Item Reform - Overview: Difference between revisions

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{{:Various Headgears Reform}}
{{:Various Headgears Reform}}
{{:Adulter_Weapons_Reform}}
{{:Adulter_Weapons_Reform}}
{{:OS / OSAD Weapon Item Reform}}
{{:OS / OS-LT Headgear Item Reform}}

Revision as of 19:19, 11 May 2022

Introduction into Item Reforming

Item Reforming is the process of converting a weapon or armor into an improved version. The special thing about reforming is that the cards and enchantments of the old version are preserved. The refinement level is not reset, it only changes during the reform process along the chosen reform method.
The NPC is in our Equip enchancement office (@go50), her name is Whoopi (grademk 48, 169).

Materials

In the reforming process, various materials are necessary. These can be dropped from monsters but can also be produced and exchanged by yourself.

Gemstone Refining

Item Description Currency Amount
1000430.png Weapon Upgrade Stone (Low) (1000430) ItemID: 1000430
_______________________
Ore made by refining Weapon Enhancement Ore (Low).
Used to upgrade weapon equipment.
_______________________
Weight: 0
10,000z

5x 1000419.png Weapon Enhancement Ore (Low) (1000419)

1000434.png Armor Upgrade Stone (Low) (1000434) ItemID: 1000434
_______________________
Ore made by refining Armor Enhancement Ore (Low).
Used to upgrade armor equipment.
_______________________
Weight: 0
10,000z

5x 1000423.png Armor Enhancement Ore (Low) (1000423)

1000438.png Accessory Upgrade Stone (Low) (1000438) ItemID: 1000438
_______________________
Ore made by refining Accessory Enhancement Ore (Low).
Used to upgrade accessory equipment.
_______________________
Weight: 0
10,000z

5x 1000426.png Accessory Enhancement Ore (Low) (1000426)

1000431.png Weapon Upgrade Stone (Intermediate) (1000431) ItemID: 1000431
_______________________
Ore made by refining Weapon Enhancement Ore (Intermediate).
Used to upgrade weapon equipment.
_______________________
Weight: 0
20,000z

5x 1000420.png Weapon Enhancement Ore (Intermediate) (1000420)

1000435.png Armor Upgrade Stone (Intermediate) (1000435) ItemID: 1000435
_______________________
Ore made by refining Armor Enhancement Ore (Intermediate).
Used to upgrade armor equipment.
_______________________
Weight: 0
20,000z

5x 1000424.png Armor Enhancement Ore (Intermediate) (1000424)

1000439.png Accessory Upgrade Stone (Intermediate) (1000439) ItemID: 1000439
_______________________
Ore made by refining Accessory Enhancement Ore (Intermediate).
Used to upgrade accessory equipment.
_______________________
Weight: 0
20,000z

5x 1000427.png Accessory Enhancement Ore (Intermediate) (1000427)

1000432.png Weapon Upgrade Stone (High) (1000432) ItemID: 1000432
_______________________
Ore made by refining Weapon Enhancement Ore (High).
Used to upgrade weapon equipment.
_______________________
Weight: 0
50,000z

5x 1000421.png Weapon Enhancement Ore (High) (1000421)

1000436.png Armor Upgrade Stone (High) (1000436) ItemID: 1000436
_______________________
Ore made by refining Armor Enhancement Ore (High).
Used to upgrade armor equipment.
_______________________
Weight: 0
50,000z

5x 25920.png Armor Enhancement Ore (High) (25920)

1000440.png Accessory Upgrade Stone (High) (1000440) ItemID: 1000440
_______________________
Ore made by refining Accessory Enhancement Ore (High).
Used to upgrade accessory equipment.
_______________________
Weight: 0
50,000z

5x 1000428.png Accessory Enhancement Ore (High) (1000428)

1000433.png Weapon Upgrade Stone (Superior) (1000433) ItemID: 1000433
_______________________
Ore made by refining Weapon Enhancement Ore (Superior).
Used to upgrade weapon equipment.
_______________________
Weight: 0
100,000z

5x 1000422.png Weapon Enhancement Ore (Superior) (1000422)

1000437.png Armor Upgrade Stone (Superior) (1000437) ItemID: 1000437
_______________________
Ore made by refining Armor Enhancement Ore (Superior).
Used to upgrade armor equipment.
_______________________
Weight: 0
100,000z

5x 1000425.png Armor Enhancement Ore (Superior) (1000425)

1000441.png Accessory Upgrade Stone (Superior) (1000441) ItemID: 1000441
_______________________
Ore made by refining Accessory Enhancement Ore (Superior).
Used to upgrade accessory equipment.
_______________________
Weight: 0
100,000z

5x 1000429.png Accessory Enhancement Ore (Superior) (1000429)

Gemstone Exchange

Item Description Currency Amount
1000431.png Weapon Upgrade Stone (Intermediate) (1000431) ItemID: 1000431
_______________________
Ore made by refining Weapon Enhancement Ore (Intermediate).
Used to upgrade weapon equipment.
_______________________
Weight: 0
10,000z
3x 1000430.png Weapon Upgrade Stone (Low) (1000430)
1000435.png Armor Upgrade Stone (Intermediate) (1000435) ItemID: 1000435
_______________________
Ore made by refining Armor Enhancement Ore (Intermediate).
Used to upgrade armor equipment.
_______________________
Weight: 0
10,000z
3x 1000434.png Armor Upgrade Stone (Low) (1000434)
1000439.png Accessory Upgrade Stone (Intermediate) (1000439) ItemID: 1000439
_______________________
Ore made by refining Accessory Enhancement Ore (Intermediate).
Used to upgrade accessory equipment.
_______________________
Weight: 0
10,000z
3x 1000438.png Accessory Upgrade Stone (Low) (1000438)
1000432.png Weapon Upgrade Stone (High) (1000432) ItemID: 1000432
_______________________
Ore made by refining Weapon Enhancement Ore (High).
Used to upgrade weapon equipment.
_______________________
Weight: 0
20,000z
3x 1000431.png Weapon Upgrade Stone (Intermediate) (1000431)
1000436.png Armor Upgrade Stone (High) (1000436) ItemID: 1000436
_______________________
Ore made by refining Armor Enhancement Ore (High).
Used to upgrade armor equipment.
_______________________
Weight: 0
20,000z
3x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)
1000440.png Accessory Upgrade Stone (High) (1000440) ItemID: 1000440
_______________________
Ore made by refining Accessory Enhancement Ore (High).
Used to upgrade accessory equipment.
_______________________
Weight: 0
20,000z
3x 1000439.png Accessory Upgrade Stone (Intermediate) (1000439)
1000433.png Weapon Upgrade Stone (Superior) (1000433) ItemID: 1000433
_______________________
Ore made by refining Weapon Enhancement Ore (Superior).
Used to upgrade weapon equipment.
_______________________
Weight: 0
50,000z
3x 1000432.png Weapon Upgrade Stone (High) (1000432)
1000437.png Armor Upgrade Stone (Superior) (1000437) ItemID: 1000437
_______________________
Ore made by refining Armor Enhancement Ore (Superior).
Used to upgrade armor equipment.
_______________________
Weight: 0
50,000z
3x 1000436.png Armor Upgrade Stone (High) (1000436)
1000441.png Accessory Upgrade Stone (Superior) (1000441) ItemID: 1000441
_______________________
Ore made by refining Accessory Enhancement Ore (Superior).
Used to upgrade accessory equipment.
_______________________
Weight: 0
50,000z
3x 1000440.png Accessory Upgrade Stone (High) (1000440)

Purchase Additional Gemstone

Item Description Currency Amount
1000430.png Weapon Upgrade Stone (Low) (1000430) ItemID: 1000430
_______________________
Ore made by refining Weapon Enhancement Ore (Low).
Used to upgrade weapon equipment.
_______________________
Weight: 0
20,000z
1x 25729.png Shadowdecon (25729)
1000434.png Armor Upgrade Stone (Low) (1000434) ItemID: 1000434
_______________________
Ore made by refining Armor Enhancement Ore (Low).
Used to upgrade armor equipment.
_______________________
Weight: 0
20,000z
1x 25729.png Shadowdecon (25729)
1000438.png Accessory Upgrade Stone (Low) (1000438) ItemID: 1000438
_______________________
Ore made by refining Accessory Enhancement Ore (Low).
Used to upgrade accessory equipment.
_______________________
Weight: 0
20,000z
1x 25729.png Shadowdecon (25729)

Target Items

Thanatos Weapons

To reform Thanatos Weapons to Thanatos AD Weapons you need following items:

Thanatos Weapon Item Reform Example
Base Item Option Materials Refine Change Result Item ⇒ next Option Materials Refine Change
+9~+20
Thanatos Weapons
100x 6672.png Gray Shard (6672)

100x 1000430.png Weapon Upgrade Stone (Low) (1000430)

-5 Thanatos AD Weapons

+9~+11
14x 6635.png Blacksmith's Blessing (6635)

1x 100619.png Modified Thanatos Refine Hammer (100619)

+1
OR
300x 6672.png Gray Shard (6672)

100x 1000431.png Weapon Upgrade Stone (Intermediate) (1000431)

-1


Ancient -> Patent -> Hero LT Reform

To convert an Ancient Hero Weapon into their Patent equivalent you need a 100753.png Patent Ancient Hero's Cube (100753) which can be obtained by:

Material requirements are the same for all weapons.
100821.png Modified Hero's Refine Hammer (100821) can be obtained as MVP drop in Bioresearch Laboratory
To convert an Patent Weapon into their Saint LT - Version you have to talk to Whoopi (grademk 48, 169).

Patent Weapon Item Reform Example
Ancient Hero Material Refine Change Patent Weapon ⇒ Next Option Option Materials Refine Change Saint LT ⇒ Next Option Materials Refine Change
Ancient Hero Weapon refined +7 ~ +20 100753.png Patent Ancient Hero's Cube (100753) -2 Patent Weapon refined +9 ~ +20 50x 25786.png Somatology Research Document (25786)

100x 25787.png Somatology Experimental Fragment (25787)
100x 1000430.png Weapon Upgrade Stone (Low) (1000430)

-5 Saint LT Weapon refined

+9~+11
300x 25786.png Somatology Research Document (25786)

300x 25787.png Somatology Experimental Fragment (25787)

1x 100821.png Modified Hero's Refine Hammer (100821)

+1
OR
150x 25786.png Somatology Research Document (25786)

300x 25787.png Somatology Experimental Fragment (25787)
100x 1000431.png Weapon Upgrade Stone (Intermediate) (1000431)

-1
OR
1x 7925.png Powerful Dimensional Essence (7925)

150x 25786.png Somatology Research Document (25786)

300x 25787.png Somatology Experimental Fragment (25787)

100x 1000432.png Weapon Upgrade Stone (High) (1000432)

+1


Great Hero / Hero's-LT Boots Reform

22238.png Great Hero Boots [1] (22238) can be obtained by converting a +7 or higher 22171.png Ancient Hero Boots [1] (22171) to 22238.png Great Hero Boots [1] (22238) by using a 100753.png Patent Ancient Hero's Cube (100753) .

100753.png Patent Ancient Hero's Cube (100753) can be obtained by:

To transform 22238.png Great Hero Boots [1] (22238) into 470094.png Hero Boots-LT [1] (470094) you need to talk to Whoopi at (grademk 48, 169).

Hero Boots Item Reform
Ancient Hero Materials Refine Change Great Hero Option Materials Refine Change Hero Boots-LT
+7~+20

22171.png Ancient Hero Boots [1] (22171)

100753.png Patent Ancient Hero's Cube (100753) -2 +9~+20
22238.png Great Hero Boots [1] (22238)
50x 25786.png Somatology Research Document (25786)

100x 25787.png Somatology Experimental Fragment (25787)
100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 470094.png Hero Boots-LT [1] (470094)
OR
150x 25786.png Somatology Research Document (25786)

300x 25787.png Somatology Experimental Fragment (25787)
100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1


How to reform

Improved LT versions are also available for some headgears.
These can also be produced via the Reforming Process. Some of the basic versions can be produced via crafting.
Talk to Whoopi at (grademk 48, 169).

Smokie Tranformation Leaf

Base Item Option Materials Refine Change Result Item ⇒ Next Option Materials Refine Change
+9~+20
19265.png Smokie Transformation Leaf [1] (19265)
150x 945.png Raccoon Leaf (945)

100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 400152.png Smokie Transformation Leaf-LT [1] (400152)

+9~+11

150x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

1x 101259.png Special Hat Hammer (101259)

+1
OR
300x 945.png Raccoon Leaf (945)

100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1
ItemID: 19265
_______________________
Smokey uses the leaves of transformation.
I feel the energy of Smokey.
_______________________
For each Refine Level:
Increases Magical Damage with every element by 1%.
_______________________
Has a chance to transform into Smokie for 5 seconds when dealing Melee Physical Damage.
_______________________
Grants following effects while in Smokie form:
Has 5% chance to auto-cast bolt spells lv.2 when dealing Melee Physical Damage.
_______________________
Refine Level +7:
4% chance to auto-cast Frost Nova lv.5 when dealing Melee Physical Damage.
_______________________
Refine Level +8:
3% chance to auto-cast Thunderstorm lv.5 when dealing Melee Physical Damage.
_______________________
Refine Level +9 and Base Level 100:
2% chance to auto-cast Hell Inferno lv.5 when dealing Melee Physical Damage.
_______________________
Refine Level +10 and Base Level 100:
1% chance to auto-cast Chain Lightning lv.3 when dealing Melee Physical Damage.
_______________________
Type: Headgear
Defense: 7
Position: Top
Weight: 60
Armor Level: 1
_______________________
Can be crafted at: <NAVI>Prity<INFO>muh_market,170,52,0,100,0,0</INFO></NAVI>
ItemID: 400152
_______________________
An improved version of the transformation leave used by Smokey.
_______________________
Base Level at least 120:
P.ATK +2
S.MATK +2
_______________________
For each Refine Level:
Increases Magical Damage with every element by 1%.
_______________________
For each 3 Refine Levels:
MATK +2%
_______________________
For each 5 Refine Levels:
ASPD +1
_______________________
Has a chance to transform into Smokie for 10 seconds when dealing Melee Physical Damage.
_______________________
Grants following effects while in Smokie form:
MATK +100, HIT +50
Physical melee attacks have 5% chance to auto-cast Level 3 Cloud Kill.
(If you learned a higher Level, it will auto cast that Level instead.)

Refine Level +7:
MATK +50, HIT +25

Refine Level +9:
Physical melee attacks have 5% chance to auto-cast Level 5 Hell Inferno additionally.

Refine Level +10:
Physical melee attacks have 2% chance to auto-cast Level 3 Chain Lightning additionally.
_______________________
[Bonus by Grade]
[Grade D]:
Refine Level +11: Magical attacks have 3% chance to auto-cast Level 9 Fire Ball additionally.
_______________________
[Grade C]:
P.ATK +2.
S.MATK +2
_______________________
[Grade B]:
Refine Level +12:
Fixed Casting Time -0.5 seconds.
_______________________
Type: Headgear
Defense: 7
Position: Top
Weight: 60
Armor Level: 2
_______________________
Requirement:
Base Level 150

Wickebine's Black Cat Ears

Base Item Option Materials Refine Change Result Item ⇒ Next Option Materials Refine Change
+9~+20
19134.png Wickebine's Black Cat Ears [1] (19134) or

+9~+20

5360.png Wickebine's Black Cat Ears (5360)

50x 7206.png Black Cat Doll (7206)

100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 400153.png Wickebine's Black Cat Ears-LT [1] (400153)

+9~+11

150x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

1x 101259.png Special Hat Hammer (101259)

+1
OR
100x 7206.png Black Cat Doll (7206)

100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1
ItemID: 5360
_______________________
Wickebine's black cat ears.
_______________________
FLEE +10
_______________________
Increases Critical Damage by 10%.
_______________________
Random chance to pierce magical defense of target for 5 sec when dealing magical damage.
_______________________
Type: Headgear
Defense: 4
Position: Top
Weight: 20
Armor Level: 1
_______________________
Requirement:
Base Level 45
All Jobs except Novice
_______________________
Can be crafted at: <NAVI>Mony<INFO>pay_dun04,121,116,0,100,0,0</INFO></NAVI>
ItemID: 400153
_______________________
An improved version of the black cat ears used by Wickebine.
_______________________
FLEE +20
_______________________
Increases Critical Damage by 15%.
Increases Magical Damage with every element by 15%.
_______________________
Base Level at least 210:
P.ATK +2
S.MATK +2
_______________________
Physical attacks have a certain chance to increase Critical by 30 for 10 seconds.
Magical attacks have a certain chance to ignore magic defense of all race, except Players, by 100% for 10 seconds.
_______________________
Refine Level +7:
Increases Critical Damage by additional 10%.
Increases Magical Damage with every element by additional 10%.
_______________________
Refine Level +9:
ATK +5%, MATK +5%
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
[Bonus by Grade]
[Grade D]:
Refine Level +11:
After Cast Delay -5%.
_______________________
[Grade C]:
P.ATK +2.
S.MATK +2.
_______________________
[Grade B]:
Refine Level +12:
Fixed Casting Time -0.5 seconds.
_______________________
Type: Headgear
Defense: 0
Position: Top
Weight: 20
Armor Level: 2
_______________________
Requirement:
Base Level 150

Survival Circlet

Base Item Option Materials Refine Change Result Item ⇒ Next Option Materials Refine Change
+9~+20

19266.png Survival Circlet [1] (19266)

100x 7166.png Soft Silk (7166)

100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 400154.png Survival Circlet-LT [1] (400154)

+9~+11

150x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

1x 101259.png Special Hat Hammer (101259)

+1
OR
200x 7166.png Soft Silk (7166)

100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1
ItemID: 19266
_______________________
Headdress used by monks. The power to draw the wearer's magic is said to be hidden.
_______________________
INT +3
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
Refine Level +10:
Matk +5%
_______________________
Base Level at least 130:
Matk +50
_______________________
When equipped with Survivor's Orb:
Decreases After Cast Delay by as percent equal to Refine rate of Survivor's Circlet.
_______________________
When equipped with Survivor's Rod:
For each Refine Level of Survivor's Rod:
Matk +10.
_______________________
When equipped with Survivor's Manteau:
For each 2 Refine Level of Survivor's Manteau:
Decreases Variable Casting Time by 5%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 50
Armor Level: 1
_______________________
Can be crafted at: <NAVI>Jewy<INFO>rockrdg2,318,314,0,100,0,0</INFO></NAVI>
ItemID: 400154
_______________________
An improvised version of the headdress used by practitioners.
_______________________
INT +3
MATK +50
_______________________
Base Level at least 180:
MATK +50
_______________________
Base Level at least 210:
P.ATK +2
S.MATK +2
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 15%.
_______________________
Refine Level +10:
MATK +5%
_______________________
Refine Level +11:
Increases Magical Damage against Boss class by 20%.
_______________________
When equipped with Survivor Orb-LT:
Protects from skill cast interruption.
Increases Magical Damage against enemies of every element by 10%.

Refine Level of Survival Circlet-LT is +11 or higher:
Decreases After Cast Delay by 12%.
_______________________
[Bonus by Grade]
[Grade D]:
Refine Level +11:
After Cast Delay -5%.
_______________________
[Grade C]:
P.ATK +2.
S.MATK +2.
_______________________
[Grade B]:
Refine Level +12:
Fixed Casting Time -0.5 seconds.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 50
Armor Level: 2
_______________________
Requirement:
Base Level 150

Gold Fish Head Hat

Base Item Option Materials Refine Change Result Item ⇒ Next Option Materials Refine Change
+9~+20

19264.png Gold Fish Head Hat [1] (19264)

150x 954.png Shining Scale (954)

100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 400155.png Gold Fish Hat-LT [1] (400155)

+9~+11

150x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

1x 101259.png Special Hat Hammer (101259)

+1
OR
300x 954.png Shining Scale (954)

100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1
ItemID: 19264
_______________________
A smirk golden fish hat. Every time I open my mouth, it seems fishy.
_______________________
Has a chance to endow weapon with Holy element for 60 seconds when dealing physical damage.
Has a chance to increase Holy element magic by 10% for 60 seconds when dealing magical damage.
_______________________
Refine Level +7:
Increased the chance to activate Magical Damage with Holy element increase.
_______________________
Refine Level +9:
When hit by a physical attack, has a low chance to auto-cast Quagmire lv.1 when receiving physical damage.
_______________________
Type: Headgear
Defense: 2
Position: Top
Weight: 40
Armor Level: 1
_______________________
Can be crafted at: <NAVI>Prity<INFO>muh_market,170,52,0,100,0,0</INFO></NAVI>
ItemID: 400155
_______________________
An improved version of the puffing gold fish hat.
_______________________
Base Level at least 210:
P.ATK +2
S.MATK +2
_______________________
Physical attacks have a certain chance to grant Holy element to your weapon for 60 seconds.
Magical attacks have a certain chance to increase Magical Damage with Holy element by 20% for 60 seconds.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 10%.
Increases Magical Damage with Holy element by 10%.
_______________________
Refine Level +9:
ATK +5%, MATK +5%
_______________________
Refine Level +11:
Increases Magical Damage against Shadow elemental enemies by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 5%.
Increases Magical Damage with Holy element by 5%.
_______________________
[Grade C]:
P.ATK +2.
S.MATK +2.
_______________________
[Grade B]:
Refine Level +12:
Fixed Casting Time -0.5 seconds.
_______________________
Type: Headgear
Defense: 2
Position: Top
Weight: 40
Armor Level: 2
_______________________
Requirement:
Base Level 150

Tiger King Doll Hat

Base Item Option Materials Refine Change Result Item ⇒ Next Option Materials Refine Change
+9~+20

5497.png Tiger King Doll Hat [1] (5497)

40x 1030.png Tiger's Footskin (1030)

100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 400245.png Tiger King Doll Hat-LT [1] (400245)

+9~+11

150x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

1x 101259.png Special Hat Hammer (101259)

+1
OR
80x 1030.png Tiger's Footskin (1030)

100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1
ItemID: 5497
_______________________
A hat that imitates the shape of King Tiger.
_______________________
STR +2
DEX +2
_______________________
Increases Physical Damage against Brute race by 10%.
_______________________
Random chance to transform wearer into King Tiger when dealing or receiving physical attack.
While transforming, drains 5 SP every seconds but gain the power of King Tiger.
Increasing Refine Level will increase the chance to transform and the power of King Tiger.
_______________________
Type: Headgear
Defense: 6
Position: Top
Weight: 40
Armor Level: 1
_______________________
Requirement:
All Jobs except Novice
_______________________
Can be crafted at: <NAVI>Miguel<INFO>pay_fild10,211,161,0,100,0,0</INFO></NAVI>
ItemID: 400245
_______________________
A hat that imitates the shape of King Tiger.
_______________________
STR + 2,
DEX + 2,
POW + 2,
CON + 2.
Increases Attack Speed by 10%.
Increases Physical Damage against Brute race by 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 15%.
_______________________
Refine Level +9:
ATK + 10%
_______________________
Refine Level +11:
Increases Melee Physical Damage by 10%.
_______________________
Physical attacks have a chance to activate Power of the Beast for 10 seconds.
_______________________
[Power of the Beast]
For each Refine Level:
ATK + 35

Refine Level +10:
P.ATK + 20
_______________________
[Bonus by Grade]
[Grade D]:
ATK + 5%.
POW + 3
_______________________
[Grade C]:
STA +2.
Fixed Casting Time -0.5 seconds.
_______________________
[Grade B]:
P.ATK + 2.
RES + 20
_______________________
[Grade A]:
P.ATK + 7.
_______________________
Type: Headgear
Defense: 6
Position: Top
Weight: 40
Armor Level: 2
_______________________
Requirement:
Base Level 150


Bacsojin Doll Hat

Base Item Option Materials Refine Change Result Item ⇒ Next Option Materials Refine Change
+9~+20

5464.png Bacsojin Doll Hat [1] (5464)

200x 7165.png Transparent Celestial Robe (7165)

100x 7166.png Soft Silk (7166)
100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 400246.png Bacsojin Doll Hat-LT [1] (400246)

+9~+11

150x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

1x 101259.png Special Hat Hammer (101259)

+1
OR
400x 7165.png Transparent Celestial Robe (7165)

200x 7166.png Soft Silk (7166)
100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1
ItemID: 5464
_______________________
A doll resembles the fairy “Baek-so-jin“.
_______________________
INT +3
MDEF +9
_______________________
Increases Magical Damage against Undead race by 10%.
_______________________
Random chance to transform wearer into Bacsojin when dealing or receiving magical attack.
While in transform, you will lose 10 SP per sec but you will gain more magical power.
Higher Refine Level will increase the transform duration and magical power.
_______________________
Type: Headgear
Defense: 0
Position: Top
Weight: 0
Armor Level: 1
_______________________
Requirement:
All Jobs except Novice
_______________________
Can be crafted at: <NAVI>Prity<INFO>muh_market,170,52,0,100,0,0</INFO></NAVI>
ItemID: 400246
_______________________
A doll resembles the fairy “Baek-so-jin“.
_______________________
INT + 2,
DEX + 2,
SPL + 2,
CON + 2.
Decreases Variable Casting Time by 10%.
Increases Magical Damage against Undead race by 10%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 15%.
_______________________
Refine Level +9:
MATK + 10%
_______________________
Refine Level +11:
Increases Magical Damage with every element by 10%.
_______________________
Magical attacks have a chance to activate New Spirit for 10 seconds.
_______________________
[New Spirit]
For each Refine Level:
MATK + 35

Refine Level +10:
S.MATK + 20
_______________________
[Bonus by Grade]
[Grade D]:
MATK + 5%.
SPL + 3
[Grade C]:
WIS +2.
Fixed Casting Time -0.5 seconds.
[Grade B]:
S.MATK + 3.
MRES + 20.
[Grade A]:
S.MATK + 7
_______________________
Type: Headgear
Defense: 6
Position: Top
Weight: 40
Armor Level: 2
_______________________
Requirement:
Base Level 150


Imp Hat

Base Item Option Materials Refine Change Result Item ⇒ Next Option Materials Refine Change
+9~+20

5658.png Imp Hat [1] (5658)

150x 7122.png Burning Hair (7122)

100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 400156.png Imp Hat-LT [1] (400156)

+9~+11

150x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

1x 101259.png Special Hat Hammer (101259)

+1
OR
300x 7122.png Burning Hair (7122)

100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1
ItemID: 5658
_______________________
A hat that mimic Imp, the mascot of Thor Volcano Dungeon.
_______________________
Random chance to enchant equipped weapon with Fire elemental for 60 sec when dealing physical damage.
_______________________
Random chance to increase Magical Damage with Fire element by 10% for 60 sec when dealing magical damage.
_______________________
Refine Level +7:
Increases the chance of increasing Magical Damage with Fire element.
Refine Level +9:
Random chance to auto-cast Level 1 Pulse Strike when receiving physical damage.
_______________________
Type: Headgear
Defense: 1
Position: Top
Weight: 40
Armor Level: 1
_______________________
Can be crafted at: <NAVI>Trapped Demoness<INFO>mag_dun01,235,52,0,100,0,0</INFO></NAVI>
ItemID: 400156
_______________________
An improved version of the hat modeled after the Imp, the mascot of the Thor Volcano Dungeon.
_______________________
Base Level at least 210:
P.ATK +2
S.MATK +2
_______________________
Physical attacks have a certain chance to grant Fire element to your weapon for 60 seconds.
Magical attacks have a certain chance to increase Magical Damage with Fire element by 20% for 60 seconds.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 10%.
Increases Magical Damage with Fire element by 10%.
_______________________
Refine Level +9:
ATK +5%, MATK +5%
_______________________
Refine Level +11:
Increases Damage against Earth elemental enemies by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 5%.
Increases Magical Damage with Fire element by 5%.
_______________________
[Grade C]:
P.ATK +2.
S.MATK +2.
_______________________
[Grade B]:
Refine Level +12: Fixed Casting Time -0.5 seconds.
_______________________
Type: Headgear
Defense: 1
Position: Top
Weight: 40
Armor Level: 2
_______________________
Requirement:
Base Level 150


Orbs of Survival

Base Item Option Materials Refine Change Result Item
+0~+0

19267.png Orbs of Survival (19267)

450x 7321.png Crystal Fragment (7321)

100x 1000436.png Armor Upgrade Stone (High) (1000436)

0 420066.png Orbs of Survival-LT (420066)
ItemID: 19267
_______________________
Orbs that automatically assists its owner.
_______________________
MDEF +2
_______________________
Decreases Variable Casting Time by 2%.
_______________________
Type: Headgear
Defense: 2
Position: Low
Weight: 30
Armor Level: 1
Refineable: No
_______________________
Can be crafted at: <NAVI>Jewy<INFO>rockrdg2,318,314,0,100,0,0</INFO></NAVI>
ItemID: 420066
_______________________
An improved version of the freestanding orb that automatically assists the owner.
_______________________
Decreases Variable Casting Time by 3%.
Increases Magical Damage with every element by 7%.
_______________________
Type: Headgear
Defense: 2
Position: Low
Weight: 30
Armor Level: 2
_______________________
Requirement:
Base Level 150


Officer's Hat

Base Item Option Materials Refine Change Result Item ⇒ Next Option Materials Refine Change
+9~+20

400011.png Officer's Hat [1] (400011)

100x 7161.png Black Bear Skin (7161)

100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 400445.png Officer's Hat-LT [1] (400445)

+9~+11

150x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

1x 101259.png Special Hat Hammer (101259)

+1
OR
200x 7161.png Black Bear Skin (7161)

100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1
ItemID: 400011
_______________________
A high-ranking officer's hat.
Gold ornaments are the highlight of the understated color tone.
_______________________
When equipped, consumes 10 HP every 5 seconds.
_______________________
For each 2 Refine Levels:
ATK +5
MATK +5
_______________________
Refine Level +7:
ATK +5%
MATK +5%
_______________________
Refine Level +9:
Physical attacks have a 5% chance of absorbing 5% of the damage dealt as HP.
Physical attacks have a 1% chance of absorbing 3% of the damage dealt as SP.

Magical attacks have a 4% chance to recover 300 HP every second for 4 seconds.
Magical attacks have a 4% chance to recover 70 SP every second for 4 seconds.
_______________________
Type: Headgear
Defense: 35
Position: Top
Weight: 40
Armor Level: 1
_______________________
Can be crafted at: <NAVI>Floating Book<INFO>yuno_in04,13,124,0,100,0,0</INFO></NAVI>
ItemID: 400445
_______________________
A high-ranking officer's hat.
Gold ornaments are the highlight of the understated color tone.
_______________________
For each 2 Refine Levels:
ATK + 10, MATK + 10.
_______________________
Refine Level +7:
ATK + 5%, MATK + 5%.
_______________________
Refine Level +9:
Physical attacks have a 5% chance of absorbing 5% of the damage dealt as HP.
Physical attacks have a 1% chance of absorbing 3% of the damage dealt as SP.

Magical attacks have a 4% chance to recover 300 HP every second for 4 seconds.
Magical attacks have a 4% chance to recover 70 SP every second for 4 seconds.
_______________________
Refine Level +11:
Increases Attack Speed by 10%.
Decreases Variable Casting Time by 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Physical Damage by 5%.
Increases all elemental magic damage by 5%.
_______________________
[Grade C]:
Refine Level +12:
Fixed Casting Time -0.5 seconds.
_______________________
[Grade B]:
P.ATK + 5
S.MATK + 5
_______________________
Type: Headgear
Defense: 35
Position: Top
Weight: 40
Armor Level: 2
_______________________
Requirement:
Base Level 100

More info along with their enchants: here

Drooping Thanatos's Dolor

Base Item Option Materials Refine Change Result Item ⇒ Next Option Materials Refine Change
+9~+20

400023.png Drooping Thanatos's Dolor [1] (400023)

100x 6608.png Coagulated Spell (6608)

15x 6755.png Contaminated Magic (6755)
150x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 400465.png Thanatos' Anguish-LT [1] (400465)

+9~+11

150x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

1x 101259.png Special Hat Hammer (101259)

+1
OR
200x 6608.png Coagulated Spell (6608)

30x 6755.png Contaminated Magic (6755)
150x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1
ItemID: 400023
_______________________
A doll hat that resembles Thanatos' agony. There are rumors that this doll is talking.
_______________________
Increases Damage against Holy and Shadow elemental, Dragon and Angel race by 10%.
_______________________
For each 2 Refine Levels:
Increases Damage against Holy and Shadow elemental, Dragon and Angel race by additional 1%.
_______________________
MaxHP +5%
MaxSP +5%
_______________________
Refine Level +7:
ATK +5%
MATK +5%
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
_______________________
Type: Headgear
Defense: 30
Position: Top
Weight: 10
Armor Level: 1
ItemID: 400465
_______________________
An improved version of the doll hat resembling Thanatos' agony.
_______________________
Increases physical and magical damage against holy and shadow property enemies, dragon and angel race monsters by 10% and additional 2% per 3 refine rate.
MaxHP + 10%, MaxSP + 7%.
_______________________
Refine Level +7:
Atk + 5%, Matk + 5%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
All Traits +2
_______________________
[Grade C]:
RES + 50
MRES + 50
_______________________
[Grade B]:
Damage against enemies of every size +10%
_______________________
[Grade A]:
Decreases Damage taken from Angel race by 5%.
_______________________
Type: Headgear
Defense: 30
Position: Upper
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 210

More info along with their enchants: here

Adulter Fides Weapon Reform

To reform Adulter Fides Weapon Reform to Vivatus Fides Weapon Reform talk to Whoopi (grademk 48, 169).

Adulter Fides Weapon Item Reform Example
Base Item Option Materials Refine Change Result Item ⇒ next Option Materials Refine Change
+9~+20

Adulter Weapon

200x 1000405.png Amethyst Fragment (1000405)

10x 1000475.png Fides Two-Handed Sword Blueprint (1000475)
50x 1000501.png Holy Oil of Purification (1000501)
50x 1000502.png Holy Water of Purification (1000502)
50x 1000503.png Sabbatical Handkerchief (1000503)

-5 Vivatus Weapon


+9~+11

40x 1000501.png Holy Oil of Purification (1000501)

40x 1000502.png Holy Water of Purification (1000502)
40x 1000503.png Sabbatical Handkerchief (1000503)

1x 101077.png Vivatus Weapon Refine Hammer (101077)

+1
OR
400x 1000405.png Amethyst Fragment (1000405)

30x 1000475.png Fides Two-Handed Sword Blueprint (1000475)
200x 1000501.png Holy Oil of Purification (1000501)
200x 1000502.png Holy Water of Purification (1000502)
200x 1000503.png Sabbatical Handkerchief (1000503)

-1


OS Weapons

To reform OS Weapons to Thanatos OSAD Weapons at Item Reformer Whoopi (grademk 51, 169) (@go 50) you need following items:

OS Weapon Item Reform Example
Base Item Option Materials Refine Change Result Item
+9~+20
OS Weapon
200x 25669.png Unknown Parts (25669)

40x 25723.png Cor Core (25723)
70x 1000430.png Weapon Upgrade Stone (Low) (1000430)

none OSAD Weapon

To increase refine rate of OSAD Weapons between +0 and +11 by one you need to use a 101364.png OSAD Weapon Refine Hammer (101364) , 30x 25723.png Cor Core (25723) and 30x 25731.png Zelunium (25731) .
The 101364.png OSAD Weapon Refine Hammer (101364) can be purchased from Elyumina (sp_cor 111, 130)


OS Headgears

To reform OS Headgears to OS-LT Headgears at Item Reformer Whoopi (grademk 51, 169) (@go 50) you need following items:

OS Headgear Item Reform Example
Base Item Materials Refine Change Result Item
+9~+20 OS Headgear
100x 25669.png Unknown Parts (25669)

20x 25723.png Cor Core (25723)
100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 OS-LT Headgear
OR
300x 25669.png Unknown Parts (25669)

60x 25723.png Cor Core (25723)
100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1

To increase refine rate of OS-LT Headgears between +0 and +11 by one you need to use a 101363.png OS-LT Helm Refine Hammer (101363) , 30x 25723.png Cor Core (25723) and 30x 25729.png Shadowdecon (25729) .
The 101363.png OS-LT Helm Refine Hammer (101363) can be purchased from Elyumina (sp_cor 111, 130)