Nobody expects Eneru's Inquisition - An Inquisitor Crit Guide: Difference between revisions

Jump to navigation Jump to search
m
Mini updates
(Venom bio farm video and GRF link)
m (Mini updates)
Line 569: Line 569:
* {{#item:310732}}
* {{#item:310732}}
* {{#item:4704}}
* {{#item:4704}}
|{{#item:4392}}
|{{#item:4392}}{{#item:300524}}
|
|
* Check this guide [[Nobody expects Eneru's Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.
* Check this guide [[Nobody expects Eneru's Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.


----{{#item:300381}}can also be considered but usually {{#item:4392}} combo is better when running 120 dex.
----{{#item:300381}}can also be considered but usually {{#item:300524}} or {{#item:4392}} combos are way better.
|-
|-
|Weapon
|Weapon
Line 620: Line 620:
* {{#item:312538}}
* {{#item:312538}}
* {{#item:312513}}
* {{#item:312513}}
|{{#item:300270}}
|{{#item:300270}}{{#item:300517}}
|
|
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.
Line 626: Line 626:
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.


<small>It's hard to best it even with overrefined gears and {{#item:300426}} and {{#item:300381}}on overrefined armor.</small>
{{#item:300517}}combo at +12 gives 53% ranged % damage, extra P.Atk, Atk% and 15% physical damage against all elements (but it reduces your CRIT).
|-
|-
|Shoes
|Shoes
Line 1,029: Line 1,029:
==== Cards ====
==== Cards ====


* Most important card to min-max in the endgame is {{#item:300473}}. It really hurts your CRIT, but is a great boost of 55% Ranged Damage (and +10% physical damage vs boss). When compounded on a +15  {{#item:480352}}you still get +1 CRIT (using 89 LUK).
* The two most important card to min-max in the endgame are {{#item:300473}} and {{#item:300533}} . {{#item:300473}} really hurts your CRIT, but is a great boost of 55% Ranged Damage (and +10% physical damage vs boss). When compounded on a +15  {{#item:480352}}you still get +1 CRIT (using 89 LUK).  {{#item:300533}} is just a beast of a card. Best in slot (BiS) for a reason.


* After that, since it breaks {{#item:300270}}and {{#item:4392}}, you can use {{#item:300381}} on armor, which gives +20% Ranged Physical Damage when armor is +15. And +10% atk when used together with {{#item:300363}}.
* <s>''<small>After that, since it breaks {{#item:300270}}and {{#item:4392}}, you can use {{#item:300381}} on armor, which gives +20% Ranged Physical Damage when armor is +15. And +10% atk when used together with {{#item:300363}}.</small>''</s>


* Upgrade your ACD cards. Aim for a {{#item:4480}} or {{#item:4403}}.
* Upgrade your ACD cards. Aim for a {{#item:4480}} or {{#item:4403}}.
69

edits

Navigation menu