Choi's Soul Ascetic Guide: Difference between revisions
(Created page with "== Introduction == The main purpose of this guide is to provide information on the gear progression for Soul Ascetics. However, as the gear and concepts are similar across different builds, this should also be helpful for other magic builds as well. Additionally, for more general information on magic builds please check out Choi's Guide To Magic. Please feel free to reach out to me (IGN: Choi or Tokki) for any questions or feedback! Also, I wanted to say thank you t...") |
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Revision as of 06:06, 6 November 2024
Introduction
The main purpose of this guide is to provide information on the gear progression for Soul Ascetics. However, as the gear and concepts are similar across different builds, this should also be helpful for other magic builds as well. Additionally, for more general information on magic builds please check out Choi's Guide To Magic. Please feel free to reach out to me (IGN: Choi or Tokki) for any questions or feedback!
Also, I wanted to say thank you to everyone who has helped me, as I learned and continue to learn SA!
Notes
Soul Ascetic is a super fun class that is great for farming and has a unique mobility ability Leap which magic classes generally don't have. It also has many useful supportive buffs. However, Soul Ascetic is not a class that I recommend for beginners because its main abilities have high fixed cast requirements and the leveling progression is a bit difficult compared to others. Hopefully, though, this guide will help you through those difficulties.
Soul Ascetic has two main builds: Talisman and Exorcism of Malicious Souls build.
- Talisman Build mainly focuses on Talisman of Black Tortoise White Tiger and Talisman of White Tiger Black Tortoise but later on can also use Talisman of Red Phoenix Red Phoenix and Talisman of Blue Dragon Blue Dragon for strong single target damage. However, Talisman of Black Tortoise White Tiger and Talisman of White Tiger Black Tortoise will still likely be your main skills. Black Tortoise is the more powerful of the skills with a decent AOE, so you will likely use this skill the most as you level. White Tiger on the other hand has a huge AOE and short cooldown which makes it very effective for farming. The Talisman Build is weaker than the EXO build early on but will really hit its stride once you get the time dimensions weapon for it.
- EXO Build focuses on Exorcism of Malicious Soul Exorcism of Malicious Soul and is an incredibly high damaging ability with a large AOE around the user. It's not as fluid as you have to use Soul Gathering Soul Gathering every cast, but if you enjoy the build, you'll have higher damage output at the same progression level as the Talisman build.
As I go through the guide, I will note anything that is specific to a particular build.
One of the benefits of the Soul Ascetic is its access to Mild Wind Mild Wind which allows you to change the element of your skills. This will be very helpful leveling but will also be really useful for farming and MVPing. Due to the Soul Reaper skill Curse of Wicked Soul Curse of Wicked Soul, Shadow Element is the highest cap in terms of damage for Soul Ascetic. However, Neutral Element is generally what I focus on, as it is a great element since it can hit almost anything without any negative elemental modifiers aka you don't have to think too much about elements.
For other classes and builds, the gear progression and concepts should be fairly similar other than a change in weapon and gear
Relevant Skills
Talisman:
- Talisman of White Tiger: Talisman of Black Tortoise will be your main ability while leveling. It provides good damage and a large 11x11 ground targeted AOE.
- Talisman of Black Tortoise: Talisman of White Tiger has a huge 15x15 AOE around the caster but provides significantly less damage than Black Tortoise. However, it is super useful for farming and once you get your Time Dimension Combo, every time you cast White Tiger, you will auto-cast Black Tortoise.
- Circle of Directions and Elementals: Circle of Direction and Elementals is a powerful ability but its main benefit is that it activates the Blessing of the Four Directions which provides a very significant buff to all of your Talisman Skills. To activate it, you cast Blue Dragon -> White Tiger -> Red Phoenix -> Black Tortoise -> Circle of Direction and Elementals. It's confusing at first, but you'll quickly get the hang of it!
- Talisman of Red Phoenix Red Phoenix and Talisman of Blue Dragon Blue Dragon: While not powerful on their own, the combo becomes very powerful for single targets with the Time Dimension combo that auto-casts Red Phoenix when Blue Dragon is cast.
EXO:
- Exorcism of Malicious Soul: Exorcism of Malicious Soul is your main skill in the EXO build. It is very powerful and has a large 13x13 AOE around the caster.
- Soul Gathering: Soul Gathering allows the user to collect souls while Soul Collect is active. Everytime you use EXO, you will have to cast Soul Gathering, so your combo will be Soul Gathering -> EXO -> Soul Gathering -> EXO, and so on.
- Totem of Tutelary: Totem of Tutelary is a really useful supportive skill that provides HP and SP in an AOE. However, it also provides a huge buff to EXO when the user is under the Totem of Tutelary effect.
General:
- Mild Wind: Mild Wind is a super useful ability that allows you to change the element of your damaging abilities. Use this effectively to take advantage of elemental weaknesses.
- Leap: Leap is movement ability that allows you to leap a decent distance and over terrain.
- Tumbling: Tumbling is a self buff that provides a 20% chance of blocking long ranged abilities.
- Kaite: Kaite provides a buff that resurrects you when you die. But surely you won't ever die if you follow my guide right?
- Kaahi: Kaahi provides a buff that trades some of your SP to gain HP whenever you are hit.
- Kaute: Kaute on the other hand trades some of your HP to gain SP.
- Talisman of Soul Stealing: Talisman of Soul Stealing is a damaging ability that also restores some of your SP.
Supportive:
- : Fairy Soul provides MATK and VCT% reduction
- Talisman of Magician: Talisman of Magician provides S.MATK
- Talisman of Five Elements: Talisman of Five Elements provides an increase in damage against water, wind, earth, fire, and neutral element
- Soul of Heaven and Earth: Soul of Heaven and Earth is a party buff that provides a large buff in damage and recovers AP
- Talisman of Protection: Talisman of Protection provides HP recovery every 3 seconds
- Talisman of Warrior: Talisman of Warrior provides P.ATK
- : Falcon Soul provides ATK and HIT
- : Golem Soul provides DEF and MDEF
- : Shadow Soul provides Critical and ASPD
- Soul Unity: Soul Unity is a party buff that provides HP recovery every 3 seconds
Generally, if I am playing by myself, Fairy Soul, Talisman of Magician, and Talisman of Five Elements is the main buffs that I provide to myself. If I have the available skill points for Soul of Heaven and Earth, then I will cast that on myself as well.
Stats and Traits
Generally, Stats should be based on what best suits you. As such, I won't provide my exact Stat distribution, as you should update yours accordingly. Instead, I'll provide my priority and the benefits of each Stat:
- Int: Provides the highest bonus in StatusMATK. It also provides the second-highest reduction in Variable Cast Time.
- Dex: Provides the third-highest bonus in StatusMATK. It also provides the highest reduction in Variable Cast Time from stats. Early on, you will want a lot of Dex, as your gear may not provide the VCT reduction you need. Later on, it will be a lower priority. However, I tend to keep a lot of dex in my full build, as I don't always use my full build in lieu of item drop rate gear.
- Vit: Provides a lot of tankiness through HP, SoftDEF, and SoftMDEF.
- Agi: Provides some additional tankiness by providing FLEE, and the ATKSPD improves DPS by reducing Cast animation.
- Str: Provides additional weight capacity which will help for farming.
- Luk: Provides the second-highest bonus in StatusMATK. However, I use more Dex than Luk because of the cast time reduction.
Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward:
- SPL (100): Provides the highest bonus in S.MATK and your abilities will additionally scale off SPL.
- CON (90-100): Provides the second-highest bonus in S.MATK.
- WIS (25-45): Provides Magical Resistance which I prioritize over Physical Resistance, as you will have a lot of Flee for physical damage.
- STA (0-20): Provides Physical Resistance.
Gear Progression
Madame Celery's Guide to MuhRO has a very useful section for Gear Progression and Useful Cards, so please check that out! The information I will provide for Gear Progression will be more specific to Magic Damage Classes, particularly EXO and Talisman Soul Ascetics. As you read through, you can look at the Magic Gear Progression Table on my Guide to Magic. This table will have links that will guide you to the relevant pages.
It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively.
Phase Eden
At Level 100, you can talk with Labraham and Louis at @go Eden to get your Advanced Paradise Gear. These gears will require Old Pick (7318) , Blue Hair (1034) , and Elastic Band (7200) .
Additionally, you can talk with Lucy in the same room to receive your Advanced Paradise Shadow Gear by renting it for 20 Eden Coins for 3 days or buying the set permanently for 230 in total.
Phase One
Moving forward, your main priority is to see where you can reduce your fixed cast time, and your second priority will be increasing your damage output (for now).
Abilities will have a specific Fixed Cast Time and Variable Cast Time. For EXO your fixed cast time is 1.5s and your Variable Cast time is 2.2s. For Talisman your fixed cast time is 1.5s and your Variable Cast time is 1s
Fixed Cast Time can be reduced by equipment (Most often through Shoes, Costume Enchant Stones, Accessories, and Higher Level Headgear).
Variable Cast Time can be reduced by gear (all types of gear) and stats. The formula to calculate your Variable Cast Time Reduction is 1 -((1-((Int + (Dex*2))/530)) * (1 - Bonus VCT from gear)).
For now, just assume that your VCT will come in time and go full int and dex for your stats.
At Level 150, you can start using Grace Magic Boots [1] (470021) , which can be obtained after completing the 17.1 Questline from the Sentinel NPC. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7. However, due to EXO and Talisman builds high FCT requirements, you will want to go for Gray Wolf Shoes [1] (470088) or Glacier Shoes [1] (450268) as soon as possible.
At Level 170, you will have access to the Illusion of Labyrinth and its related equipment. The Illusion Morpheus Set will provide a good boost in damage, and a +9 Illusion Morpheus's Hood [1] (19428) will give you Skill Cast Interruption Protection.
Lastly, the Advanced Paradise Equipment does not provide a Middle or Lower Headgear, so getting middle and lower headgears will provide an easy upgrade.
Type | Item | Notes |
---|---|---|
Upper | +9 to +11 Illusion Morpheus's Hood [1] (19428) | You can use Rune of Intellect Lv2 (29001) Rune of Intellect Lv2 (29001) depending on how long you plan on staying on Illusion Morpheus Hood. Make it +11 if you decide to enchant it. |
Middle | Cor Core Booster (410091) or Cor Core Booster [1] (410092) | Depending on if you have a card or not. |
Lower | CD in Mouth (420003) | |
Armor | Advanced Paradise Robe (450186) , +7 to +9 Grace Eswhoo Robe [1] (450118) or +7 or +9 Grace Explosion Robe [1] (450119) | Espa: Grace Eswhoo Robe [1] (450118) or Curse Explosion: Grace Explosion Robe [1] (450119) |
Weapon | Illusion Survivor's Staff [2] (2051) or Illusion Thorny Staff of Darkness [2] (550030) | |
Shield | Illusion Silver Guard [1] (460018) | |
Garment | +9 to +11 Illusion Morpheus's Shawl [1] (20948) or +7 or +9 Grace Magic Manteau [1] (480019) | You can use Rune of Intellect Lv2 (29001) Rune of Intellect Lv2 (29001) depending on how long you plan on staying on Illusion Morpheus Shawl. Make it +11 if you decide to enchant it. |
Shoe | +7 to +9 Grace Magic Boots [1] (470021) +7 Gray Wolf Shoes [1] (470088) +7 Glacier Shoes [1] (450268) |
Early on you can use Grace Shoes, but you will want to get the Gray Wolf or Glacier Shoes quickly. |
Accessory (Right) | Illusion Morpheus's Ring [1] (32238) or Grace Magic Ring [1] (490020) | Use the Grace Ring if you're using the Grace Set. |
Accessory (Left) | Illusion Morpheus's Bracelet [1] (32239) |
Zeny Tip: Illusion of Underwater 2 and Illusion of Labyrinth are great places to farm zeny starting out, and you'll be able to get Underwater Refinement Box (100425) and Labyrinth Refinement Box (100423) to upgrade your gear or to make Safe to Refine tickets!
Phase Two
1s Fixed Cast Reduction is what you need. However, 1.5s is better since most of your other skills (Mystery Illusion, Rain of Crystal, etc.) have 1.5s Fixed Cast. It's up to you to decide whether you want to upgrade to 1.5s by getting the Gray Wolf Shoes [1] (470088) with the Wolf Orb (Fixed Casting) Lv.3 (310602) or whether you want to sit on the Grace Magic Boots [1] (470021) until Phase Three.
- For Soul Ascetics and Elemental Masters, go for the Gray Wolf Boots; the 1s Fixed Cast Reduction is necessary for you.
The Brilliant/ Sinful Sapphire Accessory Pairs give a good amount of damage and provide .2s and .3s FCT reduction respectively. With the Minor Casting Stone (Garment) (25170) that gives .3s FCT reduction, you'll have a total of 1s or 1.1s FCT reduction. Additionally, you can get a Warlock Stone (1000614) for .5s FCT reduction. I do not recommend getting a Cast Stone (Garment) (25067) ; it's too expensive, and you'll already have enough FCT!
Moving forward, we're just working on damage; let's up those numbers!!
Between the Gray Wolf Robe [1] (450178) and the Snow Flower Robe [1] (450207) , both options are great. Gray Wolf Robe [1] (450178) provides more damage and Snow Flower Robe [1] (450207) provides more tankiness. Generally, Snow Flower Robe [1] (450207) will be cheaper, as you can buy the necessary enchantment stones from other players. However, this requires other players to have and be willing to sell those stones, which may not always be the case. Gray Wolf Robe [1] (450178) , however, requires farming of Amethyst Fragment (1000405) which may be grindier but more reliable. My recommendation if you plan on going the snow flower route is to make sure that the stones you need for the Snow Flower Robe [1] (450207) are available.
The Vesper Headgear is time-gated, requiring mysterious ores from a 24hr cooldown instance. You can try to farm these if you would like or buy these from a vendor.
In terms of Priority:
- Weapon, Accessories, Minor Cast Stone
- Armor and Headgears
- Garment and Shoes.
Zeny Tip: Thanatos 11 and 12 are great places to farm at this point and in general, and you'll be able to farm the materials for your accessories. Guyak Pudding (12710) will help tremendously to prevent the Decrease Agility debuff effect.
Phase Three
You can sit pretty comfortably on the Phase Two gears for a while. The best spots to upgrade are probably the Garment and Shoes if you're still on Grace. Now would be a good time to start farming your Shadow gear as well!
Dim Glacier Weapons are a great place to start dipping your toes into the painful world of item grading! Luckily, the Dim Glacier Reinforcement Device (101637) helps ease you in. Dim Glacier and Snow equipment can be obtained after completing Episode 19. The Dim Glacier Staff is stronger initially, but the s.matk you gain from Two-Handed Staff Mastery will lose value as you gain more s.matk.
- For other magic classes, the main difference here is going to be in the weapon you use.
To craft the Convertible Magical Wing [1] (480125) , you'll need a +7 Supplement Part VIT [1] (20732) , a +7 Upgrade Part - Engine [1] (20733) , a +7 Pile Bunker S [1] (16030) , 5 Opal (727) , and 3 Repair Robot Turbo Card (27015) .
- The Supplement Part VIT [1] (20732) and Upgrade Part - Engine [1] (20733) can be bought from the Mass Charleston npc with Charleston Component (6752) which are farmed in the Charleston Crisis instance or exchanged for instance coins. They are also a random drop from the MVP in the Charleston Crisis
- The Pile Bunker S [1] (16030) require 300 Dented Iron Plate (6751) , 1 Pile Bunker (1549) , and 15 Broken Engine (6750) , and will be exchanged with the Mass Charleston npc.
- The Pile Bunker (1549) requires 200 Steel (999) , 30 Flexible Tube (7325) , and a Brocca (1415) . The Pile Bunker (1549) can be exchanged with the Gomer npc in Yuno with a mechanic class.
- You need Episode 15 done (you can use a clear ticket)
- You can use Safe to Refine Tickets on Supplement Part VIT [1] (20732) , Upgrade Part - Engine [1] (20733) , Pile Bunker S [1] (16030) , and Convertible Magical Wing [1] (480125)
Zeny Tip: You should be able to farm comfortably at Clock Tower Basement and Niflheim 2 now, and they'll provide a lot of great end-game material as well. As mentioned, now would be a great time to work on your shadow gear, as both those maps provide Shadowdecon (25729) .
Phase Four
We're almost at End Game. Time to make some of the tougher gears. You can skip to Phase Five if you think you can comfortably get the Equipment from Constellation Tower (Hard) and Alice Twisted Madness (Hard).
Phase Five
AKA the final phase. Phase Five revolves around the gear you get from Constellation Tower, Alice Twisted Madness, and Biosphere Depths and Depths 2. The Enchants on the Stellar Spell Seal provide a large boost in VCT reduction that you'll need after losing the Convertible Magical Wing and Wolf Robe. I don't recommend switching out of the Convertible Magical Wing until you get the Stellar Spell Seal fully enchanted and upgraded.
The Engraved Soul Purification Rune Robe [1] (450284) is the better armor, particularly against bosses. However, you will still likely need Nebula Robe of Spell [1] (450173) before being able to farm Biosphere Depths effectively.
The Items from Alice Twisted Madness can provide S.Matk and Magic Damage with Element or provide a lot of VCT Reduction. You should get enchants according to the amount of VCT reduction you need for your build.
Type | Item | Notes |
---|---|---|
Upper | EXO: +11 to +12 [A] Vesper Headgear [1] (400111) Talisman: +11 to +12 [A] Time Dimensions Rune Crown(Soul Ascetic) [1] (400544) |
Time Dimensions: INT+5 (4714) , Time Dimension Jewel (Intelligence) 3Lv (312709) , Spell Jewel 1Lv (312769) |
Middle | Gambler's Seal [1] (410233) | |
Lower | Ace of Spades in Mouth (Magical) (420213) | |
Armor | +12 [A] Nebula Robe of Spell [1] (450173) +11 to +12 [A] Engraved Soul Purification Rune Robe [1] (450284) |
Nebula: Star Cluster of Spell Lv.3 (310688) , Nebula of Spell Lv.3 (310738) or Nebula of Health Lv.3 (310744) , INT+5 (4714) Depth: Soul Purification Rune 10Lv (312374) , Purification Rune 5Lv (312364) , Soul Rune 5Lv (312359) |
Weapon | EXO: +12 [A] Dim Glacier Wand [1] (550089) EXO: +11 [A] Flush Welding Wand [2] (550092) Talisman: +12 [A] Dimensions Soul Stick [2] (550131) or +12 [A] Dimensions Soul Rod [2] (550132) |
Glacier Flower Spell (Magical Grade) Lv5 (311458) Glacier Flower Spell (Exorcism of Malicious Soul) (311320) Glacier Flower Spell (Exorcism of Malicious Soul) (311320) Expert Magician Lv5 (311393) Caster Lv5 (311404) For the Dimensions Weapon, use the enchant you prefer. |
Shield | +9 to +12 [A] Mad Bunny-LT [1] (460020) +10 to +12 [C] Glacier Guard [1] (460040) |
Variable Casting (Magical) Lv.3 (310860) or Magical Lv.3 (310872) . Your choice on the enchants for the Glacier Guard. With the Dimensions Weapons, you will not be able to use a shield. |
Garment | +11 [A] Death Rune Manteau [1] (480233) +11 [A] Dim Glacier Muffler [1] (480284) |
Spell of Varmundt Lv3 (310925) INT+5 (4714) Second Slot Enchant is your choice. Grace of the Snake God (312157) , Malice of the Snake God(MATK) Lv10 (312156) , Malice of the Snake God(DEF) Lv10 (312136) |
Shoe | +12 [A] Moan of Corruption [1] (470204) | |
Accessory (Right) | Stellar Spell Seal [1] (490136) Temple Rune Ring [1] (490304) |
Star of Spell Lv.5 (310711) Star of Spell Lv.5 (310711) Intelligence of Varmundt Lv5 (311958) Fragment of Varmundt (SPL) Lv5 (311998) If you don't need the VCT Reduction from Stellar Spell Seal you can use a Temple Rune Ring instead. |
Accessory (Left) | Temple Magic Ring [1] (490307) | Intelligence of Varmundt Lv5 (311958) Fragment of Varmundt (SPL) Lv5 (311998) Second Slot Enchant is your choice. Best is Brilliant Biosphere Gem (Boss Type) (311943) |
For pure damage, Temple Rune Ring [1] (490304) is better than Stellar Spell Seal [1] (490136) due to the power of the Second Slot Enchant. However, the Second Slot Enchant is limited to two races (unless you get the normal/boss enchant). Additionally, the Stellar Seal gives 30% variable cast reduction from a single accessory which is very powerful.
Sinful Sapphire Ring [1] (490052) and Sinful Sapphire Necklace [1] (490053) will still be useful to have due to its race modifiers against dragon which will be very strong against Betelgeuse and Jabberwocky.
Costume Stones and Pets
- Soul Ascetic Combo: Soul Ascetic Stone (Garment) (1001789) , Soul Reaper Stone (Top) (1001050) , Soul Reaper Stone (1001051) , Soul Reaper Stone (Low) (1001052) / Soul Linker Stone (Low) (25845) The Soul Ascetic Combo is better for Talisman builds.
- Arch Bishop Combo: Arch Bishop Stone (Top) (1000857) , Arch Bishop Stone (Low) (1000859) , and Archbishop Stone (Garment) (25709) / Archbishop Stone II (Garment) (1000019) ) The Arch Bishop Combo is better for EXO builds
Cute Pets: White Knight Egg (9134) , Gloom Under Night Egg (9122) , Dark Illusion Egg (9139) , and Icewind Egg (9147) are good choices.
Cards
You can find a list of cards to use Guide to Magic. Depending on which element you are planning on using with Mild Wind, the cards that you use may be different. However, the focus of the cards below are for a neutral element focus.
Type | Item | Notes |
---|---|---|
Upper | Plaga Card (27310) or Katrinn Card (4366) | Depends on how much VCT you need |
Middle | Plagarion Card (300251) or Dark Illusion Card (4169) | Depends on how much VCT you need |
Armor | Two Eyes Dollocaris Card (300376) or Meyer Lugenburg Card (300308) | Observation Card (4392) Pairs with Eldest Card (300269) |
Weapon | Mutating White Knight Card (27384) , Copo Card (300455) , or Solace Card (4394) | Copo Card (300455) Pairs with Icewind Card (300458) |
Shield | Mutating Khalitzburg Card (27385) or Modified Senior Rgan Card (300379) | Modified Senior Rgan Card (300379) should be used on a +12 shield |
Garment | One Eye Dollocaris Card (300375) , Friedrich S. Heine Card (300424) , or Smile Card (300273) | Smile Card (300273) pairs with Solace Card (4394) |
Shoe | Nightmare Verit Card (4658) , Icewind Card (300458) , or Tumblering Card (300221) | Copo Card (300455) Pairs with Icewind Card (300458) |
Accessory (Right) | Icebear Card (300470) or Creamy Card (4040) | Creamy Card (4040) allows the use of teleport! |
Accessory (Left) | Ashhopper Card (300218) |