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|+ Advantages and Disadvantages | |+ Advantages and Disadvantages | ||
|- | |- | ||
! Pros ! | ! style="color:green" | Pros | ||
! style="color:red" | Cons | |||
|- | |- | ||
| Every Expanded Job advantage. (faster leveling, no rebirth) || Being an Expanded Job means less HP% and lower stats in general. | | Every Expanded Job advantage. (faster leveling, no rebirth) || Being an Expanded Job means less HP% and lower stats in general. | ||
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===Important Skills=== | ===Important Skills=== | ||
In this section, only the most important skills will be mentioned. | |||
====Gunslinger==== | ====Gunslinger==== | ||
{| class="wikitable mw-collapsible mw-collapsed" | |||
!colspan="6"| Skills | |||
|- | |||
! Name !! Level !! Summary | |||
|- | |||
| {{#skill:500}} || 5 || Coins works exactly like Monk's {{#skill:261}}, they are catalyst for some skills and give us some Mastery ATK. | |||
|- | |||
| {{#skill:506}} || 1 || Adds +20 HIT aswell as +4 points in DEX and AGI, free stat buff, get it. | |||
|- | |||
| {{#skill:505}} || 1 || A situational buff, +30 FLEE and 20% less damage on ranged attacks, has a 30s duration, could be useful in some scenarios. | |||
|- | |||
| {{#skill:509}} || 10 || A passive skill, free +20 HIT and 5% ASPD, max it. | |||
|- | |||
| {{#skill:510}} || 10 || Another passive skill, at level 10 boost our HIT by +10 points and give us +10 Range on basic attacks. | |||
|- | |||
| {{#skill:511}}|| 10 || It's {{#skill:48}} for pistols, max it too. | |||
|- | |||
| {{#skill:515}}|| 7-10 || Most basic skills of pistols, a glorified {{#skill:46}}, good to level meanwhile we are a rookie Gunslinger. | |||
|- | |||
| {{#skill:516}}|| 10 || Desperado was always a strong skill, an 7x7 AoE around us, hits are random up to a max of 10 each cast. A must to have. | |||
|- | |||
| {{#skill:512}}|| 7 || A pre-requisite for some Rebel's skills. | |||
|- | |||
| {{#skill:513}}|| 1 || A pre-requisite for some Rebel's skills. | |||
|- | |||
| {{#skill:514}}|| 1 || A pre-requisite for some Rebel's skills. | |||
|- | |||
| {{#skill:518}}|| 1 || A pre-requisite for some Rebel's skills. | |||
|- | |||
| {{#skill:517}}|| 1 || Although it looks good, it's just a Mastery ATK and ASPD buff, even, it roots you in place. A pre-requisite for some Rebel's skills. | |||
|} | |||
====Rebellion==== | ====Rebellion==== | ||
{| class="wikitable mw-collapsible mw-collapsed" | |||
!colspan="6"| Skills | |||
|- | |||
! Name !! Level !! Summary | |||
|- | |||
| {{#skill:2552}} || 1 || Champion's {{#skill:401}} but with a CD pepehands. Calls up to 10 coins at the cost of 100 zeny. | |||
|- | |||
| {{#skill:2563}} || 5 || Oh boi, one of our best buffs, a whopping 150 ATK and shield of 25% of our health, the ATK buff scales with the number of coins we have summoned, so use it after Rich's Coin, it doesnt have cooldown. Also, '''can't be used with Heat Barrel.''' | |||
|- | |||
| {{#skill:2568}} || 5 || Another good buff, not as good as Platinum Alter tho, with 10 coins will give us 160% ATK, 20% FCT reduction and +5 flat ASPD. Keep in mind that this ATK boost for skills is just additive, so is a small boost, comparing it with Platinum Alter, for basic attacks it's basically double damage for 1 minute. '''It can't be used with Heat Barrel.''' | |||
|- | |||
| {{#skill:2564}} || 1 || The baby form of {{#skill:264}}. Teleports you to the targeted cell, consumes a coin and it has a range of 9 cells. '''Requires a pistol equipped'''. | |||
|- | |||
| {{#skill:2555}} || 5 || A trap skill, it lays down a 7x7 trap on your position, affecting enemies' movement speed, there can be only one trap active at a time tho, '''it works on bosses'''. Needs 1 {{#item:7940}} and a coin. | |||
|- | |||
| {{#skill:2558}}|| 10 || Enables {{#skill:511}} for any gun. Chain Action level will depend of the skill level of Eternal Chain. | |||
|- | |||
| {{#skill:2565}}|| 10 || A Gatling Gun exclusive skill. Personally I find Round Trip one of the best skills in the game, good damage, huge 13x13 AoE!!, deals extra damage if targets are knocked back into a wall (bosses just get the extra hit because they are immune to KB) and tons of gears to improve it, a must to have skill. | |||
|- | |||
| {{#skill:2561}}|| 0 or 10 || A Pistol exclusive skill. Back in the day, Fire Dance was one of the highest DPS skills for Rebellion. Even in the early days of 4th jobs, this skill used to achieve good results. Currently, it remains a viable option for leveling, alongside Round Trip. It requires around 66–72% ACD reduction, though I can't recall the exact value. For this reason, you want to choose Round Trip for leveling. | |||
|- | |||
| {{#skill:2569}}|| 5 || A Rifle exclusive skill. One of the few debuffs we have right now, it cuts to half enemies resistances, working like a pseudo {{#skill:2213}}, it has a 70% chance to hit. Cooldown can be reduced with {{#item:28223}}. Very good skill, a must. | |||
|- | |||
| {{#skill:2554}}|| 10 || A Shotgun exclusive skill. A powerful shot capable of remove buffs of your enemies, working like {{#skill:289}}, chance increases depending the level, it has 100% at level 10, you can reduce the cooldown through gears. A good situational skill, a must have too. | |||
|- | |||
| {{#skill:2560}}|| 1 || Marks your enemy with a ''Crimson Death Mark'', once it's marked you can see your enemies through the mini-map. Useful if a MvP teleports away. Lasts 50 seconds and consume a coin. | |||
|- | |||
| {{#skill:2567}}|| 5 || A Gatling Gun exclusive skill. A strange one to be fair, shots a barrage of bullets in 3x10 area, capable of removing ground effects (e.g. Pneuma, Land Protector), it has a long cooldown and a 40% chance to work. Very situational and mediocre, it's hard to use this skill correctly because sometimes it goes to the wrong direction. If you're using {{#item:1001048}} max it, otherwise, skip it. | |||
|- | |||
|} | |||
====Night Watch==== | ====Night Watch==== | ||
{| class="wikitable mw-collapsible mw-collapsed"; | |||
!colspan="6"| Skills | |||
|- | |||
! Name !! Level !! Summary | |||
|- | |||
|{{#skill:5401}} || 10 || Night Watch's most basic skill, a free stat booster, max it unless you wanna do something crazy with your skill tree lmao. | |||
|- | |||
| {{#skill:5402}} || 10 || Same as above, free +10 CON, it also boost the damage of Grenade-type skills. | |||
|- | |||
| {{#skill:5403}} || 1 || This skill is interesting. Once activated you'll enter an <span style="color:#008080">''Intensive Aim state''</span>. While is active, you'll gain 150 ATK, 250 HIT and 30 Critical Rate, however, '''you won't be able to move'''. Every 0.5 seconds you gain a stack of <span style="color:#008080">''Aiming Count''</span>, up to 10. <p>These <span style="color:#008080">''Aiming Count''</span> stacks multiply the damage of your skills. For example, when using a pistol, {{#skill:5408}} has a '''Aiming Count multiplier''' of 500, meaning at 10 <span style="color:#008080">''Aiming Counts''</span> you'll have a extra 5000% of skill damage.<p> Once a skill is used, your <span style="color:#008080">''Aiming Count''</span> will reset to 0 and it will have to recharge it again up to 10.<p> | |||
* Using {{#skill:2564}} is the only way to move around while {{#skill:5403}} is active. | |||
|- | |||
|} | |||
===Lvl Route=== | ===Lvl Route=== | ||
==Gears== | ==Gears== |
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