A Start to Levelling Alts and Hybrid Dragon Knight Luxury Sub-Guide by Sophie/Joan: Difference between pages

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== <big>Introduction</big> ==
[[Category:Dragon Knight]]
This is mostly a guide aimed at levelling alts that I would do Multi-Clienting but also there should be no problems for a newer player to follow along until 3rd Jobs.


This should apply to most/any classes but for this guide, I will be using an Archer to demonstrate and will not be Multi-Clienting as I normally would and manually levelling to 250 on it.
{| class="wikitable" style="margin-left: 20px; margin-right:0;border-style: solid; border-width: 1px; border-color:#ffffff00; float:right;"
 
! colspan="6" style="background-color:#FF8512; " | '''R.ClickToRename213123'''
They will need to branch off later, as the guide focuses mostly on leeching the most of the levels to make the experience easier and makes use of the abundantly available {{#item:12263}}from Eden but is also optional, it will just take a bit longer and need to repeat quests.
 
This isn't really a guide specifically on how to level a class but more of a way to mass produce alts for whatever purpose you may have, maybe you'll have better luck with this [[Guide to leveling various characters // Гайд по прокачке разнообразных персонажей|Guide to Levelling Various Characters]] as I'm not really interested in the gearing process, only getting them to 250 as fast as I can.
 
I will not go in to what I farm or what's good to farm as there's another guide out there such as [[Multi Client Farming]] but maybe in the future.
 
Another really good guide to follow starting up is -  [[The Road to a Billion Zeny - Newbie Leveling/Farming Guide]].
 
Another page that will go more in-depth about Eden Gear is on [[Beginners Guide|'''here''']]'''.'''
 
== <big>Setting Up & Notes</big> ==
Before making the character you want to level, it is highly recommended to make a Merchant for  {{#skill:37}} &  {{#skill:38}}.
 
This will save up on costs and help you in the early game.
 
The process to quickly setting one up is:
 
# Decline tutorial
# Job change to Merchant
# Go to <code>@go paramk</code> to buy 1-2 {{#item:14512}}or {{#item:14514}} from Madoha ( More details below).
# Add 10 Dex & rest to Int, and warp to Anthell.
# Cast Meteor Storm on Ant Eggs
#
I'd also recommend on stocking up on {{#item:601}}available from any Tool Dealer as they're very helpful early on if you're not Multi-Clienting.
 
The way it usually goes is: <code>Kill -> Fly Wing</code> and repeat until you're done with whatever you're doing. 
 
Once done, buy 6x {{#item:523}}& 6x {{#item:717}}from any Tool Dealer<!-- Making a Merchant to make use of Discount saves around 3k~ zeny for this start. -->(This will be used later for Cautious Village quest), and then send the rest of remaining Zeny to your bank to use on the character you want to level.
 
Make sure you have autoloot set to 100% as you'll want to be selling everything you find.
 
Put items you want to keep in your inventory in your Favourites Tab. 
 
====== Other notable items to prepare but can be gathered later ======
* x80 {{#item:25669}} - Graceful Set
* x60 {{#item:25723}}- Grace Refine Tickets
* {{#item:25223}} - For consumables and/or skipping gathering materials for Advanced Eden Equipment
* x15 {{#item:7318}} - Advanced Eden Gear Exchange
* x3 {{#item:1034}} - Advanced Eden Gear Exchange
* x15 {{#item:7200}} - Advanced Eden Gear Exchange
* Any other equipment that may help you past Level 200 on classes that need a bit more gear to function.
 
====== Useful @commands ======
* <code>@lastwarp</code>
* <code>@storeall</code>
* <code>@getall</code>
* <code>@go eden</code>
* <code>@go main</code>
 
Make sure you're always throwing your loot in to your storage using <code>@storeall</code>. This is so you can earn more Zeny by selling them on your Merchant to the NPC's.
 
[[Player Commands|'''<big>More player commands found here</big>''']]
 
While you're under the effects of {{#item:12263}}or {{#item:7803}}or even {{#item:12264}}, the timer will be paused while you are in any town '''EXCEPT IF YOU'RE IN EDEN OR MAIN OFFICE''' (as of 16/07/25)'''.'''
 
So keep note where you are afking or alt-tabbed!
 
== <big>Starting - Primary Classes Route</big> ==
[[File:Spawning in.png|alt=Spawned in at prt_fild08. Between Prontera-Izlude|thumb|352x352px|Spawning in]]
 
=== First Job ===
Spawning initially will bring you to Lunos which will prompt you whether to start the tutorial or not.
 
I highly recommend to follow the initial tutorial to receive {{#item:7803}}.
 
Just make sure you skip the tutorial for Main Office by choosing you already know the way - this is after you're teleported to Prontera.
 
It's also possible to skip the tutorial but will be a bit slower as the Novice Battle Manual is a 200% EXP Boost.
 
 
Most notable rewards are {{#item:7803}}& {{#item:20307}}.
 
Do note that the Novice Battle Manual is only usable between levels 1~40.
 
Enter Main Office and change to a job to your liking!
 
Once done, go to <code>@go paramk</code> and find Madoha at {{#navi:paramk|96|199}} and purchase 2x {{#item:14512}} or {{#item:14514}}.
[[File:Scroll vendor.png|left|thumb|197x197px|Madoha]]
 
 
 
Afterwards, go to <code>@go eden</code> and join the Eden Group.
 
Now it's time to begin the process, begin with adding 10 Dex and the rest to Int then warp to Anthell Dungeon.
 
Cast Meteor Storm/Lord of Vermilion on the Ant Eggs, this should get you enough levels (Level 10 minimum) to get Armor from the Eden Group.
[[File:Ant egg ms.png|thumb|197x197px|Anthell]] 
<br>
<br>
<br>
<br>Go to <code>@go eden</code>and go to {{#navi:moc_para01|106|92}}.
 
Talk to the two NPC's; Lucy & Lothaire. Grab the Shadow Gears from Lucy, grab a suitable Weapon & Armour from Lothaire.
 
Afterwards, go back to buy more Meteor Storm or Lord of Vermilion Scrolls and use on Ant Eggs in Anthell until you're level 40+ unless you have access to AoE skills as the Eden Gears you obtained earlier will let you easily kill them now.
 
Once reaching at least 40, you can return to Eden and take all the quest from Eden Board 40-69.
 
Afterwards, we now go to Orc Dungeon to the next step of the process.<gallery widths="150" heights="150" mode="packed">
File:Eden lucy.png|Lucy
File:Eden lothaire.png|Lothaire
File:Eden board40.png|Eden Board 40-69
</gallery>Afterwards, we now go to Orc Dungeon to the next step of the process.
Finish the kill quest in here by killing Orc Zombies in Floor 1 then proceed to Floor 2 for Orc Skeletons & Zenorcs
{| class="wikitable sortable"
|+
Orc Dungeon Kill Quest
!Mob
!Amount
|-
|-
|{{#linkmob:1153}}
| colspan="6" |[[File:screenMuhRO523.jpg|250px]] <div style="text-align: center;">
|20
|-
|-
|{{#linkmob:1152}}
| colspan="6" style="background-color:#2A76E8;" | <center> '''Dragon Knight''' </center>
|20
|-
|-
|{{#linkmob:1177}}
|20
|}
|}


=== Second Job ===
= Introduction =
By the time you finish this, you will have hit Job Level 50. Now it's time to Job Change before handing in the quest.
 
When you're done changing jobs, return to Eden and hand in the Board Quest.
 
Your next step is to take the quests from the 70-99 Mission Board to take on Glast Heim!
 
How to get there:
 
* Warper > Glast Heim > Monastery
 
{| class="wikitable"
|+Glast Heim Kill Quest
!Mob
!Amount
|-
|{{#linkmob:1117}}
|15
|-
|{{#linkmob:1192}}
|15
|-
|(Optional lvl 90+) {{#linkmob:2283}}
|10
|-
|(Optional lvl 90+) {{#linkmob:2861}}
|1
|}
Rinse & repeat the quest until you have reached 99/50.
 
In some cases that you are close to 99/50 and would overlevel by handing in the quest, you can finish off you're levelling by grouping the mobs in Orc Dungeon  to finish it off.
 
=== Pre-Rebirth & Rebirth ===
Just before Rebirth, now would be the perfect time to make use of the 6x {{#item:523}}& 6x {{#item:717}} that was bought earlier before starting and grab it from your storage or from your Merchant alt.
 
Go to <code>@go 34</code> and start ''Cautious Village'' . The quest guide is a little terrible so I'll be covering it here briefly to show the way to do it faster.


'''YOU NEED THE HOLY WATER & BLUE GEMSTONES IN YOUR INVENTORY'''
<page under construction>


==== Cautious Village Steps ====
Hello I'm Sophie/Joan (Guide Date: 29/Aug/2025). You would often see me playing in D1/D2/HoL/LoF/ToT/CT/Villa/Mjol/Alice Hard with my Dragon Knight char R.ClickToRename213123 or with characters of other jobs. Feel free to hit me up to join my #LFG calls.


# Go to {{#navi:malaya|185|354}} and talk to Leader Phong to start the quest.
This guide is merely what I do with my Dragon Knight on Alice Hard and ToT (tested well until lvl 51) which is to make 2 builds, namely '''Draconic Breath''' (DcB) DK and '''Storm Slash''' (SS) DK build coexist within a single character, but it is not optimized (dm me on discord/In-game if you can improve upon it). The foundation of reason of why I tried to craft the Hybrid Build while risking being bad in ToT is that: even if it is only 50% the performance of the pure build, if you perform twice, your end contribution will be 100% again, at the very minimum. The result was promising; the hybrid build dishes out DPS around 80-85% minimum compared to the pure builds even without much optimization, making you almost twice as useful as other people, utilitarianistic speaking. The reason might be that on the end game part of the spectrum, it is very much more gear dependent than character inert stats dependent. All in all, as a Hybrid of both DcB build and SS build, most of the mechanic is simply the matter of full gear swapping, while grabbing the most you can from stats and skills distribution. And thus I would advice you readers to familiarize yourself with gears swapping (even more easy now that there's custom skill created for that very purpose). I would also advice the readers to first familiarize themselves with both DcB DK and SS DK builds separately or ideally to master them first somewhat, before trying to build the hybrid variant, as this is now in the area where straightforward optimization is too complex to be blindly applied because there are too many parameters to consider, and such I must leave the details to everyone's own taste and only concern myself with the big picture.
# Talk to Old Man Nardo close to Leader Phong.
# Go to {{#navi:malaya|221|265}} and talk to the Father & Daughter pair; Romel & Talah ('''You must talk to both separately!''').  
# Go to {{#navi:malaya|123|216}} and talk to Blacksmith Pandoi.
# Go to <code>@go 34</code>to return to the middle of Port Malaya.
# Go to {{#navi:malaya|292|171}} and talk to Collection Dealer Woeon.
# Go to {{#navi:malaya|325|74}} and talk to Pedro the Sailor (Option 2 > Option 1).
# Go to <code>@go 34</code> and return to Leader Phong (Spam spacebar).
# He will ask  you to give everyone Holy Waters & Blue Gemstones.
# Talk to Old Man Nardo to give him a Holy Water & a Blue Gemstone.
# Romel & Talah are next.
# Blacksmith Pandoi
# Collection Dealer Woeon
# Pedro the Sailor
# '''STOP THE QUEST AFTER HERE'''
<gallery mode="packed" heights="200">
File:Malaya step 1.png|Leader Phong & Old Man Nardo
File:Malaya talah romel.png|Talah & Romel
File:Malaya pandoi.png|Blacksmith Pandoi
File:Malaya woeon.png|Collection Dealer Woeon
File:Malaya pedro.png|Pedro the Sailor
</gallery>You will hand in the quest later on after reaching 2nd Job again.


Before rebirthing you can also make more preparations such as finishing Orc Dungeon and/or Glast Heim Board Quest but this is optional but recommended while you're still able to easily kill them.
= Scope/For Whom this guide is Intended for =
End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent. This guide is not intended to be a stand-alone and more of complimentary for other more comprehensive DK guides (e.g. [[Cheverlotte%27s_Guide_to_becoming_a_daring_Dragon_Knight|Cheverlotte's Guide to becoming a daring Dragon Knight]]). Alternatively you can treat the 2 '''gears''' parts of this guide separately as luxury recommendations for your own pure DcB/pure SS builds. This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that are listed/mentioned within this guide unless I specifically stated not to have them. In this guide you are assumed to have already worn BiS (Best in Slot) equipment or incomplete BiS (enchanting in progress). <br>


Buying 1 or 2  {{#item:14512}} depending on if you have completed the extra board quests prior.
End game optimization problem is that for some people, some gears/enchants/MVP setups suit them better as it touches the specifics of their playing styles and build requirements (e.g. if you are wearing {{#item:300473}} instead of {{#item:4679}} you will want to wear {{#item:24339}} and {{#item:24340}}) and so we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things works well (shout out to get the DPS envy immunity people!).  


You might also want to farm the items below for later on to make the most out of your {{#item:7803}}.
[[File:Omnimon Hybrid.gif|300px]]


*15x {{#item:7200}}from {{#linkmob:1498}}.
= General Overview =
* 3x {{#item:1034}}from {{#linkmob:1135}}.
* 15x {{#item:7318}}from {{#linkmob:1616}}.


Once you're all ready and prepared, it's now time to Rebirth.
=== Stats&Traits ===
The actual distribution of stats and traits are more loosely defined (this is not a starter player's guide) but we aim to fulfill these '''Objectives''' (by priority):
# Instant Cast (dish out bigger DPS, mostly for DcB part of the build)
# ACD% and ASPD requirements (mostly for SS part of the build)
# 217 Critical rate (mostly for SS part of the build)
# Curse immunity
# Non-priority niches (carry weight, sp pool, survivability)


=== High Novice to Third Job ===
====== Stats ======
Now it's all the same steps that was mentioned above, putting in points in to Int & Dex, using {{#item:14512}}on Ant Eggs in Anthell to get your first job.


But this time we will be on a 30-minutes timer using the {{#item:7803}} from the tutorial, pop it just before you kill the Ant Eggs.
* STR - 100-120; Carry weight, SS damage


After Job Level 10
* AGI - 70-110; ASPD for SS (DcB part are already good with ASPD because of {{#item:450171}})


# Return to the Job Change in <code>@go main</code> and grab your 1st Transcendent Class.
* VIT - 70-110; DcB damage, SS survivability
# Hand in Orc Dungeon Board
## If you didn't prepare it then.
## Go back to Anthell to kill more Ant Eggs until you reach Job Level 50
# Grab 2nd Transcendent Class.
# Return to <code>@go 34</code> to finish of Cautious Village.
# Go to {{#navi:malaya|185|354}}  and talk to Leader Phong to finish the quest.


This will give you enough exp to reach 99/70 with the  {{#item:7803}}active and no EXP Event.
* INT - 70-110; For Instant Cast, SP pool.


With the {{#item:12263}}, you will need to finish off the rest of the exp from anywhere like Orc Dungeon by killing Orc Zombies as they're easy to group.  
* DEX - 100-120; For Instant Cast, DcB damage.


'''UNLESS''' there is an EXP Event on-going then the normal {{#item:12263}}from Eden will be enough to let you hit 99/70.
* LUK - 80-100; For Curse Immunity, Critical rate.


Now you're able to Job Change to your 3rd Job.


Hand in the Glast Heim quest if you still had one saved up from earlier to get some quick Job Levels to start off.
[[File:Gunslinger Inventory Prep.png|thumb|Gunslinger Inventory Prep]]


== <big>Expanded Classes Route</big> ==
Example (My stats when wearing {{#item:4679}} and {{#item:300515}}:
As Expanded Job Classes do not typically follow the same path with the conventional primary classes due to the lack of the Rebirth option available to them, you should be able to make it through your Expanded Third Class fairly easily but has a tighter time constraint than Primary Classes as you can't prepare your level as easily which makes it a bit harder to take advantage of the {{#item:7803}} provided as it has 30 minutes timer.


=== First Job - Preparation ===
* STR - 120
As soon as you have finished the tutorial, and have changed to your chosen Expanded Job Class.


* You should procure 6x {{#item:523}} & 6x {{#item:717}}.
* AGI - 78
* Sign up as an Eden Member and grab the Eden Gear (Level 10 minimum).
* Purchase 1 ~ 3 {{#item:14512}}.
* Sort out any consumables you will require such as Ammo / Charms that's relevant to your class & skills.
This part will just give be a quick short list of what your route will be to save time but you can read the Primary Class Route for more of a detailed look


==== Begginings: First Job to Second Job ====
* VIT - 90
We will start off by doing the ''Cautious Village'' quest, follow along the steps above [[A Start to Levelling Alts#Cautious Village Steps|here]].  Return after Step 15.


Once that has been prepared, it's now time to begin and where we will be in a tight time constraint but if you really need some time. Return to a Town so that the  {{#item:7803}} timer is paused.
* INT - 90


* Warp to Anthell
* DEX - 120
* Pop your {{#item:7803}}
* Cast {{#item:14512}} or {{#item:14514}} on Ant Eggs until Level 40+.


* For the following steps below -  
* LUK - 89


You can skip the HAND-IN if you have enough EXP and can choose to hand it later if you prefer. The EXP from {{#item:7803}} will let you glide through the levels.
====== Traits ======


* Take Orc Dungeon Eden Board Quest & Repeat until 70+.
* POW - 110; Damage (both DcB and SS)
** Hit Level 70+ but have/haven't finished the quest?
* CRT - 110; Damage (for SS)
*** Yes?
* CON - 72; Damage (both DcB and SS)
**** Finish the quest but DO NOT hand in.
*** No?
**** Carry on with quest & hand in.
* Take Glast Heim Wraiths & Evil Druid Kill Quests until 99/70.
** Finished the quest but close to 99/70?
*** Yes?
**** Hand in Orc Dungeon ONLY
*** No?
**** Hand in both.
* <!-- Make sure you are allocating Skill Points in Towns where the timer for the Battle Manual will be paused. -->Job Change -> Hand in ''Cautious Village'' quest & any remaining board quests you have.


==== Journey: Second Job to Third Job ====
=== Core Skills and Consumables ===
After Job Changing to 2nd Job, you can simply follow the same route under the Leeching & Manual Levelling Path.


Below are images of mainly sticking with Graceful Set, Advanced Eden Gears, and a rented Advanced Class Shadow Gear clearing all necessary dungeons to get to Level 250.<gallery heights="200" mode="packed">
===== Buff =====
File:Gunslinger - Orc Dungeon Levelling.png|Orc Dungeon
File:Rebellion - Levelling Guide Update.jpg|Rebellion - Stat Update
File:Rebellion - Illusion of Moonlight.png|Illusion of Moonlight
File:Rebellion - Illusion of Teddy.png|Illusion of Teddy
File:Rebellion - Illusion of Twins.png|Illusion of Twins
File:Rebellion - Nightmare Clocktower.png|Nightmare Clocktower
File:Night Watch - Stats Update.png|Night Watch - Stats Update
File:Night Watch - Einbech Dungeon 3.png|Einbech Dungeon 3
File:Night Watch - Abyss 4.png|Abyss Lake 4
</gallery>[[File:Eden Machine + BM.png|thumb|Eden Machine]]


== <big>Leeching & Manual Levelling: Path to 250</big> ==
{{#item:22540}}: Boosts both DcB and SS.
The ultimate goal is to reach Level 250, which is the highest level required for you to be able to wear any type of gear.


But this is where I'd consider the path splitting off between Alts & New Characters, as leeching yourself will be the fastest way.
{{#item:12731}}: Boosts SS.


From this point on, you will want to be under the permanent effect of a {{#item:12263}}which costs 20x  {{#item:25223}}but only if you can afford it.
{{#skill:60}}: Boosts ASPD for SS.


'''Eden Machine Location - {{#navi:moc_para01|49|31}}'''
{{#skill:5210}}: Boosts DcB damage.


=== Leeching: 100 - 180 ===
{{#skill:7}}: 20% fire-elemental bonus damage outside all other sources it is just simply hits above its weight after you have exhausted every other damage% modifier sources.
A somewhat general guide for levelling through this method would be to make use of the Daily Hunt NPC and do Iillusion Dungeon bounties.


I would go through the Illusion Dungeons in order until you're around Level 180~.
{{#skill:45}} lvl3: For helping Instant Cast / ASPD (optional, from {{#item:50035}}).


Your party composition if you're Multi-Clienting should at least have the Carry + Arch Bishop/Cardinal.
{{#skill:5201}} lvl1: For helping AP recovery mostly on DcB.


The Carry should preferrably be able to one-shot normal mobs up to Abyss Lake 4 for this.
Other buffs ({{#skill:2001}}, {{#skill:355}}, {{#skill:357}}, {{#skill:356}}): Probably nice to have but idk if it is significant anymore.


The Cardinal will be providing you the best utility for streamlining the levelling, and keeping your levelling Alts healthy.
===== Active Skills =====


Throughout all this, your Cardinal will be the one doing the real carrying through {{#skill:26}} &  {{#skill:5073}}.
Swap Equip: Swap between DcB and SS part of the build.
{| class="wikitable"
|+Mandatory Skills for Cardinal
!Notable Skill
!Effect
|-
|{{#skill:26}}
|Teleporting around
|-
|{{#skill:27}}
|Unlocking locked dungeons for your Alts
|-
|{{#skill:68}}
|Holy Weapon endow.
|-
|{{#skill:54}}
|Revive dead alts
|-
|{{#skill:2041}}
|AoE {{#skill:34}}
|-
|{{#skill:2042}}
|AoE {{#skill:29}}
|-
|{{#skill:2045}}
|AoE {{#skill:73}}
|-
|{{#skill:2047}}
|Cleanse Frozen status
|-
|{{#skill:2515}}
|Speeds up casting (important if your Cardinal is not geared)
|-
|{{#skill:5073}}
|Essentially a {{#item:12212}}(MUST BE THE PARTY LEAD)
|-
|{{#skill:5269}}
|Improved & better {{#skill:2050}}.
|}
Other items might be useful in these dungeons like materials for crafting but I really don't pay attention to them much and throw them all in storage.


Fastest way to Illusion Dungeons '''(auto completed and only have a level requirement to enter)''':
{{#skill:1001}}: Mobility.


* Warper > Illusion Dungeons
{{#skill:5213}} lvl5: The only Melee Skill you use because there is not enough skill points left to be put in {{#skill:5208}} (HnS) lvl10.


==== Part 1: [[Illusion of Moonlight]] ====
{{#skill:6001}} lvl10: The Ranged Skill.
Nothing important to note about Illusion of Moonlight.
{| class="wikitable sortable"
|+Illusion of Moonlight Monsters
!Mob
!HP
!Size
!Race
!Element
|-
|{{#linkmob:3760}}
|17,728
|Medium
|Undead
|Undead 1
|-
|{{#linkmob:3761}}
|19,077
|Medium
|Undead
|Undead 1
|-
|{{#linkmob:3762}}
|22,414
|Medium
|Demon
|Water 2
|-
|{{#linkmob:3763}}
|20,843
|Medium
|Undead
|Undead 1
|-
|{{#linkmob:3759}}
|21,875
|Medium
|Brute
|Fire 3
|-
|{{#linkmob:3765}}
|24,078
|Medium
|Undead
|Undead 3
|-
|{{#linkmob:3764}}
|121,847
|Medium
|Undead
|Shadow 1
|-
|{{#linkmob:3758}}
|4,287,803
|Medium
|Demon
|Fire 3
|}


For Illusion of Moonlight, you will need to kill 100 Mobs inside the Dungeon. I would just repeat this quest 3x but you can do it as much as you'd like really but try not to go over the x15 daily limit for {{#item:50001}}.
= Gears and Min-Max Technicalities =


Notable items:
=== About Physical Damage Modifiers For Hybrid DcB-SS DK Build ===


* {{#item:25271}}
The general aim of the min-maxxing process (as of Date: 28/Aug/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you adds up a single damage modifier. The contextual reason of the importance on this matter is that we want to maximize DPS because everything else is already covered by Dragon Knight's strength in general.
* {{#item:100391}}
* {{#item:41081}}
* {{#item:12197}}
* {{#item:12196}}
* {{#item:6223}}
* {{#item:6224}}


==== Part 2: [[Illusion of Frozen]] (Optional) ====
Listed from most precious to least worthy. Type @bs in game to see yours:
Be wary of Anger Gazeti as this will be your most dangerous mob due to it being ranged and uses {{#skill:14}} and can use {{#skill:249}}.


You may be prone to being frozen often as the other mobs use {{#skill:88}}.
* '''Class%:''' Hardest and most expensive to get. Generally speaking, you will have around 15%-70%. Main Sources: {{#item:4529}},{{#item:300474}}, {{#item:300473}}, Demigod Set, HoL accessories and enchantments, Abysmal Knight Pet, {{#item:300532}}.
* '''Enemy_Element%:''' Rare modifier, mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-90%. Main Sources: Maximum Mammoth Shadow gears, HoL garment 2nd slot enchant, Varmundt Boots 2nd slot enchant, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc.
* '''Skill%:''' Quite hard to get as the source is limited as of episode 21. You will have around 90%-135%. Main source: TDRC and Dimensions Weapons for DcB and is already mandatory, {{#item:300585}} for SS with Yorscalp combo.
* '''Enemy_Race%:''' Not very rare but getting the right ones could be costly. You will easily have 100%-200%. Main Sources: {{#item:4679}}, HoL accessories and enchantments, various equipments.
* '''Enemy_Size%:''' Easy to get and cheap. You will have 45%-170%. Main Sources: Cards on Weapon slots, TDRC, Shadow Gears, {{#item:22540}}.
* '''Res_Ignore%:''' Only source for now is the Bow/Fatal/Sword Master Shadow Gears for 20% and {{#item:400723}} for 10% modifier. The effect is only roughly 5-10% pure damage increase every 20% '''Res_Ignore%''' modifier, though it is nice, because it is outside all other modifiers calculations.
* Other '''non-critical related modifiers''' like POW, P.ATK. Main Sources: Shadow Gear enchantments, Varmundt boots/garment 3rd slot enchantments, {{#item:300533}}.
* '''Critical%''' and other '''critical related modifier''' like C.RATE: You will have around 250-450% Critical% and 80-140 C.RATE. Main Sources: various for Critical%, Shadow Gear Enchantments for C.RATE.
* '''Melee%:''' Easy to get and cheap. You will have around 200-350% Melee%. Main Sources:{{#item:300474}}, various other sources.
* '''Range%:''' Easy to get and cheap. You will have around 250-450% Range%. Main Sources: {{#item:300473}}, various other sources.
* '''MAXHP%:''' Easy to get and cheap. You will have around 150%-300% MAXHP%. Main Sources: {{#item:4302}}, various other sources.


This is where an Archbishop/Cardinal alt can help you with using {{#skill:2047}} to cleanse the Freeze.
Trivia:
{| class="wikitable sortable"
* '''ATK%''': this is useless tier damage modifier and should just be ignored for physical build (different case with MATK% of the magical build) unless someone can prove me wrong. Also was tested but not thorough (and I already yeeted the 10% ATK% gambler's seal I'm so sorry)
|+Illusion of Frozen Monsters
!Mob
!HP
!Size
!Race
!Element
|-
|{{#linkmob:3792}}
|57,541
|Medium
|Demon
|Water 1
|-
|{{#linkmob:3793}}
|66,540
|Large
|Formless
|Water 2
|-
|{{#linkmob:3794}}
|72,045
|Large
|Formless
|Water 3
|-
|{{#linkmob:3795}}
|1,012
|Small
|Formless
|Water 2
|-
|{{#linkmob:3796}}
|13,521,443
|Large
|Brute
|Water 4
|}
Once again, the usual kill 100 Mobs inside the Dungeon. Also the usual repeat as many as you feel like.


Notable items:
===DcB Gears===


* {{#item:25271}}
Recommended gears (as of Date: 29/Aug/2025):
* {{#item:9785}}
* {{#item:41082}}
* {{#item:6224}}


==== Part 3: [[Illusion of Vampire]] ====
{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;"
Not much to note about this dungeon, it's arguably easier to do than Illusion of Frozen but have a higher HP pool but won't die as much as there isn't a Gazeti around.
!Type
{| class="wikitable sortable"
!Item
|+Illusion of Vampire Monsters
!Card
!Mob
!Enchants and Notes
!HP
|- style=height:13em
!Size
|'''Upper'''
!Race
| align="center" | +12 to +15 [A] {{#item:400529}}
!Element
|
<small>
*{{#item:4529}}
*{{#item:300528}}
*{{#item:300174}}
</small>
|
*Enchanted with {{#item:312783}}, {{#item:312706}}.
*Alternatively with the combinations of either or both of {{#item:312743}}(Experimental) and/or {{#item:312703}}(Experimental).
|- style=height:11em
|'''Middle'''
| align="center" | {{#item:410233}}
|  
<small>
*{{#item:300174}}
</small>
|
*Enchanted with any of the following:
**MaxHP +8~10%
**Long range physical attack +8~10%
|-
|-
|{{#linkmob:3752}}
|'''Lower'''
|290,984
| align="center" | {{#item:420220}} (BiS) <br> and/or <br> {{#item:420269}} (Experimental)
|Medium
| <center><small> N/A </center></small>
|Undead
|
|Undead 1
*Enchanted with any of the following:
|-
**'''1st line''': DEX +5 
|{{#linkmob:3751}}
**'''2nd line''': Long range physical attack +6~7%
|253,926
|- style=height:9em
|Medium
|'''Armor'''
|Undead
| align="center" | +12 to +15 [A] {{#item:450171}}
|Undead 1
|  
|-
<small>
|{{#linkmob:3753}}
*{{#item:4302}} (BiS)
|267,379
*{{#item:4602}} (Experimental)
|Medium
*{{#item:4493}}
|Undead
*{{#item:300376}}
|Undead 2
*{{#item:300533}} (Experimental)
|-
*{{#item:4408}}
|{{#linkmob:3750}}
*{{#item:300007}}
|242,246
*{{#item:300021}}
|Small
*{{#item:300445}}
|Brute
</small>
|Shadow 2
|
|-
*Enchanted with {{#item:310682}},
|{{#linkmob:3754}}
*{{#item:310744}} or {{#item:310732}},  
|261,334
*and {{#item:4723}}.
|Large
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
|Demon
|- style=height:18em
|Ghost 2
|'''Weapon'''
|-
| align="center" | +12 to +15 [A] {{#item:630041}}
|{{#linkmob:3755}}
|  
|150,000
<small>
|Small
*{{#item:300532}}
|Plant
*{{#item:27361}}
|Earth 1
*{{#item:300519}}
|-
*{{#item:300506}}
|{{#linkmob:3756}}
*{{#item:300240}}
|408,510
*{{#item:300241}}
|Medium
</small>
|Demi-Human
|
|Undead 2
*For a list of possible enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize.
|-
*Can be carded with the following combo:
|{{#linkmob:3757}}
**{{#item:300532}} & {{#item:27361}}
|7,509,690
**{{#item:300519}}& {{#item:300506}}
|Large
**{{#item:300240}} & {{#item:300240}}
|Demon
**{{#item:300532}} & {{#item:300240}}
|Shadow 4
**etc
|}
|- style=height:21em
Repeat the usual steps of killing 100 Mobs until you feel like it or EXP has slowed down.
|'''Garment'''
| align="center" | +12 to +15 [A] {{#item:480350}}
|  
<small>
*{{#item:4679}} (BiS)
*{{#item:300473}} (Experimental)
*{{#item:300426}}
*or any other cheap Bio5 MVP card e.g. {{#item:4677}}
</small>
|


Notable items:
*Enchanted with {{#item:313015}}, {{#item:312538}}, and {{#item:312479}}.
*The reason any Bio5 MVP card works is because it is only a difference of 15% '''Enemy_race%''' (we don't really care about Bio5 Seyren card's +2 ASPD bonus) when wearing {{#item:450171}} and that the stat bonus from Bio5 Seyren conferred most of the utility that the card is sought after.
*The reason I stated Seyren as the BiS is from my own testing. The reason might be because {{#item:300473}}'s '''Ranged%''' bonus saturates the whole '''Ranged%''' modifier at +15 {{#item:450171}} that the +20 all stats bonus and the 15% '''Enemy_race%''' bonus becoming more significant instead.


* {{#item:25271}}
|- style=height:16em
* {{#item:100414}}
|'''Shoes'''
* {{#item:41083}}
| align="center" | +11 [C] {{#item:470073}} (BiS) <br> and/or <br> +12 [A] {{#item:470174}}
* {{#item:6224}}
|
* {{#item:6223}}
<small>
* {{#item:970}}
*{{#item:300091}}  
* {{#item:607}}
*{{#item:300177}}  
*{{#item:300280}}
*{{#item:27383}}  
*{{#item:300511}}
*{{#item:300510}}
*{{#item:300508}}
*{{#item:300509}}
*{{#item:300514}}
*{{#item:300516}}
</small>
|
*'''Papila Card''' or '''Midnight Archi Card''' will serve as your general all-purpose card while the episode 21 racial/element cards will be for targeting specific MVPs/maps.
*The reason I did not list {{#item:470260}} or {{#item:470303}} is because it doesn't contain '''Enemy_Element%''' (more details on previous part), so I still value it less than our Varmundt Boots while the MaxHP% bonus, even though is big, is most likely already saturated at this point of end game, while the bonus 200 VIT from {{#item:470073}} is becoming more significant instead.
|- style=height:14em
|'''Accessory (Right)'''
| align="center" | <br> {{#item:490133}}(BiS) or {{#item:490132}}
|
<small>
*{{#item:300077}}
*{{#item:300249}}
*{{#item:300468}}


==== Part 4: [[Illusion of Teddy Bear]] (optional) ====
Only annoying thing about this dungeon are mobs using  {{#skill:51}}.


A good source of Elunium & Oridecon
</small>
{| class="wikitable sortable"
|
|+Illusion of Teddy Bear Monsters
*Enchanted with {{#item:313028}},  {{#item:310721}}, or {{#item:310701}}.
!Mob
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
!HP
!Size
!Race
!Element
|-
|-
|{{#linkmob:20255}}     
|'''Accessory (Left)'''
|328,072
| align="center" | {{#item:490484}}
|Small
|  
|Formless
<small>
|Fire 1
*{{#item:300077}}
|-
*{{#item:300249}}
|{{#linkmob:20256}}
*{{#item:300471}}(Experimental)
|294,044
</small>
|Small
|
|Formless
*Enchanted with {{#item:312991}} and {{#item:312981}}.
|Wind 1
**For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]].
|-
|{{#linkmob:20257}}
|331,960
|Small
|Formless
|Poison 1
|-
|{{#linkmob:20258}}
|311,841
|Small
|Formless
|Neutral 1
|-
|{{#linkmob:20259}}
|280,567
|Small
|Formless
|Water 1
|-
|{{#linkmob:20261}}
|335,605
|Large
|Demon
|Earth 2
|-
|{{#linkmob:20262}}
|320,324
|Small
|Formless
|Neutral 2
|-
|{{#linkmob:20263}}
|348,593
|Small
|Formless
|Earth 2
|-
|{{#linkmob:20260}}
|10,724,874
|Large
|Formless
|Holy 4
|}
|}
Follows the usual of doing it until you feel like EXP has slowed or you have capped from x15 daily limit.


Notable items:
*Shadow Gears:
**Double Maximum Mammoth combo: very strong if not BiS, theoritically explained by the 12% gain in Enemy_Element% modifier
**Not needing full penetration/infinity


* {{#item:25271}}
===SS Gears===
* {{#item:100419}}
* {{#item:41085}}
* {{#item:984}}
* {{#item:985}}


==== Part 5: [[Illusion of Twins]] ====
Recommended gears (as of Date: 29/Aug/2025):
Not really many notable drops here from mobs.


Only annoying thing is  {{#linkmob:21387}} casting {{#skill:30}} , so don't forget to recast {{#skill:2042}}.
{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;"
{| class="wikitable sortable"
!Type
|+Illusion of Twins Monsters
!Mob
!HP
!Size
!Race
!Element
|-
|{{#linkmob:21386}}       
|839,882
|Small
|Insect
|Earth 3
|-
|{{#linkmob:21387}}
|943,547
|Medium
|Insect
|Earth 4
|-
|{{#linkmob:21388}}
|819,978
|Small
|Insect
|Earth 2
|-
|{{#linkmob:21389}}
|819,978
|Small
|Insect
|Earth 3
|-
|{{#linkmob:21390}}
|825,541
|Small
|Insect
|Earth 3
|-
|{{#linkmob:21391}}
|659,810
|Small
|Formless
|Neutral 2
|-
|{{#linkmob:21392}}
|864,988
|Small
|Demon
|Dark 3
|-
|{{#linkmob:21393}}
|761,002
|Small
|Brute
|Dark 2
|-
|{{#linkmob:21394}}
|879,511
|Small
|Insect
|Poison 4
|-
|{{#linkmob:21395}}
|24,512,365
|Large
|Insect
|Neutral 4
|}
Usually the last Illusion Dungeon before transitioning in to regular dungeon farming.
 
Notable items:
 
* {{#item:25271}}
* {{#item:100699}}
* {{#item:41087}}
 
==== Part 6: [[Illusion of Labyrinth]] (Optional) ====
Would not really recommend for Multi-Clienting but it's an option you have.
{| class="wikitable sortable"
|+Illusion of Labyrinth Monsters
!Mob
!HP
!Size
!Race
!Element
|-
|{{#linkmob:20521}}           
|1,057,547
|Medium
|Demi-Human
|Neutral 3
|-
|{{#linkmob:20522}}
|1,057,444
|Medium
|Demi-Human
|Neutral 3
|-
|{{#linkmob:20523}}
|1,057,650
|Medium
|Demi-Human
|Neutral 3
|-
|{{#linkmob:20524}}
|1,056,411
|Medium
|Demi-Human
|Neutral 3
|-
|{{#linkmob:20525}}
|1,057,444
|Small
|Demon
|Shadow 1
|-
|{{#linkmob:20526}}
|1,051,983
|Medium
|Brute
|Poison 1
|-
|{{#linkmob:20527}}
|1,045,087
|Small
|Formless
|Wind 2
|-
|{{#linkmob:20528}}
|1,039,216
|Medium
|Insect
|Earth 1
|-
|{{#linkmob:20529}}
|1,033,446
|Medium
|Demon
|Ghost 2
|-
|{{#linkmob:20530}}
|1,058,167
|Medium
|Insect
|Earth 1
|-
|{{#linkmob:20531}}
|1,032,638
|Medium
|Plant
|Poison 3
|-
|{{#linkmob:20532}}
|1,027,071
|Medium
|Plant
|Wind 1
|-
|{{#linkmob:20520}}
|21,278,744
|Large
|Demon
|Shadow 3
|}
Notable items:
 
* {{#item:25271}}
* {{#item:100423}}
* {{#item:41088}}
* {{#item:607}}
* {{#item:608}}
* {{#item:984}}
 
=== Leeching: 180 - 250+ ===
Once you've reached 180+, It's now time to start getting better EXP again.
 
This section will cover two Dungeons; Einbroch Dungeon 3, and Abyss Lake 4.
 
I will highly recommend unlocking these on your Cardinal, and memo-ing these locations.
 
==== Part 1: [[Einbech|Einbroch Dungeon 3]] (Level 180) ====
This is the dungeon that will help you boost your alts reall quickly to their 4th Jobs. A few rounds of turns ins from the Daily Hunt NPC & Eden Boards will take you to 200/70.
 
Ignore Jewels, actual waste of time.
 
I recommend using {{#skill:68}} on your Carry just to deal with the {{#linkmob:20592}}.
{| class="wikitable sortable"
|+Einbech Dungeon 3 Monsters
!Mob
!HP
!Size
!Race
!Element
|-
|{{#linkmob:20592}}         
|2,407,086
|Medium
|Formless
|Ghost 4
|-
|{{#linkmob:20593}}
|2,407,556
|Medium
|Formless
|Poison 4
|-
|{{#linkmob:20594}}
|2,435,702
|Large
|Formless
|Neutral 4
|-
|{{#linkmob:20595}}
|2,435,702
|Large
|Formless
|Neutral 4
|-
|{{#linkmob:20596}}
|2,436,177
|Large
|Formless
|Neutral 4
|-
|{{#linkmob:20597}}
|2,435,543
|Large
|Formless
|Neutral 4
|-
|{{#linkmob:20600}}
|100
|Large
|Formless
|Neutral 4
|-
|{{#linkmob:20602}}
|2,403,326
|Small
|Insect
|Earth 4
|-
|{{#linkmob:20603}}
|2,428,577
|Large
|Brute
|Neutral 4
|-
|{{#linkmob:20598}}
|2,445,656
|Medium
|Insect
|Neutral 4
|-
|{{#linkmob:20601}}
|37,847,096
|Large
|Insect
|Neutral 4
|}
I recommend staying here until 220~ before moving on to the next dungeon.
 
Notable items:
 
* {{#item:25728}}
* {{#item:25730}}
* {{#item:969}}
* {{#item:984}}
* {{#item:25810}}
* {{#item:25809}}
* {{#item:25813}}
* {{#item:25812}}
* {{#item:25811}}
* {{#item:9517}}
* {{#item:25814}}
 
==== Part 2: [[Abyss Lake|Abyss Lake 4]] (Level 190) ====
Although you can start here at 190. I'd just recommend doing Einbech Dungeon 3 until 220.
 
Mobs here do a lot of damage, and a lot of them cast fireballs, so make sure there is no downtime on  {{#skill:5269}}.
 
I recommend using  {{#skill:68}} here as it's very effective.
{| class="wikitable sortable"
|+Abyss Lake 4 Monsters
!Mob
!HP
!Size
!Race
!Element
|-
|{{#linkmob:20612}}     
|3,404,262
|Large
|Dragon
|Poison 4
|-
|{{#linkmob:20613}}
|3,436,608
|Large
|Formless
|Neutral 4
|-
|{{#linkmob:20614}}
|3,455,504
|Large
|Dragon
|Dark 4
|-
|{{#linkmob:20615}}
|3,456,051
|Large
|Dragon
|Ghost 4
|-
|{{#linkmob:20616}}
|3,474,420
|Large
|Undead
|Undead 4
|-
|{{#linkmob:20617}}
|3,491,700
|Large
|Undead
|Undead 4
|-
|{{#linkmob:20618}}
|88,466,828
|Large
|Undead
|Undead 4
|}
This is your home until level 250.
 
Notable items:
 
* {{#item:25729}}
* {{#item:25731}}
* {{#item:7444}}
* {{#item:23985}}
* {{#item:25762}}
* {{#item:25763}}
* {{#item:25759}}
* {{#item:25764}}
* {{#item:25760}}
* {{#item:25761}}
* {{#item:25766}}
* {{#item:25765}}
[[File:Advanced eden gear.png|thumb|Advanced Eden Gear Setup]]
 
=== Manual Levelling - Prelude ===
It's always a bit painful to get started to get your first character to 250 and will be a tough grind unless you have access to enough Zeny to somewhat gear yourself up a bit and take on tougher mobs but it's definitely possible.
 
After reaching 100, I would highly recommend farming or buying these items:
 
* 15x {{#item:7200}}from {{#linkmob:1498}}.
* 3x {{#item:1034}}from {{#linkmob:1135}}.
* 15x {{#item:7318}}from {{#linkmob:1616}}.
* 20x {{#item:25223}}from Eden Board Quests.
 
These items will be required to exchange for Advanced Eden Gears & Advanced Shadow Gears in {{#navi:moc_para01|106|92}} from the NPC's: Lucy, Louis, and Labraham.<gallery mode="packed" heights="200">
File:Eden lucy.png|Lucy
File:Eden louis.png|Louis
File:Eden labraham.png|Labraham
</gallery>These 3 will offer you Advanced Shadow Gears, Advanced Eden Armour, and Advanced Eden Weapon for your chosen class respectively.
 
This is almost mandatory to do as a newer player as they will provide a good amount of damage early on for you.
 
You can find more information on - [[Beginners Guide|'''Beginner's Guide''']].
 
 
These are good until you reach Level 150, then it's best to move towards the [[Grace Set|'''Grace Set''']] for your class.
 
This will require completion of '''[[Episode 17.1: Illusion]] -''' which can be bought from [[Temporal Tina|'''Temporal Tina''']] for 2m Zeny.
{| class="wikitable"
|+Grace Set
!Item
!Item
!Cost
!Card
!Amount Required
!Enchants and Notes
|-
|- style=height:13em
|{{#item:490019}}   
|'''Upper'''
|{{#item:25669}}
| align="center" | +15 [A] {{#item:400723}} (BiS) <br> or <br> +12 to +15 {{#item:400529}} (Old BiS)
|20
|  
|-
<small>
|{{#item:480018}}
*{{#item:4529}}
|{{#item:25669}}
*{{#item:300377}}
|20
*{{#item:4403}}
|-
*{{#item:4480}}
|{{#item:470020}}
*{{#item:27396}}
|{{#item:25669}}
*{{#item:300360}}
|20
|-
|{{#item:490020}}
|{{#item:25669}}
|20
|-
|{{#item:480019}}
|{{#item:25669}}
|20
|-
|{{#item:470021}}
|{{#item:25669}}
|20
|-
|{{#item:100130}}
|{{#item:25723}}
|20
|-
|{{#item:450090}}(Will depend on your class)
|{{#item:25669}}
|20
|}
Also consider investing in {{#item:50035}}from the [[Eden Machine|'''Eden Machine''']] to make levelling manually a bit easier.[[File:Illu moon arrow storm.png|thumb|Illusion of Moonlight]]
 
==== Manual Levelling: 100 - 200 ====
It's perfectly possible to follow the recommended Illusions Dungeons & Normal Dungeons above if your character is able to handle them but if not. It might be wiser to swap to doing Eden Board Quests after Illusion of Moonlight & Illusion of Frozen if you choose to do it.
 
So first off, we'll be starting in Illusion of Moonlight.
 
As a Ranger, we will be using a combination of Arrow Storm & Sharp Shooting to kill the mobs! Make sure to always keep your 3 staple buffs in Wind Walk, Improved Concentration, True
 
You should be able to one shot the mobs in here still, so it will be a breeze. If you're still under Novice Battle Manual then just hand in once and move on to Frozen if you're able to one shot those.
[[File:Illu vamp sharp shooting.png|left|thumb|Illusion of Vampire]]
Once, EXP slows down it's time to move on to Vampire if you're able to but generally it's a bit harder to move up in Illusion Dungeon tier as their HP scales a bit higher than your Eden Gear is able to manage and might require you to swap over to the Grace Set.
 
In order to obtain this item, you're best bet might be to farm in Geffenia until you have enough around 15m~ Zeny and should be able to afford it from other players. But as this wastes time for my {{#item:7803}}, I will be skipping it as I like to prioritise the massive exp boost from the {{#item:7803}}.


Generally, the exp will feel like slowing down around the 160~170 range and it might make you want to move on to higher Illusion Dungeon tier but cannot due to gearing issue unless you're under the effect of the {{#item:7803}}as this will allow you to farm these lower Illusion Dungeons a bit more up to maybe around 180~185 or if you really want, you can go until it expires but I will be moving on after reaching Level 188 for this character.
</small>
|
*{{#item:400529}} enchanted with {{#item:312753}}, {{#item:312697}}(BiS) or {{#item:312712}}(BiS) or {{#item:312700}}(experimental).


[[File:Eden board 130.png|thumb|Eden Board 130 - 190]]
|- style=height:11em
This time I'll be moving on to something I prefer after the EXP from the first 3 Illusion Dungeons slow down and after reaching 170 at least; Eden Board 130 - 190.
|'''Middle'''
 
| align="center" | {{#item:410233}}
I would just take all but we will be focusin on only one kill quest for this until we reach Level 200 and able to Job Change to 4th Job.
|
 
<small>
 
*{{#item:4529}}
 
*{{#item:4403}}
 
*{{#item:4480}}
 
*{{#item:27396}}
The target this time will be {{#linkmob:2917}}in [[Nightmare Dungeons|Nightmare Clock Tower]] which is located in {{#navi:c_tower3_||}}, the floor after entering Nightmare Clock Tower so prepare {{#item:601}} .
*{{#item:300360}}
 
</small>
* Warper -> Nightmare Clock Tower -> Pay NPC 10k -> North Warp
|
 
*Enchanted with any of the following:
{| class="wikitable"
**Critical Atttack +8~10%
|+Nightmare Clock Tower Kill Quest
**After cast delay -8~10%
!Mob
**Melee physical damage +8~10%
!Amount
|-
|-
|{{#linkmob:2917}}
|'''Lower'''
|50
| align="center" | {{#item:420210}} (BiS) <br> and/or <br> {{#item:420269}} (Experimental)
|}
| <center><small> N/A </center></small>
We'll be repeating this Kill Quest to 200, so good luck.  
|
*Enchanted with any of the following:
**'''1st line''': STR +5  or LUK +5 or AGI +5 or VIT +5
**'''2nd line''': Critical Atttack +6~7% ''or''  Melee physical damage +6~7%
|- style=height:9em
|'''Armor'''
| align="center" | +12 to +15 [A] {{#item:450172}}
|  
<small>
*{{#item:300533}} (BiS)
*{{#item:4602}}
*{{#item:27126}}
*{{#item:4408}}
*{{#item:300007}}
*{{#item:300021}}
*{{#item:300445}}
*{{#item:300362}}
*{{#item:300524}}
*{{#item:300525}}
</small>
|
*Enchanted with {{#item:310676}}, {{#item:310735}}, and {{#item:4704}} or any.
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
|- style=height:18em
|'''Weapon'''
| align="center" | +15 [A] {{#item:600031}}(BiS) <br> and/or <br> +12 to +15 [A] {{#item:600054}}(Old BiS)
|
<small>
*{{#item:300585}} (BiS)
*{{#item:4399}}
*{{#item:27361}}
*{{#item:300519}}
*{{#item:300506}}
*{{#item:300240}}
*{{#item:300241}}
</small>
|
*For a list of possible enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize.
*Can be carded with the following combo:
**{{#item:300585}} & {{#item:4399}}
**{{#item:300585}} & {{#item:27361}}
**{{#item:4399}} & {{#item:27361}}
**{{#item:300519}}& {{#item:300506}}
**{{#item:300240}} & {{#item:300240}}
**{{#item:4399}} & {{#item:300240}}
**etc
|- style=height:21em
|'''Garment'''
| align="center" | +12 to +15 [A] {{#item:480352}}
|
<small>
*{{#item:300474}} (BiS)
*{{#item:300515}} (Combo with '''Yoscopus Sorcerer Card''' or '''Yoscopus Guardian Card''')
*{{#item:300422}}


'''Quick note if your character has enough damage to be quick, you can take the route below.'''
</small>
|


# Illusion of Moonlight until around 150~ to switch to Graceful Set.
*Enchanted with {{#item:313023}}, {{#item:312538}}, and {{#item:312479}}.
# Illusion of Vampire for a round or two around 160-170.
*Use {{#item:14536}} if you are using {{#item:300474}} and perhaps when using {{#item:300515}} too albeit lesser critical rate penalty.
# Illusion of Teddy until 200.


'''Do note to buy a {{#item:12263}} once yours runs out and use it.'''<gallery mode="packed" heights="200">
|- style=height:16em
File:Ctower 3 entrance.png|Floor Entrance for Big Bell
|'''Shoes'''
File:Big Bell ctower.png|Big Bells
| align="center" | +12 [A] {{#item:470174}} <br> and/or <br> +12 [A] {{#item:470173}} and/or <br> +12 [A] {{#item:470197}}(Experimental)
File:Big bell first hand in.png|Big Bell Kill Quest Hand In EXP
|
</gallery>
<small>
*{{#item:300177}}
*{{#item:300380}}
*{{#item:300280}}
*{{#item:27383}}
*{{#item:300511}}
*{{#item:300510}}
*{{#item:300508}}
*{{#item:300509}}
*{{#item:300514}}
*{{#item:300516}}
</small>
|
*'''Midnight Archi Card''' or '''Piloted Midrange Rgan''' will serve as your general all-purpose card, while the episode 21 racial/element cards will be for targeting specific MVPs/maps.
*The reason I did not list {{#item:470260}} or {{#item:470303}} is because it doesn't contain '''Enemy_Element%''' (more details on previous part), so I still value it less than our Varmundt Boots. Note that the mats are cheap nowadays, so resetting the 2nd slot enchantment is not as daunting as it used to be.
*Dim glacier boots are only to be paired with jitterbug combo proc. The reason is the overwhelming '''Enemy_Element%''' from the proc, so with '''Dim Glacier Boots''' you fill the '''Enemy_race%''' modifier instead.
|- style=height:14em
|'''Accessory (Right)'''
| align="center" | <br> {{#item:490135}}
|
<small>  
*{{#item:300278}}
*{{#item:300468}}
*{{#item:300249}}
*{{#item:300250}}


==== Manual Levelling: 200 - 250+ ====
</small>
[[File:Grace Set - Sharp Shooting.png|thumb|Grace Set - Sharp Shooting]]
|
Now that you've reached 4th Jobs. I'd recommend now trying to get the Grace Set for yourself but I would wait on upgrading any weapons as you want to aim for Glacier Weapon.
*Enchanted with {{#item:313033}}{{#item:310706}}, and {{#item:310706}}.  
 
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
But most importantly, I would take a look at class specific in  [[User Guides|Player Guides]]  that's relevant to you to get an idea on what you're building and what skills you'll be using.
 
Feel free to grind any where you like to earn some initial Job Skill Points to put in to your new main skills as they will propel your damage by a lot than before. 
For Windhawk, we will be focusing on Calamity & Gale Storm ability.
 
Calamity is Unlimit on crack with no cooldown meanwhile Gale Storm is Arrow Storm on crack with no cooldown but you can try to boost your ability a bit by using the consumables from the Eden Machine for things such as The One Potion if you're lazy and a Ranged Transformation Scroll. You may also want to invest in to an Incubus Pet as Gale Storm is very intense mana draining skill.
 
 
 
From now on, you should be able to follow along the levelling order from the '''Leeching''' section but this may heavily depend on your class and their tool-kit.
 
Windhawk has to be one of the more easier classes to level towards as you have good options with dealing with different types of elements through elemental arrows and such, along with good options early on with Sharp Shooting, Arrow Storm, and even Unlimit. Which is raised even more once you reach Windhawk with the Calamity & Gale Storm combo which has allowed me to clear the mobs in Einbech Dungeon 3 & Abyss Lake 4 with a mixture of Grace & Advanced Eden Set.<gallery mode="packed" heights="200">
File:The One Potion & Transformation Scroll.png|The One Potion & Ranged Transformation Scroll
File:Abyss glast heim gale storm.png|Abyss Glast Heim
File:Ein 3 gale storm.png|Einbech Dungeon 3
File:Abyss lake 4 gale storm.png|Abyss Lake 4
</gallery>If you happen to want to want to upgrade your weapon beforehand, I'd recommend waiting for Level 210 so you're able to equip the Glacier Weapon of your class or Level 230 for your Dim Glacier Weapon instead.
 
For Windhawk, we will be going with the {{#item:700052}} or {{#item:700059}} and aiming for the following enchants below.
 
These weapons are temporary as you will be switching to your next tier of weapons at Level 250 so try look for something cheap, and at least +9 as these items should be fairly abundant.
 
I'd recommend to just forgo the Glacier/Dim Glacier Weapons and work on the next tier of weapons such as {{#item:700093}}.  
{| class="wikitable"
!Weapon
!Enchant Slot 1
!Enchant Slot 2
!Enchant Slot 3
!Enchant Slot 4
|-
|-
| +9 {{#item:700052}}
|'''Accessory (Left)'''
|{{#item:311308}}{{#item:311309}}
| align="center" | {{#item:490486}}
|{{#item:311348}}{{#item:311350}}{{#item:311352}}
|  
|{{#item:311348}}{{#item:311350}}{{#item:311352}}
<small>
|{{#item:311342}}
*{{#item:300278}}  
|-
*{{#item:300471}}(Experimental)
| +9 {{#item:700059}}
*{{#item:300249}}  
|N/A (Card Slot)
*{{#item:300250}}  
|{{#item:311449}}
</small>
|{{#item:311308}}{{#item:311309}}
|
|{{#item:311308}}{{#item:311309}}
*Enchanted with {{#item:312986}} and {{#item:312981}}.
**For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]].
|}
|}


You can find more information about these equipments here and what might be relevant to your specific class or playstyle - [[Issgard Equipment]] .
*Pets: {{#item:9132}} or {{#item:9193}}
== Conclusion ==
*Shadow Gears:
The leeching method will allow you to make as many alts as you want in just a few hours if done optimally, and you can even start leeching as early as killing Glast Heim mobs.
**Double Maximum Mammoth combo: very strong if not BiS, theoritically explained by the 12% gain in Enemy_Element% modifier. Only wear double with {{#item:4399}} otherwise just wear one pair.  
 
**Needing full penetration/infinity otherwise wear {{#item:4399}} for 100% def pierce and {{#item:24386}} or {{#item:24733}} or {{#item:9193}}for ignore weapon size
If you take advantage of the EXP Event and a Novice Battle Manual - You can print out Level 250 alts (Normal Job Classes so far) in about 1~ hour.
**Otherwise double +10/+10 Bow/Fatal/Sword Master Shadow Gears is not bad, however it will lock you into using {{#item:9193}}. There's also possibility of using one set of +10 Bow/Fatal/Sword Master Shadow Gears and {{#item:27294}}(Experimental) and then the rest of the shadow gear will be a pair of Maximum Mammoth.
**With {{#item:4399}} use +10/+7 Bow/Fatal/Sword Master Shadow Gears instead so the 50% def pierce won't trigger
*Currently not-haves list:{{#item:400723}},{{#item:600031}},{{#item:300585}}, {{#item:300377}}, {{#item:300533}},{{#item:27126}},{{#item:4408}},{{#item:300007}},{{#item:300021}},{{#item:300445}},{{#item:300280}}


The order of levelling is very arbitary and you can choose different paths that's not noted here. You CAN even do all of them if you really want to such as switching between Ein3 & Abyss4.
= Glossary=
*BiS: Best in Slot, refers to items/cards that are considered the best according to the ongoing meta. May be subject to change, that is why I put emphasize on dates whenever the term BiS is mentioned on that part.
*Old BiS: Old Best in Slot, was the BiS on previous meta. Some have the potential to be BiS again in the future (e.g. Bio5 MVP Ranger Shecil card in the case future Job 4 Wind Hawk Bio MVP cards will give strong combo bonus), so they are generally still top tier recommended items, though not to die for.
*Experimental: Strong items that could possibly be BiS on some setups, but is not widely accepted as the BiS and still needs a lot of testing and discussion for it to be universally designated as BiS. Or items that are situationally considerably better than BiS or offering niches that are considered worth trading with the boons gained from the BiS items depending on your personal playing style.


As a new player, the grind will be a lot slower as it will involve the gearing process and the need to farm Zeny for those.
= Acknowledgements =


Maybe we'll cover different classes in the future to manually level but unlikely as it's time consuming.
*Special Thanks to '''Tmisn''' for editing and proofreading.
[[Category:General Guides]]
*Discussions and demonstrations from Various Masters (ain't namedropping y'all but you know who you are) mostly but not limited to #archer, #swordsman, and #mage class channels of MuhRo Discord that have educated me on so many things regarding this class beyond general guides.
*Hurt Locker's Wind Hawk Guide character picture format was used for character picture formatting of this guide.
*Goldie's EM Guide Endgame part table format was used for gears part formatting of this guide.

Revision as of 23:15, 3 September 2025


R.ClickToRename213123
Dragon Knight

Introduction

<page under construction>

Hello I'm Sophie/Joan (Guide Date: 29/Aug/2025). You would often see me playing in D1/D2/HoL/LoF/ToT/CT/Villa/Mjol/Alice Hard with my Dragon Knight char R.ClickToRename213123 or with characters of other jobs. Feel free to hit me up to join my #LFG calls.

This guide is merely what I do with my Dragon Knight on Alice Hard and ToT (tested well until lvl 51) which is to make 2 builds, namely Draconic Breath (DcB) DK and Storm Slash (SS) DK build coexist within a single character, but it is not optimized (dm me on discord/In-game if you can improve upon it). The foundation of reason of why I tried to craft the Hybrid Build while risking being bad in ToT is that: even if it is only 50% the performance of the pure build, if you perform twice, your end contribution will be 100% again, at the very minimum. The result was promising; the hybrid build dishes out DPS around 80-85% minimum compared to the pure builds even without much optimization, making you almost twice as useful as other people, utilitarianistic speaking. The reason might be that on the end game part of the spectrum, it is very much more gear dependent than character inert stats dependent. All in all, as a Hybrid of both DcB build and SS build, most of the mechanic is simply the matter of full gear swapping, while grabbing the most you can from stats and skills distribution. And thus I would advice you readers to familiarize yourself with gears swapping (even more easy now that there's custom skill created for that very purpose). I would also advice the readers to first familiarize themselves with both DcB DK and SS DK builds separately or ideally to master them first somewhat, before trying to build the hybrid variant, as this is now in the area where straightforward optimization is too complex to be blindly applied because there are too many parameters to consider, and such I must leave the details to everyone's own taste and only concern myself with the big picture.

Scope/For Whom this guide is Intended for

End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent. This guide is not intended to be a stand-alone and more of complimentary for other more comprehensive DK guides (e.g. Cheverlotte's Guide to becoming a daring Dragon Knight). Alternatively you can treat the 2 gears parts of this guide separately as luxury recommendations for your own pure DcB/pure SS builds. This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that are listed/mentioned within this guide unless I specifically stated not to have them. In this guide you are assumed to have already worn BiS (Best in Slot) equipment or incomplete BiS (enchanting in progress).

End game optimization problem is that for some people, some gears/enchants/MVP setups suit them better as it touches the specifics of their playing styles and build requirements (e.g. if you are wearing 300473.png [MVP] Snow Angel Card (300473) instead of 4679.png [MVP] Rune Knight Seyren Card (4679) you will want to wear 24339.png Almighty Shadow Earring (24339) and 24340.png Almighty Shadow Pendant (24340) ) and so we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things works well (shout out to get the DPS envy immunity people!).

General Overview

Stats&Traits

The actual distribution of stats and traits are more loosely defined (this is not a starter player's guide) but we aim to fulfill these Objectives (by priority):

  1. Instant Cast (dish out bigger DPS, mostly for DcB part of the build)
  2. ACD% and ASPD requirements (mostly for SS part of the build)
  3. 217 Critical rate (mostly for SS part of the build)
  4. Curse immunity
  5. Non-priority niches (carry weight, sp pool, survivability)
Stats
  • STR - 100-120; Carry weight, SS damage
  • VIT - 70-110; DcB damage, SS survivability
  • INT - 70-110; For Instant Cast, SP pool.
  • DEX - 100-120; For Instant Cast, DcB damage.
  • LUK - 80-100; For Curse Immunity, Critical rate.


Example (My stats when wearing 4679.png [MVP] Rune Knight Seyren Card (4679) and 300515.png Yoster Fixer Card (300515) :

  • STR - 120
  • AGI - 78
  • VIT - 90
  • INT - 90
  • DEX - 120
  • LUK - 89
Traits
  • POW - 110; Damage (both DcB and SS)
  • CRT - 110; Damage (for SS)
  • CON - 72; Damage (both DcB and SS)

Core Skills and Consumables

Buff

22540.png Lux Anima Runestone (22540) : Boosts both DcB and SS.

12731.png Turisus Runestone (12731) : Boosts SS.

60.png Two-Hand Quicken: Boosts ASPD for SS.

5210.png Dragonic Aura: Boosts DcB damage.

7.png Magnum Break: 20% fire-elemental bonus damage outside all other sources it is just simply hits above its weight after you have exhausted every other damage% modifier sources.

45.png Improve Concentration lvl3: For helping Instant Cast / ASPD (optional, from 50035.png The One Potion (50035) ).

5201.png Servant Weapon lvl1: For helping AP recovery mostly on DcB.

Other buffs (2001.png Enchant Blade, 355.png Aura Blade, 357.png Concentration, 356.png Parry): Probably nice to have but idk if it is significant anymore.

Active Skills

Swap Equip: Swap between DcB and SS part of the build.

1001.png Charge Attack: Mobility.

5213.png Storm Slash lvl5: The only Melee Skill you use because there is not enough skill points left to be put in 5208.png Hack and Slasher (HnS) lvl10.

6001.png Dragonic Breath lvl10: The Ranged Skill.

Gears and Min-Max Technicalities

About Physical Damage Modifiers For Hybrid DcB-SS DK Build

The general aim of the min-maxxing process (as of Date: 28/Aug/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you adds up a single damage modifier. The contextual reason of the importance on this matter is that we want to maximize DPS because everything else is already covered by Dragon Knight's strength in general.

Listed from most precious to least worthy. Type @bs in game to see yours:

  • Class%: Hardest and most expensive to get. Generally speaking, you will have around 15%-70%. Main Sources: 4529.png [MVP] Violent Coelacanth Card (4529) ,300474.png [MVP] Rgan Chief Cleaner Card (300474) , 300473.png [MVP] Snow Angel Card (300473) , Demigod Set, HoL accessories and enchantments, Abysmal Knight Pet, 300532.png [MVP] Ghost Ship Captain Card (300532) .
  • Enemy_Element%: Rare modifier, mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-90%. Main Sources: Maximum Mammoth Shadow gears, HoL garment 2nd slot enchant, Varmundt Boots 2nd slot enchant, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc.
  • Skill%: Quite hard to get as the source is limited as of episode 21. You will have around 90%-135%. Main source: TDRC and Dimensions Weapons for DcB and is already mandatory, 300585.png Tris Card (300585) for SS with Yorscalp combo.
  • Enemy_Race%: Not very rare but getting the right ones could be costly. You will easily have 100%-200%. Main Sources: 4679.png [MVP] Rune Knight Seyren Card (4679) , HoL accessories and enchantments, various equipments.
  • Enemy_Size%: Easy to get and cheap. You will have 45%-170%. Main Sources: Cards on Weapon slots, TDRC, Shadow Gears, 22540.png Lux Anima Runestone (22540) .
  • Res_Ignore%: Only source for now is the Bow/Fatal/Sword Master Shadow Gears for 20% and 400723.png Yorscalp Crown of Execution [1] (400723) for 10% modifier. The effect is only roughly 5-10% pure damage increase every 20% Res_Ignore% modifier, though it is nice, because it is outside all other modifiers calculations.
  • Other non-critical related modifiers like POW, P.ATK. Main Sources: Shadow Gear enchantments, Varmundt boots/garment 3rd slot enchantments, 300533.png [MVP] Encroached Tan Card (300533) .
  • Critical% and other critical related modifier like C.RATE: You will have around 250-450% Critical% and 80-140 C.RATE. Main Sources: various for Critical%, Shadow Gear Enchantments for C.RATE.
  • Melee%: Easy to get and cheap. You will have around 200-350% Melee%. Main Sources:300474.png [MVP] Rgan Chief Cleaner Card (300474) , various other sources.
  • Range%: Easy to get and cheap. You will have around 250-450% Range%. Main Sources: 300473.png [MVP] Snow Angel Card (300473) , various other sources.
  • MAXHP%: Easy to get and cheap. You will have around 150%-300% MAXHP%. Main Sources: 4302.png [MVP] Tao Gunka Card (4302) , various other sources.

Trivia:

  • ATK%: this is useless tier damage modifier and should just be ignored for physical build (different case with MATK% of the magical build) unless someone can prove me wrong. Also was tested but not thorough (and I already yeeted the 10% ATK% gambler's seal I'm so sorry)

DcB Gears

Recommended gears (as of Date: 29/Aug/2025):

Type Item Card Enchants and Notes
Upper +12 to +15 [A] 400529.png Time Dimensions Rune Crown (Dragon Knight) [1] (400529)

Middle 410233.png Gambler's Seal [1] (410233)

  • Enchanted with any of the following:
    • MaxHP +8~10%
    • Long range physical attack +8~10%
Lower 420220.png Ace of Diamonds in Mouth (Ranged Physical) (420220) (BiS)
and/or
420269.png Ace of Clovers in Mouth (Defense) (420269) (Experimental)
N/A
  • Enchanted with any of the following:
    • 1st line: DEX +5
    • 2nd line: Long range physical attack +6~7%
Armor +12 to +15 [A] 450171.png Nebula Suit of Concentration [1] (450171)

Weapon +12 to +15 [A] 630041.png Dimensions Dragon Lance [2] (630041)

Garment +12 to +15 [A] 480350.png Circulation of Life Summer [1] (480350)

Shoes +11 [C] 470073.png Boots of Unknown Life [1] (470073) (BiS)
and/or
+12 [A] 470174.png Glade Rune Boots [1] (470174)

  • Papila Card or Midnight Archi Card will serve as your general all-purpose card while the episode 21 racial/element cards will be for targeting specific MVPs/maps.
  • The reason I did not list 470260.png Gaebolg Boots [1] (470260) or 470303.png Yorscalp Boots [1] (470303) is because it doesn't contain Enemy_Element% (more details on previous part), so I still value it less than our Varmundt Boots while the MaxHP% bonus, even though is big, is most likely already saturated at this point of end game, while the bonus 200 VIT from 470073.png Boots of Unknown Life [1] (470073) is becoming more significant instead.
Accessory (Right)
490133.png Stamina Signet of Star [1] (490133) (BiS) or 490132.png Power Signet of Star [1] (490132)


Accessory (Left) 490484.png Signet of Circulation Summer [1] (490484)

  • Shadow Gears:
    • Double Maximum Mammoth combo: very strong if not BiS, theoritically explained by the 12% gain in Enemy_Element% modifier
    • Not needing full penetration/infinity

SS Gears

Recommended gears (as of Date: 29/Aug/2025):

Type Item Card Enchants and Notes
Upper +15 [A] 400723.png Yorscalp Crown of Execution [1] (400723) (BiS)
or
+12 to +15 400529.png Time Dimensions Rune Crown (Dragon Knight) [1] (400529) (Old BiS)

Middle 410233.png Gambler's Seal [1] (410233)

  • Enchanted with any of the following:
    • Critical Atttack +8~10%
    • After cast delay -8~10%
    • Melee physical damage +8~10%
Lower 420210.png Ace of Hearts in Mouth (Melee Physical) (420210) (BiS)
and/or
420269.png Ace of Clovers in Mouth (Defense) (420269) (Experimental)
N/A
  • Enchanted with any of the following:
    • 1st line: STR +5 or LUK +5 or AGI +5 or VIT +5
    • 2nd line: Critical Atttack +6~7% or Melee physical damage +6~7%
Armor +12 to +15 [A] 450172.png Nebula Suit of Creative [1] (450172)

Weapon +15 [A] 600031.png Flush Claw Sword [2] (600031) (BiS)
and/or
+12 to +15 [A] 600054.png Dimensions Dragon Sword [2] (600054) (Old BiS)

Garment +12 to +15 [A] 480352.png Circulation of Life Winter [1] (480352)

Shoes +12 [A] 470174.png Glade Rune Boots [1] (470174)
and/or
+12 [A] 470173.png Flame Rune Boots [1] (470173) and/or
+12 [A] 470197.png Dim Glacier Boots [1] (470197) (Experimental)

  • Midnight Archi Card or Piloted Midrange Rgan will serve as your general all-purpose card, while the episode 21 racial/element cards will be for targeting specific MVPs/maps.
  • The reason I did not list 470260.png Gaebolg Boots [1] (470260) or 470303.png Yorscalp Boots [1] (470303) is because it doesn't contain Enemy_Element% (more details on previous part), so I still value it less than our Varmundt Boots. Note that the mats are cheap nowadays, so resetting the 2nd slot enchantment is not as daunting as it used to be.
  • Dim glacier boots are only to be paired with jitterbug combo proc. The reason is the overwhelming Enemy_Element% from the proc, so with Dim Glacier Boots you fill the Enemy_race% modifier instead.
Accessory (Right)
490135.png Creative Signet of Star [1] (490135)

Accessory (Left) 490486.png Signet of Circulation Winter [1] (490486)

Glossary

  • BiS: Best in Slot, refers to items/cards that are considered the best according to the ongoing meta. May be subject to change, that is why I put emphasize on dates whenever the term BiS is mentioned on that part.
  • Old BiS: Old Best in Slot, was the BiS on previous meta. Some have the potential to be BiS again in the future (e.g. Bio5 MVP Ranger Shecil card in the case future Job 4 Wind Hawk Bio MVP cards will give strong combo bonus), so they are generally still top tier recommended items, though not to die for.
  • Experimental: Strong items that could possibly be BiS on some setups, but is not widely accepted as the BiS and still needs a lot of testing and discussion for it to be universally designated as BiS. Or items that are situationally considerably better than BiS or offering niches that are considered worth trading with the boons gained from the BiS items depending on your personal playing style.

Acknowledgements

  • Special Thanks to Tmisn for editing and proofreading.
  • Discussions and demonstrations from Various Masters (ain't namedropping y'all but you know who you are) mostly but not limited to #archer, #swordsman, and #mage class channels of MuhRo Discord that have educated me on so many things regarding this class beyond general guides.
  • Hurt Locker's Wind Hawk Guide character picture format was used for character picture formatting of this guide.
  • Goldie's EM Guide Endgame part table format was used for gears part formatting of this guide.