Illusion Dungeons: Difference between revisions
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====<span style="color: rgb(128, 128, 128);" data-mce-style="color: #808080;">Illusion Gear</span>==== | ====<span style="color: rgb(128, 128, 128);" data-mce-style="color: #808080;">Illusion Gear</span>==== | ||
[[File:Labyring.png|right|frameless]] | [[File:Labyring.png|right|frameless]] | ||
More information about these Illusion Enchants can be found in [[Illusion_Enchantment|this]] page. | * Speak with Esmeralda {{#navi:prt_fild01|141|367}} at the entrance of the Hidden Maze dungeon. You need to equip the base item to be able to craft its Illusion counterpart. | ||
* More information about these Illusion Enchants can be found in [[Illusion_Enchantment|this]] page. | |||
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Revision as of 15:04, 31 May 2021
Entrance and farming quest
- We disabled the entrance and farming quest for all Illusion dungeons.
- You can farm Illusion Stones while killing the monsters inside the dungeons.
- Drop rate: 5%
- All Illusion Gears can be enchanted here.
Illusion of Frozen
MVP Spawn
- To spawn the Angry Ktullanux MVP, you have to activate all the four Crystal Seals in the middle of the map.
- You have 30 seconds to activate all 4 of them. (They are marked on the minimap on the side.)
- If the MVP is already alive, you will not be able to activate any of the seal.
- The MVP must always be attacked or be chasing someone. If it is idle, it will use Full Heal almost instantly.
- There is a hour cooldown to spawn the MVP.
- If the Crystal Seals are not present, the MVP is currently on cooldown.
Illusion Gears
- To trade your gear in illusion gear: Speak with Illusion Researcher at (ice_dun02 152, 18).
- You need to equip the base item to be able to craft its illusion counterpart.
- More information about these Illusion Enchants can be found in this page.
Image | Name | Description | Crafting |
Illusion Huuma Fluttering Snow [2] | Atk + 30 per 3 upgrade levels of the item. Increases long-ranged damage on targets by 3% per upgrade level of the item. Set Bonus: Illusion Huuma Fluttering Snow [2] + Illusion Apple of Archer[1] Reduces the variable casting time of skills by 15%. |
+7 Huuma Fluttering Snow 100 Illusion Stones 5 Eyes of Ktullanux | |
Illusion Combo Battle Glove [2] | Increases the damage of Sky Blow and Dragon Combo by 10%. Increases the damage of Sky Blow and Dragon Combo by an additional 5% per 2 upgrade levels of the item. Increases the damage of Tiger Cannon by 5% per 3 upgrade levels of the item. Set Bonus: Illusion Combo Battle Glove [2] and Illusion Muffler [1] |
+7 Combo Battle Glove [4] 100 Illusion Stones 100 Snowballs | |
Illusion Sacred Mission [1] | Int + 2 Vit + 3 Mdef + 3 Increases the damage of Earth Drive by 7% per upgrade level of the item. This item is indestructible in battle. Class: Shield Defense: 190 Weight: 160 Requires Level: 120 Usable By: Royal Guard |
+7 Sacred Mission [1] 100 Illusion Stones 300 Soul Jewels | |
Illusion Survivor's Manteau [1] | Vit + 15 Set Bonus: Illusion Survivor's Manteau [1] +Survivor's Rod [1] Max HP + 1000 Matk - 50 Matk + 20 per upgrade level ofSurvivor's Rod [1]up to maximum upgrade of +10. Reduces the global delay of skills by 3% per 3 upgrade levels ofSurvivor's Rod [1]. Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1]up to a maximum upgrade of +10. Class: Garment Defense: 30 Weight: 55 Requires Level: 130 Usable By: Mage Jobs, Soul Linker |
+7 Survivor's Manteau 100 Illusion Stones 200 Frozen Stones | |
Illusion Cap [1] | Atk + 1% Atk+ 2 per upgrade level of the item. Class: Headgear Position: Upper Defense: 15 Weight: 40 Requires Level: 120 Usable By: Super Novice, Paladin Jobs, Biochemist Jobs, Stalker Jobs, Rune Knight, Mechanic, Guillotine Cross |
+7 Cap [1] 50 Illusion Stones 100 Frozen Stones |
Monsters
Image | Name | Level | HP | Size/Race/Element |
Angry Gazeti | 126 | 117,139 | Medium / Demon / Water 1 | |
Angry Snowier | 129 | 105,290 | Large / Formless / Water 2 | |
Angry Ice Titan | 133 | 137,656 | Large / Formless / Water 3 | |
Solid Icicle | 135 | 1,012 | Small / Formless / Water 2 | |
Awaken Ktullanux (MVP) | 135 | 13,521,442 | Large / Brute / Water 4 |
Cards
Card | Type | Effect |
Furious Gazeti Card | Armor | Reduces damage taken from long ranged physical attacks by 20%. + Furious Snowier Card: Reduces damage taken from small size monsters by 20%. |
Furious Snowier Card | Accessory | Increases the recovery rate of Red Saffle Sap, Yellow Saffle Sap and White Raffle Sap by 50%. |
Furious Ice Titan Card | Armor | DEF + 5, additional DEF + 5 per refine rate. + Furious Snowier Card: Reduces damage taken from medium size monsters by 20%. |
Awaken Ktullanux Card | Armor | Increase water magic damage by 20%, additional increase in water magic damage by 3% per refine rate. + Saphien's Armor of Ocean [1]: Has a 5% chance to auto-casting Water Ball lv.5 to attackers when receiving physical damage. |
Illusion of Moonlight
MVP Spawn
To spawn the Angry Moonlight MVP, you have to kill 1000 Angry Nine Tails. There will then be an announce on the map when she appears.
Illusion Gear
- Speak with Gemcutter inside the Illusion of Moonlight map.
- You need to equip the base item to be able to craft its Illusion counterpart.
- More information about these Illusion Enchants can be found in this page.
Image | Name | Description | Crafting |
Illusion Puente Robe [1] | Reduce fixed casting time by 3%. Increase heal effectiveness by 5%. Additional increase in heal effectiveness by 1% per refine rate. + Illusion Long Mace [2] MATK + 100, increased healing by 20%. If Illusion Puente Robe [1] and Illusion Long Mace [2] upgrade levels are +7 or higher, MATK + 50. If the combined upgrade levels of bothare +18 or higher, increases heal effectiveness by 15%. If the combined upgrade levels of bothare +22 or higher, reduces delay after skill by 15%. Class: Armor Defense: 52 Weight: 40 Required Level: 99 Jobs: Every Job |
+7 Puente Robe [1] 10 Illusion Stones 100 Hazy Dream Fragments | |
Illusion Long Mace [2] | Reduces long ranged physical damage taken by 10%. For every 2 refines, further reduces long ranged physical damage taken by 3%. Class: Mace Attack: 185 Weight: 40 Weapon Level: 4 Required Level: 99 Jobs: Acolyte Class |
+7 Long Mace 10 Illusion Stones 20 Hazy Dream Fragments | |
Illusion Nurse Cap [1] | Int + 1 Additional Int + 1 and increase in heal effectiveness by 3% per 2 refine rate. + Illusion Puente Robe [1] Increase movement speed and heal effectiveness by 10%. Class: Headgear Defense: 4 Location: Upper Weight: 10 Required Level: 99 Jobs: Acolyte Class |
+7 Nurse Cap 10 Illusion Stones 100 Bloody Love Letters | |
Illusion Apple of Archer [1] | DEX + 3 Additional DEX + 1 per 2 refine rate. Class: Headgear Defense: 1 Location: Upper Weight: 20 Required Level: 99 Jobs: Every Job except Novice |
+7 Apple of Archer 10 Illusion Stones 100 Broken Arrows | |
Illusion Muffler [1] | Max HP + 100, Max SP + 10. Additional Max HP + 100 and Max SP + 5 per refine rate. Class: Garment Defense: 8 Weight: 40 Required Level: 99 Jobs: Every Job except Novice |
+7 Muffler [1] 10 Illusion Stones 100 Hazy Mooncakes | |
Illusion Shoes [1] | Max HP + 100, Max SP + 10. Additional Max HP + 100 and Max SP + 5 per refine rate. Class: Footgear Defense: 10 Weight: 40 Required Level: 99 Jobs: Every Job except Novice |
+7 Shoes [1] 10 Illusion Stones 100 Hazy Mooncakes | |
Illusion Spectral Spear [1] | Increase physical damage against shadow property, demon and undead race monsters by 20%. Reduce damage taken from shadow property, demon and undead race monsters by 10%. Additional increase physical damage and reduce damage taken by 3% per 2 refine rate. Restore 50 HP when killing enemy with melee physical damage. Per 2 refine rate, additional restore 1 SP when killing enemy with melee physical damage. Has a chance to inflict confusion status on user. + Illusion Shoes [1] ASPD + 8%. If Illusion Spectral Spear [1] and Illusion Shoes [1] upgrade levels are +7 or higher, increases damage of Vanishing Point by 20%. If the combined upgrade levels of Illusion Spectral Spear [1] and Illusion Shoes [1] upgrade levels are +18 or higher, increase long ranged physical damage by 10%. If the combined upgrade levels of Illusion Spectral Spear [1] and Illusion Shoes [1] upgrade levels are +22 or higher, further increases the damage of Vanishing Point by 30%. Class: Two-handed Spear Attack: 240 Weight: 200 Weapon Level: 4 Required Level: 99 Jobs: Swordsman Class |
+7 Spectral Spear 10 Illusion Stones 100 Hazy Dream Fragments | |
Illusion Staff of Bordeaux [2] | MATK +180, INT +3, DEX +2. When mastering Dragonology, decrease SP consumption of skills by 15% and MATK + 5%. For every 3 refines, further decrease the SP consumption of skills by 5% and increase MATK by 1%. + Illusion Muffler [1] Psychic Wave damage by 10%. If Illusion Staff of Bordeaux [2] and Illusion Muffler [1] upgrade levels are +7 or higher, increases Earth Grave damage by 40%. If the combined upgrade levels of Illusion Staff of Bordeaux [2] and Illusion Muffler [1] upgrade levels are +18 or higher, increase neutral and earth magic damage by 10%. If the combined upgrade levels of Illusion Staff of Bordeaux [2] and Illusion Muffler [1] upgrade levels are +22 or higher, increase water magic damage by 10%. Class: Rod Attack: 60 Weight: 50 Weapon Level: 4 Required Level: 99 Jobs: High Mage Class |
+7 Staff of Bordeaux 30 Illusion Stones 100 Hazy Dream Fragments | |
Illusion Moonlight Dagger [1] | Max SP + 10%. Recovers 3 SP per physical melee hit. If refined to 10 or higher, recovers an additional 4 SP per hit. Class: Dagger Attack: 150 Weight: 70 Weapon Level: 4 Required Level: 99 Jobs: Swordsman Class, Mage Class, Archer Class, Merchant Class, Thief Class, Soul Linker, Ninja |
+7 Moonlight Dagger 30 Illusion Stones 100 Hazy Dream Fragments |
Monsters
Image | Name | Level | HP | Size/Race/Element |
Resentful Munak | 110 | 17,728 | Medium / Undead / Undead 1 | |
Resentful Bongun | 112 | 19,077 | Medium / Undead / Undead 1 | |
Resentful Sohee | 114 | 22,414 | Medium / Demon / Water 2 | |
Angry Soldier | 115 | 20,843 | Medium / Undead / Undead 1 | |
Angry Nine Tail | 116 | 21,875 | Medium / Brute / Fire 3 | |
Illusion Hero | 117 | 24,078 | Medium / Undead / Undead 1 | |
Wizard of Truth | 118 | 121,847 | Medium / Undead / Shadow 1 | |
Angry Moonlight (MVP) | 118 | 4,300,000 | Medium / Demon / Fire 3 |
Cards
Card | Type | Effect |
Resentful Munak Card | Weapon | Atk + 15 Matk + 15 + Girl's Diary [1] Additional Atk + 100, Matk + 100 + Munak Card Has 2% to gain 50% chance to stun enemies for 5 seconds when dealing melee physical damage. |
Resentful Bongun Card | Armor | Atk + 20 Matk + 20 + Bongun Card Has 2% chance to increase damage received from Munak by 100% for 5 seconds when receiving melee physical damage. |
Resentful Sohee Card | Armor | Matk + 10 If refine rate is +10, Matk + 2% + Sohee Card Has 2% chance to increase SP regeneration by 100% for 5 seconds when dealing magical damage. |
Resentful Archer Skeleton Card | Weapon | + Bow Weapons Double Strafe Lv. 5 when dealing physical damage If refine rate is +10 or higher, increases Bow damage by 20% + Archer Skeleton Card Has 2% to gain +1 ASPD for 5 seconds when dealing physical damage. |
Angry Nine Tail Card | Armor | CRIT + 5 Increase critical damage by 10% If refine rate is +10 or higher, CRIT + 10 + Nine Tail Card Has 2% to gain Flee +10 for 5 seconds when dealing melee physical damage. |
Fury Hero Card | Headgear | ATK + 2% Has 0.5% chance to cast Endure on yourself for 5 seconds when dealing melee physical damage. |
Truthful Wizard Card | Weapon | Matk + 25 Adds a 0.5% chance of making skills uninterrupted for 5 seconds when performing a magical attack. |
Angry Moonlight Flower Card | Armor | Enables the use of Pressure Lv. 4 + Moonlight Flower Card Has 7% chance to gain Perfect Dodge +10 for 5 seconds when dealing melee physical damage. |
Illusion of Vampire
MVP Spawn
To spawn the Angry Dracula, you have to kill 250 Illusion Black Mushroom. There will then be an announce on the map when he appears.
Illusion Gear
- Speak with the Great Merchant in the Geffen Dungeon map.
- You need to equip the base item to be able to craft its Illusion counterpart.
- More information about these Illusion Enchants can be found in this page.
Image | Name | Description | Crafting |
Illusion Infiltrator [2] | Def + 3 Flee + 5 Perfect Dodge + 2 Increases physical damage on Demi-Human race targets by 60%. If upgrade level is +9 or higher, additional Flee + 5 and additional Perfect Dodge + 2 If upgrade level is +10 or higher, Atk + 5% + Illusion Ring [1] Aspd + 10% If Illusion Infiltrator [2] upgrade level is +9 or higher, increases critical damage on targets by 10%. If Illusion Infiltrator [2] upgrade level is +11 or higher, increases physical damage on Brute race targets by 25%. Class: Katar Attack: 200 Weight: 150 Weapon Level: 4 Required Level: 100 Jobs: Guillotine Cross |
+7 Infiltrator [1] 80 Illusion Stones 10 Torn Papers | |
Illusion Sharpened Legbone of Ghoul [2] | Adds a 4% chance of transforming the user into Ghoul for 6 seconds when performing a short-ranged attack. While transformed, the user's property becomes Undead. Applies Endure effect for the duration of the transformation. Class: Katar Attack: 220 Weight: 170 Weapon Level: 3 Required Level: 100 Jobs: Guillotine Cross |
+7 Sharpened Legbone of Ghoul 10 Illusion Stones 100 Cluster of Nightmares | |
Illusion Wizardy Staff [2] | MATK + 250 Int + 6 Dex + 2 Additional Int + 1 and Dex + 1 for every 2 upgrade levels of the item up to a maximum upgrade level of 10. Class: Two-Handed Staff Attack: 150 Property: Neutral Weight: 240 Weapon Level: 4 Requires Level: 100 Usable By: Warlock, Sorcerer |
+7 Wizardry Staff 40 Illusion Stones 100 Suspicious Pentacles | |
Illusion Ballista [2] | Increases long-ranged damage on targets by 1% per upgrade level of the item. + Illusion Apple of Archer [1] Atk + 50 Increases long-ranged damage on targets by 5%. If Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +7 or higher, increases the damage of 2233.png Arrow Storm by 20%. If the combined upgrade levels of Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +18 or higher, Atk + 10%. If the combined upgrade levels of Illusion Ballista [2] and Illusion Apple of Archer [1] upgrade levels are +22 or higher, increases the damage of 2233.png Arrow Storm by an additional 30%. Class: Bow Attack: 200 Weight: 350 Weapon Level: 4 Requires Level: 100 Usable By: Ranger, Maestro, Wanderer |
+7 Ballista [1] 50 Illusion Stones 100 Shining Spores | |
Illusion Book of the Apocalypse [2] | Increases physical damage on Water, Earth, Fire, and Wind property targets by 10%. Increases physical damage by an additional 10% per 3 upgrade levels of the item up to a maximum upgrade level of 10. Increases damage taken from Holy property enemies by 30%. + Illusion Skull Ring [1] Aspd + 8% Increases critical damage on targets by 5% for every 2 upgrade levels of Illusion Book of the Apocalypse [2]. If Illusion Book of the Apocalypse [2] upgrade level is +9 or higher, Crit + 15. Immune to Curse. If Illusion Book of the Apocalypse [2] upgrade level is +11 or higher, Atk + 100 Class: Book Attack: 170 Weight: 80 Property : Dark Weapon Level: 4 Required Level: 100 Jobs: Arch Bishop, Sorcerer, Star Emperor |
+7 Book of the Apocalypse 50 Illusion Stones 5 Well-dried Clovers | |
Illusion Ancient Cape [1] | Agi + 2 Additional Agi + 1 per 2 upgrade levels of the item up to a maximum upgrade level of 10. + Illusion Moonlight Dagger [1] Shadow Chaser Bonus Matk + 80 If Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] upgrade levels are +7 or higher, additional Matk + 80. If the combined upgrade levels of Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] are +18 or higher, additional Matk + 40. If the combined upgrade levels of Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] are +22 or higher, increases the damage of Fire property magical attacks on targets by 15%. Class: Garment Defense: 18 Weight: 60 Required Level: 100 Jobs: Every Job except Novice |
+7 Ancient Cape [1] 30 Illusion Stones 200 Short Bat Hairs | |
Illusion Skull Ring [1] | This accessory can only be equipped in the right accessory slot. Adds a chance of inflicting Curse on the target and the user when performing a short-ranged attack. Class: Accessory Weight: 10 Required Level: 100 Jobs: Every Job |
Skull Ring [1] 50 Illusion Stones 400 Dried Yggdrasil Leaves | |
Illusion Ring [1] | Str + 3 If the user's base Str is 100 or higher, Atk + 30. + Illusion Infiltrator [2] Aspd + 10% If Illusion Infiltrator [2] upgrade level is +9 or higher, increases critical damage on targets by 10%. If Illusion Infiltrator [2] upgrade level is +11 or higher, increases physical damage on Brute race targets by 25%. Class: Accessory Weight: 20 Required Level: 100 Jobs: Every Job except Novice |
Ring [1] 50 Illusion Stones 400 Suspicious Pentacles |
Monsters
Image | Name | Level | HP | Size/Race/Element |
Illusion Zombie | 130 | 40,984 | Medium / Undead / Undead 1 | |
Undead Zombie | 133 | 53,926 | Medium / Undead / Undead 1 | |
Illusion Ghoul | 136 | 67,379 | Medium / Undead / Undead 2 | |
Matte Drainliar | 131 | 42,246 | Small / Brute / Shadow 2 | |
Sweet Nightmare | 135 | 61,334 | Large / Demon / Ghost 2 | |
Illusion Black Mushroom | 130 | 150,000 | Small / Plant / Earth 1 | |
Bomi | 137 | 378,510 | Small / Demi-Human / Undead 2 | |
Angry Dracula
|
139 | 6,909,690 | Large / Demon / Shadow 4 |
Cards
Card | Type | Effect |
Restless Dead Card | Amor | Atk + 20 Armor and Weapon are indestructible in battle. + Vampire's Familiar [1] Atk + 1% per 3 upgrade levels of the compounded armor. |
Matte Drianliar Card | Headgear | Immune to Burn + Vampire's Familiar [1] Perfect Dodge + 5 |
Sweet Nightmare Card | Armor | Matk + 20 The user's casting cannot be interrupted outside of WoE + Vampire's Familiar [1] Matk + 1% per 3 upgrade levels of the compounded armor |
Bomi Card | Accessory | Enables Napalm Vulcan Lv. 4. + Vampire's Familiar [1] Matk + 30 + Angry Dracula Card Max HP + 1000 Max SP + 50 If compounded garment upgrade is level +9 or higher, additional Max HP + 1000 and Max SP + 50 |
Angry Dracula Card | Garment | Enables Health Conversion Lv. 1. + Vampire's Familiar [1] Restores 30 HP and 1 SP to the user every 3 seconds. + Bomi Card Max HP + 1000 Max SP + 50 If compounded garment upgrade is level +9 or higher, additional Max HP + 1000 and Max SP + 50 |
Illusion of Abyss
MVP Spawn
To spawn the Ominous Turtle General MVP, you have to kill 1000 mobs in the second dungeon floor. There will then be an announce on the map when he appears.
Illusion Gear
- Speak with Equipment Researcher (alberta 225, 28) right outside the entrance of the Illusion of Abyss dungeon.
- You need to equip the base item to be able to craft its Illusion counterpart.
- More information about these Illusion Enchants can be found in this page.
Image | Name | Description | Crafting |
Illusion Immaterial Sword [2] | Unbreakable (except in upgrade attempts). Drains 1 SP when dealing normal physical attacks. Has an 8% chance to drain 30% SP from an enemy when dealing physical attacks. The chance increases by 2% per refine rate. If the refine rate is 12 or higher, the drain effect is increased in 20%. + Illusion Ancient Cape [1] MATK + 100. If the refine rate of both is 7 or higher, additional MATK + 50. If the sum of their refine rates is 18 or higher, has a chance of auto casting Bolt-type spells when dealing physical damage. If the sum of their refine rates is 22 or higher, has a chance to increase the damage of Storm Gust, Meteor Storm, Lord of Vermilion and Heaven's Drive by 30% for 10 seconds, when dealing physical damage. Class: Sword Attack: 180 Property: Ghost Weight: 90 Weapon Level: 4 Required Level: 120 Usable Jobs : Swordsman classes, Thief classes, Merchant classes. |
+7 Immaterial Sword 100 Illusion Stones 6 Logbooks | |
Illusion War Axe [2] | STR + 2, DEX + 2, LUK + 2. Increases the damage of Axe Tornado and Axe Boomerang by 100%. Increases the damage of Cart Tornado by 75%. If refine rate is 7 or higher, further increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%. If refine rate is 9 or higher, further increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by another 20%. + Illusion Shoes [1] ATK + 40. If refine rate of both is 7 or higher, increases the damage of Axe Boomerang by 15%. If the sum of their refine rates is 18 or higher, ATK + 10%. If the sum of their refine rates is 22 or higher, increases long ranged physical damage by 10%. Class: Axe Attack: 180 Weight: 420 Weapon Level: 4 Required Level: 120 Usable Jobs: Merchant Classes. |
+7 War Axe [1] 100 Illusion Stones 200 Dark Soul Fragment | |
Illusion Pole Axe [2] | STR + 3, INT + 2, DEX + 2. If refine rate is 9 or higher, reduces the cooldown of Hundred Spear by 1 second. If refine rate is 13 or higher, further reduces the cooldown of Hundred Spear by 1 second. + Illusion Shoes [1] ATK + 40. If refine rate of both is 7 or higher, increases the damage of Hundred Spear by 20%. If the sum of their refine rates is 18 or higher, ATK + 10%. If the sum of their refine rates is 22 or higher, further increases the damage of Hundred Spear by 20%. Class: Spear Attack: 190 Weight: 150 Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman classes. |
+7 Pole Axe [1] 100 Illusion Stones 200 Dark Soul Fragment | |
Illusion Wing Shuriken [2] | DEX + 2. Increases the damage of Kunai Splash by 9% per refine rate. + Illusion Apple of Archer [1] ATK + 50. If refine rate of both is 7 or higher, increases the damage of Kunai Splash by 30%. If the sum of their refine rates is 18 or higher, increases long ranged physical damage by 10%. If the sum of their refine rates is 22 or higher, further increases the damage of Kunai Splash by 20%. Class: Shuriken Attack: 300 Weight: 150 Weapon Level: 4 Required Level: 120 Usable Jobs: Ninja. |
+7 Huuma Wing Shuriken 100 Illusion Stones 200 Old Turtle Shells | |
Illusion Iron Driver [2] | Increases the damage of Duple Light by 3% per refine rate. ASPD + 1 per 2 refine rate. + Illusion Muffler [1] Increases attack speed by 10% (reduces after attack delay by 10%). If refine rate of both is 7 or higher, increases the damage of Duple Light by 25%. If the sum of their refine rates is 18 or higher, CRIT + 20. If the sum of their refine rates is 22 or higher, increases critical damage by 20%. Class: Mace Attack: 210 Weight: 200 Weapon Level: 4 Required Level: 120 Usable Jobs: Archbishop. |
+7 Iron Driver 100 Illusion Stones 200 Old Turtle Shells | |
Illusion Fancy Flower [1] | MATK + 1%. MATK + 2 per refine rate. Class: Headgear Defense: 0 Location: Top Weight: 10 Required Level: 120 Usable Jobs: All |
+7 Fancy Flower 50 Illusion Stones 50 Pretty Old Dolls |
Monsters
Image | Name | Level | HP | Size/Race/Element |
Ominous Assaulter | 160 | 592,508 | Small / Demon / Wind 2 | |
Ominous Permeter | 157 | 508,355 | Small / Brute / Neutral 2 | |
Ominous Freezer | 159 | 549,071 | Small / Brute / Water 2 | |
Ominous Soldier | 161 | 592,310 | Small / Brute / Earth 2 | |
Ominous Heater | 162 | 527,390 | Small / Brute / Fire 2 | |
Ominous Turtle General
|
165 | 11,628,549 | Large / Brute / Earth 2 |
Cards
Card | Type | Effect |
Ominous Assaulter Card | Weapon | Increases critical damage by 10%. When compounded on a whip, musical instrument, book, two-handed sword or two-handed spear, CRIT + 5. ATK + 3, increases critical damage by 1% per refine rate. |
Ominous Permeter Card | Headgear | INT + 1, MaxSP + 80. MaxSP + 10 per 2 refine rate. If refine rate is 7 or higher, increases SP recovery rate by 30%. + Ominous Solider Card MaxHP + 1% per 3 refine rate of armor. MaxSP + 5 per 2 refine rate of headgear. |
Ominous Freezer Card | Shoes | MaxHP + 10%, STR + 2. If base level is 160 or higher, increases the damage of Hundred Spear and Over Brand by 10%. If refine rate is 9 or higher, further increases the damage of Hundred Spear and Over Brand by 10%. |
Ominous Soldier Card | Armor | MaxHP + 10%, DEF + 50. MaxHP + 1% per 3 refine rate. If base level is 160 or higher, DEF + 50, VIT + 3. |
Ominous Heater Card | Accessory | CRIT + 3, increases critical damage by 5%. + Ominous Assaulter Card CRIT + 2 Further increases critical damage by 2%. |
Ominous Turtle General Card | Shield | DEF + 30, MDEF + 5. Reduces the damage taken from all size monsters by 25%. + Turtle General Card Further reduces damage from all size monsters by 5%. Accuracy + 25. Increases the damage against all size monsters by 20%. |
Illusion of Teddy Bear
MVP Spawn
To spawn the Shinny Teddy Bear MVP, you have to kill 2500 mobs in the dungeon. There will then be an announce on the map when he appears.
Illusion Gear
- Speak with Illusion Teddy Bear (ein_d02_i 177, 158) inside the Illusion of Teddy Bear dungeon, south of the entrance.
- You need to equip the base item to be able to craft its Illusion counterpart.
- More information about these Illusion Enchants can be found in this page.
Image | Name | Description | Crafting |
Illusion Counter Dagger [2] | CRIT + 90. Increases critical damage by 3% per 2 refine rate. If the refine rate is 7 or higher, ATK + 5%. If the refine rate is 9 or higher, increases physical damage against all size monsters by 20%. If the refine rate is 11 or higher, further increases physical damage against all size monsters by 20%. + Illusion Survivor's Manteau [1] Increases attack speed by 10% (reduces after attack delay by 10%). If the refine rate of both is 7 or higher, increases critical damage by 15%. If the sum of their refine rates is 18 or higher, further increases attack speed by 15% (reduces after attack delay by 15%). If the sum of their refine rates is 22 or higher, enables the use 48.png Double Attack level 4. Class: Dagger Attack: 170 Weight: 90 Weapon Level: 4 Required Level: 120 Usable Jobs: Mage classes, Soul Linker classes. |
+7 Dagger of Counter95 Illusion Stones
| |
Illusion Gate Keeper-DD [2] | Splash Attack, DEX + 1. Increases long ranged physical damage by 5% per 2 refine rates. If the refine rate is 7 or higher, increases attack speed by 15% (reduces after attack delay by 15%). If the refine rate is 9 or higher, further increases long ranged physical damage by 5%. If the refine rate is 11 or higher, has a chance to auto-cast 520.png Spread Attack level 6 when dealing long ranged physical damage (If user has learned a higher level of the skill, that level will be auto-cast instead). + Illusion Hot-blooded Headband [1] ATK + 10%. If refine rate of both is 7 or higher, ASPD + 2. If the sum of their refine rates is 18 or higher, increases long ranged physical damage by 10%. If the sum of their refine rates is 22 or higher, increases the damage of 520.png Spread Attack by 30%. Class: Shotgun Attack: 240 Weight: 130 Weapon Level: 4 Required Level: 120 Usable Jobs: Rebellion. |
+7 Gate Keeper-DD 95 Illusion Stones 75 Gothic Porcelain Dolls 150 Nazarian Soul Stones | |
Illusion Survivor's Staff [2] | INT + 2, DEX + 2. MATK + 240, MaxHP + 600. MATK + 1% per 2 refine rate. If the refine rate is 7 or higher, increases magical damage against small and medium size monsters by 15%. If the refine rate is 9 or higher, reduces damage taken from small and medium size monsters by 15%. If the refine rate is 11 or higher, reduces damage taken from water, wind, earth and fire property monsters by 15%. + Illusion Survivor's Manteau [1] MATK + 50. If the refine rate of both is 7 or higher, increases water, wind, earth and fire magical damage by 10%. If the sum of their refine rates is 18 or higher, increases magical damage against water, wind, earth and fire property monsters by 15%. If the sum of their refine rates is 22 or higher, reduces after cast delay by 15%. Class: Two-handed Staff Attack: 100 Weight: 120 Weapon Level: 4 Required Level: 120 Usable Jobs: Mage classes, Soul Linker classes, Acolyte classes. |
+7 Survivor's Rod(Dex) [1] +7 Survivor's Rod(Int) [1] 125 Illusion Stones Clay Dolls 100 Gothic Porcelain Dolls 100 Fine Chonchon Dolls | |
Illusion Boots [1] | Increases attack speed by 1% (reduces after attack delay by 1%) per refine rate. CRIT + 5 per 3 refine rate. Class: Shoes Defense: 16 Weight: 60 Required Level: 100 Usable Jobs: Swordsman classes, Merchant classes, Thief classes, Archer classes, Gunslinger classes, Star Gladiator classes. |
+7 Boots [1] 85 Illusion Stones 50 Green Teddy Bears 50 Gothic Porcelain Dolls | |
Illusion Hot-blooded Headband [1] | STR + 2. ATK + 10 per 2 refine rate. If the refine rate is 7 or higher, increases physical damage against water, wind, earth and neutral property monsters by 10%. If the refine rate is 9 or higher, increases physical damage against small and large size monsters by 15%. Class: Headgear Defense: 3 Location: Upper Weight: 10 Required Level: 120 Usable Jobs: All except Novice. |
+7 Hot-blooded Headband 115 Illusion Stones 2 Clay Dolls 50 Fine Chonchon Dolls 100 Nazarian Soul Stones |
Monsters
Image | Name | Level | HP | Size/Race/Element |
Red Teddy Bear | 155 | 328,072 | Small / Formless / Fire 1 | |
YellowTeddy Bear | 155 | 294,044 | Small / Formless / Wind 1 | |
GreenTeddy Bear | 157 | 331,960 | Small / Formless / Poison 1 | |
WhiteTeddy Bear | 155 | 311,841 | Small / Formless / Neutral 1 | |
BlueTeddy Bear | 152 | 280,657 | Small / Formless / Water 1 | |
Hardworking Pitman | 154 | 305,605 | Large / Demon / Earth 2 | |
Soul Fragment | 153 | 290,324 | Small / Formless / Neutral 2 | |
Haunted Obsidian | 156 | 318,593 | Small / Formless / Earth 2 | |
Shining Teddy Bear (MVP) | 160 | 10,724,874 | Large / Formless / Holy 4 |
Cards
Card | Type | Effect |
Colorful Teddy Bear Card | Weapon | MATK + 5. Increases magical damage against large size monsters by 15%. |
Hardworking Pitman Card | Armor | HIT + 10, ATK + 5%. If the refine rate is 10 or higher, additional Hit + 5. |
Soul Fragment Card | Weapon | MATK + 5. Increases magical damage against medium size monsters by 15%. |
Haunted Obsidian Card | Garment | FLEE + 3, increases attack speed by 1% (reduces delay after attack by 1%) for every 10 base AGI. If base AGI is 120 or higher, ASPD + 1. |
Shining Teddy Bear Card | Shoes | Increases the SP consumption of skills by 10%. Increases holy property magical damage by 3% per refine rate. |
Illusion of Luanda
Mob and MVP Spawn
The monsters in the area are split in two clans: the Wootan clan and the Megalith clan. You can only fight against one clan at a time. So if the Megalith clan is active on the map, you will only see the following mobs:
- Ancient Tri Joints
- Ancient Stalactic Golems
- Ancient Megaliths
On the other hand, if the Wootan clan is active, you will only see the following mobs:
- Ancient Stone Shooters
- Ancient Wootan Shooters
- Ancient Wootan Fighters
After killing 1500 mobs of a clan, the MVP of the clan will appear: Ancient Tao Gunka or Ancient Wootan Defender.
After defeating a clan's MVP, all the mobs on the map will rotate to the other clan.
Illusion Gear
- Speak with Village Soap Artisan (com_d02_i 234, 266) inside the Illusion of Luanda dungeon, next to the Bulletin Board.
- You need to equip the base item to be able to craft its Illusion counterpart.
- More information about these Illusion Enchants can be found in this page.
Image | Name | Description | Crafting |
Illusion Table [2] | Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by 10%. Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by additional 10% per 3 refine rate (up to +10). Increases physical damage taken from Shadow property monsters by 30%. + Illusion Ring [1] Increases attack speed by 8% (reduces after attack delay by 8%). Increases critical damage by 5% per 2 refine rate of Illusion Tablet. If the refine rate is 9 or higher, CRIT + 15. If the refine rate is 11 or higher, ATK + 100. Class: Book Attack: 170 Weight: 80 Weapon Level: 4 Required Level: 100 Usable Jobs: Sage classes, Priest classes, Star Gladiator classes. |
+7 Tablet [1] 50 Illusion Stones 100 Weak Worms | |
Illusion Hunter Bow [2] | When equipped with Hunting Arrow , increases long ranged physical damage by 50%. CRIT + 1 per refine rate. If the refine rate is 7 or higher, increases attack speed by 10% (reduces after attack delay by 10%). If the refine rate is 9 or higher, increases critical damage by 15%. If the refine rate is 11 or higher, increases physical damage against Insect and Brute race monsters by 30%. + Illusion Boots [1] ATK + 10%. If the refine rate of both is 7 or higher, ASPD + 2. If the sum of their refine rates is 18 or higher, increases critical damage by 10%. If the sum of their refine rates is 22 or higher, has a chance to activate Hunter's Sight for 10 seconds when dealing normal long ranged physical damage. [Hunter's Sight] ATK + 100, increases critical damage by 15%, increases physical damage against Insect and Brute race monsters by 50%. Class: Bow Attack: 165 Weight: 150 Weapon Level: 4 Required Level: 120 Usable Jobs: Ranger. |
+7 Hunter Bow [1] 80 Illusion Stones 50 Shootable Stones 50 Potted Stones 50 Hair of Leaves | |
Illusion Goibne's Helm [1] | VIT + 3, MDEF + 3. If the refine rate is 7 or higher, VIT + 5. If the refine rate is 9 or higher, reduces after cast delay by 12%. + Illusion Goibne's Armor [1], Illusion Goibne's Spaulders [1] and Illusion Goibne's Greaves [1]] VIT + 5, MaxHP + 15%, MaxSP + 5%, DEF + 5, MDEF + 15. Reduces damage taken from Water, Wind, Earth and Fire properties by 10%. If the refine rate of each is 7 or higher, additional MaxHP + 10%. If the sum of their refine rates is 32 or higher, reduces fixed casting time by 0.7 seconds. If the sum of their refine rates is 36 or higher, reduces after cast delay by 20%. Class: Headgear Defense: 25 Location: Upper Weight: 100 Required Level: 130 Usable Jobs: All except Novice. |
+7 Goibne's Helm 120 Illusion Stones 7 Wootan's Defender Shield Piece 150 Tokens of Wootan | |
Illusion Goibne's Armor [1] | MaxHP + 10%. If the refine rate is 7 or higher, DEF + 50. If the refine rate is 9 or higher, additional DEF + 100. Class: Armor Defense: 158 Weight: 350 Weapon Level: 4 Required Level: 130 Usable Jobs: All except Novice. |
+7 Goibne's Armor 80 Illusion Stones 100 Solid Clays 150 Tokens of Bigstone | |
Illusion Goibne's Greaves [1] | MaxHP + 5%, MaxSP + 5%. If the refine rate is 7 or higher, reduces variable casting time by 5%. If the refine rate is 9 or higher, increases long ranged physical damage by 10%. Class: Shoes Defense: 42 Weight: 120 Required Level: 130 Usable Jobs: All except Novice. |
+7 Goibne's Greaves 80 Illusion Stones 100 Wootan's Warrior Hair 150 Tokens of Wootan | |
Illusion Goibne's Spaulders [1] | VIT + 1, MDEF + 2. If the refine rate is 7 or higher, increases physical damage against Water, Wind, Earth and Fire property monsters by 5%. If the refine rate is 9 or higher, further increases physical damage against Water, Wind, Earth and Fire property monsters by 10%. Class: Garment Defense: 47 Weight: 100 Required Level: 130 Usable Jobs: All except Novice. |
+7 Goibne's Spaulders 120 Illusion Stones 7 Fragments of Lightning Stone 150 Tokens of Bigstone |
Monsters
Megalith Clan
Image | Name | Level | HP | Size/Race/Element |
Ancient Tri Joint | 164 | 694,500 | Small / Insect / Earth 1 | |
Ancient Stalatcic Golem | 167 | 725,400 | Large / Formless / Neutral 4 | |
Ancient Megalith | 166 | 708,500 | Large / Formless / Neutral 4 | |
Ancient Tao Gunka
|
169 | 19,280,000 | Large / Demon / Neutral 3 |
Wootan Clan
Image | Name | Level | HP | Size/Race/Element |
Ancient Stone Shooter | 166 | 692,500 | Medium / Plant / Fire 3 | |
Ancient Wooter Shooter | 164 | 702,100 | Medium / Human / Earth 2 | |
Ancient Wootan Fighter | 167 | 725,500 | Medium / Human / Fire 2 | |
Ancient Wootan Defender
|
169 | 20,154,000 | Large / Human / Fire 4 |
Cards
Card | Type | Effect |
Ancient Tri Joint Card | Weapon | ATK + 30. MaxHP - 1%. |
Ancient Stalactic Card | Garment | MaxHP + 150. Increases attack speed by 1% (reduces after attack delay by 1%) for every 10 base VIT. If base VIT is 120 or higher, reduces after cast delay by 3%. |
Ancient Megalith Card | Weapon | MATK + 30. MaxSP - 1%. |
Ancient Tao Gunka Card | Headgear | Ignores 30% of the defense of boss monsters. If the refine rate is 10 or higher, further ignores the defense of boss monsters by 20%. |
Ancient Stone Shooter Card | Garment | Increases critical damage by 1% and increases attack speed by 1% (reduces delay after attack by 1%) for every 10 base LUK. If base LUK is 120 or higher, further increases critical damage by 5%. |
Ancient Wootan Shooter Card | Garment | Increases damage with Bows by 1% and increases attack speed by 1% (reduces delay after attack by 1%) for every 10 base DEX. If base DEX is 120 or higher, ATK + 40. |
Ancient Wootan Fighter Card | Weapon | Increases critical damage by 10%. CRIT + 5. |
Ancient Wootan Defender Card | Shield | Reduces physical damage taken from boss monsters by 30%. If the refine rate is 10 or higher, further reduces the physical damage taken from boss monsters by 20%. |
Illusion of Labyrinth
MVP Spawn
To spawn the Chaotic Baphomet MVP, you have to kill 1500 mobs in the dungeon. There will then be an announce on the map when he appears.
Illusion Gear
- Speak with Esmeralda (prt_fild01 141, 367) at the entrance of the Hidden Maze dungeon. You need to equip the base item to be able to craft its Illusion counterpart.
- More information about these Illusion Enchants can be found in this page.
Image | Name | Description | Crafting |
Illusion Morpheus's Hood [1] | INT + 10, MDEF + 15, MaxSP + 20%. Reduces variable casting time by 3% per 2 refine rate. If the refine rate is 7 or higher, MATK + 30. If the refine rate is 9 or higher, Skill casting can't be interrupted. + Illusion Morpheus's Shawl [1], Illusion Morpheus's Bracelet [1] and Illusion Morpheus's Ring [1] INT + 5, MaxSP + 10%, DEF + 100. Increases water, earth and neutral property magical damage by 10%. If refine rate of Illusion Morpheus's Hood and Shawl is 7 or higher, MATK + 40. If the sum of their refine rates is 18 or higher, MATK + 40, increases ghost, wind and holy property magical damage by 15%. If the sum of their refine rates is 22 or higher, MATK + 10%, ignores 50% of the magic defense rate of formless, brute and demon race monsters. Class: Headgear Defense: 15 Location: Upper Weight: 20 Required Level: 130 Usable Jobs: All. |
+7 Morpheus's Hood 100 Illusion Stones 100 Fluffy Cloth Pieces 30 Cold Holy Waters | |
Illusion Morpheus's Shawl [1] | MaxSP + 10%, MDEF + 5. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, further reduces variable casting time by 10%. Class: Garment Defense: 8 Weight: 60 Required Level: 130 Usable Jobs: All. |
+7 Morpheus's Shawl 100 Illusion Stones 100 Autumn Light Jelly Pieces 30 Medicinal Bags | |
Illusion Morpheus's Ring [1] | INT + 3, MaxSP + 5%. + Illusion Morpheus's Bracelet [1] Reduces variable casting time by 10%. Class: Accessory (Right) Defense: 0 Weight: 10 Required Level: 130 Usable Jobs: All. |
Morpheus's Ring 100 Illusion Stones 100 Very Solid Purple Shells 30 Pretty Little Candles 4 Demonic Essences | |
Illusion Morpheus's Bracelet [1] | INT + 3, MaxSP + 5%. + Illusion Morpheus's Ring [1] MATK + 10%. Class: Accessory (Left) Defense: 0 Weight: 10 Required Level: 130 Usable Jobs: All. |
Morpheus's Bracelet 100 Illusion Stones 100 Mysterious Saps 30 Small Flashlights 4 Demonic Essences | |
Illusion Butcher [2] | Increases long ranged physical damage by 2% every 15 base STR. ATK + 10 per refine rate. If the refine rate is 7 or higher, increases the damage of 2567.png Fire Rain by 20%. If the refine rate is 9 or higher, increases the damage of 2565.png Round Trip by 15%. If the refine rate is 11 or higher, increases physical damage against brute and demon race monsters by 30%. + Illusion Boots [1] ATK + 10%. If the refine rate of each is 7 or higher, increases long ranged physical damage by 5%. If the sum of their refine rates is 18 or higher, reduces the cooldown of 2567.png Fire Rain by 2 seconds and further increases its damage by 20% If the sum of their refine rates is 22 or higher, has a chance to gain ATK + 50 and increased physical damage against brute and demon race monsters by 50% for 10 seconds, when using 2565.png Round Trip. Class: Gatling Gun Attack: 210 Weight: 250 Weapon Level: 4 Required Level: 120 Usable Jobs: Gunslinger classes. |
+7 Butcher [1] 120 Illusion Stones 150 Delicious Juices | |
Illusion Tae Goo Lyeon [2] | Perfect Dodge + 10. Increases long ranged physical damage by 2% per refine rate. If the refine rate is 7 or higher, reduces the SP consumption of skills by 20%. If the refine rate is 9 or higher, reduces after cast delay by 20%. If the refine rate is 11 or higher, MaxHP + 10%, MaxSP + 10%. + Illusion Boots [1] Increases long ranged physical damage by 3%. If the refine rate of each is 7 or higher, reduces variable casting time by 10%. If the sum of their refine rates is 18 or higher, reduces fixed casting time by 0.5 seconds. If the sum of their refine rates is 22 or higher, increases the damage of 2008.png Dragon Breath and 5004.png Dragon Breath - Water by 20%. Class: Two-handed Sword Attack: 250 Weight: 200 Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman third classes. |
+7 Tae Goo Lyeon [2] 120 Illusion Stones 150 Short Binding Ropes | |
Illusion Gold Lux [2] | HIT + 10. Increases long ranged physical damage by 3% per 2 refine rates. If the refine rate is 7 or higher, increases the damage of 516.png Desperado by 40%. If the refine rate is 9 or higher, reduces the cooldown of 2568.png Heat Barrel by 2 seconds. If the refine rate is 11 or higher, increases the damage of 2561.png Fire Dance by 30%. + Illusion Hot-blooded Headband [1] ATK + 30. If the refine rate of each is 7 or higher, ATK + 5%. If the sum of their refine rates is 18 or higher, reduces damage taken from small and medium enemies by 20%. If the sum of their refine rates is 22 or higher, has a chance to gain ATK + 100 and 15% long ranged physical damage for 10 seconds, when using 2561.png Fire Dance. Class: Pistol Attack: 160 Weight: 180 Weapon Level: 4 Required Level: 120 Usable Jobs: Gunslinger classes. |
+7 Gold Lux 120 Illusion Stones 150 Snake's Venoms | |
Illusion Bazerald [2] | INT + 5, MATK + 170. MATK + 1% per 2 refine rate. If the refine rate is 7 or higher, increases fire property magical damage by 10%. If the refine rate is 9 or higher, increases the damage of 19.png Fire Bolt and 17.png Fireball by 40%. If the refine rate is 11 or higher, increases the damage of 83.png Meteor Storm and 2211.png Crimson Rock by 30%. + Illusion Fancy Flower [1] MATK + 50. If the refine rate of each is 7 or higher, reduces variable casting time by 10%. If the sum of their refine rates is 18 or higher, increases magical damage against small and medium size enemies by 15%. If the sum of their refine rates is 22 or higher, has a chance to gain MATK + 50 and a 20% increase in fire property magical damage for 10 seconds. Class: Dagger Attack: 120 Weight: 50 Property: Fire Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman classes, Archer classes, Thief classes, Mage classes, Merchant classes, Ninja classes, Soul Linker classes. |
+7 Bazerald 120 Illusion Stones 150 Mantis Flowers |
Monsters
Image | Name | Level | HP | Size/Race/Element |
Chaotic Andrea | 177 | 1,057,547 | Medium / Demi-Human / Neutral 4 | |
Chaotic Anes | 177 | 1,057,444 | Medium / Demi-Human / Neutral 4 | |
Chaotic Silvano | 177 | 1,057,650 | Medium / Demi-Human / Neutral 4 | |
Chaotic Cecilia | 177 | 1,056,411 | Medium / Demi-Human / Neutral 4 | |
Chaotic Baphomet Jr. | 177 | 1,057,444 | Small / Demon / Shadow 1 | |
Chaotic Side Winder | 176 | 961,531 | Medium / Brute / Poison 1 | |
Chaotic Hunter Fly | 175 | 1,045,087 | Small / Insect / Wind 2 | |
Chaotic Mantis | 174 | 1,039,216 | Medium / Insect / Earth 1 | |
Chaotic Ghostring | 173 | 1,033,446 | Medium / Demon / Ghost 2 | |
Chaotic Killer Mantis | 177 | 1,058,167 | Medium / Insect / Earth 1 | |
Chaotic Poporing | 173 | 1,032,638 | Medium / Plant / Poison 3 | |
Chaotic Stem Worm | 173 | 1,027,071 | Medium / Plant / Wind 1 | |
Chaotic Baphomet
|
178 | 21,278,744 | Large / Demon / Shadow 3 |
Cards
Card | Type | Effect |
Chaotic Acolyte Card | Accessory (Left) | Reduces After Cast Delay by 4% |
Chaotic Baphomet Jr. Card | Shoes | CRIT + 1 every 15 base AGI.+Baphomet Jr. Card Increases critical damage by 15%. |
Chaotic SidewinderCard | Shield | Reduces damage taken from poison property monsters by 15%. Reduces damage taken from brute race monsters by 15%. |
Chaotic Hunter FlyCard | Shield | Reduces damage taken from wind property monsters by 15%. Reduces damage taken from insect race monsters by 15%. |
Chaotic MantisCard | Accessory | STR + 3.+ Mantis Card ATK + 7%, HIT + 12. |
Chaotic GhostringCard | Weapon | ATK + 20. Increases physical damage against small and large size monsters by 25%. +Ghostring Card ATK + 10%. |
Chaotic Killer MantisCard | Accessory | Increases critical damage by 3%.+ Angra Mantis Card Further increases critical damage by 5%. |
Chaotic Poporing Card | Shield | Reduces damage taken from water property monsters by 15%. Reduces damage taken from fish race monsters by 15%. |
Chaotic Stem Worm Card | Garment | HIT + 10. Reduces damage taken from earth property damage by 20%. Reduces damage taken from neutral property damage by 10% |
Chaotic Baphomet Card | Armor | ATK + 25%. Increases damage taken from demon race monsters by 5%. |
Illusion of Underwater
MVP Spawn
To spawn the Deep Sea Kraken MVP, you have to kill 2000 mobs in the first floor of the dungeon. There will then be an announce on the map when he appears.
To spawn the Deep Sea Witch MVP, you have to kill 2000 mobs in the second floor of the dungeon. There will then be an announce on the map when she appears.
Illusion Gear
Speak with Horen
at the entrance of the Illusion of Underwater dungeon.More information about these Illusion Enchants can be found in this page.
Image | Name | Description | Crafting |
Illusion Electric Eel [2] | MATK + 180 MATK + 6 and increases long ranged physical damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%. If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%. If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second. + Illusion Muffler ATK + 30 If refine rate of each is 7 or higher, increases long ranged physical damage by 5%. If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%. If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second. + Illusion Shoes MATK + 40 If refine rate of each is 7 or higher, increases neutral property magical damage by 5%. If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%. If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. Class: Whip Attack: 170 Weight: 180 Weapon Level: 4 Required Level: 120 Usable Jobs: Wanderer |
+7 Electric Eel [2] 120 Illusion Stones 150 Deep Sea Starfishes | |
Illusion Electric Guitar [2] | MATK + 180 MATK + 6 and increases long ranged physical damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%. If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%. If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second. + Illusion Muffler ATK + 30 If refine rate of each is 7 or higher, increases long ranged physical damage by 5%. If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%. If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second. + Illusion Shoes MATK + 40 If refine rate of each is 7 or higher, increases neutral property magical damage by 5%. If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%. If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds. Class: Musical Instrument Attack: 170 Weight: 180 Weapon Level: 4 Required Level: 120 Usable Jobs: Minstrel |
+7 Electric Guitar 120 Illusion Stones 150 Deep Sea Starfishes | |
Illusion Brionac [2] | ATK + 10% Increases Overbrand damage by 5% per 2 refine rate. If refine rate is 7 or higher, increases Overbrand damage by additional 20%. If refine rate is 9 or higher, increases physical damage against medium and large size enemies by 15%. If refine rate is 11 or higher, increases physical damage against fish and demon race monsters by 30%. + Illusion Saphien's Armor of Ocean] ATK + 5%. If refine rate of each is 7 or higher, reduces delay after skill by 5%. If the sum of refine rate is 18 or higher, increases Overbrand damage by 20%. If the sum of refine rate is 22 or higher, when using Overbrand, has a chance to gain ATK + 50 and increases physical damage against fish and demon race monsters by 50% for 10 seconds. Class: Two-handed Spear Attack: 210 Weight: 300 Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman classes. |
+7 Brionac 120 Illusion Stones 150 Deep Sea Fish Tails | |
Illusion Katar of Frozen Icicle [2] | ATK + 5 per refine rate. If refine rate is 7 or higher, increases Cross Impact damage by 20%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, Cri + 15, increases physical damage against fire property enemies and insect race monsters by 10%. + Illusion Ring ATK + 5%. If refine rate of Illusion Katar of Frozen Icicle is 9 or higher, increases critical damage by 20%. If refine rate of Illusion Katar of Frozen Icicle is 11 or higher, Gains Cri + 15 for 30 seconds when using Venom Impression. Class: Katar Attack: 220 Weight: 120 Weapon Level: 4 Required Level: 120 Usable Jobs: Assassin classes. |
+7 Katar of Frozen Icicle [3] 120 Illusion Stones 150 Deep Sea Crabs | |
Illusion Death Guidance [2] | ATK + 4 per refine rate. If refine rate is 7 or higher, increases Storm Blast damage by 20%. If refine rate is 9 or higher, when dealing physical damage, has a 3% chance to recover HP as 50 times of refine rate per second for 4 times. If refine rate is 11 or higher, Cri + 15, increases critical damage by 15%. + Illusion Chain Mail ATK + 30. If refine rate of each is 7 or higher, Cri + 5. If the sum of refine rate is 18 or higher, increases Storm Blast damage by 20%. If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%. Class: Two-handed Sword Attack: 240 Weight: 200 Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman classes. |
+7 Death Guidance [2] 120 Illusion Stones 150 Corrupted Deep Sea Fishes | |
Illusion Zephyrus [3] | ATK + 4 per refine rate. Increases long ranged physical damage by 3% per 2 refine rate. If refine rate is 7 or higher, increases Clashing Spiral damage by 20%. If refine rate is 9 or higher, increases long ranged physical damage by additional 5%. If refine rate is 11 or higher, Hit + 10, increases physical damage against medium and large size monsters by 10%. + Illusion Chain Mail] ATK + 30. If refine rate of each is 7 or higher, increases long ranged physical damage by 5%. If the sum of refine rate is 18 or higher, increases Clashing Spiral damage by 20%. If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%. Class: Two-handed Spear Attack: 250 Weight: 330 Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman classes. |
+7 Zephyrus [3] 120 Illusion Stones 150 Deep Sea Clam Shells | |
Illusion Saint Robe [1] | MaxHP + 10%, MaxSP + 10%. Mdef + 10. If refine rate is 9 or higher, reduces physical and magical damage taken from fish race monsters by 15%. If refine rate is 11 or higher, ignores defense rate of fish race monsters by 20%. + Illusion Combo Battle Glove] ATK + 30. If refine rate of each is 7 or higher, ATK + 5%. If the sum of refine rate is 18 or higher, increases Sky Blow damage by 20%. If the sum of refine rate is 22 or higher, reduces delay after skill by 10%. Class : Armor Defense : 60 Weight : 60 Required Level : 120 Usable Job : Acolyte classes, Merchant classes. |
+7 Saint's Robe [1] 90 Illusion Stones 20 Abyssal Essences 100 Deep Sea Fish Tails | |
Illusion Saphien's Armor of Ocean [1] | MaxHP + 10%. MaxHP + 125 per refine rate. If refine rate is 7 or higher, Def + 50. If refine rate is 9 or higher, when dealing physical damage, has a chance to reduce damage taken from water property by 15% for 5 seconds. Property : Water Class : Armor Defense : 50 Weight : 220 Required Level : 120 Usable Job : Swordsman classes, Merchant classes. |
+7 Saphien's Armor of Ocean [1] 90 Illusion Stones 20 Abyssal Essences 100 Deep Sea Crabs | |
Illusion Chain Mail [1] | MaxHP + 10%, MaxSP + 10%. ATK + 4 per refine rate. Increases physical damage against fire and water property enemies by 4% per 3 refine rate. If refine rate is 9 or higher, ATK + 10%. If refine rate is 11 or higher, increases attack speed (reduces delay after attack by 10%). + Illusion Katar of Frozen Icicle] ATK + 5%. If refine rate of each is 7 or higher, Cri + 5. If the sum of refine rate is 18 or higher, increases critical damage by 15%. If the sum of refine rate is 22 or higher, increases physical damage against fire property enemies and insect race monsters by 10%. Class : Armor Defense : 70 Weight : 330 Required Level : 120 Usable Job : Swordsman classes, Merchant classes, Thief classes. |
+7 Chain Mail [1] 90 Illusion Stones 20 Abyssal Essences 100 Deep Sea Starfishs | |
Illusion Morrigane's Helm [1] | Str + 5, Cri + 5. If refine rate is 7 or higher, ATK + 50. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). + Illusion Morrigane's Manteau, Illusion Morrigane's Belt and Illusion Morrigane's Pendant] Str + 5, ATK + 10%, Cri + 5 MaxHP + 10%, MaxSP + 10% Increases physical damage against small size monsters by 20%. If the sum of refine rate is 18 or higher, Perfect Dodge + 10, ATK + 50. If the sum of refine rate is 22 or higher, increases critical damage by 20%, increases physical damage against medium size monsters by 20%. Class : Helm Defense : 15 Location : Upper Weight : 50 Required Level : 130 Usable Job : All except Novice. |
+7 Morrigane's Helm 100 Illusion Stones 50 Abyssal Essences 100 Deep Sea Crabs | |
Illusion Morrigane's Manteau [1] | Luk + 5, Flee + 20. If refine rate is 7 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by 5%. If refine rate is 9 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by additional 10%. Class : Garment Defense : 12 Weight : 60 Required Level : 130 Usable Job : All except Novice. |
+7 Morrigane's Manteau 100 Illusion Stones 50 Abyssal Essences 100 Corrupted Deep Sea Fishes | |
Illusion Morrigane's Belt [1] | Str + 3, MaxHP + 5%. + Illusion Morrigane's Pendant increases attack speed by 10% (reduces delay after attack by 10%). Class : Accessory (right) Defense : 0 Weight : 20 Required Level : 130 Usable Job : All except Novice. |
Morrigane's Belt 100 Illusion Stones 50 Abyssal Essences 100 Deep Sea Fish Tails 15 Deep Sea Kraken's Legs | |
Illusion Morrigane's Pendant [1] | ATK + 20, Cri + 5. + Illusion Morrigane's Belt ATK + 10%. Class : Accessory (left) Defense : 0 Weight : 20 Required Level : 130 Usable Job : All except Novice. |
Morrigane's Pendant 100 Illusion Stones 50 Abyssal Essences 100 Deep Sea Clam Shells 15 Deep Sea Witch Crowns |
Monsters
First Floor
Image | Name | Level | HP | Size/Race/Element |
Deep Sea Sropho | 147 | 336,823 | Medium / Fish / Water 3 | |
Deep Sea Obenaue | 149 | 340,238 | Medium / Fish / Water 2 | |
Deep Sea Deviace | 150 | 348,355 | Medium / Fish / Water 4 | |
Deep Sea Marse | 149 | 335,141 | Medium / Fish / Water 2 | |
Deep Sea Merman | 148 | 337,534 | Medium / Fish / Water 3 | |
Deep Sea Kraken
|
204 | 14,342,360 | Medium / Fish / Water 4 |
Second Floor
Image | Name | Level | HP | Size/Race/Element |
Deep Sea Sedora | 199 | 2,875,143 | Medium / Fish / Wind 3 | |
Deap Sea Swordfish | 199 | 2,997,411 | Large / Fish / Water 3 | |
Deep Sea Strouf | 201 | 2,967,419 | Large / Fish / Water 3 | |
Deep Sea Phen | 199 | 2,897,158 | Medium / Fish / Water 2 | |
Deep Sea King Dramoh | 205 | 3,115,698 | Large / Fish / Water 3 | |
Deep Sea Witch
|
205 | 75,746,433 | Large / Demon / Dark 3 |
Cards
Card | Type | Effect |
Deep Sea Sropho Card | Weapon | Increases wind property magical damage by 3%. If refine rate is 9 or higher, increases wind property magical damage by additional 2%. If refine rate is 11 or higher, increases wind property magical damage by additional 5%. |
Deep Sea Obenaue Card | Accessory | MATK + 30 + Boiling Piranha Card Increases magical damage against water property enemies by 15%. |
Deep Sea Deviace Card | Weapon | Increases physical damage against water property enemies and fish race monsters by 5%. If refine rate is 7 or higher, increases physical damage against water property enemies and fish race monsters by additional 5%. If refine rate is 9 or higher, increases physical damage against water property enemies and fish race monsters by additional 5%. |
Deep Sea Marse Card | Shield | Reduces physical and magical damage taken from earth property enemies by 15%. Reduces physical and magical damage taken from insect race monsters by 15%. |
Deep Sea Merman Card | Shoes | ATK + 4 per 15 base STR. + Deep Sea King Dramoh Card Increases critical damage by 15%. |
Deep Sea Sedora Card | Weapon | Increases critical chance against fish race monsters by 30%. + Sedora Card Increases critical damage by 15%. |
Deep Sea Swordfish Card | Headgear | Reduces damage taken from water property by 10%. If refine rate is 9 or higher, increases magical damage against water property enemies by 10%. + Swordfish Card MATK + 3%. |
Deep Sea Strouf Card | Armor | MaxHP + 10%, MaxSP + 5%. If refine rate is 9 or higher, increases physical and magical damage against water property enemies by 5%. + Deep Sea Deviace Card ATK + 30. + Deep Sea Sropho Card MATK + 30. |
Deep Sea Phen Card | Garment | Reduces damage taken from neutral property by 15%. Increases wind property magical damage by 3% per refine rate. + Deep Sea Obeaune Card Reduces damage taken from neutral property by additional 5%. |
Deep Sea King Dramoh Card | Heagear | MaxHP - 5%. ATK + 1% per 3 refine rate. + King Dramoh Card STR + 4, MaxHP + 15%. |
Deep Sea Kraken Card | Weapon | Increases long ranged physical damage by 25%. Perfect Hit + 5. |
Deep Sea Witch Card | Garment | Increases fire and shadow property magical damage by 100%. Increases damage taken from all properties by 30%. |