Wolfchev's Laboratory: Difference between revisions

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[[Category:Instances]]
===<span style="color: #DC143C;">Informations</span>===
===<span style="color: #DC143C;">Informations</span>===


* Base Level 150
* Base Level 150
* Prequests: [[Cursed Spirit]] and [[Dangerous Rumors]]
* Wolfchev's Laboratory comprises of 4 rooms where you will fight different sets of mobs each time to reach the MVP.
* Wolfchev's Laboratory comprises of 4 rooms where you will fight different sets of mobs each time to reach the MVP.
* In the first 3 rooms, you will face a large pack of wolves/baby wolves. Kill them all in order to proceed. There is a timer of around 120-140 seconds in the 2nd room so make sure you clear it before the timer is up.  
* In the first 3 rooms, you will face a large pack of wolves/baby wolves. Kill them all in order to proceed. There is a timer of around 120-140 seconds in the 2nd room so make sure you clear it before the timer is up.  
* In the 4th room, the bio labs MVP will spawn and you will need to defeat it before talking to Wolfchev for your rewards.
* In the 4th room, the bio labs MVP will spawn and you will need to defeat it before talking to Wolfchev for your rewards.
* '''You have 4 hours to complete this instance.'''
* '''You have 4 hours to complete this instance.'''
* 1 day cooldown


===<span style="color: #BDB76B;">Instance</span>===
===<span style="color: #BDB76B;">Instance</span>===
#Talk to the '''Researcher''' at {{#navi:lhz_dun04|151|276}} and select '''Going into the laboratory''' to generate the instance.
#Talk to the '''Researcher''' at {{#navi:lhz_dun04|151|276}} and select '''Going into the laboratory''' to generate the instance.
#; [[File:Researcher12.jpg]]
# Click on the '''Laboratory Entrance''' to enter it and select '''Go inside'''.
# Click on the '''Laboratory Entrance''' to enter it and select '''Go inside'''.
#; [[File:LabEnt.jpg]]
#Kill all the Starving Lab animals to proceed.
#Kill all the Starving Lab animals to proceed.
#Look at the '''Manual Sheet''' (39, 168) to get directions about the valves. Remember them.
#Look at the '''Manual Sheet''' (39, 168) to get directions about the valves. Remember them.
Line 17: Line 22:
#A random Bio3 or 4 MVP will then spawn.
#A random Bio3 or 4 MVP will then spawn.
#Once you defeat it, '''Wolfchev''' will appear at the end of the room (137, 156). You must be within the MVP's range while it is being killed.
#Once you defeat it, '''Wolfchev''' will appear at the end of the room (137, 156). You must be within the MVP's range while it is being killed.
#You will be rewarded with one of the possible rewards (random chance).
#If you finished the MVP hunt quest (kill every of the 13 MVPs) you will be rewarded with one of the possible rewards (random chance).


===<span style="color: #BDB76B;">Monsters</span>===
===<span style="color: #BDB76B;">Monsters</span>===


{| class="wikitable mw-collapsible mw-collapsed" style="width: 60%;text-align: center;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 60%;text-align: center;"
|colspan="5" style="background-color:#BDB76B; text-align: center; font-weight: bold;" | Possible MvPs from Bio 4
|colspan="5" style="background-color:#BDB76B; text-align: center; font-weight: bold;" | Possible MvPs from Bio 3
|- style="background-color:#BDB76B;text-align:center;"  
|- style="background-color:#BDB76B;text-align:center;"  
| style="width: 15%" data-mce-style="width: 20%;"|Monster
| style="width: 15%" data-mce-style="width: 20%;"|Monster
Line 168: Line 173:


===<span style="color: #BDB76B;">Rewards</span>===
===<span style="color: #BDB76B;">Rewards</span>===
 
{{:Wolvchef's_Gear}}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: center; width: 60%;"
! style="background-color:#BDB76B;" | Item
! style="background-color:#BDB76B;" | Description
|-
||{{#item:2582| Salvage Cape}}
|| {{#itemDesc:2582}}
|-
||{{#item:18570| Ancient Gold Ornament }}
|| {{#itemDesc:18570}}
|-
||{{#item:16017| Bloody Cross}}
|| {{#itemDesc:16017}}
|-
||{{#item:1291 |Guillotine Katar}}
|| {{#itemDesc:1291}}
|-
||{{#item:1584 |Chilly Spell Book [2] }}
|| {{#itemDesc:1584}}
|-
||{{#item:1490| Gigantic Lance}}
|| {{#itemDesc:1490}}
|-
||{{#item:6471| Ghost Chill}}
''Possible amount: x10 / x20''
||The darkness of Nifflheim is lumped into this.
 
[[Biolab Gear|Used for combining biological materials in a testing lab]]
|-
||{{#item:6469 |Will of Warrior}}
''Possible amount: x10 / x20''
||A collection of biological relics from various warriors
 
[[Biolab Gear|Used for combining biological materials in a testing lab]]
|-
||{{#item:6470| Blood Thirst}}
''Possible amount: x10 / x20''
||Reactionary forces causes the thirst for blood
 
[[Biolab Gear|Used for combining biological materials in a testing lab]]
|}

Latest revision as of 09:36, 24 September 2024

Informations

  • Base Level 150
  • Prequests: Cursed Spirit and Dangerous Rumors
  • Wolfchev's Laboratory comprises of 4 rooms where you will fight different sets of mobs each time to reach the MVP.
  • In the first 3 rooms, you will face a large pack of wolves/baby wolves. Kill them all in order to proceed. There is a timer of around 120-140 seconds in the 2nd room so make sure you clear it before the timer is up.
  • In the 4th room, the bio labs MVP will spawn and you will need to defeat it before talking to Wolfchev for your rewards.
  • You have 4 hours to complete this instance.
  • 1 day cooldown

Instance

  1. Talk to the Researcher at (lhz_dun04 151, 276) and select Going into the laboratory to generate the instance.
  2. Click on the Laboratory Entrance to enter it and select Go inside.
  3. Kill all the Starving Lab animals to proceed.
  4. Look at the Manual Sheet (39, 168) to get directions about the valves. Remember them.
  5. Talk to the required Valve and do the operations given just before. Once you're done, a portal will open to access the second room.
  6. Kill all the mobs in this room to open the portal for the third room.
  7. Repeat the step above to access the final boss room (fourth room).
  8. A random Bio3 or 4 MVP will then spawn.
  9. Once you defeat it, Wolfchev will appear at the end of the room (137, 156). You must be within the MVP's range while it is being killed.
  10. If you finished the MVP hunt quest (kill every of the 13 MVPs) you will be rewarded with one of the possible rewards (random chance).

Monsters

Possible MvPs from Bio 3
Monster Level HP Size/Race/Element
1646.png.gif
[1] (1646.png)
160 4,680,000 Medium/Demi-Human/Fire 4
1647.gif
Assassin Cross Eremes (1647)
160 4,230,000 Medium/Demi-Human/Poison 4
1648.gif
Whitesmith Harword (1648)
160 6,750,000 Medium/Demi-Human/Earth 4
1649.gif
High Priest Magaleta (1649)
160 4,800,000 Medium/Demi-Human/Holy 4
1650.png.gif
[2] (1650.png)
160 4,140,000 Medium/Demi-Human/Wind 4
1651.gif
High Wizard Katrinn (1651)
160 4,500,000 Medium/Demi-Human/Ghost 3

MVPs

Possible MvPs from Bio 4
Monster Level HP Size/Race/Element
2235.gif
Paladin Randel (2235)
160 6,870,000 Medium/Demi-Human/Holy 4
2236.gif
Creator Flamel (2236)
160 4,230,000 Medium/Demi-Human/Fire 4
2237.gif
Professor Celia (2237)
160 3,847,804 Medium/Demi-Human/Ghost 3
2238.gif
Champion Chen (2238)
160 4,249,350 Medium/Demon/Water 4
2239.gif
Stalker Gertie (2239)
160 4,057,279 Medium/Demon/Poison 4
2240.gif
Clown Alphoccio (2240)
160 3,894,278 Medium/Demi-Human/Wind 4
2241.gif
Gypsy Trentini (2241)
160 3,894,278 Medium/Demi-Human/Wind 4

Cards

Item Description
4357.png [MVP] Lord Knight Seyren Card (4357) ItemID: 4357
_______________________
MaxHP -50%
_______________________
Enables the use of Level 1 Berserk.
_______________________
Type: Card
Compound on: Headgear
Weight: 1
4359.png [MVP] Assassin Cross Eremes Card (4359) ItemID: 4359
_______________________
Enables the use of Level 3 Cloaking.
_______________________
Type: Card
Compound on: Garment
Weight: 1
4362.png Howard Card (4362) ItemID: 4362
_______________________
HIT +30
_______________________
Increases After Attack Delay by 5%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
4363.png [MVP] High Priest Magaleta Card (4363) ItemID: 4363
_______________________
Random chance to auto-cast Level 5 Assumptio on the wearer when wearer receiving physical or magical attack.
_______________________
Type: Card
Compound on: Armor
Weight: 1
4367.png [MVP] Sniper Shecil Card (4367) ItemID: 4367
_______________________
Adds 5% chance of absorbing 20% of the physical damage against target by the wearer as HP.
Disables HP Recovery Rate.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
4365.png [MVP] High Wizard Katrinn Card (4365) ItemID: 4365
_______________________
Ignores magical defense of Normal class by 100%.
Increases Variable Casting Time by 100%.
Disables SP Recovery Rate.
Drains 2,000 SP when the compounded headgear is unequipped.
_______________________
Type: Card
Compound on: Headgear
Weight: 1
4565.png [MVP] Paladin Randel Card (4565) ItemID: 4565
_______________________
Random chance to auto-cast Level 10 Grand Cross when receiving physical damage.
_______________________
MaxHP +10%
_______________________
Base INT at least 110:
MaxHP +10%
_______________________
Type: Card
Compound on: Armor
Weight: 1
4563.png [MVP] Creator Flamel Card (4563) ItemID: 4563
_______________________
Random chance to auto-cast Level 5 Acid Terror on attacker when receiving physical damage.
_______________________
CRI +20
_______________________
Base STR at least 110:
CRI +20
_______________________
Type: Card
Compound on: Armor
Weight: 1
4561.png [MVP] Professor Celia Card (4561) ItemID: 4561
_______________________
Random chance to auto-cast Level 5 Land Protector around the user when receiving magical damage.
_______________________
MATK +7%
_______________________
Base DEX at least 110:
MATK +7%
_______________________
Type: Card
Compound on: Armor
Weight: 1
4562.png [MVP] Champion Chen Card (4562) ItemID: 4562
_______________________
Random chance to auto-cast Level 5 Investigate on attacker when receiving physical damage.
_______________________
Increases physical damage against all classes by 7%
_______________________
Base AGI at least 110:
Increases physical damage against all classes by 7%
_______________________
Type: Card
Compound on: Armor
Weight: 1
4564.png [MVP] Stalker Gertie Card (4564) ItemID: 4564
_______________________
Random chance to auto-cast Level 1 Full Strip on attacker when receiving physical damage.
_______________________
HIT +20
_______________________
Base LUK at least 110:
HIT +20
_______________________
Type: Card
Compound on: Armor
Weight: 1
4560.png [MVP] Clown Alphoccio Card (4560) ItemID: 4560
_______________________
FLEE +20

Base VIT at least 110:
FLEE +20
_______________________
When compounded on a Musical Instrument or Whip class weapon:
Enables the use of Level 10 Poem of Bragi.
_______________________
Type: Card
Compound on: Armor
Weight: 1
4566.png [MVP] Gypsy Trentini Card (4566) ItemID: 4566
_______________________
When compounded on a Whip or Musical Instrument class weapon:
Enables the use of Level 10 Fortune's Kiss.
_______________________
FLEE +20
_______________________
Base VIT at least 110:
FLEE +20
_______________________
Type: Card
Compound on: Armor
Weight: 1

Rewards

This items are rewards from the instance Werner's_Laboratory.

Item Description
2582.png Salvage Cape (2582) ItemID: 2582
_______________________
This wide Manteau carries with it the meaning of Salvation.
_______________________
Enables the use of Level 1 Cicada Skin Shed.
Increases Cicada Skin Shed skill cooldown by 30 secs.
_______________________
Increases SP Consumption by 100%.
Drains SP by 1200 when this garment unequipped.
_______________________
Type: Garment
Defense: 1
Weight: 40
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 130
Warlock and Archbishop
18570.png Ancient Gold Ornament [1] (18570) ItemID: 18570
_______________________
A beautiful golden ornament created with ancient magic. It changes its power depending on the owner's class.
_______________________
Base Level at least 150:
All Basic Stats +2
_______________________
When equipped by Swordman, Merchant or Thief classes:
Increases physical damage against all classes by 8%
_______________________
When equipped by Mage or Acolyte classes:
MATK +8%.
Increases Healing skills effectiveness by 7%.
_______________________
When equipped by Archer classes:
DEX +3
Increases Ranged Physical Damage by 10%.
_______________________
Type: Headgear
Defense: 7
Position: Top
Weight: 40
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 100
3rd classes
16017.png Bloody Cross (16017) ItemID: 16017
_______________________
A bloodly red cross mace with dark power. The red color looks creepy as if has absorbed blood.
_______________________
When dealing melee physical attacks, Random chance to auto-cast Level 1 Hell Inferno.
Increases the casting rate of the skill by the Refine Level.
_______________________
Type: Mace
Attack: 170
Weight: 150
Element: Shadow
Weapon Level: 4
Enchantable: Yes
_______________________
Requirement:
Base Level 100
Transcendent Acolyte
1291.png Guillotine Katar [1] (1291) ItemID: 1291
_______________________
Long ago, a Guillotine Cross used this to kill his betrayer.
_______________________
DEX +2
FLEE -30
_______________________
Increases Physical Damage against Demi-Human race by 50%.
_______________________
Increases damage of Cross Impact by 30%.
_______________________
Type: Katar
Attack: 200
Weight: 150
Weapon Level: 4
Enchantable: Yes
_______________________
Requirement:
Base Level 140
Guillotine Cross
1584.png Chilly Spell Book [2] (1584) ItemID: 1584
_______________________
One of the 4 element magic books which have a High Socerer's study. [Part. ice]
_______________________
DEX +1
MATK +160
_______________________
Increases damage of Diamond Dust and Cold Bolt by (3*Refine Level)%.
_______________________
Increases SP Consumption of Diamond Dust and Cold Bolt by 5*Refine Level.
_______________________
Indestructible in battle
_______________________
Type: Book
Attack: 100
Weight: 100
Element: Water
Weapon Level: 4
Enchantable: Yes
_______________________
Requirement:
Base Level 100
Sorcerer
1490.png Giant Lance (1490) ItemID: 1490
_______________________
The mini sized version of a spear from the Giants who were guardians in an Ancient temple.
_______________________
ASPD -10
_______________________
When you unequip this weapon it will drain SP by 600.
_______________________
Increases skill cooldown of Spiral Pierce by 20 seconds.
_______________________
Base STR at least 120:
ATK +300
_______________________
Type: Two-Handed Spear
Attack: 20
Weight: 2000
Weapon Level: 4
Enchantable: Yes
_______________________
Requirement:
Base Level 140
Rune Knight
6471.png Ghost Chill (6471)

Possible amount: x10 / x20

The darkness of Nifflheim is lumped into this.

Used for combining biological materials in a testing lab

6469.png Will of Warrior (6469)

Possible amount: x10 / x20

A collection of biological relics from various warriors

Used for combining biological materials in a testing lab

6470.png Blood Thirst (6470)

Possible amount: x10 / x20

Reactionary forces causes the thirst for blood

Used for combining biological materials in a testing lab