General Magic and Auto Attack Abyss Chaser Luxury Sub-Guide by Sophie/Joan: Difference between revisions
Tags: Mobile edit Mobile web edit |
(→Gears) Tags: Mobile edit Mobile web edit |
||
| Line 135: | Line 135: | ||
| | | | ||
*Enchanted with any lvl 3 or 4 enchantments that you need for the 3rd slot.. | *Enchanted with any lvl 3 or 4 enchantments that you need for the 3rd slot.. | ||
*I personally use {{#item:313420}} even if | *I personally use {{#item:313420}} even if AC doesn't need too much acd% and ASPD because of its interoperability with other classes's build in general. | ||
|- style=height:11em | |- style=height:11em | ||
|'''Middle''' | |'''Middle''' | ||
| Line 231: | Line 231: | ||
*{{#item:4145}} (Experimental) | *{{#item:4145}} (Experimental) | ||
*{{#item:300268}} | *{{#item:300268}} | ||
*{{#item:300464}} | *{{#item:300464}} | ||
</small> | </small> | ||
| Line 257: | Line 255: | ||
**For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]]. | **For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]]. | ||
*Pets: {{#item:9134}} | *Pets: {{#item:9134}} | ||
*Shadow Gears: | *Shadow Gears: | ||
Revision as of 02:13, 27 December 2025
| R.ClickToRename261961 | |||||
|---|---|---|---|---|---|
Introduction
<page under construction (last update 26 Dec 2025)>
Hello I'm Sophie/Joan (Guide Start Date: 26/Dec/2025). You would often see me playing in D1/D2/LoF with my Abyss Chaser char R.ClickToRename261961 or with characters of other jobs. Feel free to hit me up to join my #LFG calls.
This guide is merely what I do on my magic build AC centered around
Abyss Flame and
Abyss Square (main focus, but for the Auto Attack Build we will be using
From the Abyss to auto cast it, while for General Magic (GM) build you just manual cast both aforementioned active skills) but is not optimized (dm me on discord/In-game if you can improve upon it). The reason that I found the class attractive is that AA (auto attack) builds are fun in general, while General Magic AC is considered among the more powerful builds although it is normal element locked.
Scope/For Whom this guide is Intended for
End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent or those who skips TDRC and trying around various classes after getting their highly refined
Yorscalp Crown of Judgment [1] (400724) and various Episode 21 Past Heroes cards. This guide is not intended to be a stand-alone and more of practical/hands on/pedagogical complimentary (statements written in this guide is from live testing and personal experiences) for other more comprehensive magic guides in general such as Choi's Guide to Magic. This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that are listed/mentioned within this guide, unless I specifically stated to not have them. In this guide you are assumed to have already worn BiS (Best in Slot) equipment or incomplete BiS (enchanting in progress).
End game optimization problem is that for some people, some gear/enchant/MVP setups suit them better as it touches the specifics of their playing styles, AC build, and preferences/situational aspects (e.g. with
Dim Glacier Bow [1] (700059) you will want to use
Star of Speed Lv.5 (310716) on your spell signet). So we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS in defining the BiS towards itemization choices, and whatnots and that the BiS designation probably should also consider other aspects beside damage on AC case and as long as things work well (shout out to get the DPS envy immunity people!).
General Overview
Stats&Traits
The actual distribution of stats and traits is more loosely defined (this is not a starter player's guide) but we aim to fulfill these Objectives (by priority):
- Instant Cast: hurt others faster than they can hurt you and also you don't want to be hurt because of the small HP pool. We will aim to get 100% vct% reduction from item (instead of stats)
- <Only For Farming otherwise this can be skipped> One Hit (OH) damage capability.
- <Only For AA build otherwise this can be skipped> 193 ASPD is needed.
- <Only For Bossing otherwise this can be skipped> 30% acd%
- Survivability, HP pool, damage resistance in general, and/or evasion.
- Curse immunity (100 luk)
- Non-priority niches (carry weight, Lucky Flee, etc)
Stats
- STR - 0-90; You don’t need to bring too many items with this class pvm and also you can add weight with gym vouchers.
- AGI - 80-130; For AA build allocate some to reach 193 ASPD (you want to AA with
From the Abyss), otherwise just put minimum amount for some ASPD for GM (General Magic) build. GM build AC in general doesn't have ASPD problem and the skill rotation doesn't really demand high ASPD at 0.7 sec for
Abyss Square and 3 sec for
Abyss Flame which means above 181 ASPD are generally enough for the General Magic (GM) build.
- VIT - 84-130; Put just enough for stun immunity minimum. Can put minimum amount when in a party with devo. Put more when going solo or in a unreliable pub party as AC have small base HP.
- INT - 100-120; SP pool (AC have SP consumption/pool problem but not as severe as SA).
- DEX - 0-90; Not really needed because you want the instant cast to come purely through items, but a litle could go a long way because it adds a bit of MATK and ASPD.
- LUK - 84-100; For Curse Immunity.
Example (My stats for general play in D1/D2/casual harder maps with pub or solo, fully glass cannon, fully switchable between GM (General Magic) and AA (Auto Attack) build):
- STR - 90
- AGI - 80
- VIT - 120
- INT - 120
- DEX - 87
- LUK - 90
Traits
- SPL - 90-110; Magic Damage
- CON - 90-110; Magic Damage, Evasion
- WIS/STA - 72-112 total; MRES/RES/Survivability
Core Skills
Passive Skills
Magic Sword Mastery: Your most important passive skills that increases all the AC magical skills damage and also gives nice magic size%.
Buff
From the Abyss: Core Skill for AA build.
Auto Shadow Spell: Optional Skill for AA build.
Abyss Slayer: A little bonus damage.
Active Skills
You will rotate
Abyss Square (0.7s CD) and
Abyss Flame (3s CD)
Swap Equip: You might want to quickly swap between pure glass cannon magic build and into tank build depending on the map/instance.
Abyss Square (0.7s CD): Your main bread and butter. Neutral element locked.
Abyss Flame (3s CD): Your secondary skill. Neutral element locked.
Comet (20s CD): Your main debuff skill. Also use
Warlock Stone (Mid) (1000614) for a nice 0.5 sec fct reduction.
Gears and Min-Max Technicalities: General Magic and Auto Attack Build
About Magical Damage Modifiers for General Magic and Auto Attack AC Build (Yorscalp Crown + Past Heroes Meta)
The general aim of the min-maxing process (as of Date: 26/Dec/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you add up a single damage modifier. The contextual reason of the importance on this matter is because of the aforementioned DPS and One Hit (OH) Objectives, that we want each hit of our magical skills damage to be as high as possible whenever allowed.
Listed from most precious to least worthy, type @bs in game to see yours:
- Class%/Boss%: Hardest and most expensive to get, generally speaking. You will have around 20%-100%. Main Sources:
[MVP] Demigod Lasgand Card (300472) , Demigod Set, HoL accessories and enchantments, White Knight Pet. (This is probably why
[MVP] Demigod Lasgand Card (300472) was so expensive in contrast to the physical builds which have plethora of Class%/Boss% sources) - Enemy_Element%: Rare modifier mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-120%. Main Sources: CoL Autumn garment and its 2nd slot enchantment, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc,
Yorscalp Crown of Judgment [1] (400724) Proc. - Enemy_Size%: Kinda hard to get now (compared to TDRC meta) because one of the card slot on right hand is occupied by Past Heroes card. You will have around 80%-140%. Main Sources: Cards on Weapon slots,
Yorscalp Crown of Judgment [1] (400724) and its Proc, Shadow Gears. - Skill%: Easier to get now with Yorscalp Crown and Past Heroes card combo. You will have around 132%. Main Sources:Weapon,
Yorscalp Crown of Judgment [1] (400724) and Past Heroes card combo, Shadow Gears. - Enemy_Race%: You will have 60%-180%. Main Sources:
[MVP] Falling Bishop Card (4441) -like MVP cards on shoes, HoL accessories and enchantments, various equipments. - MRes_Ignore%: The effect is only roughly 5-10% pure damage increase, though it is nice, because it is outside all other modifier calculations. The source is: the Magical/Spell/Sorcery Master Shadow Gears for 20%,
Yorscalp Crown of Judgment [1] (400724) and its Proc. - MATK%: You will have more than 150-250% MATK%. Still a bit harder to get than Spl so we are prioritizing this above it. Main Sources:
Nebula Robe of Spell [1] (450173) , Shadow Gear Enchantments for MATK%,
[MVP] Falling Bishop Card (4441) -like MVP cards on shoes,
Lude Gal Card (300243) that can be used on both accessories slot, various other cards and equipments. - Spl: You will have around 200-250 or more. Main Sources:
Moan of Corruption [1] (470204) , Shadow Gear enchantments, - S.MATK: You will have around 350-400 or more. Main Sources: various equipments,
- Ele%: You will easily have around 300-500% or more. Main Sources:
[MVP] Polluted Queen Spider Card (27362) -like MVP cards on garment, various equipments. Used to be less on previous meta (around 100-250% top), that is why additional damage boost from
[MVP] Polluted Queen Spider Card (27362) -like MVP cards on garment felt bigger, because the 100% ele is of bigger ratio.
Gears
Recommended gears (as of Date:26/Dec/2025):
| Type | Item | Card | Enchants and Notes |
|---|---|---|---|
| Upper | +15 [A] |
|
|
| Middle |
|
| |
| Lower | and/or |
| |
| Armor | +12 to +15 [A] |
|
|
| Weapon | +12 to +15 [A] and |
|
|
| Shield | +11 to +12 [C] or +12 to +14 [A] |
|
|
| Garment | +12 to +15 [A] |
|
|
| Shoes | +12 to +14 [A] |
|
|
| Accessory (Right) |
|
| |
| Accessory (Left) |
|
Miscellaneous and Hot Tips (for AC in general)Sophie's Industrious Alts Mass Production Recommendation (AC)Preparation PhaseNot going to be your typical leveling guide, because this approach will prioritize:
Undergoing Assumptions:
Non-core Equipment and Secondary Skills (passives, buffs, debuffs) will not be specifically named on the phases below (this is not a newbie guide), you will just have to do the best with what you currently possess. Though result may vary if your non-core equipment are far too weaker compared to the original assumption. Phase 1: lvl 1 to post-Rebirth lvl 100Primary Skill: Core item:
Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): 3-5 minutes Steps: 1. Payon Dungeon + Eden Quest, don't claim yet. 2. Orc Dungeon + Eden Quest, don't claim yet. 3. Amatsu Dungeon + Eden Quest, don't claim yet. 4. Keep hitting either Orc Dungeon 2 mobs or the kill Novus outside Abyss Lake (is also Eden Quest) until job change to Job 3. 5. Rebirth and kill mobs on Payon Dungeon until you change class into high archer, then start to claim Eden Quests as you progress. 6. Repeat Step 2, 3, and 4 and accumulate claimable Eden Quests but do not claim yet until job change to Job 3. Phase 2: lvl 100 Job 3 to lvl 200Primary Skill: Core item (you mainly go melee AA build for this phase):
Favorite item (optional but all from my personal experience, aim for as much vct% as possible ideally 100% for instant cast):
Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): 10 minutes Steps: 1. Claim previously stacked Eden Quests. 2. Do and claim Illusion of Moonlight until lvl 150. 3. Do and claim Illusion of Teddy Bear until you are strong enough for Illusion of Twins. 4. Do and claim Illusion of Twins until lvl 190. 5. Do and claim Varmundt's Powerplant2 until job 4. Should be viable if your 6. (optional, credit to Mango's guide Mango's guide to leveling and farming with SA) ) At lvl 180 do Thanatos Fragments quest from Daily Hunts NPC, buy 10 each of these Phase 3: Job 4 lvl 200 to 250 and beyondPrimary Skill: Core item: Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): 10-15 minutes Steps: 1. Do and claim Powerplant 2 until you are lvl 230. The Eden coin side farming is nice. 2. Do and claim Amiticia 2 until you are 240. 3. Do and claim either Biosphere Glade (if you can OH the Pegasus and all the other mobs) or Biosphere Death (still have to OH all mobs). Otherwise do nif2 as you are farming while leveling up (will be slower). 4. You are at maximum power at lvl 250 able to wield any equipment (e.g. your main character's best equipment). D1 or D2 runs would be great at this point provided you are in a good company. Otherwise solo is only recommended if you know what you are doing. Glossary
Acknowledgements
|