Illusion Dungeons: Difference between revisions

From MuhRO
Jump to navigation Jump to search
No edit summary
 
(28 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[Category:Dungeons]]
==Entrance and farming quest==
==Entrance and farming quest==


* '''We disabled the entrance and farming quest for all Illusion dungeons.'''
* We disabled the entrance quest for all Illusion dungeons.
* '''You can farm {{#item:25271|Illusion Stones}} while killing the monsters inside the dungeons.'''
* We added Illusion-Kill-Quests for every Illusion dungeon in our Main Office at the Daily Board. Reward: 15 {{#item:25271}} and 1 {{#item:50001}}
* '''Drop rate: 5%'''
* Every Illusion monster has a low chance of granting one of the following items:
* '''All Illusion Gears can be enchanted [https://zzyx.de/wiki/MuhRo:Illusion_Enchantment here.]'''
Illusion Stone, Illusion Dungeon Random Refine Cube or random Illusion Equipment specific to that dungeon. Level 4 Weapons are pre-enchanted. Check individual dungeons for more information.


[[Illusion_of_Frozen|Illusion of Frozen]] <br>
'''<u>Note:</u>'''
[[Illusion_of_Moonlight|Illusion of Moonlight]] <br>
[[Illusion_of_Vampire|Illusion of Vampire]] <br>
[[Illusion_of_Abyss|Illusion of Abyss]] <br>
[[Illusion_of_Teddy_Bear|Illusion of Teddy Bear]] <br>
[[Illusion_of_Luanda|Illusion of Luanda]] <br>
[[Illusion_of_Labyrinth|Illusion of Labyrinth]] <br>
[[Illusion_of_Underwater|Illusion of Underwater]] <br>
===<span style="color: rgb(204, 153, 255);" data-mce-style="color: #cc99ff;">Illusion of Teddy Bear</span>===
<span style="color: rgb(204, 153, 255);" data-mce-style="color: #cc99ff;"></span>
====<span style="color: rgb(204, 153, 255);" data-mce-style="color: #cc99ff;">MVP Spawn</span>====
To spawn the Shinny Teddy Bear MVP, you have to kill 2500 mobs in the dungeon. There will then be an announce on the map when he appears.


====<span style="color: rgb(204, 153, 255);" data-mce-style="color: #cc99ff;">Illusion Gear</span>====
'''Illusion Normal Monsters and MVP can drop Level 4 Weapons pre-enchanted with 4 line options.'''
[[File:Illutedy.png|200x200px|right|middle|frameless]]
* All Illusion Gears can be enchanted [[Illusion Enchantment|here.]]
 
<br>
* <span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Speak with Illusion Teddy Bear {{#navi:ein_d02_i|177|158}} inside the Illusion of Teddy Bear dungeon, south of the entrance.</span>
{| style="background: transparent; width: 100%; border-style: none  none  none  none;" data-mce-style="background: transparent; width: 100%;"
* You need to equip the base item to be able to craft its Illusion counterpart.
|-
* More information about these Illusion Enchants can be found in [[Illusion_Enchantment|this]] page.
|'''Level 100+'''
 
|'''Level 120+'''
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|'''Level 130+'''
|- style="background-color: #9370DB; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
|'''Level 150+'''
| style="width: 9.69957%; text-align: center;" data-mce-style="width: 9.69957%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Image</span>
|'''Level 160+'''
| style="width: 10%; text-align: center;" data-mce-style="width: 10%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Name</span>
|'''Level 170+'''
| style="width: 58.3262%; text-align: center;" data-mce-style="width: 58.3262%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Description</span>
|'''Level 180+'''
| style="width: 17.5107%; text-align: center;" data-mce-style="width: 17.5107%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Crafting</span>
|-
|[[Illusion of Moonlight]] <br>
|[[Illusion of Frozen]] <br>
|[[Illusion_of_Vampire|Illusion of Vampire]] <br>
|[[Illusion of Abyss]] <br>
|[[Illusion of Luanda]] <br>
|[[Illusion of Labyrinth]] <br>
|[[Illusion_of_Underwater|Illusion of Underwater Level 2]] <br>
|-
|-
|[[File:28745.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Counter Dagger [2]
|CRIT + 90.<br />Increases critical damage by 3% per 2 refine rate.<br />If the refine rate is 7 or higher, ATK + 5%.<br />If the refine rate is 9 or higher, increases physical damage against all size monsters by 20%.<br />If the refine rate is 11 or higher, further increases physical damage against all size monsters by 20%.<br /> + Illusion Survivor's Manteau [1] <br />Increases attack speed by 10% (reduces after attack delay by 10%).<br />If the refine rate of both is 7 or higher, increases critical damage by 15%.<br />If the sum of their refine rates is 18 or higher, further increases attack speed by 15% (reduces after attack delay by 15%).<br />If the sum of their refine rates is 22 or higher, enables the use 48.png Double Attack level 4.<br />Class: Dagger<br />Attack: 170<br />Weight: 90<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Mage classes, Soul Linker classes.
|
|
+7 Dagger of Counter95 Illusion Stones
75 Green Teddy Bears
50 Fine Chonchon Dolls
|-
|[[File:28244.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Gate Keeper-DD [2]
|Splash Attack, DEX + 1.<br />Increases long ranged physical damage by 5% per 2 refine rates.<br />If the refine rate is 7 or higher, increases attack speed by 15% (reduces after attack delay by 15%).<br />If the refine rate is 9 or higher, further increases long ranged physical damage by 5%.<br />If the refine rate is 11 or higher, has a chance to auto-cast 520.png Spread Attack level 6 when dealing long ranged physical damage (If user has learned a higher level of the skill, that level will be auto-cast instead).<br /> + Illusion Hot-blooded Headband [1] <br />ATK + 10%.<br />If refine rate of both is 7 or higher, ASPD + 2.<br />If the sum of their refine rates is 18 or higher, increases long ranged physical damage by 10%.<br />If the sum of their refine rates is 22 or higher, increases the damage of 520.png Spread Attack by 30%.<br />Class: Shotgun<br />Attack: 240<br />Weight: 130<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Rebellion.
|
|
+7 Gate Keeper-DD
|
95 Illusion Stones
|[[Illusion of Teddy Bear]] <br>
75 Gothic Porcelain Dolls
|[[Illusion of Twins]]
150 Nazarian Soul Stones
|-
|-
|[[File:2051.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Survivor's Staff [2]
|INT + 2, DEX + 2.<br />MATK + 240, MaxHP + 600.<br />MATK + 1% per 2 refine rate.<br />If the refine rate is 7 or higher, increases magical damage against small and medium size monsters by 15%.<br />If the refine rate is 9 or higher, reduces damage taken from small and medium size monsters by 15%.<br />If the refine rate is 11 or higher, reduces damage taken from water, wind, earth and fire property monsters by 15%.<br /> + Illusion Survivor's Manteau [1] <br />MATK + 50.<br />If the refine rate of both is 7 or higher, increases water, wind, earth and fire magical damage by 10%.<br />If the sum of their refine rates is 18 or higher, increases magical damage against water, wind, earth and fire property monsters by 15%.<br />If the sum of their refine rates is 22 or higher, reduces after cast delay by 15%.<br />Class: Two-handed Staff<br />Attack: 100<br />Weight: 120<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Mage classes, Soul Linker classes, Acolyte classes.
|
|
+7 Survivor's Rod(Dex) [1]
+7 Survivor's Rod(Int) [1]
125 Illusion Stones
Clay Dolls
100 Gothic Porcelain Dolls
100 Fine Chonchon Dolls
|-
|[[File:22190.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Boots [1]
|Increases attack speed by 1% (reduces after attack delay by 1%) per refine rate.<br />CRIT + 5 per 3 refine rate.<br />Class: Shoes<br />Defense: 16<br />Weight: 60<br />Required Level: 100<br />Usable Jobs: Swordsman classes, Merchant classes, Thief classes, Archer classes, Gunslinger classes, Star Gladiator classes.
|
|
+7 Boots [1]
85 Illusion Stones
50 Green Teddy Bears
50 Gothic Porcelain Dolls
|-
|[[File:19344.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Hot-blooded Headband [1]
|STR + 2.<br />ATK + 10 per 2 refine rate.<br />If the refine rate is 7 or higher, increases physical damage against water, wind, earth and neutral property monsters by 10%. If the refine rate is 9 or higher, increases physical damage against small and large size monsters by 15%.<br />Class: Headgear<br />Defense: 3<br />Location: Upper<br />Weight: 10<br />Required Level: 120<br />Usable Jobs: All except Novice.
|
|
+7 Hot-blooded Headband
|[[Illusion_of_Underwater|Illusion of Underwater Level 1]] <br>
115 Illusion Stones
2 Clay Dolls
50 Fine Chonchon Dolls
100 Nazarian Soul Stones
|}
 
====<span style="color: rgb(204, 153, 255);" data-mce-style="color: #cc99ff;">Monsters</span>====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#9370DB;text-align:center;" data-mce-style="background-color: #aef; text-align: center;"
| style="width: 15%" data-mce-style="width: 15%;"|Image
| style="width: 15%" data-mce-style="width: 15%;"|Name
| style="width: 10%" data-mce-style="width: 10%;"|Level
| style="width: 15%" data-mce-style="width: 15%;"|HP
| style="width: 45%" data-mce-style="width: 45%;"|Size/Race/Element
|-
|[[File:ILL TEDDY BEAR R.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Red Teddy Bear
| style="text-align: center;" data-mce-style="text-align: center;"|155
| style="text-align: center;" data-mce-style="text-align: center;"|328,072
| style="text-align: center;" data-mce-style="text-align: center;"|Small / Formless / Fire 1
|-
|[[File:ILL TEDDY BEAR Y.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|YellowTeddy Bear
| style="text-align: center;" data-mce-style="text-align: center;"|155
| style="text-align: center;" data-mce-style="text-align: center;"|294,044
| style="text-align: center;" data-mce-style="text-align: center;"|Small / Formless / Wind 1
|-
|[[File:ILL TEDDY BEAR G.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|GreenTeddy Bear
| style="text-align: center;" data-mce-style="text-align: center;"|157
| style="text-align: center;" data-mce-style="text-align: center;"|331,960
| style="text-align: center;" data-mce-style="text-align: center;"|Small / Formless / Poison 1
|-
|[[File:ILL TEDDY BEAR W.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|WhiteTeddy Bear
| style="text-align: center;" data-mce-style="text-align: center;"|155
| style="text-align: center;" data-mce-style="text-align: center;"|311,841
| style="text-align: center;" data-mce-style="text-align: center;"|Small / Formless / Neutral 1
|-
|[[File:ILL TEDDY BEAR B.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|BlueTeddy Bear
| style="text-align: center;" data-mce-style="text-align: center;"|152
| style="text-align: center;" data-mce-style="text-align: center;"|280,657
| style="text-align: center;" data-mce-style="text-align: center;"|Small / Formless / Water 1
|-
|[[File:ILL PITMAN.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Hardworking Pitman
| style="text-align: center;" data-mce-style="text-align: center;"|154
| style="text-align: center;" data-mce-style="text-align: center;"|305,605
| style="text-align: center;" data-mce-style="text-align: center;"|Large / Demon / Earth 2
|-
|[[File:ILL MINERAL.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Soul Fragment
| style="text-align: center;" data-mce-style="text-align: center;"|153
| style="text-align: center;" data-mce-style="text-align: center;"|290,324
| style="text-align: center;" data-mce-style="text-align: center;"|Small / Formless / Neutral 2
|-
|[[File:ILL OBSIDIAN.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Haunted Obsidian
| style="text-align: center;" data-mce-style="text-align: center;"|156
| style="text-align: center;" data-mce-style="text-align: center;"|318,593
| style="text-align: center;" data-mce-style="text-align: center;"|Small / Formless / Earth 2
|-
|[[File:ILL TEDDY BEAR S.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Shining Teddy Bear '''(MVP)'''
| style="text-align: center;" data-mce-style="text-align: center;"|160
| style="text-align: center;" data-mce-style="text-align: center;"|10,724,874
| style="text-align: center;" data-mce-style="text-align: center;"|Large / Formless / Holy 4
|}
 
====<span style="color: rgb(204, 153, 255);" data-mce-style="color: #cc99ff;">Cards</span>====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#9370DB;text-align:center;"
| style="width: 15%"|Card
| style="width: 15%"|Type
| style="width: 70%"|Effect
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Colorful Teddy Bear Card
| style="text-align: center;" data-mce-style="text-align: center;"|Weapon
|MATK + 5.<br />Increases magical damage against large size monsters by 15%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Hardworking Pitman Card
| style="text-align: center;" data-mce-style="text-align: center;"|Armor
|HIT + 10, ATK + 5%.<br />If the refine rate is 10 or higher, additional Hit + 5.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Soul Fragment Card
| style="text-align: center;" data-mce-style="text-align: center;"|Weapon
|MATK + 5.<br />Increases magical damage against medium size monsters by 15%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Haunted Obsidian Card
| style="text-align: center;" data-mce-style="text-align: center;"|Garment
|FLEE + 3, increases attack speed by 1% (reduces delay after attack by 1%) for every 10 base AGI.<br />If base AGI is 120 or higher, ASPD + 1.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Shining Teddy Bear Card
| style="text-align: center;" data-mce-style="text-align: center;"|Shoes
|Increases the SP consumption of skills by 10%. Increases holy property magical damage by 3% per refine rate.
|}
 
===<span style="color: rgb(102, 102, 153);" data-mce-style="color: #666699;">Illusion of Luanda</span>===
<span style="color: rgb(102, 102, 153);" data-mce-style="color: #666699;"></span>
====<span style="color: rgb(102, 102, 153);" data-mce-style="color: #666699;">Mob and MVP Spawn[[File:300px-Illu_lua_rotate.png|right|middle|frameless]]</span>====
The monsters in the area are split in two clans: the Wootan clan and the Megalith clan. You can only fight against one clan at a time. So if the Megalith clan is active on the map, you will only see the following mobs:
 
* Ancient Tri Joints
* Ancient Stalactic Golems
* Ancient Megaliths
 
On the other hand, if the Wootan clan is active, you will only see the following mobs:
 
* Ancient Stone Shooters
* Ancient Wootan Shooters
* Ancient Wootan Fighters
 
After killing 1500 mobs of a clan, the MVP of the clan will appear: Ancient Tao Gunka or Ancient Wootan Defender.
 
After defeating a clan's MVP, all the mobs on the map will rotate to the other clan.
 
====<span style="color: rgb(102, 102, 153);" data-mce-style="color: #666699;">Illusion Gear</span>====
[[File:Bild9.png|alt=|right|frameless]]
 
* Speak with Village Soap Artisan {{#navi:com_d02_i|234|266}} inside the Illusion of Luanda dungeon, next to the Bulletin Board.
* You need to equip the base item to be able to craft its Illusion counterpart. 
* More information about these Illusion Enchants can be found in [[Illusion_Enchantment|this]] page.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color: #B0C4DE; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
| style="width: 9.69957%; text-align: center;" data-mce-style="width: 9.69957%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Image</span>
| style="width: 10%; text-align: center;" data-mce-style="width: 10%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Name</span>
| style="width: 58.3262%; text-align: center;" data-mce-style="width: 58.3262%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Description</span>
| style="width: 17.5107%; text-align: center;" data-mce-style="width: 17.5107%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Crafting</span>
|-
| style="text-align: center;" data-mce-style="text-align: center;"|[[File:38626.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Table [2]
|Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by 10%.<br />Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by additional 10% per 3 refine rate (up to +10).<br />Increases physical damage taken from Shadow property monsters by 30%.<br /> + Illusion Ring [1] <br />Increases attack speed by 8% (reduces after attack delay by 8%).<br />Increases critical damage by 5% per 2 refine rate of Illusion Tablet.<br />If the refine rate is 9 or higher, CRIT + 15.<br />If the refine rate is 11 or higher, ATK + 100.<br />Class: Book<br />Attack: 170<br />Weight: 80<br />Weapon Level: 4<br />Required Level: 100<br />Usable Jobs: Sage classes, Priest classes, Star Gladiator classes.
| +7 Tablet [1]<br /> 50 Illusion Stones<br /> 100 Weak Worms
|-
| style="text-align: center;" data-mce-style="text-align: center;"|[[File:18174.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Hunter Bow [2]
|When equipped with Hunting Arrow , increases long ranged physical damage by 50%.<br />CRIT + 1 per refine rate.<br />If the refine rate is 7 or higher, increases attack speed by 10% (reduces after attack delay by 10%).<br />If the refine rate is 9 or higher, increases critical damage by 15%.<br />If the refine rate is 11 or higher, increases physical damage against Insect and Brute race monsters by 30%.<br /> + Illusion Boots [1] <br />ATK + 10%.<br />If the refine rate of both is 7 or higher, ASPD + 2.<br />If the sum of their refine rates is 18 or higher, increases critical damage by 10%.<br />If the sum of their refine rates is 22 or higher, has a chance to activate Hunter's Sight for 10 seconds when dealing normal long ranged physical damage.<br />[Hunter's Sight] ATK + 100, increases critical damage by 15%, increases physical damage against Insect and Brute race monsters by 50%.<br />Class: Bow<br />Attack: 165<br />Weight: 150<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Ranger.
| +7 Hunter Bow [1]<br /> 80 Illusion Stones<br /> 50 Shootable Stones<br /> 50 Potted Stones<br /> 50 Hair of Leaves
|-
| style="text-align: center;" data-mce-style="text-align: center;"|[[File:19366.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Goibne's Helm [1]
|VIT + 3, MDEF + 3.<br />If the refine rate is 7 or higher, VIT + 5.<br />If the refine rate is 9 or higher, reduces after cast delay by 12%.<br /> + Illusion Goibne's Armor [1], Illusion Goibne's Spaulders [1] and Illusion Goibne's Greaves [1]]<br />VIT + 5, MaxHP + 15%, MaxSP + 5%, DEF + 5, MDEF + 15.<br />Reduces damage taken from Water, Wind, Earth and Fire properties by 10%. If the refine rate of each is 7 or higher, additional MaxHP + 10%.<br />If the sum of their refine rates is 32 or higher, reduces fixed casting time by 0.7 seconds.<br />If the sum of their refine rates is 36 or higher, reduces after cast delay by 20%.<br />Class: Headgear<br />Defense: 25<br />Location: Upper<br />Weight: 100<br />Required Level: 130<br />Usable Jobs: All except Novice.
| +7 Goibne's Helm<br /> 120 Illusion Stones<br /> 7 Wootan's Defender Shield Piece<br /> 150 Tokens of Wootan
|-
| style="text-align: center;" data-mce-style="text-align: center;"|[[File:15348.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Goibne's Armor [1]
|MaxHP + 10%.<br />If the refine rate is 7 or higher, DEF + 50.<br />If the refine rate is 9 or higher, additional DEF + 100.<br />Class: Armor<br />Defense: 158<br />Weight: 350<br />Weapon Level: 4<br />Required Level: 130<br />Usable Jobs: All except Novice.
| +7 Goibne's Armor<br /> 80 Illusion Stones<br /> 100 Solid Clays<br /> 150 Tokens of Bigstone
|-
| style="text-align: center;" data-mce-style="text-align: center;"|[[File:22192.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Goibne's Greaves [1]
|MaxHP + 5%, MaxSP + 5%. If the refine rate is 7 or higher, reduces variable casting time by 5%. If the refine rate is 9 or higher, increases long ranged physical damage by 10%.<br />Class: Shoes<br />Defense: 42<br />Weight: 120<br />Required Level: 130<br />Usable Jobs: All except Novice.
| +7 Goibne's Greaves<br /> 80 Illusion Stones<br /> 100 Wootan's Warrior Hair<br /> 150 Tokens of Wootan
|-
| style="text-align: center;" data-mce-style="text-align: center;"|[[File:20923.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Goibne's Spaulders [1]
|VIT + 1, MDEF + 2.<br />If the refine rate is 7 or higher, increases physical damage against Water, Wind, Earth and Fire property monsters by 5%.<br />If the refine rate is 9 or higher, further increases physical damage against Water, Wind, Earth and Fire property monsters by 10%.<br />Class: Garment<br />Defense: 47<br />Weight: 100<br />Required Level: 130<br />Usable Jobs: All except Novice.
| +7 Goibne's Spaulders<br /> 120 Illusion Stones<br /> 7 Fragments of Lightning Stone<br /> 150 Tokens of Bigstone
|}
 
====<span style="color: rgb(102, 102, 153);" data-mce-style="color: #666699;">Monsters</span>====
<span style="color: rgb(102, 102, 153);" data-mce-style="color: #666699;">Megalith Clan</span>
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE;text-align:center;" data-mce-style="background-color: #aef; text-align: center;"
| style="width: 15%" data-mce-style="width: 15%;"|Image
| style="width: 15%" data-mce-style="width: 15%;"|Name
| style="width: 10%" data-mce-style="width: 10%;"|Level
| style="width: 15%" data-mce-style="width: 15%;"|HP
| style="width: 45%" data-mce-style="width: 45%;"|Size/Race/Element
|-
|[[File:ILL TRI JOINT.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Tri Joint
| style="text-align: center;" data-mce-style="text-align: center;"|164
| style="text-align: center;" data-mce-style="text-align: center;"|694,500
| style="text-align: center;" data-mce-style="text-align: center;"|Small / Insect / Earth 1
|-
|[[File:ILL STALACTIC GOLEM.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Stalatcic Golem
| style="text-align: center;" data-mce-style="text-align: center;"|167
| style="text-align: center;" data-mce-style="text-align: center;"|725,400
| style="text-align: center;" data-mce-style="text-align: center;"|Large / Formless / Neutral 4
|-
|[[File:ILL MEGALITH.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Megalith
| style="text-align: center;" data-mce-style="text-align: center;"|166
| style="text-align: center;" data-mce-style="text-align: center;"|708,500
| style="text-align: center;" data-mce-style="text-align: center;"|Large / Formless / Neutral 4
|-
|[[File:ILL_TAO_GUNKA.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Tao Gunka
 
 
'''(MVP)'''
 
| style="text-align: center;" data-mce-style="text-align: center;"|169
| style="text-align: center;" data-mce-style="text-align: center;"|19,280,000
| style="text-align: center;" data-mce-style="text-align: center;"|Large / Demon / Neutral 3
|}
<span style="color: #666699;" data-mce-style="color: #666699;">Wootan Clan</span>
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color: #B0C4DE; text-align: center;" data-mce-style="background-color: #aef; text-align: center;"
| style="width: 15%;" data-mce-style="width: 15%;"|Image
| style="width: 15%;" data-mce-style="width: 15%;"|Name
| style="width: 10%;" data-mce-style="width: 10%;"|Level
| style="width: 15%;" data-mce-style="width: 15%;"|HP
| style="width: 45%;" data-mce-style="width: 45%;"|Size/Race/Element
|-
|[[File:ILL STONE SHOOTER.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Stone Shooter
| style="text-align: center;" data-mce-style="text-align: center;"|166
| style="text-align: center;" data-mce-style="text-align: center;"|692,500
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Plant / Fire 3
|-
|[[File:ILL WOOTAN SHOOTER.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Wooter Shooter
| style="text-align: center;" data-mce-style="text-align: center;"|164
| style="text-align: center;" data-mce-style="text-align: center;"|702,100
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Human / Earth 2
|-
|[[File:ILL WOOTAN FIGHTER.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Wootan Fighter
| style="text-align: center;" data-mce-style="text-align: center;"|167
| style="text-align: center;" data-mce-style="text-align: center;"|725,500
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Human / Fire 2
|-
|[[File:ILL WOOTAN DEFENDER.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Wootan Defender
 
 
'''(MVP)'''
 
| style="text-align: center;" data-mce-style="text-align: center;"|169
| style="text-align: center;" data-mce-style="text-align: center;"|20,154,000
| style="text-align: center;" data-mce-style="text-align: center;"|Large / Human / Fire 4
|}
 
====<span style="color: rgb(102, 102, 153);" data-mce-style="color: #666699;">Cards</span>====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE;text-align:center;"
| style="width: 15%"|Card
| style="width: 15%"|Type
| style="width: 70%"|Effect
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Tri Joint Card
| style="text-align: center;" data-mce-style="text-align: center;"|Weapon
|ATK + 30.<br />MaxHP - 1%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Stalactic Card
| style="text-align: center;" data-mce-style="text-align: center;"|Garment
|MaxHP + 150.<br />Increases attack speed by 1% (reduces after attack delay by 1%) for every 10 base VIT.<br />If base VIT is 120 or higher, reduces after cast delay by 3%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Megalith Card
| style="text-align: center;" data-mce-style="text-align: center;"|Weapon
|MATK + 30.<br />MaxSP - 1%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Tao Gunka Card
| style="text-align: center;" data-mce-style="text-align: center;"|Headgear
|Ignores 30% of the defense of boss monsters.<br />If the refine rate is 10 or higher, further ignores the defense of boss monsters by 20%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Stone Shooter Card
| style="text-align: center;" data-mce-style="text-align: center;"|Garment
|Increases critical damage by 1% and increases attack speed by 1% (reduces delay after attack by 1%) for every 10 base LUK. If base LUK is 120 or higher, further increases critical damage by 5%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Wootan Shooter Card
| style="text-align: center;" data-mce-style="text-align: center;"|Garment
|Increases damage with Bows by 1% and increases attack speed by 1% (reduces delay after attack by 1%) for every 10 base DEX. If base DEX is 120 or higher, ATK + 40.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Wootan Fighter Card
| style="text-align: center;" data-mce-style="text-align: center;"|Weapon
|Increases critical damage by 10%.<br />CRIT + 5.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Ancient Wootan Defender Card
| style="text-align: center;" data-mce-style="text-align: center;"|Shield
|Reduces physical damage taken from boss monsters by 30%.<br />If the refine rate is 10 or higher, further reduces the physical damage taken from boss monsters by 20%.
|}
 
===<span style="color: rgb(128, 128, 128);" data-mce-style="color: #808080;">Illusion of Labyrinth</span>===
====<span style="color: rgb(128, 128, 128);" data-mce-style="color: #808080;">MVP Spawn</span>====
 
<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">To spawn the Chaotic Baphomet MVP, you have to kill 1500 mobs in the dungeon. There will then be an announce on the map when he appears.</span>
====<span style="color: rgb(128, 128, 128);" data-mce-style="color: #808080;">Illusion Gear</span>====
[[File:Labyring.png|right|frameless]]
 
* Speak with Esmeralda  {{#navi:prt_fild01|141|367}}  at the entrance of the Hidden Maze dungeon.
* You need to equip the base item to be able to craft its Illusion counterpart.
* More information about these Illusion Enchants can be found in [[Illusion_Enchantment|this]] page.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color: #DCDCDC; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
| style="width: 9.69957%; text-align: center;" data-mce-style="width: 9.69957%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Image</span>
| style="width: 10%; text-align: center;" data-mce-style="width: 10%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Name</span>
| style="width: 58.3262%; text-align: center;" data-mce-style="width: 58.3262%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Description</span>
| style="width: 17.5107%; text-align: center;" data-mce-style="width: 17.5107%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Crafting</span>
|-
|[[File:19428.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Morpheus's Hood [1]
|INT + 10, MDEF + 15, MaxSP + 20%.<br />Reduces variable casting time by 3% per 2 refine rate.<br />If the refine rate is 7 or higher, MATK + 30.<br />If the refine rate is 9 or higher, Skill casting can't be interrupted.<br /> + Illusion Morpheus's Shawl [1], Illusion Morpheus's Bracelet [1] and Illusion Morpheus's Ring [1]<br />INT + 5, MaxSP + 10%, DEF + 100.<br />Increases water, earth and neutral property magical damage by 10%.<br />If refine rate of Illusion Morpheus's Hood and Shawl is 7 or higher, MATK + 40.<br />If the sum of their refine rates is 18 or higher, MATK + 40, increases ghost, wind and holy property magical damage by 15%.<br />If the sum of their refine rates is 22 or higher, MATK + 10%, ignores 50% of the magic defense rate of formless, brute and demon race monsters.<br />Class: Headgear<br />Defense: 15<br />Location: Upper<br />Weight: 20<br />Required Level: 130<br />Usable Jobs: All.
| +7 Morpheus's Hood<br /> 100 Illusion Stones<br /> 100 Fluffy Cloth Pieces<br /> 30 Cold Holy Waters
|-
|[[File:20948.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Morpheus's Shawl [1]
|MaxSP + 10%, MDEF + 5.<br />If refine rate is 7 or higher, reduces variable casting time by 10%.<br />If refine rate is 9 or higher, further reduces variable casting time by 10%.<br />Class: Garment<br />Defense: 8<br />Weight: 60<br />Required Level: 130<br />Usable Jobs: All.
| +7 Morpheus's Shawl<br /> 100 Illusion Stones<br /> 100 Autumn Light Jelly Pieces<br /> 30 Medicinal Bags
|-
|[[File:42238.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Morpheus's Ring [1]
|INT + 3, MaxSP + 5%.<br /> + Illusion Morpheus's Bracelet [1]<br />Reduces variable casting time by 10%.<br />Class: Accessory (Right)<br />Defense: 0<br />Weight: 10<br />Required Level: 130<br />Usable Jobs: All.
| Morpheus's Ring<br /> 100 Illusion Stones<br /> 100 Very Solid Purple Shells<br /> 30 Pretty Little Candles<br /> 4 Demonic Essences
|-
|[[File:42239.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Morpheus's Bracelet [1]
|INT + 3, MaxSP + 5%.<br /> + Illusion Morpheus's Ring [1]<br />MATK + 10%.<br />Class: Accessory (Left)<br />Defense: 0<br />Weight: 10<br />Required Level: 130<br />Usable Jobs: All.
| Morpheus's Bracelet<br /> 100 Illusion Stones<br /> 100 Mysterious Saps<br /> 30 Small Flashlights<br /> 4 Demonic Essences
|-
|[[File:28254.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Butcher [2]
|Increases long ranged physical damage by 2% every 15 base STR.<br />ATK + 10 per refine rate.<br />If the refine rate is 7 or higher, increases the damage of 2567.png Fire Rain by 20%.<br />If the refine rate is 9 or higher, increases the damage of 2565.png Round Trip by 15%.<br />If the refine rate is 11 or higher, increases physical damage against brute and demon race monsters by 30%.<br /> + Illusion Boots [1]<br />ATK + 10%.<br />If the refine rate of each is 7 or higher, increases long ranged physical damage by 5%.<br />If the sum of their refine rates is 18 or higher, reduces the cooldown of 2567.png Fire Rain by 2 seconds and further increases its damage by 20%<br />If the sum of their refine rates is 22 or higher, has a chance to gain ATK + 50 and increased physical damage against brute and demon race monsters by 50% for 10 seconds, when using 2565.png Round Trip.<br />Class: Gatling Gun<br />Attack: 210<br />Weight: 250<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Gunslinger classes.
| +7 Butcher [1]<br /> 120 Illusion Stones<br /> 150 Delicious Juices
|-
|[[File:21050.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Tae Goo Lyeon [2]
|Perfect Dodge + 10.<br />Increases long ranged physical damage by 2% per refine rate.<br />If the refine rate is 7 or higher, reduces the SP consumption of skills by 20%.<br />If the refine rate is 9 or higher, reduces after cast delay by 20%. If the refine rate is 11 or higher, MaxHP + 10%, MaxSP + 10%.<br /> + Illusion Boots [1] <br />Increases long ranged physical damage by 3%.<br />If the refine rate of each is 7 or higher, reduces variable casting time by 10%.<br />If the sum of their refine rates is 18 or higher, reduces fixed casting time by 0.5 seconds.<br />If the sum of their refine rates is 22 or higher, increases the damage of 2008.png Dragon Breath and 5004.png Dragon Breath - Water by 20%.<br />Class: Two-handed Sword<br />Attack: 250<br />Weight: 200<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Swordsman third classes.
| +7 Tae Goo Lyeon [2]<br /> 120 Illusion Stones<br /> 150 Short Binding Ropes
|-
|[[File:42301.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Gold Lux [2]
|HIT + 10.<br />Increases long ranged physical damage by 3% per 2 refine rates.<br />If the refine rate is 7 or higher, increases the damage of 516.png Desperado by 40%.<br />If the refine rate is 9 or higher, reduces the cooldown of 2568.png Heat Barrel by 2 seconds.<br />If the refine rate is 11 or higher, increases the damage of 2561.png Fire Dance by 30%.<br /> + Illusion Hot-blooded Headband [1] <br />ATK + 30.<br />If the refine rate of each is 7 or higher, ATK + 5%.<br />If the sum of their refine rates is 18 or higher, reduces damage taken from small and medium enemies by 20%.<br />If the sum of their refine rates is 22 or higher, has a chance to gain ATK + 100 and 15% long ranged physical damage for 10 seconds, when using 2561.png Fire Dance.<br />Class: Pistol<br />Attack: 160<br />Weight: 180<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Gunslinger classes.
| +7 Gold Lux<br /> 120 Illusion Stones<br /> 150 Snake's Venoms
|-
|[[File:28762.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Bazerald [2]
|INT + 5, MATK + 170.<br />MATK + 1% per 2 refine rate.<br />If the refine rate is 7 or higher, increases fire property magical damage by 10%.<br />If the refine rate is 9 or higher, increases the damage of 19.png Fire Bolt and 17.png Fireball by 40%.<br />If the refine rate is 11 or higher, increases the damage of 83.png Meteor Storm and 2211.png Crimson Rock by 30%.<br /> + Illusion Fancy Flower [1] <br />MATK + 50.<br />If the refine rate of each is 7 or higher, reduces variable casting time by 10%.<br />If the sum of their refine rates is 18 or higher, increases magical damage against small and medium size enemies by 15%.<br />If the sum of their refine rates is 22 or higher, has a chance to gain MATK + 50 and a 20% increase in fire property magical damage for 10 seconds.<br />Class: Dagger<br />Attack: 120<br />Weight: 50<br />Property: Fire<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Swordsman classes, Archer classes, Thief classes, Mage classes, Merchant classes, Ninja classes, Soul Linker classes.
| +7 Bazerald<br /> 120 Illusion Stones<br /> 150 Mantis Flowers
|}
 
====<span style="color: rgb(128, 128, 128);" data-mce-style="color: #808080;">Monsters</span>====
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#DCDCDC;text-align:center;" data-mce-style="background-color: #aef; text-align: center;"
| style="width: 15%" data-mce-style="width: 15%;"|Image
| style="width: 15%" data-mce-style="width: 15%;"|Name
| style="width: 10%" data-mce-style="width: 10%;"|Level
| style="width: 15%" data-mce-style="width: 15%;"|HP
| style="width: 45%" data-mce-style="width: 45%;"|Size/Race/Element
|-
|[[File:ILL ANDREA.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Andrea
| style="text-align: center;" data-mce-style="text-align: center;"|177
| style="text-align: center;" data-mce-style="text-align: center;"|1,057,547
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Demi-Human / Neutral 4
|-
|[[File:ILL ANES.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Anes
| style="text-align: center;" data-mce-style="text-align: center;"|177
| style="text-align: center;" data-mce-style="text-align: center;"|1,057,444
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Demi-Human / Neutral 4
|-
|[[File:ILL SILVANO.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Silvano
| style="text-align: center;" data-mce-style="text-align: center;"|177
| style="text-align: center;" data-mce-style="text-align: center;"|1,057,650
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Demi-Human / Neutral 4
|-
|[[File:ILL CECILIA.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Cecilia
| style="text-align: center;" data-mce-style="text-align: center;"|177
| style="text-align: center;" data-mce-style="text-align: center;"|1,056,411
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Demi-Human / Neutral 4
|-
|[[File:ILL BAPHOMET J.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Baphomet Jr.
| style="text-align: center;" data-mce-style="text-align: center;"|177
| style="text-align: center;" data-mce-style="text-align: center;"|1,057,444
| style="text-align: center;" data-mce-style="text-align: center;"|Small / Demon / Shadow 1
|-
|[[File:ILL SIDE WINDER.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Side Winder
| style="text-align: center;" data-mce-style="text-align: center;"|176
| style="text-align: center;" data-mce-style="text-align: center;"|961,531
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Brute / Poison 1
|-
|[[File:ILL HUNTER FLY.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Hunter Fly
| style="text-align: center;" data-mce-style="text-align: center;"|175
| style="text-align: center;" data-mce-style="text-align: center;"|1,045,087
| style="text-align: center;" data-mce-style="text-align: center;"|Small / Insect / Wind 2
|-
|[[File:ILL MANTIS.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Mantis
| style="text-align: center;" data-mce-style="text-align: center;"|174
| style="text-align: center;" data-mce-style="text-align: center;"|1,039,216
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Insect / Earth 1
|-
|[[File:ILL GHOSTRING.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Ghostring
| style="text-align: center;" data-mce-style="text-align: center;"|173
| style="text-align: center;" data-mce-style="text-align: center;"|1,033,446
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Demon / Ghost 2
|-
|[[File:ILL KILLER MANTIS.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Killer Mantis
| style="text-align: center;" data-mce-style="text-align: center;"|177
| style="text-align: center;" data-mce-style="text-align: center;"|1,058,167
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Insect / Earth 1
|-
|[[File:ILL POPORING.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Poporing
| style="text-align: center;" data-mce-style="text-align: center;"|173
| style="text-align: center;" data-mce-style="text-align: center;"|1,032,638
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Plant / Poison 3
|-
|[[File:ILL STEM WORM.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Stem Worm
| style="text-align: center;" data-mce-style="text-align: center;"|173
| style="text-align: center;" data-mce-style="text-align: center;"|1,027,071
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Plant / Wind 1
|-
|[[File:ILL BAPHOMET.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Chaotic Baphomet
 
 
'''(MVP)'''
 
| style="text-align: center;" data-mce-style="text-align: center;"|178
| style="text-align: center;" data-mce-style="text-align: center;"|21,278,744
| style="text-align: center;" data-mce-style="text-align: center;"|Large / Demon / Shadow 3
|}
 
====<span style="color: rgb(128, 128, 128);" data-mce-style="color: #808080;">Cards</span>====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color: rgb(220, 220, 220); text-align: center; height: 16px;" data-mce-style="background-color: #dcdcdc; text-align: center; height: 16px;"
| style="width: 15%; height: 16px;" data-mce-style="width: 15%; height: 16px;"|Card
| style="width: 15%; height: 16px;" data-mce-style="width: 15%; height: 16px;"|Type
| style="width: 70%; height: 16px;" data-mce-style="width: 70%; height: 16px;"|Effect
|- style="height: 16px;" data-mce-style="height: 16px;"
| style="text-align: center; height: 16px;" data-mce-style="text-align: center; height: 16px;"|Chaotic Acolyte Card
| style="text-align: center; height: 16px;" data-mce-style="text-align: center; height: 16px;"|Accessory (Left)
| style="height: 16px;" data-mce-style="height: 16px;"|Reduces After Cast Delay by 4%
|- style="height: 71px;" data-mce-style="height: 71px;"
| style="text-align: center; height: 71px;" data-mce-style="text-align: center; height: 71px;"|Chaotic Baphomet Jr. Card
| style="text-align: center; height: 71px;" data-mce-style="text-align: center; height: 71px;"|Shoes
| style="height: 71px;" data-mce-style="height: 71px;"|CRIT + 1 every 15 base AGI.+Baphomet Jr. Card<br />Increases critical damage by 15%.
|- style="height: 34px;" data-mce-style="height: 34px;"
| style="text-align: center; height: 34px;" data-mce-style="text-align: center; height: 34px;"|Chaotic SidewinderCard
| style="text-align: center; height: 34px;" data-mce-style="text-align: center; height: 34px;"|Shield
| style="height: 34px;" data-mce-style="height: 34px;"|Reduces damage taken from poison property monsters by 15%.<br />Reduces damage taken from brute race monsters by 15%.
|- style="height: 34px;" data-mce-style="height: 34px;"
| style="text-align: center; height: 34px;" data-mce-style="text-align: center; height: 34px;"|Chaotic Hunter FlyCard
| style="text-align: center; height: 34px;" data-mce-style="text-align: center; height: 34px;"|Shield
| style="height: 34px;" data-mce-style="height: 34px;"|Reduces damage taken from wind property monsters by 15%.<br />Reduces damage taken from insect race monsters by 15%.
|- style="height: 71px;" data-mce-style="height: 71px;"
| style="text-align: center; height: 71px;" data-mce-style="text-align: center; height: 71px;"|Chaotic MantisCard
| style="text-align: center; height: 71px;" data-mce-style="text-align: center; height: 71px;"|Accessory
| style="height: 71px;" data-mce-style="height: 71px;"|STR + 3.+ Mantis Card<br />ATK + 7%, HIT + 12.
|- style="height: 82px;" data-mce-style="height: 82px;"
| style="text-align: center; height: 82px;" data-mce-style="text-align: center; height: 82px;"|Chaotic GhostringCard
| style="text-align: center; height: 82px;" data-mce-style="text-align: center; height: 82px;"|Weapon
| style="height: 82px;" data-mce-style="height: 82px;"|ATK + 20.<br />Increases physical damage against small and large size monsters by 25%.<br />+Ghostring Card<br />ATK + 10%.
|- style="height: 72.9031px;" data-mce-style="height: 72.9031px;"
| style="text-align: center; height: 72.9031px;" data-mce-style="text-align: center; height: 72.9031px;"|Chaotic Killer MantisCard
| style="text-align: center; height: 72.9031px;" data-mce-style="text-align: center; height: 72.9031px;"|Accessory
| style="height: 72.9031px;" data-mce-style="height: 72.9031px;"|Increases critical damage by 3%.+ Angra Mantis Card<br />Further increases critical damage by 5%.
|- style="height: 23px;" data-mce-style="height: 23px;"
| style="text-align: center; height: 23px;" data-mce-style="text-align: center; height: 23px;"|Chaotic Poporing Card
 
| style="text-align: center; height: 23px;" data-mce-style="text-align: center; height: 23px;"|Shield
| style="height: 23px;" data-mce-style="height: 23px;"|Reduces damage taken from water property monsters by 15%.<br />Reduces damage taken from fish race monsters by 15%.
|- style="height: 23px;" data-mce-style="height: 23px;"
| style="text-align: center; height: 23px;" data-mce-style="text-align: center; height: 23px;"|Chaotic Stem Worm Card
| style="text-align: center; height: 23px;" data-mce-style="text-align: center; height: 23px;"|Garment
| style="height: 23px;" data-mce-style="height: 23px;"|HIT + 10.<br />Reduces damage taken from earth property damage by 20%.<br />Reduces damage taken from neutral property damage by 10%
|- style="height: 16px;" data-mce-style="height: 16px;"
| style="text-align: center; height: 16px;" data-mce-style="text-align: center; height: 16px;"|Chaotic Baphomet Card
| style="text-align: center; height: 16px;" data-mce-style="text-align: center; height: 16px;"|Armor
| style="height: 16px;" data-mce-style="height: 16px;"|ATK + 25%.<br />Increases damage taken from demon race monsters by 5%.
|}
 
===<span style="color:#36c;" data-mce-style="color: #36c;">Illusion of Underwater</span>===
====<span style="color:#36c;" data-mce-style="color: #36c;">MVP Spawn</span>====
 
* <span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">'''To spawn the Deep Sea Kraken MVP, you have to kill 2000 mobs in the first floor of the dungeon. There will then be an announce on the map when he appears.'''</span>
* <span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">'''To spawn the Deep Sea Witch MVP, you have to kill 2000 mobs in the second floor of the dungeon. There will then be an announce on the map when she appears.'''</span>
====<span style="color:#36c;" data-mce-style="color: #36c;">Illusion Gear</span>====
Speak with Horen <span class="naviText" data-map="iz_d04_i" data-x="134" data-y="228">{{#navi:iz_d04_i|134|228}}</span> at the entrance of the Illusion of Underwater dungeon.
 
More information about these Illusion Enchants can be found in [[Illusion_Enchantment|this]] page.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#36c; text-align: center;" data-mce-style="background-color: #36c; text-align: center;"
| style="width: 9.69957%; text-align: center;" data-mce-style="width: 9.69957%; text-align: center;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Image</span>
| style="width: 10%; text-align: center;" data-mce-style="width: 10%; text-align: center;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Name</span>
| style="width: 58.3262%; text-align: center;" data-mce-style="width: 58.3262%; text-align: center;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Description</span>
| style="width: 17.5107%; text-align: center;" data-mce-style="width: 17.5107%; text-align: center;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Crafting</span>
|-
|[[File:65133.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Electric Eel [2]
|MATK + 180<br />MATK + 6 and increases long ranged physical damage by 3% per 2 refine rate.<br />If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%.<br />If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%.<br />If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second.<br /> + Illusion Muffler<br />ATK + 30<br />If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.<br />If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%.<br />If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second.<br /> + Illusion Shoes<br />MATK + 40<br />If refine rate of each is 7 or higher, increases neutral property magical damage by 5%.<br />If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%.<br />If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.<br />Class: Whip<br />Attack: 170<br />Weight: 180<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Wanderer
| +7 Electric Eel [2]<br /> 120 Illusion Stones<br /> 150 Deep Sea Starfishes
|-
|[[File:65134.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Electric Guitar [2]
|MATK + 180<br />MATK + 6 and increases long ranged physical damage by 3% per 2 refine rate.<br />If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%.<br />If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%.<br />If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second.<br /> + Illusion Muffler<br />ATK + 30<br />If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.<br />If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%.<br />If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second.<br /> + Illusion Shoes<br />MATK + 40<br />If refine rate of each is 7 or higher, increases neutral property magical damage by 5%.<br />If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%.<br />If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.<br />Class: Musical Instrument<br />Attack: 170<br />Weight: 180<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Minstrel
| +7 Electric Guitar<br /> 120 Illusion Stones<br /> 150 Deep Sea Starfishes
|-
|[[File:65135.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Brionac [2]
|ATK + 10%<br />Increases Overbrand damage by 5% per 2 refine rate.<br />If refine rate is 7 or higher, increases Overbrand damage by additional 20%.<br />If refine rate is 9 or higher, increases physical damage against medium and large size enemies by 15%.<br />If refine rate is 11 or higher, increases physical damage against fish and demon race monsters by 30%.<br /> + Illusion Saphien's Armor of Ocean]<br />ATK + 5%.<br />If refine rate of each is 7 or higher, reduces delay after skill by 5%.<br />If the sum of refine rate is 18 or higher, increases Overbrand damage by 20%.<br />If the sum of refine rate is 22 or higher, when using Overbrand, has a chance to gain ATK + 50 and increases physical damage against fish and demon race monsters by 50% for 10 seconds.<br />Class: Two-handed Spear<br />Attack: 210<br />Weight: 300<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Swordsman classes.
| +7 Brionac<br /> 120 Illusion Stones<br /> 150 Deep Sea Fish Tails
|-
|[[File:65136.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Katar of Frozen Icicle [2]
|ATK + 5 per refine rate.<br />If refine rate is 7 or higher, increases Cross Impact damage by 20%.<br />If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).<br />If refine rate is 11 or higher, Cri + 15, increases physical damage against fire property enemies and insect race monsters by 10%.<br /> + Illusion Ring<br />ATK + 5%.<br />If refine rate of Illusion Katar of Frozen Icicle is 9 or higher, increases critical damage by 20%.<br />If refine rate of Illusion Katar of Frozen Icicle is 11 or higher, Gains Cri + 15 for 30 seconds when using Venom Impression.<br />Class: Katar<br />Attack: 220<br />Weight: 120<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Assassin classes.
| +7 Katar of Frozen Icicle [3]<br /> 120 Illusion Stones<br /> 150 Deep Sea Crabs
|-
|[[File:65137.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Death Guidance [2]
|ATK + 4 per refine rate.<br />If refine rate is 7 or higher, increases Storm Blast damage by 20%.<br />If refine rate is 9 or higher, when dealing physical damage, has a 3% chance to recover HP as 50 times of refine rate per second for 4 times.<br />If refine rate is 11 or higher, Cri + 15, increases critical damage by 15%.<br /> + Illusion Chain Mail<br />ATK + 30.<br />If refine rate of each is 7 or higher, Cri + 5.<br />If the sum of refine rate is 18 or higher, increases Storm Blast damage by 20%.<br />If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%.<br />Class: Two-handed Sword<br />Attack: 240<br />Weight: 200<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Swordsman classes.
| +7 Death Guidance [2]<br /> 120 Illusion Stones<br /> 150 Corrupted Deep Sea Fishes
|-
|[[File:65138.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Zephyrus [3]
|ATK + 4 per refine rate.<br />Increases long ranged physical damage by 3% per 2 refine rate.<br />If refine rate is 7 or higher, increases Clashing Spiral damage by 20%.<br />If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.<br />If refine rate is 11 or higher, Hit + 10, increases physical damage against medium and large size monsters by 10%.<br /> + Illusion Chain Mail]<br />ATK + 30.<br />If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.<br />If the sum of refine rate is 18 or higher, increases Clashing Spiral damage by 20%.<br />If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%.<br />Class: Two-handed Spear<br />Attack: 250<br />Weight: 330<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Swordsman classes.
| +7 Zephyrus [3]<br /> 120 Illusion Stones<br /> 150 Deep Sea Clam Shells
|-
|[[File:65139.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Saint Robe [1]
|MaxHP + 10%, MaxSP + 10%.<br />Mdef + 10.<br />If refine rate is 9 or higher, reduces physical and magical damage taken from fish race monsters by 15%.<br />If refine rate is 11 or higher, ignores defense rate of fish race monsters by 20%.<br /> + Illusion Combo Battle Glove]<br />ATK + 30.<br />If refine rate of each is 7 or higher, ATK + 5%.<br />If the sum of refine rate is 18 or higher, increases Sky Blow damage by 20%.<br />If the sum of refine rate is 22 or higher, reduces delay after skill by 10%.<br />Class : Armor<br />Defense : 60<br />Weight : 60<br />Required Level : 120<br />Usable Job : Acolyte classes, Merchant classes.
| +7 Saint's Robe [1]<br /> 90 Illusion Stones<br /> 20 Abyssal Essences<br /> 100 Deep Sea Fish Tails
|-
|[[File:65140.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Saphien's Armor of Ocean [1]
|MaxHP + 10%.<br />MaxHP + 125 per refine rate.<br />If refine rate is 7 or higher, Def + 50.<br />If refine rate is 9 or higher, when dealing physical damage, has a chance to reduce damage taken from water property by 15% for 5 seconds.<br />Property : Water<br />Class : Armor<br />Defense : 50<br />Weight : 220<br />Required Level : 120<br />Usable Job : Swordsman classes, Merchant classes.
| +7 Saphien's Armor of Ocean [1]<br /> 90 Illusion Stones<br /> 20 Abyssal Essences<br /> 100 Deep Sea Crabs
|-
|[[File:65141.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Chain Mail [1]
|MaxHP + 10%, MaxSP + 10%.<br />ATK + 4 per refine rate.<br />Increases physical damage against fire and water property enemies by 4% per 3 refine rate.<br />If refine rate is 9 or higher, ATK + 10%.<br />If refine rate is 11 or higher, increases attack speed (reduces delay after attack by 10%).<br /> + Illusion Katar of Frozen Icicle]<br />ATK + 5%.<br />If refine rate of each is 7 or higher, Cri + 5.<br />If the sum of refine rate is 18 or higher, increases critical damage by 15%.<br />If the sum of refine rate is 22 or higher, increases physical damage against fire property enemies and insect race monsters by 10%.<br />Class : Armor<br />Defense : 70<br />Weight : 330<br />Required Level : 120<br />Usable Job : Swordsman classes, Merchant classes, Thief classes.
| +7 Chain Mail [1]<br /> 90 Illusion Stones<br /> 20 Abyssal Essences<br /> 100 Deep Sea Starfishs
|-
|[[File:65142.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Morrigane's Helm [1]
|Str + 5, Cri + 5.<br />If refine rate is 7 or higher, ATK + 50.<br />If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).<br /> + Illusion Morrigane's Manteau, Illusion Morrigane's Belt and Illusion Morrigane's Pendant]<br />Str + 5, ATK + 10%, Cri + 5<br />MaxHP + 10%, MaxSP + 10%<br />Increases physical damage against small size monsters by 20%.<br />If the sum of refine rate is 18 or higher, Perfect Dodge + 10, ATK + 50.<br />If the sum of refine rate is 22 or higher, increases critical damage by 20%, increases physical damage against medium size monsters by 20%.<br />Class : Helm<br />Defense : 15<br />Location : Upper<br />Weight : 50<br />Required Level : 130<br />Usable Job : All except Novice.
| +7 Morrigane's Helm<br /> 100 Illusion Stones<br /> 50 Abyssal Essences<br /> 100 Deep Sea Crabs
|-
|[[File:65143.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Morrigane's Manteau [1]
|Luk + 5, Flee + 20.<br />If refine rate is 7 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by 5%.<br />If refine rate is 9 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by additional 10%.<br />Class : Garment<br />Defense : 12<br />Weight : 60<br />Required Level : 130<br />Usable Job : All except Novice.
| +7 Morrigane's Manteau<br /> 100 Illusion Stones<br /> 50 Abyssal Essences<br /> 100 Corrupted Deep Sea Fishes
|-
|[[File:65144.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Morrigane's Belt [1]
|Str + 3, MaxHP + 5%.<br /> + Illusion Morrigane's Pendant<br />increases attack speed by 10% (reduces delay after attack by 10%).<br />Class : Accessory (right)<br />Defense : 0<br />Weight : 20<br />Required Level : 130<br />Usable Job : All except Novice.
|Morrigane's Belt<br /> 100 Illusion Stones<br /> 50 Abyssal Essences<br /> 100 Deep Sea Fish Tails<br /> 15 Deep Sea Kraken's Legs
|-
|[[File:65145.png|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Illusion Morrigane's Pendant [1]
| ATK + 20, Cri + 5.<br /> + Illusion Morrigane's Belt<br />ATK + 10%.<br />Class : Accessory (left)<br />Defense : 0<br />Weight : 20<br />Required Level : 130<br />Usable Job : All except Novice.
| Morrigane's Pendant<br /> 100 Illusion Stones<br /> 50 Abyssal Essences<br /> 100 Deep Sea Clam Shells<br /> 15 Deep Sea Witch Crowns
|}
 
====<span style="color:#36c;" data-mce-style="color: #333399;">Monsters</span>====
<span style="color:#36c;" data-mce-style="color: #333399;">First Floor</span>
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#36c; text-align: center;" data-mce-style="background-color: #36c; text-align: center;"
| style="width: 15%;" data-mce-style="width: 15%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Image</span>
| style="width: 15%;" data-mce-style="width: 15%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Name</span>
| style="width: 10%;" data-mce-style="width: 10%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Level</span>
| style="width: 15%;" data-mce-style="width: 15%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">HP</span>
| style="width: 45%;" data-mce-style="width: 45%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Size/Race/Element</span>
|-
|[[File:ILL SROPHO.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Sropho
| style="text-align: center;" data-mce-style="text-align: center;"|147
| style="text-align: center;" data-mce-style="text-align: center;"|336,823
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Fish / Water 3
|-
|[[File:ILL OBEAUNE.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Obenaue
| style="text-align: center;" data-mce-style="text-align: center;"|149
| style="text-align: center;" data-mce-style="text-align: center;"|340,238
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Fish / Water 2
|-
|[[File:ILL DEVIACE.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Deviace
| style="text-align: center;" data-mce-style="text-align: center;"|150
| style="text-align: center;" data-mce-style="text-align: center;"|348,355
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Fish / Water 4
|-
|[[File:ILL MARSE.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Marse
| style="text-align: center;" data-mce-style="text-align: center;"|149
| style="text-align: center;" data-mce-style="text-align: center;"|335,141
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Fish / Water 2
|-
|[[File:ILL MERMAN.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Merman
| style="text-align: center;" data-mce-style="text-align: center;"|148
| style="text-align: center;" data-mce-style="text-align: center;"|337,534
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Fish / Water 3
|-
|[[File:ILL KRAKEN.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Kraken
 
 
'''(MVP)'''
| style="text-align: center;" data-mce-style="text-align: center;"|204
| style="text-align: center;" data-mce-style="text-align: center;"|14,342,360
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Fish / Water 4
|}
 
<span style="color: #333399;" data-mce-style="color: #333399;">Second Floor</span>
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#36c;text-align:center;" data-mce-style="background-color: #36c; text-align: center;"
| style="width: 15%" data-mce-style="width: 15%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Image</span>
| style="width: 15%" data-mce-style="width: 15%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Name</span>
| style="width: 10%" data-mce-style="width: 10%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Level</span>
| style="width: 15%" data-mce-style="width: 15%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">HP</span>
| style="width: 45%" data-mce-style="width: 45%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Size/Race/Element</span>
|-
|[[File:ILL SEDORA.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Sedora
| style="text-align: center;" data-mce-style="text-align: center;"|199
| style="text-align: center;" data-mce-style="text-align: center;"|2,875,143
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Fish / Wind 3
|-
|[[File:ILL SWORD FISH.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Deap Sea Swordfish
| style="text-align: center;" data-mce-style="text-align: center;"|199
| style="text-align: center;" data-mce-style="text-align: center;"|2,997,411
| style="text-align: center;" data-mce-style="text-align: center;"|Large / Fish / Water 3
 
|-
|[[File:ILL STROUF.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Strouf
| style="text-align: center;" data-mce-style="text-align: center;"|201
| style="text-align: center;" data-mce-style="text-align: center;"|2,967,419
| style="text-align: center;" data-mce-style="text-align: center;"|Large / Fish / Water 3
|-
|[[File:ILL PHEN.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Phen
| style="text-align: center;" data-mce-style="text-align: center;"|199
| style="text-align: center;" data-mce-style="text-align: center;"|2,897,158
| style="text-align: center;" data-mce-style="text-align: center;"|Medium / Fish / Water 2
|-
|[[File:ILL KING DRAMOH.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea King Dramoh
| style="text-align: center;" data-mce-style="text-align: center;"|205
| style="text-align: center;" data-mce-style="text-align: center;"|3,115,698
| style="text-align: center;" data-mce-style="text-align: center;"|Large / Fish / Water 3
|-
|[[File:ILL ABYSMAL WITCH.gif|center|middle]]
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Witch
 
 
'''(MVP)'''
| style="text-align: center;" data-mce-style="text-align: center;"|205
| style="text-align: center;" data-mce-style="text-align: center;"|75,746,433
| style="text-align: center;" data-mce-style="text-align: center;"|Large / Demon / Dark 3
|}
 
====<span style="color:#36c;" data-mce-style="color: #000080;">Cards</span>====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#36c;text-align:center;" data-mce-style="background-color: #36c; text-align: center;"
| style="width: 15%" data-mce-style="width: 15%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Card</span>
| style="width: 15%" data-mce-style="width: 15%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Type</span>
| style="width: 70%" data-mce-style="width: 70%;"|<span style="color: rgb(255, 255, 255);" data-mce-style="color: #ffffff;">Effect</span>
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Sropho Card
| style="text-align: center;" data-mce-style="text-align: center;"|Weapon
|Increases wind property magical damage by 3%.<br />If refine rate is 9 or higher, increases wind property magical damage by additional 2%.<br />If refine rate is 11 or higher, increases wind property magical damage by additional 5%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Obenaue Card
| style="text-align: center;" data-mce-style="text-align: center;"|Accessory
|MATK + 30<br /> + Boiling Piranha Card<br />Increases magical damage against water property enemies by 15%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Deviace Card
| style="text-align: center;" data-mce-style="text-align: center;"|Weapon
|Increases physical damage against water property enemies and fish race monsters by 5%.<br />If refine rate is 7 or higher, increases physical damage against water property enemies and fish race monsters by additional 5%.<br />If refine rate is 9 or higher, increases physical damage against water property enemies and fish race monsters by additional 5%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Marse Card
| style="text-align: center;" data-mce-style="text-align: center;"|Shield
|Reduces physical and magical damage taken from earth property enemies by 15%.<br />Reduces physical and magical damage taken from insect race monsters by 15%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Merman Card
| style="text-align: center;" data-mce-style="text-align: center;"|Shoes
|ATK + 4 per 15 base STR.<br /> + Deep Sea King Dramoh Card<br />Increases critical damage by 15%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Sedora Card
| style="text-align: center;" data-mce-style="text-align: center;"|Weapon
|Increases critical chance against fish race monsters by 30%.<br /> + Sedora Card<br />Increases critical damage by 15%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Swordfish Card
| style="text-align: center;" data-mce-style="text-align: center;"|Headgear
|Reduces damage taken from water property by 10%.<br />If refine rate is 9 or higher, increases magical damage against water property enemies by 10%.<br /> + Swordfish Card<br />MATK + 3%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Strouf Card
| style="text-align: center;" data-mce-style="text-align: center;"|Armor
|MaxHP + 10%, MaxSP + 5%.<br />If refine rate is 9 or higher, increases physical and magical damage against water property enemies by 5%.<br />+ Deep Sea Deviace Card<br />ATK + 30.<br /> + Deep Sea Sropho Card<br />MATK + 30.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Phen Card
| style="text-align: center;" data-mce-style="text-align: center;"|Garment
|Reduces damage taken from neutral property by 15%.<br />Increases wind property magical damage by 3% per refine rate.<br /> + Deep Sea Obeaune Card<br />Reduces damage taken from neutral property by additional 5%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea King Dramoh Card
| style="text-align: center;" data-mce-style="text-align: center;"|Heagear
|MaxHP - 5%.<br />ATK + 1% per 3 refine rate.<br /> + King Dramoh Card<br />STR + 4, MaxHP + 15%.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Kraken Card
| style="text-align: center;" data-mce-style="text-align: center;"|Weapon
|Increases long ranged physical damage by 25%.<br />Perfect Hit + 5.
|-
| style="text-align: center;" data-mce-style="text-align: center;"|Deep Sea Witch Card
| style="text-align: center;" data-mce-style="text-align: center;"|Garment
|Increases fire and shadow property magical damage by 100%.<br />Increases damage taken from all properties by 30%.
|}
|}

Latest revision as of 05:40, 17 March 2022

Entrance and farming quest

  • We disabled the entrance quest for all Illusion dungeons.
  • We added Illusion-Kill-Quests for every Illusion dungeon in our Main Office at the Daily Board. Reward: 15 25271.png Illusion Stone (25271) and 1 50001.png Forgotten Heirloom (50001)
  • Every Illusion monster has a low chance of granting one of the following items:

Illusion Stone, Illusion Dungeon Random Refine Cube or random Illusion Equipment specific to that dungeon. Level 4 Weapons are pre-enchanted. Check individual dungeons for more information.

Note:

Illusion Normal Monsters and MVP can drop Level 4 Weapons pre-enchanted with 4 line options.

  • All Illusion Gears can be enchanted here.


Level 100+ Level 120+ Level 130+ Level 150+ Level 160+ Level 170+ Level 180+
Illusion of Moonlight
Illusion of Frozen
Illusion of Vampire
Illusion of Abyss
Illusion of Luanda
Illusion of Labyrinth
Illusion of Underwater Level 2
Illusion of Teddy Bear
Illusion of Twins
Illusion of Underwater Level 1