Nobody expects Eneru's Inquisition - An Inquisitor Crit Guide: Difference between revisions

Small update with time gap weapon
(DPS tests added)
(Small update with time gap weapon)
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|{{#item:4608}}
|{{#item:4608}}
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.
{{#item:560037}}can be considered as an '''end game weapon''', don't rush it.
{{#item:560037}}can be considered as an '''end game weapon''', don't rush it. You can keep on using {{#item:560032}}for a long while.
You can keep on using {{#item:560032}}for a long while.
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|Shield
|Shield
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* {{#item:490106}}
* {{#item:490106}}
* {{#item:490302}}
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* {{#item:310632}}
* {{#item:310632}}
* {{#item:310632}}
* {{#item:310632}}
* {{#item:310490}}
* {{#item:310490}}
----
* Any race combo
* {{#item:311953}}
* {{#item:311978}}
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* {{#item:300278}}
* {{#item:300278}}
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|Easy +30 CRIT on one single piece of gear. 4th slot can be random.
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.
----Check [[Varmundt's Biosphere|Varmundt's Biosphere page]] for details on how to craft, reform and enchant Soul Rings.
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|-
|Accessory (Left)
|Accessory (Left)
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* {{#item:490107}}
* {{#item:490107}}
* {{#item:490305}}
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* {{#item:310632}}
* {{#item:310632}}
* {{#item:310632}}
* {{#item:310632}}
* {{#item:310490}}
* {{#item:310490}}
----
* Any race combo
* {{#item:311953}}
* {{#item:311978}}
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* {{#item:300278}}
* {{#item:300278}}
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* +12 [A] {{#item:560061}}
* +12 [A] {{#item:560061}}
* +12 [A] {{#item:560072}}
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* Any element combo
* Any element combo
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* {{#item:27361}}
* {{#item:27361}}


(more cards and explanations [[Nobody expects Eneru's Inquisition - An Inquisitor Crit Guide#Alternatives and variables|here]])
(more cards and explanations [[Nobody expects Eneru's Inquisition - An Inquisitor Crit Guide#Specific maps|here]])
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* Check [[Varmundt's Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt's Biosphere Depth 2 page]] for more detailed information on how to enchant this weapon.
* Check [[Varmundt's Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt's Biosphere Depth 2 page]] and [[Time Gap Weapons|Time Gap Weapons page]] for more detailed information on how to craft and enchant these weapons.
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== Extras ==
== Extras ==
=== Specific map gears ===
=== Specific maps ===


==== [[Varmundt's Biosphere#Biosphere Temple|Biosphere B - Temple]] ====
==== [[Varmundt's Biosphere#Biosphere Temple|Biosphere B - Temple]] ====
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==== [[Varmundt's Biosphere Depth 2]] ====
==== [[Varmundt's Biosphere Depth 2]] ====
----I haven't tested much in this map, so i can't add a lot of information as of now. As in Depth 1, monsters have a lot of different races and elements.
----Running +12 [A] {{#item:560072}} with {{#item:311928}}and {{#item:311874}}, while having {{#item:311866}}on boots (lucky me) i can '''almost''' one shot all mobs in the map with '''all own buffs and consumibles''' mentioned before using {{#skill:6519}} , '''without''' {{#skill:5241}}.
 
All mobs in this map are mid and large size, so using '''x2 {{#item:27361}}''' seems more efficient.


In this map they also have all different sizes which makes it really hard to optimize. I'll still add this map to this section since i want to focus on it in the future.<gallery mode="packed" widths="150" heights="150">
Matching enchants for all races and elements is hard, just test what you need more according to what you get (in my case i got really lucky with boots enchant, therefor i can go for something else in weapon).<gallery mode="packed" widths="150" heights="150">
File:Bl depth2.png|Biosphere Depth 2
File:Bl depth2.png|Biosphere Depth 2
</gallery>
</gallery>
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==== Refines ====
==== Refines ====


* Aim for +15 [A] {{#item:480352}} and +15 [A]{{#item:450172}}first. Garment comboes with {{#item:490486}} and Armor comboes with the garment itself.
* Aim for +15 [A] {{#item:480352}} and +15 [A]{{#item:450172}}first. Garment comboes with {{#item:490486}} and Armor has combo with the garment itself.
* +15  {{#item:560061}} or +15 {{#item:560072}}, depending on which skill you want to focus.
* +15 [A] {{#item:400538}}for the small bonus of {{#item:312712}}and more so if you use {{#item:4480}}.
* +15 [A] {{#item:400538}}for the small bonus of {{#item:312712}}and more so if you use {{#item:4480}}.
* +14 [A]  {{#item:460020}}. It only provides bonus every 2 refines, so +14 is perfectly fine.
* +14 [A]  {{#item:460020}}. It only provides bonus every 2 refines, so +14 is perfectly fine.
* '''DO NOT OVERREFINE {{#item:560061}}'''. It's our main weapon, but that does not mean it's worth. Wait for {{#item:560072}}([https://www.divine-pride.net/database/item/560072/time-gap-judgment-knuckle-2 divine.pride link]).
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