Encroached Weapon: Difference between revisions

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Document Zero Cell weapon boxes, random options, recycling, and rerolls
 
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==Encroached Weapon Enchants==
{{Chapter 1 Navigation}}


One table is shown for each Encroached random option group.
==Overview==
Line Option 2 and Line Option 3 use identical pools, so they are combined as "Line Option 2 / 3" below.
Encroached Weapons are the base weapons for Zero Cell weapon progression. They are obtained from Zero Cell Weapon Boxes with a random option group already assigned, then refined to +10 for a [[Another Dimension Weapon|Frontier or Another Dimension transformation]].


==== Possible enchants on Encroached Ranged 2H Critical weapons:  ====
Random options are separate from card slots and standard equipment enchants. Unwanted Encroached Weapons can be recycled into {{#linkitem:50238|Zero Cell Weapon Fragments}}, which are exchanged for category-specific Zero Cell Runes used to reroll the options.
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
 
==Requirements and Access==
Complete the Chapter 1 post-story requirements before farming the four Zero Cell maps:
 
* Reach Base Level 260 and complete [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Bring Down the Air Fortress]].
* Reach Base Level 270 to enter Vita or Ark.
* Complete [[Chapter 1 - Side Quests#A_Hazy_Gate|A Hazy Gate]].
* Complete the [[Zero Cell Sector#Access_Quest|Zero Cell access investigation]].
* Obtain the appropriate [[Zero Cell Sector#Access_Buff_and_Costs|one-hour authorization]] from Newt.
 
==Obtaining Encroached Weapons==
Zero Cell Weapon Boxes are map drops from monsters in their corresponding sectors. Each box contains one random Encroached Weapon from its item group.
 
{| class="wikitable"
! Sector !! Box !! Map drop chance
|-
| Lux || {{#item:41251}} || 5.765%
|-
| Vita || {{#item:41251}} || 18.075%
|-
| Nox || {{#item:41252}} || 10.056%
|-
| Ark || {{#item:41252}} || 18.075%
|}
 
===Zero Cell Weapon Box (Lux/Vita)===
Item group: <code>CH1_ZEROCELL_WEAPON_BOX_LV</code>.
 
{| class="wikitable mw-collapsible mw-collapsed"
! Weapon !! Box chance
|-
| {{#item:540109}} || 9.0909%
|-
| {{#item:700117}} || 9.0909%
|-
| {{#item:510140}} || 4.5455%
|-
| {{#item:810048}} || 9.0909%
|-
| {{#item:650048}} || 9.0909%
|-
| {{#item:610084}} || 9.0909%
|-
| {{#item:590081}} || 4.5455%
|-
| {{#item:550137}} || 9.0909%
|-
| {{#item:620038}} || 9.0909%
|-
| {{#item:630059}} || 9.0909%
|-
| {{#item:640051}} || 9.0909%
|-
| {{#item:600056}} || 9.0909%
|}
 
===Zero Cell Weapon Box (Nox/Arc)===
Item group: <code>CH1_ZEROCELL_WEAPON_BOX_NA</code>. The configured item name uses “Arc”; the corresponding sector map is named Ark.
 
{| class="wikitable mw-collapsible mw-collapsed"
! Weapon !! Box chance
|-
| {{#item:520054}} || 10.0000%
|-
| {{#item:540109}} || 10.0000%
|-
| {{#item:700117}} || 10.0000%
|-
| {{#item:510140}} || 5.0000%
|-
| {{#item:550174}} || 10.0000%
|-
| {{#item:570086}} || 10.0000%
|-
| {{#item:560080}} || 10.0000%
|-
| {{#item:590081}} || 5.0000%
|-
| {{#item:530071}} || 10.0000%
|-
| {{#item:500119}} || 10.0000%
|-
| {{#item:580086}} || 10.0000%
|}
 
<span id="Encroached_Weapon_Enchants"></span>
==Random Options==
Each weapon uses one of the ten option groups below. Line Option 1 is the primary pool. Line Options 2 and 3 use the same secondary pool when those lines are present.
 
The tables are collapsed by default because the option catalog is extensive.
 
=== Ranged 2H Critical Random Options ===
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|{{#item:700117}}, {{#item:810048}}
|{{#item:700117}}, {{#item:810048}}
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|}
|}


==== Possible enchants on Encroached Ranged 2H weapons:  ====
=== Ranged 2H Random Options ===
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|{{#item:650048}}, {{#item:810048}}, {{#item:630059}}
|{{#item:650048}}, {{#item:810048}}, {{#item:630059}}
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|}
|}


==== Possible enchants on Encroached Melee 2H Critical weapons:  ====
=== Melee 2H Critical Random Options ===
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|{{#item:610084}}, {{#item:600056}}
|{{#item:610084}}, {{#item:600056}}
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|}
|}


==== Possible enchants on Encroached Melee 2H weapons:  ====
=== Melee 2H Random Options ===
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|{{#item:620038}}
|{{#item:620038}}
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|}
|}


==== Possible enchants on Encroached Ranged 1H Critical weapons:  ====
=== Ranged 1H Critical Random Options ===
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|{{#item:500119}}, {{#item:510140}}, {{#item:530071}}, {{#item:550174}}, {{#item:560080}}
|{{#item:500119}}, {{#item:510140}}, {{#item:530071}}, {{#item:550174}}, {{#item:560080}}
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|}
|}


==== Possible enchants on Encroached Ranged 1H weapons:  ====
=== Ranged 1H Random Options ===
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|{{#item:570086}}, {{#item:590081}}, {{#item:580086}}
|{{#item:570086}}, {{#item:590081}}, {{#item:580086}}
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|}
|}


==== Possible enchants on Encroached Melee 1H Critical weapons:  ====
=== Melee 1H Critical Random Options ===
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|{{#item:510140}}, {{#item:520054}}, {{#item:540109}}, {{#item:560080}}
|{{#item:510140}}, {{#item:520054}}, {{#item:540109}}, {{#item:560080}}
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|}
|}


==== Possible enchants on Encroached Melee 1H weapons:  ====
=== Melee 1H Random Options ===
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|{{#item:590081}}, {{#item:540109}}, {{#item:530071}}, {{#item:560080}}
|{{#item:590081}}, {{#item:540109}}, {{#item:530071}}, {{#item:560080}}
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|}
|}


==== Possible enchants on Encroached Magic 1H weapons:  ====
=== Magic 1H Random Options ===
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|{{#item:510140}}, {{#item:540109}}, {{#item:550137}}, {{#item:570086}}, {{#item:550174}}, {{#item:580086}}
|{{#item:510140}}, {{#item:540109}}, {{#item:550137}}, {{#item:570086}}, {{#item:550174}}, {{#item:580086}}
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|}
|}


==== Possible enchants on Encroached Magic 2H weapons:  ====
=== Magic 2H Random Options ===
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|- style="background-color:#d5fdf4; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|{{#item:650048}}, {{#item:640051}}
|{{#item:650048}}, {{#item:640051}}
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|Magical Damage to Dragon Monsters + 4% ~ 12%
|Magical Damage to Dragon Monsters + 4% ~ 12%
|}
|}
==Recycling Unwanted Weapons==
Speak to Tosslt at {{#navi:main_office|122|68}} and use the [[Recycler]] service. Recycle only an unwanted weapon: the selected Encroached Weapon is destroyed.
{| class="wikitable"
! Recycled material !! Exchange
|-
| {{#item:50238}} || 50 fragments → one Zero Cell Rune matching the desired random option group
|}
==Rerolling Random Options==
Using a Zero Cell Rune rerolls the random options on a compatible weapon. The current target lists include Encroached Weapons and compatible Frontier or Another Dimension results, so the same system remains available after transformation.
{| class="wikitable"
! Random option group !! Reroll item
|-
| Melee 1H || {{#item:50239}}
|-
| Melee 1H Critical || {{#item:50240}}
|-
| Melee 2H || {{#item:50241}}
|-
| Melee 2H Critical || {{#item:50242}}
|-
| Ranged 1H || {{#item:50243}}
|-
| Ranged 1H Critical || {{#item:50244}}
|-
| Ranged 2H || {{#item:50245}}
|-
| Ranged 2H Critical || {{#item:50246}}
|-
| Magic 1H || {{#item:50247}}
|-
| Magic 2H || {{#item:50248}}
|}
==Preparing a Weapon for Transformation==
Choose the desired random option group and refine the Encroached Weapon to '''+10'''. Transformation is guaranteed and preserves the weapon's refine level, grade, cards and random options.
The complete tuning items, formulas, material costs and result tables are maintained in [[Another Dimension Weapon]]. Do not recycle the weapon selected for transformation.
==Related Guides==
* [[Zero Cell Sector]]
* [[Another Dimension Weapon]]
* [[Frontier Rune Crown]]
* [[Recycler]]


</translate>
</translate>

Latest revision as of 02:23, 9 August 2026


Overview

Encroached Weapons are the base weapons for Zero Cell weapon progression. They are obtained from Zero Cell Weapon Boxes with a random option group already assigned, then refined to +10 for a Frontier or Another Dimension transformation.

Random options are separate from card slots and standard equipment enchants. Unwanted Encroached Weapons can be recycled into Zero Cell Weapon Fragments , which are exchanged for category-specific Zero Cell Runes used to reroll the options.

Requirements and Access

Complete the Chapter 1 post-story requirements before farming the four Zero Cell maps:

Obtaining Encroached Weapons

Zero Cell Weapon Boxes are map drops from monsters in their corresponding sectors. Each box contains one random Encroached Weapon from its item group.

Sector Box Map drop chance
Lux 41251.png Zero Cell Weapon Box (Lux/Vita) (41251) 5.765%
Vita 41251.png Zero Cell Weapon Box (Lux/Vita) (41251) 18.075%
Nox 41252.png Zero Cell Weapon Box (Nox/Arc) (41252) 10.056%
Ark 41252.png Zero Cell Weapon Box (Nox/Arc) (41252) 18.075%

Zero Cell Weapon Box (Lux/Vita)

Item group: CH1_ZEROCELL_WEAPON_BOX_LV.

Weapon Box chance
540109.png Encroached Book [2] (540109) 9.0909%
700117.png Encroached Bow [3] (700117) 9.0909%
510140.png Encroached Dagger [2] (510140) 4.5455%
810048.png Encroached Firearm [3] (810048) 9.0909%
650048.png Encroached Huuma Shuriken [3] (650048) 9.0909%
610084.png Encroached Katar [3] (610084) 9.0909%
590081.png Encroached Mace [2] (590081) 4.5455%
550137.png Encroached Staff [2] (550137) 9.0909%
620038.png Encroached Two-Handed Axe [3] (620038) 9.0909%
630059.png Encroached Two-Handed Spear [3] (630059) 9.0909%
640051.png Encroached Two-Handed Staff [3] (640051) 9.0909%
600056.png Encroached Two-Handed Sword [3] (600056) 9.0909%

Zero Cell Weapon Box (Nox/Arc)

Item group: CH1_ZEROCELL_WEAPON_BOX_NA. The configured item name uses “Arc”; the corresponding sector map is named Ark.

Weapon Box chance
520054.png Encroached Axe [3] (520054) 10.0000%
540109.png Encroached Book [2] (540109) 10.0000%
700117.png Encroached Bow [3] (700117) 10.0000%
510140.png Encroached Dagger [2] (510140) 5.0000%
550174.png Encroached Foxtail [2] (550174) 10.0000%
570086.png Encroached Instrument [2] (570086) 10.0000%
560080.png Encroached Knuckles [2] (560080) 10.0000%
590081.png Encroached Mace [2] (590081) 5.0000%
530071.png Encroached Spear [2] (530071) 10.0000%
500119.png Encroached Sword [2] (500119) 10.0000%
580086.png Encroached Whip [2] (580086) 10.0000%

Random Options

Each weapon uses one of the ten option groups below. Line Option 1 is the primary pool. Line Options 2 and 3 use the same secondary pool when those lines are present.

The tables are collapsed by default because the option catalog is extensive.

Ranged 2H Critical Random Options

700117.png Encroached Bow [3] (700117), 810048.png Encroached Firearm [3] (810048)
Line Option 1
Ranged Physical Damage + 15% ~ 25%
Critical Damage + 25% ~ 45%
ATK + 20 ~ 50
CRIT + 7 ~ 15
Critical Rate + 5 ~ 12
Line Option 2 / 3
Ranged Physical Damage + 5% ~ 15%
Critical Damage + 8% ~ 18%
ATK + 7 ~ 20
CRIT + 3 ~ 7
Critical Rate + 1 ~ 4
Physical Damage to Neutral Property Monsters + 4% ~ 12%
Physical Damage to Water Property Monsters + 4% ~ 12%
Physical Damage to Earth Property Monsters + 4% ~ 12%
Physical Damage to Wind Property Monsters + 4% ~ 12%
Physical Damage to Poison Property Monsters + 4% ~ 12%
Physical Damage to Holy Property Monsters + 4% ~ 12%
Physical Damage to Shadow Property Monsters + 4% ~ 12%
Physical Damage to Ghost Property Monsters + 4% ~ 12%
Physical Damage to Undead Property Monsters + 4% ~ 12%
Physical Damage to Formless Monsters + 4% ~ 12%
Physical Damage to Undead Monsters + 4% ~ 12%
Physical Damage to Brute Monsters + 4% ~ 12%
Physical Damage to Plant Monsters + 4% ~ 12%
Physical Damage to Insect Monsters + 4% ~ 12%
Physical Damage to Fish Monsters + 4% ~ 12%
Physical Damage to Demon Monsters + 4% ~ 12%
Physical Damage to Demi-Human Monsters + 4% ~ 12%
Physical Damage to Angel Monsters + 4% ~ 12%
Physical Damage to Dragon Monsters + 4% ~ 12%

Ranged 2H Random Options

650048.png Encroached Huuma Shuriken [3] (650048), 810048.png Encroached Firearm [3] (810048), 630059.png Encroached Two-Handed Spear [3] (630059)
Line Option 1
Ranged Physical Damage + 15% ~ 25%
Non-Critical Physical Damage + 25% ~ 45%
ATK + 20 ~ 50
ATK + 5% ~ 12%
P.ATK + 5 ~ 12
Line Option 2 / 3
Ranged Physical Damage + 5% ~ 15%
Non-Critical Physical Damage + 8% ~ 18%
ATK + 7 ~ 20
ATK + 1% ~ 4%
P.ATK + 1 ~ 4
Physical Damage to Neutral Property Monsters + 4% ~ 12%
Physical Damage to Water Property Monsters + 4% ~ 12%
Physical Damage to Earth Property Monsters + 4% ~ 12%
Physical Damage to Wind Property Monsters + 4% ~ 12%
Physical Damage to Poison Property Monsters + 4% ~ 12%
Physical Damage to Holy Property Monsters + 4% ~ 12%
Physical Damage to Shadow Property Monsters + 4% ~ 12%
Physical Damage to Ghost Property Monsters + 4% ~ 12%
Physical Damage to Undead Property Monsters + 4% ~ 12%
Physical Damage to Formless Monsters + 4% ~ 12%
Physical Damage to Undead Monsters + 4% ~ 12%
Physical Damage to Brute Monsters + 4% ~ 12%
Physical Damage to Plant Monsters + 4% ~ 12%
Physical Damage to Insect Monsters + 4% ~ 12%
Physical Damage to Fish Monsters + 4% ~ 12%
Physical Damage to Demon Monsters + 4% ~ 12%
Physical Damage to Demi-Human Monsters + 4% ~ 12%
Physical Damage to Angel Monsters + 4% ~ 12%
Physical Damage to Dragon Monsters + 4% ~ 12%

Melee 2H Critical Random Options

610084.png Encroached Katar [3] (610084), 600056.png Encroached Two-Handed Sword [3] (600056)
Line Option 1
Melee Physical Damage + 15% ~ 25%
Critical Damage + 25% ~ 45%
ATK + 20 ~ 50
CRIT + 7 ~ 15
Critical Rate + 5 ~ 12
Line Option 2 / 3
Melee Physical Damage + 5% ~ 15%
Critical Damage + 8% ~ 18%
ATK + 7 ~ 20
CRIT + 3 ~ 7
Critical Rate + 1 ~ 4
Physical Damage to Neutral Property Monsters + 4% ~ 12%
Physical Damage to Water Property Monsters + 4% ~ 12%
Physical Damage to Earth Property Monsters + 4% ~ 12%
Physical Damage to Wind Property Monsters + 4% ~ 12%
Physical Damage to Poison Property Monsters + 4% ~ 12%
Physical Damage to Holy Property Monsters + 4% ~ 12%
Physical Damage to Shadow Property Monsters + 4% ~ 12%
Physical Damage to Ghost Property Monsters + 4% ~ 12%
Physical Damage to Undead Property Monsters + 4% ~ 12%
Physical Damage to Formless Monsters + 4% ~ 12%
Physical Damage to Undead Monsters + 4% ~ 12%
Physical Damage to Brute Monsters + 4% ~ 12%
Physical Damage to Plant Monsters + 4% ~ 12%
Physical Damage to Insect Monsters + 4% ~ 12%
Physical Damage to Fish Monsters + 4% ~ 12%
Physical Damage to Demon Monsters + 4% ~ 12%
Physical Damage to Demi-Human Monsters + 4% ~ 12%
Physical Damage to Angel Monsters + 4% ~ 12%
Physical Damage to Dragon Monsters + 4% ~ 12%

Melee 2H Random Options

620038.png Encroached Two-Handed Axe [3] (620038)
Line Option 1
Melee Physical Damage + 15% ~ 25%
Non-Critical Physical Damage + 25% ~ 45%
ATK + 20 ~ 50
ATK + 5% ~ 12%
P.ATK + 5 ~ 12
Line Option 2 / 3
Melee Physical Damage + 5% ~ 15%
Non-Critical Physical Damage + 8% ~ 18%
ATK + 7 ~ 20
ATK + 1% ~ 4%
P.ATK + 1 ~ 4
Physical Damage to Neutral Property Monsters + 4% ~ 12%
Physical Damage to Water Property Monsters + 4% ~ 12%
Physical Damage to Earth Property Monsters + 4% ~ 12%
Physical Damage to Wind Property Monsters + 4% ~ 12%
Physical Damage to Poison Property Monsters + 4% ~ 12%
Physical Damage to Holy Property Monsters + 4% ~ 12%
Physical Damage to Shadow Property Monsters + 4% ~ 12%
Physical Damage to Ghost Property Monsters + 4% ~ 12%
Physical Damage to Undead Property Monsters + 4% ~ 12%
Physical Damage to Formless Monsters + 4% ~ 12%
Physical Damage to Undead Monsters + 4% ~ 12%
Physical Damage to Brute Monsters + 4% ~ 12%
Physical Damage to Plant Monsters + 4% ~ 12%
Physical Damage to Insect Monsters + 4% ~ 12%
Physical Damage to Fish Monsters + 4% ~ 12%
Physical Damage to Demon Monsters + 4% ~ 12%
Physical Damage to Demi-Human Monsters + 4% ~ 12%
Physical Damage to Angel Monsters + 4% ~ 12%
Physical Damage to Dragon Monsters + 4% ~ 12%

Ranged 1H Critical Random Options

500119.png Encroached Sword [2] (500119), 510140.png Encroached Dagger [2] (510140), 530071.png Encroached Spear [2] (530071), 550174.png Encroached Foxtail [2] (550174), 560080.png Encroached Knuckles [2] (560080)
Line Option 1
Ranged Physical Damage + 10% ~ 20%
Critical Damage + 15% ~ 35%
ATK + 15 ~ 45
CRIT + 5 ~ 12
Critical Rate + 3 ~ 10
Line Option 2 / 3
Ranged Physical Damage + 3% ~ 10%
Critical Damage + 5% ~ 15%
ATK + 5 ~ 15
CRIT + 1 ~ 5
Critical Rate + 1 ~ 3
Physical Damage to Neutral Property Monsters + 3% ~ 10%
Physical Damage to Water Property Monsters + 3% ~ 10%
Physical Damage to Earth Property Monsters + 3% ~ 10%
Physical Damage to Wind Property Monsters + 3% ~ 10%
Physical Damage to Poison Property Monsters + 3% ~ 10%
Physical Damage to Holy Property Monsters + 3% ~ 10%
Physical Damage to Shadow Property Monsters + 3% ~ 10%
Physical Damage to Ghost Property Monsters + 3% ~ 10%
Physical Damage to Undead Property Monsters + 3% ~ 10%
Physical Damage to Formless Monsters + 3% ~ 10%
Physical Damage to Undead Monsters + 3% ~ 10%
Physical Damage to Brute Monsters + 3% ~ 10%
Physical Damage to Plant Monsters + 3% ~ 10%
Physical Damage to Insect Monsters + 3% ~ 10%
Physical Damage to Fish Monsters + 3% ~ 10%
Physical Damage to Demon Monsters + 3% ~ 10%
Physical Damage to Demi-Human Monsters + 3% ~ 10%
Physical Damage to Angel Monsters + 3% ~ 10%
Physical Damage to Dragon Monsters + 3% ~ 10%

Ranged 1H Random Options

570086.png Encroached Instrument [2] (570086), 590081.png Encroached Mace [2] (590081), 580086.png Encroached Whip [2] (580086)
Line Option 1
Ranged Physical Damage + 10% ~ 20%
Non-Critical Physical Damage + 15% ~ 35%
ATK + 15 ~ 45
ATK + 3% ~ 10%
P.ATK + 3 ~ 10
Line Option 2 / 3
Ranged Physical Damage + 3% ~ 10%
Non-Critical Physical Damage + 5% ~ 15%
ATK + 5 ~ 15
ATK + 1% ~ 3%
P.ATK + 1 ~ 3
Physical Damage to Neutral Property Monsters + 3% ~ 10%
Physical Damage to Water Property Monsters + 3% ~ 10%
Physical Damage to Earth Property Monsters + 3% ~ 10%
Physical Damage to Wind Property Monsters + 3% ~ 10%
Physical Damage to Poison Property Monsters + 3% ~ 10%
Physical Damage to Holy Property Monsters + 3% ~ 10%
Physical Damage to Shadow Property Monsters + 3% ~ 10%
Physical Damage to Ghost Property Monsters + 3% ~ 10%
Physical Damage to Undead Property Monsters + 3% ~ 10%
Physical Damage to Formless Monsters + 3% ~ 10%
Physical Damage to Undead Monsters + 3% ~ 10%
Physical Damage to Brute Monsters + 3% ~ 10%
Physical Damage to Plant Monsters + 3% ~ 10%
Physical Damage to Insect Monsters + 3% ~ 10%
Physical Damage to Fish Monsters + 3% ~ 10%
Physical Damage to Demon Monsters + 3% ~ 10%
Physical Damage to Demi-Human Monsters + 3% ~ 10%
Physical Damage to Angel Monsters + 3% ~ 10%
Physical Damage to Dragon Monsters + 3% ~ 10%

Melee 1H Critical Random Options

510140.png Encroached Dagger [2] (510140), 520054.png Encroached Axe [3] (520054), 540109.png Encroached Book [2] (540109), 560080.png Encroached Knuckles [2] (560080)
Line Option 1
Melee Physical Damage + 10% ~ 20%
Critical Damage + 15% ~ 35%
ATK + 15 ~ 45
CRIT + 5 ~ 12
Critical Rate + 3 ~ 10
Line Option 2 / 3
Melee Physical Damage + 3% ~ 10%
Critical Damage + 5% ~ 15%
ATK + 5 ~ 15
CRIT + 1 ~ 5
Critical Rate + 1 ~ 3
Physical Damage to Neutral Property Monsters + 3% ~ 10%
Physical Damage to Water Property Monsters + 3% ~ 10%
Physical Damage to Earth Property Monsters + 3% ~ 10%
Physical Damage to Wind Property Monsters + 3% ~ 10%
Physical Damage to Poison Property Monsters + 3% ~ 10%
Physical Damage to Holy Property Monsters + 3% ~ 10%
Physical Damage to Shadow Property Monsters + 3% ~ 10%
Physical Damage to Ghost Property Monsters + 3% ~ 10%
Physical Damage to Undead Property Monsters + 3% ~ 10%
Physical Damage to Formless Monsters + 3% ~ 10%
Physical Damage to Undead Monsters + 3% ~ 10%
Physical Damage to Brute Monsters + 3% ~ 10%
Physical Damage to Plant Monsters + 3% ~ 10%
Physical Damage to Insect Monsters + 3% ~ 10%
Physical Damage to Fish Monsters + 3% ~ 10%
Physical Damage to Demon Monsters + 3% ~ 10%
Physical Damage to Demi-Human Monsters + 3% ~ 10%
Physical Damage to Angel Monsters + 3% ~ 10%
Physical Damage to Dragon Monsters + 3% ~ 10%

Melee 1H Random Options

590081.png Encroached Mace [2] (590081), 540109.png Encroached Book [2] (540109), 530071.png Encroached Spear [2] (530071), 560080.png Encroached Knuckles [2] (560080)
Line Option 1
Melee Physical Damage + 10% ~ 20%
Non-Critical Physical Damage + 15% ~ 35%
ATK + 15 ~ 45
ATK + 3% ~ 10%
P.ATK + 3 ~ 10
Line Option 2 / 3
Melee Physical Damage + 3% ~ 10%
Non-Critical Physical Damage + 5% ~ 15%
ATK + 5 ~ 15
ATK + 1% ~ 3%
P.ATK + 1 ~ 3
Physical Damage to Neutral Property Monsters + 3% ~ 10%
Physical Damage to Water Property Monsters + 3% ~ 10%
Physical Damage to Earth Property Monsters + 3% ~ 10%
Physical Damage to Wind Property Monsters + 3% ~ 10%
Physical Damage to Poison Property Monsters + 3% ~ 10%
Physical Damage to Holy Property Monsters + 3% ~ 10%
Physical Damage to Shadow Property Monsters + 3% ~ 10%
Physical Damage to Ghost Property Monsters + 3% ~ 10%
Physical Damage to Undead Property Monsters + 3% ~ 10%
Physical Damage to Formless Monsters + 3% ~ 10%
Physical Damage to Undead Monsters + 3% ~ 10%
Physical Damage to Brute Monsters + 3% ~ 10%
Physical Damage to Plant Monsters + 3% ~ 10%
Physical Damage to Insect Monsters + 3% ~ 10%
Physical Damage to Fish Monsters + 3% ~ 10%
Physical Damage to Demon Monsters + 3% ~ 10%
Physical Damage to Demi-Human Monsters + 3% ~ 10%
Physical Damage to Angel Monsters + 3% ~ 10%
Physical Damage to Dragon Monsters + 3% ~ 10%

Magic 1H Random Options

510140.png Encroached Dagger [2] (510140), 540109.png Encroached Book [2] (540109), 550137.png Encroached Staff [2] (550137), 570086.png Encroached Instrument [2] (570086), 550174.png Encroached Foxtail [2] (550174), 580086.png Encroached Whip [2] (580086)
Line Option 1
Magic Damage of Neutral Element Skills + 15% ~ 35%
Magic Damage of Water Element Skills + 15% ~ 35%
Magic Damage of Earth Element Skills + 15% ~ 35%
Magic Damage of Fire Element Skills + 15% ~ 35%
Magic Damage of Wind Element Skills + 15% ~ 35%
Magic Damage of Poison Element Skills + 15% ~ 35%
Magic Damage of Holy Element Skills + 15% ~ 35%
Magic Damage of Shadow Element Skills + 15% ~ 35%
Magic Damage of Ghost Element Skills + 15% ~ 35%
Magic Damage of Undead Element Skills + 15% ~ 35%
Magic Damage of All Element Skills + 5% ~ 15%
Variable Cast Time - 3% ~ 10%
MATK + 15 ~ 45
MATK + 3% ~ 10%
S.MATK + 3 ~ 10
Line Option 2 / 3
Magic Damage of Neutral Element Skills + 5% ~ 15%
Magic Damage of Water Element Skills + 5% ~ 15%
Magic Damage of Earth Element Skills + 5% ~ 15%
Magic Damage of Fire Element Skills + 5% ~ 15%
Magic Damage of Wind Element Skills + 5% ~ 15%
Magic Damage of Poison Element Skills + 5% ~ 15%
Magic Damage of Holy Element Skills + 5% ~ 15%
Magic Damage of Shadow Element Skills + 5% ~ 15%
Magic Damage of Ghost Element Skills + 5% ~ 15%
Magic Damage of Undead Element Skills + 5% ~ 15%
Magic Damage of All Element Skills + 2% ~ 5%
Variable Cast Time - 2% ~ 5%
MATK + 5 ~ 15
MATK + 1% ~ 3%
S.MATK + 1 ~ 3
Magical Damage to Neutral Property Monsters + 3% ~ 10%
Magical Damage to Water Property Monsters + 3% ~ 10%
Magical Damage to Earth Property Monsters + 3% ~ 10%
Magical Damage to Fire Property Monsters + 3% ~ 10%
Magical Damage to Wind Property Monsters + 3% ~ 10%
Magical Damage to Poison Property Monsters + 3% ~ 10%
Magical Damage to Holy Property Monsters + 3% ~ 10%
Magical Damage to Shadow Property Monsters + 3% ~ 10%
Magical Damage to Ghost Property Monsters + 3% ~ 10%
Magical Damage to Undead Property Monsters + 3% ~ 10%
Magical Damage to Formless Monsters + 3% ~ 10%
Magical Damage to Undead Monsters + 3% ~ 10%
Magical Damage to Brute Monsters + 3% ~ 10%
Magical Damage to Plant Monsters + 3% ~ 10%
Magical Damage to Insect Monsters + 3% ~ 10%
Magical Damage to Fish Monsters + 3% ~ 10%
Magical Damage to Demon Monsters + 3% ~ 10%
Magical Damage to Demi-Human Monsters + 3% ~ 10%
Magical Damage to Angel Monsters + 3% ~ 10%
Magical Damage to Dragon Monsters + 3% ~ 10%

Magic 2H Random Options

650048.png Encroached Huuma Shuriken [3] (650048), 640051.png Encroached Two-Handed Staff [3] (640051)
Line Option 1
Magic Damage of Neutral Element Skills + 25% ~ 45%
Magic Damage of Water Element Skills + 25% ~ 45%
Magic Damage of Earth Element Skills + 25% ~ 45%
Magic Damage of Fire Element Skills + 25% ~ 45%
Magic Damage of Wind Element Skills + 25% ~ 45%
Magic Damage of Poison Element Skills + 25% ~ 45%
Magic Damage of Holy Element Skills + 25% ~ 45%
Magic Damage of Shadow Element Skills + 25% ~ 45%
Magic Damage of Ghost Element Skills + 25% ~ 45%
Magic Damage of Undead Element Skills + 25% ~ 45%
Magic Damage of All Element Skills + 10% ~ 20%
Variable Cast Time - 5% ~ 15%
MATK + 20 ~ 50
MATK + 5% ~ 15%
S.MATK + 5 ~ 15
Line Option 2 / 3
Magic Damage of Neutral Element Skills + 7% ~ 20%
Magic Damage of Water Element Skills + 7% ~ 20%
Magic Damage of Earth Element Skills + 7% ~ 20%
Magic Damage of Fire Element Skills + 7% ~ 20%
Magic Damage of Wind Element Skills + 7% ~ 20%
Magic Damage of Poison Element Skills + 7% ~ 20%
Magic Damage of Holy Element Skills + 7% ~ 20%
Magic Damage of Shadow Element Skills + 7% ~ 20%
Magic Damage of Ghost Element Skills + 7% ~ 20%
Magic Damage of Undead Element Skills + 7% ~ 20%
Magic Damage of All Element Skills + 3% ~ 7%
Variable Cast Time - 3% ~ 7%
MATK + 7 ~ 20
MATK + 1% ~ 5%
S.MATK + 1 ~ 5
Magical Damage to Neutral Property Monsters + 4% ~ 12%
Magical Damage to Water Property Monsters + 4% ~ 12%
Magical Damage to Earth Property Monsters + 4% ~ 12%
Magical Damage to Fire Property Monsters + 4% ~ 12%
Magical Damage to Wind Property Monsters + 4% ~ 12%
Magical Damage to Poison Property Monsters + 4% ~ 12%
Magical Damage to Holy Property Monsters + 4% ~ 12%
Magical Damage to Shadow Property Monsters + 4% ~ 12%
Magical Damage to Ghost Property Monsters + 4% ~ 12%
Magical Damage to Undead Property Monsters + 4% ~ 12%
Magical Damage to Formless Monsters + 4% ~ 12%
Magical Damage to Undead Monsters + 4% ~ 12%
Magical Damage to Brute Monsters + 4% ~ 12%
Magical Damage to Plant Monsters + 4% ~ 12%
Magical Damage to Insect Monsters + 4% ~ 12%
Magical Damage to Fish Monsters + 4% ~ 12%
Magical Damage to Demon Monsters + 4% ~ 12%
Magical Damage to Demi-Human Monsters + 4% ~ 12%
Magical Damage to Angel Monsters + 4% ~ 12%
Magical Damage to Dragon Monsters + 4% ~ 12%

Recycling Unwanted Weapons

Speak to Tosslt at (main_office 122, 68) and use the Recycler service. Recycle only an unwanted weapon: the selected Encroached Weapon is destroyed.

Recycled material Exchange
50238.png Zero Cell Weapon Fragment (50238) 50 fragments → one Zero Cell Rune matching the desired random option group

Rerolling Random Options

Using a Zero Cell Rune rerolls the random options on a compatible weapon. The current target lists include Encroached Weapons and compatible Frontier or Another Dimension results, so the same system remains available after transformation.

Random option group Reroll item
Melee 1H 50239.png Zero Cell Rune (Melee 1H) (50239)
Melee 1H Critical 50240.png Zero Cell Rune (Melee 1H Crit) (50240)
Melee 2H 50241.png Zero Cell Rune (Melee 2H) (50241)
Melee 2H Critical 50242.png Zero Cell Rune (Melee 2H Crit) (50242)
Ranged 1H 50243.png Zero Cell Rune (Ranged 1H) (50243)
Ranged 1H Critical 50244.png Zero Cell Rune (Ranged 1H Crit) (50244)
Ranged 2H 50245.png Zero Cell Rune (Ranged 2H) (50245)
Ranged 2H Critical 50246.png Zero Cell Rune (Ranged 2H Crit) (50246)
Magic 1H 50247.png Zero Cell Rune (Magic 1H) (50247)
Magic 2H 50248.png Zero Cell Rune (Magic 2H) (50248)

Preparing a Weapon for Transformation

Choose the desired random option group and refine the Encroached Weapon to +10. Transformation is guaranteed and preserves the weapon's refine level, grade, cards and random options.

The complete tuning items, formulas, material costs and result tables are maintained in Another Dimension Weapon. Do not recycle the weapon selected for transformation.

Related Guides