Talisman Soul Ascetic Luxury Sub-Guide by Sophie/Joan: Difference between revisions
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= Introduction = | = Introduction = | ||
<page under construction> | <page under construction> | ||
<last updated: 13 April 2026> | |||
<For the not first time reader I know you're here because of the 1x 1x 1x thing> | |||
Hello I'm Sophie/Joan (Guide Date: 2/Sep/2025). You would not see me that often playing in D1/Biosphere Venom/Biosphere Temple with my Soul Ascetic (SA) char | Hello I'm Sophie/Joan (Guide Date: 2/Sep/2025). You would not see me that often playing in D1/Biosphere Venom/Biosphere Temple with my Soul Ascetic (SA) char Kusu Kusu. I think I will play SA more though, because I think my flight hours on this character are lacking (you can expect more sporadic future updates as I discover stuff). Magic builds speaking, I still play on my EM more, but this job definitely offers niches that EM doesn't have, namely mobility and harder hitting single target skills. Thinking back, I really should have been telling people to play SA instead as starting class whenever someone asked in #global, because the barrier of the requirements are easier to fulfill compared to the likes of EM, because SA talisman build doesn't need ACD% and therefore doesn't need {{#item:4403}} or the likes (and that managing ASPD is easier). | ||
This guide is merely what I do on my talisman SA and is not optimized (dm me on discord/In-game if you can improve upon it). I just tried to write it out, because I think other SA main guide writers are inactive (retirement/hiatus), while the guide/discussion demands from new players are as high as ever (as of 2/Sep/2025) and I saw many new faces playing SA within the last 1-2 months. Also I have to state that: there's not really a different playstyle or skill/stat allocation between Talisman of Blue Dragon Build ('''Single Target Talisman Build''') vs Talisman of White Tiger Build ('''Area Talisman Build'''), so you should definitely have both at the same time as your general to go build. The exception might be if you want to maximize Single Target Talisman Build on skills while also grabbing {{#skill:5432}}, which you will probably do in instances like HoL in situations where there is no other SA available. Between both builds, most of it is simply the matter of gear swapping (most significantly between the weapons), so I would advice you readers to familiarize yourself with gear swapping (even easier now that there's a custom skill created for that very purpose). | This guide is merely what I do on my talisman SA and is not optimized (dm me on discord/In-game if you can improve upon it). I just tried to write it out, because I think other SA main guide writers are inactive (retirement/hiatus), while the guide/discussion demands from new players are as high as ever (as of 2/Sep/2025) and I saw many new faces playing SA within the last 1-2 months. Also I have to state that: there's not really a different playstyle or skill/stat allocation between Talisman of Blue Dragon Build ('''Single Target Talisman Build''') vs Talisman of White Tiger Build ('''Area Talisman Build'''), so you should definitely have both at the same time as your general to go build. The exception might be if you want to maximize Single Target Talisman Build on skills while also grabbing {{#skill:5432}}, which you will probably do in instances like HoL in situations where there is no other SA available. Between both builds, most of it is simply the matter of gear swapping (most significantly between the weapons), so I would advice you readers to familiarize yourself with gear swapping (even easier now that there's a custom skill created for that very purpose). | ||
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= Gears and Min-Max Technicalities = | = Gears and Min-Max Technicalities = | ||
=== About Magical Damage Modifiers for Talisman SA Build === | === About Magical Damage Modifiers for Talisman SA Build (Build 2025 Meta PreCH01) === | ||
<Numbers for Build 2026 CH01 Meta is pending> | |||
The general aim of the min-maxing process (as of Date: 2/Sep/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you add up a single damage modifier. The contextual reason of the importance on this matter is because of the aforementioned '''DPS''' and '''One Hit''' (OH) Objectives, that we want each hit of our talisman skills damage to be as high as possible (the DPS for '''blue dragon''' and the single burst instance of skill for '''white tiger'''). | The general aim of the min-maxing process (as of Date: 2/Sep/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you add up a single damage modifier. The contextual reason of the importance on this matter is because of the aforementioned '''DPS''' and '''One Hit''' (OH) Objectives, that we want each hit of our talisman skills damage to be as high as possible (the DPS for '''blue dragon''' and the single burst instance of skill for '''white tiger'''). | ||
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* '''Ele%''': You will easily have around 300-500% or more. Main Sources: {{#item:27362}}-like MVP cards on garment, various equipments. Used to be less on previous meta (around 100-250% top), that is why additional damage boost from {{#item:27362}}-like MVP cards on garment felt bigger, because the 100% ele is of bigger ratio. | * '''Ele%''': You will easily have around 300-500% or more. Main Sources: {{#item:27362}}-like MVP cards on garment, various equipments. Used to be less on previous meta (around 100-250% top), that is why additional damage boost from {{#item:27362}}-like MVP cards on garment felt bigger, because the 100% ele is of bigger ratio. | ||
===Gears=== | === Gears (Build 2025 Meta PreCH01)=== | ||
Recommended gears (as of Date: 29/Dec/2025): | Recommended gears (as of Date: 29/Dec/2025): | ||
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**Couple it with {{#item:24988}}, {{#item:24987}}, {{#item:1270043}}, {{#item:1270044}} combo as needed (likely new BiS). | **Couple it with {{#item:24988}}, {{#item:24987}}, {{#item:1270043}}, {{#item:1270044}} combo as needed (likely new BiS). | ||
*Currently not-haves list: {{#item:300377}}. | *Currently not-haves list: {{#item:300377}}. | ||
=== Gears (Build 2026 CH01 Meta)=== | |||
Recommended gears (as of Date: 13/April/2026): | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;" | |||
!Type | |||
!Item | |||
!Card | |||
!Enchants and Notes | |||
|- style=height:13em | |||
|'''Upper''' | |||
| align="center" | +12 to +15 [A] {{#item:400544}} (Single Target), (Area Damage if you don't want to make a Yorscalp Headgear) <br> and/or <br> +15 [A] {{#item:400724}} (Area Damage)) | |||
| | |||
<small> | |||
*{{#item:300377}} | |||
*{{#item:4148}} | |||
*{{#item:4366}} | |||
*{{#item:4583}}(or any that suits your farm) | |||
</small> | |||
| | |||
For {{#item:400544}}: | |||
*Enchanted with {{#item:312763}}, {{#item:312700}}. | |||
*You can use {{#item:312718}} but it means that you will have to find other ways to enhance your ASPD (while there's easier options for the VCT% problem) | |||
For {{#item:400724}}: | |||
*{{#item:313420}}(or any that suits your farm) | |||
|- style=height:11em | |||
|'''Middle''' | |||
| align="center" | {{#item:410233}} | |||
| | |||
<small> | |||
*{{#item:4148}} | |||
*{{#item:4583}}(or any that suits your farm) | |||
</small> | |||
| | |||
*Enchanted with any of the following: | |||
**MATK% +8-10% (Ele% falls in grace as CoL Autumn and HoL acc set and combo gives a lot of that Ele% modifier compared to previous meta) | |||
**VCT% reduction +8-10% (only if you still have a VCT% problem, see here there's no ASPD/reduce delay after attack option) | |||
**MaxHP +8-10% (Experimental), the reason is that sometimes additional HP is simply better when you already have saturated every other damage source modifier. | |||
|- | |||
|'''Lower''' | |||
| align="center" | {{#item:420213}} (BiS) <br> and/or <br> {{#item:420269}} (Experimental) | |||
| <center><small> N/A </center></small> | |||
| | |||
*Enchanted with any of the following: | |||
**'''1st line''': VIT +5 / INT +5 / any (stats are not that important) | |||
**'''2nd line''': Ele% +6-7% ''or'' S.MATK +6-7% (BiS) ''or'' %increases attack speed (reduces delay after attack) (Experimental) | |||
|- style=height:9em | |||
|'''Armor''' | |||
| align="center" | +12 to +15 [A] {{#item:450173}} | |||
| | |||
<small> | |||
*{{#item:300472}} (BiS) | |||
*{{#item:300529}} (Combo with {{#item:300521}} or {{#item:300522}} on garment) | |||
</small> | |||
| | |||
*Enchanted with {{#item:310688}}, {{#item:310738}}(BiS) or {{#item:310744}}(Experimental), and {{#item:4714}}(BiS) or {{#item:4744}}. | |||
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]]. | |||
|- style=height:18em | |||
|'''Weapon''' | |||
| align="center" |Pair with {{#item:400544}}: | |||
<br> +12 to +15 [A] {{#item:550131}}(Single Target DPS) <br> and/or <br> +12 to +15 [A] {{#item:550132}}(Area Damage) | |||
<br> Pair with {{#item:400724}}: | |||
<br> +12 to +14 [A] {{#item:550195}} (Area Damage) | |||
| | |||
<small> | |||
*{{#item:27384}} | |||
*{{#item:300455}} | |||
*{{#item:300495}} | |||
*{{#item:300497}} | |||
</small> | |||
| | |||
*For a list of possible {{#item:550131}} or {{#item:550132}} enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize. | |||
*For a list of possible {{#item:550195}} enchants, refer to [[Chapter_1#Encroached_Weapon_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/bonus property of the mobs you're going to prioritize. As a very general reference you can refer to this number (but is unneeded and very theoritical): | |||
**Magic Damage of Neutral Element Skills 35% or MATK 10% | |||
**Magic Damage of Neutral Element Skills 15% or MATK 3% | |||
**Magic Damage of Neutral Element Skills 15% or MATK 3% | |||
*When not on proc {{#item:550132}} have roughly same damage as {{#item:550195}}. When {{#item:400724}} proc, there's a boost of around 20-40% more damage <tested 13/April/2026> | |||
|- style=height:20em | |||
|'''Shield''' | |||
| align="center" | +11 to +12 [C] {{#item:460040}} <br> or <br> +12 to +14 [A] {{#item:460020}} | |||
| | |||
<small> | |||
*{{#item:4128}} | |||
*{{#item:300239}} | |||
*{{#item:27298}} | |||
*{{#item:27385}} | |||
*{{#item:300379}} | |||
</small> | |||
| | |||
*'''Glacier Guard''' enchanted with {{#item:312095}}, {{#item:312093}} or {{#item:312092}}, and {{#item:312091}}. | |||
*'''Mad Bunny-LT''' enchanted with {{#item:310860}} or {{#item:310856}}. | |||
*For a list of possible enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize. | |||
|- style=height:21em | |||
|'''Garment''' | |||
| align="center" | +12 to +15 [A] {{#item:480351}} | |||
| | |||
<small> | |||
*{{#item:27381}} | |||
*{{#item:300145}} | |||
*{{#item:4576}} | |||
*{{#item:27362}} | |||
*{{#item:300521}}(Combo with '''Yoscopus Conjurator Card''' on body) | |||
*{{#item:300522}}(Combo with '''Yoscopus Conjurator Card''' on body) | |||
</small> | |||
| | |||
*Enchanted with {{#item:313018}}, {{#item:312558}}, and {{#item:312489}}. | |||
|- style=height:16em | |||
|'''Shoes''' | |||
| align="center" | +12 to +14 [A] {{#item:470337}} <br> or <br> +12 to +14 [A] {{#item:470338}} | |||
| | |||
<small> | |||
*{{#item:300248}} | |||
*{{#item:300262}} | |||
*{{#item:4441}} | |||
*{{#item:300281}} | |||
*{{#item:300458}} | |||
</small> | |||
| | |||
*Because both boost neutral elemental damage, the choice between {{#item:470337}} or {{#item:470338}} depends on the rest of elements you think you will frequently use more. | |||
*The 2nd slot enchantment should match the boots element for example {{#item:470337}} is paired with {{#item:313920}}. | |||
|- style=height:14em | |||
|'''Accessory (Right)''' | |||
| align="center" | <br> {{#item:490136}} | |||
| | |||
<small> | |||
*{{#item:4040}} | |||
*{{#item:4145}} (Experimental) | |||
*{{#item:300268}} | |||
*{{#item:300470}} | |||
*{{#item:300469}} | |||
*{{#item:300464}} | |||
</small> | |||
| | |||
*Enchanted with {{#item:313038}}, | |||
**{{#item:310711}} and {{#item:310711}}(BiS) | |||
**There are some crazy fringe item like {{#item:310716}} and {{#item:310716}}, but you should just avoid them if you haven't got your double {{#item:310711}} first (it's fun tho). | |||
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]]. | |||
|- | |||
|'''Accessory (Left)''' | |||
| align="center" | {{#item:490485}} | |||
| | |||
<small> | |||
*{{#item:4040}} | |||
*{{#item:4145}} (Experimental) | |||
*{{#item:300267}} | |||
*{{#item:300216}} | |||
*{{#item:300364}} | |||
*{{#item:300211}} | |||
*{{#item:300222}} | |||
</small> | |||
| | |||
*Enchanted with {{#item:312996}} and {{#item:312981}}. | |||
**For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]]. | |||
*{{#item:490307}} enchanted with {{#item:311943}} is not tested and is out of scope of this writing because the rarity is very low. However if you have it, it may be very strong item to combo with the boots (but idk how strong it is for real). | |||
|} | |||
*Currently not-haves list: {{#item:300377}}, {{#item:470338}}. | |||
=== Miscellaneous and Hot Tips (for SA in general) === | === Miscellaneous and Hot Tips (for SA in general) === | ||
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=== Preparation Phase === | === Preparation Phase === | ||
Not going to be your typical leveling guide, because this approach will prioritize: | Not going to be your typical leveling guide, because this approach will prioritize: | ||
* Enable sharing non-core Equipment among characters of different classes Alts Mass Production (coming soon) as much as possible, while only core items for | * Enable sharing non-core Equipment among characters of different classes Alts Mass Production (coming soon) as much as possible, while only core items for SA will be highlighted on this guide. | ||
* Monotonous, but will be predictable. Important because this leveling is a not chill routine, but more like 30 minutes of triathlons | * Monotonous, but will be predictable. Important because this leveling is a not chill routine, but more like 30 minutes of triathlons | ||
* Not cost conscious, though time and stress speaking it is worth it if you plan to make more than, say, 10-15 characters of various jobs (just switch out the core item) each reaching lvl 250. I will explicitly say it here that basically you are investing in multiples of low level gears, which cumulatively in total may worth up to hundreds of millions zeny just to save time around 30 minutes to 2h per character creation and leveling up to lvl 250. Only do this when you're theoretically losing more potential value from that farming hours loss. | * Not cost conscious, though time and stress speaking it is worth it if you plan to make more than, say, 10-15 characters of various jobs (just switch out the core item) each reaching lvl 250. I will explicitly say it here that basically you are investing in multiples of low level gears, which cumulatively in total may worth up to hundreds of millions zeny just to save time around 30 minutes to 2h per character creation and leveling up to lvl 250. Only do this when you're theoretically losing more potential value from that farming hours loss. | ||
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** [[Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat|MVP equips]] (e.g. +9[C] or +11[C] PCC is nice, don't over invest for leveling item)/[[Good_and_Evil_Headgears|Good and Evil]] set starting at level 200/205. | ** [[Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat|MVP equips]] (e.g. +9[C] or +11[C] PCC is nice, don't over invest for leveling item)/[[Good_and_Evil_Headgears|Good and Evil]] set starting at level 200/205. | ||
** [[Varmundt_Equipment_Reform#Varmundt_Equipment_Reform|Varmundts]] pieces (e.g. +9[C] or +11[C] Death Rune Manteau is nice)/Glacier set starting at level 230. | ** [[Varmundt_Equipment_Reform#Varmundt_Equipment_Reform|Varmundts]] pieces (e.g. +9[C] or +11[C] Death Rune Manteau is nice)/Glacier set starting at level 230. | ||
* Other methods out there might be more efficient and effective than mine, I just don't know it yet so be adaptable and don't treat this guide as if written in stone. Mine is expected to reach level 230-250 in around 30 min when I do it myself, and roughly at worst you will be able to reach lvl 250 in around to | * Other methods out there might be more efficient and effective than mine, I just don't know it yet so be adaptable and don't treat this guide as if written in stone. Mine is expected to reach level 230-250 in around 30-1h min when I do it myself, and roughly at worst you will be able to reach lvl 250 in around to 2-3h depending on your performance and investment level. | ||
Non-core Equipment and Secondary Skills (passives, buffs, debuffs) will not be specifically named on the phases below (this is not a newbie guide), you will just have to do the best with what you currently possess. Though result may vary if your non-core equipment are far too weaker compared to the original assumption. | Non-core Equipment and Secondary Skills (passives, buffs, debuffs) will not be specifically named on the phases below (this is not a newbie guide), you will just have to do the best with what you currently possess. Though result may vary if your non-core equipment are far too weaker compared to the original assumption. | ||
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=== Phase 1: lvl 1 to post-Rebirth lvl 100 === | === Phase 1: lvl 1 to post-Rebirth lvl 100 === | ||
Taekwon: {{#skill:421}} | |||
Soul Linker: {{#skill:469}} (primary) and {{#skill:468}} (secondary) | |||
Core item: | Core item: | ||
- ( | - any 4 slotted dagger e.g. {{#item:1205}} (experimental), high refined {{#item:2025}} or {{#item:1680}} (BiS, credit to '''Narrenkaiser''') with x4/x2 {{#item:27384}} | ||
Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): 5-10 minutes | Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): 5-10 minutes | ||
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Steps: | Steps: | ||
1. Payon Dungeon + Eden Quest | 1. Payon Dungeon + Eden Quest. | ||
2. Orc Dungeon + Eden Quest | 2. Orc Dungeon + Eden Quest. | ||
3. Amatsu Dungeon + Eden Quest | 3. Amatsu Dungeon + Eden Quest. | ||
4 | 4. Repeat Step 2, 3, and 4 until job change to Job 3. | ||
=== Phase 2: lvl 100 Job 3 to lvl 200 === | === Phase 2: lvl 100 Job 3 to lvl 200 === | ||
Primary Skill: {{#skill:2602}}, {{#skill:2604}} | Primary Skill: {{#skill:2602}} (secondary), {{#skill:2604}} (primary) or {{#skill:469}} (primary) and {{#skill:468}} (secondary) | ||
Core item: | Core item: | ||
- ( | - any 4 slotted dagger e.g. {{#item:1205}} (experimental), {{#item:550030}} (experimental), high refined {{#item:2025}} or {{#item:1680}} (BiS, credit to '''Narrenkaiser''') with x4/x2 {{#item:27384}} | ||
Favorite items (optional): | Favorite items (optional): | ||
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Primary Skill: {{#skill:5429}} | Primary Skill: {{#skill:5429}} | ||
Core item: {{#item:19487}} with ME and +9 {{#item:550069}} fully enchanted at level | Core item: {{#item:19487}} with ME from lvl 170 and +9 {{#item:550069}} fully enchanted with {{#item:311319}}, double {{#item:311353}} (or other enchants it doesn't matter), {{#item:311343}} at level 210. | ||
Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): 10-20 minutes | Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): 10-20 minutes | ||
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4. You are at maximum power at lvl 250 able to wield any equipment (e.g. your main character's best equipment). D1 or D2 runs would be great at this point provided you are in a good company. Otherwise solo is only recommended if you know what you are doing. | 4. You are at maximum power at lvl 250 able to wield any equipment (e.g. your main character's best equipment). D1 or D2 runs would be great at this point provided you are in a good company. Otherwise solo is only recommended if you know what you are doing. | ||
=== Phase 3 Alternative: Job 4 lvl 190 to 250 in Abyss Lake 4F=== | |||
<Credit to '''Ivanina'''> | |||
Lower requirements overall | |||
Steps: | |||
1. Talk to Eden board and dailies NPC, take the quests (there's a lot). | |||
2. First time you have to walk to the Abyss Lake 4F yourself from Abyss Lake 1F, after you walk the first time you will unlock the direct teleport from the Warper NPC. | |||
3. Do and claim the Abyss Lake 4F quests. | |||
Yield is around 80% exp at level 244 to 245 as a comparison data (less percentage on higher levels and more on lower levels). Also the white acidus is ghost element so bring elemental converter. | |||
= Glossary= | = Glossary= | ||
*BiS: Best in Slot, refers to items/cards that are considered the best according to the ongoing meta. May be subject to change, that is why I put emphasize on dates whenever the term BiS is mentioned on that part. | *BiS: Best in Slot, refers to items/cards that are considered the best according to the ongoing meta. May be subject to change, that is why I put emphasize on dates whenever the term BiS is mentioned on that part. | ||