {{#item:104002|Blue Fragment Box}} ×1<br>{{#item:104003|Sunset Fragment Box}} ×1<br>{{#item:104004|Turquoise Fragment Box}} ×1<br>{{#item:104005|Jet Black Fragment Box}} ×1<br>{{#item:1001996|Mana Ring}} ×50<br>{{#item:1001972|Root Gold Coin}} ×100 | |||
|} | |||
To remain eligible for the reward: | |||
* Stay alive and inside the instance until completion. | |||
* If you were the crystal runner, return to the main arena before the boss dies. | |||
* Finish the completion dialogue before leaving. | |||
== Strategy tips == | |||
* Assign the runner before the Level 3-5 fight. High mobility, survivability and quick single-target damage make this role safer. | |||
* Keep every other party member in the main arena; never follow the runner upstairs. | |||
* Save burst damage and short-duration buffs for the Himmelmez's Vessel's vulnerability window. | |||
* Do not spend long cooldowns on the highly resistant red vessel before the blue crystal is destroyed. | |||
* Use the limited safe locations for Ground Drive and Rain of Meteor when they appear. A party with {{#skill:288}} can use it as an optional countermeasure for these ground effects. | |||
* When the boss is nearly defeated, announce it and confirm that the runner is back before finishing the fight. | |||
* On higher difficulties, prioritize avoiding telegraphed attacks over greed. Any death can cost the entire attempt. | |||
* If the boss appears to heal while the Himmelmez's Vessel was destroyed correctly, record the timing and report it; the old healing behavior was corrected in MuhRO Patch Notes #203. | |||
== Related Guides == | |||
* [[Chapter 1 - Instances]] — classification and access overview for all Chapter 1 story and repeatable instance content. | |||
* [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Bring Down the Air Fortress]] — final Main Quest prerequisite. | |||
* [[Chapter 1]] — Chapter 1 progression hub. | |||
* [https://wiki.muhro.eu/Sakura%27s_Rawr_%28Dragonic_Breath%29_guide_towards_the_Journey%27s_End#MVP_Fighting_Tips Sakura's Rawr (Dragonic Breath) guide] — player-authored guide by Sakura; its MVP Fighting Tips and Immortal Monarch Skills sections informed the adapted encounter mechanics on this page. | |||