Nobody expects Eneru's Inquisition - An Inquisitor Crit Guide: Difference between revisions

Extras information update
(Small edits of guidelines)
(Extras information update)
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=== Specific map gears ===
=== Specific map gears ===


===== Biosphere B - Temple =====
==== Biosphere B - Temple ====
Enchants (water, holy, brute, formless, wind - all mid/small minus gryphon and MVP)
Enchants (water, holy, brute, formless, wind - all mid/small minus gryphon and MVP)


===== Biosphere B - Venom =====
==== Biosphere B - Venom ====
Enchants (poison brute), kukre is fish/water - all mid/small minus MVP. Engkanto card. Brutal Murderer + Copo Card.
Enchants (poison brute), kukre is fish/water - all mid/small minus MVP. Engkanto card. Brutal Murderer + Copo Card.


===== Varmundt's Biosphere Depth 1 =====
==== Varmundt's Biosphere Depth 1 ====
Balanced elements and races. All are mid sized mobs (Brutal Murderer Card)
Balanced elements and races. All are mid sized mobs (Brutal Murderer Card)


===== Varmundt's Biosphere Depth 2 =====
==== Varmundt's Biosphere Depth 2 ====
Balanced elements, races and sizes. Hard to be good on all. Min-max enchants on boots (ice or flame lv3-5). Rethink weapon and armor cards, mistress pet ?
Balanced elements, races and sizes. Hard to be good on all. Min-max enchants on boots (ice or flame lv3-5). Rethink weapon and armor cards, mistress pet ?


===== Forgotten Time =====
==== Forgotten Time ====
Giant Caput card. Main focus on large (Gan Ceann Card), since elite rgan guardian card (shield) does not boost damage vs poison (contaminated mobs).
Giant Caput card. Main focus on large (Gan Ceann Card), since elite rgan guardian card (shield) does not boost damage vs poison (contaminated mobs).


=== Min-Maxing DPS ===
=== Min-Maxing DPS ===
Snow Angel Card tradeoff CRIT


+15 Garment and Nebula first. +14 Bunny is enough. +15 Crown. DO NOT +15 current dimensional weapon (wait for time gap)
==== Enchantments ====
 
===== {{#item:450172}}and {{#item:490486}} enchants =====
After investing time and materials i finally got my hands on (crafted) two {{#item:490486}}. One with {{#item:313006}} and the other with {{#item:312991}} , along with two  {{#item:450172}} with matching enchants, one with {{#item:310685}} and other with ''{{#item:310682}} .''
 
It's not by much, but CON wins over CRT. With my current gears:
 
* +15 [A] {{#item:450172}}({{#item:310685}}/ {{#item:310732}}/{{#item:4704}}) - '''1841M / EB'''.
* +12 [A] {{#item:450172}}(''{{#item:310682}}'' / {{#item:310732}}/{{#item:4704}}) - '''1789M / EB'''.
 
Those +3 refine are equal to +17% critical damage, +13 atk and  +3% all element damage (and +3 CRIT). We can get closer numbers by removing the {{#item:300278}}which gives +15% critical damage.
 
Results with no {{#item:300278}}when using +15 {{#item:450172}}are '''1796M/EB''', which is way closer to the '''1789/EB''' of the CON combo (7M difference).
 
In the end we can deduce that +2% critical damage, +13 atk and +3% all element will compensate those 7M by far.
 
Concluding: '''It is worth to go for CON combo when min-maxing but it seems like such small difference is not mandatory.'''
 
==== Refines ====
 
* Aim for +15 [A] {{#item:480352}} and +15 [A]{{#item:450172}}first. Garment comboes with {{#item:490486}} and Armor comboes with the garment itself.
* +15 [A] {{#item:400538}}for the small bonus of {{#item:312712}}and more so if you use {{#item:4480}}.
* +14 [A]  {{#item:460020}}. It only provides bonus every 2 refines, so +14 is perfectly fine.
* '''DO NOT OVERREFINE {{#item:560061}}'''. It's our main weapon, but that does not mean it's worth. Wait for {{#item:560072}}([https://www.divine-pride.net/database/item/560072/time-gap-judgment-knuckle-2 divine.pride link]).
 
==== Cards ====
 
* Most important card to min-max in the endgame is {{#item:300473}}. It really hurts your CRIT, but is a great boost of 55% Ranged Damage (and +10% physical damage vs boss). When compounded on a +15  {{#item:480352}}you still get +1 CRIT (using 89 LUK).
 
* After that, since it breaks {{#item:300270}}and {{#item:4392}}, you can use {{#item:300381}} on armor, which gives +20% Ranged Physical Damage when armor is +15. And +10% atk when used together with {{#item:300363}}.
 
* Upgrade your ACD cards. Aim for a {{#item:4480}} or {{#item:4403}}.
 
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Videos/GIFs of tests
Videos/GIFs of tests
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