The Mayhemic way of the Biolo by Meep: Difference between revisions

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'''So why play Biolo?''' <br>
'''So why play Biolo?''' <br>
* As a Merchant class, Biolo grants us many quality-of-life skills {{#skill:36}} (More on this in the Skills section).
* As a Merchant class, Biolo grants us many quality-of-life skills like {{#skill:36}}.
* Has free Guyak from Cart Boost and a massive weight capacity, making farming easier and more efficient.
* Has free Guyak from Cart Boost and a massive weight capacity, making farming easier and more efficient.
* Can create potions and food that provide stat buffs.
* Can create potions and food that provide stat buffs.
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== Skills ==
== Skills ==
=== Active Skills ===
==== Relevant Skills ====
* '''{{#skill:6006}}''': The skill that you would be using a lot. It is a 9x9 AoE range skill that the damage can be boosted by {{#skill:5346}} and {{#skill:5348}}. Every skill cast recovers 2 AP so make sure to use it (or else you wont do damage)!
* '''{{#skill:5346}}''': Makes your {{#skill:6006}} damage bigger. Try to have this active at all times.
* '''{{#skill:5348}}''': Buffs your {{#skill:6006}} damage. I don't usually use this unless I'm killing MvPs or for High end dungeons. Also buffs your damage against formless and plants.
* '''{{#skill:2480}}''': Gives you a chance to absorb the damage you dealt as HP. Basically like a {{#item:9055}}
* '''{{#skill:2478}}''': The best movement skill we got. This basically has the same speed as {{#item:12710}}
* '''{{#skill:243}}''': Calls out your Homunculus. It can take aggro from mobs whenever you TP for efficient farming. This consumes {{#item:7140}} and only last for 30 minutes unless it dies which in that case you can use {{#skill:247}} to call it for free.
==== Situational Skills ====
* '''{{#skill:5339}}''': Protects shadow equipment of the target from being stripped or destroyed. Useful for certain instances
* '''{{#skill:5338}}''': Protects weapons and equipment of the caster and nearby party members from being stripped or destroyed. Only useful for party plays.
* '''{{#skill:479}}''': Protects your gears from being destroyed.
* '''{{#skill:5343}} or any Acidified Skills''': For monsters that requires multi-hitting damage. Can also be used to regain fast AP.
* '''{{#skill:2492}}''': Can remove Spider Webs in Depth 2 (Needs sagi to confirm).


== Stats and Traits ==
== Stats and Traits ==
==== Stats ====
* '''STR''': This is multiplied with your Weapon ATK increasing your damage.
* '''AGI''': Increases your attack speed but we don't really need that much attack speed unless you're in a high density map.
* '''VIT''': Gives us defensives stats and having it at 92(?) would give us stun immunity
* '''INT''': Provides the second-highest reduction in Variable casting time. Useful for faster cast times.
* '''DEX''': Primary stats for range damages. Increases our hit chance and the highest reduction in Variable Casting Time.
* '''LUK''': This scales with C.rate and gives us CRIT for a higher chance to do critical damage. Increase this if you need more Crit so you can try and hit 100.
==== Traits ====
* '''POW''': Has the biggest boost towards our damage. Have this at 100.
* '''STA''': Provides MRes.
* '''WIS''': Provides Res.
* '''CON''': Provides P.Atk but the damage is underwhelming and you can get it from your gears.
* '''CRT''': Our main way of getting C.rate. I usually have this maxed.


== Leveling ==
{| class="wikitable"
(Credit spikes leveling here from lvl 1 to 200)
|+ Sample Stats Allocation
|-
! '''Stats''' !! Allocation !! '''Traits''' !! Allocation
|-
| '''STR''' || 110 || '''POW''' || 100
|-
| '''AGI''' || 3 || '''STA''' || 0
|-
| '''VIT''' || 90 || '''WIS''' || 45
|-
| '''INT''' || 100 || '''CON''' || 47
|-
| '''DEX''' || 130 || '''CRT''' || 100
|-
| '''LUK''' || 106 || ||


|}
== Gear Progression ==
== Gear Progression ==
why are you here its still WIP >_>
why are you here its still WIP >_>
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