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=== Key Mechanics - Alice === | === Key Mechanics - Alice === | ||
Alice Twisted Madness ( | Alice Twisted Madness (Hard) requires a mix of different types of DPS. As such, you will want to have enough Melee, Magic, and Ranged DPS in your party to clear the instance successfully. <br> | ||
Additionally, movement skills are disabled in the instance and movement speed is capped. | |||
<big>First Maze </big><br> | <big>First Maze</big><br> | ||
In the First Maze, there are two types of mobs. {{#linkmob:30246}} are physical immune and will only take magic damage; {{#linkmob:30247}} are magic immune and will only take physical damage. <br> | |||
There are five portals spread out through the first zone: | |||
# {{#navi:1@alice_mad|113|151}} | |||
# {{#navi:1@alice_mad|208|114}} | |||
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# {{#navi:1@alice_mad|289|246}} | |||
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These portals will randomly warp you to one of 5 corridors. At the end of these corridors, you will either get warped back to the initial zone and have to look for the portals again or get sent to the 6th corridor to move on. If you are sent to the 6th corridor, you can move forward to the next few zones until you reach the Second Maze. As people are randomly warped in first zone, there is a high change that people will get split up. | |||
<big> | <big>Second Maze</big><br> | ||
In the Second Maze, there are no mobs and only one correct portal. | |||
<big>Climbing the Tower</big><br> | <big>Climbing the Tower</big><br> |
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