Wolfchev's Laboratory: Difference between revisions
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[[Category:Instances]] | |||
===<span style="color: #DC143C;">Informations</span>=== | ===<span style="color: #DC143C;">Informations</span>=== | ||
* Base Level 150 | * Base Level 150 | ||
* Prequests: [[Cursed Spirit]] and [[Dangerous Rumors]] | |||
* Wolfchev's Laboratory comprises of 4 rooms where you will fight different sets of mobs each time to reach the MVP. | * Wolfchev's Laboratory comprises of 4 rooms where you will fight different sets of mobs each time to reach the MVP. | ||
* In the first 3 rooms, you will face a large pack of wolves/baby wolves. Kill them all in order to proceed. There is a timer of around 120-140 seconds in the 2nd room so make sure you clear it before the timer is up. | * In the first 3 rooms, you will face a large pack of wolves/baby wolves. Kill them all in order to proceed. There is a timer of around 120-140 seconds in the 2nd room so make sure you clear it before the timer is up. | ||
* In the 4th room, the bio labs MVP will spawn and you will need to defeat it before talking to Wolfchev for your rewards. | * In the 4th room, the bio labs MVP will spawn and you will need to defeat it before talking to Wolfchev for your rewards. | ||
* '''You have 4 hours to complete this instance.''' | * '''You have 4 hours to complete this instance.''' | ||
* 1 day cooldown | |||
===<span style="color: #BDB76B;">Instance</span>=== | ===<span style="color: #BDB76B;">Instance</span>=== | ||
#Talk to the '''Researcher''' at {{#navi:lhz_dun04|151|276}} and select '''Going into the laboratory''' to generate the instance. | #Talk to the '''Researcher''' at {{#navi:lhz_dun04|151|276}} and select '''Going into the laboratory''' to generate the instance. | ||
#; [[File:Researcher12.jpg]] | |||
# Click on the '''Laboratory Entrance''' to enter it and select '''Go inside'''. | # Click on the '''Laboratory Entrance''' to enter it and select '''Go inside'''. | ||
#; [[File:LabEnt.jpg]] | |||
#Kill all the Starving Lab animals to proceed. | #Kill all the Starving Lab animals to proceed. | ||
#Look at the '''Manual Sheet''' (39, 168) to get directions about the valves. Remember them. | #Look at the '''Manual Sheet''' (39, 168) to get directions about the valves. Remember them. | ||
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#A random Bio3 or 4 MVP will then spawn. | #A random Bio3 or 4 MVP will then spawn. | ||
#Once you defeat it, '''Wolfchev''' will appear at the end of the room (137, 156). You must be within the MVP's range while it is being killed. | #Once you defeat it, '''Wolfchev''' will appear at the end of the room (137, 156). You must be within the MVP's range while it is being killed. | ||
# | #If you finished the MVP hunt quest (kill every of the 13 MVPs) you will be rewarded with one of the possible rewards (random chance). | ||
===<span style="color: #BDB76B;">Monsters</span>=== | ===<span style="color: #BDB76B;">Monsters</span>=== | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 60%;text-align: center;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 60%;text-align: center;" | ||
|colspan="5" style="background-color:#BDB76B; text-align: center; font-weight: bold;" | Possible MvPs from Bio | |colspan="5" style="background-color:#BDB76B; text-align: center; font-weight: bold;" | Possible MvPs from Bio 3 | ||
|- style="background-color:#BDB76B;text-align:center;" | |- style="background-color:#BDB76B;text-align:center;" | ||
| style="width: 15%" data-mce-style="width: 20%;"|Monster | | style="width: 15%" data-mce-style="width: 20%;"|Monster | ||
Line 168: | Line 173: | ||
===<span style="color: #BDB76B;">Rewards</span>=== | ===<span style="color: #BDB76B;">Rewards</span>=== | ||
{{:Wolvchef's_Gear}} | |||
' | |||
Latest revision as of 09:36, 24 September 2024
Informations
- Base Level 150
- Prequests: Cursed Spirit and Dangerous Rumors
- Wolfchev's Laboratory comprises of 4 rooms where you will fight different sets of mobs each time to reach the MVP.
- In the first 3 rooms, you will face a large pack of wolves/baby wolves. Kill them all in order to proceed. There is a timer of around 120-140 seconds in the 2nd room so make sure you clear it before the timer is up.
- In the 4th room, the bio labs MVP will spawn and you will need to defeat it before talking to Wolfchev for your rewards.
- You have 4 hours to complete this instance.
- 1 day cooldown
Instance
- Talk to the Researcher at (lhz_dun04 151, 276) and select Going into the laboratory to generate the instance.
- Click on the Laboratory Entrance to enter it and select Go inside.
- Kill all the Starving Lab animals to proceed.
- Look at the Manual Sheet (39, 168) to get directions about the valves. Remember them.
- Talk to the required Valve and do the operations given just before. Once you're done, a portal will open to access the second room.
- Kill all the mobs in this room to open the portal for the third room.
- Repeat the step above to access the final boss room (fourth room).
- A random Bio3 or 4 MVP will then spawn.
- Once you defeat it, Wolfchev will appear at the end of the room (137, 156). You must be within the MVP's range while it is being killed.
- If you finished the MVP hunt quest (kill every of the 13 MVPs) you will be rewarded with one of the possible rewards (random chance).
Monsters
Possible MvPs from Bio 3 | ||||
Monster | Level | HP | Size/Race/Element | |
[1] (1646.png) |
160 | 4,680,000 | Medium/Demi-Human/Fire 4 | |
Assassin Cross Eremes (1647) |
160 | 4,230,000 | Medium/Demi-Human/Poison 4 | |
Whitesmith Harword (1648) |
160 | 6,750,000 | Medium/Demi-Human/Earth 4 | |
High Priest Magaleta (1649) |
160 | 4,800,000 | Medium/Demi-Human/Holy 4 | |
[2] (1650.png) |
160 | 4,140,000 | Medium/Demi-Human/Wind 4 | |
High Wizard Katrinn (1651) |
160 | 4,500,000 | Medium/Demi-Human/Ghost 3 |
MVPs
Possible MvPs from Bio 4 | ||||
Monster | Level | HP | Size/Race/Element | |
Paladin Randel (2235) |
160 | 6,870,000 | Medium/Demi-Human/Holy 4 | |
Creator Flamel (2236) |
160 | 4,230,000 | Medium/Demi-Human/Fire 4 | |
Professor Celia (2237) |
160 | 3,847,804 | Medium/Demi-Human/Ghost 3 | |
Champion Chen (2238) |
160 | 4,249,350 | Medium/Demon/Water 4 | |
Stalker Gertie (2239) |
160 | 4,057,279 | Medium/Demon/Poison 4 | |
Clown Alphoccio (2240) |
160 | 3,894,278 | Medium/Demi-Human/Wind 4 | |
Gypsy Trentini (2241) |
160 | 3,894,278 | Medium/Demi-Human/Wind 4 |
Cards
Item | Description |
[MVP] Lord Knight Seyren Card (4357) | ItemID: 4357 _______________________ MaxHP -50% _______________________ Enables the use of Level 1 Berserk. _______________________ Type: Card Compound on: Headgear Weight: 1 |
[MVP] Assassin Cross Eremes Card (4359) | ItemID: 4359 _______________________ Enables the use of Level 3 Cloaking. _______________________ Type: Card Compound on: Garment Weight: 1 |
Howard Card (4362) | ItemID: 4362 _______________________ HIT +30 _______________________ Increases After Attack Delay by 5%. _______________________ Type: Card Compound on: Weapon Weight: 1 |
[MVP] High Priest Magaleta Card (4363) | ItemID: 4363 _______________________ Random chance to auto-cast Level 5 Assumptio on the wearer when wearer receiving physical or magical attack. _______________________ Type: Card Compound on: Armor Weight: 1 |
[MVP] Sniper Shecil Card (4367) | ItemID: 4367 _______________________ Adds 5% chance of absorbing 20% of the physical damage against target by the wearer as HP. Disables HP Recovery Rate. _______________________ Type: Card Compound on: Weapon Weight: 1 |
[MVP] High Wizard Katrinn Card (4365) | ItemID: 4365 _______________________ Ignores magical defense of Normal class by 100%. Increases Variable Casting Time by 100%. Disables SP Recovery Rate. Drains 2,000 SP when the compounded headgear is unequipped. _______________________ Type: Card Compound on: Headgear Weight: 1 |
[MVP] Paladin Randel Card (4565) | ItemID: 4565 _______________________ Random chance to auto-cast Level 10 Grand Cross when receiving physical damage. _______________________ MaxHP +10% _______________________ Base INT at least 110: MaxHP +10% _______________________ Type: Card Compound on: Armor Weight: 1 |
[MVP] Creator Flamel Card (4563) | ItemID: 4563 _______________________ Random chance to auto-cast Level 5 Acid Terror on attacker when receiving physical damage. _______________________ CRI +20 _______________________ Base STR at least 110: CRI +20 _______________________ Type: Card Compound on: Armor Weight: 1 |
[MVP] Professor Celia Card (4561) | ItemID: 4561 _______________________ Random chance to auto-cast Level 5 Land Protector around the user when receiving magical damage. _______________________ MATK +7% _______________________ Base DEX at least 110: MATK +7% _______________________ Type: Card Compound on: Armor Weight: 1 |
[MVP] Champion Chen Card (4562) | ItemID: 4562 _______________________ Random chance to auto-cast Level 5 Investigate on attacker when receiving physical damage. _______________________ Increases physical damage against all classes by 7% _______________________ Base AGI at least 110: Increases physical damage against all classes by 7% _______________________ Type: Card Compound on: Armor Weight: 1 |
[MVP] Stalker Gertie Card (4564) | ItemID: 4564 _______________________ Random chance to auto-cast Level 1 Full Strip on attacker when receiving physical damage. _______________________ HIT +20 _______________________ Base LUK at least 110: HIT +20 _______________________ Type: Card Compound on: Armor Weight: 1 |
[MVP] Clown Alphoccio Card (4560) | ItemID: 4560 _______________________ FLEE +20 Base VIT at least 110: FLEE +20 _______________________ When compounded on a Musical Instrument or Whip class weapon: Enables the use of Level 10 Poem of Bragi. _______________________ Type: Card Compound on: Armor Weight: 1 |
[MVP] Gypsy Trentini Card (4566) | ItemID: 4566 _______________________ When compounded on a Whip or Musical Instrument class weapon: Enables the use of Level 10 Fortune's Kiss. _______________________ FLEE +20 _______________________ Base VIT at least 110: FLEE +20 _______________________ Type: Card Compound on: Armor Weight: 1 |
Rewards
This items are rewards from the instance Werner's_Laboratory.
Item | Description |
---|---|
Salvage Cape (2582) | ItemID: 2582 _______________________ This wide Manteau carries with it the meaning of Salvation. _______________________ Enables the use of Level 1 Cicada Skin Shed. Increases Cicada Skin Shed skill cooldown by 30 secs. _______________________ Increases SP Consumption by 100%. Drains SP by 1200 when this garment unequipped. _______________________ Type: Garment Defense: 1 Weight: 40 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 130 Warlock and Archbishop |
Ancient Gold Ornament [1] (18570) | ItemID: 18570 _______________________ A beautiful golden ornament created with ancient magic. It changes its power depending on the owner's class. _______________________ Base Level at least 150: All Basic Stats +2 _______________________ When equipped by Swordman, Merchant or Thief classes: Increases physical damage against all classes by 8% _______________________ When equipped by Mage or Acolyte classes: MATK +8%. Increases Healing skills effectiveness by 7%. _______________________ When equipped by Archer classes: DEX +3 Increases Ranged Physical Damage by 10%. _______________________ Type: Headgear Defense: 7 Position: Top Weight: 40 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 100 3rd classes |
Bloody Cross (16017) | ItemID: 16017 _______________________ A bloodly red cross mace with dark power. The red color looks creepy as if has absorbed blood. _______________________ When dealing melee physical attacks, Random chance to auto-cast Level 1 Hell Inferno. Increases the casting rate of the skill by the Refine Level. _______________________ Type: Mace Attack: 170 Weight: 150 Element: Shadow Weapon Level: 4 Enchantable: Yes _______________________ Requirement: Base Level 100 Transcendent Acolyte |
Guillotine Katar [1] (1291) | ItemID: 1291 _______________________ Long ago, a Guillotine Cross used this to kill his betrayer. _______________________ DEX +2 FLEE -30 _______________________ Increases Physical Damage against Demi-Human race by 50%. _______________________ Increases damage of Cross Impact by 30%. _______________________ Type: Katar Attack: 200 Weight: 150 Weapon Level: 4 Enchantable: Yes _______________________ Requirement: Base Level 140 Guillotine Cross |
Chilly Spell Book [2] (1584) | ItemID: 1584 _______________________ One of the 4 element magic books which have a High Socerer's study. [Part. ice] _______________________ DEX +1 MATK +160 _______________________ Increases damage of Diamond Dust and Cold Bolt by (3*Refine Level)%. _______________________ Increases SP Consumption of Diamond Dust and Cold Bolt by 5*Refine Level. _______________________ Indestructible in battle _______________________ Type: Book Attack: 100 Weight: 100 Element: Water Weapon Level: 4 Enchantable: Yes _______________________ Requirement: Base Level 100 Sorcerer |
Giant Lance (1490) | ItemID: 1490 _______________________ The mini sized version of a spear from the Giants who were guardians in an Ancient temple. _______________________ ASPD -10 _______________________ When you unequip this weapon it will drain SP by 600. _______________________ Increases skill cooldown of Spiral Pierce by 20 seconds. _______________________ Base STR at least 120: ATK +300 _______________________ Type: Two-Handed Spear Attack: 20 Weight: 2000 Weapon Level: 4 Enchantable: Yes _______________________ Requirement: Base Level 140 Rune Knight |
Ghost Chill (6471)
Possible amount: x10 / x20 |
The darkness of Nifflheim is lumped into this. |
Will of Warrior (6469)
Possible amount: x10 / x20 |
A collection of biological relics from various warriors |
Blood Thirst (6470)
Possible amount: x10 / x20 |
Reactionary forces causes the thirst for blood |