Rakugaki's PvM Hyper Novice: Difference between revisions

→‎Skills: Melee skills overhaul woo! Now with pictures.
(→‎Melee Physical (WIP): Initial round of edits. The contents within are still not up to date)
(→‎Skills: Melee skills overhaul woo! Now with pictures.)
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[[File:HN Phys SN Tree 1.png|thumb|left|900x900px|Skillset overview from level 45-99.]]
<!--[[File:HN Phys SN Tree.png|thumb|left|900x900px|Skillset overview from level 45-99. There are two ways to deal damage - Bashing or Autoattacking with the help of Double Attack.]] -->
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|{{#skill:48}}
|{{#skill:48}}
|Optional
|10
|At level 10, add a 70% chance to double attack while increasing Hit by 10%.
|Adds a chance to double attack while autoattacking. At level 10, add a 70% chance to double attack while increasing Hit by 10%. Critical hits can double attack too. If you run out of SP, at least you can still deal decent damage.<br>
 
If the -15 ASPD penalty of Daggers is too much, you can equip a Mace (-10 ASPD) and insert a {{#item:4117}}, enabling Double Attack on any weapon.
Optional. With a Sidewinder card, it enables Double Attack on any weapon. Get this if you want more single-target damage.
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|{{#skill:5}}
|10
|A simple physical skill that makes you bash enemies real hard. Has an accuracy bonus, making hits easier to land on high Flee targets. Sadly, because Super Novices can't learn {{#skill:145}}, it can never stun above level 5...
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|{{#skill:7}}
|10
|A small fire-element physical explosion in a 5x5 area around you. Gain 20% Fire Property damage bonus for 10 seconds. This is the only Physical AoE (area of effect) skill you have.
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|{{#skill:50}}
|{{#skill:50}}
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|{{#skill:51}}
|{{#skill:51}}
|1
|1
|Causes the player to become invisible, but unable to move. Use this to escape a losing battle. It is useless against Insect and Demon race and Boss monsters. Prerequisite for Tunnel Drive.
|Causes the player to become invisible but unable to move. Use this to escape a losing battle. It is useless against Insect and Demon race, and Boss monsters. Prerequisite for Tunnel Drive.
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|{{#skill:28}}
|{{#skill:28}}
|3
|3+
|Mainly for self-healing purposes.
|Mainly for self-healing purposes. It's better to use potions because SP is in limited supply.
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|{{#skill:29}}
|{{#skill:29}}
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|{{#skill:31}}
|{{#skill:31}}
|1
|1
|Fills up an Empty Bottle with Holy Water. Requires the player to be standing on water for this to work. Saves up to 200z per Holy Water bottle.
|Fills up an Empty Bottle with Holy Water. Requires the player to be standing on water for this to work. Saves up to 666z (lulwut) per Holy Water bottle.
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|{{#skill:34}}
|{{#skill:34}}
|Optional
|10
|Makes you hit harder and more accurately. Optional.
|Makes you hit harder and more accurately. Optional.
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|{{#skill:26}}
|{{#skill:26}}
|1
|1
|Save weight, money, inventory space and the grind for items that enable it!
|Save the weight, money, inventory space,<!--oxford comma because why not lelel--> and grind for items that enable it!
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|{{#skill:11}}
|Optional
|Prerequisite for Soul Strike and Safety Wall.
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|{{#skill:13}}
|Optional
|Prerequisite for Safety Wall.
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|{{#skill:12}}
|Optional
|While it's optional, it is still a very handy skill and can be a life-saver in a pinch. Aside from blocking physical attacks at melee range, it can also prevent armor from getting broken from melee Armor Break attacks and shadow equipment from getting stripped. It can also block attacks reflected by Max Pain at melee range too!
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Once you're an Expanded Super Novice (ESN), get {{#skill:214}} (17 skill points) then reskill.


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! style="background-color:#880808; color:White; width: 100% " | Skills: Expanded Super Novice (99-200)
! style="background-color:#880808; color:White; width: 100% " | Skills: Expanded Super Novice (99-200)
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|[[File:ESN SN skill tree.png|thumb|left|900x900px|Bash, Double Attack and Magnum Break are gone because Raid will be the new main damage skill.]]
[[File:ESN ESN skill tree.png|thumb|left|900x900px|Raid is the main focus.]]
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| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Expanded Super Novice'''
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Expanded Super Novice'''
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|{{#skill:210 |Snatcher (Gank)}}
|{{#skill:210}}
|4
|4
|Automatically steals something from an enemy while attacking. The success chance depends on the level of "Steal" learned.
|Automatically steals something from an enemy while attacking. The success chance depends on the level of "Steal" learned.
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|{{#skill:213 |Tunnel Drive}}
|{{#skill:213}}
|2
|2
|Moving while hiding makes escaping or positioning for a raid easier.
|Moving while hiding makes escaping or positioning for a raid easier.
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|{{#skill:211 |Steal Coin (Mug)}}
|{{#skill:211}}
|4
|4
|Steals zeny from an enemy. Higher levels means higher levels of success. This will draw the aggression of the enemy, because obviously it is very mad that you stole some of its hard-earned money.
|Steals zeny from an enemy. Higher levels means higher levels of success. This will draw the aggression of the enemy, because obviously it is very mad that you stole some of its hard-earned money.
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|{{#skill:212 |Back Stab}}
|{{#skill:212}}
|2
|2
|Usable only when facing the enemy's back. Causes physical damage that never misses, but it will make the enemy look back at you very angrily because it got back-stabbed.
|Usable only when facing the enemy's back. Causes physical damage that never misses, but it will make the enemy look back at you very angrily because it got backstabbed.
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|{{#skill:213 |Raid (Sightless Mind)}}
|{{#skill:214}}
|5
|5
|Requires being hidden before use. This is your main source of damage. Causes physical damage to all enemies in a 7x7 area around you and chance to cause Blind and Stun. For 10 seconds, it increases damage, both physical and magical, to affected enemies by 30% for non-bosses and 15% for MVPs.
|Requires being hidden before use. This is your main source of damage. Causes physical damage to all enemies in a 7x7 area around you and chance to cause Blind and Stun. For 10 seconds, it increases damage, both physical and magical, to affected enemies by 30% for non-bosses and 15% for MVPs.


The skill is almost spammable, having no cooldown or after-cast delay. Just alternate Hide and Raid as quickly as possible. MuhRO's Turbo makes this significantly, significantly easier. '''See below on how to set this up''' the bomb. However, beware that getting hit will Hiding will reveal your location and will interrupt your Raid spamming.
The skill is almost spammable, having no cooldown or after-cast delay. Just alternate Hide and Raid as quickly as possible. MuhRO's [[Patcher#Turbo_Setup|Turbo]] makes this significantly easier. Set Raid to TurboKeys and place {{#skill:51}} right next to it. Hold down Raid while mashing Hiding, preferably around 4-5 times per second at most. Mashing Hide too quickly or putting it in Smartcast will break the hiding-raid chain and cause you to hide twice in a row from time to time.
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|{{#skill:66 |Impositio Manus}}
|{{#skill:66}}
|3
|3-5
|Increases the ATK and MATK of all party members by up to 25 for 120 seconds.
|Increases the ATK and MATK of all party members by up to 25 for 120 seconds.
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|{{#skill:68 |Aspersio}}
|{{#skill:68}}
|1-5
|1-5
|Endows a target's weapon with the Holy property. Consumes 1 Holy Water per use.
|Endows a target's weapon with the Holy property. Consumes 1 Holy Water per use.
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|{{#skill:90 |Earth Spike}}
|{{#skill:138}}
|Optional
|7-9
|Prerequisite for Quagmire.
|Endows a target's weapon with the Poison property. Good against Earth, Wind, Water, and Fire enemies or in maps with a lot of them.
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|{{#skill:91 |Heaven's Drive}}
|Optional
|Prerequisite for Quagmire.
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|{{#skill:92 |Quagmire}}
|Optional
|Optional. If you need enemies to slow down and chill before properly setting up their deaths via Raid spamming, take this skill. Note that a maximum of 3 Quagmires can be active at a time.
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|{{#skill:5075 |Breakthrough}}
|{{#skill:5075}}
|5
|5
|More HP, SP and received healing is always better. Max this.
|More HP, SP and received healing is always better. Max this.
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|{{#skill:5076 |Help Me Angel!}}
|{{#skill:5076}}
|Optional
|Optional
|Restores 1000 HP and 350 SP per second for 20 seconds, for a grand total of 20,000 HP and 7,000 SP. Affects self and all party members within a 31x31 area. When a party needs help to get out of a bad situation, this can help quite a lot. Beware of the ridiculously long 5-minute cooldown, so use this wisely.
|Restores 1000 HP and 350 SP per second for 20 seconds, for a grand total of 20,000 HP and 7,000 SP. Affects self and all party members within a 31x31 area. When a party needs help to get out of a bad situation, this can help quite a lot. Beware of the ridiculously long 5-minute cooldown, so use this wisely.
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|{{#skill:5077 |Transcendence}}
|{{#skill:5077}}
|Optional
|5
|More HP, SP and healing power is always welcome. For this build, it is optional. Get this if more HP and SP are needed.
|More HP, SP and healing power is always welcome.
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Once you're a Hyper Novice (HN), Max {{#skill:5451}} (15 skill points) then reskill.


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[[File:HN SN Skill Tree.png|thumb|left|900x900px]]
[[File:HN ESN Skill Tree.png|thumb|left|900x900px]]
[[File:HN HN Skill Tree.png|thumb|left|900x900px]]
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| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice'''
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice'''
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|{{#skill:5449 |Self Study Tactics}}
|{{#skill:5449}}
|5-10
|5-10
|Passive that ddds up to P.ATK +10. Higher levels increase the damage of all skills in the Physical tree.
|Passive that ddds up to P.ATK +10. Higher levels increase the damage of all skills in the Physical tree.
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|{{#skill:5451 |Double Bowling Bash}}
|{{#skill:5451}}
|7-10
|10
|A powerful but rather clunky melee skill which deals damage in a 7x7 area around the target and knocks them back. More enemies caught results in more damage - at least 3 enemies are needed for maximum damage. However, its knockback is finicky and unpredictable. If there are 3 or less mobs, it will always push them back. If there are at least 4 mobs, sometimes they're knocked back, other times they're not.
|A powerful melee skill that deals damage in a 9x9 area around the target and knocks them back slightly. More enemies caught results in more damage - at least 3 enemies are needed for maximum damage.
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|{{#skill:5452 |Mega Sonic Blow}}
|{{#skill:5452}}
|7-10
|10
|A spammable single-target melee skill that can CRIT, perfect for those pesky mobs which love to Agi Up. Supposedly has a chance to Stun the target. Despite the description, its CRIT Rate is actually dependent on CRIT Rate, not the CRT trait.
|A spammable single-target melee skill that can CRIT, perfect for those pesky mobs which love to Agi Up. Supposedly has a chance to Stun the target. Damage doubles when the enemy has below 50% HP.
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|{{#skill:5453 |Shield Chain Rush}}
|{{#skill:5453}}
|7-10
|9
|A spammable ranged physical attack which hits enemies in a 7x7 area around the target, applying a debuff that increases damage received by 10% (not applicable to boss monsters). Supposedly it can slow enemies down, but it seems like it's bugged for now.
|A spammable ranged physical attack which hits enemies in a 9x9 area around the target, applying a debuff that increases damage received by 10% (not applicable to boss monsters). Supposedly it can slow enemies down.
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|{{#skill:5454 |Spiral Pierce Max}}
|{{#skill:5454}}
|7-10
|9
|A spammable single-target ranged attack with the ability to immobilize for 2 seconds. The larger the enemy, the less damage dealt.
|A spammable single-target ranged attack with the ability to immobilize for 2 seconds. The larger the enemy, the less damage dealt.
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|{{#skill:5461 |Breaking Limit}}
|{{#skill:5461}}
|1
|1
|Significantly increases the damage of all skills in the Physical tree.
|Significantly increases the damage of all skills in the Physical tree.
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|{{#skill:5450}}
|5
|Prerequisite for Overcoming Crisis.
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|{{#Skill:5505}}
|5
|Overcoming Crisis is a super-duper skill that temporarily increases Max HP, PATK, and SMATK, and fully restores HP. It costs a mere 50 AP to cast and has a 60-second cooldown. A fantastic panic button to prevent a terrible fate, but use it wisely - Physical Hyper Novices will have a harder time earning AP because none of the skills are ground-targeted or self-cast. Max this skill and leave the ranged skills at a decent level 9.
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