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| style=background-color:#C1E1C1; | | | style=background-color:#C1E1C1; | | ||
<big><span style="color:#008000;>''' | <big><span style="color:#008000;>'''♣'''</big> Has plenty of defensive and utility skills | ||
<big><span style="color:#008000;>''' | <big><span style="color:#008000;>'''♣'''</big> Gifted to use and specialize on <span style="color:purple;>Poison</span> magic | ||
<big><span style="color:#008000;>''' | <big><span style="color:#008000;>'''♣'''</big> Excels in space manipulation and '''crowd control''' ('''CC''') skills | ||
<big><span style="color:#008000;>''' | <big><span style="color:#008000;>'''♣'''</big> Have mobility | ||
<big><span style="color:#008000;>''' | <big><span style="color:#008000;>'''♣'''</big> Unlimited supply of '''Activity Point''' ('''AP''') and mana | ||
<big><span style="color:#008000;>''' | <big><span style="color:#008000;>'''♣'''</big> Have access to Elementals and High Elementals | ||
<big><span style="color:#008000;>''' | <big><span style="color:#008000;>'''♣'''</big> Versatility | ||
| style=background-color:#FAA0A0;" | | | style=background-color:#FAA0A0;" | | ||
<big><span style="color:#FF0000;> | <big><span style="color:#FF0000;>θ</big> Rotation-heavy and cycles through different skills | ||
<big><span style="color:#FF0000;> | <big><span style="color:#FF0000;>θ</big> High learning curve | ||
<big><span style="color:#FF0000;> | <big><span style="color:#FF0000;>θ</big> Needs a lot of catalyst | ||
<big><span style="color:#FF0000;> | <big><span style="color:#FF0000;>θ</big> Expensive to make and build | ||
|} | |} | ||
</center> | </center> | ||
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* As a magic class and part of the meta, EM is an expensive class to make and build. Gears for the class will become more and more expensive as you gradually progress through the game. | * As a magic class and part of the meta, EM is an expensive class to make and build. Gears for the class will become more and more expensive as you gradually progress through the game. | ||
At the end of the day, I believe that every cons you'll encounter with the class will get outweighed by their pros. Now, it's up to you whether you'll commit to the class despite knowing all | At the end of the day, I believe that every cons you'll encounter with the class will get outweighed by their pros. Now, it's up to you whether you'll commit to the class despite knowing all its strengths and weaknesses. Should you decide to continue, it'll be a pleasure to have you join me in the wonderful journey of mastering the ways of the true Elemental Master. | ||
==Magician== | ==Magician== | ||
[[File:Mage Takius.png|thumb|276x276px|Magician class]] | [[File:Mage Takius.png|thumb|276x276px|Magician class]] | ||
=== Overview === | === Overview === | ||
Magicians (''<small>colloquially</small>'' called as '''Mages''') are known to rely on magical skills to deal damage against monsters, and use specific elements based on the monsters' elemental property to exploit their weakness. In this line-up, Mages are bestowed with offensive '''Area of Effect''' (AoE) skills that will help them level-up in the early stages of the game. While supportive, defensive, and passive skills will come in handy in late-game as Elemental Master. | Magicians (''<small>colloquially</small>'' called as '''Mages''') are known to rely on magical skills to deal damage against monsters, and use specific elements based on the monsters' elemental property to exploit their weakness. In this line-up, Mages are bestowed with offensive '''Area of Effect''' ('''AoE''') skills that will help them level-up in the early stages of the game. While supportive, defensive, and passive skills will come in handy in late-game as Elemental Master. | ||
Among the notable skills that Mages use in their arsenal are '''{{#skill:14}}''', '''{{#skill:19}}''', '''{{#skill:20}}''', and '''{{#skill:17}}''' just to name a few. Mages predominantly use Fire Ball for leveling because of its wider AoE, splash damage effect, and low cooldown. Mages can also use the three (3) other bolt skills for leveling, but it won't be as effective and fast as using Fire Ball to level up, though they are still good skills to use especially when paired with '''{{#skill:18}}''', as this will create a protective barrier between you and the monster you are trying to kill. These bolt skills will also prove to be relevant for the other build of the Elemental Master class which is '''{{#skill:2445}}''' build. Mages also have access to '''{{#skill:157}}''' which gives another layer of Defense for the class. | Among the notable skills that Mages use in their arsenal are '''{{#skill:14}}''', '''{{#skill:19}}''', '''{{#skill:20}}''', and '''{{#skill:17}}''' just to name a few. Mages predominantly use Fire Ball for leveling because of its wider AoE, splash damage effect, and low cooldown. Mages can also use the three (3) other bolt skills for leveling, but it won't be as effective and fast as using Fire Ball to level up, though they are still good skills to use especially when paired with '''{{#skill:18}}''', as this will create a protective barrier between you and the monster you are trying to kill. These bolt skills will also prove to be relevant for the other build of the Elemental Master class which is '''{{#skill:2445}}''' build. Mages also have access to '''{{#skill:157}}''' which gives another layer of Defense for the class. | ||
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This is the section where I'll be explaining on how to keep our spirits alive. This is unknown to most players who hadn't played the class priorly. Only people who have played the class religiously since Day 1 as a Sorcerer during the 3rd job era would know the secret sauce on how to make your Elemental and High Elementals live their lives as your own personal tank or meat shield. | This is the section where I'll be explaining on how to keep our spirits alive. This is unknown to most players who hadn't played the class priorly. Only people who have played the class religiously since Day 1 as a Sorcerer during the 3rd job era would know the secret sauce on how to make your Elemental and High Elementals live their lives as your own personal tank or meat shield. | ||
When either an Elemental or High Elemental is summoned, they inherit ''all'' of the summoner's raw stats including '''MaxHP%''', '''Max DEF''', '''Max MDef''', and '''Max FLEE Rate'''. Back in those days, when a Sorcerer ran a high '''VIT''' or high '''AGI''' build, their Elementals too would have high VIT and high AGI thus making them tanky and agile. A kRO (Korea RO) video documenting this official behavior will be seen [https://www.youtube.com/watch?v=mxi1Ej4aQLU here], dating back in the year 2015. They inherit whatever stats you have ''<u>at the time of summoning</u>'' and they retain those stats for as long as they are active. So if you equip full tank gears that 's focused on high '''MaxHP%''', '''DEF''', '''MDef''', and '''FLEE Rate''', they will receive all of those plus some additional stats depending on the spirits' elemental property. That being said, you can make a separate swap gear for your tank gears and switch to it whenever you're | When either an Elemental or High Elemental is summoned, they inherit ''all'' of the summoner's raw stats including '''MaxHP%''', '''Max DEF''', '''Max MDef''', and '''Max FLEE Rate'''. Back in those days, when a Sorcerer ran a high '''VIT''' or high '''AGI''' build, their Elementals too would have high VIT and high AGI thus making them tanky and agile. A kRO (Korea RO) video documenting this official behavior will be seen [https://www.youtube.com/watch?v=mxi1Ej4aQLU here], dating back in the year 2015. They inherit whatever stats you have ''<u>at the time of summoning</u>'' and they retain those stats for as long as they are active. So if you equip full tank gears that 's focused on high '''MaxHP%''', '''DEF''', '''MDef''', and '''FLEE Rate''', they will receive all of those plus some additional stats depending on the spirits' elemental property. That being said, you can make a separate swap gear for your tank gears and switch to it whenever you're going to summon your Elementals or High Elementals. It's generally a good idea to invest in those tank gears since it will really make your spirits tanky and thus saves you from the frustration of having to resummon a new one every time they die which drastically decreases your DPS capability, particularly as an Elemental Master. | ||
Now since our spirits don't have their own '''<big>UI</big>''' unlike the [[Homunculus]] of Biolos, we will be following the following equations to formulate their individual stats: | Now since our spirits don't have their own '''<big>UI</big>''' unlike the [[Homunculus]] of Biolos, we will be following the following equations to formulate their individual stats: | ||
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