Choi's Soul Ascetic Guide: Difference between revisions

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[[Category:Soul Ascetic]]
== Introduction ==
== Introduction ==
The main purpose of this guide is to provide information on the gear progression for Soul Ascetics. This guide should be read in tandem with [[Choi's Guide To Magic]] which provides more general information about magic classes. However, as the gear and concepts are similar across different builds, this guide should also be helpful for other magic builds. Please feel free to reach out to me (IGN: Choi or Tokki) for any questions or feedback!
The main purpose of this guide is to provide information on the gear progression for Soul Ascetics. This guide should be read in tandem with [[Choi's Guide To Magic]] which provides more general information about magic classes. However, as the gear and concepts are similar across different builds, this guide should also be helpful for other magic builds. Please feel free to reach out to me (IGN: Choi or Tokki) for any questions or feedback!
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As I go through the guide, I will note anything that is specific to a particular build.  
As I go through the guide, I will note anything that is specific to a particular build.  


One of the benefits of the Soul Ascetic is its access to {{#skill:425}} Mild Wind which allows you to change the element of your skills. This will be very helpful leveling but will also be really useful for farming and MVPing. Due to the Soul Reaper skill {{#skill:2601}}, Shadow Element is the highest cap in terms of damage for Soul Ascetic. However, Neutral Element is generally what I focus on, as it is a great element since it can hit almost anything without any negative elemental modifiers aka you don't have to think too much about elements.  
One of the benefits of the Soul Ascetic is its access to {{#skill:425}} which allows you to change the element of your skills. This will be very helpful leveling but will also be really useful for farming and MVPing. Due to the Soul Reaper skill {{#skill:2601}}, Shadow Element is the highest cap in terms of damage for Soul Ascetic. However, Neutral Element is generally what I focus on, as it is a great element since it can hit almost anything without any negative elemental modifiers aka you don't have to think too much about elements.  


For other classes and builds, the gear progression and concepts should be fairly similar other than a change in weapon and gear
For other classes and builds, the gear progression and concepts should be fairly similar other than a change in weapon and gear
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* {{#skill:425}}: A super useful ability that allows you to change the element of your damaging abilities. Use this effectively to take advantage of [[Elements|elemental weaknesses]].  
* {{#skill:425}}: A super useful ability that allows you to change the element of your damaging abilities. Use this effectively to take advantage of [[Elements|elemental weaknesses]].  
* {{#skill:426}}: A movement ability that allows you to leap a decent distance and over terrain.  
* {{#skill:426}}: A movement ability that allows you to leap a decent distance and over terrain.  
* {{#skill:2612}}: Trades some of your HP to gain SP. Super useful in tandem with {{#skill:5418}}
* {{#skill:420}}: A self buff that provides a 20% chance of blocking long ranged abilities.
* {{#skill:420}}: A self buff that provides a 20% chance of blocking long ranged abilities.
* {{#skill:465}}: Provides a buff that resurrects you when you die. But surely you won't ever die if you follow my guide right?  
* {{#skill:462}}: Provides a buff that resurrects you when you die. But surely you won't ever die if you follow my guide right?  
* {{#skill:463}}: Provides a buff that trades some of your SP to gain HP whenever you are hit.  
* {{#skill:463}}: Provides a buff that trades some of your SP to gain HP whenever you are hit.  
* {{#skill:2612}}: On the other hand, trades some of your HP to gain SP.
* {{#skill:5424}}: A damaging ability that also restores some of your SP.  
* {{#skill:5424}}: A damaging ability that also restores some of your SP.  
* {{#skill:2601}}: Curses a target making it take increased damage from Shadow element.


'''Supportive''':
'''Supportive''':
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* {{#skill:2597}} Shadow Soul: Provides Critical and ASPD
* {{#skill:2597}} Shadow Soul: Provides Critical and ASPD
* {{#skill:2605}}: A party buff that provides HP recovery every 3 seconds
* {{#skill:2605}}: A party buff that provides HP recovery every 3 seconds
Generally, if I am playing by myself, Fairy Soul, Talisman of Magician, and Talisman of Five Elements is the main buffs that I provide to myself. If I have the available skill points for Soul of Heaven and Earth, then I will cast that on myself as well.
Generally, if I am playing by myself, Fairy Soul, Talisman of Magician, Talisman of Protection, and Talisman of Five Elements are the main buffs that I provide to myself. If I have the available skill points for Soul of Heaven and Earth, then I will cast that on myself as well.


'''Leveling''' is a bit difficult for Soul Reaper before reaching Soul Ascetic due to the Soul requirements on skills. As such, I recommend leveling with either {{#skill:2602}} and {{#skill:2604}} or {{#skill:2600}} and {{#skill:2601}}.
'''Leveling''' is a bit difficult for Soul Reaper before reaching Soul Ascetic due to the Soul requirements on skills. As such, I recommend leveling with either {{#skill:2602}} and {{#skill:2604}} or {{#skill:2600}} and {{#skill:2601}}.
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* {{#skill:2604}}: Very powerful ability but can only be used after Espa has been cast. Consumes 1 soul energy at level 10. Affected by {{#skill:425}}
* {{#skill:2604}}: Very powerful ability but can only be used after Espa has been cast. Consumes 1 soul energy at level 10. Affected by {{#skill:425}}
* {{#skill:2600}}: Has no soul requirements, so it is easy to spam. It does Shadow damage.
* {{#skill:2600}}: Has no soul requirements, so it is easy to spam. It does Shadow damage.
* {{#skill:2601}}: Curses a target making it take increased damage from {{#skill:2600}} and increased damage from Shadow. Consumes 3 Soul Energy
* {{#skill:2601}}: Curses a target making it take increased damage from {{#skill:2600}} and increased damage from Shadow element. Consumes 3 Soul Energy


== Stats and Traits ==
== Stats and Traits ==
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Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward:  
Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward:  
# '''SPL (100):''' Provides the highest bonus in S.MATK and your abilities will additionally scale off SPL.
# '''SPL (110):''' Provides the highest bonus in S.MATK and your abilities will additionally scale off SPL.
# '''CON (90-100):''' Provides the second-highest bonus in S.MATK.
# '''CON (100-110):''' Provides the second-highest bonus in S.MATK.
# '''WIS (25-45):''' Provides Magical Resistance which I prioritize over Physical Resistance, as you will have a lot of Flee for physical damage.   
# '''WIS (50-82):''' Provides Magical Resistance which I prioritize over Physical Resistance, as you will have a lot of Flee for physical damage.   
# '''STA (0-20):''' Provides Physical Resistance.
# '''STA (0-32):''' Provides Physical Resistance.


== Gear Progression ==
== Gear Progression ==
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| Armor || {{#item:450186}}, +7 to +9 {{#item:450118}} or +7 or +9 {{#item:450119}} || Espa: {{#item:450118}} or Curse Explosion: {{#item:450119}}
| Armor || {{#item:450186}}, +7 to +9 {{#item:450118}} or +7 or +9 {{#item:450119}} || Espa: {{#item:450118}} or Curse Explosion: {{#item:450119}}
|-
|-
| Weapon || {{#item:2051}} or {{#item:550030}} ||
| Weapon || +7 to +9 {{#item:2051}} or +7 to +11 {{#item:550030}} || The benefit of the illusion weapons is the card slots. Early on, I recommend {{#item:300442}} as a cheaper card option.
|-
|-
| Shield || {{#item:460018}} ||  
| Shield || {{#item:460018}} ||  
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|}
|}


Zeny Tip: Illusion of Underwater 2 and Illusion of Labyrinth are great places to farm zeny starting out, and you'll be able to get {{#item:100425}} and {{#item:100423}} to upgrade your gear or to make Safe to Refine tickets!  
Zeny Tip: Illusion of Underwater 2 and Illusion of Labyrinth are great places to farm zeny starting out, and you'll be able to get {{#item:100425}} and {{#item:100423}} to upgrade your gear or to make Safe to Refine tickets!


=== Phase Two ===
=== Phase Two ===
1.5s Fixed Cast Reduction is what you need. If you haven't already, your focus will be on getting {{#item:470088}} with the {{#item:310602}} or whether you want to sit on the {{#item:470021}} until Phase Three.
1.5s Fixed Cast Reduction is what you need. If you haven't already, your focus will be on getting {{#item:470088}} with the {{#item:310602}} or any other 1s FCT reduction shoe.


The [[Brilliant_Light_Accessories| Brilliant]]/[[Sinful_Accessories| Sinful]] Sapphire Accessory Pairs give a good amount of damage and provide .2s and .3s FCT reduction respectively. With the {{#item:25170}} that gives .3s FCT reduction, you'll have a total of 1.5s or 1.6s FCT reduction. Additionally, you can get a {{#item:1000614}} for .5s FCT reduction. I do not recommend getting a {{#item:25067}}; it's too expensive, and you'll already have enough FCT!<br>
The [[Brilliant_Light_Accessories| Brilliant]]/[[Sinful_Accessories| Sinful]] Sapphire Accessory Pairs give a good amount of damage and provide .2s and .3s FCT reduction respectively. With the {{#item:25170}} that gives .3s FCT reduction, you'll have a total of 1.5s or 1.6s FCT reduction. I do not recommend getting a {{#item:25067}} if it's too expensive, as you'll already have enough FCT!<br>
Moving forward, we're just working on damage; let's up those numbers!!  
Moving forward, we're just working on damage; let's up those numbers!!  


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! Type !! Item !! Notes
! Type !! Item !! Notes
|-
|-
| Upper || +9 to +11 {{#item:400154}} or +9 {{#item:400111}}|| [[Equipment_Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger| To Craft]] and [[Various_Headgears_Reform#Survival_Circlet| To Reform the Survival Circlet]]. [[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear|To Craft the Vesper Helmet]]
| Upper || +9 to +11 {{#item:400154}} <br> +9 {{#item:400111}}|| [[Equipment_Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger| To Craft]] and [[Various_Headgears_Reform#Survival_Circlet| To Reform the Survival Circlet]]. <br> [[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear|To Craft the Vesper Helmet]]
|-
|-
| Middle || {{#item:410017}} or {{#item:410080}} ||
| Middle || {{#item:410017}} or {{#item:410080}} ||
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=== Phase Four ===
=== Phase Four ===
We're almost at End Game. Time to make some of the tougher gears. You can skip to Phase Five if you think you can comfortably get the Equipment from Constellation Tower (Hard) and Alice Twisted Madness (Hard).  
We're almost at End Game. Time to make some of the tougher gears. You can skip to Phase Five if you think you can comfortably get the Equipment from Constellation Tower (Hard), Alice Twisted Madness (Hard) and Depth 1 and 2.
 
For Talisman Builds, the Time Dimension Combo will be the biggest upgrade for the build, and you will be dropping Vesper Helm for the TD Crown. However, Depth 2 is a very difficult map, so you won't be able to farm there until Phase 5. That being said, feel free to Grade and upgrade your Vesper Helm or keep it at +9 or +12 or continue to use the Survival Circlet-LT until you can get to the TD Combo.
For EXO Builds, you will continue to use the Vesper Helm, so you will want to Grade and Enhance it.  


{| class="wikitable"
{| class="wikitable"
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! Type !! Item !! Notes
! Type !! Item !! Notes
|-
|-
| Upper || +11 to +12  [A]{{#item:400111}} ||  
| Upper || Talisman: +9 to +11 {{#item:400154}} or +9 to +12 {{#item:400111}} <br> EXO: +11 to +12  [A]{{#item:400111}} || Talisman: Grading and Upgrading of Vesper Helm is optional for Talisman builds.
|-
|-
| Middle || {{#item:410017}} or {{#item:410080}} ||
| Middle || {{#item:410017}} or {{#item:410080}} ||
|-
|-
| Lower || {{#item:420022}} || {{#item:311081}} or {{#item:310985}}, {{#item:4814}} or {{#item:310989}}, {{#item:4712}}. Do not change to Young Leaf until you switch to the Vesper Headgear. Any Young Leaf is fine; it's the enchants that matter.  
| Lower || {{#item:420066}} <br> {{#item:420022}} ||OoS: [[Equipment_Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger| To Craft]] and [[Various_Headgears_Reform#Orbs_of_Survival| To Reform]]. Use {{#item:420066}} if you are using the Survival Circlet-LT<br> YL: {{#item:311081}} or {{#item:310985}}, {{#item:4814}} or {{#item:310989}}, {{#item:4712}}. Do not change to Young Leaf until you switch to the Vesper Headgear. Any Young Leaf is fine; it's the enchants that matter.  
|-
|-
| Armor || +11 {{#item:450178}} <br> +9 to +11 {{#item:450207}} <br> +9 to +11 {{#item:450265}} || GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} <br> SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} <br> Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}}
| Armor || +11 {{#item:450178}} <br> +9 to +11 {{#item:450207}} <br> +9 to +11 {{#item:450265}} || GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} <br> SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} <br> Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}}
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! Type !! Item !! Notes
! Type !! Item !! Notes
|-
|-
| Upper || EXO: +11 to +12  [A]{{#item:400111}} <br> Talisman: +11 to +12  [A]{{#item:400544}} || <br> TD: {{#item:4714}}, {{#item:312718}} or {{#item:312700}} or {{#item:312709}}, {{#item:312759}}
| Upper || EXO: +11 to +12  [A]{{#item:400111}} <br> Talisman: +12  [A]{{#item:400544}} || <br> TD: {{#item:4714}}, {{#item:312718}} or {{#item:312700}} or {{#item:312709}}, {{#item:312759}}
|-
|-
| Middle || {{#item:410233}} ||
| Middle || {{#item:410233}} ||
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| Shoe || +12 [A] {{#item:470204}} ||
| Shoe || +12 [A] {{#item:470204}} ||
|-
|-
| Accessory (Right) || {{#item:490136}} <br> {{#item:490304}} || SSS: {{#item:310711}}{{#item:310711}} <br> TRR: {{#item:311958}}{{#item:311998}} If you don't need the VCT Reduction from Stellar Spell Seal you can use a Temple Rune Ring instead.  
| Accessory (Right) || {{#item:490136}} <br> {{#item:490304}} || SSS: {{#item:310711}}{{#item:310711}}{{#item:313038}} <br> TRR: {{#item:311958}}{{#item:311998}} If you don't need the VCT Reduction from Stellar Spell Seal you can use a Temple Rune Ring instead.  
|-
|-
| Accessory (Left) || {{#item:490307}} || TMR: {{#item:311958}}{{#item:311998}} Second Slot Enchant is your choice. Best is {{#item:311943}}
| Accessory (Left) || {{#item:490307}} || TMR: {{#item:311958}}{{#item:311998}} Second Slot Enchant is your choice. Best is {{#item:311943}}
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[[Costume_Enchants_(Fashion_Points)#Enchant_Stones| Costume Stones]]: <br>
[[Costume_Enchants_(Fashion_Points)#Enchant_Stones| Costume Stones]]: <br>
* Soul Ascetic Combo: {{#item: 1001789}}, {{#item: 1001050}}, {{#item: 1001051}}, {{#item: 1001052}}/{{#item: 25845}} The Soul Ascetic Combo is better for Talisman builds.<br>
* Soul Ascetic Combo: {{#item: 1001789}}, {{#item: 1001050}}, {{#item: 1001051}}, {{#item: 1001052}}/{{#item: 25845}} The Soul Ascetic Combo is better for Talisman builds.<br>
* Arch Bishop Combo: {{#item:1000857}}, {{#item:1000859}}, and {{#item:25709}}/{{#item:1000019}}) The Arch Bishop Combo is better for EXO builds<br><br>
* Arch Bishop Combo: {{#item:1000857}}, {{#item:1000859}}, and {{#item:25709}}/{{#item:1000019}} The Arch Bishop Combo is better for EXO builds<br><br>


[[Pet_System|Cute Pets]]: {{#item:9134}}, {{#item:9122}}, {{#item:9139}}, and Icewind Egg (9147) are good choices.  
[[Pet_System|Cute Pets]]: {{#item:9134}}, {{#item:9122}}, {{#item:9139}}, and Icewind Egg (9147) are good choices.


=== Cards ===
=== Cards ===

Latest revision as of 03:04, 30 November 2024

Introduction

The main purpose of this guide is to provide information on the gear progression for Soul Ascetics. This guide should be read in tandem with Choi's Guide To Magic which provides more general information about magic classes. However, as the gear and concepts are similar across different builds, this guide should also be helpful for other magic builds. Please feel free to reach out to me (IGN: Choi or Tokki) for any questions or feedback!

Also, I wanted to say thank you to everyone who has helped me, as I learned and continue to learn SA!

Notes

Soul Ascetic is a super fun class that is great for farming and has a unique mobility ability 426.png Leap which magic classes generally don't have. It also has many useful supportive buffs. However, Soul Ascetic is not a class that I recommend for beginners because its main abilities have high fixed cast requirements and the leveling progression is a bit difficult compared to others. Hopefully, though, this guide will help you through those difficulties.

Soul Ascetic has two main builds: Talisman and Exorcism of Malicious Souls build.

  • Talisman Build mainly focuses on 5429.png Talisman of Black Tortoise and 5427.png Talisman of White Tiger but later on can also use 5428.png Talisman of Red Phoenix and 5426.png Talisman of Blue Dragon for strong single target damage. However, 5429.png Talisman of Black Tortoise and 5427.png Talisman of White Tiger will still likely be your main skills. Black Tortoise is the more powerful of the skills with a decent AOE, so you will likely use this skill the most as you level. White Tiger on the other hand has a huge AOE and short cooldown which makes it very effective for farming. The Talisman Build is weaker than the EXO build early on but will really hit its stride once you get the time dimensions weapon for it.
  • EXO Build focuses on 5425.png Exorcism of Malicious Soul and is an incredibly high damaging ability with a large AOE around the user. It's not as fluid as you have to use 5421.png Soul Gathering every cast, but if you enjoy the build, you'll have higher damage output at the same progression level as the Talisman build.

As I go through the guide, I will note anything that is specific to a particular build.

One of the benefits of the Soul Ascetic is its access to 425.png Mild Wind which allows you to change the element of your skills. This will be very helpful leveling but will also be really useful for farming and MVPing. Due to the Soul Reaper skill 2601.png Curse of Wicked Soul, Shadow Element is the highest cap in terms of damage for Soul Ascetic. However, Neutral Element is generally what I focus on, as it is a great element since it can hit almost anything without any negative elemental modifiers aka you don't have to think too much about elements.

For other classes and builds, the gear progression and concepts should be fairly similar other than a change in weapon and gear

Relevant Skills

Talisman:

  • 5429.png Talisman of Black Tortoise: Your main ability while leveling. It provides good damage and a large 11x11 ground targeted AOE.
  • 5427.png Talisman of White Tiger: Has a huge 15x15 AOE around the caster but provides significantly less damage than Black Tortoise. However, it is super useful for farming and once you get your Time Dimension Combo, every time you cast White Tiger, you will auto-cast Black Tortoise.
  • 5431.png Circle of Directions and Elementals: A powerful ability but its main benefit is that it activates the Blessing of the Four Directions which provides a very significant buff to all of your Talisman Skills. To activate it, you cast Blue Dragon -> White Tiger -> Red Phoenix -> Black Tortoise -> Circle of Direction and Elementals. It's confusing at first, but you'll quickly get the hang of it!
  • 5428.png Talisman of Red Phoenix and 5426.png Talisman of Blue Dragon: While not powerful on their own, the combo becomes very powerful for single targets with the Time Dimension combo that auto-casts Red Phoenix when Blue Dragon is cast.

EXO:

  • 5425.png Exorcism of Malicious Soul: Your main skill in the EXO build. It is very powerful and has a large 13x13 AOE around the caster.
  • 5421.png Soul Gathering: Allows the user to collect souls while 2609.png Soul Collect is active. Everytime you use EXO, you will have to cast Soul Gathering, so your combo will be Soul Gathering -> EXO -> Soul Gathering -> EXO, and so on.
  • 5422.png Totem of Tutelary: A really useful supportive skill that provides HP and SP in an AOE. However, it also provides a huge buff to EXO when the user is under the Totem of Tutelary effect.

General:

  • 425.png Mild Wind: A super useful ability that allows you to change the element of your damaging abilities. Use this effectively to take advantage of elemental weaknesses.
  • 426.png Leap: A movement ability that allows you to leap a decent distance and over terrain.
  • 2612.png Kaute: Trades some of your HP to gain SP. Super useful in tandem with 5418.png Talisman of Protection
  • 420.png Tumbling: A self buff that provides a 20% chance of blocking long ranged abilities.
  • 462.png Kaizel: Provides a buff that resurrects you when you die. But surely you won't ever die if you follow my guide right?
  • 463.png Kaahi: Provides a buff that trades some of your SP to gain HP whenever you are hit.
  • 5424.png Talisman of Soul Stealing: A damaging ability that also restores some of your SP.
  • 2601.png Curse of Wicked Soul: Curses a target making it take increased damage from Shadow element.

Supportive:

  • 2599.png Fairy Soul: Provides MATK and VCT% reduction
  • 5420.png Talisman of Magician: Provides S.MATK
  • 5423.png Talisman of Five Elements: Provides an increase in damage against water, wind, earth, fire, and neutral element
  • 5432.png Soul of Heaven and Earth: A party buff that provides a large buff in damage and recovers AP
  • 5418.png Talisman of Protection: Provides HP recovery every 3 seconds
  • 5419.png Talisman of Warrior: Provides P.ATK
  • 2598.png Falcon Soul: Provides ATK and HIT
  • 2596.png Golem Soul: Provides DEF and MDEF
  • 2597.png Shadow Soul: Provides Critical and ASPD
  • 2605.png Soul Unity: A party buff that provides HP recovery every 3 seconds

Generally, if I am playing by myself, Fairy Soul, Talisman of Magician, Talisman of Protection, and Talisman of Five Elements are the main buffs that I provide to myself. If I have the available skill points for Soul of Heaven and Earth, then I will cast that on myself as well.

Leveling is a bit difficult for Soul Reaper before reaching Soul Ascetic due to the Soul requirements on skills. As such, I recommend leveling with either 2602.png Espa and 2604.png Eswhoo or 2600.png Curse Explosion and 2601.png Curse of Wicked Soul.

  • 2602.png Espa: At level 10, Espa has no soul requirements, so is easy to spam. Affected by 425.png Mild Wind
  • 2604.png Eswhoo: Very powerful ability but can only be used after Espa has been cast. Consumes 1 soul energy at level 10. Affected by 425.png Mild Wind
  • 2600.png Curse Explosion: Has no soul requirements, so it is easy to spam. It does Shadow damage.
  • 2601.png Curse of Wicked Soul: Curses a target making it take increased damage from 2600.png Curse Explosion and increased damage from Shadow element. Consumes 3 Soul Energy

Stats and Traits

Generally, Stats should be based on what best suits you. As such, I won't provide my exact Stat distribution, as you should update yours accordingly. Instead, I'll provide my priority and the benefits of each Stat:

  1. Int: Provides the highest bonus in StatusMATK. It also provides the second-highest reduction in Variable Cast Time.
  2. Dex: Provides the third-highest bonus in StatusMATK. It also provides the highest reduction in Variable Cast Time from stats. Early on, you will want a lot of Dex, as your gear may not provide the VCT reduction you need. Later on, it will be a lower priority. However, I tend to keep a lot of dex in my full build, as I don't always use my full build in lieu of item drop rate gear.
  3. Vit: Provides a lot of tankiness through HP, SoftDEF, and SoftMDEF.
  4. Agi: Provides some additional tankiness by providing FLEE, and the ATKSPD improves DPS by reducing Cast animation.
  5. Str: Provides additional weight capacity which will help for farming.
  6. Luk: Provides the second-highest bonus in StatusMATK. However, I use more Dex than Luk because of the cast time reduction.

Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward:

  1. SPL (110): Provides the highest bonus in S.MATK and your abilities will additionally scale off SPL.
  2. CON (100-110): Provides the second-highest bonus in S.MATK.
  3. WIS (50-82): Provides Magical Resistance which I prioritize over Physical Resistance, as you will have a lot of Flee for physical damage.
  4. STA (0-32): Provides Physical Resistance.

Gear Progression

Madame Celery's Guide to MuhRO has a very useful section for Gear Progression and Useful Cards, so please check that out! The information I will provide for Gear Progression will be more specific to Magic Damage Classes, particularly EXO and Talisman Soul Ascetics. As you read through, you can look at the Magic Gear Progression Table on my Guide to Magic. This table will have links that will guide you to the relevant pages.

It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively.

Phase Eden

At Level 100, you can talk with Labraham and Louis at @go Eden to get your Advanced Paradise Gear. These gears will require 7318.png Old Pick (7318) , 1034.png Blue Hair (1034) , and 7200.png Elastic Band (7200) .
Additionally, you can talk with Lucy in the same room to receive your Advanced Paradise Shadow Gear by renting it for 20 Eden Coins for 3 days or buying the set permanently for 230 in total.

Phase One

Moving forward, your main priority is to see where you can reduce your fixed cast time, and your second priority will be increasing your damage output (for now).
Abilities will have a specific Fixed Cast Time and Variable Cast Time. For EXO your fixed cast time is 1.5s and your Variable Cast time is 2.2s. For Talisman your fixed cast time is 1.5s and your Variable Cast time is 1s
Fixed Cast Time can be reduced by equipment (Most often through Shoes, Costume Enchant Stones, Accessories, and Higher Level Headgear).
Variable Cast Time can be reduced by gear (all types of gear) and stats. The formula to calculate your Variable Cast Time Reduction is 1 -((1-((Int + (Dex*2))/530)) * (1 - Bonus VCT from gear)).
For now, just assume that your VCT will come in time and go full int and dex for your stats.

At Level 150, you can start using 470021.png Grace Magic Boots [1] (470021) , which can be obtained after completing the 17.1 Questline from the Sentinel NPC. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7. However, due to EXO and Talisman builds high FCT requirements, you will want to go for 470088.png Gray Wolf Shoes [1] (470088) or 450268.png Glacier Shoes [1] (450268) as soon as possible.
At Level 170, you will have access to the Illusion of Labyrinth and its related equipment. The Illusion Morpheus Set will provide a good boost in damage, and a +9 19428.png Illusion Morpheus's Hood [1] (19428) will give you Skill Cast Interruption Protection.
Lastly, the Advanced Paradise Equipment does not provide a Middle or Lower Headgear, so getting middle and lower headgears will provide an easy upgrade.

Phase 1 Gear
Type Item Notes
Upper +9 to +11 19428.png Illusion Morpheus's Hood [1] (19428) You can use 29001.png Rune of Intellect Lv2 (29001) 29001.png Rune of Intellect Lv2 (29001) depending on how long you plan on staying on Illusion Morpheus Hood. Make it +11 if you decide to enchant it.
Middle 410091.png Cor Core Booster (410091) or 410092.png Cor Core Booster [1] (410092) Depending on if you have a card or not.
Lower 420003.png CD in Mouth (420003)
Armor 450186.png Advanced Paradise Robe (450186) , +7 to +9 450118.png Grace Eswhoo Robe [1] (450118) or +7 or +9 450119.png Grace Explosion Robe [1] (450119) Espa: 450118.png Grace Eswhoo Robe [1] (450118) or Curse Explosion: 450119.png Grace Explosion Robe [1] (450119)
Weapon +7 to +9 2051.png Illusion Survivor's Staff [2] (2051) or +7 to +11 550030.png Illusion Thorny Staff of Darkness [2] (550030) The benefit of the illusion weapons is the card slots. Early on, I recommend 300442.png Deadsera Card (300442) as a cheaper card option.
Shield 460018.png Illusion Silver Guard [1] (460018)
Garment +9 to +11 20948.png Illusion Morpheus's Shawl [1] (20948) or +7 or +9 480019.png Grace Magic Manteau [1] (480019) You can use 29001.png Rune of Intellect Lv2 (29001) 29001.png Rune of Intellect Lv2 (29001) depending on how long you plan on staying on Illusion Morpheus Shawl. Make it +11 if you decide to enchant it.
Shoe +7 to +9 470021.png Grace Magic Boots [1] (470021)
+7 470088.png Gray Wolf Shoes [1] (470088)
+7 450268.png Glacier Shoes [1] (450268)
Early on you can use Grace Shoes, but you will want to get the Gray Wolf or Glacier Shoes quickly.
Accessory (Right) 32238.png Illusion Morpheus's Ring [1] (32238) or 490020.png Grace Magic Ring [1] (490020) Use the Grace Ring if you're using the Grace Set.
Accessory (Left) 32239.png Illusion Morpheus's Bracelet [1] (32239)

Zeny Tip: Illusion of Underwater 2 and Illusion of Labyrinth are great places to farm zeny starting out, and you'll be able to get 100425.png Underwater Refinement Box (100425) and 100423.png Labyrinth Refinement Box (100423) to upgrade your gear or to make Safe to Refine tickets!

Phase Two

1.5s Fixed Cast Reduction is what you need. If you haven't already, your focus will be on getting 470088.png Gray Wolf Shoes [1] (470088) with the 310602.png Wolf Orb (Fixed Casting) Lv.3 (310602) or any other 1s FCT reduction shoe.

The Brilliant/ Sinful Sapphire Accessory Pairs give a good amount of damage and provide .2s and .3s FCT reduction respectively. With the 25170.png Minor Casting Stone (Garment) (25170) that gives .3s FCT reduction, you'll have a total of 1.5s or 1.6s FCT reduction. I do not recommend getting a 25067.png Cast Stone (Garment) (25067) if it's too expensive, as you'll already have enough FCT!
Moving forward, we're just working on damage; let's up those numbers!!

Between the 450178.png Gray Wolf Robe [1] (450178) and the 450207.png Snow Flower Robe [1] (450207) , both options are great. 450178.png Gray Wolf Robe [1] (450178) provides more damage and 450207.png Snow Flower Robe [1] (450207) provides more tankiness. Generally, 450207.png Snow Flower Robe [1] (450207) will be cheaper, as you can buy the necessary enchantment stones from other players. However, this requires other players to have and be willing to sell those stones, which may not always be the case. 450178.png Gray Wolf Robe [1] (450178) , however, requires farming of 1000405.png Amethyst Fragment (1000405) which may be grindier but more reliable. My recommendation if you plan on going the snow flower route is to make sure that the stones you need for the 450207.png Snow Flower Robe [1] (450207) are available.

The Vesper Headgear is time-gated, requiring mysterious ores from a 24hr cooldown instance. You can try to farm these if you would like or buy these from a vendor.

Phase 2 Gear
Type Item Notes
Upper +9 to +11 400154.png Survival Circlet-LT [1] (400154) or +9 400111.png Vesper Headgear [1] (400111) To Craft and To Reform the Survival Circlet. To Craft the Vesper Helmet
Middle 410017.png Battle Processor [1] (410017) or 410092.png Cor Core Booster [1] (410092) Unslotted versions are fine if you don't have a card to use.
Lower 420066.png Orbs of Survival-LT (420066)
420022.png Young Leaf of World Tree (Intelligence) (420022)
420003.png CD in Mouth (420003)
OoS: To Craft and To Reform. Use OoS if you're using Survival Circlet.
YL: 311081.png SPL Lv2 (311081) or 310985.png S.MATK Lv.2 (310985) , 4814.png Spell Lv2 (4814) or 310989.png MATK Lv.2 (310989) , 4712.png INT+3 (4712) . Use Young Leaf if you are using Vesper Helm. Any Young Leaf is fine; it's the enchants that matter.
Alternatively, you can continue to use CD in mouth combo for a while.
Armor +9 to +11 450178.png Gray Wolf Robe [1] (450178)
+9 to +11 450207.png Snow Flower Robe [1] (450207)
+9 to +11 450265.png Glacier Robe [1] (450265)
GW: 310532.png Wolf Orb (Shadow Spell) (310532) 310510.png Wolf Orb (Mage) Lv.3 (310510) 310507.png Wolf Orb (Mage) Lv.2 (310507) . Gray Wolf Gear can be obtained after completing Episode 18

SF: 1000717.png Ice Flower Magic Stone(Physical Defense) (1000717) or 1000718.png Ice Flower Magic Stone(Magical Defense) (1000718) , 1000721.png Ice Flower Magic Stone(Magician) (1000721) , 1000773.png Ice Flower Magic Stone(Shadow Spell) (1000773) . Snow Flower gear can be obtained after completing Episode 19 . Only get Snow Flower if the related Ice Flower Magic Stones are easily obtainable (available in vend).
Glacier: 312066.png Glacier Flower Meow Power(Grand Mage) (312066) , 312063.png Glacier Flower Meow Power(Mage) (312063) or 312067.png Glacier Flower Meow Power(Power Force) (312067) , 312059.png Glacier Flower Meow Power(SPL&WIS) (312059) . Glacier gear can be obtained after completing Episode 20 .

Weapon +9 640033.png Glacier Staff (640033) 311353.png Glacier Flower Spell (Magical - Element) (311353) 311351.png Glacier Flower Spell (Magical - Size) (311351) 311349.png Glacier Flower Spell (Magical - Race) (311349) 311343.png Glacier Flower Spell (MATK) (311343) Just buy this from a seller!
Shield N/A
Garment +9 or +11 20948.png Illusion Morpheus's Shawl [1] (20948) You can use 29001.png Rune of Intellect Lv2 (29001) 29001.png Rune of Intellect Lv2 (29001) depending on how long you plan on staying on Illusion Morpheus Shawl. Make it +11 if you decide to enchant it.
Shoe +7 470088.png Gray Wolf Shoes [1] (470088)
+7 450268.png Glacier Shoes [1] (450268)
GW: 310602.png Wolf Orb (Fixed Casting) Lv.3 (310602) . The other enchants don't matter.
Glacier: 312076.png Glacier Flower Meow Power(Fixed Casting) (312076)
Accessory (Right) 490064.png Brilliant Light Sapphire Ring [1] (490064)
490052.png Sinful Sapphire Ring [1] (490052)
For Brilliant Enchants: Any Happiness, Any Destructive Evil.
For Sinful Enchants: Any Horror, Any Dragon Scale. I recommend at least level 3 for both.
Accessory (Left) 490065.png Brilliant Light Sapphire Necklace [1] (490065)
490053.png Sinful Sapphire Necklace [1] (490053)
For Brilliant Enchants: Any Happiness, Any Destructive Evil.
For Sinful Enchants: Any Horror, Any Dragon Scale. I recommend at least level 3 for both.

In terms of Priority:

  1. Shoes and Weapon
  2. Accessories and Minor Cast Stone
  3. Armor and Headgears
  4. Garment and Shoes.

Zeny Tip: Thanatos 11 and 12 are great places to farm at this point and in general, and you'll be able to farm the materials for your accessories. 12710.png Guyak Pudding (12710) will help tremendously to prevent the 30.png Decrease Agility debuff effect.

Phase Three

You can sit pretty comfortably on the Phase Two gears for a while. The best spots to upgrade are probably the Garment and Shoes if you're still on Grace. Now would be a good time to start farming your Shadow gear as well!

Dim Glacier Weapons are a great place to start dipping your toes into the painful world of item grading! Luckily, the 101637.png Dim Glacier Reinforcement Device (101637) helps ease you in. Dim Glacier and Snow equipment can be obtained after completing Episode 19.

Phase 3 Gear
Type Item Notes
Upper +9 to +11 400154.png Survival Circlet-LT [1] (400154)
+9 400111.png Vesper Headgear [1] (400111)
To Craft and To Reform the Survival Circlet.
To Craft the Vesper Helmet
Middle 410017.png Battle Processor [1] (410017) or 410080.png Deep Blue Sunglasses [1] (410080)
Lower 420066.png Orbs of Survival-LT (420066)
420022.png Young Leaf of World Tree (Intelligence) (420022)
OoS: To Craft and To Reform. Use OoS if you're using Survival Circlet.
YL: 311081.png SPL Lv2 (311081) or 310985.png S.MATK Lv.2 (310985) , 4814.png Spell Lv2 (4814) or 310989.png MATK Lv.2 (310989) , 4712.png INT+3 (4712) . Use Young Leaf if you are using Vesper Helm. Any Young Leaf is fine; it's the enchants that matter.
Armor +11 450178.png Gray Wolf Robe [1] (450178)
+9 to +11 450207.png Snow Flower Robe [1] (450207)
+9 to +11 450265.png Glacier Robe [1] (450265)
GW: 310532.png Wolf Orb (Shadow Spell) (310532) 310510.png Wolf Orb (Mage) Lv.3 (310510) 310507.png Wolf Orb (Mage) Lv.2 (310507)
SF: 1000717.png Ice Flower Magic Stone(Physical Defense) (1000717) or 1000718.png Ice Flower Magic Stone(Magical Defense) (1000718) , 1000721.png Ice Flower Magic Stone(Magician) (1000721) , 1000773.png Ice Flower Magic Stone(Shadow Spell) (1000773)
Glacier: 312066.png Glacier Flower Meow Power(Grand Mage) (312066) , 312063.png Glacier Flower Meow Power(Mage) (312063) or 312067.png Glacier Flower Meow Power(Power Force) (312067) , 312059.png Glacier Flower Meow Power(SPL&WIS) (312059)
Weapon +12 [A] 550089.png Dim Glacier Wand [1] (550089) EXO: 311458.png Glacier Flower Spell (Magical Grade) Lv5 (311458) 311320.png Glacier Flower Spell (Exorcism of Malicious Soul) (311320) 311320.png Glacier Flower Spell (Exorcism of Malicious Soul) (311320)
Talisman: 311458.png Glacier Flower Spell (Magical Grade) Lv5 (311458) 311319.png Glacier Flower Spell (Talisman of Black Tortoise) (311319) 311319.png Glacier Flower Spell (Talisman of Black Tortoise) (311319) or 311458.png Glacier Flower Spell (Magical Grade) Lv5 (311458) 311317.png Glacier Flower Spell (Talisman of White Tiger) (311317) 311317.png Glacier Flower Spell (Talisman of White Tiger) (311317)
Shield +11 460018.png Illusion Silver Guard [1] (460018)
+10 460040.png Glacier Guard [1] (460040)
ISG: 29001.png Rune of Intellect Lv2 (29001) 29001.png Rune of Intellect Lv2 (29001)
Glacier: Your choice on the enchants for the Glacier Guard.
Garment +11 480125.png Convertible Magical Wing [1] (480125)
+9 or +10 450267.png Glacier Muffler [1] (450267)
CMW: Please see below notes for more information on the convertible Wing
Glacier: 312070.png Glacier Flower Meow Power(Caster) (312070) for Slot 2
Shoe +7 to +9 [C] 470204.png Moan of Corruption [1] (470204) to craft it
Accessory (Right) 490064.png Brilliant Light Sapphire Ring [1] (490064)
490052.png Sinful Sapphire Ring [1] (490052)
For Brilliant Enchants: Any Happiness, Any Destructive Evil.
For Sinful Enchants: Any Horror, Any Dragon Scale. I recommend at least level 3 for both.
Accessory (Left) 490065.png Brilliant Light Sapphire Necklace [1] (490065)
490053.png Sinful Sapphire Necklace [1] (490053)
For Brilliant Enchants: Any Happiness, Any Destructive Evil.
For Sinful Enchants: Any Horror, Any Dragon Scale. I recommend at least level 3 for both.

To craft the 480125.png Convertible Magical Wing [1] (480125) , you'll need a +7 20732.png Supplement Part VIT [1] (20732) , a +7 20733.png Upgrade Part - Engine [1] (20733) , a +7 16030.png Pile Bunker S [1] (16030) , 5 727.png Opal (727) , and 3 27015.png Repair Robot Turbo Card (27015) .

Zeny Tip: You should be able to farm comfortably at Clock Tower Basement and Niflheim 2 now, and they'll provide a lot of great end-game material as well. As mentioned, now would be a great time to work on your shadow gear, as both those maps provide 25729.png Shadowdecon (25729) .

Phase Four

We're almost at End Game. Time to make some of the tougher gears. You can skip to Phase Five if you think you can comfortably get the Equipment from Constellation Tower (Hard), Alice Twisted Madness (Hard) and Depth 1 and 2.

For Talisman Builds, the Time Dimension Combo will be the biggest upgrade for the build, and you will be dropping Vesper Helm for the TD Crown. However, Depth 2 is a very difficult map, so you won't be able to farm there until Phase 5. That being said, feel free to Grade and upgrade your Vesper Helm or keep it at +9 or +12 or continue to use the Survival Circlet-LT until you can get to the TD Combo. For EXO Builds, you will continue to use the Vesper Helm, so you will want to Grade and Enhance it.

Phase 4 Gear
Type Item Notes
Upper Talisman: +9 to +11 400154.png Survival Circlet-LT [1] (400154) or +9 to +12 400111.png Vesper Headgear [1] (400111)
EXO: +11 to +12 [A]400111.png Vesper Headgear [1] (400111)
Talisman: Grading and Upgrading of Vesper Helm is optional for Talisman builds.
Middle 410017.png Battle Processor [1] (410017) or 410080.png Deep Blue Sunglasses [1] (410080)
Lower 420066.png Orbs of Survival-LT (420066)
420022.png Young Leaf of World Tree (Intelligence) (420022)
OoS: To Craft and To Reform. Use 420066.png Orbs of Survival-LT (420066) if you are using the Survival Circlet-LT
YL: 311081.png SPL Lv2 (311081) or 310985.png S.MATK Lv.2 (310985) , 4814.png Spell Lv2 (4814) or 310989.png MATK Lv.2 (310989) , 4712.png INT+3 (4712) . Do not change to Young Leaf until you switch to the Vesper Headgear. Any Young Leaf is fine; it's the enchants that matter.
Armor +11 450178.png Gray Wolf Robe [1] (450178)
+9 to +11 450207.png Snow Flower Robe [1] (450207)
+9 to +11 450265.png Glacier Robe [1] (450265)
GW: 310532.png Wolf Orb (Shadow Spell) (310532) 310510.png Wolf Orb (Mage) Lv.3 (310510) 310507.png Wolf Orb (Mage) Lv.2 (310507)
SF: 1000717.png Ice Flower Magic Stone(Physical Defense) (1000717) or 1000718.png Ice Flower Magic Stone(Magical Defense) (1000718) , 1000721.png Ice Flower Magic Stone(Magician) (1000721) , 1000773.png Ice Flower Magic Stone(Shadow Spell) (1000773)
Glacier: 312066.png Glacier Flower Meow Power(Grand Mage) (312066) , 312063.png Glacier Flower Meow Power(Mage) (312063) or 312067.png Glacier Flower Meow Power(Power Force) (312067) , 312059.png Glacier Flower Meow Power(SPL&WIS) (312059)
Weapon +12 [A] 550089.png Dim Glacier Wand [1] (550089) EXO: 311458.png Glacier Flower Spell (Magical Grade) Lv5 (311458) 311320.png Glacier Flower Spell (Exorcism of Malicious Soul) (311320) 311320.png Glacier Flower Spell (Exorcism of Malicious Soul) (311320)
Talisman: 311458.png Glacier Flower Spell (Magical Grade) Lv5 (311458) 311319.png Glacier Flower Spell (Talisman of Black Tortoise) (311319) 311319.png Glacier Flower Spell (Talisman of Black Tortoise) (311319) or 311458.png Glacier Flower Spell (Magical Grade) Lv5 (311458) 311317.png Glacier Flower Spell (Talisman of White Tiger) (311317) 311317.png Glacier Flower Spell (Talisman of White Tiger) (311317)
Shield +11 460018.png Illusion Silver Guard [1] (460018) or
+10 or +11 [C] 460040.png Glacier Guard [1] (460040)
ISG: 29001.png Rune of Intellect Lv2 (29001) 29001.png Rune of Intellect Lv2 (29001)
Glacier: Your choice on the enchants for the Glacier Guard.
Garment +11 480125.png Convertible Magical Wing [1] (480125)
+9 or +10 450267.png Glacier Muffler [1] (450267)

Glacier: 312070.png Glacier Flower Meow Power(Caster) (312070) for Slot 2
Shoe +12 [A] 470204.png Moan of Corruption [1] (470204)
Accessory (Right) 490304.png Temple Rune Ring [1] (490304) 311958.png Intelligence of Varmundt Lv5 (311958) 311998.png Fragment of Varmundt (SPL) Lv5 (311998) Second Slot Enchant is your choice. Best is 311943.png Brilliant Biosphere Gem (Boss Type) (311943) but its a .05% chance.
Accessory (Left) 490307.png Temple Magic Ring [1] (490307) 311958.png Intelligence of Varmundt Lv5 (311958) 311998.png Fragment of Varmundt (SPL) Lv5 (311998) Second Slot Enchant is your choice. Best is 311943.png Brilliant Biosphere Gem (Boss Type) (311943) but it's a .05% chance.

Phase Five

AKA the final phase. Phase Five revolves around the gear you get from Constellation Tower, Alice Twisted Madness, and Biosphere Depths and Depths 2. The Enchants on the Stellar Spell Seal provide a large boost in VCT reduction that you'll need after losing the Convertible Magical Wing and Wolf Robe. I don't recommend switching out of the Convertible Magical Wing until you get the Stellar Spell Seal fully enchanted and upgraded.

The 450284.png Engraved Soul Purification Rune Robe [1] (450284) is the better armor, particularly against bosses. However, you will still likely need 450173.png Nebula Robe of Spell [1] (450173) before being able to farm Biosphere Depths effectively.

The Items from Alice Twisted Madness can provide S.Matk and Magic Damage with Element or provide a lot of VCT Reduction. You should get enchants according to the amount of VCT reduction you need for your build.

Phase 5 Gear
Type Item Notes
Upper EXO: +11 to +12 [A]400111.png Vesper Headgear [1] (400111)
Talisman: +12 [A]400544.png Time Dimensions Rune Crown(Soul Ascetic) [1] (400544)

TD: 4714.png INT+5 (4714) , 312718.png Time Dimension Jewel (Wisdom) Lv3 (312718) or 312700.png Time Dimension Jewel (Agility) Lv3 (312700) or 312709.png Time Dimension Jewel (Intelligence) Lv3 (312709) , 312759.png Magic Essence Jewel Lv1 (312759)
Middle 410233.png Gambler's Seal [1] (410233)
Lower 420213.png Ace of Spades in Mouth (Magical) (420213)
Armor +12 [A]450173.png Nebula Robe of Spell [1] (450173)
+11 to +12 [A]450284.png Engraved Soul Purification Rune Robe [1] (450284)
Nebula: 310688.png Star Cluster of Spell Lv.3 (310688) ,310738.png Nebula of Spell Lv.3 (310738) or 310744.png Nebula of Health Lv.3 (310744) , 4714.png INT+5 (4714)
Depth: 312374.png Soul Purification Rune 10Lv (312374) , 312364.png Purification Rune Lv5 (312364) , 312359.png Soul Rune Lv5 (312359)
Weapon EXO: +12 [A] 550089.png Dim Glacier Wand [1] (550089)
EXO: +11 [A] 550092.png Flush Welding Wand [2] (550092)
Talisman: +12 [A] 550131.png Dimensions Soul Stick [2] (550131) or +12 [A] 550132.png Dimensions Soul Rod [2] (550132)
Dim: 311458.png Glacier Flower Spell (Magical Grade) Lv5 (311458) 311320.png Glacier Flower Spell (Exorcism of Malicious Soul) (311320) 311320.png Glacier Flower Spell (Exorcism of Malicious Soul) (311320)
Flush: 311393.png Expert Magician Lv5 (311393) 311404.png Caster Lv5 (311404)
Time Dim: For the Dimensions Weapon, use the enchant you prefer.
Shield +9 to +12 [A] 460020.png Mad Bunny-LT [1] (460020)
+10 to +12 [C] 460040.png Glacier Guard [1] (460040)
MB: 310860.png Variable Casting (Magical) Lv.3 (310860) or 310872.png Magical Lv.3 (310872) .
Glacier: Your choice on the enchants for the Glacier Guard.
Garment +11 [A] 480233.png Death Rune Manteau [1] (480233)
+11 [A] 480284.png Dim Glacier Muffler [1] (480284)
DRM: 310925.png Spell of Varmundt Lv3 (310925) 4714.png INT+5 (4714) Second Slot Enchant is your choice.
Dim: 312157.png Grace of the Snake God (312157) , 312156.png Malice of the Snake God(MATK) Lv10 (312156) , 312136.png Malice of the Snake God(DEF) Lv10 (312136)
Shoe +12 [A] 470204.png Moan of Corruption [1] (470204)
Accessory (Right) 490136.png Stellar Spell Seal [1] (490136)
490304.png Temple Rune Ring [1] (490304)
SSS: 310711.png Star of Spell Lv.5 (310711) 310711.png Star of Spell Lv.5 (310711) 313038.png Star Cluster of Intelligence Lv5 (313038)
TRR: 311958.png Intelligence of Varmundt Lv5 (311958) 311998.png Fragment of Varmundt (SPL) Lv5 (311998) If you don't need the VCT Reduction from Stellar Spell Seal you can use a Temple Rune Ring instead.
Accessory (Left) 490307.png Temple Magic Ring [1] (490307) TMR: 311958.png Intelligence of Varmundt Lv5 (311958) 311998.png Fragment of Varmundt (SPL) Lv5 (311998) Second Slot Enchant is your choice. Best is 311943.png Brilliant Biosphere Gem (Boss Type) (311943)

For pure damage, 490304.png Temple Rune Ring [1] (490304) is better than 490136.png Stellar Spell Seal [1] (490136) due to the power of the Second Slot Enchant. However, the Second Slot Enchant is limited to two races (unless you get the normal/boss enchant). Additionally, the Stellar Seal gives 30% variable cast reduction from a single accessory which is very powerful.

490052.png Sinful Sapphire Ring [1] (490052) and 490053.png Sinful Sapphire Necklace [1] (490053) will still be useful to have due to its race modifiers against dragon which will be very strong against Betelgeuse and Jabberwocky.

Misc

Shadow Gear

For more information on Magic Shadow Gear, please check out the Shadow Gear section on the Guide to Magic.

Some great options for mixed Blue Shadow Gear are:

Costume Stones and Pets

Costume Stones:

Cute Pets: 9134.png White Knight Egg (9134) , 9122.png Gloom Under Night Egg (9122) , 9139.png Dark Illusion Egg (9139) , and Icewind Egg (9147) are good choices.

Cards

You can find a list of cards to use in my Guide to Magic. Depending on which element you are planning on using with 425.png Mild Wind, the cards that you use may be different. However, the focus of the cards below are for a neutral element focus.

Cards
Type Item Notes
Upper 27310.png Plaga Card (27310) or 4366.png Katrinn Card (4366) Depends on how much VCT you need
Middle 300251.png Plagarion Card (300251) or 4169.png Dark Illusion Card (4169) Depends on how much VCT you need
Armor 300376.png Two Eyes Dollocaris Card (300376) or 300308.png Meyer Lugenburg Card (300308)
Weapon 27384.png Mutating White Knight Card (27384) , 300455.png Copo Card (300455) , or 4394.png Solace Card (4394) 300455.png Copo Card (300455) Pairs with 300458.png Icewind Card (300458)
Shield 27385.png Mutating Khalitzburg Card (27385) or 300379.png Modified Senior Rgan Card (300379) 300379.png Modified Senior Rgan Card (300379) should be used on a +12 shield
Garment 300375.png One Eye Dollocaris Card (300375) , 300424.png Friedrich S. Heine Card (300424) , or 300273.png Smile Card (300273) 300273.png Smile Card (300273) pairs with 4394.png Solace Card (4394)
Shoe 4658.png Nightmare Verit Card (4658) , 300458.png Icewind Card (300458) , or 300221.png Tumblering Card (300221) 300455.png Copo Card (300455) Pairs with 300458.png Icewind Card (300458)
Accessory (Right) 300470.png Icebear Card (300470) or 4040.png Creamy Card (4040) 4040.png Creamy Card (4040) allows the use of teleport!
Accessory (Left) 300218.png Ashhopper Card (300218)