Melee Hyper Novice Guide by Jetago: Difference between revisions

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|{{#skill:268}}
|{{#skill:268}}
|Upon dying for the first time after each login, Steel Body will be autocasted and your HP and SP fully restored, basically a "second oportunity" although you will literally be a living wall, all the incoming damage will be reduced by 90%, you'll be unable to use skills and you movement speed and attack speed will be reduced drastically for the next 3 minutes; relogging or talking to the healer npc will remove the effect  
|Upon dying for the first time after each login, Steel Body will be autocasted and your HP and SP fully restored, basically a "second oportunity" although you will literally be a living wall, all the incoming damage will be reduced by 90%, you'll be unable to use skills and your movement speed and attack speed will be reduced drastically for the next 3 minutes; relogging or talking to the healer npc will remove the effect  
Trigger Condition: your Base level experience is between 99% and 99.9% or you are at Max Level
Trigger Condition: your Base level experience is between 99% and 99.9% or you are at Max Level
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!Top
!Top
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* {{#item:1000377}}
* {{#item:1002396}}
** Melee Damage +3%
** Hit Physical Damage +3%
* {{#item:25710}}
** Paired with Hit Physical Stones Mid and Low, Hit Physical Damage +6%
** MaxHP +1% for every 2 levels of {{#skill:248}}
* {{#item:6999}}
** 1% chance to drain 3% of the damage dealt as HP
* {{#item:25000}}
** 1% chance to drain 1% of the damage dealt as SP
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!Mid
!Mid
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* {{#item:1001328}}
* {{#item:1002397}}
** Melee Damage +2% for every level of {{#skill:5075}}
** Hit Physical Damage +3%
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!Low
!Low
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* {{#item:1000865}}
* {{#item:1002398}}
** Physical Damage vs All Elements +15% if paired with {{#item:25493}}
** Hit Physical Damage +3%mage +3%
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!Garment
!Garment
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* {{#item:25493}}
* {{#item:1002399}}
** Physical Damage vs All Elements +15% if paired with {{#item:1000865}}
** Hit Physical Damage +20%
** Paired with Hit Physical Stones Top, Mid and Low, Atk +5%, Perfect Hit +5
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!Dual
!Dual
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* {{#item:1001055}}
* {{#item:1002395}}
** POW +5
** Hit Physical Damage +10%, Atk +5%, Perfect Hit +5
* {{#item:1000526}}
** 1% chance to drain 1% of the damage dealt as HP
* {{#item:1000525}}
** 1% chance to drain 1% of the damage dealt as SP
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Additionally our Critical Rate, around 150 to 170 can cover general dungeon/instance farming, newer content like Varmundt's Depths and Garden of Time requires from 190 up to 210.
Additionally our Critical Rate, around 150 to 170 can cover general dungeon/instance farming, newer content like Varmundt's Depths and Garden of Time requires from 190 up to 210.


This is our best skill to fight MvPs and big HP single targets due to its high spam ability, possibility to deal critical hits and its damage getting doubled when the enemy's HP is below 50%.
This is our best skill to fight MvPs and big HP single targets due to its high spam ability, possibility to deal critical hits and its damage getting doubled when the enemy's HP is below 50%.  
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
! style="width:100%" |Earlygame
! style="width:100%" |Earlygame
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!Top
!Top
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* {{#item:1000222}}
* {{#item:1002281}}
** Atk +5%, Critical Damage +15% if paired with {{#item:1000221}}
** Physical and Magical Damage vs All Sizes +3% for every level of {{#skill:5075}}
** Paired with Hyper Novice Stone II Garment, Physical Damage vs All Elements +3% for every 2 levels of {{#skill:5449}}
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!Mid
!Mid
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* {{#item:1001328}}
* {{#item:1002282}}
** Melee Damage +2% for every level of {{#skill:5075}}
** Magical Damage with Water, Wind, Earth, Fire, Neutral, Holy and Ghost Elements +2% for every level of {{#skill:5077}}
** Paired with Hyper Novice Stone II Garment, C.Rate +5, Mega Sonic Blow Damage +10%
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!Low
!Low
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* {{#item:1000976}}
* {{#item:1002283}}
** Physical Damage vs All Races +15% if paired with {{#item:1000221}}
** Melee and Ranged Damage +15% if learned level 1 {{#skill:5076}}
** Paired with Hyper Novice Stone II Garment, Melee Damage +15% if learned level 1 {{#skill:5461}}
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!Garment
!Garment
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* {{#item:1000221}}
* {{#item:1002284}}
** Critical Damage +15%
** Double Bowling Bash Damage +15%
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!Dual
!Dual
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