Vicious Mind Weapons: Difference between revisions
Jump to navigation
Jump to search
(Marked this version for translation) |
|||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
<noinclude>[[Category:Enchantment]]</noinclude> | <noinclude>[[Category:Enchantment]]</noinclude> | ||
<noinclude>[[Category:Equipment Available]]</noinclude> | <noinclude>[[Category:Equipment Available]]</noinclude> | ||
<languages/> | |||
<translate> | |||
<!--T:1--> | |||
==Enchants== | ==Enchants== | ||
==== Vicious Mind Enchants ==== | ==== Vicious Mind Enchants ==== | ||
Line 155: | Line 158: | ||
|} | |} | ||
<!--T:2--> | |||
===== Race/Element Enchants ===== | ===== Race/Element Enchants ===== | ||
{| class="wikitable" width="40%" | {| class="wikitable" width="40%" | ||
Line 196: | Line 200: | ||
<!--T:3--> | |||
Max value for X: | Max value for X: | ||
* Atk/Matk + 50 | * Atk/Matk + 50 | ||
Line 211: | Line 216: | ||
* Increases the recovery rate of recovery skills by 20%. | * Increases the recovery rate of recovery skills by 20%. | ||
* Reduces variable casting time of skills by 20%. | * Reduces variable casting time of skills by 20%. | ||
</translate> |
Latest revision as of 16:23, 2 April 2025
Enchants
Vicious Mind Enchants
Weapon | First Enchant | Second Enchant | Third Enchant |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Race/Element Enchants
Enemy element's | Weapon property element's | Enemy race's |
|
|
|
Max value for X:
- Atk/Matk + 50
- Atk/Matk + 15%
- Aspd + 5
- Increases magical/physical damage on any property monsters/race targets by 20%.
- Pierces 30% of DEF/MDEF on any race targets when performing a physical/magical attack.
- Pierces 30% of DEF/MDEF on Normal/Boss protocol targets when performing a physical/magical attack.
- Reduces the global delay of skills by 15%.
- Increases long-ranged damage on targets by 20%.
- Reduces SP cost of skills by 5%.
- Stats + 10
- Increases critical damage on targets by 20%.
- Crit + 15
- Increases the recovery rate of recovery skills by 20%.
- Reduces variable casting time of skills by 20%.