Chapter 1: Difference between revisions

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| 3. Dark Whisper investigation
| 3. Dark Whisper investigation
| Discover the source of the plague and explore [[Recreated Dark Whisper]].
| Discover the source of the plague and follow the narrative Dark Whisper encounters.
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| 4. Brimir and Muspelheim
| 4. Brimir and Muspelheim
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| 6. Post-story progression
| 6. Post-story progression
| Continue with repeatable content, equipment upgrades, and the [[Zero Cell Sector]].
| Continue with [[Chapter 1 - Instances|repeatable instances]], equipment upgrades, and the [[Zero Cell Sector]].
|}
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<span id="Fields/Monsters"></span>
<span id="Fields/Monsters"></span>
==Maps and Monsters==
==Maps and Monsters==
* '''Ash Tree Village and the Twisted Land of Darkness''' — starting area, early investigations, and the first optional quests.
'''[[Chapter 1 - Maps and Monsters]]''' is the compact reference for story locations, fields, dungeons, access services, and representative monsters. It connects every area to the corresponding Main Quest phase or optional quest without repeating walkthroughs.
* '''Ruined Geffen and its surrounding fields''' — clinic storyline, regional monsters, and access to Dark Whisper.
* '''Ruined Valkyrie Realm and the air fortress''' — plague investigation and the route to [[Recreated Dark Whisper]].
* '''Brimir and Muspelheim''' — later story regions used to complete the cure.
* '''[[Zero Cell Sector]]''' — post-story maps, repeatable content, and advanced equipment progression.


The hub does not reproduce monster sprites, drop catalogs, or card tables.
The hub keeps no map images, monster sprites, drop catalogs, or card tables.


<span id="Instance"></span>
<span id="Instance"></span>
==Instances==
==Instances==
[[Recreated Dark Whisper]] is the principal published instance guide connected to Chapter 1. Open that page for entry requirements, mechanics, rewards, and the complete encounter walkthrough.
Start with '''[[Chapter 1 - Instances]]''' for the overview that separates the Dark Whisper narrative encounter, Ominous Dark Whisper story instance, and post-story repeatable content.
 
Then use '''[[Recreated Dark Whisper]]''' for the complete daily party instance walkthrough, difficulty requirements, mechanics, rewards, and strategy.


<span id="Gear"></span><span id="Cards"></span><span id="Encroached_Weapon_Enchants"></span><span id="Possible_enchants_on_Encroached_Ranged_2H_weapons:"></span>
<span id="Gear"></span><span id="Cards"></span><span id="Encroached_Weapon_Enchants"></span><span id="Possible_enchants_on_Encroached_Ranged_2H_weapons:"></span>
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==Related Guides==
==Related Guides==
* [[Recreated Dark Whisper]] — instance access, mechanics, and rewards.
* [[Chapter 1 - Maps and Monsters]] — locations, access, and representative monsters by progression.
* [[Chapter 1 - Instances]] — story and repeatable content overview.
* [[Recreated Dark Whisper]] — repeatable instance access, mechanics, and rewards.
* [[Zero Cell Sector]] — post-story progression and advanced equipment.
* [[Zero Cell Sector]] — post-story progression and advanced equipment.
* [[Chapter 2]] — the next chapter hub after completing this content.
* [[Chapter 2]] — the next chapter hub after completing this content.


The navigation block at the top provides one-click access to every published Chapter 1 equipment guide.
The navigation block at the top provides one-click access to every published Chapter 1 module and equipment guide. Detailed maps, monsters, instances, quests, and equipment remain on their dedicated pages.
 
Dedicated quest, map, and equipment module links will be added only after those pages are published in their own roadmap stages.
 
Until then, the compact summaries on this hub remain the progression reference.

Latest revision as of 03:35, 9 August 2026

Overview

Chapter 1 begins with the World Tree's call and follows the investigation of the disturbances spreading through its roots, Ruined Geffen, Brimir, and Muspelheim. The story ultimately leads to the confrontation with Dark Whisper and opens the way to the Zero Cell Sector.

Use this page as a progression hub. It shows the order of the story, the optional content unlocked along the way, and the published guides for instances and equipment without reproducing their full walkthroughs or catalogs.

Requirements and Starting Point

  • Base Level 200 or higher.
  • Bring 5x 1036.png Dragon Scale (1036).
  • Touch the Small Ash Tree at (prt_fild05 353, 252) to begin. This grants access to Ash Tree Village.

Progression

The chapter is divided into six practical phases. Complete them in order; optional quests and equipment systems become available as the story advances.

Phase Progression
1. World Tree's Call Enter Ash Tree Village and investigate the Twisted Land of Darkness.
2. Ruined Geffen Follow the crossroads through the clinic and the ruined city.
3. Dark Whisper investigation Discover the source of the plague and follow the narrative Dark Whisper encounters.
4. Brimir and Muspelheim Search the later regions for the materials required to complete the cure.
5. Final confrontation Return to Ruined Geffen and bring down Dark Whisper.
6. Post-story progression Continue with repeatable instances, equipment upgrades, and the Zero Cell Sector.

Main Story

The complete story walkthrough is available at Chapter 1 - Main Quest. It covers every main quest from the World Tree's call through Ruined Geffen, Dark Whisper, Brimir, Muspelheim, and the final confrontation.

Story phases: Ash Tree Village · Ruined Geffen · Dark Whisper Investigation · Brimir · Muspelheim and the Cure · Final Confrontation

Use the standalone guide for NPC navigation, objectives, rewards, and the content unlocked at each step.

Side and Daily Quests

Chapter 1's optional quest lines expand the story in Ruined Geffen, the Twisted Land of Darkness, the parallel high-level fields, and Muspelheim. Their repeatable follow-ups award Root Gold Coins and become available as the story advances.

Guides: Side Quests · Daily Quests

Side quests:

Daily quests:

Use the standalone guides for prerequisites, NPC navigation, objectives, rewards, monster attributes, and the daily reset.

Maps and Monsters

Chapter 1 - Maps and Monsters is the compact reference for story locations, fields, dungeons, access services, and representative monsters. It connects every area to the corresponding Main Quest phase or optional quest without repeating walkthroughs.

The hub keeps no map images, monster sprites, drop catalogs, or card tables.

Instances

Start with Chapter 1 - Instances for the overview that separates the Dark Whisper narrative encounter, Ominous Dark Whisper story instance, and post-story repeatable content.

Then use Recreated Dark Whisper for the complete daily party instance walkthrough, difficulty requirements, mechanics, rewards, and strategy.

Equipment and Enchants

Detailed enchant, card, and weapon catalogs remain on their dedicated pages.

Zero Cell Sector

Zero Cell Sector is the post-story sub-hub for access requirements, daily quests, regional maps, and the equipment route that follows Chapter 1.

Use the published sub-hub instead of looking for Zero Cell walkthroughs or regional catalogs on this page.

Related Guides

The navigation block at the top provides one-click access to every published Chapter 1 module and equipment guide. Detailed maps, monsters, instances, quests, and equipment remain on their dedicated pages.