The Mayhemic way of the Biolo by Meep: Difference between revisions

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→‎Skills: Added Mayhemic Explanation
(→‎Gear Progression: Cri explanation)
(→‎Skills: Added Mayhemic Explanation)
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* '''{{#skill:5343}} or any Acidified Skills''': For monsters that requires multi-hitting damage. Can also be used to regain fast AP.
* '''{{#skill:5343}} or any Acidified Skills''': For monsters that requires multi-hitting damage. Can also be used to regain fast AP.
* '''{{#skill:2483}}''': Can remove Spider Webs in Depth 2 and reveal hidden enemies.
* '''{{#skill:2483}}''': Can remove Spider Webs in Depth 2 and reveal hidden enemies.
=== Explaining {{#skill:6006}} ===
First we must learn about {{#skill:6006}}. It has a 0.7s Cooldown with 0.5s Fixed Cast time so it can be slow but with the help of gears and stats you can lower those numbers down. Just using {{#item:470020}} reduces your FCT by 0.5s. Utilize the free buffs that you can get in [[Beginners Guide|Eden Group]] such as {{#item:12883}} for faster casting.
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{{#skill:5347}} buffs your Mayhemic Thorns significantly. Mayhemic damage drops a lot without it, so try to keep this active at all times. (It also increases our AoE!) If you die, spam Mayhemic Thorns to reactivate it. Prioritize getting this up first before Hell Tree if you happen to die.
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Next is {{#skill:5348}}, which summons a tree that provides a buff increasing Mayhemic Thorns' damage. However, it consumes 3x {{#item:1000281}}, which can be expensive for beginners. I usually save this for harder content, like MVPs in instances.
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Next is Critical (Cri), which determines your chance to deal critical damage. Having 100 Cri means you have a 100% chance to land critical hits. Critical is very important because Mayhemic Thorns can crit!
Early on, you can stay at 100 Cri, but later, mobs gain Critical Shield, which reduces your chance to land critical hits by the amount of their Critical Shield. (Use @mobinfo or @mi to check a mob’s Critical Shield.)
The formula is: Cri - Critical Shield = True Cri.
For example, if you have 100 Cri and you're fighting a Grote (Nif2) with 32 Critical Shield, your true critical chance is 100 - 32 = 68. This means you need 132 Cri to maintain a 100% crit chance against that mob. You can use {{#item:12458}} if you wish to temporarily increase your cri.
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== Stats and Traits ==
== Stats and Traits ==
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