Lily's Biolo Research Report: Difference between revisions
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!colspan="4"| Second Option | !colspan="4"| Second Option | ||
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| +9 {{#item:24792}} || SG || || | | +9 {{#item:24792}} || SG || || rowspan="6" | '''Please note''', you should choose one of those two options and follow it for best results. <br> Making shadow gear could be really expensive, so choose wisely. <br> If you are gonna use swords as your endgame weapon and if want to max out your damage output no matter what, I believe you should choose first option, as it gives more opportunity to raise damage. <br> Second option is really strong and quite comfortable, also it could be easily (but expensively) re-enchanted for almost ''any build or class''. | ||
|- | |- | ||
| +9 {{#item:24793}} || SG || | | +9 {{#item:24793}} || SG || | ||
|- | |- | ||
| +9 {{#item:24800}} || SG || | | +9 {{#item:24800}} || SG || | ||
|- | |- | ||
| +9 {{#item:24801}} || SG || | | +9 {{#item:24801}} || SG || | ||
|- | |- | ||
| +9 {{#item:24802}} || SG || | | +9 {{#item:24802}} || SG || | ||
|- | |- | ||
| +9 {{#item:24803}} || SG || | | +9 {{#item:24803}} || SG || | ||
|- | |- | ||
!colspan="4"| Costume Enchants | !colspan="4"| Costume Enchants | ||
Line 630: | Line 630: | ||
|rowspan="3"| +12 [A] {{#item:590047}}<br> | |rowspan="3"| +12 [A] {{#item:590047}}<br> | ||
| rowspan="4" | Ep19 | | rowspan="4" | Ep19 | ||
| {{#item: | | {{#item:27361}}OR | ||
{{#item:4137}} | |||
| rowspan="4" | It's probably BiS weapon at the moment. Easy and cheap to make, it will greatly increase your damage. | |||
Having a lot of ASPD and VCTR bonuses, those weapons shines when farming fast, saving seconds, minutes, hours of our lives...<br> Choose {{#item:500054}}, if you want more ASPD and you are going to use +10 {{#item:24386}} or +10 {{#item:24733}} to negate size penalty. <br>Please note, that {{#item:4137}}is MvP card! Not everyone would find it. Though it nullifies your size penalty and you no longer require {{#item:24386}} effect, so you can use Master Shadow gear for partial RES ignore! Also it would be best to use {{#item:500054}}in that case. | |||
|- | |- | ||
| {{#item:311453}} | | {{#item:311453}} | ||
Line 637: | Line 640: | ||
|- | |- | ||
| +12 [A] {{#item:500054}} | | +12 [A] {{#item:500054}} | ||
|- | |||
| rowspan="4" | +12 [A] {{#item:500065}} | |||
| rowspan="4" |[[Thanatos Tower Revamp#Weapons|Thanatos Tower Revamp - MuhRO]] | |||
|{{#item:27361}}OR | |||
{{#item:4137}} | |||
| rowspan="4" |That weapon is only useful when used in combo with {{#item:400381}}. | |||
Please note, that {{#item:4137}}is MvP card! Not everyone would find it. Though it nullifies your size penalty and you no longer require {{#item:24386}} effect, so you can use Master Shadow gear for partial RES ignore! | |||
|- | |||
|{{#item:27361}} | |||
|- | |||
|{{#item:4836}} | |||
|- | |||
|{{#item:4844}} | |||
|- | |- | ||
!colspan="4"| Pet | !colspan="4"| Pet | ||
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!colspan="4"| Shield | !colspan="4"| Shield | ||
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| rowspan="2" | + | | rowspan="2" | +12 [A] {{#item:460020}} | ||
| rowspan="2" | | | rowspan="2" | | ||
|{{#item: | |{{#item:300379}} | ||
| rowspan="2" | | | rowspan="2" |BiS shield, which is really good both in offense and in defense. | ||
Choose {{#item:310869}} for best damage output. | |||
Choose {{#item:310863}}for better survivability. | |||
''May be we all look like that. May be we are mad too. Everyone will be mad after that instance anyway...'' | |||
|- | |- | ||
| | |{{#item:310869}}OR | ||
{{#item:310863}} | |||
|- | |- | ||
!colspan="4"| Headgears | !colspan="4"| Headgears | ||
|- | |- | ||
|rowspan="4"| +12 {{#item:19477}} | |rowspan="4"| +12 ~ +15 {{#item:19477}} | ||
|rowspan="4"| OGCH | |rowspan="4"| OGCH | ||
| {{#item: | | {{#item:300363}}OR | ||
{{#item:300377}} | |||
| rowspan="4" | That headgear could show best damage you could achieve. | |||
Of course you should aim for{{#item:29090}}for best results, though it's unlikely someone will ever achieve it. | |||
Please note that {{#item:300377}}is MvP Card! Not everyone would find it. | |||
|- | |- | ||
| {{#item: | | {{#item:29088}} | ||
|- | |- | ||
| {{#item:29689}} | | {{#item:29689}} | ||
|- | |- | ||
| | | {{#item:4713}} | ||
|- | |- | ||
| {{#item: | | +12 [A] {{#item:400109}} || MvP Gear || {{#item:300363}}OR | ||
{{#item:300377}} | |||
| Great headgear for any critical builds overall. It deals comparable to +12 Acute Lv7 Circlet damage. | |||
Please note that {{#item:300377}}is MvP Card! Not everyone would find it. | |||
|- | |- | ||
| {{#item: | | rowspan="3" | +12 [A] {{#item:400381}} | ||
| rowspan="3" |[[Thanatos Tower Revamp#Headgears|Thanatos Tower Revamp - MuhRO]] | |||
|{{#item:300363}}OR | |||
{{#item:300377}} | |||
| rowspan="3" |That headgear is only useful when used in combo with {{#item:500065}}. | |||
It shows great balance of defensive and offensive stats. | |||
Please note that {{#item:300377}}is MvP Card! Not everyone would find it. | |||
|- | |- | ||
|{{#item:312021}} | |||
|- | |- | ||
| | |{{#item:29083}} | ||
|- | |- | ||
| {{#item: | | {{#item:410094}} || Nif2 || {{#item:300363}} || Easy to obtain at market or #trade. | ||
|- | |- | ||
| {{#item: | | {{#item:420076}} || Nif2 || || ''I love that bondage of yours...'' | ||
|- | |- | ||
| | !colspan="4"| Armors | ||
|- | |- | ||
|rowspan="4"| + | | rowspan="4" | +12 [A] {{#item:450172}} | ||
|rowspan="4"| CT | | rowspan="4" | CT | ||
| {{#item: | | {{#item:300381}}OR | ||
{{#item:300310}} | |||
| rowspan="4" |That armor shows really good results when dealing critical damage. | |||
|- | |- | ||
| {{#item:310685}} | | {{#item:310685}} | ||
Line 691: | Line 723: | ||
| {{#item:4723}} | | {{#item:4723}} | ||
|- | |- | ||
| rowspan="2" | +12 [A] {{#item:450279}} | |||
| rowspan="4" |Depth | |||
|{{#item:300381}}OR | |||
{{#item:300310}} | |||
| rowspan="4" |Ice Storm Rune Suits show best damage, but they has Cri penalty, which should be considered. | |||
Also notethey can be re-used for any ranged build. | |||
|- | |||
|{{#item:312354}} | |||
|- | |- | ||
|rowspan=" | | rowspan="2" | +12 [A] {{#item:450283}} | ||
|{{#item:312344}} | |||
| {{#item: | |||
|- | |- | ||
| {{#item: | |{{#item:312339}} | ||
|- | |- | ||
| | | rowspan="2" | +12 [A] {{#item:450281}} | ||
| rowspan="4" |Depth | |||
|{{#item:300381}}OR | |||
{{#item:300310}} | |||
| rowspan="4" |Corruption Poison Rune Clothes shows similar to Ice Storm Rune Suits damage, but it's 2-7% lower. | |||
However, they do boost Cri and are suitable for melee characters as well. | |||
|- | |- | ||
| | |{{#item:312394}} | ||
|- | |- | ||
| {{#item: | | rowspan="2" | +12 [A] {{#item:450285}} | ||
|{{#item:312384}} | |||
|- | |- | ||
| {{#item: | |{{#item:312379}} | ||
|- | |- | ||
| | !colspan="4"| Garments | ||
|- | |- | ||
| + | | +12 [A] {{#item:480174}} || MvP Gear || {{#item:300426}} || Best garment to hunt down MvP. | ||
|- | |- | ||
| rowspan="4" | +12 [A] {{#item:480232}} | |||
| rowspan="4" |Biosphere | |||
|{{#item:300426}} | |||
| rowspan="4" |Ice Rune garment shows best DPS in usual PvE circumstances. | |||
Also note that garment can be re-used for any ranged build. | |||
You can use any enchant instead of {{#item:311881}}. It's just my opinion that ghost enemies are real pain in... head, so they should be KoS. | |||
|- | |- | ||
| | |{{#item:311881}} | ||
|- | |- | ||
| {{#item: | |{{#item:310922}} | ||
|- | |- | ||
| {{#item: | |{{#item:4723}} | ||
|- | |- | ||
!colspan="4"| | !colspan="4"| Footgears | ||
|- | |- | ||
|rowspan=" | | rowspan="4" | +12 [A] {{#item:470175}} | ||
|rowspan=" | | rowspan="4" | Biosphere | ||
| {{#item: | | {{#item:300380}}|| rowspan="4" |Those boots are currently best-in-slot. | ||
Also note they can be re-used for any ranged build. | |||
You can use any enchant instead of {{#item:311881}}. It's just my opinion that ghost enemies are worse. | |||
|- | |- | ||
| {{#item: | | {{#item:311881}} | ||
|- | |- | ||
| {{#item: | | {{#item:310922}} | ||
|- | |- | ||
|{{#item:4723}} | |||
|- | |- | ||
| | !colspan="4"| Accessories | ||
|- | |- | ||
| {{#item: | |rowspan="3"| {{#item:490302}}(Right) | ||
| rowspan="4" | Biosphere | |||
| {{#item:300449}} <br> (Right)<br>{{#item:300447}}(Left) | |||
| rowspan="4" |You should aim for {{#item:311953}}, as it gives more damage. However, choosing {{#item:311963}} is not a mistake. Damage-wise they are pretty similar, but {{#item:311953}}is stronger like 0.5-5% (that depends on stats balance). | |||
Of course getting {{#item:311943}}is highly unlikely, though it would make those rings just shiny treasures. | |||
|- | |- | ||
| {{#item:311943}} | |||
|- | |- | ||
| | | {{#item:311953}}OR | ||
{{#item:311963}} | |||
|- | |- | ||
| {{#item: | |{{#item:490305}}(Left) | ||
|{{#item:311978}} | |||
|- | |- | ||
!colspan="4"| Shadow gears | !colspan="4"| Shadow gears |
Revision as of 21:29, 28 November 2023
About that page
Any scientific article begins with a justification of why these studies are conducted at all.
This article is notes on the way to study the Biolo job and is intended to preserve and transfer the experience gained and accumulated by playing that class and talking to MuhRO's Merchants community.
This article bears my name, but this title is akin to the Guinness Book of Records, which, generally speaking, is not about Guinness at all. The author expects that this work will be supplemented by active members of the community, each of whom will be able to subscribe to the part developed by them (if desire so).
Therefore, if you have any interesting or curious information that you would like to share with the community, or with newcomers, helping them on their difficult path, feel free to supplement this article with your blocks.
Just please follow the rules of intelligence, and the rules approved on this wiki, and also avoid disrespect and vandalism. No one needs it.
About Biolo
Genetic | Biolo |
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There is a widespread misconception in the community that playing a Merchant Class requires a lot of capital investment, and that this is an expensive process that is not suitable for beginners.
I will say right away, all this is not true. This class is great for new players and for people who like to earn and save zeny.
Advantages | Disadvantages |
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Choosing build
First of all, I will give a summary table that shows the current builds for each Job.
However, please note that builds of the third Job listed here are intended not only for leveling as Genetic.
Please keep in mind that playing with the skills of the third Job at fourth Job is possible, but it has its own features:
- Most likely, the upper damage threshold that you can develop will be lower than the one that you could develop using the skills of the fourth profession
- Most likely, the cost of a full-fledged development of such a build will be at least no less, and most likely comparable to the cost of developing a build of the fourth Job
- At the moment, it is unknown whether these builds will be developed and supported in the future or not
- Playing build of the third Job has features for which they are worth choosing. Usually these are narrowly defined builds for certain purposes
- Use and choose this build only if you are absolutely sure that you need it and you will benefit from it. Well, or choose them just for fun and new adventures.
Job \ Role | Physical Ranged | Special Physical Ranged | Physical Melee |
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3rd Job Genetic |
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![]() Ignores Flee, Def & Res |
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4th Job Biolo |
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![]() Can do critical damage |
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Details about builds | |||||||||||||||||||||
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The builds listed here are listed in decreasing order of their relevance. This means that the higher the build in the list, the more useful and popular it is, and the lower, the more questionable its choice is (although it may be justified).
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Mayhemic Thorns
- That build's role is ranged DPS
- It could be useful both in solo and party gameplay scenarios
- Great for farming because of range and AoE
- Suitable for hunting MvPs
- Critical hits can not miss
- Easy to start, which is great for beginners
- It's great for crafting because of stats distribution
- Doesn't consume anything to attack, which allows you to stay on locations for a long time and save zeny, weight and your time (time is zeny too)
- Critical ranged builds are almost always in meta, so you can be sure developers would not forget about your build
- Gear can be re-used for similar builds on other Jobs (example:
Triple Laser)
- Gear can be easily sold
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Core Skills |
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Situational Skills |
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Early Game Equipment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Middlegame Equipment | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Endgame Equipment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Tactics, Tips & Tricks |
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Interesting notes
About Homunculus |
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About Merchant skills |
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About Crafting skills |
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Most usable crafting recipies |
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How to get ingredients |
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How to get drop rate equipment |
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Who Wants to Be a Billionaire? |
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Useful links |
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Special thanks
With great respect, I express my gratitude to the administrators of this wonderful project: Muh, Icecold and all of their team and stuff, the community of merchants, as well as Espresso, whos support is incomparable, Schier, whos wisdom is great, Spike, who made my first introduction to a job, Маюша Вреднюша, who inspired me to make my first biolo, and a guy who keeps buying all the acid bottles from paradise market a moment when they appears (I hope you sleep well at nights).
List of authors
Currently contributed to the page:
- Lilith