Chapter 1

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Revision as of 19:47, 8 August 2026 by Hoax (talk | contribs) (Reorganized Chapter 1 into a compact progression hub with shared navigation, published guide links, and legacy anchor compatibility.)
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Overview

Chapter 1 begins with the World Tree's call and follows the investigation of the disturbances spreading through its roots, Ruined Geffen, Brimir, and Muspelheim. The story ultimately leads to the confrontation with Dark Whisper and opens the way to the Zero Cell Sector.

Use this page as a progression hub. It shows the order of the story, the optional content unlocked along the way, and the published guides for instances and equipment without reproducing their full walkthroughs or catalogs.

Requirements and Starting Point

  • Base Level 200 or higher.
  • Bring 5x Dragon Scale .
  • Touch the Small Ash Tree at (prt_fild05 353, 252) to begin. This grants access to Ash Tree Village.

Progression

The chapter is divided into six practical phases. Complete them in order; optional quests and equipment systems become available as the story advances.

Phase Progression
1. World Tree's Call Enter Ash Tree Village and investigate the Twisted Land of Darkness.
2. Ruined Geffen Follow the crossroads through the clinic and the ruined city.
3. Dark Whisper investigation Discover the source of the plague and explore Recreated Dark Whisper.
4. Brimir and Muspelheim Search the later regions for the materials required to complete the cure.
5. Final confrontation Return to Ruined Geffen and bring down Dark Whisper.
6. Post-story progression Continue with repeatable content, equipment upgrades, and the Zero Cell Sector.

Main Story

The main story follows this order. Quest names are kept here as a compact checklist; detailed step-by-step modules will be added only in their own roadmap stages.

  • World Tree's Call — answer the call at the Small Ash Tree and meet the people gathering in Ash Tree Village.
  • Twisted Land of Darkness — enter the distorted area and investigate its first anomalies.
  • Regeneration — help the stranded investigators and trace the unstable crossroads.
  • Back to Ash Tree Village — report the findings and prepare to investigate another world.
  • To Ruined Geffen — use the crossroads to reach the parallel world's ruined city.
  • Geffen of a Parallel World — meet the survivors and learn about the illness affecting the area.
  • Geffen Clinic — investigate the clinic and Doctor Neumann's treatment.
  • A Lead for Research — gather information about the plague and the missing research.
  • Between Civilization and Savagery — follow the trail through the underground connection to the ruined world.
  • Air Fortress: Dark Whisper — enter the fortress and investigate the Immortal Legion.
  • Identity of the Plague — return with the evidence and identify the nature of the outbreak.
  • Illusion Tome Exploration — examine the tome for another clue to the cure.
  • The Doctor's Truth — expose the false doctor and complete the follow-up investigations.
  • To Brimir — join the expedition searching for the next cure component.
  • The Land of Heat — continue the search in Muspelheim.
  • Cure Created Successfully — deliver the final material and complete the cure.
  • Bring Down the Air Fortress — return to Ruined Geffen for the final confrontation with Dark Whisper.

Side and Daily Quests

Side quests

  • Clover's Worry — help Clover investigate the problems connected to Ruined Geffen.
  • Schrödinger's Dark Land — return to the distorted land for an optional investigation.
  • A Hazy Gate — examine the unstable gate that later connects to Zero Cell progression.
  • Give Me Something to Do — complete the optional request available during the chapter.

Daily quests

  • Save Them First — assist the people affected by the disturbances around Ash Tree Village.
  • This Is a Sacred Remedy — gather the requested materials for the daily remedy.
  • Help Us, Doctor! — support Yvain and the investigators with their daily work.
  • Many Things to Do — complete the repeatable requests offered in Ruined Geffen.
  • Brimir Quests — complete the repeatable objectives unlocked in the Brimir part of the story.

Daily availability depends on story progress. Use the quest log to confirm which requests are currently unlocked for the character.

Maps and Monsters

  • Ash Tree Village and the Twisted Land of Darkness — starting area, early investigations, and the first optional quests.
  • Ruined Geffen and its surrounding fields — clinic storyline, regional monsters, and access to Dark Whisper.
  • Ruined Valkyrie Realm and the air fortress — plague investigation and the route to Recreated Dark Whisper.
  • Brimir and Muspelheim — later story regions used to complete the cure.
  • Zero Cell Sector — post-story maps, repeatable content, and advanced equipment progression.

The hub does not reproduce monster sprites, drop catalogs, or card tables.

Instances

Recreated Dark Whisper is the principal published instance guide connected to Chapter 1. Open that page for entry requirements, mechanics, rewards, and the complete encounter walkthrough.

Equipment and Enchants

Detailed enchant, card, and weapon catalogs remain on their dedicated pages.

Zero Cell Sector

Zero Cell Sector is the post-story sub-hub for access requirements, daily quests, regional maps, and the equipment route that follows Chapter 1.

Use the published sub-hub instead of looking for Zero Cell walkthroughs or regional catalogs on this page.

Related Guides

The navigation block at the top provides one-click access to every published Chapter 1 equipment guide.

Dedicated quest, map, and equipment module links will be added only after those pages are published in their own roadmap stages.

Until then, the compact summaries on this hub remain the progression reference.