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'''So why play Biolo?''' <br> | '''So why play Biolo?''' <br> | ||
* As a Merchant class, Biolo grants us many quality-of-life skills {{#skill:36}} | * As a Merchant class, Biolo grants us many quality-of-life skills like {{#skill:36}}. | ||
* Has free Guyak from Cart Boost and a massive weight capacity, making farming easier and more efficient. | * Has free Guyak from Cart Boost and a massive weight capacity, making farming easier and more efficient. | ||
* Can create potions and food that provide stat buffs. | * Can create potions and food that provide stat buffs. | ||
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== Skills == | == Skills == | ||
=== Active Skills === | |||
==== Relevant Skills ==== | |||
* '''{{#skill:6006}}''': The skill that you would be using a lot. It is a 9x9 AoE range skill that the damage can be boosted by {{#skill:5346}} and {{#skill:5348}}. Every skill cast recovers 2 AP so make sure to use it (or else you wont do damage)! | |||
* '''{{#skill:5346}}''': Makes your {{#skill:6006}} damage bigger. Try to have this active at all times. | |||
* '''{{#skill:5348}}''': Buffs your {{#skill:6006}} damage. I don't usually use this unless I'm killing MvPs or for High end dungeons. Also buffs your damage against formless and plants. | |||
* '''{{#skill:2480}}''': Gives you a chance to absorb the damage you dealt as HP. Basically like a {{#item:9055}} | |||
* '''{{#skill:2478}}''': The best movement skill we got. This basically has the same speed as {{#item:12710}} | |||
* '''{{#skill:243}}''': Calls out your Homunculus. It can take aggro from mobs whenever you TP for efficient farming. This consumes {{#item:7140}} and only last for 30 minutes unless it dies which in that case you can use {{#skill:247}} to call it for free. | |||
==== Situational Skills ==== | |||
* '''{{#skill:5339}}''': Protects shadow equipment of the target from being stripped or destroyed. Useful for certain instances | |||
* '''{{#skill:5338}}''': Protects weapons and equipment of the caster and nearby party members from being stripped or destroyed. Only useful for party plays. | |||
* '''{{#skill:479}}''': Protects your gears from being destroyed. | |||
* '''{{#skill:5343}} or any Acidified Skills''': For monsters that requires multi-hitting damage. Can also be used to regain fast AP. | |||
* '''{{#skill:2492}}''': Can remove Spider Webs in Depth 2 (Needs sagi to confirm). | |||
== Stats and Traits == | == Stats and Traits == | ||
==== Stats ==== | |||
* '''STR''': This is multiplied with your Weapon ATK increasing your damage. | |||
* '''AGI''': Increases your attack speed but we don't really need that much attack speed unless you're in a high density map. | |||
* '''VIT''': Gives us defensives stats and having it at 92(?) would give us stun immunity | |||
* '''INT''': Provides the second-highest reduction in Variable casting time. Useful for faster cast times. | |||
* '''DEX''': Primary stats for range damages. Increases our hit chance and the highest reduction in Variable Casting Time. | |||
* '''LUK''': This scales with C.rate and gives us CRIT for a higher chance to do critical damage. Increase this if you need more Crit so you can try and hit 100. | |||
==== Traits ==== | |||
* '''POW''': Has the biggest boost towards our damage. Have this at 100. | |||
* '''STA''': Provides MRes. | |||
* '''WIS''': Provides Res. | |||
* '''CON''': Provides P.Atk but the damage is underwhelming and you can get it from your gears. | |||
* '''CRT''': Our main way of getting C.rate. I usually have this maxed. | |||
= | {| class="wikitable" | ||
|+ Sample Stats Allocation | |||
|- | |||
! '''Stats''' !! Allocation !! '''Traits''' !! Allocation | |||
|- | |||
| '''STR''' || 110 || '''POW''' || 100 | |||
|- | |||
| '''AGI''' || 3 || '''STA''' || 0 | |||
|- | |||
| '''VIT''' || 90 || '''WIS''' || 45 | |||
|- | |||
| '''INT''' || 100 || '''CON''' || 47 | |||
|- | |||
| '''DEX''' || 130 || '''CRT''' || 100 | |||
|- | |||
| '''LUK''' || 106 || || | |||
|} | |||
== Gear Progression == | == Gear Progression == | ||
why are you here its still WIP >_> | why are you here its still WIP >_> | ||
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