Wolfchev's Laboratory: Difference between revisions
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===<span style="color: #BDB76B;">Instance</span>=== | ===<span style="color: #BDB76B;">Instance</span>=== | ||
#Talk to the '''Researcher''' at | #Talk to the '''Researcher''' at {{#navi:lhz_dun04|151|276}} and select '''Going into the laboratory''' to generate the instance. | ||
# Click on the '''Laboratory Entrance''' to enter it and select '''Go inside'''. | # Click on the '''Laboratory Entrance''' to enter it and select '''Go inside'''. | ||
#Kill all the Starving Lab animals to proceed. | #Kill all the Starving Lab animals to proceed. | ||
Revision as of 05:47, 21 May 2021
Informations
- Base Level 150
- Wolfchev's Laboratory comprises of 4 rooms where you will fight different sets of mobs each time to reach the MVP.
- In the first 3 rooms, you will face a large pack of wolves/baby wolves. Kill them all in order to proceed. There is a timer of around 120-140 seconds in the 2nd room so make sure you clear it before the timer is up.
- In the 4th room, the bio labs MVP will spawn and you will need to defeat it before talking to Wolfchev for your rewards.
- You have 4 hours to complete this instance.
Instance
- Talk to the Researcher at (lhz_dun04 151, 276) and select Going into the laboratory to generate the instance.
- Click on the Laboratory Entrance to enter it and select Go inside.
- Kill all the Starving Lab animals to proceed.
- Look at the Manual Sheet (39, 168) to get directions about the valves. Remember them.
- Talk to the required Valve and do the operations given just before. Once you're done, a portal will open to access the second room.
- Kill all the mobs in this room to open the portal for the third room.
- Repeat the step above to access the final boss room (fourth room).
- A random Bio3 or 4 MVP will then spawn.
- Once you defeat it, Wolfchev will appear at the end of the room (137, 156). You must be within the MVP's range while it is being killed.
- You will be rewarded with one of the possible rewards (random chance).
Monsters
MVPs
Cards
| Name | Slot | Effect |
| Lord Knight Seyren | Headgear | MaxHP -50%
Enables use of Level 1 Berserk. |
| Assassin Cross Eremes | Garment | Enables use of Level 3 Cloaking. |
| Whitesmith Howard | Weapon | Adds a 10% chance of destroying an enemy's weapon and a 7% chance of destroying its Bodygear each time the wearer dealing physical attack. |
| High Priest Margaretha | Armor | Randomly autocasts Level 1 Assumptio on the wearer when wearer receiving physical or magical attack. |
| Sniper Cecil | Weapon | Adds 5% chance of absorbing 20% of the physical damage inflicted on target by the wearer as HP.
Disables HP regen. |
| High Wizard Kathryne | Headgear | Increases variable cast time by 100%.
Disables SP regen. Pierces magical defense of Normal monsters. Drains 2,000 SP when the compounded headgear is unequipped. |
| Paladin Randel | Armor | Randomly autocasts Level 10 Grand Cross when wearer receiving physical attack.
MaxHP +10% If base INT at least 110: MaxHP +10% |
| Creator Flamel | Armor | Randomly autocasts Level 5 Acid Terror on attacker when wearer receiving physical attack.
CRIT +20 If base STR at least 110: CRIT +20 |
| Professor Celia | Armor | Randomly autocasts Level 5 Land Protector around the user when the user receives magical attack.
MATK +7% If base DEX at least 110: MATK +7% |
| Champion Chen | Armor | Randomly autocasts Level 5 Investigate on attacker when wearer receiving physical attack.
Weapon ATK Power +7% If base AGI at least 110: Weapon ATK Power +7% |
| Stalker Gertie | Armor | Randomly autocasts Level 1 Full Strip on attacker when wearer receiving physical attack.
HIT +20 If base LUK at least 110: HIT +20 |
| Clown Alphoccio | Armor | When compounded on with musical instrument:
Enables use of Level 10 Poem of Bragi. FLEE +20 If base VIT at least 110: Flee +20 |
| Gypsy Trentini | Armor | Enables use of Level 10 Fortune's kiss (When you equipping whip or music instrumentral).
FLEE +20 If base VIT at least 110: Flee +20 |
Rewards
| Image | Name | Description |
|---|---|---|
|
Possible to use Cicada Skin Shed Level 1.
Increase cooldown by 30sec of the skill, 2 times more on SP consumption of all skills when equipped. Upon de-equipping SP -1200. | |
|
If base Lv. 150, All Stats +2. If Swordman, Merchant, Thief class, ATK + 8%.
If Mage or Acolyte, MATK + 8%, increase 7% of heal amount. If Archer, DEX +3, increase long distance physical attack power 10%. | |
|
When dealing melee physical damage, has a chance to autospell Hell Inferno Lv1. Increased refine rate increases the chance of activation. | |
|
Increases damage to Demihuman monsters by 50%. Increases damage of Cross Impact by 30%. Decreases Flee by 30. | |
|
Increases damage from Diamond Dust and Cold Bolt spells depending on refine level as well as increasing SP consumption. MATK +160. | |
|
ASPD -10, when you de-equip SP -600. Adds 20 sec on delay for reuse of Clashing Spiral. When pure STR is over 120, adds ATK 300. | |
|
Possible amount: x10 / x20 |
The darkness of Nifflheim is lumped into this. |
|
Possible amount: x10 / x20 |
A collection of biological relics from various warriors |
|
Possible amount: x10 / x20 |
Reactionary forces causes the thirst for blood |





















