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= Introduction = | = Introduction = | ||
<page under construction (last update | <page under construction (last update 11 April 2026)> | ||
Hello I'm Sophie/Joan (Guide Start Date: 28/Aug/2025). You would often see me playing in D1/D2/HoL/LoF/ToT/CT/Villa/Mjol with my Windhawk char | Hello I'm Sophie/Joan (Guide Start Date: 28/Aug/2025). You would often see me playing in D1/D2/HoL/LoF/ToT/CT/Villa/Mjol with my Windhawk char (update: I have a name now) Chun Chun, Nyaa Nyaa, Gero Gero or with characters of other jobs. Feel free to hit me up to join my #LFG calls. | ||
This guide is merely what I do on my gale storm WH and is not optimized (dm me on discord/In-game if you can improve upon it). I just tried to write it out to satisfy the demand after seeing some people asking in the #archer channel for a Gale Storm build guide from time to time. There's different requirements and priorities with GS build vs CB build (e.g. %acd reduction is not really needed for GS build, while 50% is needed for CB build) and the aim of GS build is strictly for farming (it is not for bossing). However between both builds, most of it is simply the matter of gear swapping (most significantly between the weapons and gambler's seal), so I would advice you readers to familiarize yourself with gear swapping (even easier now that there's a custom skill created for that very purpose). | This guide is merely what I do on my gale storm WH and is not optimized (dm me on discord/In-game if you can improve upon it). I just tried to write it out to satisfy the demand after seeing some people asking in the #archer channel for a Gale Storm build guide from time to time. There's different requirements and priorities with GS build vs CB build (e.g. %acd reduction is not really needed for GS build, while 50% is needed for CB build) and the aim of GS build is strictly for farming (it is not for bossing). However between both builds, most of it is simply the matter of gear swapping (most significantly between the weapons and gambler's seal), so I would advice you readers to familiarize yourself with gear swapping (even easier now that there's a custom skill created for that very purpose). | ||
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End game optimization problem is that for some people, some gear/enchant/MVP setups suit them better as it touches the specifics of their playing styles and consumables consumption patterns (e.g. with {{#item:300473}} you will want to consume {{#item:14536}}), so we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things work well (shout out to get the DPS envy immunity people!). | End game optimization problem is that for some people, some gear/enchant/MVP setups suit them better as it touches the specifics of their playing styles and consumables consumption patterns (e.g. with {{#item:300473}} you will want to consume {{#item:14536}}), so we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things work well (shout out to get the DPS envy immunity people!). | ||
[[File:OPM fist.jpg|300px]] | [[File:OPM fist.jpg|300px|thumb|left|Ultimate One Hit Experience (10/10 recommended)]] | ||
=General Overview= | =General Overview= | ||
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{{#skill:5330}}: Your hard hitter, but is useless without Calamity Gale/Unlimit active. | {{#skill:5330}}: Your hard hitter, but is useless without Calamity Gale/Unlimit active. | ||
= Gears and Min-Max Technicalities: | = Gears and Min-Max Technicalities: Gale Storm Build = | ||
=== About Physical Damage Modifiers for Gale WH Build === | === About Physical Damage Modifiers for Gale Storm WH Build (Gale WH Build 2025 Meta PreCH01) === | ||
<Numbers for Gale WH Build 2026 CH01 Meta is pending> | |||
The general aim of the min-maxing process (as of Date: 28/Aug/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you adds up a single damage modifier. The contextual reason of the importance on this matter is because of the aforementioned '''One Hit''' (OH) Objective, that we want each hit of our Gale Storm damage to be as high as possible (to be clear it is the '''single instance of the damage''', not the DPS). | The general aim of the min-maxing process (as of Date: 28/Aug/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you adds up a single damage modifier. The contextual reason of the importance on this matter is because of the aforementioned '''One Hit''' (OH) Objective, that we want each hit of our Gale Storm damage to be as high as possible (to be clear it is the '''single instance of the damage''', not the DPS). | ||
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* '''ATK%''': this is useless tier damage modifier and should just be ignored for physical build (different case with MATK% of the magical build) unless someone can prove me wrong. Also was tested but not thorough (and I already yeeted the 10% ATK% gambler's seal I'm so sorry) | * '''ATK%''': this is useless tier damage modifier and should just be ignored for physical build (different case with MATK% of the magical build) unless someone can prove me wrong. Also was tested but not thorough (and I already yeeted the 10% ATK% gambler's seal I'm so sorry) | ||
===Gears=== | ===Gears (Gale WH Build 2025 Meta PreCH01)=== | ||
Recommended gears (as of Date: 28/Aug/2025): | Recommended gears (as of Date: 28/Aug/2025): | ||
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**Otherwise double +10/+10 Bow/Fatal/Sword Master Shadow Gears is not bad, however it will lock you into using {{#item:9193}}. There's also possibility of using one set of +10 Bow/Fatal/Sword Master Shadow Gears and {{#item:27294}}(Experimental) and then the rest of the shadow gear will be a pair of Maximum Mammoth | **Otherwise double +10/+10 Bow/Fatal/Sword Master Shadow Gears is not bad, however it will lock you into using {{#item:9193}}. There's also possibility of using one set of +10 Bow/Fatal/Sword Master Shadow Gears and {{#item:27294}}(Experimental) and then the rest of the shadow gear will be a pair of Maximum Mammoth | ||
**With {{#item:4399}} use +10/+7 Bow/Fatal/Sword Master Shadow Gears instead so the 50% def pierce won't trigger | **With {{#item:4399}} use +10/+7 Bow/Fatal/Sword Master Shadow Gears instead so the 50% def pierce won't trigger | ||
*Currently not-haves list: {{#item:300377}},{{#item:27126}},{{#item:4408}},{{#item:300007}},{{#item:300021}},{{#item:300445}},{{#item:300280}} | *Currently not-haves list on this part: {{#item:300377}},{{#item:27126}},{{#item:4408}},{{#item:300007}},{{#item:300021}},{{#item:300445}},{{#item:300280}} | ||
===Gears (Gale WH Build 2026 CH01 Meta)=== | |||
Recommended gears (as of Date: 11/April/2026): | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;" | |||
!Type | |||
!Item | |||
!Card | |||
!Enchants and Notes | |||
|- style=height:13em | |||
|'''Upper''' | |||
| align="center" | +12 to +15 [A] {{#item:400985}} | |||
| | |||
<small> | |||
*{{#item:4529}} | |||
*{{#item:300377}} | |||
*{{#item:300363}} | |||
</small> | |||
| | |||
*Enchanted with {{#item:312753}} or better, {{#item:312712}}. | |||
*The reason we don't use {{#item:312700}} is because we dont need '''acd%''' for this build. Instead you just swap out for {{#item:400723}}(BiS for CB Build). | |||
*'''Arbitrary Number''' is 12.7-14b (unstable damage) with 8-9b bonus proc from hawk every 20 seconds. Compared to 12.3b constant damage of the previous meta. All other equipment are the same. | |||
|- style=height:11em | |||
|'''Middle''' | |||
| align="center" | {{#item:410233}} | |||
| | |||
<small> | |||
*{{#item:4529}} | |||
*{{#item:300363}} | |||
*{{#item:4198}} | |||
</small> | |||
| | |||
*Enchanted with any of the following: | |||
**Critical Atttack +8-10% | |||
**Long Range Atttack +8-10% | |||
**MaxHP +8-10% (Experimental), the reason is sometimes additional HP is simply better when you already have saturated every other damage source modifiers. | |||
|- | |||
|'''Lower''' | |||
| align="center" | {{#item:420220}} (BiS) <br> and/or <br> {{#item:420269}} (Experimental) | |||
| <center><small> N/A </center></small> | |||
| | |||
*Enchanted with any of the following: | |||
**'''1st line''': DEX +5 | |||
**'''2nd line''': Critical Atttack +6-7% ''or'' Long Ranged Atttack +6-7% | |||
|- style=height:9em | |||
|'''Armor''' | |||
| align="center" | +12 to +15 [A] {{#item:450172}} | |||
| | |||
<small> | |||
*{{#item:300533}} (BiS) | |||
*{{#item:4602}} | |||
*{{#item:27126}} | |||
*{{#item:4408}} | |||
*{{#item:300007}} | |||
*{{#item:300021}} | |||
*{{#item:300445}} | |||
*{{#item:300524}} | |||
*{{#item:300525}} | |||
*{{#item:300381}} | |||
*{{#item:4408}}(?) | |||
</small> | |||
| | |||
*Enchanted with {{#item:310685}}, {{#item:310735}}, and {{#item:4723}}. | |||
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]]. | |||
*{{#item:4408}} might be useful for zerocell farming(?). Untested myself. | |||
|- style=height:18em | |||
|'''Weapon''' | |||
| align="center" | +12 to +15 [A] {{#item:700119}} | |||
| | |||
<small> | |||
*{{#item:4399}} | |||
*{{#item:27361}} | |||
*{{#item:300519}} | |||
*{{#item:300506}} | |||
*{{#item:300240}} | |||
*{{#item:300241}} | |||
*{{#item:300610}} | |||
*{{#item:300659}} | |||
*{{#item:300665}} | |||
*{{#item:300661}} | |||
</small> | |||
| | |||
*For a list of possible enchants, refer to [[Chapter_1#Encroached_Weapon_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/bonus property of the mobs you're going to prioritize. As a very general reference you can refer to this number (but is unneeded and very theoritical): | |||
**Critical Damage% 45% | |||
**Long Range% 15% or Critical Damage% 18% | |||
**Long Range% 15% or Critical Damage% 18% | |||
*Can be carded with the following combination (be aware of the individual combos): | |||
**{{#item:4399}} & {{#item:27361}} & {{#item:300610}} | |||
**{{#item:4399}} & {{#item:300519}} & {{#item:300506}} | |||
**{{#item:300240}} & {{#item:300240}} & {{#item:300240}} | |||
**{{#item:300659}} & {{#item:300665}} & {{#item:300661}} | |||
**etc | |||
*{{#item:4399}} in my opinion is in stronger position now because it only occupy one third of all available three slot, unlike the previous meta that only have 2 card slots, opening up new possibilities. | |||
|- style=height:21em | |||
|'''Garment''' | |||
| align="center" | +12 to +15 [A] {{#item:480352}} | |||
| | |||
<small> | |||
*{{#item:300530}} (old BiS) | |||
*{{#item:300473}} (Experimental) | |||
*{{#item:4676}} (old BiS) | |||
*{{#item:300426}} | |||
*{{#item:300517}}(Combo with '''Yoscopus Sorcerer Card''' or '''Yoscopus Guardian Card''') | |||
*or any other cheap Bio5 MVP card e.g. {{#item:4677}} | |||
</small> | |||
| | |||
*Enchanted with {{#item:313023}}, {{#item:312538}}, and {{#item:312479}}. | |||
*The reason any Bio5 MVP card works is because it is only a difference of CRI +20 (we don't really care about Bio5 Shecil card's 15% ranged physical damage bonus) and is easily solved by {{#item:14536}} | |||
*Also use {{#item:14536}} when using {{#item:300517}} or {{#item:300473}} | |||
*<11 April 2026> BiS MVP card for garment is still unlisted because I don't know yet which one is better (I'm unable to do the needed test as of <11 April 2026>. The theoretical reason is that we are no longer be using {{#item:470260}} or {{#item:470303}} which synchronized well with {{#item:300530}} on the critical and crit% numbers, beside the existence of {{#item:300610}} which crit bonus could saturates bonus from {{#item:300530}}. | |||
|- style=height:16em | |||
|'''Shoes''' | |||
| align="center" | +12 to +14 [A] {{#item:470339}} | |||
| | |||
<small> | |||
*{{#item:300177}} | |||
*{{#item:300380}} | |||
*{{#item:300280}} | |||
*{{#item:27383}} | |||
*{{#item:300511}} | |||
*{{#item:300510}} | |||
*{{#item:300508}} | |||
*{{#item:300509}} | |||
*{{#item:300514}} | |||
*{{#item:300516}} | |||
</small> | |||
| | |||
* {{#item:313938}}(BiS) or {{#item:313932}}(Experimental) should be fine (negligible differences). Personal preferences/situational factor {{#item:313932}} works better for me because I can share the POW bonus with my crit DK. | |||
**tested but not by me (more comprehensive test later) | |||
*'''Midnight Archi Card''' or '''Piloted Midrange Rgan Card''' will serve as your general all-purpose card while the episode 21 racial/element cards will be for targeting specific MVPs/maps. | |||
|- style=height:14em | |||
|'''Accessory (Right)''' | |||
| align="center" | <br> {{#item:490135}} | |||
| | |||
<small> | |||
*{{#item:300278}} | |||
*{{#item:4084}} | |||
</small> | |||
| | |||
*Enchanted with {{#item:313033}}, | |||
**{{#item:310701}} and {{#item:310701}}(BiS) or | |||
**{{#item:310706}} and {{#item:310706}}. | |||
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]]. | |||
|- | |||
|'''Accessory (Left)''' | |||
| align="center" | {{#item:490486}} | |||
| | |||
<small> | |||
*{{#item:300278}} | |||
*{{#item:4084}} | |||
*{{#item:300471}}(Experimental) | |||
</small> | |||
| | |||
*Enchanted with {{#item:313006}} and {{#item:312981}}. | |||
**For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]]. | |||
|} | |||
*Currently not-haves list on this part: {{#item:300377}},{{#item:27126}},{{#item:4408}},{{#item:300007}},{{#item:300021}},{{#item:300445}},{{#item:300280}}, {{#item:470339}} | |||
= Gears and Min-Max Technicalities: Crescive Bolt Build (Added by Popular Demand) = | = Gears and Min-Max Technicalities: Crescive Bolt Build (Added by Popular Demand) = | ||
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=== Stats&Traits === | === Stats&Traits === | ||
The actual distribution of stats and traits is more loosely defined (this is not a starter player's guide) but we aim to fulfill these '''Objectives''' (by priority): | The actual distribution of stats and traits is more loosely defined (this is not a starter player's guide) but we aim to fulfill these '''Objectives''' (by priority): | ||
# Instant Cast ( | # Instant Cast (most important part of the Damage Flow) | ||
# Critical Magic number: I think it is 217 (as of 10 Dec 2025) | # Critical Magic number: I think it is 217 (as of 10 Dec 2025) | ||
# Survivability, HP pool to survive boss mechanism (put it on lowest on priority if you have devo on the team) | # Survivability, HP pool to survive boss damage/boss fight mechanism (put it on lowest on priority if you have devo on the team) | ||
# Damage Flow: acd% at | # Damage Flow (how to manage the bottlenecks of your DPS): CB needs acd% at 50% (could be a little less if ur laggy like me, I am standing at 48% just fine), ASPD 183 (or more). More if you rotate between CB and Gale but I think it's not really needed. | ||
# Non-priority niches (carry weight, Curse immunity) | # Non-priority niches (carry weight, Curse immunity) | ||
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* LUK - 120 | * LUK - 120 | ||
=== | ====== Traits====== | ||
The general aim of the min-maxing process (as of Date: 10/Dec/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you adds up a single damage modifier. The contextual discussion of this part will rely heavily on Calamity Gale Build part as the precedent (or as The Standard); if there's any confusion arise please go back and try again to regain the contextual sauce. I was only able to start to talk about this matter as I only completed all the needed gears for the test recently and I also do not provide the guarantee that this setup and version of min-max understanding will provide absolute peak damage but y'all are welcome to bump me to test with stuff listed. TL;DR this part is, beside it is for CB instead of Gale Build, is when we ditch {{#item:400539}} for +15 {{#item:400723}}. | * POW - 90-110; Damage (non-crit related) | ||
* CRT - 90-110; Damage (crit related) | |||
* CON - 72; Little more damage and evasion/survivability, otherwise can be put into WIS or STA (so far no content needs it though) | |||
* WIS - as needed (more important at bossing in contrast to Gale build's OH farming) | |||
* STA - as needed (more important at bossing in contrast to Gale build's OH farming) | |||
=== About Physical Damage Modifiers for Crescive Bolt Build (Crescive Bolt Build 2025 Meta PreCH01)=== | |||
<Numbers for Crescive Bolt Build 2026 CH01 Meta is pending> | |||
The general aim of the min-maxing process (as of Date: 10/Dec/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you adds up a single damage modifier. | |||
The contextual discussion of this part will rely heavily on Calamity Gale Build part as the precedent (or as The Standard); if there's any confusion arise please go back and try again to regain the contextual sauce. I was only able to start to talk about this matter as I only completed all the needed gears for the test recently and I also do not provide the guarantee that this setup and version of min-max understanding will provide absolute peak damage but y'all are welcome to bump me to test with stuff listed. TL;DR this part is, beside it is for CB instead of Gale Build, is when we ditch {{#item:400539}} for +15[A] {{#item:400723}} and {{#item:300595}}. | |||
Listed from most precious to least worthy, type @bs in game to see yours: | Listed from most precious to least worthy, type @bs in game to see yours: | ||
* '''Class%:''' [stays the same] still the hardest and most expensive to get and even slightly harder to get because you will generally want to to go with {{#item:300530}} instead of {{#item:300473}} (will be discussed later). You will have 20%-75%. Main Sources: {{#item:300533}}, {{#item:4602}} combo, {{#item:4529}}, Demigod Set, HoL accesories and enchantments, Abysmal Knight Pet. | * '''Class%:''' [stays the same] still the hardest and most expensive to get and even slightly harder to get because you will generally want to to go with {{#item:300530}} instead of {{#item:300473}} (the meta shift will be discussed later). You will have 20%-75%. Main Sources: {{#item:300533}}, {{#item:4602}} combo, {{#item:4529}}, Demigod Set, HoL accesories and enchantments, Abysmal Knight Pet. | ||
* '''Enemy_Element%:''' [ | * '''Enemy_Element%:''' [stays the same] Rare modifier mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-130%. The reason it is harder to get now specifically for one specific enemy element is the case that you will want to use {{#item:470260}} or {{#item:470303 }} instead of {{#item:470174}} (the meta shift will be discussed later) but for all enemy element, it balances out and that you get more for all enemy elements when Yorscalp Crown procs. Main Sources: {{#item:27126}}-like MVP cards on body slot, Maximum Mammoth Shadow gears, HoL garment 2nd slot enchant, Varmundt Boots 2nd slot enchant, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc. | ||
* '''Enemy_Size%:''' [moves 2 upwards] Harder to get now that your weapon slot which is now occupied by {{#item:300595}}. Even harder if the other slot is filled with {{#item:4399}}. This is where {{#item:470260}} or {{#item:470303 }} comes into play, while {{#item:24912}} and {{#item:24913}} gives a little. You will have around 45%-140%. Main Sources: Cards on Weapon slots, Shadow Gears. | * '''Enemy_Size%:''' [moves 2 upwards] Harder to get now that your weapon slot which is now occupied by {{#item:300595}}. Even harder if the other slot is filled with {{#item:4399}}. This is where {{#item:470260}} or {{#item:470303 }} comes into play, while {{#item:24912}} and {{#item:24913}} gives a little. You will have around 45%-140%. Main Sources: Cards on Weapon slots, Shadow Gears. | ||
* '''Skill%:''' [moves 1 downwards] For Crescive Bolt it is easier thanks to the Episode 21 Heroes cards and Yorscalp Crown combo. You will have 160% at +15 {{#item:400723}} and {{#item:300595}} and even more with {{#item:24912}} and {{#item:24913}}. | * '''Skill%:''' [moves 1 downwards] For Crescive Bolt it is easier thanks to the Episode 21 Heroes cards and Yorscalp Crown combo. You will have 160% at +15[A] {{#item:400723}} and {{#item:300595}} and even more with {{#item:24912}} and {{#item:24913}}. | ||
* '''Enemy_Race%:''' [moves 1 downwards] Not very rare but getting the right ones could be costly. You will easily have 70%-200%. Main Sources: {{#item:27126}}-like MVP cards on body slot, HoL accessories and enchantments, various equipment. | * '''Enemy_Race%:''' [moves 1 downwards] Not very rare but getting the right ones could be costly. You will easily have 70%-200%. Main Sources: {{#item:27126}}-like MVP cards on body slot, HoL accessories and enchantments, various equipment. | ||
* '''Res_Ignore%:''' The effect is roughly 5-10% pure damage increase every 20% res ignore, though it is nice, because it is outside all other modifier calculations. We have more now that we use {{#item:400723}} and that {{#item:24912}} and {{#item:24913}} you could pair them with {{#item:1270015}} and {{#item:1270016}} for even more Res_Ignore%. | * '''Res_Ignore%:''' The effect is roughly 5-10% pure damage increase every 20% res ignore, though it is nice, because it is outside all other modifier calculations. We have more now that we use {{#item:400723}} and that {{#item:24912}} and {{#item:24913}} you could pair them with {{#item:1270015}} and {{#item:1270016}} for even more Res_Ignore% from the latter. | ||
* '''Critical%''': and other '''critical related modifier''' like C.RATE: You will have around 200-450% critical% and 80-140 C.RATE. We suffer here on mainly on critical and critical% | * '''Critical%''': and other '''critical related modifier''' like C.RATE: You will have around 200-450% critical% and 80-140 C.RATE. We suffer here on mainly on critical and critical% as we do not use {{#item:400539}} anymore and that {{#item:312753}} is big on critical and critical%. I think this is the primary reason for the meta shift. In my case I only have around 175 critical without {{#item:300530}}, that is most likely the reason of the sudden high demand as people realized this problem. Main Sources: various for Critical%, Shadow Gear Enchantments for C.RATE | ||
* Other '''non-critical related modifiers''' like POW, P.ATK. Main Sources: Shadow Gear enchantments, Varmundt boots/garment 3rd slot enchantments, {{#item:300533}} | * Other '''non-critical related modifiers''' like POW, P.ATK. Main Sources: Shadow Gear enchantments, Varmundt boots/garment 3rd slot enchantments, {{#item:300533}} | ||
* '''Range%:''': We already have a lot thanks to Calamity Gale/Unlimit, so adding on this is generally redundant. You will have above 350%, around 450-550% or above. | * '''Range%:''': We already have a lot thanks to Calamity Gale/Unlimit, so adding on this is generally redundant. You will have above 350%, around 450-550% or above. | ||
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* '''ATK%''': this is useless tier damage modifier and should just be ignored for physical build. | * '''ATK%''': this is useless tier damage modifier and should just be ignored for physical build. | ||
===Gears=== | ===Gears(Crescive Bolt Build 2025 Meta PreCH01)=== | ||
Recommended gears (as of Date: 10/Dec/2025): | Recommended gears (as of Date: 10/Dec/2025): | ||
| Line 354: | Line 528: | ||
|- style=height:13em | |- style=height:13em | ||
|'''Upper''' | |'''Upper''' | ||
| align="center" | | | align="center" | +15 [A] {{#item:400723}} | ||
| | | | ||
<small> | <small> | ||
| Line 362: | Line 536: | ||
</small> | </small> | ||
| | | | ||
*Enchanted with {{#item: | *Enchanted with {{#item:313426}}, {{#item:313420}} or {{#item:313421}} . | ||
*The reason we | *The reason we use {{#item:313420}} is because we need '''acd%''' for this build and the coincidentally the number is nice hovering at around 50%. My own crown is only at {{#item:313420}} and combined with 9% '''acd%''' from gambler's seal, I have 48% '''acd%''' already, making {{#item:4403}} and {{#item:4480}} unneeded which is a big win for pocket. | ||
|- style=height:11em | |- style=height:11em | ||
|'''Middle''' | |'''Middle''' | ||
| Line 375: | Line 549: | ||
| | | | ||
*Enchanted with any of the following: | *Enchanted with any of the following: | ||
**After cast delay -8-10% (Recommended for aforementioned reasons in Upper Part, but unconfirmed if BiS) | |||
**Critical Atttack +8-10% | **Critical Atttack +8-10% | ||
**Long Range Atttack +8-10% | **Long Range Atttack +8-10% | ||
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| | | | ||
*Enchanted with any of the following: | *Enchanted with any of the following: | ||
**'''1st line''': DEX +5 | **'''1st line''': DEX +5 (The important part for insta-cast) | ||
**'''2nd line''': Critical Atttack +6-7% ''or'' Long Ranged Atttack +6-7% | **'''2nd line''': Critical Atttack +6-7% ''or'' Long Ranged Atttack +6-7% (The not so important part because we already have a lot) | ||
|- style=height:9em | |- style=height:9em | ||
|'''Armor''' | |'''Armor''' | ||
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|- style=height:18em | |- style=height:18em | ||
|'''Weapon''' | |'''Weapon''' | ||
| align="center" | | | align="center" | +12 to +15 [A] {{#item:700093}} | ||
| | | | ||
<small> | <small> | ||
*{{#item:300595}} (Core Item) | |||
*{{#item:4399}} | *{{#item:4399}} | ||
*{{#item:27361}} | *{{#item:27361}} | ||
| Line 419: | Line 595: | ||
| | | | ||
*For a list of possible enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize. | *For a list of possible enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize. | ||
* | *Any combination that involves {{#item:300595}} (Core Item) will work well. | ||
|- style=height:21em | |- style=height:21em | ||
|'''Garment''' | |'''Garment''' | ||
| Line 430: | Line 602: | ||
<small> | <small> | ||
*{{#item:300530}} (BiS) | *{{#item:300530}} (BiS) | ||
*{{#item:4676}} (old BiS, becoming somehow relevant again for the critical bonus) | |||
*{{#item:300261}} (If you somehow left only with this choice, the critical bonus is not bad even if you don't claim the 30% '''critical%''' bonus from the 125 LUK) | |||
</small> | |||
| | |||
*Enchanted with {{#item:313023}}, {{#item:312538}}, and {{#item:312479}}. | |||
*Use {{#item:14536}} to get above the critical magic number | |||
|- style=height:16em | |||
|'''Shoes''' | |||
| align="center" | +12 [A] {{#item:470174}} (old BiS) <br> and/or <br> +12 [A] {{#item:470260}} (Experimental) and/or <br> +12 [A] {{#item:470303}} (BiS) | |||
| | |||
<small> | |||
*{{#item:300177}} | |||
*{{#item:300380}} | |||
*{{#item:300280}} | |||
*{{#item:27383}} | |||
*{{#item:300511}} | |||
*{{#item:300510}} | |||
*{{#item:300508}} | |||
*{{#item:300509}} | |||
*{{#item:300514}} | |||
*{{#item:300516}} | |||
</small> | |||
| | |||
*'''Midnight Archi Card''' or '''Piloted Midrange Rgan Card''' will serve as your general all-purpose card while the episode 21 racial/element cards will be for targeting specific MVPs/maps. '''Piloted Midrange Rgan Card''' will be more relevant if your critical stats is not in good shape. | |||
*The reason I list {{#item:470174}} and{{#item:470260}} is because the gain might or might not be justifiable for the cost. But by all means upgrade to {{#item:470303}} if you have the spare budgets, though is nowhere a priority. | |||
|- style=height:14em | |||
|'''Accessory (Right)''' | |||
| align="center" | <br> {{#item:490135}} | |||
| | |||
<small> | |||
*{{#item:300278}} | |||
*{{#item:4084}} | |||
</small> | |||
| | |||
*Enchanted with {{#item:313033}}, | |||
**{{#item:310701}} and {{#item:310701}}(BiS) or | |||
**{{#item:310706}} and {{#item:310706}}. | |||
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]]. | |||
|- | |||
|'''Accessory (Left)''' | |||
| align="center" | {{#item:490486}} | |||
| | |||
<small> | |||
*{{#item:300278}} | |||
*{{#item:4084}} | |||
*{{#item:300471}}(Experimental) | |||
</small> | |||
| | |||
*Enchanted with {{#item:313006}} and {{#item:312981}}. | |||
**For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]]. | |||
|} | |||
*Pets: {{#item:9132}} or {{#item:9193}} | |||
*Shadow Gears: | |||
**Double Maximum Mammoth combo: very strong, theoritically explained by the 12% gain in Enemy_Element% modifier. Only wear double with {{#item:4399}} otherwise just wear one pair. | |||
**Needing full penetration/infinity otherwise wear {{#item:4399}} for 100% def pierce and {{#item:24386}} or {{#item:24733}} or {{#item:9193}} for ignore weapon size | |||
**Otherwise double +10/+10 Bow/Fatal/Sword Master Shadow Gears is not bad, however it will lock you into using {{#item:9193}}. There's also possibility of using one set of +10 Bow/Fatal/Sword Master Shadow Gears and {{#item:27294}}(Experimental) and then the rest of the shadow gear will be a pair of Maximum Mammoth | |||
**With {{#item:4399}} use +10/+7 Bow/Fatal/Sword Master Shadow Gears instead so the 50% def pierce won't trigger | |||
**{{#item:24912 }} and {{#item:24913}} most likely becoming the new BiS, but unconfirmed (10 Dec 2025) because I have yet to test it myself. Be prudent on this issue because chances that the added skill% which we have tons of, will be worse than Enemy_Element% modifier from Maximum Mammoth combo. | |||
*Currently not-haves list on this part: {{#item:300377}},{{#item:27126}},{{#item:4408}},{{#item:300007}},{{#item:300021}},{{#item:300445}},{{#item:300280}}, {{#item:24912}}, {{#item:24913}} | |||
===Gears(Crescive Bolt Build 2026 CH01 Meta)=== | |||
Recommended gears (as of Date: 10/Dec/2025): | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;" | |||
!Type | |||
!Item | |||
!Card | |||
!Enchants and Notes | |||
|- style=height:13em | |||
|'''Upper''' | |||
| align="center" | +15 [A] {{#item:400723}} | |||
| | |||
<small> | |||
*{{#item:4529}} | |||
*{{#item:300377}} | |||
*{{#item:300363}} | |||
</small> | |||
| | |||
*Enchanted with {{#item:313426}}, {{#item:313420}} or {{#item:313421}} . | |||
*The reason we use {{#item:313420}} is because we need '''acd%''' for this build and the coincidentally the number is nice hovering at around 50%. My own crown is only at {{#item:313420}} and combined with 9% '''acd%''' from gambler's seal, I have 48% '''acd%''' already, making {{#item:4403}} and {{#item:4480}} unneeded which is a big win for pocket. | |||
|- style=height:11em | |||
|'''Middle''' | |||
| align="center" | {{#item:410233}} | |||
| | |||
<small> | |||
*{{#item:4529}} | |||
*{{#item:300363}} | |||
*{{#item:4198}} | |||
</small> | |||
| | |||
*Enchanted with any of the following: | |||
**After cast delay -8-10% (Recommended for aforementioned reasons in Upper Part, but unconfirmed if BiS) | |||
**Critical Atttack +8-10% | |||
**Long Range Atttack +8-10% | |||
**MaxHP +8-10% (Experimental), the reason is sometimes additional HP is simply better when you already have saturated every other damage source modifiers. | |||
|- | |||
|'''Lower''' | |||
| align="center" | {{#item:420220}} (BiS) <br> and/or <br> {{#item:420269}} (Experimental) | |||
| <center><small> N/A </center></small> | |||
| | |||
*Enchanted with any of the following: | |||
**'''1st line''': DEX +5 (The important part for insta-cast) | |||
**'''2nd line''': Critical Atttack +6-7% ''or'' Long Ranged Atttack +6-7% (The not so important part because we already have a lot) | |||
|- style=height:9em | |||
|'''Armor''' | |||
| align="center" | +12 to +15 [A] {{#item:450172}} | |||
| | |||
<small> | |||
*{{#item:300533}} (BiS) | |||
*{{#item:4602}} | |||
*{{#item:27126}} | |||
*{{#item:4408}} | |||
*{{#item:300007}} | |||
*{{#item:300021}} | |||
*{{#item:300445}} | |||
*{{#item:300524}} | |||
*{{#item:300525}} | |||
*{{#item:300381}} | |||
</small> | |||
| | |||
*Enchanted with {{#item:310685}}, {{#item:310735}}, and {{#item:4723}}. | |||
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]]. | |||
|- style=height:18em | |||
|'''Weapon''' | |||
| align="center" | +12 to +15 [A] {{#item:700127}} | |||
| | |||
<small> | |||
*{{#item:4399}} | |||
*{{#item:27361}} | |||
*{{#item:300519}} | |||
*{{#item:300506}} | |||
*{{#item:300240}} | |||
*{{#item:300241}} | |||
*{{#item:300610}} | |||
*{{#item:300659}} | |||
*{{#item:300665}} | |||
*{{#item:300661}} | |||
</small> | |||
| | |||
*For a list of possible enchants, refer to [[Chapter_1#Encroached_Weapon_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/bonus property of the mobs you're going to prioritize. As a very general reference you can refer to this number (but is unneeded and very theoritical): | |||
**Critical Damage% 45% | |||
**Long Range% 15% or Critical Damage% 18% | |||
**Long Range% 15% or Critical Damage% 18% | |||
*Can be carded with the following combination (be aware of the individual combos): | |||
**{{#item:4399}} & {{#item:27361}} & {{#item:300610}} | |||
**{{#item:4399}} & {{#item:300519}} & {{#item:300506}} | |||
**{{#item:300240}} & {{#item:300240}} & {{#item:300240}} | |||
**{{#item:300659}} & {{#item:300665}} & {{#item:300661}} | |||
**etc | |||
*{{#item:4399}} in my opinion is in stronger position now because it only occupy one third of all available three slot, unlike the previous meta that only have 2 card slots, opening up new possibilities. | |||
|- style=height:21em | |||
|'''Garment''' | |||
| align="center" | +12 to +15 [A] {{#item:480352}} | |||
| | |||
<small> | |||
*{{#item:300530}} (old BiS) | |||
*{{#item:300473}} (Experimental) | *{{#item:300473}} (Experimental) | ||
*{{#item:4676}} (old BiS) | *{{#item:4676}} (old BiS) | ||
| Line 442: | Line 776: | ||
*The reason any Bio5 MVP card works is because it is only a difference of CRI +20 (we don't really care about Bio5 Shecil card's 15% ranged physical damage bonus) and is easily solved by {{#item:14536}} | *The reason any Bio5 MVP card works is because it is only a difference of CRI +20 (we don't really care about Bio5 Shecil card's 15% ranged physical damage bonus) and is easily solved by {{#item:14536}} | ||
*Also use {{#item:14536}} when using {{#item:300517}} or {{#item:300473}} | *Also use {{#item:14536}} when using {{#item:300517}} or {{#item:300473}} | ||
*<11 April 2026> BiS MVP card for garment is still unlisted because I don't know yet which one is better (I'm unable to do the needed test as of <11 April 2026>. The theoretical reason is that we are no longer be using {{#item:470260}} or {{#item:470303}} which synchronized well with {{#item:300530}} on the critical and crit% numbers, beside the existence of {{#item:300610}} which crit bonus could saturates bonus from {{#item:300530}}. | |||
|- style=height:16em | |- style=height:16em | ||
|'''Shoes''' | |'''Shoes''' | ||
| align="center" | +12 | | align="center" | +12 to +14 [A] {{#item:470339}} | ||
| | | | ||
<small> | <small> | ||
| Line 460: | Line 795: | ||
</small> | </small> | ||
| | | | ||
* {{#item:313938}}(BiS) or {{#item:313932}}(Experimental) should be fine (negligible differences). Personal preferences/situational factor {{#item:313932}} works better for me because I can share the POW bonus with my crit DK. | |||
**tested but not by me (more comprehensive test later) | |||
*'''Midnight Archi Card''' or '''Piloted Midrange Rgan Card''' will serve as your general all-purpose card while the episode 21 racial/element cards will be for targeting specific MVPs/maps. | *'''Midnight Archi Card''' or '''Piloted Midrange Rgan Card''' will serve as your general all-purpose card while the episode 21 racial/element cards will be for targeting specific MVPs/maps. | ||
|- style=height:14em | |- style=height:14em | ||
|'''Accessory (Right)''' | |'''Accessory (Right)''' | ||
| Line 489: | Line 825: | ||
**For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]]. | **For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]]. | ||
|} | |} | ||
* | *Currently not-haves list on this part: {{#item:300377}},{{#item:27126}},{{#item:4408}},{{#item:300007}},{{#item:300021}},{{#item:300445}},{{#item:300280}}, {{#item:24912}}, {{#item:24913}}, {{#item:470339}} | ||
** | = Sophie's Industrious Alts Mass Production Recommendation (WH) = | ||
** | |||
** | === Preparation Phase === | ||
* | Not going to be your typical leveling guide, because this approach will prioritize: | ||
* Enable sharing non-core Equipment among characters of different classes Alts Mass Production (coming soon) as much as possible, while only core items for HN will be highlighted on this guide. | |||
* Monotonous, but will be predictable. Important because this leveling is a not chill routine, but more like 30 minutes of triathlons | |||
* Not cost conscious, though time and stress speaking it is worth it if you plan to make more than, say, 10-15 characters of various jobs (just switch out the core item) each reaching lvl 250. I will explicitly say it here that basically you are investing in multiples of low level gears, which cumulatively in total may worth up to hundreds of millions zeny just to save time around 30 minutes to 2h per character creation and leveling up to lvl 250. Only do this when you're theoretically losing more potential value from that farming hours loss. | |||
Undergoing Assumptions: | |||
* Exp Event ongoing and you use the {{#item:7803}} (very important for efficiency). When {{#item:7803}} expires you will use {{#item:12411}} or {{#item:100351}} | |||
* You spend on episode ticket 16, 17.1, and 17.2. | |||
* You are using Guyak Pudding(very important), Eden Food buff separately / {{#item:50035}} / or at the very least {{#item:23204}}. Teleport items, infinite fly wing, fly wing, or creamy card is mandatory. | |||
* Is leveling up single character only per attempt (different methods might be needed for mass leveling multiple chars). And that you One Hit or Two Hit most if not all mobs listed on all maps on the Steps part. | |||
* You have done your research, mastered the basic (I leave it to your wisdom to decide which level range you want which non-core equipment will be worn and what equipment you will skip), and that you have invested and plan well for item progressions each level range, e.g.: | |||
** +9/+11 {{#item:400023}} combo with {{#item:490099}} or its derivatives ({{#item:490100}}/{{#item:490101}} but not really recommended unless you need HP/SP leech early and you don't need acd% nor fct this early) starting at level 1. | |||
** [[Old_Glast_Heim#Temporal_Boots|Temporal Boots]] and [[Temporal_Manteaus|Temporal Manteaus ]]for level 100 and up. | |||
** [[17.1_Illusion#Illusion_Equipment_and_OS_Weapons| Illusions Set]] starting at level 120/130 up to 150/160. | |||
** [[Convertible_Wings|Convertible Wings]]/[[Horror_Toy_Factory#Equipment|Celine Set]]/[[Automatic_Equipments_and_Enchants_(17.2)|Automatic]]/[[Bio_5:_The_Bed_of_Honor_(Nightmare_Biolab)#Fallen_Warrior_Manteau|FWM]]/[[Bioresearch_Laboratory#Edda_Weapons|EDDA]] set starting at level 150/160/170. | |||
** [[18_Direction_of_Prayer#Gray_Wolf_Armor|Grey Wolf]] set starting at level 190. | |||
** [[Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat|MVP equips]] (e.g. +9[C] or +11[C] PCC is nice, don't over invest for leveling item)/[[Good_and_Evil_Headgears|Good and Evil]] set starting at level 200/205. | |||
** [[Varmundt_Equipment_Reform#Varmundt_Equipment_Reform|Varmundts]] pieces (e.g. +9[C] or +11[C] Death Rune Manteau is nice)/Glacier set starting at level 230. | |||
* Other methods out there might be more efficient and effective than mine, I just don't know it yet so be adaptable and don't treat this guide as if written in stone. Mine is expected to reach level 230-250 in around 30 min when I do it myself, and roughly at worst you will be able to reach lvl 250 in around to 1-2h depending on your performance and investment level. | |||
Non-core Equipment and Secondary Skills (passives, buffs, debuffs) will not be specifically named on the phases below (this is not a newbie guide), you will just have to do the best with what you currently possess. Though result may vary if your non-core equipment are far too weaker compared to the original assumption. | |||
=== Phase 1: lvl 1 to post-Rebirth lvl 100 === | |||
Primary Skill: {{#skill:47}} | |||
Core item: | |||
{{#item:1702}} with 4x {{#item:27361}} | |||
Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): 3-5 minutes | |||
Steps: | |||
1. Payon Dungeon + Eden Quest, don't claim yet. | |||
2. Orc Dungeon + Eden Quest, don't claim yet. | |||
3. Amatsu Dungeon + Eden Quest, don't claim yet. | |||
4. Keep hitting either Orc Dungeon 2 mobs or the kill Novus outside Abyss Lake (is also Eden Quest) until Rebirth. | |||
5. Rebirth and kill mobs on Payon Dungeon until you change class into high archer, then start to claim Eden Quests as you progress. | |||
6. Repeat Step 2, 3, and 4 and accumulate claimable Eden Quests but do not claim yet until job change to Job 3. | |||
=== Phase 2: lvl 100 Job 3 to lvl 200 === | |||
Primary Skill: {{#skill:2233}} (AS)-> Aim to reduce 0.3 seconds fixed casting time. Ignis cap + virtual bow combo eliminates the skill cooldown making it very spammable. | |||
Core item: | |||
*+9~+11 {{#item:18110}} with 2x {{#item:27361}} at lvl 100. The allure of this item is that it's AS boosting weapon that is equippable as soon as you're job changing | |||
*+9~+11 {{#item:400022}} and +9~+11 {{#item:18178}} with 2x {{#item:27361}} at lvl 130. Recommended setup is either +11 {{#item:400022}} combined with cheaper {{#item:1000521}} or +9 {{#item:400022}} combined with more expensive {{#item:1000522}}. Or source the fixed cast time reduction from other items such as Illusion Sprint Mail + Shoes Set combo at +22 total refinement. | |||
*+9~+11 {{#item:400266}} (upgrade hammer exist) with 2x {{#item:700054}} or Yormi-Scalleg combo at lvl 170. Economically not really recommended though because the gain is miniscule to unreformed version but gain is a gain and there's no other better bows until Gale Storm is spammable reliably. | |||
Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): around 10-15 minutes | |||
Steps: | |||
1. Claim previously stacked Eden Quests. | |||
2. Do and claim Illusion of Moonlight until lvl 150. | |||
3. Do and claim Illusion of Teddy Bear until you are strong enough for Illusion of Twins. | |||
4. Do and claim Illusion of Twins until lvl 190. | |||
5. Do and claim Varmundt's Powerplant2 until job 4. Should be viable if your AS is strong and spammable enough, otherwise just do Illusion of Twins until you get into job 4. | |||
6. (optional, credit to Mango's guide [[Mango%27s_guide_to_leveling_and_farming_with_SA|Mango's guide to leveling and farming with SA]]) ) At lvl 180 do Thanatos Fragments quest from Daily Hunts NPC, buy 10 each of these {{#item:7436}}, {{#item:7437}}, {{#item:7438}} and {{#item:7439}}. | |||
=== Phase 3: Job 4 lvl 200 to 250 and beyond=== | |||
Primary Skill: {{#skill:2233}} (early levels), {{#skill:5330}} | |||
Core item: {{#item:19484}} with acute and +9 {{#item:700052}} fully enchanted at level 230. Get one with 1st slot enchant Gale Storm if you can. Other enchantments could be double elements and physical(ATK). | |||
Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): around 15 minutes or more | |||
Steps: | |||
1. Do and claim Powerplant 2 until you are lvl 230. The Eden coin side farming is nice. | |||
2. Do and claim Amiticia 2 until you are 240. | |||
3. Do and claim either Biosphere Glade (if you can OH the Pegasus and all the other mobs) or Biosphere Death (still have to OH all mobs). Otherwise do nif2 as you are farming while leveling up (will be slower). | |||
4. You are at maximum power at lvl 250 able to wield any equipment (e.g. your main character's best equipment). D1 or D2 runs would be great at this point provided you are in a good company. Otherwise solo is only recommended if you know what you are doing. | |||
=== Phase 3 Alternative: Job 4 lvl 190 to 250 in Abyss Lake 4F=== | |||
<Credit to '''Ivanina'''> | |||
Lower requirements overall | |||
Steps: | |||
1. Talk to Eden board and dailies NPC, take the quests (there's a lot). | |||
2. First time you have to walk to the Abyss Lake 4F yourself from Abyss Lake 1F, after you walk the first time you will unlock the direct teleport from the Warper NPC. | |||
3. Do and claim the Abyss Lake 4F quests. | |||
Yield is around 80% exp at level 244 to 245 as a comparison data (less percentage on higher levels and more on lower levels). Also the white acidus is ghost element so bring elemental converter. | |||
= Glossary= | = Glossary= | ||
*BiS: Best in Slot, refers to items/cards that are considered the best according to the ongoing meta. May be subject to change, that is why I put emphasize on dates whenever the term BiS is mentioned on that part. | *'''BiS''': Best in Slot, refers to items/cards that are considered the best according to the ongoing meta. May be subject to change, that is why I put emphasize on dates whenever the term BiS is mentioned on that part. | ||
*Old BiS: Old Best in Slot, was the BiS on previous meta. Some have the potential to be BiS again in the future (e.g. Bio5 MVP Ranger Shecil card in the case future Job 4 Wind Hawk Bio MVP cards will give strong combo bonus), so they are generally still top tier recommended items, though not to die for. | *'''Old BiS''': Old Best in Slot, was the BiS on previous meta. Some have the potential to be BiS again in the future (e.g. Bio5 MVP Ranger Shecil card in the case future Job 4 Wind Hawk Bio MVP cards will give strong combo bonus), so they are generally still top tier recommended items, though not to die for. | ||
*Experimental: Strong items that could possibly be BiS on some setups, but are not widely accepted as the BiS and still need a lot of testing and discussion for it to be universally designated as BiS. Or items that are situationally considerably better than BiS or offering niches that are considered worth trading with the boons gained from the BiS items depending on your personal playing style. | *'''Experimental''': Strong items that could possibly be BiS on some setups, but are not widely accepted as the BiS and still need a lot of testing and discussion for it to be universally designated as BiS. Or items that are situationally considerably better than BiS or offering niches that are considered worth trading with the boons gained from the BiS items depending on your personal playing style. | ||
*'''Damage Flow''': Your continuous stream of damage flowing through, it is considered good if you have only skill unique CD as your bottleneck. If your bottleneck is anything else (could be your non-instacast, your ASPD, your aftercast delay,etc) it means your damage flow is not good and you will have to improve upon that. If your bottleneck is PC power or connection (like me) well then it's too bad can't do anything about that but also it means you can be more relaxed and be a bit below theoretical values on some aspects like your '''acd%''' reduction. | |||
*'''Arbitrary Number''': From simple test that is done simply to prove that the newer meta is stronger than the old meta. Minimum changes in equipment, with aim to prove that the newer meta is at least 5% (statistical threshold) stronger than the old meta. | |||
= Acknowledgements = | = Acknowledgements = | ||
| Line 509: | Line 948: | ||
*Goldie's EM Guide Endgame part table format was used for gears part formatting of this guide. | *Goldie's EM Guide Endgame part table format was used for gears part formatting of this guide. | ||
*Credit to '''Yanalicious''' for personally contacting me and pointing out that on {{#item:490135}} the double {{#item:310701}} enchantment was actually the slightly better enchantment than double {{#item:310706}} enchantment (tested, around 1-2% better). (30/Aug/2025) | *Credit to '''Yanalicious''' for personally contacting me and pointing out that on {{#item:490135}} the double {{#item:310701}} enchantment was actually the slightly better enchantment than double {{#item:310706}} enchantment (tested, around 1-2% better). (30/Aug/2025) | ||
*Credit to Icey for new CH01 meta stuff testing (11 April 2026). | |||
edits