Nobody expects Eneru's Inquisition - An Inquisitor Crit Guide

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Judhe(s) - Commission by Stella
My inquisitor, Judhe, based off my fiancée - Commission by Stella

(Work in progress)

Introduction

Me as a player

Hello! I'm Eneru, nice to meet you and thanks for clicking on this guide!

I started playing MuhRO a few months ago, and it's my first renewal server! Wanted to try some new job and inquisitor caught my eye. After loving it's critical build i knew i had to try and push it's potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!

Inquisitor as a job

Inquisitor is the most mobile class in the game thanks to it's second job skill, Snap (body relocation). This on itself is enough for many to enjoy the job, zooming around.

This job has two different paths, the tanky and high burst damage maxHP scaling melee build for Third Flame Bomb (TFB), and the critical more glass-cannon ranged critical build for Explosion Blaster (EB) .

Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.

On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check Cruro's guide.

Stats, Traits and Skills

Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about Stats and Traits.

Stats

STAT Basic Information Value
STR Main source of damage. Increases our attack and weight capacity. 120+
AGI Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid. 80+
VIT Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun. 80+
INT As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence. 70-80
DEX Increases our hit, reduces VCT greatly and gives a small bonus to our attack. 100-120*
LUK Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse. 1-89+**

*Since our main offensive skills are crit based, we don't need much DEX. It's mainly to hit 5241.png Oleum Sanctum or for the bonuses 4392.png Observation Card (4392) + 300270.png Empathize Card (300270) combo provides.

**With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using 300468.png Snow Rabbit Iceslug Card (300468) to not get it's penalty. Otherwise, we can use 89+ to meet any needs we have.

Traits

TRAIT Basic Information Value
POW Greatly increases our damage. It gives us P.Attack (increasing attack), also our main skills damage scale based off this trait. 110
STA Helps reduce incoming physical damage. 0+
WIS Helps reduce incoming magical damage. 0+
SPL Increases our magical attack. We won't be using any SPL. 0
CON Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack. 75-105*
CRT Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage. 77-105-110*

*Depends if we have to match values for 310685.png Star Cluster of CRT or 310682.png Star Cluster of CON. Even so, CRT gives more value by itself.

Skills

Main used skills of each job.

Acolyte

26.png Teleport: Level 1 is basically a fly wing.

29.png Increase Agility: Increase movement speed and AGI stat. Removes Decrease-Agi debuff.

34.png Blessing: Increases STR/INT/DEX stats. Removes Curse debuff.

28.png Heal: Easily sustain yourself without relaying on potions. Very situational but still useful.

24.png Ruwach: Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.

Champion

264.png Body Relocation: Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). Once you get used to it, you'll forget that you used to right click to move. Or was it left click?

401.png Dangerous Soul Collect (Zen): Summons all possible spirit spheres (5-15).

270.png Explosion Spirits: Fury state gives free +20 CRIT for 180 seconds. Can't use 6519.png Blazing Flame Blast without being in this state.

Sura

2338.png Rising Dragon: Increases the number of spirit spheres one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.

2340.png Power Absorb: Consumes all your current spirit spheres and recovers 1% of your max SP for each one.

2347.png Gentle Touch-Change: Consumes 1 spirit sphere to increase ATK and ATK %.

Inquisitor

5238.png Powerful Faith: Greatly increases ATK and P.ATK.

5241.png Oleum Sanctum: Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and 5244.png Explosion Blaster deals extra damage.

5244.png Explosion Blaster: Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target's flee and dealing more damage. It also recovers 4 AP per use.

5243.png Massive Flame Blaster: Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a really long Cool Down (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for 6519.png Blazing Flame Blast.

6519.png Blazing Flame Blast: Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under 5243.png Massive Flame Blaster buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the future.

Equipment

This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.

First steps

Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.

Do not focus too much on cards, but 300270.png Empathize Card (300270) and 4392.png Observation Card (4392) is cheap and really good.

Gears

Position Gear Enchant Card Notes
Head (Top) Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.
Head (Mid) Check how to craft New Wave Sunglasses.
Head (Low) Check how to craft Blood Sucker.
Armor 4392.png Observation Card (4392) Check Grace Set page for a complete list of enchantments. Don't bother too much if you don't get anything useful.
Weapon
Shield Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.
Garment 300270.png Empathize Card (300270)
  • Check Grace Set page for a complete list of enchantments. Don't bother too much if you don't get anything useful.
  • Empathize Card combo requires 120 dex for maximum benefit.
Shoes
Accessory (Right)
Accessory (Left) Check Automatic Equipment page for more detailed information.

Shadow Gears & Costumes

Eden advanced shadow gears already give 50% defense penetration which is really good and you can forget changing it for quite long time.

Position Gear Enchant Notes
Costume (Top) -
Costume (Mid) -
Costume (Low) -
Shadow Armor 24694.png Advanced Paradise Shadow Armor (24694)
Shadow Weapon 24707.png Sura Advanced Paradise Shadow Weapon (24707)
Shadow Shield 24693.png Advanced Paradise Shadow Shield (24693)
Costume (Garment) -
Shadow Shoes 24695.png Advanced Paradise Shadow Shoes (24695)
Shadow Earring 24696.png Advanced Paradise Shadow Earring (24696)
Shadow Pendant 24697.png Advanced Paradise Shadow Pendant (24697)

Midgame

These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!

Gears

Position Gear Enchant Card Notes
Head (Top)
  • 29085.png Acute Lv5 (29085) (or higher)
  • Any stat.
  • Any stat.
300150.png Abysmal King Dramoh Card (300150)
Head (Mid) 27396.png Isaac Wigner Card (27396)
Head (Low) Check how to craft Blood Sucker.
Armor
4392.png Observation Card (4392)
  • Check Gray Wolf Equipment page for more details about the crafting and enchantments.
  • Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check 20 The Immortal for more details about it's enchantments.
Weapon 4608.png White Knight Card (4608) Check Issgard Equipment page for more detailed information about Dim Glacier weapons.

560037.png Dim Glacier Knuckle [1] (560037) can be considered as an end game weapon, don't rush it. You can keep on using 560032.png Glacier Knuckle (560032) for a long while.

Shield 4609.png Khalitzburg Knight Card (4609)
  • Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.
Garment 300270.png Empathize Card (300270) Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.

Check how to craft Pirate Captain's Coat.

Shoes 300144.png Abysmal Merman Card (300144) Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.
Accessory (Right)
Easy +30 CRIT on one single piece of gear. 4th slot can be random.

Check Gray Wolf Equipment page for more details about the crafting and enchantments.


Check Varmundt's Biosphere page for details on how to craft, reform and enchant Soul Rings.
Accessory (Left)
You can also keep on using 490025.png Automatic Booster L [1] (490025) if you got good enchants on it.

Shadow Gears & Costumes

After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.

These should be your first priority, focusing first on Full Penetration Set.

Check Shadow Gears page to find more about how to craft, merge and refine these gears.

Position Gear Enchant Notes
Costume (Top) -
Costume (Mid) -
Costume (Low) -
Shadow Armor
Shadow Weapon +10 24386.png Infinity Shadow Weapon (24386) It requires to be +10 to remove size penalty.
Shadow Shield
Costume (Garment) -
Shadow Shoes
Shadow Earring +9 24661.png Full Penetration Shadow Earring (24661) Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.
Shadow Pendant +9 24662.png Full Penetration Shadow Pendant (24662) Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.

Endgame

Top-tier gears.

Gears

Position Gear Enchant Card Notes
Head (Top)
300363.png Limacina Card (300363) when going for full damage. Other 3 cards are in ACD bonus order.
Head (Mid)
  • After Cast Delay
  • Long Range Physical %
  • ACD enchant is preferred over ranged % but a combination of both is still good.
  • Check Alice Twisted Madness page for more information on how to craft and enchant this headgear.

Head (Low)
  • STR +5
  • Long Range Physical +7%
Armor 4392.png Observation Card (4392)
300381.png Hearthunter AT Card (300381) can also be considered but usually 4392.png Observation Card (4392) combo is better when running 120 dex.
Weapon
  • Any element combo
  • Any race combo

(more cards and explanations here)


Shield
  • 310869.png Ranged Lv.3 (310869) can also be considered when leaning towards max damage, but ACD is hard enough to come by.
  • Check Alice Twisted Madness page for more information on how to craft, reform and enchant this shield.

Garment 300270.png Empathize Card (300270)
  • Check Garden of Time page for more detailed information on how to craft and enchant this garment.

300270.png Empathize Card (300270) combo with 120 dex gives 55% ranged % damage.

It's hard to best it even with overrefined gears and 300426.png Crux Findel Card (300426) and 300381.png Hearthunter AT Card (300381) on overrefined armor.

Shoes 300380.png Piloted Midrange Rgan Card (300380)
Beware 300380.png Piloted Midrange Rgan Card (300380) must only be used when boots are at +12.
Accessory (Right) 300468.png Snow Rabbit Iceslug Card (300468)
When using 300468.png Snow Rabbit Iceslug Card (300468) remember you should not have more than 89 base luk.
Accessory (Left) 300278.png Void Mimic Card (300278)
  • Check Garden of Time page for more detailed information on how to craft and enchant this accessory.

Shadow Gears & Costumes

Check Shadow Enchanting page and Costume Enchants page for more detailed information on how to enchant these gears.

Position Gear Enchant Notes
Costume (Top) 1000968.png Sura Stone (Top) (1000968)
Costume (Mid) 1000969.png Sura Stone (Mid) (1000969)
Costume (Low) 1000970.png Sura Stone (Low) (1000970)
Shadow Armor +10 24679.png Maximum Mammoth Shadow Armor (24679)
  • C. Rate / POW / CRT
  • Ranged Damage % / CRIT
Preferred first options C.Rate > POW > CRT.

Preferred second options Ranged Damage % > CRIT I don't like going for critical damage on these enchants.

Shadow Weapon Same. 24425.png Perfect Size Shadow Weapon (24425) is a good alternative when facing small or medium sized monsters.

24734.png Durable Shadow Weapon (24734) could also be a good alternative in this case. Not tested yet.

Shadow Shield Same. 24767.png Mega Blitz Shadow Shield (24767) really helps pushing CRIT and critical damage bonuses.

Only use it if you have a comfortable amount of ACD.

Costume (Garment)
Shadow Shoes +10 24680.png Maximum Mammoth Shadow Shoes (24680) Same.
Shadow Earring +10 24661.png Full Penetration Shadow Earring (24661) Same.
Shadow Pendant +10 24662.png Full Penetration Shadow Pendant (24662) Same.

Utilities

Pets

These are the pets that bring more utility to our build. You can check all the other pets here.

Monster Relevant Effect (Loyal)
1374.gif
Incubus (1374)
MaxSP +5%

Low chance of gaining 1% of the damage inflicted to an enemy as SP.

*Usually my go to pet as EB consumes SP really fast.

1370.gif
Succubus (1370)
MaxHP +1%

Low chance of gaining 5% of the damage inflicted to an enemy as HP.

3145.gif
Abysmal Knight (3145)
Atk + 5%, P.Atk + 2.

Increases physical damage against boss monsters by 5%.

*When facing only boss monsters and not burning through your SP this extra damage can help.

1059.gif
Mistress (1059)
Increases Physical Damage against Normal class by 7%.

Nullifies reduction in damage against monsters resulting from monster's size.

*When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.

1115.gif
Eddga (1115)
Cri + 8, C.Rate + 3.
20420.gif
Corrupted Wanderer (20420)
AGI +4. CRI +3. Increases Critical Damage by 7%.
1214.gif
Choco (1214)
CRI +9. Increases Ranged Physical Damage by 3%.


Rune tablets

These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.

Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.

Consumables

* All consumables marked with (*) are components of 50035.png The One Potion (50035) , which includes those and some more, and costs 25 25223.png Eden Coin (25223) .

Damage

Usable Relevant Effect Cost
22753.png Transformation Scroll (Kobold Archer) (22753) &

22752.png Transformation Scroll (Gazeti) (22752)

+30% ranged attack damage. Effect is lost when dying. 3 25223.png Eden Coin (25223)

for 22758.png Collection Of Scrolls Shooting Transformation (22758)

14601.png Tyr's Blessing (14601) * +20 ATK. +30 Flee. 3 25223.png Eden Coin (25223)
12796.png Red Booster (12796) * +30 ATK. +5% ASPD .

-10% MaxHP and MaxSP.

3 25223.png Eden Coin (25223)
23475.png Infinity Drink (23475) * +5% Critical damage. +5% Ranged physical damage.

+5% MaxHP and MaxSP.

3 25223.png Eden Coin (25223)
14766.png Limited Power Booster (14766) * +30 ATK. +1% ATK. +30 Flee. +1 ASPD. 3 25223.png Eden Coin (25223)
12883.png Almighty (12883) * +10 All Stats. +30 ATK. 3 25223.png Eden Coin (25223)
100232.png Red Herb Activator (100232) +15% Ranged physical damage. Zeny / Biolo Craftable
102803.png Force Booster (102803) +5 All Traits. +10 P.Atk. 250 Cash Points for 200366.png Force Booster Package (10) (200366)

Sustain

Usable Relevant Effect Cost
23203.png Small Mana Potion (23203) * Restores 5% of MaxSP every 5 seconds. 3 25223.png Eden Coin (25223)
14534.png Small Life Potion (14534) * Restores 5% of MaxHP every 5 seconds. 3 25223.png Eden Coin (25223)
23204.png Brilliant Protection Scroll (23204) * DEF +500 and MDEF +200. 3 25223.png Eden Coin (25223)
14535.png Medium Life Potion (14535) Restores 7% of MaxHP every 4 seconds. 4 25223.png Eden Coin (25223)
12832.png Mysterious Life Potion (12832) Restores 4% of MaxHP every 3 seconds. 4 25223.png Eden Coin (25223)
12424.png HP Increase Potion (Large) (12424) Incrases MaxHP. (not sure of what %). Zeny / Biolo Craftable

Utility

Usable Relevant effect Cost
14536.png Abrasive (14536) CRIT +30. 50 Cash Points

Extras

Specific maps

Biosphere B - Temple


311934.png Biosphere Gem (Vibra-rupt) (311934) on weapon helps you againts 5 out of 7 mobs (6 out of 8 if you count the MVP).

311869.png Varmundt's Crystal (Ice) Lv3 (311869) further increases the damage on 4 out of those 5 mobs.

Sadly the monsters that are not holy nor angel are of too many combinations to have balance, though i'd recommend 311872.png Varmundt's Crystal (Plain) Lv1 (311872) on boots for Temple Anopheles (21925) and Temple Gryphon (21926) .

Gryphon is the only large sized mob (aside from MVP) so you can use 24386.png Infinity Shadow Weapon (24386) or Mistress Pet to remove size penalty or ignore the mob.

300455.png Copo Card (300455) and 300240.png Gan Ceann Card (300240) gives you the more variety of size damage for the map.

Biosphere B - Venom


4583.png Engkanto Card (4583) if your best friend here.

300241.png Brutal Murderer Card (300241) combined with 300455.png Copo Card (300455) covers for all mobs (minus MVP) of the map, since all are mid and small sized.

Because of that, 24425.png Perfect Size Shadow Weapon (24425) is also best option for this map for it's extra raw damage.

312800.png Varmundt's Crystal (Poison) Lv3 (312800) enchant also helps, but you don't benefit from the neutral part of it (on this map).

Beware the Venom Kukre (21932) !! It's fast and it full strips you!!

Varmundt's Biosphere Depth 1


300241.png Brutal Murderer Card (300241) and 300241.png Brutal Murderer Card (300241) . ALL mobs are MEDIUM size.

24425.png Perfect Size Shadow Weapon (24425) is also a better option than 24386.png Infinity Shadow Weapon (24386) .

All mobs are boss, so Abyssmal Knight pet is algo better over Mistress Pet.

There is a lot of variety in element and race, though, so enchants can be of many combinations.

Depth Lava Toad (22143) can easily strip your shield!!

Varmundt's Biosphere Depth 2


Running +12 [A] 560072.png Time Gap Judgment Knuckle [2] (560072) with 311928.png Biosphere Gem (Dragon Fishing) (311928) and 311874.png Varmundt's Crystal (Plain) Lv3 (311874) , while having 311866.png Varmundt's Crystal (Flame) Lv5 (311866) on boots (lucky me) i can almost one shot all mobs in the map with all own buffs and consumibles mentioned before using 6519.png Blazing Flame Blast , without 5241.png Oleum Sanctum.

All mobs in this map are mid and large size, so using x2 27361.png Polluted Wander Man Card (27361) seems more efficient.

Matching enchants for all races and elements is hard, just test what you need more according to what you get (in my case i got really lucky with boots enchant, therefor i can go for something else in weapon).

Forgotten Time


All monsters there are Formless. Swap your 300278.png Void Mimic Card (300278) for a 300249.png Giant Caput Card (300249) .

300465.png Elite Rgan Guardian Card (300465) provides elemental damage vs all monsters minus contaminated ones, which are neutral element.

Since the harder mobs to kill by far are large sized, we can use 300240.png Gan Ceann Card (300240) and 27361.png Polluted Wander Man Card (27361) for extra damage on large and a bit more on medium.

Medium and small sized mobs have almost the same HP pool, so you can also just use double 300240.png Gan Ceann Card (300240) .

311934.png Biosphere Gem (Vibra-rupt) (311934) enchant on weapon can help you a lot with it's 30% extra damage.


Min-Maxing DPS

Enchantments

450172.png Nebula Suit of Creative and 490486.png Signet of Circulation Winter enchants

After investing time and materials i finally got my hands on two 490486.png Signet of Circulation Winter [1] (490486) . One with 313006.png Signet of Creative Lv5 (313006) and the other with 312991.png Signet of Concentration Lv5 (312991) , along with two 450172.png Nebula Suit of Creative [1] (450172) with matching enchants, one with 310685.png Star Cluster of Creative Lv.3 (310685) and other with 310682.png Star Cluster of Concentration Lv.3 (310682) .

It's not by much, but CON wins over CRT. With my current gears:

Those +3 refine are equal to +17% critical damage, +13 atk and +3% all element damage (and +3 CRIT). We can get closer numbers by removing the 300278.png Void Mimic Card (300278) which gives +15% critical damage.

Results with no 300278.png Void Mimic Card (300278) when using +15 450172.png Nebula Suit of Creative [1] (450172) are 1796M/EB, which is way closer to the 1789/EB of the CON combo (7M difference).

In the end we can deduce that +2% critical damage, +13 atk and +3% all element will compensate those 7M by far.

Concluding: It is worth to go for CON combo when min-maxing but it seems like such small difference is not mandatory.


490135.png Creative Signet of Star enchants

I tested two different 490135.png Creative Signet of Star [1] (490135) .

One with

And another with

Results are that, even with only 75 CON, the second one, (STR, MA, MA) outperforms the first one even when running 105/110 CRT.

Take into consideration that 313033.png Star Cluster of Luck Lv5 (313033) with 105 CRT also gives +14 CRIT, which is pretty useful.


Refines


Cards

  • Most important card to min-max in the endgame is 300473.png [MVP] Snow Angel Card (300473) . It really hurts your CRIT, but is a great boost of 55% Ranged Damage (and +10% physical damage vs boss). When compounded on a +15 480352.png Circulation of Life Winter [1] (480352) you still get +1 CRIT (using 89 LUK).

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Videos/GIFs of tests