The Complete Elemental Master Guide by Goldie: Difference between revisions

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* Place 1 skill point on this one.  
* Place 1 skill point on this one.  
* Wall of Fog is a defensive skill that will protect anyone inside its 5x3 AoE from ranged targeted skills and ranged attacks.
* Wall of Fog is a defensive skill that will protect ''anyone'' inside its 5x3 AoE from ranged targeted skills and ranged attacks, including opposing monsters and MVPs.
* This does '''not give''' total immunity against ranged physical attacks and skills unlike the Acolyte branch's '''{{#skill:25}}''' just to be clear. It will only decrease the damage by 75%. HIT rate is also reduced by 50 pts.
* This does '''not give''' total immunity against ranged physical attacks and skills unlike the Acolyte branch's '''{{#skill:25}}''' just to be clear. It will only decrease the damage by 75%. HIT rate is also reduced by 50 pts.
* Ranged targeted skills (<u>both physical and magical</u>) will have a 75% chance to miss.  
* Ranged targeted skills (<u>both physical and magical</u>) will have a 75% chance to miss.  
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* It is a good skill to use when farming. You leave out your Conflag on the ground then teleport away. Kill the mobs offscreen and still get their loots.
* It is a good skill to use when farming. You leave out your Conflag on the ground then teleport away. Kill the mobs offscreen and still get their loots.
* Conflagration has a 3% chance to inflict the '''Blaze''' status effect.
* Conflagration has a 3% chance to inflict the '''Blaze''' status effect.
** <span style="color:red;">'''Blaze'''</span>: Endows target's property to <span style="color:red;">Fire 1</span>, and drains HP over time.
** <span style="color:red;">'''Blaze'''</span>: Endows target's elemental property to <span style="color:red;">Fire 1</span>, and drains HP over time.
** This status effect only affects normal monsters and useless against boss monsters and MVPs.
** This status effect only affects normal monsters and useless against boss monsters and MVPs.
** A good debuff to cycle with '''{{#skill:5369}}''', '''{{#skill:5371}}''', and <span style="color:blue;">Water</span>/<span style="color:purple;">Poison</span>-endowed '''{{#skill:5380}}''' though you may find yourself disappointed because unlike before it's now got a low chance to get applied. But this is technically a buff because casting Conflagration on a monster inflicted with this debuff would decrease Conflag's subsequent damage, but now that chances are lowered monsters will be taking in the full extent of your Conflag's damage without any elemental resistances.
** A good debuff to cycle with '''{{#skill:5369}}''', '''{{#skill:5371}}''', and <span style="color:blue;">Water</span>/<span style="color:purple;">Poison</span>-endowed '''{{#skill:5380}}''' though you may find yourself disappointed because unlike before it's now got a low chance to get applied. But this is technically a buff because casting Conflagration on a monster inflicted with this debuff would decrease Conflag's subsequent damage, but now that chances are lowered monsters will be taking in the full extent of your Conflag's damage without any elemental resistances.
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* Diamond Storm is also a burst skill. It 's not a DoT skill like '''{{#skill:5372}}''' or '''{{#skill:5371}}''' and when paired with an autocasted Elemental Buster which in itself is a burst skill, it greatly accomplishes that purpose neatly.
* Diamond Storm is also a burst skill. It 's not a DoT skill like '''{{#skill:5372}}''' or '''{{#skill:5371}}''' and when paired with an autocasted Elemental Buster which in itself is a burst skill, it greatly accomplishes that purpose neatly.
* Terra Drive has 5% chance to inflict the '''Concretion''' status effect.
* Terra Drive has 5% chance to inflict the '''Concretion''' status effect.
** <span style="color:brown;">'''Concretion'''</span>: Endows target's property to <span style="color:brown;">Earth 1</span>, unable to move, use items or skills, and reduces MDef; however, status debuff will be canceled upon taking damage.
** <span style="color:brown;">'''Concretion'''</span>: Endows target's elemental property to <span style="color:brown;">Earth 1</span>, unable to move, use items or skills, and reduces MDef; however, status debuff will be canceled upon taking damage.
** A good debuff to cycle with '''{{#skill:5372}}''', '''{{#skill:5371}}''', and <span style="color:red;">Fire</span>/<span style="color:purple;">Poison</span>-endowed '''{{#skill:5380}}''' though you may find yourself disappointed because unlike before it's now got a low chance to get applied. But this is technically a buff because casting Terra Drive on a monster inflicted with this debuff would decrease TD's subsequent damage, but now that chances are lowered monsters will be taking in the full extent of your TD damage without any elemental resistances.
** A good debuff to cycle with '''{{#skill:5372}}''', '''{{#skill:5371}}''', and <span style="color:red;">Fire</span>/<span style="color:purple;">Poison</span>-endowed '''{{#skill:5380}}''' though you may find yourself disappointed because unlike before it's now got a low chance to get applied. But this is technically a buff because casting Terra Drive on a monster inflicted with this debuff would decrease TD's subsequent damage, but now that chances are lowered monsters will be taking in the full extent of your TD damage without any elemental resistances.
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* Elemental Veil turns your High Elementals transparent which prevents them from being damaged by normal basic attacks and targeted skills such as '''{{#skill:2217}}''' or '''{{#skill:13}}'''. AoE skills will still hit them as well as those with bouncing effect such as a Warlock's '''{{#skill:2214}}''' despite being a targeted skill.
* Elemental Veil turns your High Elementals transparent which prevents them from being damaged by normal basic attacks and targeted skills such as '''{{#skill:2217}}''' or '''{{#skill:13}}'''. AoE skills will still hit them as well as those with bouncing effect such as a Warlock's '''{{#skill:2214}}''' despite being a targeted skill.
* It gets longer duration at higher levels, but Level 1 of this skill will suffice.
* It gets longer duration at higher levels, but Level 1 of this skill will suffice.
* It doesn't work on Elementals, only for High Elementals.
* It doesn't work on Sorcerer's Elementals, only for EM's High Elementals.
* While not the most reliable way to make your High Elementals survive, there are other ways to make them almost unkillable. More pieces of information on how to improve their survivability down [[The_Complete_Elemental_Master_Guide_by_Goldie#How_to_keep_Elementals_&_High_Elementals_Alive|below]].
* While not the most reliable way to make your High Elementals survive, there are other ways to make them almost unkillable. More pieces of information on how to improve their survivability down [[The_Complete_Elemental_Master_Guide_by_Goldie#How_to_keep_Elementals_&_High_Elementals_Alive|below]].
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