Choi's Guide To Late Game Instances: Difference between revisions

 
(10 intermediate revisions by the same user not shown)
Line 5: Line 5:


'''Big shout out to Airta and Miku Kitsune for helping me with this guide!''' Please feel free to reach out to me (IGN: Choi or Tokki) for any questions or feedback!
'''Big shout out to Airta and Miku Kitsune for helping me with this guide!''' Please feel free to reach out to me (IGN: Choi or Tokki) for any questions or feedback!
<big><span style="color:#871b1b">Last updated: March 14th, 2025</span></big><br>


== General Party Instance Info ==  
== General Party Instance Info ==  
Line 62: Line 64:
There are not too many mechanics in the boss fight with Betelguese. Key things to note are that it won't take damage when a party member is dead, so you will need to make sure everyone is alive, and the boss can cast Max Pain after a long cast time that will reflect all damage it takes which will essentially wipe your team. Max Pain is important to play around so make sure you have a way to remove the buff and not to hit it when it is in Max Pain status. It also casts a very powerful comet that will do significant damage to your team.  
There are not too many mechanics in the boss fight with Betelguese. Key things to note are that it won't take damage when a party member is dead, so you will need to make sure everyone is alive, and the boss can cast Max Pain after a long cast time that will reflect all damage it takes which will essentially wipe your team. Max Pain is important to play around so make sure you have a way to remove the buff and not to hit it when it is in Max Pain status. It also casts a very powerful comet that will do significant damage to your team.  


Starting on its second phase, the map will have traps that move across the map vertically to deal significant fixed damage on the player when they are hit by them. The traps don't do enough damage to kill you but will do about 80% of your hp in damage. These traps will still occur again in the third phase.
Starting on its second phase, the map will have traps that move across the map vertically to deal significant fixed damage on the player when they are hit by them, and they cannot be blocked by LP. The traps don't do enough damage to kill you but will do about 80% of your hp in damage. These traps will still occur again in the third phase.
Additionally, in the second phase, dead souls will spawn across the map which will prevent Betelguese from taking any damage until all of them are dead. These dead souls will have to be killed to progress in the fight.
Additionally, in the second phase, dead souls will spawn across the map which will prevent Betelguese from taking any damage until all of them are dead. These dead souls will have to be killed to progress in the fight.


Line 92: Line 94:
* Betel has long cast times for some of its skills. As such, {{#skill:277}} is a useful skill to spam on Betel to cancel some of its skills (including Max Pain and Comet).
* Betel has long cast times for some of its skills. As such, {{#skill:277}} is a useful skill to spam on Betel to cancel some of its skills (including Max Pain and Comet).
* As the Cardinal will be with the stack, they can cast {{#skill:5269}} on themself to heal the stack while focusing on healing the EM or Lexing Betel.
* As the Cardinal will be with the stack, they can cast {{#skill:5269}} on themself to heal the stack while focusing on healing the EM or Lexing Betel.
* {{#skill:1014}} is a very useful skill if your team accidentally wipes from Max Pain. Just make sure to use {{#item:607}} immediately after!
* {{#skill:2453}} is useful to lock Betel in place.


|}
|}
Line 139: Line 143:
* '''Bottom Left B''': {{#navi:2@alice_mad|11|201}}, {{#navi:2@alice_mad|13|329}}, {{#navi:2@alice_mad|39|115}}
* '''Bottom Left B''': {{#navi:2@alice_mad|11|201}}, {{#navi:2@alice_mad|13|329}}, {{#navi:2@alice_mad|39|115}}
* '''Bottom Right''': {{#navi:2@alice_mad|231|209}}, {{#navi:2@alice_mad|287|198}}, {{#navi:2@alice_mad|284|14}}
* '''Bottom Right''': {{#navi:2@alice_mad|231|209}}, {{#navi:2@alice_mad|287|198}}, {{#navi:2@alice_mad|284|14}}
Once a portal is entered, after a brief time the portal will disappear and spawn at a new location. As such, the party should enter together to avoid having to look for the portal again. After half the party members have entered the portal and into the next room, the boss fight can be started.  
Once a portal is entered, after a brief time the portal will disappear and spawn at a new location. As such, the party should enter together to avoid having to look for the portal again. After more than half the party members have entered the portal and into the next room, the boss fight can be started.  


<big><span style="color:#871b1b">Boss Fight</span></big><br>
<big><span style="color:#871b1b">Boss Fight</span></big><br>
Line 188: Line 192:
| Cardinal || Provides powerful supportive buffs and heals and can resurrect fallen members. {{#skill:78}} is also a powerful debuff that it can spam on the bosses. || [[Choi's_Magic_and_Support_Cardinal_Guide|Choi's Magic and Support Cardinal Guide]]
| Cardinal || Provides powerful supportive buffs and heals and can resurrect fallen members. {{#skill:78}} is also a powerful debuff that it can spam on the bosses. || [[Choi's_Magic_and_Support_Cardinal_Guide|Choi's Magic and Support Cardinal Guide]]
|-
|-
| Devo IG (1-3) || Absorbs damage for lower HP members of your team by casting {{#skill:255}} on them. Also, provides supportive buffs like {{#skill:5256}} and {{#skill:5261}}. The number of Devo IG required depends on how many squishy members you have on your team. Ideally, each IG should devo 3-4 people, but they can devo a maximum of 5. {{#skill:5257}} will reduce damage taken from Devo.  || I'LL MAKE A GUIDE RELAX
| Devo IG (1-3) || Absorbs damage for lower HP members of your team by casting {{#skill:255}} on them. Also, provides supportive buffs like {{#skill:5256}} and {{#skill:5261}}. The number of Devo IG required depends on how many squishy members you have on your team. Ideally, each IG should devo 3-4 people, but they can devo a maximum of 5. {{#skill:5257}} will reduce damage taken from Devo.  || [[Choi's Devo Imperial Guard Guide]] <br> [[Miyu's Imperial Guard Devotion and Tank Guide]]
|-
|-
| Arch Mage || Alongside its DPS, provides strong debuffs on the boss through {{#skill:2213}} and Level 4 {{#skill:5232}} {{#skill:5222}}. The rest of the team should use Fire element to make use of the 2x damage boost from Level 4 All Bloom. || [[Choi's_SVS_Arch_Mage_Guide#Crimson_Arrow_Build|Choi's SVS Arch Mage Guide]] <br> [[Miyu's_Magical_Adventures_Mage_Guide#Fire_Build_🔴|Miyu's Magical Adventures Mage Guide]]
| Arch Mage || Alongside its DPS, provides strong debuffs on the boss through {{#skill:2213}} and Level 4 {{#skill:5232}} {{#skill:5222}}. The rest of the team should use Fire element to make use of the 2x damage boost from Level 4 All Bloom. || [[Choi's_SVS_Arch_Mage_Guide#Crimson_Arrow_Build|Choi's SVS Arch Mage Guide]] <br> [[Miyu's_Magical_Adventures_Mage_Guide#Fire_Build_🔴|Miyu's Magical Adventures Mage Guide]]
Line 204: Line 208:
HoL has a lot of mechanics to be aware of. Overall, it is just a boss fight in two phases. One key factor for HoL is that the fight can become very snowbally, as Rigel gains stacking health regen after a player dies. That means that once a player dies, Rigels HP regen gets higher, so the fight gets longer and more players die, and so rigels HP regen gets higher, and so on until the HP regen makes the boss unkillable.  
HoL has a lot of mechanics to be aware of. Overall, it is just a boss fight in two phases. One key factor for HoL is that the fight can become very snowbally, as Rigel gains stacking health regen after a player dies. That means that once a player dies, Rigels HP regen gets higher, so the fight gets longer and more players die, and so rigels HP regen gets higher, and so on until the HP regen makes the boss unkillable.  
[[File:Sem Titulo-1.png|500px|thumb|right|Credit: Airta]] [[File:Rigel grasp.png|thumb|right|The safety walls indicate the positions where the player will get grasped. The player will get grasped to the location they are closest to]]
[[File:Sem Titulo-1.png|500px|thumb|right|Credit: Airta]] [[File:Rigel grasp.png|thumb|right|The safety walls indicate the positions where the player will get grasped. The player will get grasped to the location they are closest to]]
<big><big><span style="color:#871b1b">Overall Mechanics</span></big><br></big><br>
<big><span style="color:#871b1b">Overall Mechanics</span></big><br>
During the fight, Rigel will cast many different skills, but here's how I would organize them:
During the fight, Rigel will cast many different skills, but here's how I would organize them:


Line 220: Line 224:


<big><span style="color:#871b1b">Phase 2</span></big><br>
<big><span style="color:#871b1b">Phase 2</span></big><br>
In Phase 2, the Portals and the Phantom Space is gone. However, Rigel will cast Sanctuary on itself after a certain amount of time. While she is on Sanctuary, she won't take any damage, so she has to be moved out of the sanctuary to damage her.
In Phase 2, the Portals and the Phantom Space is gone. However, Rigel will cast Sanctuary on itself after a certain amount of time. While she is on Sanctuary, she won't take any damage, so she has to be moved out of the sanctuary to damage her. As there is no Phantom Space, any additional stats she gains are permanent for the rest of the fight.


=== Strategy - HoL ===  
=== Strategy - HoL ===  
1,025

edits