Illusion of Twins Equipment
Illusion Gear
- Speak with Prom at (ant_d02_i 174, 186).
- You need to equip the base item to be able to craft its Illusion counterpart.
- More information about these Illusion Enchants can be found in this page.
Item | Description | Crafting |
![]() |
Armor that grants agility for sprinting. _______________________ VIT +5 _______________________ Increases Natural HP Recovery Rate by 20%. _______________________ Refine Level +7: Increases Natural HP Recovery Rate by additional 20%. _______________________ Refine Level +9: Decreases After Cast Delay by 5%. _______________________ Refine Level +11: Decreases After Cast Delay by additional 7%. _______________________ When equipped with Illusion Sprint Shoes: ATK +10% Refine Level of Illusion Sprint Mail and Illusion Sprint Shoes is +7 or higher: ATK +70 Total Refine Level of entire set at least +18: Increases Physical Damage by 15%. Total Refine Level of entire set at least +22: Decreases Fixed Casting Time by 0.7 seconds. Increases Physical Damage against Boss class by 25%. _______________________ When equipped with Illusion Sprint Ring and Illusion Sprint Glove: MaxHP +15%, MaxSP +15%. _______________________ Type: Armor Position: Armor Defense: 40 Armor Level: 1 Refinable Weight: 150 Required Level: 130 |
1 +7 ![]() 125 55 100 |
![]() |
A pair of comfortable shoes for sprinting, tying the laces to keep your feet in place. _______________________ AGI +5 _______________________ Increases Natural SP Recovery Rate by 20%. _______________________ Refine Level +7: Increases Natural SP Recovery Rate by additional 20%. _______________________ Refine Level +9: MaxHP +5%, MaxSP +5%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 15%. _______________________ When equipped with Illusion Sprint Ring: Drain 500 HP per second. Physical attacks have a certain chance to increase STR by 150 for 10 seconds. _______________________ When equipped with Illusion Sprint Glove: Drain 50 SP per second. Physical attacks have a certain chance to increase AGI by 150 for 10 seconds. _______________________ Type: Armor Position: Shoes Defense: 20 Armor Level: 1 Refinable Weight: 70 Required Level: 130 |
1 +7 ![]() 75 125 100 |
![]() |
It is a staff surrounded by thorn vines and has a strong magical meaning. _______________________ Indestructible in battle _______________________ MATK +180 INT +3 DEX +3 _______________________ For each Refine Level: Ignores Magical Defense of monsters of every race, except Players, by 3%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 3%. _______________________ Refine Level +7: MATK +7% Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: Increases Magical Damage against Holy element and monsters of Angel race by 20%. _______________________ Refine Level +11: Increases Magical Damage with Poison, Shadow, Undead and Ghost element by 15%. _______________________ When equipped with Illusion Morpheus's Hood: MATK +20 If Refine Level of Illusion Thorny Staff of Darkness and Illusion Morpheus's Hood is +7 or higher: Increases Magical Damage against every element by 10%. If total Refine Level of entire set at least +18: Increases Magical Damage against Shadow element and monsters of Demon race by 20%. If total Refine Level of entire set at least +22: Increases Magical Damage against all sizes by 15%. Decreases Fixed Casting Time by 0.5 seconds. _______________________ Element:Shadow _______________________ Class Restrictions: Wizard, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 60 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 120 Required Level: 120 |
1 +7 ![]() 75 75 135 |
![]() |
A long staff engraved with the divine goddess of light. _______________________ Indestructible in battle _______________________ MATK +190 INT +6 VIT +2 _______________________ Magical attacks have a certain chance to recover 150 SP per second for 4 seconds. _______________________ For each 3 Refine Levels: Increases damage of Judex by 20%. _______________________ Refine Level +7: Increases Magical Damage with Holy elemental enemies by 15%. _______________________ Refine Level +9: Increases damage of Judex by additional 30%. Decreases After Cast Delay by 15%. _______________________ Refine Level +11: When using Magnus Exorcismus: Increases Magical Damage against all sizes by 20% for 15 seconds. _______________________ When equipped with Illusion Saint Robe: MATK +50 Decreases After Cast Delay by 10%. Refine Level of Illusion Dea Staff and Illusion Saint Robe is +7 or higher: MATK +10% ASPD +2 If total Refine Level of entire set at least +18: Increases Magical Damage against every race by 20%. Total Refine Level of entire set at least +22: Decreases Variable Casting Time by 15%. Decreases After Cast Delay by additional 10%. _______________________ Element:Holy _______________________ Class Restrictions: Archbishop classes _______________________ Type: Staff Position: Right Hand Physical Attack: 50 Magic Attack: 190 Weapon Level: 4 Refinable Weight: 100 Required Level: 120 |
1 +7 ![]() 15 125 75 150 |
![]() |
It is said that metabolic activity is activated when worn as a large one-handed spear that contains the energy of the earth. _______________________ MaxHP +10% CRI +15 _______________________ For each 3 Refine Levels: ATK +20 Increases Attack Speed by 2%. _______________________ Refine Level +7: Increases damage of Cannon Spear by 15%. Increases Critical Damage by 30%. _______________________ Refine Level +9: Increases damage of Banishing Point by 25%. Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases damage of Cannon Spear and Banishing Point by additional 15%. _______________________ When equipped with Illusion Hot-Blooded Headband: When using Shield skills: Increases damage of Cannon Spear and Banishing Point by 25% for 60 seconds. Refine Level of Illusion Gelerdria and Illusion Hot-Blooded Headband is +7 or higher: Increases Ranged Physical Damage by 15%. If total Refine Level of entire set at least +18: Increases Physical Damage against every race by 15%. Total Refine Level of entire set at least +22: Increases damage of Cannon Spear and Banishing Point by additional % by twice the sum of refine level. _______________________ Class Restrictions: Royal Guard classes _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 170 Weapon Level: 4 Refinable Weight: 200 Required Level: 120 |
1 +7 ![]() 55 125 150 |
![]() |
A sword known to have been stuck in a rock in a far western country. It has divine powers over its own master. _______________________ MATK +180 MATK +5% _______________________ Decreases After Cast Delay by 5%. _______________________ Refine Level +7: Increases damage of Genesis Ray by 15%. _______________________ Refine Level +9: Increases Magical Damage with Neutral and Holy element by 15%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Genesis Ray by additional 25%. _______________________ When equipped with Illusion Sacred Mission: MATK +50 Decreases Variable Casting Time 10%. Refine Level of Illusion Excalibur and Illusion Sacred Mission is +7 or higher: Increases damage of Genesis Ray by additional 10%. If total Refine Level of entire set at least +18: Increases Magical Damage against every race by 20%. Total Refine Level of entire set at least +22: Decreases Genesis Ray skill cooldown by 1 second. Decreases After Cast Delay by additional 5%. _______________________ Type: Sword _______________________ Class Restrictions: Royal Guard classes _______________________ Type: 1hSword Position: Right Hand Physical Attack: 120 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 100 Required Level: 120 |
1 +7 ![]() 75 75 135 |
![]() |
An axe that is so huge and heavy that even the word “extra-large“ doesn't fit. _______________________ Indestructible in battle _______________________ Decreases Variable Casting Time by 5%. _______________________ Base STR at least 100: ATK +75 _______________________ Refine Level +7: Decreases Variable Casting Time by additional 10%. _______________________ Refine Level +9: Increases Physical Damage by 15%. Increases Physical Damage against all sizes by 20%. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. _______________________ When equipped with Illusion Chain Mail: ATK +50 Decreases After Cast Delay by additional 10%. Refine Level of Illusion Doom Slayer and Illusion Chain Mail is +7 or higher: Increases Attack Speed by 15%. If total Refine Level of entire set at least +18: Increases Physical Damage against every race by 20%. Total Refine Level of entire set at least +22: ATK +15% Decreases Variable Casting Time by 10%. _______________________ Class Restrictions: Merchant classes _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 250 Weapon Level: 4 Refinable Weight: 700 Required Level: 120 |
1 +7 ![]() 75 125 150 |
![]() |
A dagger used in ancient rituals and rituals, it has an unknown power. _______________________ MATK +180 MaxSP +100 _______________________ Increases Natrual SP Recovery by 10%. Physical attacks have a chance to increase MATK by 10% and MATK by 70 for 10 seconds. _______________________ Refine Level +7: Increases Magical Damage with every element by 15%. _______________________ Refine Level +9: Increases Magical Damage against enemies of Medium and Large size by 20%. _______________________ Refine Level +11: Magical attacks have a certain chance to increase Magical Damage against monsters of every race by 15% for 10 seconds. _______________________ When equipped with Illusion Guard: Refine Level of Illusion Ancient Dagger and Illusion Guard is +7 or higher: Perfect HIT +10% Total Refine Level of entire set at least +18: Increases Magical Damage with every element by additional 15%. Melee physical attacks have certain chance to auto-cast Level 3 Killing Cloud. Total Refine Level of entire set at least +22: When Killing Cloud is used: Magical attacks have a certain chance to auto-cast Level 4 Poison Buster for 30 seconds. _______________________ Class Restrictions: Shadow Chaser classes _______________________ Type: Dagger Position: Right Hand Physical Attack: 107 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 60 Required Level: 120 |
1 +7 ![]() 75 125 135 |
![]() |
A shield made to simply block enemy attacks. _______________________ ASPD +2 _______________________ For each 2 Refine Levels: Perfect HIT +3% (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 60 Required Level: 120 |
1 +7 ![]() 75 125 100 |
![]() |
A shield with a thin layer of silver and iron mixed from an normal guard. _______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 30 Required Level: 120 |
1 +7 ![]() 55 125 100 |
![]() |
A ring that seems to feel the flow of wind, as if it would make you do your best when you wear it. _______________________ Decreases Variable Casting Time by 10%. _______________________ When equipped with Illusion Sprint Mail: Decreases After Cast Delay by 10%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
1 ![]() 75 125 120 |
![]() |
Gloves featuring durability suitable for sprinting, quick sweat wicking and drying, and excellent grip. _______________________ Decreases After Cast Delay by 3%. _______________________ When equipped with Illusion Sprint Ring: Decreases After Cast Delay by additional 5%. _______________________ When equipped with Illusion Sprint Mail: Decreases Variable Casting Time by 10%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
1 ![]() 55 125 120 |