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<li><b>'''{{#item:4474}}''' [<b><span style="color:red;">Race</span></b>] – Increase damage on Demi-Human monster by 10%.</li> | <li><b>'''{{#item:4474}}''' [<b><span style="color:red;">Race</span></b>] – Increase damage on Demi-Human monster by 10%.</li> | ||
<li><b>'''{{#item:300114}}''' [<b><span style="color:Blue;">Element</span></b>] – Increases Neutral Property damage by 30%.</li> | <li><b>'''{{#item:300114}}''' [<b><span style="color:Blue;">Element</span></b>] – Increases Neutral Property damage by 30%.</li> | ||
<li><b>'''{{#item: | <li><b>'''{{#item:27384}}''' [<b><span style="color:indigo;">Size</span></b>] – Increase damage inflicted on Medium and Large size monster by 25%. MATK + 15</li> | ||
</ul> | </ul> | ||
<p style="font-size: 1.2em;"><b>We’ll be using (Demi-Human / Player) as our Target:</b></p> | <p style="font-size: 1.2em;"><b>We’ll be using (Demi-Human / Player) as our Target:</b></p> | ||
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<ul style="font-size: 1.2em;"> <b><span style="color:red;">(1 + 0.1 + 0.1 + 0.1)</span></b> x <b><span style="color:blue;">(1)</span></b> x <b><span style="color:Indigo;">(1 + 0.25)</span></b> x <b><span style="color:Green;">(1)</span></b> = 1.625 or 162.5% Increased in Damage</ul> | <ul style="font-size: 1.2em;"> <b><span style="color:red;">(1 + 0.1 + 0.1 + 0.1)</span></b> x <b><span style="color:blue;">(1)</span></b> x <b><span style="color:Indigo;">(1 + 0.25)</span></b> x <b><span style="color:Green;">(1)</span></b> = 1.625 or 162.5% Increased in Damage</ul> | ||
<ul style="font-size: 1.2em;"> | <ul style="font-size: 1.2em;"> | ||
<li>'''{{#item:4474}}''', '''{{#item:4474}}''', '''{{#item:300114}}''', '''{{#item: | <li>'''{{#item:4474}}''', '''{{#item:4474}}''', '''{{#item:300114}}''', '''{{#item:27384}}'''</li> | ||
</ul> | </ul> | ||
<ul style="font-size: 1.2em;"> <b><span style="color:red;">(1 + 0.1 + 0.1)</span></b> x <b><span style="color:blue;">(1 + 0.3)</span></b> x <b><span style="color:Indigo;">(1 + 0.25)</span></b> x <b><span style="color:Green;">(1)</span></b> = 1.95 or 195% Increased in Damage</ul> | <ul style="font-size: 1.2em;"> <b><span style="color:red;">(1 + 0.1 + 0.1)</span></b> x <b><span style="color:blue;">(1 + 0.3)</span></b> x <b><span style="color:Indigo;">(1 + 0.25)</span></b> x <b><span style="color:Green;">(1)</span></b> = 1.95 or 195% Increased in Damage</ul> | ||
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<ul style="font-size: 1.2em;"><b><span style="color:red;">(1 + 0.1 + 0.1)</span></b> x <b><span style="color:blue;">(1 + 0.6)</span></b> x <b><span style="color:Indigo;">(1)</span></b> x <b><span style="color:Green;">(1)</span></b> = 1.92 or 192% Increased in Damage</ul> | <ul style="font-size: 1.2em;"><b><span style="color:red;">(1 + 0.1 + 0.1)</span></b> x <b><span style="color:blue;">(1 + 0.6)</span></b> x <b><span style="color:Indigo;">(1)</span></b> x <b><span style="color:Green;">(1)</span></b> = 1.92 or 192% Increased in Damage</ul> | ||
<p style="font-size: 1.2em;">So we can therefore conclude that using a maximum of 2 cards per modifier type is more effective than using 4 of the same cards.</p> | <p style="font-size: 1.2em;">So we can therefore conclude that using a maximum of 2 cards per modifier type is more effective than using 4 of the same cards.</p> | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Game Commands and Settings</span></span></h2> | |||
<h3><span class="mw-headline" id="Magic_Resistance_Penetration" style="font-size: 1.6em;">Game Commands for Mages</span></h3> | |||
{| class="wikitable" style="width:50%; font-size: larger;" | |||
|+ | |||
!Command | |||
!Example | |||
!Description | |||
|- | |||
<!--T:66--> | |||
|@spellbook | |||
| - | |||
|Shows Reading Spell Book info (for mages only) | |||
|- | |||
<!--T:67--> | |||
|@aoes | |||
| - | |||
|Displays colored areas of skills: Storm Gust, Lord of Vermillion, Meteor Storm. | |||
|- | |||
<!--T:68--> | |||
|@lgp | |||
| - | |||
|Enables/Disables LGP | |||
|- | |||
<!--T:69--> | |||
|@cooldown | |||
| - | |||
|Displays the user's Instance cooldown timers | |||
|- | |||
<!--T:70--> | |||
|@showdelay | |||
| - | |||
|Displays Cast Delay or Cooldown for skills, requires Skill Failure Display option to be on | |||
|- | |||
<!--T:71--> | |||
|@lastwarp @lw | |||
| - | |||
|Teleports you to the last location you visited via Warper NPC | |||
|- | |||
<!--T:72--> | |||
|@refresh | |||
| | |||
|Reloads displayed positions (Removes Position Lag errors) | |||
|- | |||
<!--T:73--> | |||
|@noks | |||
| - | |||
|Prevents players from damaging mobs who hit you or were hit by you | |||
|- | |||
<!--T:74--> | |||
|@battlestats @bs | |||
| - | |||
|Displays in-depth character stats | |||
|- | |||
<!--T:75--> | |||
|@battlestats2 @bs2 | |||
| - | |||
|You can count 5 different mobs at the same time. So you type @kc >mobid< >1 (first position of 5)< | |||
|- | |||
<!--T:76--> | |||
|@killcounter mobid killcounterlist | |||
| - | |||
|Turns off all headgear/garment sprites on Player Characters | |||
|- | |||
<!--T:77--> | |||
|@showzeny | |||
| - | |||
|Displays gained zeny. | |||
|- | |||
<!--T:78--> | |||
|@unequipall | |||
| - | |||
| Takes off the gear you wearing. | |||
|- | |||
<!--T:79--> | |||
|@hold | |||
| - | |||
|Movement by clicking will be ignored | |||
|- | |||
|@noattack | |||
| - | |||
|Autoattack action will be ignored (your character will still stand within attack range when clicking on an enemy) | |||
|- | |||
|@hidepet @hidepets | |||
| - | |||
|Pets will no longer be shown. | |||
|- | |||
|@hidehateffects | |||
| - | |||
|Turns off all headgear/garment effects on Player Characters | |||
|- | |||
|@autoloot @al | |||
| - | |||
|Automatically loots drop rate below the rate selected | |||
|- | |||
|@restock | |||
| - | |||
|Restock allows you to automatically draw a set of registered items from the current opened Storage. | |||
|- | |||
|@storeall | |||
| - | |||
|Stores all Items into an opened storage. | |||
|- | |||
|@getall | |||
| - | |||
|Moves all Items from an opened storage into inventory | |||
|- | |||
|@stockall | |||
| - | |||
|Moves all items from cart to inventory | |||
Types: -1 = All (default), 0 = Healing, 2 = Usable, 3 = Etc, 4 = Armor, 5 = Weapon, 6 = Card, 7 = Pet Egg, 8 = Pet Armor, 10 = Ammunition | |||
|- | |||
|@dropall | |||
| - | |||
|Drops all items from inventory except equipped or favourited items | |||
Types: -1 = All (default), 0 = Healing, 2 = Useable, 3 = Etc, 4 = Armor, 5 = Weapon, 6 = Card, 7 = Pet Egg, 8 = Pet Armor, 10 = Ammunition | |||
|} | |||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Magical Cards</span></span></h2> | <h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Magical Cards</span></span></h2> | ||
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Elemental Tables</span></span></h2> | <h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Elemental Tables</span></span></h2> |
edits