Illusion of Twins Equipment: Difference between revisions
(Created page with "<noinclude>Category:Equipment Available</noinclude> ====<span style="color: rgb(128, 0, 0);" data-mce-style="color: #BC8F8F;">Illusion Gear</span> ==== * Speak with Prom...") |
(No difference)
|
Revision as of 20:01, 16 February 2022
Illusion Gear
- Speak with Prom at (ant_d02_i 174, 186).
- You need to equip the base item to be able to craft its Illusion counterpart.
- More information about these Illusion Enchants can be found in this page.
Item | Description | Crafting |
Illusion Sprint Mail [1] (450182) | ItemID: 450182 _______________________ Armor that grants agility for sprinting. _______________________ VIT +5 _______________________ Increases Natural HP Recovery Rate by 20%. _______________________ Refine Level +7: Increases Natural HP Recovery Rate by additional 20%. _______________________ Refine Level +9: Decreases After Cast Delay by 5%. _______________________ Refine Level +11: Decreases After Cast Delay by additional 7%. _______________________ When equipped with Illusion Sprint Shoes: ATK +10% Refine Level of Illusion Sprint Mail and Illusion Sprint Shoes is +7 or higher: ATK +70 Total Refine Level of entire set at least +18: Increases Physical Damage by 15%. Total Refine Level of entire set at least +22: Decreases Fixed Casting Time by 0.7 seconds. Increases Physical Damage against Boss class by 25%. _______________________ When equipped with Illusion Sprint Ring and Illusion Sprint Glove: MaxHP +15%, MaxSP +15%. _______________________ Type: Armor Defense: 40 Weight: 150 _______________________ Requirement: Base Level 130 |
1 +7 Sprint Mail [1] (2387)
125 Bat Fur (1000517) 55 Gaia's Worn Hat (1000514) 100 Illusion Stone (25271) |
Illusion Sprint Shoes [1] (470066) | ItemID: 470066 _______________________ A pair of comfortable shoes for sprinting, tying the laces to keep your feet in place. _______________________ AGI +5 _______________________ Increases Natural SP Recovery Rate by 20%. _______________________ Refine Level +7: Increases Natural SP Recovery Rate by additional 20%. _______________________ Refine Level +9: MaxHP +5%, MaxSP +5%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 15%. _______________________ When equipped with Illusion Sprint Ring: Drain 500 HP per second. Physical attacks have a certain chance to increase STR by 150 for 10 seconds. _______________________ When equipped with Illusion Sprint Glove: Drain 50 SP per second. Physical attacks have a certain chance to increase AGI by 150 for 10 seconds. _______________________ Type: Shoes Defense: 20 Weight: 70 _______________________ Requirement: Base Level 130 |
1 +7 Sprint Shoes [1] (2440)
75 Small Shovel (1000515) 125 Ant Legs (1000511) 100 Illusion Stone (25271) |
Illusion Thorny Staff of Darkness [2] (550030) | ItemID: 550030 _______________________ It is a staff surrounded by thorn vines and has a strong magical meaning. _______________________ Indestructible in battle _______________________ MATK +180 INT +3 DEX +3 _______________________ For each Refine Level: Ignores Magical Defense of monsters of every race, except Players, by 3%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 3%. _______________________ Refine Level +7: MATK +7% Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: Increases Magical Damage against Holy element and monsters of Angel race by 20%. _______________________ Refine Level +11: Increases Magical Damage with Poison, Shadow, Undead and Ghost element by 15%. _______________________ When equipped with Illusion Morpheus's Hood: MATK +20 If Refine Level of Illusion Thorny Staff of Darkness and Illusion Morpheus's Hood is +7 or higher: Increases Magical Damage against every element by 10%. If total Refine Level of entire set at least +18: Increases Magical Damage against Shadow element and monsters of Demon race by 20%. If total Refine Level of entire set at least +22: Increases Magical Damage against all sizes by 15%. Decreases Fixed Casting Time by 0.5 seconds. _______________________ Type: One-Handed Staff Attack: 60 Element:Shadow Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 120 Wizard, Acolyte and Soul Linker classes |
1 +7 Thorn Staff of Darkness (1636)
75 Bat Jawbone (1000516) 75 Small Shovel (1000515) 135 Illusion Stone (25271) |
Illusion Dea Staff [2] (550031) | ItemID: 550031 _______________________ A long staff engraved with the divine goddess of light. _______________________ Indestructible in battle _______________________ MATK +190 INT +6 VIT +2 _______________________ Magical attacks have a certain chance to recover 150 SP per second for 4 seconds. _______________________ For each 3 Refine Levels: Increases damage of Judex by 20%. _______________________ Refine Level +7: Increases Magical Damage with Holy elemental enemies by 15%. _______________________ Refine Level +9: Increases damage of Judex by additional 30%. Decreases After Cast Delay by 15%. _______________________ Refine Level +11: When using Magnus Exorcismus: Increases Magical Damage against all sizes by 20% for 15 seconds. _______________________ When equipped with Illusion Saint Robe: MATK +50 Decreases After Cast Delay by 10%. Refine Level of Illusion Dea Staff and Illusion Saint Robe is +7 or higher: MATK +10% ASPD +2 If total Refine Level of entire set at least +18: Increases Magical Damage against every race by 20%. Total Refine Level of entire set at least +22: Decreases Variable Casting Time by 15%. Decreases After Cast Delay by additional 10%. _______________________ Type: One-Handed Staff Attack: 50 Element:Holy Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 120 Archbishop classes |
1 +7 Dea Staff [1] (2005)
15 Maya's Crown (1000518) 125 Ant Legs (1000511) 75 Small Shovel (1000515) 150 Illusion Stone (25271) |
Illusion Gelerdria [2] (530015) | ItemID: 530015 _______________________ It is said that metabolic activity is activated when worn as a large one-handed spear that contains the energy of the earth. _______________________ MaxHP +10% CRI +15 _______________________ For each 3 Refine Levels: ATK +20 Increases Attack Speed by 2%. _______________________ Refine Level +7: Increases damage of Cannon Spear by 15%. Increases Critical Damage by 30%. _______________________ Refine Level +9: Increases damage of Banishing Point by 25%. Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases damage of Cannon Spear and Banishing Point by additional 15%. _______________________ When equipped with Illusion Hot-Blooded Headband: When using Shield skills: Increases damage of Cannon Spear and Banishing Point by 25% for 60 seconds. Refine Level of Illusion Gelerdria and Illusion Hot-Blooded Headband is +7 or higher: Increases Ranged Physical Damage by 15%. If total Refine Level of entire set at least +18: Increases Physical Damage against every race by 15%. Total Refine Level of entire set at least +22: Increases damage of Cannon Spear and Banishing Point by additional % by twice the sum of refine level. _______________________ Type: One-Handed Spear Attack: 170 Weight: 200 Weapon Level: 4 _______________________ Requirement: Base Level 120 Royal Guard classes |
1 +7 Gelerdria (1414)
55 Gaia's Worn Hat (1000514) 125 Ant Antennae (1000510) 150 Illusion Stone (25271) |
Illusion Excalibur [2] (500030) | ItemID: 500030 _______________________ A sword known to have been stuck in a rock in a far western country. It has divine powers over its own master. _______________________ MATK +180 MATK +5% _______________________ Decreases After Cast Delay by 5%. _______________________ Refine Level +7: Increases damage of Genesis Ray by 15%. _______________________ Refine Level +9: Increases Magical Damage with Neutral and Holy element by 15%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Genesis Ray by additional 25%. _______________________ When equipped with Illusion Sacred Mission: MATK +50 Decreases Variable Casting Time 10%. Refine Level of Illusion Excalibur and Illusion Sacred Mission is +7 or higher: Increases damage of Genesis Ray by additional 10%. If total Refine Level of entire set at least +18: Increases Magical Damage against every race by 20%. Total Refine Level of entire set at least +22: Decreases Genesis Ray skill cooldown by 1 second. Decreases After Cast Delay by additional 5%. _______________________ Type: Sword Attack: 120 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 120 Royal Guard classes |
1 +7 Excalibur (1137)
75 Bat Jawbone (1000516) 75 Dangerous Acid (1000513) 135 Illusion Stone (25271) |
Illusion Doom Slayer [2] (620010) | ItemID: 620010 _______________________ An axe that is so huge and heavy that even the word “extra-large“ doesn't fit. _______________________ Indestructible in battle _______________________ Decreases Variable Casting Time by 5%. _______________________ Base STR at least 100: ATK +75 _______________________ Refine Level +7: Decreases Variable Casting Time by additional 10%. _______________________ Refine Level +9: Increases Physical Damage by 15%. Increases Physical Damage against all sizes by 20%. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. _______________________ When equipped with Illusion Chain Mail: ATK +50 Decreases After Cast Delay by additional 10%. Refine Level of Illusion Doom Slayer and Illusion Chain Mail is +7 or higher: Increases Attack Speed by 15%. If total Refine Level of entire set at least +18: Increases Physical Damage against every race by 20%. Total Refine Level of entire set at least +22: ATK +15% Decreases Variable Casting Time by 10%. _______________________ Type: Two-Handed Axe Attack: 250 Weight: 700 Weapon Level: 4 _______________________ Requirement: Base Level 120 Merchant classes |
1 +7 Doom Slayer (1370)
75 Dangerous Acid (1000513) 125 Ant Legs (1000511) 150 Illusion Stone (25271) |
Illusion Ancient Dagger [2] (510034) | ItemID: 510034 _______________________ A dagger used in ancient rituals and rituals, it has an unknown power. _______________________ MATK +180 MaxSP +100 _______________________ Increases Natrual SP Recovery by 10%. Physical attacks have a chance to increase MATK by 10% and MATK by 70 for 10 seconds. _______________________ Refine Level +7: Increases Magical Damage with every element by 15%. _______________________ Refine Level +9: Increases Magical Damage against enemies of Medium and Large size by 20%. _______________________ Refine Level +11: Magical attacks have a certain chance to increase Magical Damage against monsters of every race by 15% for 10 seconds. _______________________ When equipped with Illusion Guard: Refine Level of Illusion Ancient Dagger and Illusion Guard is +7 or higher: Perfect HIT +10% Total Refine Level of entire set at least +18: Increases Magical Damage with every element by additional 15%. Melee physical attacks have certain chance to auto-cast Level 3 Killing Cloud. Total Refine Level of entire set at least +22: When Killing Cloud is used: Magical attacks have a certain chance to auto-cast Level 4 Poison Buster for 30 seconds. _______________________ Type: Dagger Attack: 107 Weight: 60 Weapon Level: 4 _______________________ Requirement: Base Level 120 Shadow Chaser classes |
1 +7 Ancient Dagger (13062)
75 Bat Jawbone (1000516) 125 Bat Fur (1000517) 135 Illusion Stone (25271) |
Illusion Guard [1] (460017) | ItemID: 460017 _______________________ A shield made to simply block enemy attacks. _______________________ ASPD +2 _______________________ For each 2 Refine Levels: Perfect HIT +3% (Up to Refine Level 12) _______________________ Type: Shield Defense: 60 Weight: 60 _______________________ Requirement: Base Level 120 |
1 +7 Guard (2101)
75 Ant Antennae (1000510) 125 Bat Fur (1000517) 100 Illusion Stone (25271) |
Illusion Silver Guard [1] (460018) | ItemID: 460018 _______________________ A shield with a thin layer of silver and iron mixed from an normal guard. _______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Shield Defense: 60 Weight: 30 _______________________ Requirement: Base Level 120 |
1 +7 Silver Guard [1] (2146)
55 Ant's Jaw (1000512) 125 Ant Antennae (1000510) 100 Illusion Stone (25271) |
Illusion Sprint Ring [1] (490120) | ItemID: 490120 _______________________ A ring that seems to feel the flow of wind, as if it would make you do your best when you wear it. _______________________ Decreases Variable Casting Time by 10%. _______________________ When equipped with Illusion Sprint Mail: Decreases After Cast Delay by 10%. _______________________ Type: Accessory Position: Left Defense: 0 Weight: 10 _______________________ Requirement: Base Level 130 |
1 Sprint Ring (2744)
75 Dangerous Acid (1000513) 125 Ant Antennae (1000510) 120 Illusion Stone (25271) |
Illusion Sprint Glove [1] (490121) | ItemID: 490121 _______________________ Gloves featuring durability suitable for sprinting, quick sweat wicking and drying, and excellent grip. _______________________ Decreases After Cast Delay by 3%. _______________________ When equipped with Illusion Sprint Ring: Decreases After Cast Delay by additional 5%. _______________________ When equipped with Illusion Sprint Mail: Decreases Variable Casting Time by 10%. _______________________ Type: Accessory Position: Right Defense: 0 Weight: 10 _______________________ Requirement: Base Level 130 |
1 Sprint Glove [1] (2935)
55 Ant's Jaw (1000512) 125 Bat Fur (1000517) 120 Illusion Stone (25271) |